<?xml version="1.0" encoding="UTF-8"?><!-- generator="wordpress.com" -->
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	>

<channel>
	<title>game-maker &amp;laquo; WordPress.com Tag Feed</title>
	<link>http://en.wordpress.com/tag/game-maker/</link>
	<description>Feed of posts on WordPress.com tagged "game-maker"</description>
	<pubDate>Sun, 06 Dec 2009 21:31:53 +0000</pubDate>

	<generator>http://en.wordpress.com/tags/</generator>
	<language>en</language>

<item>
<title><![CDATA[Games and Variables = UPDATES]]></title>
<link>http://turboramble.wordpress.com/2009/12/02/games-and-variables-updates/</link>
<pubDate>Wed, 02 Dec 2009 17:35:53 +0000</pubDate>
<dc:creator>turboramble</dc:creator>
<guid>http://turboramble.wordpress.com/2009/12/02/games-and-variables-updates/</guid>
<description><![CDATA[2 days in a row, now! I&#8217;m back on track *again*! Anyway, I&#8217;ve completely revamped the Ga]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p style="text-align:center;"><img class="aligncenter size-full wp-image-378" src="http://turboramble.wordpress.com/files/2009/12/updates.png" alt="" width="338" height="190" /></p>
<p>2 days in a row, now! I&#8217;m back on track *again*! Anyway, I&#8217;ve completely revamped the Games page (previously titled &#8220;Freeware&#8221;), and I&#8217;ve added some definitions of the local variables. Here&#8217;s what the updated Games page now looks like:</p>
<p style="text-align:center;"><a href="http://turboramble.wordpress.com/freeware"><img class="aligncenter size-full wp-image-379" title="&#34;Games&#34; Page Screenshot" src="http://turboramble.wordpress.com/files/2009/12/games.png" alt="" width="450" height="363" /></a></p>
<p>I&#8217;ve removed unused games such as FBalling, Horde Demo, and Pizzle Demo. BUT, I&#8217;ve added the two Ball Wars games back and put up two new games - Ratio and Pixel. Download them from the Games page. I&#8217;m hoping to start work with Adobe Flash finally so you guys can play for this site instead of always having to download.</p>
<p>-Nathan Wood</p>
</div>]]></content:encoded>
</item>
<item>
<title><![CDATA[New Animation]]></title>
<link>http://turboramble.wordpress.com/2009/12/01/new-animation/</link>
<pubDate>Tue, 01 Dec 2009 18:10:39 +0000</pubDate>
<dc:creator>turboramble</dc:creator>
<guid>http://turboramble.wordpress.com/2009/12/01/new-animation/</guid>
<description><![CDATA[Here&#8217;s an interestingly simple animation I created to use as an avatar. I think the title for ]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p style="text-align:center;"><img class="aligncenter size-full wp-image-353" src="http://turboramble.wordpress.com/files/2009/12/yes.png" alt="" width="400" height="200" /></p>
<p>Here&#8217;s an interestingly simple animation I created to use as an avatar. I think the title for this post [ <img src='http://s.wordpress.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  ] has a pimple with the font I used to make it&#8230;that was not intentional. Seriously.</p>
<p style="text-align:center;"><a href="http://turboramble.wordpress.com/files/2009/12/spr_av_laser2.gif"><img class="size-full wp-image-352  aligncenter" title="tR Laser Sweep" src="http://turboramble.wordpress.com/files/2009/12/spr_av_laser2.gif" alt="" width="40" height="40" /></a></p>
<p>I made it in the Game Maker built in paint software, then blended it together with GIMP. That&#8217;s about it, I think&#8230;I&#8217;ll announce a new game prototype soon. Sorry for not posting in so long, I&#8217;ve been really busy with exams and stuff. Yes, I said stuff. I&#8217;m not in English class right now, so it&#8217;s my right as an American citizen to say that.</p>
<p>-Nathan Wood [turboRamble]</p>
</div>]]></content:encoded>
</item>
<item>
<title><![CDATA[game maker : Membuat game sangat mudah]]></title>
<link>http://ilmutambah.wordpress.com/2009/11/30/521/</link>
<pubDate>Mon, 30 Nov 2009 05:06:34 +0000</pubDate>
<dc:creator>ilmutambah</dc:creator>
<guid>http://ilmutambah.wordpress.com/2009/11/30/521/</guid>
