Tags » Game Development

Valentine's Day Escape: Finally updated it!

So, I finally got some feedback on Valentine’s Day Escape, which I started before I created this blog, and I’d actually left it aside for a bit. 248 more words

Unity3D

Game Development: Character Introduction--Marcus and James

With The Regret of Vitrerran demo in its final stages of completion, I think it’s time to talk about the two characters you’ll play as. It’s also just been awhile since I’ve written about the writing aspect to our no-longer-so-little game, and that needs to be fixed. 979 more words

Game Development

Swipe Master Semana 2

Continuando con lo anunciado la semana pasada, esta es la segunda entrada del blog relacionada con el desarrollo de Swipe Master. En esta entrada hablaremos acerca de las tareas asignadas, decisiones de diseño tomadas (Y documentadas) y finalmente del diseño visual del producto. 1,015 more words

Bromio

Ahoy!

I made a game for the Ludum Dare 31. Unfortunately, although I learned a lot about Game Maker, I didn’t make a very good game. I seem to have a problem that I can only focus on coding when I do a Ludum Dare, but whenever I do a Ludum Dare, I spend more time learning than making my game. 267 more words

Game Development

More About ThumbSnail Studios

ThumbSnail Studios busts out new apps and games at a pace matched only by the common snail.  Why?  …Because there’s just one guy working in his free time.  80 more words

ThumbSnail