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Merry Christmas

Have a good Christmas to all my followers! See y’all in the new year!

Game Design

Project Planning & Stuff

Looking back on the projects I’ve worked on this trimester, project 3 really stands out because it was the only project where I never felt rushed, or panicked as the deadline approached. 186 more words


Review: Tile Stacking/Patching

In this blog post I will go through some games with a tile stacking mechanism included. Last week I wrote about cards and I got comments on the SLS forum that why the separation between cards and tiles. 1,010 more words

Board Games

Retention แบบว่ามันติดใช่มั๊ยล่า?

สองสามวันมานี่ได้ยินคำนี้เข้าหูมาบ่อยนะ Retention ถ้าว่ากันตามความหมายมันคืออย่างนี้

Retention ก็คือการทำให้จำได้ การทำให้สิ่งใดสิ่งหนึ่งติดอยู่ในใจ


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Game Design

Crush, Burn, Learn From The Wreckage

The first life stream was fun.  If your definition of fun his a dingy floating in the middle of the sea, slightly jutting forward every other fifteen minutes.   311 more words

Game Time!

Trebuchete: Post Mortem

Trebuchete is a game developed by four students in Unreal Engine 4, which we decided to use in order to learn more about the engine. The game was pegged as a hotseat multiplayer physics-based shooter, and in this regard, we succeeded entirely. 1,238 more words