<description><![CDATA[saya ingin membagikan sedikit informasi bagi pencinta game&#8230; pasti semua pernah merasakan berma]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><div id="_mcePaste">saya ingin membagikan sedikit informasi bagi pencinta game&#8230;</div>
<div>pasti semua pernah merasakan bermain game, atau sebagai player, apakah anda tidak pernah kepikiran ingin membuat game sendiri&#8230;</div>
<div>Pernahkah Anda ingin bisa mendesain game komputer, tapi tidak ingin menghabiskan berjam-jam belajar bagaimana untuk menjadi seorang programmer? Maka Anda telah datang ke tempat yang tepat. Game Maker adalah program yang memungkinkan Anda untuk membuat permainan komputer yang menyenangkan, tanpa perlu menulis satu baris kode. Membuat game dengan Game Maker adalah sangat menyenangkan. Menggunakan mudah dipelajari drag-and-drop tindakan, Anda dapat membuat permainan mencari profesional dalam sedikit waktu.</div>
<p><!--more--></p>
<div id="_mcePaste">Anda dapat membuat game dengan latar belakang, animasi grafis, musik dan efek suara, dan bahkan 3d game! Dan ketika anda sudah menjadi lebih berpengalaman, ada built-in bahasa pemrograman, yang memberikan Anda fleksibilitas penuh menciptakan permainan dengan Game Maker.</div>
<div>untuk mendowload atau ingin mengetahui lebih lanjut tentang game maker.????</div>
<div>silakan <a href="http://game-maker.en.softonic.com/" target="_blank">klik disini</a></div>
</div>]]></content:encoded>
</item>
<item>
<title><![CDATA[Prøv betaen af mit nye Game Maker-spil]]></title>
<link>http://vanulla.wordpress.com/2009/11/26/pr%c3%b8v-betaen-af-mit-nye-game-maker-spil/</link>
<pubDate>Thu, 26 Nov 2009 00:43:35 +0000</pubDate>
<dc:creator>vanulla</dc:creator>
<guid>http://vanulla.wordpress.com/2009/11/26/pr%c3%b8v-betaen-af-mit-nye-game-maker-spil/</guid>
<description><![CDATA[Sådan! Endelig er jeg færdig med den første beta af et lille game maker-spil jeg har siddet og rodet]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p>Sådan! Endelig er jeg færdig med den første beta af et lille game maker-spil jeg har siddet og rodet med. Anorectic Tapeworm Challenge hedder det, og er groft set en variation over Pong. Det er ikke specielt avanceret,  men det var også mere for, at jeg kunne blive lidt bedre til Game Maker, inden jeg begyndte på de mere vilde projekter.</p>
<p>Nå &#8211; men her er det. Prøv det hvis du har lyst. Og så vil jeg smutte i seng imens, efter en hård dag ved tastaturet.</p>
<p style="text-align:center;"><a href="http://cid-6d7eb9540f1c774f.skydrive.live.com/self.aspx/Gamemaker/ATwC%5E_0%5E_91.exe?authkey=ayE!BDaDAKM%24"><img class="aligncenter size-full wp-image-100" title="sign" src="http://vanulla.wordpress.com/files/2009/11/sign.png" alt="" width="450" height="250" /></a></p>
<p><em>EDIT: Er nu opgraderet til beta v. 0.91. Nu med quit-knap. Hent det <a href="http://cid-6d7eb9540f1c774f.skydrive.live.com/self.aspx/Gamemaker/ATwC%5E_0%5E_91.exe?authkey=ayE!BDaDAKM%24">her</a></em></p>
</div>]]></content:encoded>
</item>
<item>
<title><![CDATA[Progress Report (23-11-09)]]></title>
<link>http://blearekingdoms.wordpress.com/2009/11/22/progress-report-23-11-09/</link>
<pubDate>Sun, 22 Nov 2009 23:30:35 +0000</pubDate>
<dc:creator>sunnykatt</dc:creator>
<guid>http://blearekingdoms.wordpress.com/2009/11/22/progress-report-23-11-09/</guid>
<description><![CDATA[The gears are spinning again &#8211; we got a bunch of stuff done &#8211; and I have a screenshot to]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p>The gears are spinning again &#8211; we got a bunch of stuff done &#8211; and I have a screenshot to prove it!</p>
<p>If you go check the<strong> <a title="Checklist" href="http://blearekingdoms.wordpress.com/checklist/">Checklist</a>, </strong>you&#8217;ll notice a couple of things have turned a beautiful green.</p>
<p>I managed to show them all off with a single screenshot (yay!)</p>
<p><strong>Notice:</strong></p>
