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	<title>game-gear &amp;laquo; WordPress.com Tag Feed</title>
	<link>http://en.wordpress.com/tag/game-gear/</link>
	<description>Feed of posts on WordPress.com tagged "game-gear"</description>
	<pubDate>Thu, 24 Dec 2009 12:06:57 +0000</pubDate>

	<generator>http://en.wordpress.com/tags/</generator>
	<language>en</language>

<item>
<title><![CDATA[nippotopia's new WebStore is coming soon!]]></title>
<link>http://nippotopia.wordpress.com/2009/12/01/nippotopias-new-webstore-is-coming-soon/</link>
<pubDate>Tue, 01 Dec 2009 06:01:42 +0000</pubDate>
<dc:creator>nippotopia</dc:creator>
<guid>http://nippotopia.wordpress.com/2009/12/01/nippotopias-new-webstore-is-coming-soon/</guid>
<description><![CDATA[Hello everybody. We will launch our new Webstore from next year January.Japanese Retrogaming pure fo]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p>Hello everybody.</p>
<p><a href="http://nippotopia.wordpress.com/files/2009/12/logo_product1.gif"><img class="alignleft size-full wp-image-98" title="logo_product" src="http://nippotopia.wordpress.com/files/2009/12/logo_product1.gif" alt="" width="83" height="94" /></a>We will launch our new Webstore from next year January.Japanese Retrogaming pure for fantastic prices.</p>
<p>Fast shipping to any location worldwide.</p>
<p>You can also request anything from Japan,in case you cant find it in our Shop.</p>
<p>Prices in our Webstore will be cheaper than in our ebay-store,so there is a great bonus for you all.</p>
<p>Please sign up for our Newsletter to get updates.Don&#8217;t miss it out!!</p>
<p>&#160;</p>
<p>&#160;</p>
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<title><![CDATA[Retrorecensione: Mortal Kombat]]></title>
<link>http://lostinvideogame.wordpress.com/2009/11/26/retrorecensione-mortal-kombat/</link>
<pubDate>Thu, 26 Nov 2009 14:51:37 +0000</pubDate>
<dc:creator>lostinvideogame</dc:creator>
<guid>http://lostinvideogame.wordpress.com/2009/11/26/retrorecensione-mortal-kombat/</guid>
<description><![CDATA[Erano gli anni del dominio incontrastato di Street Fighter, re dei picchiaduro 2D. Tanti &#8220;clon]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p><a href="http://lostinvideogame.wordpress.com/files/2009/11/mortal_kombat.jpg"><img class="aligncenter size-medium wp-image-99" title="Mortal_Kombat" src="http://lostinvideogame.wordpress.com/files/2009/11/mortal_kombat.jpg?w=300" alt="" width="300" height="190" /></a></p>
<p>Erano gli anni del dominio incontrastato di Street Fighter, re dei picchiaduro 2D. Tanti &#8220;cloni&#8221; erano stati prodotti per rubargli il trono, ma nessuno riuscì nell&#8217;intento. Poi, un giorno i programmatori della <strong>Midway</strong>, ebbero la brillante idea di lavorare su un progetto, che doveva alleviare un po&#8217; l&#8217;attenzione sul capolavoro Capcom. Così crearono Mortal Kombat, una produzione che <strong>creò &#8220;un genere nel genere&#8221;</strong>. Fece il suo esordio nelle sale giochi di tutto il mondo nel <strong>1992</strong> ed ebbe un impatto incredibile sugli amanti del genere picchiaduro. Fece poi la sua comparsa su Amiga 500, PC, Sega Master System, Mega Drive, Sega CD, Game Gear, Game Boy e Super Nintendo.</p>
<p>Le novità introdotte erano veramente tante e di ottima fattura. Innanzitutto l&#8217;aspetto grafico, infatti crearono <strong>i personaggi giocabili tramite la digitalizzazione di attori reali</strong>; precedentemente l&#8217;Atari tentò questa strada con il picchiaduro dell&#8217;Amiga Pit Fighter, ma non riuscirono a ricreare la pulizia e la fluidità di movimento, che invece caratterizzano il titolo Midway.</p>
<p>Dal punto di vista dei comandi <strong>la novità fu il tasto di parata</strong>, usato per la prima volta in un picchiaduro. Inoltre le mosse erano complicate e necessitavano di un minimo di allenamento; una volta presa la mano era possibile fare delle combo di calci e pugni devastanti.</p>
<p><a href="http://lostinvideogame.wordpress.com/files/2009/11/mk1.jpeg"><img class="aligncenter size-medium wp-image-105" title="MK1" src="http://lostinvideogame.wordpress.com/files/2009/11/mk1.jpeg?w=300" alt="" width="300" height="192" /></a></p>
<p>Ma veniamo alla caratteristica principale di Mortal Kombat: la <em><strong>VIOLENZA</strong></em>. Ad ogni pugno e calcio inflitto, il sangue sgorgava a fiumi. E quando il nemico terminava l&#8217;energia, appariva la scritta<em><strong> FINISH HIM!</strong></em> (la cui voce è diventata un mito) e rimaneva in balia dell&#8217;avversario per circa 5 secondi. Proprio in questi 5 secondi si poteva tirare fuori il lato più violento del gioco con le <strong>Fatality</strong>. Attraverso una combinazione si poteva fare a brandelli l&#8217;intero a corpo, estragli il cuore e via dicendo. Purtroppo ci furono delle censure, totale per la versione del Super Nintendo e sbloccabile tramite codici per Amiga e Mega Drive.</p>
<p><strong>I personaggi disponibili dall&#8217;inizio erano 7</strong> (Liu Kang, Sub Zero, Scorpion, Sonya, Johnny Cage, Raiden, Kano) <strong>più Reptile</strong>, sbloccabile durante il gioco. La struttura del gioco consisteva in combattimenti al meglio dei tre round. Dopo sei scontri con altri personaggi, ci si doveva scontrare con se stessi nel mirror match; in seguito si dovevano affrontare tre endurance match, in cui si combatteva con tro due personaggi ad incontro (ucciso uno, compariva subito l&#8217;altro). Superata questa prova difficile, ci attendevano i due scontri finali: contro il mostro a 4 braccia Goro e il boss di turno Shang Tsung, che aveva il potere di assumere le sembianze, e di conseguenza le mosse, di tutti i personaggi del gioco.</p>
<p>Tutte le versioni di Mortal Kombat:</p>
<ul>
<li>Mortal Kombat 2 (1993)</li>
<li>Mortal Kombat 3 (1995)</li>
<li>Ultimate Mortal Kombat 3 (1996)</li>
<li>Mortal Kombat Trilogy (1996)</li>
<li>Mortal Kombat 4 (1997)</li>
<li>Mortal Kombat Gold (1999)</li>
<li>Mortal Kombat Advance (2003)</li>
<li>Mortal Kombat: Deadly Alliance (2002)</li>
<li>Mortal Kombat: Tournament Edition (2003)</li>
<li>Mortal Kombat: Deception (2004)</li>
<li>Mortal Kombat: Shaolin Monks (2005)</li>
<li>Mortal Kombat: Unchained (2005)</li>
<li>Mortal Kombat: Armageddon (2006)</li>
<li>Mortal Kombat Vs DC Universe (2008)</li>
</ul>
<p><strong><a href="http://www.youtube.com/watch?v=q9e_w_CYrrk" target="_blank"><br />
</a></strong></p>
<p><span style='text-align:center; display: block;'><object width='425' height='350'><param name='movie' value='http://www.youtube.com/v/q9e_w_CYrrk&#038;rel=1&#038;fs=1&#038;showsearch=0&#038;hd=0' /><param name='allowfullscreen' value='true' /><param name='wmode' value='transparent' /><embed src='http://www.youtube.com/v/q9e_w_CYrrk&#038;rel=1&#038;fs=1&#038;showsearch=0&#038;hd=0' type='application/x-shockwave-flash' allowfullscreen='true' width='425' height='350' wmode='transparent'></embed></object></span></p>
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<title><![CDATA[ SOTW BattleToads for Sega Game Gear - Sale]]></title>
<link>http://ncsx.wordpress.com/2009/11/17/sotw-battletoads-for-sega-game-gear-sale/</link>
<pubDate>Tue, 17 Nov 2009 17:05:04 +0000</pubDate>
<dc:creator>ncsx</dc:creator>
<guid>http://ncsx.wordpress.com/2009/11/17/sotw-battletoads-for-sega-game-gear-sale/</guid>
<description><![CDATA[NCS Sale of the Week Offering: November 16, 2009 Original Release in Japan: January 14, 1994 «©NCSX»]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p><strong><span style="font-family:Verdana;"><a href="http://www.shopncsx.com/battletoadsforsegagamegear.aspx"><img class="alignleft size-full wp-image-9641" title="battletoads_gamegear_fxp" src="http://ncsx.wordpress.com/files/2009/11/battletoads_gamegear_fxp.jpg" alt="" width="130" height="148" /></a>NCS                              Sale of the Week Offering</span></strong><span style="font-family:Verdana;"><strong>:</strong> <strong>November 16, 2009<br />
</strong><strong>Original Release in Japan: </strong></span> <span style="font-family:Verdana;">January 14, 1994</span><span style="font-family:Verdana;color:#999999;"><br />
</span><span style="font-family:Verdana;color:#999999;font-size:xx-small;"> «©NCSX»</span><span style="font-family:Verdana;color:#999999;"> </span> <span style="font-family:Verdana;">Brand                              new and factory boxed copy of <em>Battletoads </em>for                              the Sega Game Gear handheld. Battletoads was                              released during a time when Teenage Mutant Ninja                              Turtles, Samurai Penguin, and other animal heroes                              were all the rage in comic books. <em><br />
</em><strong><br />
Product Condition<br />
</strong> <strong> </strong>NCS&#8217; remaining inventory is brand new and                              factory boxed from our original warehouse inventory.                              The product packaging is in overall very good shape                              but the cardboard has slight scuffing, dings, and/or                              minor markings caused by years of                              warehouse-to-warehouse transport.<strong></p>
<p>Sale Offering</strong><br />
</span> <span style="font-family:Verdana;color:black;"> Pricing per copy of BattleToads is set                              at US$22.90 each</span><span style="font-family:Verdana;">.                              If you reside within the continental US, NCS                              recommends shipping by USPS Media Mail for the most                              economical domestic carriage cost. International                              customers can select USPS First Class Airmail                              International which delivers within 6-12 days                              pending normal customs clearance.</p>
<p>Product SKU: G-3311</span><span style="font-family:Verdana;color:black;"><strong><br />
JAN Code</strong>: </span> <span style="font-family:Verdana;"> 4974365133115</span><span style="font-family:Verdana;color:black;"><br />
Japanese Product Name: バトルトード</span><span style="font-family:Verdana;"><br />
</span><span style="font-family:Verdana;"> Compatibility: Sega Game Gear (Region-Free)<br />
Publisher: Sega / Tradewest / Rare</span></p>
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<title><![CDATA[Kitty Says Game Gear]]></title>
<link>http://kittysays.wordpress.com/2009/11/13/kitty-says-game-gear/</link>
<pubDate>Fri, 13 Nov 2009 22:14:53 +0000</pubDate>
<dc:creator>kittysays</dc:creator>
<guid>http://kittysays.wordpress.com/2009/11/13/kitty-says-game-gear/</guid>
<description><![CDATA[OOOOOOHHH HELLO! I Found My Game Gear Yes I Did I bought it in Tenerife [classy] long ago. It had on]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p><strong>OOOOOOHHH HELLO!</strong></p>
<p>I</p>
<p>Found</p>
<p>My</p>
<p>Game</p>
<p>Gear</p>
<p>Yes</p>
<p>I</p>
<p>Did</p>
<p><img src="http://kittysays.wordpress.com/files/2009/11/dscf8051.jpg" alt="DSCF8051" title="DSCF8051" width="479" height="638" class="aligncenter size-full wp-image-311" /></p>
<p>I bought it in Tenerife [classy] long ago.  It had one of those cartridges that held about nine million games and only ten were good.  My favourite was Woody Pop..</p>
<p><img src="http://kittysays.wordpress.com/files/2009/11/04169fca029d17e59b93a428b801f229.jpg" alt="04169fca029d17e59b93a428b801f229" title="04169fca029d17e59b93a428b801f229" width="400" height="300" class="aligncenter size-full wp-image-310" /></p>
<p>Look at his cute little wooden face <img src='http://s.wordpress.com/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> </p>
<p>I totally <strong>HATED</strong> Spy vs. Spy.<br />
I didn&#8217;t get it at all.  I still don&#8217;t now :&#124;</p>
<p>I can&#8217;t play it cause someone left a battery in and the acid has melted inside  u_u<br />
But i have my DS and a <strong>PET DOLPHIN</strong>..<br />
He&#8217;s called Rivers and he likes Makerel and his beach ball.<br />
But not squid or ice..</p>
<p>So it&#8217;s all good <img src='http://s.wordpress.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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<title><![CDATA[ SOTW Mappy for Game Gear - Sale]]></title>
<link>http://ncsx.wordpress.com/2009/10/12/sotw-mappy-for-game-gear-sale/</link>
<pubDate>Mon, 12 Oct 2009 16:26:46 +0000</pubDate>
<dc:creator>ncsx</dc:creator>
<guid>http://ncsx.wordpress.com/2009/10/12/sotw-mappy-for-game-gear-sale/</guid>
