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The Power of Love, Dev Diary Part 4 – Control Schemes

Project on Github: The Power of Love

Every game needs a control scheme, and the best developers know how to make their controls feel just right. 202 more words

Game Development

3D2 The next step

Hi!

I haven’t been posting anything for two weeks and this is mostly because i wanted to take a short brake after the previous courses where we had a lot to do, but i haven’t been doing nothing and for those who are interested you can see my drawing progress if you follow my… 174 more words

Blog

Theory: Rules for a Toddler-Proof Game

Identifying an issue–creating a board game that works even when a toddler messes with the pieces–is just the first step. The next and more difficult phase is finding rules that will guide the work. 446 more words

Game Design Theory

http://scratch.mit.edu/projects/embed/35613670/?autostart=false

I made a sprite double jump. Making the code for both sprite was hard. I can make the code simpler to make it easy. I want to use this later as a basis for my future codes

Scratch

What might Sid Meier's Civilization V have been like as a Roguelike?

For some, the term ‘roguelike’ has become somewhat contentious. Gamers who supposedly aren’t old enough to have played the original 1980 Rogue may refuse to call anything but an ASCII dungeon crawler a true ‘roguelike’. 753 more words

Game Design

Game programming wk.2

I thought that week one was intensive until we started week two. In five days we managed to learn functions, pointers and then jump straight in SDL() and make Pong. 156 more words

2d

http://scratch.mit.edu/projects/embed/35560626/?autostart=false

I made a sprite dance. Making the code for both sprite was hard. I can make the code simpler to make it easy. I want to use this later as a basis for my future codes

Scratch