<p>The HUD is gone, excpet for the stats of the unit you selected and the end turn button. The other button you see is a notifier that tells you if you&#8217;ll have enough AP to take an action after you move to the cursor.</p>
<p>There&#8217;s a horse (yay!) and a guy riding it. Calvary. With working collisions. Oh yes. Notice: I actually took my time spriting the horse &#8211; trying to get a style down for the rest of the graphical revamp later. Check it out: <img class="alignnone" title="Horse" src="http://img91.imageshack.us/img91/941/sprhorse1u.png" alt="" width="189" height="52" /></p>
<p>It&#8217;s in widescreen &#8211; this isn&#8217;t default! It&#8217;s a custom resolution! Now anyone can have the game fit their monitor, yay! (Shown at my 1440&#215;900 resolution)</p>
<p style="text-align:center;"><strong>Screenshot: <span style="color:#0000ff;"><a title="http://img694.imageshack.us/img694/71/horseshudwidescreen.png" href="http://img694.imageshack.us/img694/71/horseshudwidescreen.png">http://img694.imageshack.us/img694/71/horseshudwidescreen.png</a></span></strong></p>
<p>(Linked because it&#8217;s too big to post here)</p>
<p>Pretty nice, huh? Next up will be speed bonuses, and after that the collision revamp and ai revamp. Good things are in the future.</p>
<p>Also notice: The website&#8217;s been cleaned up. Now you can access the latest build AND the latest checklist through the navagation bar at the top of the screen! Classy!</p>
<p>Until next update,</p>
<p>SunnyKatt</p>
</div>]]></content:encoded>
</item>
<item>
<title><![CDATA[Untitled project is starting to take form]]></title>
<link>http://theheadremovalist.wordpress.com/2009/11/19/untitled-project-is-starting-to-take-form/</link>
<pubDate>Thu, 19 Nov 2009 03:02:41 +0000</pubDate>
<dc:creator>hremovgmc</dc:creator>
<guid>http://theheadremovalist.wordpress.com/2009/11/19/untitled-project-is-starting-to-take-form/</guid>
<description><![CDATA[The game is slowly starting to take form, and I&#8217;ve recieved some spritesheets for the main cha]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p style="text-align:center;">The game is slowly starting to take form, and I&#8217;ve recieved some spritesheets for the main character, making the game easier to visualise. I added a basic enemy (a bat) so I could see how easy the weapons were to aim and fire. The storyline is still heavily under-development, the location is either somewhere in space or a parallel universe.</p>
<p style="text-align:center;"><em><img class="aligncenter" title="Standing on a bridge" src="http://i49.tinypic.com/s3n6o9.jpg" alt="" width="584" height="374" /></em></p>
<p style="text-align:center;"><em>Standing on a bridge<br />
</em></p>
<p style="text-align:center;"><em><img class="aligncenter" title="Surrounded by bats" src="http://i46.tinypic.com/5txc6.jpg" alt="" width="584" height="374" /></em></p>
<p style="text-align:center;"><em>Surrounded by bats, (also showing an alternate tileset)<br />
</em></p>
<p style="text-align:center;"><em><img class="aligncenter" title="Railing" src="http://i48.tinypic.com/2hnakht.jpg" alt="" width="584" height="374" /></em></p>
<p style="text-align:center;"><em><img class="aligncenter" title="Breaking blocks" src="http://i46.tinypic.com/aynldv.jpg" alt="" width="584" height="374" /></em></p>
<p style="text-align:center;"><em><img class="aligncenter" title="Killing some bats" src="http://i50.tinypic.com/2q1f58o.jpg" alt="" width="584" height="374" /></em></p>
<p style="text-align:center;"><em>Killing some bats.<br />
</em></p>
</div>]]></content:encoded>
</item>
<item>
<title><![CDATA[Jesse Venbrux]]></title>
<link>http://redefinekeys.wordpress.com/2009/11/17/jesse-venbrux/</link>
<pubDate>Tue, 17 Nov 2009 22:12:25 +0000</pubDate>
<dc:creator>redefinekeys</dc:creator>
<guid>http://redefinekeys.wordpress.com/2009/11/17/jesse-venbrux/</guid>
