Today i have gotten quite a bit of the grinding work out of the way, I’ve gotten my coin code active which activates when I pick up a coin, it the collects points to a score function which adds on 5 points every time a coin is collected, also I have gotten my hero death collision working with my enemy mummy, the hero has 3 lives and when they are depleted by the enemy the whole game restarts. 104 more words
Tags » Game Development
So my musings so far today have circled around the idea of automated testing in game engines. Automated tests are a series of unit or integration tests that can automagically verify whether or not you broke your code.Here is a quick explanation of both types of automated tests: 475 more words
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It’s fantastic to have a game where everyone on the team is involved with multiple aspects of the game; we’re already a team of generalists, with designer-artists and programmer-designers and the like, but the small team fosters an environment where everyone gets intrinsically involved in everyone else’s business, and I think it made for a better game.
Hey, I just wanted to say I’m in a pretty good place right now. Video-game development is underway, university is going okay-ish, but looks like it’ll get a lot better throughout third and fourth year, relationship with girlfriend is stronger than ever right now and I’m really digging the positive-mental-attitude way of life this morning. 109 more words
After a lot of stuffing around trying to get my matrices, vectors and other stuff worked out, not to mention completing enough of my “Grasshopper” 3D engine to make the cubes demo even possible in the first place, I have finally got my cubes demo working with the new engine. 295 more words