<description><![CDATA[NCS Sale of the Week Offering: October 12, 2009 Original Release in Japan: May 21, 1991 «©NCSX» New ]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p><strong><span style="font-size:9pt;font-family:Verdana;"><a href="http://www.shopncsx.com/mappygamegear.aspx"><img class="alignleft size-full wp-image-9197" title="gamegear_mappy_00" src="http://ncsx.wordpress.com/files/2009/10/gamegear_mappy_00.jpg" alt="gamegear_mappy_00" width="130" height="149" /></a>NCS                              Sale of the Week Offering</span></strong><span style="font-size:9pt;font-family:Verdana;"><strong>:</strong> <strong>October 12, 2009<br />
</strong><strong>Original Release in Japan: </strong>May 21,                              1991</span><span style="font-size:9pt;font-family:Verdana;color:#999999;"><br />
</span><span style="font-family:Verdana;color:#999999;font-size:xx-small;">«©NCSX»</span><span style="font-size:9pt;font-family:Verdana;color:#999999;"> </span> <span style="font-size:9pt;font-family:Verdana;">New and                              factory boxed copy of <strong><em>Mappy </em></strong>for the                              Game Gear which was released nearly 2 decades ago.                              The title character &#8220;Mappy&#8221; is a rodent policeman                              who wears a blue uniform and wields a club. Mappy&#8217;s                              beat is a quaint domicile where a gang of thieving                              cats have holed up with their ill-gotten loot. Mappy                              roams around the six-story house and retrieves                              valuables while a gang of mangy cats are in hot                              pursuit. A number of trampolines located on the                              ground floor may be jumped upon to vault to any of                              the floors when Mappy&#8217;s on the rebound.<br />
<strong><br />
Product Condition<br />
</strong> <strong> </strong>NCS&#8217; remaining inventory is brand new and                              factory boxed from our original warehouse inventory                              from the Spring of 1991. Please note that although                              the games are new, there is some slight scuffing on                              some of the boxes and we can&#8217;t grade them in mint                              condition. All of our remaining copies are however                              in very good condition with structurally sound                              boxes.<br />
<strong><br />
Sale Offering</strong><br />
</span> <span style="font-size:9pt;font-family:Verdana;color:black;"> Pricing per copy of Mappy is set at US$22.90                              each</span><span style="font-size:9pt;font-family:Verdana;">.                              If you reside within the continental US, NCS recommends                              shipping by USPS Media Mail for the most economical                              domestic carriage cost. International customers can                              select USPS First Class Airmail International which                              delivers within 6-12 days.</p>
<p>Product SKU: T-14027</span><span style="font-size:9pt;font-family:Verdana;color:black;"><strong><br />
JAN Code</strong>: </span> <span style="font-size:9pt;font-family:Verdana;color:#003399;"> 4907892055032</span><span style="font-size:9pt;font-family:Verdana;color:black;"><br />
Japanese Product Name: マッピー</span><span style="font-family:Verdana;"><strong> (Cartridge)</strong></span><span style="font-size:9pt;font-family:Verdana;"><br />
</span><span style="font-size:9pt;font-family:Verdana;"> Compatibility: Game Gear (Region-Free)<br />
Manufacturer: Namcot</span></p>
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<title><![CDATA[BATMAN RETURNS (Game Gear, 1992) ]]></title>
<link>http://cemeterygames.wordpress.com/2009/10/10/batman-returns-game-gear-1992/</link>
<pubDate>Sat, 10 Oct 2009 20:45:36 +0000</pubDate>
<dc:creator>doomariner</dc:creator>
<guid>http://cemeterygames.wordpress.com/2009/10/10/batman-returns-game-gear-1992/</guid>
<description><![CDATA[O filme BATMAN, lançado em 1989 e dirigido por Tim Burton, foi o responsável por popularizar no cine]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p>O filme <strong>BATMAN</strong>, lançado em 1989 e dirigido por Tim Burton, foi o responsável por popularizar no cinema o célebre herói dos quadrinhos. Ao contrário de leituras anteriores (como o clássico e multicolorido seriado de TV dos anos 60), o filme seguia a linha das HQs do herói na época e apostava numa atmosfera mais sombria, com uma Gotham City cuja estética beirava o gótico. O filme foi um imenso sucesso de crítica e público, e três anos depois era lançada a continuação, <strong>BATMAN RETURNS</strong>, novamente com Michael Keaton interpretando o homem-morcego.</p>
<p><img class="aligncenter size-full wp-image-456" title="batman_returns" src="http://cemeterygames.wordpress.com/files/2009/10/batman_returns.jpg" alt="batman_returns" width="500" height="750" /></p>
<p><em>Batman Returns </em>deu origem a uma enxurrada de games baseados no filme, lançados para quase tudo o que era máquina de rodar jogo na época: <em>Master System, Mega Drive, Sega-CD, Nes, Super Nes, Atari Lynx </em>e também para alguns microcomputadores da época (<em>PC, Amiga</em> e <em>Atari-ST</em>). Um aspecto interessante é que não se tratavam de meras &#8220;conversões&#8221; de um mesmo jogo para diferentes máquinas, sendo que cada uma dessas plataformas ganhou um game único (exceto pela versão do Sega-CD, essencialmente semelhante a do Mega Drive, e a do Master System, muito semelhante a do Game Gear).  Algumas destas versões são umas porcarias, como a do Amiga, do Lynx e do PC. Outras variam do medíocre (Mega Drive), passando pelo bom (como a do NES e esta versão do Game Gear) e provavelmente a melhor e mais célebre das versões é do Super Nes, que certamente ainda vai dar as caras aqui no CEMETERY GAMES.</p>
<p>Minha opção pela versão do Game Gear é essencialmente passional, na medida em que foi um dos primeiros games do portátil que eu tive, logo que comprei meu Game Gear em 1993. Joguei muito esse jogo, ao ponto de conseguir terminá-lo com extrema facilidade. O jogo tem um visual muito bem acabado para um game da geração 8-bits, as músicas são muito bem feitas e as fases são divertidas, seguindo com razoável fidelidade o roteiro do filme.</p>
<p><strong>GAME GEAR x MASTER SYSTEM </strong></p>
<p>Como se sabe, tecnicamente o Game Gear era praticamente um Master System portátil. Portanto, os dois consoles da Sega compartilhavam muitos games em comum, que frequentemente eram muito parecidos e equivalentes em qualidade.   Mas não é o caso de Batman Returns. <strong>Acredite: a versão do Game Gear dá DE RELHO na versão do seu irmão maior</strong>. Em síntese, as diferenças são as seguintes:</p>
<p><em>- Na versão do Master, não há a animação de abertura que mostra Batman sendo acusado pelo assassinato de uma moça;</em></p>
<p><em> &#8211; A tela de abertura da versão Game Gear tem como fundo uma parede molhada, com a luz de um holofote passeando pela tela. A tela de abertura no Master é mais simples e não tem nada disso;</em></p>
<p><em> &#8211; A proporção dos personagens na tela é melhor na versão Game Gear. Na versão do Master, Batman e seus inimigos parecem pequenos demais;</em></p>
<p><em> &#8211; Na versão do Master System, Batman não tem barra de energia! Com isso, ele morre no primeiro golpe que leva de qualquer inimigo; </em></p>
<p><em>- A paleta de cores tem menos qualidade, o que resulta num visual piorado em relação à versão Game Gear;</em></p>
<p><em> &#8211; Na versão Master System, Batman só conta com um tipo de bumerangue (contra três do Game Gear) e não possui o &#8220;especial&#8221; (a possibilidade de chamar o Batmóvel ou a Batlancha para detonar os inimigos). </em></p>
<p><img title="th_Batman Returns (1992)(Sega)(En)096" src="../files/2009/10/th_batman-returns-1992segaen096.jpg" alt="th_Batman Returns (1992)(Sega)(En)096" width="500" height="375" /></p>
<p>Enfim, a versão do Master System parece uma conversão barata e mal-feita do jogo do Game Gear. Passe longe!</p>
<p>Feitas essas considerações, é hora de destrinchar BATMAN RETURNS do Game Gear &#8230;</p>
<p><img class="aligncenter size-full wp-image-420" title="th_Batman Returns (1992)(Sega)(En)006" src="http://cemeterygames.wordpress.com/files/2009/10/th_batman-returns-1992segaen006.jpg" alt="th_Batman Returns (1992)(Sega)(En)006" width="500" height="375" /></p>
<p>Já na tela de abertura se vê que a versão de Batman Returns do Game Gear bota no chinelo a versão do Master System.</p>
<p><img class="aligncenter size-full wp-image-421" title="th_Batman Returns (1992)(Sega)(En)008" src="http://cemeterygames.wordpress.com/files/2009/10/th_batman-returns-1992segaen008.jpg" alt="th_Batman Returns (1992)(Sega)(En)008" width="500" height="375" /></p>
<p>O game começa com uma pequena animação que mostra o Pinguim jogando uma garota do alto de um prédio. Batman tenta salvá-la mas, como no filme, acaba sendo incriminado pelo inimigo.</p>
<p><img class="aligncenter size-full wp-image-422" title="th_Batman Returns (1992)(Sega)(En)011" src="http://cemeterygames.wordpress.com/files/2009/10/th_batman-returns-1992segaen011.jpg" alt="th_Batman Returns (1992)(Sega)(En)011" width="500" height="375" /></p>
<p>Um aspecto interessante do jogo é que todas as fases (exceto a última) oferecem duas &#8220;rotas&#8221; diferentes, cada uma com leves diferenças no design de fase.</p>
<p><img class="aligncenter size-full wp-image-423" title="th_Batman Returns (1992)(Sega)(En)012" src="http://cemeterygames.wordpress.com/files/2009/10/th_batman-returns-1992segaen012.jpg" alt="th_Batman Returns (1992)(Sega)(En)012" width="500" height="375" /></p>
<p>O game começa nas ruas de Gotham City. Repare no cartaz anunciando a candidatura do Pinguim para Prefeito ao fundo.</p>
<p><img class="aligncenter size-full wp-image-424" title="th_Batman Returns (1992)(Sega)(En)013" src="http://cemeterygames.wordpress.com/files/2009/10/th_batman-returns-1992segaen013.jpg" alt="th_Batman Returns (1992)(Sega)(En)013" width="500" height="375" /></p>
<p>Batman conta com três diferentes tipos de bumerangues: long range, normal e powerful. O primeiro é o que vai mais longe, mas é o mais fraco. O último tem o alcance mais curto, mas proporciona a cacetada mais forte nos inimigos. Minha dica: tenha sempre o bumerangue equipado no &#8220;powerful&#8221; e só use o &#8220;long range&#8221; nas raras ocasiões do game em que isso for necessário.</p>
<p><img class="aligncenter size-full wp-image-426" title="th_Batman Returns (1992)(Sega)(En)014" src="http://cemeterygames.wordpress.com/files/2009/10/th_batman-returns-1992segaen0141.jpg" alt="th_Batman Returns (1992)(Sega)(En)014" width="500" height="375" /></p>
<p>Uma coisa essencial nesse game é dominar a arte de se pendurar no teto e de se balançar. Do meio para o fim do jogo, a habilidade e a precisão nesses movimentos fazem a diferença entre viver ou morrer.</p>
<p><img class="aligncenter size-full wp-image-427" title="th_Batman Returns (1992)(Sega)(En)017" src="http://cemeterygames.wordpress.com/files/2009/10/th_batman-returns-1992segaen017.jpg" alt="th_Batman Returns (1992)(Sega)(En)017" width="500" height="375" /></p>
<p>Saltando de uma plataforma e mantendo o botão de pulo apertado, o jogador faz com que Batman dê esse &#8220;planada&#8221; com a capa. Legal, hein?</p>
<p><img class="aligncenter size-full wp-image-428" title="th_Batman Returns (1992)(Sega)(En)023" src="http://cemeterygames.wordpress.com/files/2009/10/th_batman-returns-1992segaen023.jpg" alt="th_Batman Returns (1992)(Sega)(En)023" width="500" height="375" /></p>
<p>Esse é o primeiro inimigo do game, um gordão que cospe fogo. Na verdade, o jogo mostra também neve caindo e um muro ao fundo. Mas esses elementos &#8220;piscam&#8221; o tempo todo na tela (uma forma de economizar memória e poder de processamento), de modo que nenhuma foto consegue pegar todos os elementos na tela ao mesmo tempo.</p>
<p><img class="aligncenter size-full wp-image-429" title="th_Batman Returns (1992)(Sega)(En)025" src="http://cemeterygames.wordpress.com/files/2009/10/th_batman-returns-1992segaen025.jpg" alt="th_Batman Returns (1992)(Sega)(En)025" width="500" height="375" /></p>
<p>Derrotar o gordão não tem muito mistério. Primeiro ele assopra um jato de fogo. Basta ficar longe para se salvar. Depois, ele cospe labaredas pelo chão, e então o negócio é pular uma de cada vez, rapidamente. Por fim, ele solta uma bola de fogo. Novamente, basta manter distância para não ser acertado. O gordão se torna vulnerável a ataques toda vez em que estiver tomando seu goró na garrafa. Nessa hora, é só meter um bumerangue no infeliz!</p>