<description><![CDATA[Queridas lectoras de redefinekeys, hoy tenemos un articulo dedicado a todos esos amiguitos que piens]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p>Queridas lectoras de redefinekeys, hoy tenemos un articulo dedicado a todos esos amiguitos que piensan como hacer  videojuegos y recurren a herramientas varias de prototipado de pobre resultado. Sé de buen grado que un buen prototipado es bien apreciado, por esto que un diseño cerrado siempre luce bien en cualquier juego poco implementado y el trabajo de nuestro protagonista de hoy lo certifica. Después del corte la retahíla&#8230;<!--more--></p>
<p><a href="http://www.venbrux.com/" target="_blank">Jesse Venbrux</a> es un joven estudiante de diseño de videojuegos procendente de Holanda. Su reputación es alta y sus juegos son muestra de ello por tener alma propia, por que están bien preparados, tanto en ideas juntas y evolucionadas en cada juego, como en el pulido de sus elementos&#8230; y no hablo de gráficos y el mismisimo arte de flipar, si no elementos como controles, creación de espacios virtuales donde recrear las reglas,  calibre de tiempos de reacción, diseño de niveles y puzzles. Si vosotros lectores os decidiis a probar al menos un porcentaje de <a href="http://www.venbrux.com/" target="_blank">su ludografía</a>, os sorprendereis de la evolución y conexión de las ideas y técnicas interactivas entre cada juego, y sobre todo y lo más importante es como estas ideas las evoluciona hasta convertirlas en modos de jugabilidad originales.</p>
<p>Sus prototipos son en su mayoría programas diseñados con <a href="http://www.yoyogames.com/make" target="_blank">Game Maker</a>. Para los profanos del asunto, Game Maker es un entorno para la creación de juegos con una gran comunidad de desarrolladores y usuarios. De Game Maker puede salir cualquier cosa (y de hecho sale), de ahí el hecho de que un diseño divertido para un juego pequeño no requiere el sumun de la calidad. Una maqueta siempre es una maqueta. Es dicho y sabido por ahi, que dicen que cuentan, que si una regla de juego aplicada en un par de cuadrados en pantalla no divierte, no lo hará despues de la etapa de pulido del juego.</p>
<p><strong>1. trayectorias curvilineas y avatares</strong></p>
<p>PAPERBLASTER es la vuelta de rosca de uno de los gameplays basado en uno de los juegos mas antiguos, &#8220;Asteroids&#8221;. Si en el formato asteroids el avatar acelera y dispara a  golpe de input, en paperblaster la dirección y el disparo es curvilinea y constante. He aqui un ejemplo para que os ilustreis:</p>
<p><span style='text-align:center; display: block;'><object width='425' height='350'><param name='movie' value='http://www.youtube.com/v/MT-sjqao-bY&#038;rel=1&#038;fs=1&#038;showsearch=0&#038;hd=0' /><param name='allowfullscreen' value='true' /><param name='wmode' value='transparent' /><embed src='http://www.youtube.com/v/MT-sjqao-bY&#038;rel=1&#038;fs=1&#038;showsearch=0&#038;hd=0' type='application/x-shockwave-flash' allowfullscreen='true' width='425' height='350' wmode='transparent'></embed></object></span></p>
<p>Tambien está FROZZD, donde  planetas con gravedad propia supeditan a su propia superficie todo movimiento de un astronauta con bufanda controlado por el jugador. Un juego de plataformas si, pero con el añadido gravitacional y una morfología de niveles un tanto extraña. sin embargo, el objetivo de este juego es viajar por varios planetas (en un cuidado y atractivo menú de juego) y salvar unas criaturas que acompañan al personaje durante cada planeta.</p>
<p><span style='text-align:center; display: block;'><object width='425' height='350'><param name='movie' value='http://www.youtube.com/v/FIprUPdcXDA&#038;rel=1&#038;fs=1&#038;showsearch=0&#038;hd=0' /><param name='allowfullscreen' value='true' /><param name='wmode' value='transparent' /><embed src='http://www.youtube.com/v/FIprUPdcXDA&#038;rel=1&#038;fs=1&#038;showsearch=0&#038;hd=0' type='application/x-shockwave-flash' allowfullscreen='true' width='425' height='350' wmode='transparent'></embed></object></span></p>
<p><strong>2. propiedades del avatar, doble input en el salto y propiedades de vuelo</strong></p>
