Tags » Game Development

Game and Writing Announcements for Easter

Yay! Announcements on game development, and writing progress.

Seems like a good day to announce that I have decided to “resurrect” my game company.

My plan going forward is to return to the early days where I worked on the kinds of games I like to build, and play. 376 more words


This. is. amazing.

anyalasagne reblogged this on The Attempted Game Art of Lasagne/Crouton/Bananya and commented:

An incredible method of modelling/texturing being used in the development of the game The Vanishing of Ethan Carter. Inspiring read.

Happy Easter from Atomic Inc.

See? Told you we’re still doing stuff. As for now, have an Easter Card. And with that,

Happy Easter from everyone here at Atomics Inc. Hope you’re ready to collect those dragon eggs and bop those bunnies for their goodies cause there shall be a lot of them. 57 more words

Atomics Inc

Tapity Tapper (My iOS Flappy Bird Clone using Sprite Kit): Getting Started

Flappy Bird is a fairly simple game, you tap the screen to keep a bird flying, trying to avoid an endless parade of obstacles, and if you touch one, you die. 566 more words

IOS Game Development

Foxotic Blog: Sneak Peeks & Updates!

Greetings, Foxes!

What’s better than getting a message from the Foxotic Team themselves? The team have recently published a new post on the Foxotic Blog, explaining what events have been happening over the course of this week. 88 more words


XNA to MonoGame – 'Full-Screen' Window

The purpose of this post is to give an explanation of how to make your XNA and MonoGame game window faux full-screen, that is to say borderless window… 653 more words

Video Games