<p><img class="aligncenter size-full wp-image-430" title="th_Batman Returns (1992)(Sega)(En)026" src="http://cemeterygames.wordpress.com/files/2009/10/th_batman-returns-1992segaen026.jpg" alt="th_Batman Returns (1992)(Sega)(En)026" width="500" height="375" /></p>
<p>A segunda fase é dentro da loja do inescrupuloso Max Schreck.</p>
<p><img class="aligncenter size-full wp-image-431" title="th_Batman Returns (1992)(Sega)(En)027" src="http://cemeterygames.wordpress.com/files/2009/10/th_batman-returns-1992segaen027.jpg" alt="th_Batman Returns (1992)(Sega)(En)027" width="500" height="375" /></p>
<p>No segundo sub-nível dessa fase, cuidado com os lustres que desabam do teto, causando pequenos incêndios.</p>
<p><img class="aligncenter size-full wp-image-432" title="th_Batman Returns (1992)(Sega)(En)029" src="http://cemeterygames.wordpress.com/files/2009/10/th_batman-returns-1992segaen029.jpg" alt="th_Batman Returns (1992)(Sega)(En)029" width="500" height="375" /></p>
<p>Aqui vemos Batman apavorando um inimigo com a sua voadinha estilosa. Mas não banque o bobo: se chegar muito perto dos inimigos, eles atacam o herói com socos.</p>
<p><img class="aligncenter size-full wp-image-433" title="th_Batman Returns (1992)(Sega)(En)030" src="http://cemeterygames.wordpress.com/files/2009/10/th_batman-returns-1992segaen030.jpg" alt="th_Batman Returns (1992)(Sega)(En)030" width="500" height="375" /></p>
<p>Chegando ao telhado da loja, é hora de enfrentar a Mulher-Gato. A vilã não fica parada nem um segundo, e ataca com cambalhotas e pulos. No começo parece quase impossível vencer a desgraçada, mas basta compreender o padrão de ataque dela e a coisa fica bastante fácil.</p>
<p><img class="aligncenter size-full wp-image-434" title="th_Batman Returns (1992)(Sega)(En)032" src="http://cemeterygames.wordpress.com/files/2009/10/th_batman-returns-1992segaen032.jpg" alt="th_Batman Returns (1992)(Sega)(En)032" width="500" height="375" /></p>
<p>A terceira fase é no alto dos prédios de Gotham.</p>
<p><img class="aligncenter size-full wp-image-435" title="th_Batman Returns (1992)(Sega)(En)033" src="http://cemeterygames.wordpress.com/files/2009/10/th_batman-returns-1992segaen033.jpg" alt="th_Batman Returns (1992)(Sega)(En)033" width="500" height="375" /></p>
<p>Embora os sub-níveis do game sejam curtos, é interessante explorá-los para encontrar itens que repõem a energia do herói e adicionam ataques especiais.</p>
<p><img class="aligncenter size-full wp-image-436" title="th_Batman Returns (1992)(Sega)(En)034" src="http://cemeterygames.wordpress.com/files/2009/10/th_batman-returns-1992segaen034.jpg" alt="th_Batman Returns (1992)(Sega)(En)034" width="500" height="375" /></p>
<p>Nessa altura do jogo, é bom você ter dominado o uso da bat-corda. Caso contrário, prepare-se para se estatelar no chão com desagradável frequência.</p>
<p><img class="aligncenter size-full wp-image-438" title="th_Batman Returns (1992)(Sega)(En)038" src="http://cemeterygames.wordpress.com/files/2009/10/th_batman-returns-1992segaen0381.jpg" alt="th_Batman Returns (1992)(Sega)(En)038" width="500" height="375" /></p>
<p>O chefão da terceira fase é um &#8230; MONSTRO GIGANTE DE PEDRA?!? Aparentemente, os programadores tomaram algumas liberdades criativas nessa parte do jogo (ou fumaram um baseado), já que evidentemente não existe nada parecido com isso no filme. Pendure-se no teto quando o monstrão atirar as rochas em você e enquanto ele avança na tela e depois aproveite o tempo que ele leva para se reposicionar para enchê-lo de bat-rangues.</p>
<p><img class="aligncenter size-full wp-image-439" title="th_Batman Returns (1992)(Sega)(En)041" src="http://cemeterygames.wordpress.com/files/2009/10/th_batman-returns-1992segaen041.jpg" alt="th_Batman Returns (1992)(Sega)(En)041" width="500" height="375" /></p>
<p>Chegamos aos esgotos de Gotham, a penúltima fase do game!</p>
<p><img class="aligncenter size-full wp-image-440" title="th_Batman Returns (1992)(Sega)(En)042" src="http://cemeterygames.wordpress.com/files/2009/10/th_batman-returns-1992segaen042.jpg" alt="th_Batman Returns (1992)(Sega)(En)042" width="500" height="375" /></p>
<p>Essa é sem dúvida a minha fase predileta do game! Fala sério, você já viu um esgoto mais estiloso e gótico do que esse? O lugar é cheio de cachoeiras saindo da boca de enormes gárgulas de pedra. Quanto será que a prefeitura de Gotham City gasta para manter um esgoto lindo desses?</p>
<p><img class="aligncenter size-full wp-image-441" title="th_Batman Returns (1992)(Sega)(En)043" src="http://cemeterygames.wordpress.com/files/2009/10/th_batman-returns-1992segaen043.jpg" alt="th_Batman Returns (1992)(Sega)(En)043" width="500" height="375" /></p>
<p>É bom andar com cuidado nessa fase. Qualquer passo em falso significa morrer afogado.</p>
<p><img class="aligncenter size-full wp-image-442" title="th_Batman Returns (1992)(Sega)(En)044" src="http://cemeterygames.wordpress.com/files/2009/10/th_batman-returns-1992segaen044.jpg" alt="th_Batman Returns (1992)(Sega)(En)044" width="500" height="375" /></p>
<p>As cachoeiras pequenas interrompem seu fluxo por rápidos segundos, e Batman precisa aproveitar esses instantes para prosseguir.</p>
<p><img class="aligncenter size-full wp-image-443" title="th_Batman Returns (1992)(Sega)(En)047" src="http://cemeterygames.wordpress.com/files/2009/10/th_batman-returns-1992segaen047.jpg" alt="th_Batman Returns (1992)(Sega)(En)047" width="500" height="375" /></p>
<p>A chefona dessa fase é a boa e velha Mulher-Gato, de novo! O padrão de ataque dela é idêntico ao anterior, exceto pelas lâminas que ela dispara enquanto pula pelo teto. Se você pegou a manha para matá-la antes, basta um pouco mais de cuidado para surrá-la novamente aqui.</p>
<p><img class="aligncenter size-full wp-image-444" title="th_Batman Returns (1992)(Sega)(En)049" src="http://cemeterygames.wordpress.com/files/2009/10/th_batman-returns-1992segaen049.jpg" alt="th_Batman Returns (1992)(Sega)(En)049" width="500" height="375" /></p>
<p>E vamos ao estágio final: o covil do Pinguim nos esgotos.</p>
<p><img class="aligncenter size-full wp-image-445" title="th_Batman Returns (1992)(Sega)(En)050" src="http://cemeterygames.wordpress.com/files/2009/10/th_batman-returns-1992segaen050.jpg" alt="th_Batman Returns (1992)(Sega)(En)050" width="500" height="375" /></p>
<p>Se na fase anterior morrer afogado era um risco, aqui é quase um destino. O volume de água nessa fase é uma coisa inacreditável. Batman precisa passar por cachoeiras comparáveis às Cataratas do Niágara. Mas que raio de esgoto é esse?!?</p>
<p><img class="aligncenter size-full wp-image-446" title="th_Batman Returns (1992)(Sega)(En)052" src="http://cemeterygames.wordpress.com/files/2009/10/th_batman-returns-1992segaen052.jpg" alt="th_Batman Returns (1992)(Sega)(En)052" width="500" height="375" /></p>
<p>Em algumas partes da fase, é preciso usar a bat-corda em pedras e tonéis que caem da cachoeira para avançar.</p>
<p><img class="aligncenter size-full wp-image-447" title="th_Batman Returns (1992)(Sega)(En)056" src="http://cemeterygames.wordpress.com/files/2009/10/th_batman-returns-1992segaen056.jpg" alt="th_Batman Returns (1992)(Sega)(En)056" width="500" height="375" /></p>
<p>Chegamos ao fim da fase. Atrás daquela porta, se esconde o terrível Pinguim!</p>
<p><img class="aligncenter size-full wp-image-449" title="th_Batman Returns (1992)(Sega)(En)064" src="http://cemeterygames.wordpress.com/files/2009/10/th_batman-returns-1992segaen064.jpg" alt="th_Batman Returns (1992)(Sega)(En)064" width="500" height="375" /></p>
<p>Enfrentar o Pinguim não chega a ser a coisa mais difícil do mundo, mas ele é de longe o inimigo mais &#8220;ralado&#8221; do jogo. Primeiro, ele voa pela tela com um guarda-chuva/helicóptero e fica atirando alguns fogos no herói. Depois, ele muda o padrão de ataque e passa a arremessar umas lâminas contra Batman. Por fim, o covardão entra num enorme tanque em forma de Pato e começa a atirar mísseis no homem-morcego.</p>
<p><img class="aligncenter size-full wp-image-450" title="th_Batman Returns (1992)(Sega)(En)058" src="http://cemeterygames.wordpress.com/files/2009/10/th_batman-returns-1992segaen058.jpg" alt="th_Batman Returns (1992)(Sega)(En)058" width="500" height="375" /></p>
<p>Uma boa dica é economizar no uso da Batlancha ao longo de toda a última fase e, quando Pinguim atacar com o pato gigante, detoná-lo com todos os especiais disponíveis. Com três ataques de Batlancha e mais um ou dois golpes de bumerangue, o patinho vai pro saco!</p>
<p><img class="aligncenter size-full wp-image-452" title="th_Batman Returns (1992)(Sega)(En)072" src="http://cemeterygames.wordpress.com/files/2009/10/th_batman-returns-1992segaen072.jpg" alt="th_Batman Returns (1992)(Sega)(En)072" width="500" height="375" /></p>
<p>Aqui vemos o pato ridículo do vilão explodindo pelos ares.</p>
<p><img class="aligncenter size-full wp-image-451" title="th_Batman Returns (1992)(Sega)(En)077" src="http://cemeterygames.wordpress.com/files/2009/10/th_batman-returns-1992segaen077.jpg" alt="th_Batman Returns (1992)(Sega)(En)077" width="500" height="375" /></p>
<p>O final do game mostra Batman vigiando Gotham City, depois de ter detonado Pinguim e toda a sua gangue.</p>
<p><img class="aligncenter size-full wp-image-454" title="th_Batman Returns (1992)(Sega)(En)092" src="http://cemeterygames.wordpress.com/files/2009/10/th_batman-returns-1992segaen092.jpg" alt="th_Batman Returns (1992)(Sega)(En)092" width="500" height="375" /></p>
<p>Como no filme, o final do jogo também mostra que a misteriosa Mulher-Gato inexplicavelmente sobreviveu.</p>
<p><img class="aligncenter size-full wp-image-455" title="th_Batman Returns (1992)(Sega)(En)095" src="http://cemeterygames.wordpress.com/files/2009/10/th_batman-returns-1992segaen095.jpg" alt="th_Batman Returns (1992)(Sega)(En)095" width="320" height="240" /></p>
<p>É isso aí, caro retrogamer! Mais uma pérola das antigas detonada. Obrigado pela paciência e até o próximo game destrinchado aqui no Cemetery Games!</p>
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<title><![CDATA[Sonic The Hedgehog]]></title>
<link>http://bekastapibagus.wordpress.com/2009/10/01/sonic-the-hedgehog-2/</link>
<pubDate>Thu, 01 Oct 2009 10:48:13 +0000</pubDate>
<dc:creator>takeself</dc:creator>
<guid>http://bekastapibagus.wordpress.com/2009/10/01/sonic-the-hedgehog-2/</guid>
<description><![CDATA[Sonic return in Gear, original neh kayaknya cartnya , mulus, loose Harga: 60k]]></description>
<content:encoded><![CDATA[Sonic return in Gear, original neh kayaknya cartnya , mulus, loose Harga: 60k]]></content:encoded>
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<title><![CDATA[Super 2 in 1]]></title>
<link>http://bekastapibagus.wordpress.com/2009/10/01/super-2-in-1/</link>
<pubDate>Thu, 01 Oct 2009 10:37:04 +0000</pubDate>
<dc:creator>takeself</dc:creator>
<guid>http://bekastapibagus.wordpress.com/2009/10/01/super-2-in-1/</guid>
<description><![CDATA[2 in 1 loose, mulus, fake Harga: 60k]]></description>
<content:encoded><![CDATA[2 in 1 loose, mulus, fake Harga: 60k]]></content:encoded>
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<item>
<title><![CDATA[3 in 1 Action Pack]]></title>
<link>http://bekastapibagus.wordpress.com/2009/10/01/3-in-1-action-pack/</link>
<pubDate>Thu, 01 Oct 2009 10:14:30 +0000</pubDate>
<dc:creator>takeself</dc:creator>
<guid>http://bekastapibagus.wordpress.com/2009/10/01/3-in-1-action-pack/</guid>
<description><![CDATA[fake, 3 in 1 (dilihat dari kover, judulnya: Ninja Gaiden, Space Harrier, Donald Duck) sticker depan ]]></description>
<content:encoded><![CDATA[fake, 3 in 1 (dilihat dari kover, judulnya: Ninja Gaiden, Space Harrier, Donald Duck) sticker depan ]]></content:encoded>
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<item>
<title><![CDATA[New artwork, new store, new stuff!]]></title>
<link>http://laurenewells.wordpress.com/2009/09/26/new-artwork-new-store-new-stuff/</link>
<pubDate>Sat, 26 Sep 2009 03:22:57 +0000</pubDate>
<dc:creator>Laurene Wells</dc:creator>
<guid>http://laurenewells.wordpress.com/2009/09/26/new-artwork-new-store-new-stuff/</guid>
<description><![CDATA[Tons of new stuff available to fans on our new Zazzle store!  The usual t-shirts, buttons and sticke]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p>Tons of new stuff available to fans on our new Zazzle store!  The usual t-shirts, buttons and stickers can be found, plus a variety of unusual items as well, such as skateboards, mugs, and neck ties. There is even a pair of Chariots specific Keds brand shoes!</p>
<p>&#60;a href=&#8221;http://www.zazzle.com/tinyzoo*&#8221;&#62;http://www.zazzle.com/tinyzoo*&#60;/a&#62;</p>
<p>Get your game gear! Sure to be something to please everyone!  All purchases from the tinyzoo* store go to benefit our volunteer game development team.  Thank you for your support!</p>