<p>Otro de los juegos que me ha impactado por su sencillez BLOPPER: Un plataformas sencillo y adictivo, que conjuga su jugabilidad en dos puntos, el doble salto con suspensión y el rebote. A partir de estas dos habilidades del avatar, el resto se basa en los elementos comunes de sus juegos de plataformas. Pinchos y puertas, tiles con diferentes propiedades, bien caminables, falsos suelos, interruptores y siempre una puerta donde terminar el nivel con éxito. (Pero veremos que esto no va a ser siempre asi&#8230;)</p>
<p>PAZZON, uno de los que más me ha gustado por su sencillez y gusto. Su representación en pantalla está basado en  siluetas con detalles graficos que recuerdan las obras de mondrian. Una historía pseudoreligiosa en un mundo minimalista. su jugabilidad: plataformas, exploración en un mundo 2D con factores comunes a el resto de su producción. Doble salto, avatares de acompañamiento con utilidad en el gameplay.</p>
<p><span style='text-align:center; display: block;'><object width='425' height='350'><param name='movie' value='http://www.youtube.com/v/McJvYauyxCs&#038;rel=1&#038;fs=1&#038;showsearch=0&#038;hd=0' /><param name='allowfullscreen' value='true' /><param name='wmode' value='transparent' /><embed src='http://www.youtube.com/v/McJvYauyxCs&#038;rel=1&#038;fs=1&#038;showsearch=0&#038;hd=0' type='application/x-shockwave-flash' allowfullscreen='true' width='425' height='350' wmode='transparent'></embed></object></span></p>
<p><strong>3. </strong><strong>visibilidad y y autoexterminación</strong></p>
<p>Estos últimos dias he estado flipando con estos juegos. El primer juego creo que ha sido&#8230;YOU MADE IT: juego de plataformas que consiste en saltar plataformas invisibles y acceder a la puerta de salida de cada pantalla.  Lejos de la tradicional estructura heredada de las coin-up basado en intentos o vidas disponibles y más cercano al juego casual con mecánicas antifrustración, la jugabilidad de sus juegos se basan en métodos empiricos. De intento y error como solución al puzzle.  La única forma de descubrir el camino es aniquilando tu avatar y de esta forma pintando con sangre la pantalla que irá mostrando la situación de las plataformas. Asi que pasar las pantallas requieren varios ciclos. Su versión visible se llama PROBABLY YOU WON&#8217;T MAKE IT.</p>
<p>DEATHS, quizás figura como la primera revisión de este concepto. Frio y sanguinario, no importa si tu personaje puede saltar desde una pila de huesos y visceras para acceder a la salida del nivel.</p>
<p><a href="http://redefinekeys.wordpress.com/files/2009/11/karo___shi1.jpg"><img class="alignleft size-full wp-image-430" title="karo___shi" src="http://redefinekeys.wordpress.com/files/2009/11/karo___shi1.jpg" alt="" width="98" height="74" /></a>Los juegos más populares con estas carácteristicas son los pertenecientes a la serie KAROSHI (<a href="http://armorgames.com/play/2407/karoshi-suicide-salaryman" target="_self">Karoshi: suicide salaryman</a>, Karoshi 2.0, <a href="http://armorgames.com/play/3784/super-karoshi" target="_self">Super Karoshi</a>&#8230;) con varias ediciones en formato Flash en los cuales el concepto y jugabilidad empatan perfectamente. Karoshi en japones significa morir de exceso de trabajo. La misión es matarse, sea como sea, solo así se produce la condición de exito en el juego. Para ello el jugador debe resolver un puzzle por pantalla manipulado pesos, explosivos, cables electricos bien peladitos, pinchitos mortales etc&#8230; con el único y vicioso proposito de matarse uno mismo y a los demás.</p>
<p>Y antes de irme, un último video:  su nuevo proyecto, que cuando leais esto ya estará colgado en su portfolio.</p>
<p><span style='text-align:center; display: block;'><object width='425' height='350'><param name='movie' value='http://www.youtube.com/v/p_TdYaC5Zb4&#038;rel=1&#038;fs=1&#038;showsearch=0&#038;hd=0' /><param name='allowfullscreen' value='true' /><param name='wmode' value='transparent' /><embed src='http://www.youtube.com/v/p_TdYaC5Zb4&#038;rel=1&#038;fs=1&#038;showsearch=0&#038;hd=0' type='application/x-shockwave-flash' allowfullscreen='true' width='425' height='350' wmode='transparent'></embed></object></span></p>
