Welcome to step three of my tutorial on building a game engine. In this step, we’re going to make the scene system.
Basically, you can think of scenes like levels. 679 more words
Being very interested by 3D development and game engines, I started to learn how to use Unity 3D by reading tutorials. Here you can see some examples of scenes that I created to understand how lights work and how to apply a texture to an object to make it more realistic. 8 more words
During my internship at Clemessy, I developed a software to display in 3D and test different stacking scenarios. There are plenty of tools and functionalities to verify the stack, for example the collision test. 25 more words
The project is going a bit slow lately because of different reasons (I need art, I recently changed job, I have other projects, etc…), I probably won’t update it so often until I solve the issue with the art direction, up until now I’ve been doing the whole art, but there is no way I can handle the full art of the game and the programming of it. 143 more words