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Journal Entry #6 - BioShock

Venturing into the Unknown

In lieu of my traditional diatribe regarding a game into which I’ve poured a hundred hours or more, I’d like to try something a bit different for this entry. 2,592 more words

Game Design

"Untitled As Yet"

“Untitled as Yet” is a branching narrative experiment in Twine, created in order to test a game idea before recreating it as a point-and-click adventure game… 20 more words

Design

Tanks-A-Lot!

Tanks-A-Lot!

Designed by Peter Shushmaruk

A simple but interesting strategy game for 2-6 players. Ages 8 and up. Play time is about 10 – 30 minutes. 1,037 more words

Board Game

The Shops... Murdering Creativity and Your Wallet One Paycheck at a TIME.

So firstly I’m going to critique the body as I always do considering I spent a pretty penny trying to get the full content on this mesh I was not able to go around and gather up others for comparison. 677 more words

SL

Modular progress

Chris here, quick update on how the modular walls are coming along.

Game Dev

Quick Take on Skill Points and Combining

Largely in response to these tweets from Luca Redwood (of 10000000 fame):

Game Designers and Enthusiasts, NEW FEATURE!: #LucasFridayThought Take a look at this mocked up UI…

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Development Day 1

So here is where we begin, the start of a long haul to create something that I feel reflects my talents and hopefully will be the first step on the road to me earning a place in the video games industry. 194 more words

Developer Diary