<p>Feliz sesión</p>
</div>]]></content:encoded>
</item>
<item>
<title><![CDATA[Games worth investigating II...]]></title>
<link>http://theheadremovalist.wordpress.com/2009/11/15/games-worth-investigating-ii/</link>
<pubDate>Sun, 15 Nov 2009 15:20:30 +0000</pubDate>
<dc:creator>hremovgmc</dc:creator>
<guid>http://theheadremovalist.wordpress.com/2009/11/15/games-worth-investigating-ii/</guid>
<description><![CDATA[Stumbled across this today, Total Anarchy by Speedmaster, I feel like I&#8217;ve seen this a while b]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p>Stumbled across this today, <a href="http://gmc.yoyogames.com/index.php?showtopic=430038">Total Anarchy by Speedmaster</a>, I feel like I&#8217;ve seen this a while back on the GMC but the topic says it was posted in April this year.</p>
<p><a href="http://gmc.yoyogames.com/index.php?showtopic=430038"><img class="aligncenter" title="promo" src="http://www.b3ta.cr3ation.co.uk/data/jpg/promo2.jpg" alt="" width="450" height="308" /></a><br />
I&#8217;m loving the mild sci-fi-dystopian-cyberpunk thing this game has going on aesthetically, I just hope that the storyline is taken seriously and the game isn&#8217;t just a continual string of &#8220;missions&#8221; that seem more like unrelated scenarios. For some reason I&#8217;m reminded of the game <a href="http://en.wikipedia.org/wiki/Syndicate_Wars">Syndicate Wars</a>.</p>
<h3>Preview Video:</h3>
<p><span style='text-align:center; display: block;'><object width='425' height='350'><param name='movie' value='http://www.youtube.com/v/o-ZToRNJtT4&#038;rel=1&#038;fs=1&#038;showsearch=0&#038;hd=0' /><param name='allowfullscreen' value='true' /><param name='wmode' value='transparent' /><embed src='http://www.youtube.com/v/o-ZToRNJtT4&#038;rel=1&#038;fs=1&#038;showsearch=0&#038;hd=0' type='application/x-shockwave-flash' allowfullscreen='true' width='425' height='350' wmode='transparent'></embed></object></span></p>
</div>]]></content:encoded>
</item>
<item>
<title><![CDATA[Progress: Core Engine]]></title>
<link>http://theheadremovalist.wordpress.com/2009/11/11/progress-core-engine/</link>
<pubDate>Wed, 11 Nov 2009 07:49:15 +0000</pubDate>
<dc:creator>hremovgmc</dc:creator>
<guid>http://theheadremovalist.wordpress.com/2009/11/11/progress-core-engine/</guid>
<description><![CDATA[The core engine is coming along nicely, I&#8217;ve added four-directional shooting, a much better (a]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p>The core engine is coming along nicely, I&#8217;ve added four-directional shooting, a much better (and flexible) weapon system, each weapon now runs it&#8217;s own seperate script rather than plugging in variables from an array, I might even have these externally loaded so I can have downloadable weapons. Maybe. I added a &#8220;Secret Areas&#8221; function that counts towards a stat which will be shown at the end of the game. I need to add more stat tracking variables because people seem to love that shit, (I know I do).</p>
<p><strong>NB:</strong> The sprites used in the pictures below are used to indicate to me which sprite is being shown when, hence the labels and direction arrows. This is just so I can make sure the right sprites are being shown so that when I get the real character sprites I can just plug them into the engine and it&#8217;ll all run smooth.</p>
<p><img class="aligncenter" title="Untitled (2009) preview" src="http://i36.tinypic.com/2h5k2f4.jpg" alt="" width="614" height="441" /></p>
<p style="text-align:center;"><img class="aligncenter" title="Untitled (2009) preview" src="http://i33.tinypic.com/15hk6te.jpg" alt="" width="614" height="441" /></p>
<p style="text-align:center;"><img class="alignnone" title="Untitled (2009) preview" src="http://i37.tinypic.com/2lxqnr.jpg" alt="" width="614" height="441" /></p>
<p>&#160;</p>
</div>]]></content:encoded>
</item>
<item>
<title><![CDATA[Artist: "cly5m"]]></title>
<link>http://jeffreygrigel.wordpress.com/2009/11/08/artist-cly5m/</link>
<pubDate>Sun, 08 Nov 2009 18:33:12 +0000</pubDate>
