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Milestone done and onwards to the next

That’s it, today we showed everyone the gameplay proof of concept.  It was stll rough but very promising, much more if we consider the time it took us to get everything ready and running. 91 more words

Development

Attracting people with banners!

Last week i had a task to draw a banner that would be placed  at our game station, my lack in experience regarding the use of colors (as i have only worked with white an black) made this task too difficult to do, that is why i didn’t post anything last week, it wasn’t nearly done. 296 more words

Blog

Landmark Games, Part 2

Last column related buddy Walter Hunt’s assertion that some games are essential to every gamer’s education.  While he takes the position a bit more strongly than I, he does also have something of a point.  789 more words

Game Design

FOPCon here we come!

With April come spring showers and, apparently, a significant danger of old movie allusions.  The coming weekend will see Grisleigh End demoed at FOPCon VI: Revenge of the Sixth! 216 more words

summer camp for high-tech kids

Do you have a kid who loves playing video games, talks incessantly about Minecraft, or draws imaginative worlds in the margins of his or her homework? 488 more words

Creative Juice

VASSAL module for Ukrainian Crisis!

Thanks to the highly energetic Martin Hogan, there is now a VASSAL module available for Ukrainian Crisis!

I was struggling my way through making one, and getting nowhere – he volunteered and did in a few hours what would have taken me days, provided I didn’t give up first (which was likely). 77 more words

Game Design

The Haunted - Kinect / PC - Unity 3D

The Haunted Role: Artist, Animator, Programmer, Game & Level Designer, Producer, Sound Editor, Cook Overview This is a survival horror game which goal is to escape the Haunted House while avoiding the angry ghost that haunts it. 2,194 more words

Game Design