Tags » Game Engine

Step Three: The Scene System

Welcome to step three of my tutorial on building a game engine. In this step, we’re going to make the scene system.

Basically, you can think of scenes like levels. 679 more words

Java

Step Two: Input Processor

Welcome to step two of my basic game engine tutorial: the input processor. To start off with, lets look at the different types of input processors. 883 more words

Java

Step One: The Game Loop

Hi, my name is Kyran Adams, and welcome to my first tutorial series on designing and programming a Game Engine in Java. This first tutorial is on the game loop. 955 more words

Java

Learning Unity 3D

Being very interested by 3D development and game engines, I started to learn how to use Unity 3D by reading tutorials. Here you can see  some examples of scenes that I created to understand how lights work and how to apply a texture to an object to make it more realistic. 8 more words

Non Classé

Work Placement at Clemessy - Development of a 3D graphical interface

During my internship at Clemessy, I developed a software to display in 3D and test different stacking scenarios. There are plenty of tools and functionalities to verify the stack, for example the collision test. 25 more words

Non Classé

SAN3DE - Entry 4

The project is going a bit slow lately because of different reasons (I need art, I recently changed job, I have other projects, etc…), I probably won’t update it so often until I solve the issue with the art direction, up until now I’ve been doing the whole art, but there is no way I can handle the full art of the game and the programming of it. 143 more words

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