Tags » Game Development

Angry Bird Clone news, day 1 & 2

If you never read it in my previous post, myself and four other guys from my uni course were given the task to create a clone of Angry Birds together, in just 5 days (along with the rest of my year) for our “Review Week”. 789 more words


Dreams of Dishes v1.1

Download on google play

New stuff

Graphics update

New game mode : Precise punishes you for firing bubbles but dishes give you much more time.



Books, Books, Office

No shadows, lighting set to full, again.

Books rely on textures more than the mesh, so I’ve been spending my time creating book covers! Super fun! 26 more words


A game dev talks about the Free2Play model

Game designer Jeff Hamilton did an Ask Me Anything on Reddit, and was asked about payment models:

Welp, this is a big question. I want to make absolutely clear that when I’m answering this question, it’s both well-written and to-the-point.

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Eve Online

Minimum Viable Products and Their Gross Importance

When you start out planning your project; be it game or other, it’s easy to reach for the stars – decide there and then that you will offer hundreds of features or mechanics, and that all of them will be fully fleshed out, dynamic, and interesting on a more than facile level. 1,024 more words


Learning Game Development Day 1

I’ve decided to follow “Invent with Python” to start learning game development using Python. Just a note, I may branch out to other game development languages in the future. 477 more words

Game Development

After Quitting the PhD - A Career Leap to Games Programming

It was a solid month after quitting my PhD before I really started to freak out about what to do with my life. For a while before deciding to quit I’d been convinced that it was a great idea to become some kind of amazing sci-fi author and live out a crazy, hermit-like existence. 454 more words

Game Development