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<title><![CDATA[BOaCS3Ep3- Season Opener]]></title>
<link>http://boacblogcast.wordpress.com/2009/09/21/boacs3ep3-season-opener/</link>
<pubDate>Mon, 21 Sep 2009 03:57:50 +0000</pubDate>
<dc:creator>Eldon K.R.</dc:creator>
<guid>http://boacblogcast.wordpress.com/2009/09/21/boacs3ep3-season-opener/</guid>
<description><![CDATA[After two weeks of interviews we bring you the season opener. It ran a bit long but that&#8217;s to ]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p>After two weeks of interviews we bring you the season opener. It ran a bit long but that&#8217;s to be expected of the first show we&#8217;ve recorded in almost a year. Most shows will usually run abour 45 minutes long after this unless it&#8217;s another special episode or an interview. The downside is that my server makes a MASSIVE amount of noise. I don&#8217;t notice it anymore but I don&#8217;t yet know how it will affect your listening experience. I try to scrub this out in post production but whatever tricks I&#8217;ve used make it sound worse at the end so it&#8217;s just something that&#8217;s going to be there until I can find some method of sound proofing to eliminate this background noise while recording. Here&#8217;s the show, if you enjoyed this episode listen to the outro to find out how to leave feedback for the show. </p>
<p>Timeline:<br />
0:00 Intro<br />
3:15 Front End Banter<br />
4:00 Host recap<br />
18:05 <a href="http://downfromten.jdsawyer.net/" target="new">Promo: Down From Ten</a><br />
20:45 <a href="http://www.mrn.org/latest/brain-imaging-shows-playing-tetris-leads-to-both-brain-efficiency-and-thicker-cortex" target="new">Tetris makes you learn good.</a><br />
27:15 <a href="http://mashable.com/2009/09/07/monopoly-google-maps/" target="new">Monopoly City Streets </a><br />
34:30 <a href="http://www.shacknews.com/onearticle.x/59856" target="new">Lets bitch about Blizzard: StarCraft2 No LAN, Battle.net, 2010 delay.</a><br />
52:15 <a href="http://www.gametrailers.com/game/heavy-rain/2717" target="new">Heavy Rain</a><br />
55:20 <a href="http://www.gametrailers.com/game/splinter-cell-conviction/4767" target="new">Splinter Cell Convictions</a><br />
1:05:05 <a href="http://www.thinkgeek.com/computing/accessories/b9de/" target="new">The FPS Flak Vest</a><br />
1:07:30 Handheld Gaming Over the Years<br />
1:37:20 Hatgate<br />
1:43:25 <a href="http://www.fetidus.org/" target="new">Promo FETIDUS</a><br />
1:48:10 wtf of the week: <a href="http://www.businessinsider.com/internet-addiction-center-2009-8" target="new">internet/gaming rehab center opens in seattle.</a><br />
2:12:50 Outtro<br />
2:17:35 End Of Show</p>
<p><span style='text-align:left;display:block;'><p><object type='application/x-shockwave-flash' data='http://wordpress.com/wp-content/plugins/audio-player/player.swf' width='290' height='24' id='audioplayer1'><param name='movie' value='http://wordpress.com/wp-content/plugins/audio-player/player.swf' /><param name='FlashVars' value='&amp;bg=0xf8f8f8&amp;leftbg=0xeeeeee&amp;lefticon=0x666666&amp;rightbg=0xcccccc&amp;rightbghover=0x999999&amp;righticon=0x666666&amp;righticonhover=0xffffff&amp;text=0x666666&amp;slider=0x666666&amp;track=0xFFFFFF&amp;border=0x666666&amp;loader=0x9FFFB8&amp;soundFile=http%3A%2F%2Fwww.archive.org%2Fdownload%2FBoacs3ep3-seasonOpener%2FBOacS3Ep3-Season-Opener.mp3' /><param name='quality' value='high' /><param name='menu' value='false' /><param name='bgcolor' value='#FFFFFF' /></object></p></span> </p>
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<title><![CDATA[Mega Finds!]]></title>
<link>http://videogamesarerad.com/2009/09/14/mega-finds/</link>
<pubDate>Tue, 15 Sep 2009 05:12:21 +0000</pubDate>
<dc:creator>Nathan</dc:creator>
<guid>http://videogamesarerad.com/2009/09/14/mega-finds/</guid>
<description><![CDATA[Long time, no update. I can report that the new video game room in the new house is nearly finished ]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p>Long time, no update. I can report that the new video game room in the new house is nearly finished being put together, and I will have some pictures of it very soon, hopefully by the weekend.</p>
<p>Now that life is back to an almost normal state, I can start posting again regularly. I thought why not start with some cool stuff I have amassed in my absence. Without further ado&#8230;</p>
<p><img class="aligncenter size-full wp-image-756" title="megamen-hh" src="http://iheartyuna.wordpress.com/files/2009/09/megamen-hh.jpg" alt="megamen-hh" width="450" height="222" /></p>
<p>These are awesome finds for me because I have been searching for these games forever, it seems. One of the holy grails of Mega Man collectors, the elusive Game Gear entry in the series and Mega Man IV for the Game Boy. After I got these carts and added them to my plastic boxes that house my portable games, I noticed how excellent my hand-held collection is becoming. I think I am going to dedicate an upcoming post to my many mini-carts.</p>
<p><img class="aligncenter size-full wp-image-757" title="GG-megaman" src="http://iheartyuna.wordpress.com/files/2009/09/gg-megaman.jpg" alt="GG-megaman" width="450" height="307" /></p>
<p><!--more--></p>
<p>I know I should be thankful that I found it at all, but I wish my Game Gear Mega Man wasn&#8217;t so thrashed. &#8220;At least it still works&#8221;, is what I keep repeating to myself.<br />
<img class="aligncenter size-full wp-image-758" title="gen-carts" src="http://iheartyuna.wordpress.com/files/2009/09/gen-carts.jpg" alt="gen-carts" width="450" height="315" /></p>
<p>I am pretty excited about this little stash of Genesis carts I found in a second hand shop. Two of which (Ghostbusters and Strider) I have been seriously contemplating going through online auctions to acquire, as I thought I would never come across these in the wild. Now I have. Strider&#8217;s awesomeness is world renown, but not many people are familiar with the Genesis Ghostbusters game, which is &#8211; to put it bluntly &#8211; the only Ghostbusters video game that isn&#8217;t a fucking embarrassment. It&#8217;s actually a really cool (and hard as shit) super deformed plat-former, and we all know how much <a href="http://videogamesarerad.com/2009/08/03/finds-kid-dracula/" target="_blank">I</a> <a href="http://videogamesarerad.com/2009/01/16/review-akumajo-special-boku-dracula-kun-kid-dracula/" target="_blank">love</a> <a href="http://videogamesarerad.com/2008/04/11/review-splatterhouse-wanpaku-graffiti/" target="_blank">those</a>.</p>
<p><img class="aligncenter size-full wp-image-759" title="snes-carts" src="http://iheartyuna.wordpress.com/files/2009/09/snes-carts.jpg" alt="snes-carts" width="450" height="176" /></p>
<p>I have two recent SNES finds, both of which are pretty awesome. The first one is the Capcom wrestling game Saturday Night Slam Masters. It&#8217;s excellent in that dependable early-90&#8217;s-Capcom arcade port kind of way. What makes it +50 rad is the fact that Haggar, from the legendary Final Fight beat &#8216;em up series, is a playable character. Suplexes for all!</p>
<p>The other SNES game I picked up is an extremely deadly (and extremely valuable) mech plat-former called Metal Warriors. The game is a cross between the original Blaster Master and Metal Storm. Not only is it one of the best action games on the mighty Super Nintendo, but it also has the most gorgeous cut scenes that can be rendered in 16 bits. If you get the chance, I would definitely check this game out,. It&#8217;s truly a must play.</p>
<p><img class="aligncenter size-full wp-image-760" title="ps2games" src="http://iheartyuna.wordpress.com/files/2009/09/ps2games.jpg" alt="ps2games" width="450" height="374" /></p>
<p>Last but not least, I picked up some PS2 games that have been noticeably missing from my collection. The games being Beyond Good and Evil (I heard there was a sequel in the works, let&#8217;s just hope that they don&#8217;t fuck it up), Tales of Legendia, Rogue Galaxy (which I picked up on the recommendation of my friend Jason), and Suikoden V. I actually already owned a disc only copy of Suikoden V, I just traded up for an insert&#8230; I am still missing the manual, though.</p>
<p>Well, that about does it for now. I have tons of more,  cooler schwag to post, so check back later in the week. Later!</p>
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<title><![CDATA[Gameboy timeline]]></title>
<link>http://gameprefuse.wordpress.com/2009/09/13/gameboy-timeline/</link>
<pubDate>Sun, 13 Sep 2009 14:00:39 +0000</pubDate>
<dc:creator>gameprefuse</dc:creator>
<guid>http://gameprefuse.wordpress.com/2009/09/13/gameboy-timeline/</guid>
<description><![CDATA[Click to enlarge this Gameboy Timeline. source @ www.gamefreaks.tv]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p style="text-align:center;"><a href="http://cache.gawker.com/assets/images/gizmodo/2009/04/gameboy-timeline-HD2.jpg"><img class="aligncenter" src="http://cache.gawker.com/assets/images/gizmodo/2009/04/gameboy-timeline-HD2.jpg" alt="" width="540" height="229" /></a>Click to enlarge this Gameboy Timeline.<br />
<strong>source @</strong> <a href="http://gamefreaks.tv/post/186414502/juliasegal-click-to-enlarge-this-gameboy-timeline" target="_blank">www.gamefreaks.tv</a></p>
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<title><![CDATA[Update Emulador Nativo de Master System/Game Gear]]></title>
<link>http://dingoobr.wordpress.com/2009/08/20/update-emulador-nativo-de-master-systemgame-gear/</link>
<pubDate>Thu, 20 Aug 2009 23:47:00 +0000</pubDate>
<dc:creator>dingoobr</dc:creator>
<guid>http://dingoobr.wordpress.com/2009/08/20/update-emulador-nativo-de-master-systemgame-gear/</guid>
<description><![CDATA[Update do Emulador Nativo de Master System/Game Gear ! Desenvolvedor:alekmaul Download]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p><span style="font-weight:bold;">Update do Emulador Nativo de Master System/Game Gear !</span></p>
<p>Desenvolvedor:<br /><strong><a href="http://a320.freeforums.org/member/alekmaul/">alekmaul</a></strong></p>
<p><a href="http://www.portabledev.com/media/DINGOO/SmsGOO/smsggoo_v20.jpg"><img src="http://www.portabledev.com/media/DINGOO/SmsGOO/smsggoo_v20.jpg" alt="" border="0" /></a><br /><a style="color:rgb(255,0,0);" href="http://www.portabledev.com/files/filedwnld.php?file=SmsGGOO_V20.zip"><span style="font-family:verdana;font-size:180%;">Download</span></a></p>
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<title><![CDATA[Wii vs. iPhone? Or Lazy Developers vs. Giving A Shit?]]></title>
<link>http://ianismoderatelyinteresting.wordpress.com/2009/08/05/wii-vs-iphone-or-lazy-developers-vs-giving-a-shit/</link>
<pubDate>Wed, 05 Aug 2009 00:01:51 +0000</pubDate>
<dc:creator>IanM</dc:creator>
<guid>http://ianismoderatelyinteresting.wordpress.com/2009/08/05/wii-vs-iphone-or-lazy-developers-vs-giving-a-shit/</guid>
<description><![CDATA[I recently read a news story (here) where a &#8220;tell-tale programmer&#8221; talks about the diffi]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p>I recently read a news story (<a href="http://www.411mania.com/games/news/111982" target="_blank">here</a>) where a &#8220;tell-tale programmer&#8221; talks about the difficulties of developing games for the Wii.</p>
<p>He argues that the Wii&#8217;s lack of processing power &#38; memory in comparison to contemporaries, Xbox 360 &#38; PS3, make it extremely difficult to develop a game that can function on all three systems and stand up (in terms of quality) in it&#8217;s own right.</p>
<p>He even goes as far as to say that Apple&#8217;s iPhone is more powerful than the Wii itself. A contentious statement indeed!</p>
<p>This may be indicative of  software companies and developers slipping into the mindset that <em>more power = better games</em>.</p>
<p>Well, it makes games <em>look </em>nicer, for sure. But if better looks did, in fact, equal better games then most titles for the Xbox 360 and the PS3 would be outstanding. But the truth is, they aren&#8217;t.</p>
<p>In fact, some of them suffer from a lack of imagination and such severe shallow beauty they wouldn&#8217;t even make it as a member of Girls Aloud.</p>
<p>The formula for making better games is no secret and has been known for years. But, while keenly observed by some, it is often foolishly ignored by others; <em>&#8220;better gameplay = better games&#8221;</em>.</p>
<p><!--more--></p>
<p>Ok, so if the iPhone actually <em>is</em>more powerful a gaming platform than the Wii, then that&#8217;s fair enough, but power has never been a selling point for the Wii (or even an issue for most consumers) and to complain of its&#8217; shortcomings in this area is to completely miss the point. Additionally, for a professional games programmer to complain about it is the equivalent of a bad workman blaming his tools.</p>
