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Pirates Booty game cover

Pirates Booty: For anyone who’s taken a game course or level mod class, you may be familiar with the Lerpz game. The project for this class was to modify the assets from Lerpz, make new models and make a new game. 20 more words

Gallery: Game Design

Quick status update! The new level 1 is done and we’re finishing the modelling and general positioning befor we include it in the game! For now, take a look at some of the hand drawings we used in order to desing the level.


Hitting the ground running.

Hello everyone, KrimsonStorm here. It’s been a while since I’ve last fathered an article on the magic of the internet. Last week marked the beginning of my Senior Year at the Rochester Institute of Technology. 831 more words


New Content Added!

I have managed to squeeze in some time between projects and life to update the Prototyping section of my Portfolio page. I hope you will all take a few minutes to drop by and look around. 38 more words

RPG Design: The Asymmetry of Narrative Weight

Not all story elements have equal impact on a game setting. The more dramatic a threat to the status quo, the more that threat deforms the setting around it like a gravity well, pulling characters and events into its orbit. 993 more words


Let's Talk About: PAX Impressions - Dreadnought and Speedrunners


The boring stuff: Dreadnought is an online-multiplayer starship arena game for PC, blah blah blah.

The interesting: The pacing for Dreadnought is much different than traditional online-multiplayer games. 606 more words


Ludum Dare 30 Post-Mortem

Last weekend, I participated in Ludum Dare 30, which was my first game jam. In this post, I’ll describe my team’s submission, as well as some of our thought processes during the competition. 826 more words

Game Design