<p>First of all, the abilities and power of the top three consoles are very different, it&#8217;s not a level playing field and never has been. Nor should it be.</p>
<p>What the Wii lacks in power, it makes up for in innovation. What the Xbox lacks in innovation it makes up for in being the versatile all rounder. And, what the PS3 lack in versatility it makes up for in being cutting edge with it&#8217;s Blu Ray drive &#38; HD options. The fact they&#8217;re different is crucial to their success.</p>
<p>Since Pong &#38; Space Invaders first appeared there&#8217;s never been a time where gaming systems have been equal in terms of power or ability. You quite simply have to tailor your software to fit within the confines of the hardware&#8217;s abilities. If you don&#8217;t want to, then develop and build your own system and best of luck to you.</p>
<p>If it&#8217;s just raw power you want, there&#8217;s always a bigger fish, so to speak. And the biggest fish isn&#8217;t the biggest for very long. Even as recently as the Nintendo Gameboy.</p>
<p>The Gameboy was, on a purely technical level, the least powerful and least advanced of the competing handhelds of the time (SEGA&#8217;s &#8216;Game Gear, ATARI&#8217;s &#8216;Lynx&#8217; and NEC&#8217;s &#8216;Turbo Express&#8217;). What stood it head &#38; shoulders above those technologically superior machines were two important things;</p>
<p>1, software support - it had a ton of great games, and</p>
<p>2, it wasn&#8217;t the most extravagantly powerful or advanced handheld on the market so it was relatively cheap to make and priced competitively.</p>
<p>Complaining about a lack of power or memory in the Wii is like knowing you don&#8217;t like liquorice, eating it anyway and then complaining that it <em>tastes like liquorice</em>. Or, to put it another (more relevant) way, it&#8217;s like taking a hi res picture from your 15 megapixel camera and resizing for the internet at 72DPI - all about scaling and optimisation.</p>
<p>Nintendo have positioned the Wii in the marketplace masterfully. They promote it as a fun console, family friendly, appealing to the &#8216;casual&#8217; gamer and is more interactive than sitting in front of the telly with a control pad. It sells because of innovation (or gimmicks, depending on your point of view), and fun. <em>Not</em> power.</p>
<p>In fact, it&#8217;s great that some developers (Nintendo included) still remember the old school mantra; &#8216;gameplay is king&#8217; and are innovating ways to keep surprising us.</p>
<p>Now, I have nothing against the XBox or PS3, but no amount of full HD, photo-realism, swanky physics engines or fancy lighting/bloom effects (all of which could also be regarded as gimmicks, albeit next gen spangly shiny ones) can disguise a shoddy title and fool the gamer. After all, &#8216;you can&#8217;t polish a turd&#8217;.</p>
<p>Historically, limited hardware has always forced software developers who are willing to push the envelope to improve and innovate rather than just taking a rubbish game, tacking on some fancy bells &#38; whistles (just because they CAN) then selling it based on appearance rather than merit or depth.</p>
<p>A good example of this is the recent &#8216;Ghostbusters&#8217; game&#8230;</p>
<p>It looks great on every platform, but the Wii version was creatively simplified, giving it more of a cartoon appearance (like the old &#8216;Real Ghostbusters&#8217; cartoon) so it would run well on that platform. One size does not fit all and <em>that</em> is the essence of good porting from a high end graphics platform to a limited or less powerful one.</p>
<p>Fueling this lazy &#8216;one size fits all&#8217; approach to programming is the lack of any real platform-exclusivity anymore.</p>
<p>To make as much money as possible for the developer it seems <em>every </em>game has to be released on <em>every</em> platform and, as not all platforms are created equal, the results will vary if developers can&#8217;t be bothered to optimise their titles to play to the strengths of each system.</p>
<p>Back when you had to ask yourself the question &#8221;Will I the NES or will I the Mastersystem?&#8221; or &#8220;Maybe the Megadrive&#8230; or will I the SNES?&#8221;, you faced a straightforward choice over what to expect from your console in terms of power and the games you had access to.</p>
<p>In-house (1st party) developers, like Nintendo&#8217;s and SEGA&#8217;s (back when they still built &#38; sold hardware) have the luxury of being supported by the giant corporate structure of an established hardware manufacturer (albeit on with excellent reputations for games development) and can concentrate on quality rather than rushing out a title to keep debtors from the door.</p>
<p>External (3rd party) developers are much more time and money conscious. They have to focus more on commercial viability and getting a game developed, finished and on the shelves in time for busy buying periods (like Christmas) than unfeasibly long and deep R&#38;D. As a result, quality often suffers and we end up with a glut of underachieving, over-hyped (and usually buggy) games on the shelves. Obviously this isn&#8217;t always the case as 3rd party developers have given us some awesome games recently (Bethesda&#8217;s &#8216;Fallout 3&#8242; and Rockstar&#8217;s &#8216;Grand Theft Auto&#8217; series), but the ratio of hits is disproportionately small when compared to the misses.</p>
<p>If you buy a PS3 now, I&#8217;m pretty sure there&#8217;s only a handful of games you wouldn&#8217;t be able to get on the Xbox, and even then (as with the case of Rockstar games&#8217; &#8216;GTA IV&#8217;) most third party developers will eventually forego the &#8216;exclusivity&#8217; privilege in order to sell more units. It&#8217;s basic business sense to sell you product to the most people as possible.</p>
<p>Unfortunately for the PS3 though, there&#8217;s no single game that is so good, <em>only </em>available on the PS3 and has enough appeal to the masses that those masses would buy the system just to play it. Of course, Sony (manufacturer of the PS3) are battling against their own uncharacteristically poor business decisions too. Instead of a regular (and comparatively cheap) DVD drive, they stuck in an expensive Blu-Ray instead.</p>
<p>Turns out nobody really wants this next gen drive if it costs 50% more than the competitor and thus they priced themselves out of the market. This is especially acute due to, as I mentioned earlier,  most games on the PS3 also being available on the cheaper (and far more popular &#38; well supported)  X-Box.</p>
<p>Also, unlike the PS3, the X-box 360 (if you buy a hard drive for it) is backwardly compatible with (most of) your old games from the original X-Box so you don&#8217;t have to start your (expensive) games collection off from scratch again.</p>
<p>Then there&#8217;s the &#8216;killer app&#8217; phenomenon. Or, in the PS3&#8217;s case; the killer app <em>&#8216;problem&#8217;</em>.</p>
<p>A &#8216;killer app&#8217; is slang for a game that is <em>so </em>good people will buy whatever system it&#8217;s on just to play it and, try as they might, Sony just <em>haven&#8217;t</em> got one for the PS3.</p>
<p>Examples of killer apps for previous Playstation generations were the &#8216;Metal Gear Solid&#8217;, &#8216;Resident Evil&#8217; and &#8217;Gran Turismo&#8217; franchises.</p>
<p>They were not only exclusive to the Playstation but they were <em>so </em>good they were games to buy a Playstation for (killer apps). That seems to have changed this time though as the latest Metal Gear game, &#8216;Guns Of The Patriots&#8217;, while a critical success among hardcore game journalists and similarly hard-core gamers, had its&#8217; initial fire of excitement doused by heavy criticism from non-hardcore franchise fans and the more general gaming media about there being more expositionary cutscenes than actual gameplay (in perhaps another case of programmers making things <em>beautiful </em>rather than <em>fun</em>).</p>
<p>Indeed, the game presents around 30 minutes of relentless opening cinematics before you actually take control and <em>&#8216;do&#8217;</em> something when first starting to play the game. This kind of detachment from the experience may provide plot and drama but it also removes you from having an active role in the game. Not the kind of game to just pick up &#38; play.</p>
<p>Similarly, Gran Turismo (while an excellent driving simulator) is really not a mainstream game either. To get the most out of it, you need to tinker with your car&#8217;s mechanics so much you may as well just study mechanical engineering in <em>real life </em>and make some decent money in F1 instead of staring squinty-eyed at your TV adjusting the slip diff (whatever that is) another few millimetres (if that&#8217;s even how you adjust it) to take corners better.</p>
<p>Resident Evil, while it may have <em>started </em>life as a Playstation exclusive, is now selling itself to anyone with a console and a pad. It&#8217;s also a great example of how game programmers took an existing game and developed it specifically for the Wii by implementing a fantastic control system unique to the system. It then sold bucketloads. Just shows you what brains can do when brawn is out of the equation.</p>
<p>When a genuine killer app <em>does</em> come along (e.g the aforementioned Grand Theft Auto) exclusivity only benefits the hardware manufacturer as the software developer can&#8217;t sell across multiple platforms and thus limiting their audience significantly.</p>
<p>The best killer apps can determine a console&#8217;s success or failure. It may already be too late for the PS3 as sales figures continue to underwhelm and maybe the only good thing to come from it will ultimately be a very hard (and expensive) lesson about how <em>not </em>to sell consoles in future.</p>
<p>As an example of the &#8216;killer app&#8217; in action, the reason I wanted a SNES back in 1992 was because of Super Mario World, the reason I bought an N64 in 1998 was because Goldeneye came with it, I bought a Playstation because of Resident Evil and a Gameboy in the early 90&#8217;s because of Tetris.</p>
<p>The original X-Box had Halo &#38; Halo 2. Those games were so huge and well received that when Halo 3 was announced for the X-Box 360, parting with the cash for the new console became an easy decision for gamers (established and newbies); it was just a means to an end in order to play the latest in the series of a smash hit first person shooter. Indeed, it was so huge on launch day that it made news all over the world and many shops had midnight openings to cater for demand.</p>
<p>Now, all this talk of good games determining the success of a console may seem like a tangent that&#8217;s moved far away from the original point of this piece (and, to be honest, it kinda is), but if &#8216;good games maketh the console&#8217; then &#8216;good gameplay maketh the game&#8217;. And this is what it all comes back to; developers complaining about not enough power from the Wii to make the games good enough.</p>
<p>So, to get back to this original point in the form of a metaphor, would the Ford car company complain about having to design a different engine for a Fiesta after they&#8217;ve finished the engine design for the Focus Coupe Cabriolet? Of course not. There&#8217;s already the understanding that each model, no matter how powerful needs it&#8217;s own engine and that engine is specific to the model operating well within it&#8217;s class.</p>
<p>Instead, this &#8216;tell-tale programmer&#8217; has made that Coupe engine, shoehorned it into the Fiesta with little regard and now blames the Fiesta when its&#8217; gearbox, clutch and suspension can&#8217;t handle it.</p>
<p>As a consumer, we make a choice whether to buy the Coupe or the Fiesta. That choice will probably come down to a matter of budget, expectation and preference. What we expect regardless though is good performance whatever road we drive it on. I don&#8217;t expect to buy a Fiesta and then discover I can&#8217;t drive on the motorway because the engine is too small.</p>
<p>If a software company made the decision to develop games then whatever system they develop for will have limitations. So, instead of doing a bad job then blaming the <em>system </em>for not handling it properly, do it right so the system can run it or don&#8217;t do it at all.</p>
<p>If the Wii can&#8217;t handle it then don&#8217;t release it.</p>
<p>Although, before complaining too much, maybe take a look at some of the excellent Wii games that don&#8217;t seem to struggle with the hardware to produce fantastic results.  Start with Super Mario Galaxy, Guitar Hero, Zelda, Super Smash Brothers, Resident Evil 4 &#38; Lego Star Wars.</p>
<p>Maybe the lure of a lucrative cross-platform cash-in is too much to resist sometimes, but if games that were previously fine on other systems are ruined and your reputation goes downhill along with it, why bother?</p>
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<title><![CDATA[The Forgotten Game Gear Games]]></title>
<link>http://zpte.wordpress.com/2009/07/12/the-forgotten-game-gear-games/</link>
<pubDate>Sun, 12 Jul 2009 17:17:03 +0000</pubDate>
<dc:creator>zpte</dc:creator>
<guid>http://zpte.wordpress.com/2009/07/12/the-forgotten-game-gear-games/</guid>
<description><![CDATA[Last week while doing a bit of room tidying, I found a few Game Gear games in a bag. These weren]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p style="text-align:left;">Last week while doing a bit of room tidying, I found a few Game Gear games in a bag. These weren&#8217;t the kind of games I had fond memories of but I thought I&#8217;d mention them here.</p>
<p style="text-align:center;"><img class="aligncenter size-full wp-image-447" style="border:1px solid black;" title="Sega GG Games" src="http://zpte.wordpress.com/files/2009/07/sega-gg-games1.jpg" alt="Sega GG Games" width="414" height="310" /><!--more--></p>
<p>The games are as follows:</p>
<ul>
<li><em>Super Kick Off, Psychic World, Ninja Gaiden, Global Gladiators, Super Monaco GP, Super Space Invaders, Olympic Gold, Taz-Mania, Woody Pop<br />
</em></li>
</ul>
<p>Not only that but I had doubles of some of the games, probably from buying another bundle some time ago. No chance of placing them on eBay where I&#8217;ll be lucky to get 20p for each of them but I don&#8217;t want the doubles to be honest.</p>
<p>The doubles are:</p>
<ul>
<li><em>Ninja Gaiden, Super Monaco GP, Sonic The Hedgehog, Sonic The Hedgehog 2</em></li>
</ul>
<p>I&#8217;m sure these games are common enough that they&#8217;re not worth putting up for sale although I do want to trade them for new Game Gear games but I haven&#8217;t found an avenue for that yet. I remember a lot of other games were given to my cousin as a gift a long time ago so I could&#8217;ve had more doubles (I deliberately gave him all the rubbish games!).</p>
<p>I haven&#8217;t finished any of these games (except Sonic 1 and 2) but I really can&#8217;t be asked to play these outdated games. I&#8217;ll probably get around to them if I run out of games to play, highly unlikely though.</p>
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<title><![CDATA[Bærbar retrosommer]]></title>
<link>http://retrospill.wordpress.com/2009/06/28/b%c3%a6rbar-retrosommer/</link>
<pubDate>Sun, 28 Jun 2009 11:25:05 +0000</pubDate>
<dc:creator>Captain Nintendo</dc:creator>
<guid>http://retrospill.wordpress.com/2009/06/28/b%c3%a6rbar-retrosommer/</guid>
<description><![CDATA[Nå er sommeren over oss for fullt, og med 30 grader i skyggen er det ikke så lett å sette seg ned fo]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p>Nå er sommeren over oss for fullt, og med 30 grader i skyggen er det ikke så lett å sette seg ned foran tven med sin favoritt retrokonsoll. Sommeren er derimot den perfekte årstiden for å ta med seg sin trofaste Gameboy eller en annen bærbar spillkonsoll ut i sommersolen.</p>
<p>De bærbare spillkonsollene blir ofte undervurdert når de blir sammenlignet med sine stasjonære storesøsken. Men det er langt enklere å putte Gameboyen i sekken og stikke på stranda, enn å slenge Super NESen og en tv samt strømaggregat for å drive herligheten. Jeg husker godt en reklame Nintendo kjørte på 90-tallet for Gameboy der noen gutter dro med seg Nintendo konsollen ut med sykt lang skjøteledning for å game utendørs. Prøvde forgjeves å finne igjen den reklamen på nettet, men desverre uten hell. Den hadde fått frem poenget veldig bra, samt vært artig å se igjen etter alle de årene.</p>
<p>Nå finnes det jo flere alternativer enn Nintendos Gameboy da når det kommer til bærbare spillkonsoller, men det er nok Gameboy som har nådd ut til de fleste her hjemme i Norge. Sega hadde sin <a href="http://www.modojo.com/media/features/184/gamegeartv.jpg">Game Gear</a> (avbildet med TV-tuneren), en veldig artig sak som trengte hele 6 AA batterier. Med farge og bakgrunnsbelyst skjerm var den teknisk overlegen Nintendos Gameboy. Desverre gjorde den samme skjermen kort prosess av batteriene, og man måtte regne med å bytte til nye batterier etter knappe 5 timer. Til sammenligning varte en Gameboy i nesten 14 timer med sin monochrome skjerm uten baklysbelysning. Som vanlig hadde Sega et par kule reklamekampanjer på gang også med Game Gear, en av de beste var &#8220;The Sega Game Gear: Separates the men from the boys.&#8221; En annen sammenlignet Gameboyen sin &#8220;spinatgrønne farger&#8221; med Game Gearen sine &#8220;lyse vakre farger&#8221;.</p>
<p>Atari hadde også en bærbar konsoll på markedet kalt <a href="http://upload.wikimedia.org/wikipedia/commons/9/9b/Atari-lynx-1-1000.jpeg">Lynx</a>, da denne kom på markedet i 1989 var det den første som tilbød fargedisplay. Salgsmessig gikk den veldig dårlig med under 500.000 solgte enheter ifølge Wikipedia. I likhet med Segas Game Gear hadde Atari Lynx også bakgrunnsbelyst skjerm. Den brukte også 6 AA batterier og sugde strøm i høy hastighet, de 6 batteriene varte knapt nok i 4 timer. Til gjengjeld hadde den <a href="http://retromedia.ign.com/retro/image/article/865/865505/atari-lynx-buyers-guide-20080409001704019.jpg">sinnsyk grafikk</a> i psuedo 3D. I Norge var Atari Lynx solgt eksklusivt hos <a href="http://no.wikipedia.org/wiki/Spaceworld_Norge">Spaceworld</a> sine butikker.</p>
<p>Enda så fins det mange flere bærbare konsoller, felles for dem alle er at de ikke hadde noe å stille opp med mot Nintendo sin lille kjempe, Gameboyen. Nintendo sin kontinuerlige oppdatering av konsollen, ved å gjøre den mindre, mer batteristerk, gi den fargeskjerm, bakgrunnsbelysning og nå med Nintendo DS to skjermer hvorav en er berøringssensitiv. Hele veien har Nintendo klart å beholde markedsandeler til grensen på monopol. Nå er det ikke mange tall tilgjengelig om gårsdagens konsollsalg i Norge, men ser vi på dagens marked innehar Nintendo 90% mens Sony med sin PSP bare har 10%. Det er naturlig å tro at Nintendo ikke har mistet markedsandeler med tiden iallefall.</p>
<p>Så, uansett hvilken bærbar konsoll du velger å ta med deg ut, kos deg i det nydelige været vi er så heldige å ha nå. Fortell gjerne hvilken konsoll du tar med deg ut, og hvilke spill som har fast plass i konsollen.</p>
<p><img src="http://i249.photobucket.com/albums/gg211/BigHurt_album/Gameboys.jpg" alt="Gameboys" /></p>
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<title><![CDATA[¡Ya se puede ver el nuevo vídeo de Sonic Unleashed!]]></title>
<link>http://blogdegameloft.es/2009/06/10/%c2%a1ya-se-puede-ver-el-nuevo-video-de-sonic-unleashed/</link>
<pubDate>Wed, 10 Jun 2009 17:12:36 +0000</pubDate>
<dc:creator>Antonio</dc:creator>
<guid>http://blogdegameloft.es/2009/06/10/%c2%a1ya-se-puede-ver-el-nuevo-video-de-sonic-unleashed/</guid>
<description><![CDATA[Dentro de unos días estará disponible en el portal de juegos de las operadoras españolas el juego So]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p style="text-align:left;">Dentro de unos días estará disponible en el portal de juegos de las operadoras españolas el juego Sonic Unleashed de Gameloft. Sí, como lo oyes, Gameloft ha desarrollado un juego de Sonic que además en mi opinión es uno de los mejores juegos de móviles que ha publicado Gameloft hasta la fecha. Estupenda y frenética jugabilidad, nuevos poderes de Sonic que tiene ahora un lado oscuro durante la noche y toda la esencia del juego de consolas que tantos y tan bonitos recuerdos nos trae.  Y lo mejor de todo es que no defrauda como la anteriores entregas. Si es que le hacía falta un poco de aire fresco a este puercoespín azul&#8230; Os dejo aquí el vídeo</p>
<p><span style='text-align:center; display: block;'><object width='425' height='350'><param name='movie' value='http://www.youtube.com/v/HE37Htqquts&#038;rel=1&#038;fs=1&#038;showsearch=0&#038;hd=0' /><param name='allowfullscreen' value='true' /><param name='wmode' value='transparent' /><embed src='http://www.youtube.com/v/HE37Htqquts&#038;rel=1&#038;fs=1&#038;showsearch=0&#038;hd=0' type='application/x-shockwave-flash' allowfullscreen='true' width='425' height='350' wmode='transparent'></embed></object></span></p>
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<title><![CDATA[Step it up a Gear]]></title>
<link>http://uchg.wordpress.com/2009/06/03/step-it-up-a-gear/</link>
<pubDate>Wed, 03 Jun 2009 17:39:43 +0000</pubDate>
<dc:creator>uchg</dc:creator>
<guid>http://uchg.wordpress.com/2009/06/03/step-it-up-a-gear/</guid>
<description><![CDATA[Why have one Game Gear when you can have two? That&#8217;s right the UCHG is now the proud owner of ]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p>Why have one <strong>Game Gear </strong>when you can have <strong>two</strong>?</p>
<p><a title="Sega Game Gear by uchg, on Flickr" href="http://www.flickr.com/photos/uchg/3592210223/"><img src="http://farm4.static.flickr.com/3602/3592210223_6b842c44a5.jpg" alt="Sega Game Gear" width="460" height="306" /></a></p>
<p>That&#8217;s right the <strong>UCHG </strong>is now the proud owner of two <strong>Sega Game Gears!</strong> This little beauty was picked up from <strong>Game On</strong> at a bargain price and comes complete with <strong>20 </strong>games, a super <strong>sexy </strong>carry <strong>case</strong>, AC adapter and a small square <strong>cardboard box</strong>.</p>
<p>This little horde brings our game total up to a massive</p>
<h1 style="text-align:center;"><strong>190 Games!</strong></h1>
<p>Oh&#8230; whats in the <strong>strange </strong>small cardboard <strong>box</strong>?</p>
<p><strong>Patience </strong>my young <strong>padawan</strong>. <strong>Good </strong>things come to those who <strong>wait</strong>.</p>
<p>Stay tuned!</p>
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<title><![CDATA[STREETS OF RAGE (Game Gear, 1992)]]></title>
<link>http://cemeterygames.wordpress.com/2009/06/03/streets-of-rage-game-gear-1992/</link>
<pubDate>Wed, 03 Jun 2009 04:30:30 +0000</pubDate>
<dc:creator>doomariner</dc:creator>
<guid>http://cemeterygames.wordpress.com/2009/06/03/streets-of-rage-game-gear-1992/</guid>
<description><![CDATA[Imagino que praticamente todo gamer das antigas lembre de Streets of Rage, lançado pela Sega em 1991]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p>Imagino que praticamente todo gamer das antigas lembre de <strong>Streets of Rage</strong>, lançado pela Sega em 1991 para o Mega Drive. Numa época em que os<em> beat&#8217;em ups</em> (games de andar pelas ruas dando porrada) faziam o maior sucesso, Streets of Rage era uma das pérolas do estilo.</p>
<p>Agora imagine jogar, naquela época, esse grande jogo num videogame PORTÁTIL! Foi isso que aconteceu com o lançamento, em 1992, da versão de Streets of Rage para o <strong>Game Gear</strong>, o videogame portátil lançado pela Sega dois anos antes.</p>
<p><img title="586825_87198_front" src="../files/2009/06/586825_87198_front.jpg" alt="586825_87198_front" width="500" height="699" /><br />
É claro que &#8211; como já seria de se esperar &#8211; a versão Game Gear era bem diferente do original do Mega Drive. A movimentação suave, os efeitos de luz e ambiente, a profundidade e a rica paleta de cores se perderam, conforme se pode ver pelas fotos comparativas abaixo. O que restou foi um <em>beat&#8217;em up </em>eficiente e com visual arrasador para os padrões de um portátil da época.</p>
<p><strong>GAME GEAR x MASTER SYSTEM</strong></p>
<p>Em 1993, Streets of Rage foi lançado também para o Master System. Não é de todo fácil concluir qual versão 8-bits de Streets of Rage é melhor. A versão Master System tinha mais memória, o que possibilitou um game mais completo. A &#8220;engine&#8221; gráfica da versão Master é melhor, com personagens bem mais nítidos e detalhados do que no Game Gear. Além disso, todos os três personagens originais que apareciam no Mega Drive &#8211; Axel, Blaze e Adam &#8211; se fazem presentes também no Master System. Por fim, todas as oito fases originais marcam presença.</p>
<p>A adaptação para o Game Gear, por outro lado, é &#8220;econômica&#8221;. O jogador só pode escolher entre Axel e Blaze. O terceiro personagem, Adam, tomou chá de sumiço. As oito fases originais foram reduzidas para apenas cinco. A versão Game Gear também suprimiu o &#8220;especial&#8221; (ou seja, a possibilidade de chamar um carro de polícia amigo que usa uma bazuca para liquidar com todos os inimigos na tela) que existia no Mega Drive e que foi mantido no Master System.</p>
<p>Dito isso, parece fácil concluir que a adaptação para Master System era louvável e que a versão do Game Gear era um caça-níqueis tosco, não é? Nada disso! <strong>Com todas as vantagens já apontadas, por incrível que pareça, a melhor das duas versões é precisamente a do portátil da Sega</strong>. Isso porque a jogabilidade da versão Master System é simplesmente um desastre, com péssima detecção de colisão e movimentação confusa. No Game Gear, a jogabilidade é sensivelmente mais lenta mas indiscutivelmente mais segura e firme.</p>
<p>A física, na versão para Master, é igualmente ridícula e visivelmente &#8220;desleixada&#8221;: você soca um inimigo e, por vezes, ele quica até o outro lado da tela, como se fosse algum tipo de boneco de borracha. A programação realmente deixou a desejar no Master System.</p>
<p>Além disso, embora o Game Gear apresente gráficos mais pobres (com personagens um pouco &#8220;pixelados&#8221;), no fim das contas &#8211; por causa da tela pequena &#8211; ele acaba exibindo um visual mais elegante e bem acabado do que a versão do Master System, cujos &#8220;sprites&#8221; parecem excessivamente &#8220;lavados&#8221;.</p>
<p>Resumo da ópera: apesar de mais modesta, o Streets of Rage do Game Gear é um beat&#8217;em up mais divertido e bem acabado do que a versão do Master System.</p>
<p><img class="aligncenter size-full wp-image-213" title="th_Streets of Rage (W) (REV 00) [!]000" src="http://cemeterygames.wordpress.com/files/2009/06/th_streets-of-rage-w-rev-00-000.jpg" alt="th_Streets of Rage (W) (REV 00) [!]000" width="500" height="375" /><em>O Streets of Rage original do Mega Drive. Repare nos personagens grandes e detelhados, na atmosfera sombria e em alguns efeitos caprichados, como as luzes que refletem na vitrine da loja ao fundo.</em></p>
<p><img class="aligncenter size-full wp-image-214" title="th_Streets of Rage (1993)(Sega)(En)000" src="http://cemeterygames.wordpress.com/files/2009/06/th_streets-of-rage-1993segaen000.jpg" alt="th_Streets of Rage (1993)(Sega)(En)000" width="500" height="375" /><em>A versão do Master System: personagens menores em relação ao ambiente, mas gráficos caprichados para os padrões do console, com um visual &#8220;limpo&#8221; e pouco pixelado.</em></p>
<p><img class="aligncenter size-full wp-image-215" title="th_Streets of Rage (1992)(Sega)(En)031" src="http://cemeterygames.wordpress.com/files/2009/06/th_streets-of-rage-1992segaen031.jpg" alt="th_Streets of Rage (1992)(Sega)(En)031" width="320" height="240" /><em> A versão Game Gear: personagens reduzidos e ambiente menor, mas melhor jogabilidade.</em></p>
<p><strong>A HISTÓRIA</strong></p>
<p>Axel Stone e Blaze Fielding são dois ex-colegas policiais de uma cidade outrora pacata e pacífica, que rapidamente mergulhou no caos e na corrupção em virtude da ação de um misterioso sindicato criminoso, que espalhou violência e terror generalizados e acabou com quaisquer esperanças de retorno à normalidade. Axel e Blaze, cercados por corruptos, resolvem abandonar a polícia e fazer justiça com as próprias mãos. A jornada dos heróis os levará das perigosas ruas da cidade até o QG da organização criminosa, onde se esconde o seu poderoso líder.</p>
<p>Ou seja: bla-bla-bla, bla-bla-bla, PORRADA!!!  <img src='http://s.wordpress.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>Agora chega de conversa fiada, pois está na hora de destrincharmos o Streets of Rage do Game Gear, do começo ao fim!</p>
<p><img class="aligncenter size-full wp-image-216" title="th_Streets of Rage (1992)(Sega)(En)030" src="http://cemeterygames.wordpress.com/files/2009/06/th_streets-of-rage-1992segaen030.jpg" alt="th_Streets of Rage (1992)(Sega)(En)030" width="320" height="240" /> <em> Tela de abertura.</em></p>
<p><img class="aligncenter size-full wp-image-217" title="th_Streets of Rage (1992)(Sega)(En)029" src="http://cemeterygames.wordpress.com/files/2009/06/th_streets-of-rage-1992segaen029.jpg" alt="th_Streets of Rage (1992)(Sega)(En)029" width="320" height="240" /> <em> Os dois heróis disponíveis.</em></p>
<p><img class="aligncenter size-full wp-image-218" title="th_Streets of Rage (1992)(Sega)(En)033" src="http://cemeterygames.wordpress.com/files/2009/06/th_streets-of-rage-1992segaen033.jpg" alt="th_Streets of Rage (1992)(Sega)(En)033" width="320" height="240" /><em>Primeira fase: as ruas da cidade. O lugar está virado numa praça de guerra. Espere todo o tipo de maníaco e marginal. Na foto, Axel segura o cano, a melhor arma do game para &#8220;porrar&#8221; seus inimigos.</em></p>
<p><img class="aligncenter size-full wp-image-219" title="th_Streets of Rage (1992)(Sega)(En)034" src="http://cemeterygames.wordpress.com/files/2009/06/th_streets-of-rage-1992segaen034.jpg" alt="th_Streets of Rage (1992)(Sega)(En)034" width="320" height="240" /><em>Esse grandalhão com cara de bad boy é o primeiro &#8220;chefão&#8221; do jogo. Ele ataca com um bumerangue! Além de mau, o cara é aparentemente bem excêntrico. Detoná-lo é barbadinha.</em></p>
<p><img class="aligncenter size-full wp-image-220" title="th_Streets of Rage (1992)(Sega)(En)000" src="http://cemeterygames.wordpress.com/files/2009/06/th_streets-of-rage-1992segaen000.jpg" alt="th_Streets of Rage (1992)(Sega)(En)000" width="320" height="240" /><em>A segunda fase é numa ponte, à noite, com as luzes da cidade refletindo no rio. Quando conheci esse game em 1993, eu simplesmente BABAVA nos gráficos desta fase, que eram muito bons para os padrões do Game Gear.</em></p>
<p><img class="aligncenter size-full wp-image-221" title="th_Streets of Rage (1992)(Sega)(En)002" src="http://cemeterygames.wordpress.com/files/2009/06/th_streets-of-rage-1992segaen002.jpg" alt="th_Streets of Rage (1992)(Sega)(En)002" width="500" height="375" /><em>O problema dos personagens reduzidos é que alguns ficavam impossíveis de identificar. Aumentei um pouco a imagem aqui para você poder ver esses bandidos vestidos de roxo. Alguém poderia me explicar O QUE SÃO ESSES CARAS? Parecem uns clones do Monstro da Lagoa! Na boa, esses bichos mais parecem alienígenas do que bandidos de rua.</em></p>
<p><img class="aligncenter size-full wp-image-222" title="th_Streets of Rage (1992)(Sega)(En)003" src="http://cemeterygames.wordpress.com/files/2009/06/th_streets-of-rage-1992segaen003.jpg" alt="th_Streets of Rage (1992)(Sega)(En)003" width="320" height="240" /> <em> Esse gordão que cospe labaredas de fogo é o chefe da segunda fase.</em></p>
<p><img class="aligncenter size-full wp-image-223" title="th_Streets of Rage (1992)(Sega)(En)004" src="http://cemeterygames.wordpress.com/files/2009/06/th_streets-of-rage-1992segaen004.jpg" alt="th_Streets of Rage (1992)(Sega)(En)004" width="320" height="240" /><em>Da ponte, nossos heróis vão parar num navio dos criminosos, que vem a ser a terceira fase do game. Aqui a Sega aproveitou para mostrar uns gráficos legais também. Repare no grande e iluminado barco ao fundo.</em></p>
<p><img class="aligncenter size-full wp-image-225" title="th_Streets of Rage (1992)(Sega)(En)006" src="http://cemeterygames.wordpress.com/files/2009/06/th_streets-of-rage-1992segaen006.jpg" alt="th_Streets of Rage (1992)(Sega)(En)006" width="320" height="240" /><em>Essas duas piranhas com as pernas de fora são talvez as inimigas mais &#8220;raladas&#8221; do jogo. Elas ficam dando piruetas e saltos mortais enquanto descem a porrada sem dó em você. O negócio é agarrá-las e arremessá-las longe.</em></p>
<p><img class="aligncenter size-full wp-image-226" title="th_Streets of Rage (1992)(Sega)(En)008" src="http://cemeterygames.wordpress.com/files/2009/06/th_streets-of-rage-1992segaen008.jpg" alt="th_Streets of Rage (1992)(Sega)(En)008" width="320" height="240" /><em>A quarta e penúltima fase é uma fábrica. Por que os bandidos têm uma FÁBRICA?!? Não vão me dizer que eles precisam de prensas e esteiras rolantes para fabricarem drogas, né?</em></p>
<p><em><img class="aligncenter size-full wp-image-227" title="th_Streets of Rage (1992)(Sega)(En)009" src="http://cemeterygames.wordpress.com/files/2009/06/th_streets-of-rage-1992segaen009.jpg" alt="th_Streets of Rage (1992)(Sega)(En)009" width="320" height="240" />Um jeito divertido de trucidar os inimigos nessa fase é atraindo-os para perto dessas enormes prensas e então acioná-las se aproximando delas. Mas cuidado para você mesmo não ser transformado em panqueca em uma delas.</em></p>
<p><em><img class="aligncenter size-full wp-image-228" title="th_Streets of Rage (1992)(Sega)(En)010" src="http://cemeterygames.wordpress.com/files/2009/06/th_streets-of-rage-1992segaen010.jpg" alt="th_Streets of Rage (1992)(Sega)(En)010" width="320" height="240" />Economia de memória ou falta de criatividade? Olha só quem é o chefe da quarta fase: o gordinho baforento de novo!</em></p>
<p><em><img class="aligncenter size-full wp-image-229" title="th_Streets of Rage (1992)(Sega)(En)011" src="http://cemeterygames.wordpress.com/files/2009/06/th_streets-of-rage-1992segaen011.jpg" alt="th_Streets of Rage (1992)(Sega)(En)011" width="320" height="240" />A quinta e última fase é o QG do sindicato do crime, mais precisamente um grande hotel de luxo, com os corredores repletos de bandidos.</em></p>
<p><em><img class="aligncenter size-full wp-image-230" title="th_Streets of Rage (1992)(Sega)(En)012" src="http://cemeterygames.wordpress.com/files/2009/06/th_streets-of-rage-1992segaen012.jpg" alt="th_Streets of Rage (1992)(Sega)(En)012" width="320" height="240" /> Esse pulinho seguido de joelhada é provavelmente o golpe mais eficiente do jogo. </em></p>
<p><em><img class="aligncenter size-full wp-image-231" title="th_Streets of Rage (1992)(Sega)(En)013" src="http://cemeterygames.wordpress.com/files/2009/06/th_streets-of-rage-1992segaen013.jpg" alt="th_Streets of Rage (1992)(Sega)(En)013" width="320" height="240" />À medida em que o protagonista avança no hotel, vai encontrando todos os chefões derrotados das fases anteriores. Olha o bad boy do bumerangue aí, enchendo o saco de novo!</em></p>
<p><em><img class="aligncenter size-full wp-image-232" title="th_Streets of Rage (1992)(Sega)(En)014" src="http://cemeterygames.wordpress.com/files/2009/06/th_streets-of-rage-1992segaen014.jpg" alt="th_Streets of Rage (1992)(Sega)(En)014" width="320" height="240" />Atrás destas portas duplas, esconde-se o poderoso líder do sindicato do crime. Ah, esse &#8220;S&#8221; no chão é muito útil. Ao pegá-lo, o herói &#8220;explode&#8221; com todos os inimigos na tela. Foi uma forma simplificada de reproduzir o &#8220;especial&#8221; do game original do Mega Drive, no qual um carro de polícia aparecia na tela, dizimando todo mundo.</em></p>
<p><em><img class="aligncenter size-full wp-image-233" title="th_Streets of Rage (1992)(Sega)(En)016" src="http://cemeterygames.wordpress.com/files/2009/06/th_streets-of-rage-1992segaen016.jpg" alt="th_Streets of Rage (1992)(Sega)(En)016" width="320" height="240" />Não poderia ser mais clichê: vestido com um terno BRANCO e sentado numa grande cadeira diante de uma enorme janela, o chefão do crime desdenha do herói. Antes de enfrentar o cara, é preciso matar mais uns delinquentes que o safado manda para darem um pau em você.</em></p>
<p><em><img class="aligncenter size-full wp-image-234" title="th_Streets of Rage (1992)(Sega)(En)017" src="http://cemeterygames.wordpress.com/files/2009/06/th_streets-of-rage-1992segaen017.jpg" alt="th_Streets of Rage (1992)(Sega)(En)017" width="320" height="240" />O todo poderoso líder do crime vem encarar o herói, só que armado com uma metralhadora! Corajoso ele, não? Provavelmente ele tinha acabado de assistir SCARFACE &#8230;</em></p>
<p><em><img class="aligncenter size-full wp-image-236" title="th_Streets of Rage (1992)(Sega)(En)019" src="http://cemeterygames.wordpress.com/files/2009/06/th_streets-of-rage-1992segaen019.jpg" alt="th_Streets of Rage (1992)(Sega)(En)019" width="320" height="240" /> Derrotado, o chefão do crime vai ao chão. É o fim da organização criminosa na cidade.</em></p>
<p><em><img class="aligncenter size-full wp-image-237" title="th_Streets of Rage (1992)(Sega)(En)021" src="http://cemeterygames.wordpress.com/files/2009/06/th_streets-of-rage-1992segaen021.jpg" alt="th_Streets of Rage (1992)(Sega)(En)021" width="320" height="240" /> <img class="aligncenter size-full wp-image-238" title="th_Streets of Rage (1992)(Sega)(En)022" src="http://cemeterygames.wordpress.com/files/2009/06/th_streets-of-rage-1992segaen022.jpg" alt="th_Streets of Rage (1992)(Sega)(En)022" width="320" height="240" /> <img class="aligncenter size-full wp-image-239" title="th_Streets of Rage (1992)(Sega)(En)023" src="http://cemeterygames.wordpress.com/files/2009/06/th_streets-of-rage-1992segaen023.jpg" alt="th_Streets of Rage (1992)(Sega)(En)023" width="320" height="240" /> <img class="aligncenter size-full wp-image-240" title="th_Streets of Rage (1992)(Sega)(En)024" src="http://cemeterygames.wordpress.com/files/2009/06/th_streets-of-rage-1992segaen024.jpg" alt="th_Streets of Rage (1992)(Sega)(En)024" width="320" height="240" /><img class="aligncenter size-full wp-image-241" title="th_Streets of Rage (1992)(Sega)(En)025" src="http://cemeterygames.wordpress.com/files/2009/06/th_streets-of-rage-1992segaen025.jpg" alt="th_Streets of Rage (1992)(Sega)(En)025" width="320" height="240" /><img class="aligncenter size-full wp-image-242" title="th_Streets of Rage (1992)(Sega)(En)026" src="http://cemeterygames.wordpress.com/files/2009/06/th_streets-of-rage-1992segaen026.jpg" alt="th_Streets of Rage (1992)(Sega)(En)026" width="320" height="240" /><img class="aligncenter size-full wp-image-243" title="th_Streets of Rage (1992)(Sega)(En)028" src="http://cemeterygames.wordpress.com/files/2009/06/th_streets-of-rage-1992segaen028.jpg" alt="th_Streets of Rage (1992)(Sega)(En)028" width="320" height="240" /> Mais um final feliz! Até o próximo game, pessoal!<br />
</em></p>
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<title><![CDATA[Comparatif esthétique des consoles portables ]]></title>
<link>http://reflecteregame.wordpress.com/2009/05/31/comparatif-esthetique-des-consoles-portables/</link>
<pubDate>Sun, 31 May 2009 12:38:37 +0000</pubDate>
<dc:creator>Néant</dc:creator>
<guid>http://reflecteregame.wordpress.com/2009/05/31/comparatif-esthetique-des-consoles-portables/</guid>
<description><![CDATA[les consoles dites &#8220;moches&#8221;   La GAMEGEAR de SEGA : mastodonte 8 bits capable de vider u]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><h2>les consoles dites &#8220;moches&#8221;</h2>
<p> </p>
<p><a href="http://reflecteregame.wordpress.com/files/2009/05/game-gearw-p-73753-13.jpg"><img class="alignleft size-medium wp-image-2119" title="Game-Gear,W-P-73753-13" src="http://reflecteregame.wordpress.com/files/2009/05/game-gearw-p-73753-13.jpg?w=300" alt="Game-Gear,W-P-73753-13" width="300" height="191" /></a>La <strong>GAMEGEAR </strong>de SEGA : mastodonte 8 bits capable de vider un groupe éléctrogène en moins de cinq minutes. Malgré sa taille et son poids, elle tient parfaitement en main, sa croix directionnelle est excellente et les deux boutons 1 et 2 sont idéalement placés sur le côté droit. L&#8217;esthétique est certes minimaliste mais elle est efficace et à l&#8217;époque elle en imposait. Elle avait l&#8217;aura d&#8217;une Rolls du jeu vidéo portatif.</p>
<p>Esthétique : 8/10</p>
<p><!--more--></p>
<p><a href="http://reflecteregame.wordpress.com/files/2009/05/atari_lynx.jpeg"><img class="alignright size-medium wp-image-2120" title="atari_lynx" src="http://reflecteregame.wordpress.com/files/2009/05/atari_lynx.jpeg?w=300" alt="atari_lynx" width="300" height="147" /></a><strong> </strong></p>
<p><strong>LYNX</strong></p>
<p><strong> </strong>Le bide d&#8217;Atari. Une croix directionnelle trop fine, des boutons dispersés n&#8217;importe comment et un côté V-Tech &#8220;Fiston, y&#8217;avait plus de GameBoy à la Foir&#8217;fouille alors tiens, c&#8217;est à peu près pareil&#8221;.</p>
<p>Esthétique : 0/10</p>
<p> </p>
<p><a href="http://reflecteregame.wordpress.com/files/2009/05/imgn-gage1.jpg"><img class="alignleft size-medium wp-image-2121" title="imgN-Gage1" src="http://reflecteregame.wordpress.com/files/2009/05/imgn-gage1.jpg?w=300" alt="imgN-Gage1" width="300" height="186" /></a>Le <strong>N-GAGE</strong> de Nokia : un téléphone portable qui fait jeu vidéo. A première vue c&#8217;est moche, mais les lignes &#8220;explosives&#8221; et la disposition judicieuse des boutons en font une console &#8220;mémorable&#8221;.</p>
<p>Esthétique : 6/10</p>
<p> </p>
<h2>Game Boy et déclinaisons</h2>
<p><a href="http://reflecteregame.wordpress.com/files/2009/05/gameboy.jpg"><img class="alignright size-medium wp-image-2128" title="gameboy" src="http://reflecteregame.wordpress.com/files/2009/05/gameboy.jpg?w=265" alt="gameboy" width="265" height="300" /></a><strong> </strong></p>
<p><strong>GAME BOY</strong></p>
<p>Indémodable.</p>
<p>Look compact et mastoc.</p>
<p>Inusable.</p>
<p>Maniabilité parfaite.</p>
<p>Esthétique : 8/10</p>
<p> </p>
<p> </p>
<p> </p>
<p> </p>
<p><img class="size-medium wp-image-2126 alignleft" title="image_5416" src="http://reflecteregame.wordpress.com/files/2009/05/image_5416.gif?w=300" alt="image_5416" width="300" height="240" /></p>
<p><strong><span style="font-weight:normal;"> </span></strong></p>
<p><strong>GAME BOY ADVANCE</strong></p>
<p>Le renouveau de Nintendo après une Game Boy Color inutile et une Game Boy Pocket un peu gadget. 32 bits, des vraies couleurs, des gâchettes très solides et rebondies, une croix directionnelle classique et une maniabilité digne de la marque Game Boy.<br />
<strong> </strong></p>
<p>Esthétique : 7/10</p>
<p> </p>
<p><a href="http://reflecteregame.wordpress.com/files/2009/05/index.jpg"><img class="alignright size-medium wp-image-2127" title="gameboy advance sp" src="http://reflecteregame.wordpress.com/files/2009/05/index.jpg?w=300" alt="gameboy advance sp" width="300" height="247" /></a><strong>GAME BOY ADVANCE SP</strong></p>
<p>L&#8217;arrivée du clapet chez Nintendo. La maniabilité est moins bonne que sur la précédente version mais le design est efficace. </p>
<p>Esthétique : 7/10</p>
<p> </p>
<p> </p>
<p><strong><br />
</strong></p>
<p><a href="http://reflecteregame.wordpress.com/files/2009/05/gameboymicro.jpg"><img class="alignleft size-medium wp-image-2130" title="GameBoyMicro" src="http://reflecteregame.wordpress.com/files/2009/05/gameboymicro.jpg?w=300" alt="GameBoyMicro" width="300" height="200" /></a><strong>GAME BOY MICRO</strong></p>
<p>La GBA &#8220;plus que portable&#8221; qui défonce les doigts et esquinte les yeux. C&#8217;est mignon mais très vilain dès qu&#8217;on le touche.</p>
<p>Esthétique : 4/10</p>
<p> </p>
<p> </p>
<p><a href="http://reflecteregame.wordpress.com/files/2009/05/wonderswan-color.jpg"><img class="alignright size-medium wp-image-2123" title="wonderswan-color" src="http://reflecteregame.wordpress.com/files/2009/05/wonderswan-color.jpg?w=300" alt="wonderswan-color" width="300" height="190" /></a><strong>WONDERSWAN</strong></p>
<p>La concurrente de la GameBoy Advance créée par Bandai. Les croix directionnelles, au nombre de deux, sont pratiques mais un peu limites pour une utilisation acharnée. Les lignes sont à la mode du moment, très japonaises et épurées.</p>
<p>Esthétique : 7/10</p>
<p> </p>
<p><a href="http://reflecteregame.wordpress.com/files/2009/05/neo-geo-pocket-color3.png"><img class="alignleft size-medium wp-image-2124" title="Neo Geo Pocket Color3" src="http://reflecteregame.wordpress.com/files/2009/05/neo-geo-pocket-color3.png?w=300" alt="Neo Geo Pocket Color3" width="300" height="190" /></a><strong>NEO GEO POCKET</strong>  </p>
<p>Le rêve des fans de SNK. Elle aussi concurrente de la GBA et balayée par cette dernière, à l&#8217;instar de la Wonderswan, la <strong>NGP </strong>bénéficiait d&#8217;une croix directionnelle à moitié stick. Le côté rectangulaire et quelque peu &#8220;militaire&#8221; du design et des courbes la rendait particulièrement attirante.</p>
<p>Esthétique : 8/10</p>
<p> </p>
<h2>DS vs. PSP</h2>
<p> </p>
<p><a href="http://reflecteregame.wordpress.com/files/2009/05/nintendo_ds_200409214.jpg"><img class="alignright size-medium wp-image-2141" title="nintendo_ds_200409214" src="http://reflecteregame.wordpress.com/files/2009/05/nintendo_ds_200409214.jpg?w=300" alt="nintendo_ds_200409214" width="300" height="210" /></a><strong>DS TANK</strong></p>
<p>Le design de ceux qu&#8217;ont des <em>corones</em>. Rétro inspiré par les Game &#38; Watch, plastoque brillant acier, une croix bien dure, des boutons solides. </p>
<p>Esthétique : 9/10</p>
<p> </p>
<p> </p>
<p><a href="http://reflecteregame.wordpress.com/files/2009/05/dsi03.jpg"><img class="alignleft size-medium wp-image-2142" title="DSi03" src="http://reflecteregame.wordpress.com/files/2009/05/dsi03.jpg?w=300" alt="DSi03" width="300" height="248" /></a> <strong>DSi</strong></p>
<p>A la suite de la DS Lite, la DSi a neutralisé la Tank : c&#8217;est fade, Apple, féminin, et ça plaît aux masses.</p>
<p> </p>
<p>Esthétique : 7/10</p>
<p> </p>
<p> </p>
<p> </p>
<p><a href="http://reflecteregame.wordpress.com/files/2009/05/01555040.jpg"><img class="alignright size-medium wp-image-2143" title="01555040" src="http://reflecteregame.wordpress.com/files/2009/05/01555040.jpg?w=300" alt="01555040" width="300" height="141" /></a><strong>PSP Slim&#38;Lite</strong></p>
<p>Luxueux, bel objet, écran magnifique, gigantesque pour une portable, croix excellente, stick merdique,  et gâchettes de bonne qualité. Ses dimensions sont toutefois un peu grandes, notamment en longueur.</p>
<p>Esthétique : 9/10</p>
<p> </p>
<p><a href="http://reflecteregame.wordpress.com/files/2009/05/samsung-impression-smart-phone.jpg"><img class="alignleft size-medium wp-image-2146" title="samsung-impression-smart-phone" src="http://reflecteregame.wordpress.com/files/2009/05/samsung-impression-smart-phone.jpg?w=300" alt="samsung-impression-smart-phone" width="300" height="241" /></a><strong>PSP GO</strong></p>
<p>La PSP Go&#8230; oups&#8230;</p>
<p>&#8230;</p>
<p>&#8230; &#8230;</p>
<p>&#8230; &#8230; &#8230;</p>
<p> </p>
<p>On va la refaire :</p>
<p> </p>
<p> </p>
<p><a href="http://reflecteregame.wordpress.com/files/2009/05/3578468599_1674947900_o.jpg"><img class="alignright size-medium wp-image-2147" title="3578468599_1674947900_o" src="http://reflecteregame.wordpress.com/files/2009/05/3578468599_1674947900_o.jpg?w=300" alt="3578468599_1674947900_o" width="300" height="231" /></a><strong> </strong></p>
<p><strong>PSP GO</strong> </p>
<p>Smartphone&#8230; oups&#8230;</p>
<p>Samsung&#8230; oups&#8230;</p>
<p> </p>
<p>Esthétique : 3/10</p>
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<title><![CDATA[Devilishly Good Fun]]></title>
<link>http://uchg.wordpress.com/2009/05/30/devilishly-good-fun/</link>
<pubDate>Sat, 30 May 2009 20:52:41 +0000</pubDate>
<dc:creator>uchg</dc:creator>
<guid>http://uchg.wordpress.com/2009/05/30/devilishly-good-fun/</guid>
<description><![CDATA[&#8220;Blast through beasties and booby-traps in eight challenging dimensions for an experience that]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p>&#8220;Blast through beasties and booby-traps in eight challenging dimensions for an experience that could only be called&#8230; Devilish!&#8221;</p>
<p><strong>Devilish </strong>you say? I gotta get me some of that!</p>
<p><a title="Devilish by uchg, on Flickr" href="http://www.flickr.com/photos/uchg/3578887555/"><img src="http://farm4.static.flickr.com/3594/3578887555_1f098c0bf4.jpg" alt="Devilish" width="460" height="306" /></a></p>
<p>Well lets be <strong>honest </strong>about this shall we. There are other words that can be used to describe this <strong>experience </strong>but this is a family site so I will keep it <strong>clean</strong>.</p>
<p><strong>Devilish </strong>is a <strong>puzzle </strong>game for the Sega <strong>game gear</strong> that is so rare (and so <strong>rubbish</strong>) it doesn&#8217;t even have an entry in <strong>Wikipedia</strong>! Yet for some strange reason <strong>Ross </strong>and I just can&#8217;t <strong>stop </strong>playing it!</p>
<p><a title="Ross playing Devilish  by uchg, on Flickr" href="http://www.flickr.com/photos/uchg/3579695402/"><img src="http://farm4.static.flickr.com/3347/3579695402_1b3bd33f9f.jpg" alt="Ross playing Devilish " width="460" height="306" /></a></p>
<p>The idea behind the game is devilishly <strong>simple</strong>. You must <strong>bounce </strong>your big blue <strong>ball </strong>of power through a series of <strong>dungeons </strong>avoiding pointless enemies that simply hit your ball back at you or, for unknown reasons, pop it in their <strong>mouths</strong>!  To make this whole ordeal worse it is all done against the <strong>cock</strong>!</p>
<p>Your only goal is to get your blue ball in the <strong>hole </strong>at the end of the stage and with level titles such as &#8220;<strong>Under Passage</strong>&#8221; we will bypass all obvious jokes.</p>
<p>Will we <strong>stop </strong>playing it? Are there actually any <strong>puzzles </strong>in it?</p>
<p>I just hope that Ross <strong>finishes </strong>it soon as his <strong>cries </strong>of <strong>&#8220;Stop eating my BALLS!!!&#8221;</strong> are making it <strong>hard</strong> to type&#8230;..</p>
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