<dc:creator>jeffreygrigel</dc:creator>
<guid>http://jeffreygrigel.wordpress.com/2009/11/08/artist-cly5m/</guid>
<description><![CDATA[Since I just talked about Seiklus, I should more explicitly mention its creator, &#8220;clysm&#8221;]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p>Since I just talked about <em>Seiklus</em>, I should more explicitly mention its creator, &#8220;clysm&#8221; (actual name unknown).</p>
<p><img class="alignnone" title="graphic" src="http://autofish.net/images/autofish_net_88x31_b.png" alt="" width="88" height="31" /></p>
<p>This fellow is an artist interested in <a href="http://autofish.net/clysm/art/">drawing, painting</a>, <a href="http://autofish.net/video_games/creation/game_maker/gmprojects.html">video games</a>, <a href="http://autofish.net/clysm/art/photography/index.html">photography</a>, and <a href="http://autofish.net/clysm/dreams/index.html">dreams</a>. He seems most involved in photography lately, as far as I know. He seems like the stealthy sort of artist: I don&#8217;t know quite what he&#8217;s doing, but it&#8217;s probably cool.</p>
<p>I found his work through the now-legendary Seiklus and discovered that it&#8217;s all worth looking at. In addition, his website has <a href="http://autofish.net/video_games/creation/game_maker/gmprofiles.html">various</a> <a href="http://autofish.net/video_games/creation/free_indie_games.html">links</a> to other <a href="http://autofish.net/clysm/interests/video_games.html">inpirational</a> &#8211; or otherwise <a href="http://autofish.net/clysm/art/writing/essays/2002s_videogamesasart.html">interesting</a> &#8211; things. Not the least important of which is a page of <a href="http://autofish.net/site/guestbook/elephant_jokes.html">elephant jokes</a>.</p>
</div>]]></content:encoded>
</item>
<item>
<title><![CDATA[The Anniversary Game - Lessons I will probably never learn vol. 1]]></title>
<link>http://clintmakesagame.wordpress.com/2009/11/05/the-anniversary-game-lessons-i-will-probably-never-learn-vol-1/</link>
<pubDate>Thu, 05 Nov 2009 20:05:37 +0000</pubDate>
<dc:creator>Clint Emsley</dc:creator>
<guid>http://clintmakesagame.wordpress.com/2009/11/05/the-anniversary-game-lessons-i-will-probably-never-learn-vol-1/</guid>
<description><![CDATA[The way I&#8217;ve built my tilesets, I have to make the level, then put down all the outlines on th]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p>The way I&#8217;ve built my tilesets, I have to make the level, then put down all the outlines on the architecture (don&#8217;t ask).  What this means is that a level has to be entirely finished gameplay-wise before I put all the outlines down, since changing anything after that involves two steps, which is kind of a pain in the ass, but oh well.</p>
<p>So I finished a level, and I tested it to make sure I didn&#8217;t screw it up.  After testing it, I realized that it wasn&#8217;t exactly clear what I wanted the players to do, so I added in some spikes to direct them the way I wanted them to go.  (That is called &#8220;The player is always wrong and I am awesome so do it my way,&#8221; and I&#8217;m sure there&#8217;s another lesson in there somewhere too).  Then I added in the outlines.  That was two days ago.</p>
<p>Then I was running through the entire game again today (since apparently I had nothing better to do) and I realized that (a) I&#8217;d made one entire passage pointless with those spikes, and (b) I&#8217;d made the level impossible to complete.  So&#8230;I had to rearrange the architecture significantly, THEN redo the outlines. It probably only took ten minutes, but it was still a face-palm moment.</p>
<p>So, today&#8217;s lesson that I will probably never learn:<b> Don&#8217;t change anything after testing if you don&#8217;t plan on testing it again!  You will inevitably screw up the entire level.  If you&#8217;re me.</b></p>
<p><b>Progress today</b>: Finished another level (up to 9!), researched saving to INIs, ate a sandwich.</p>
</div>]]></content:encoded>
</item>
<item>
<title><![CDATA[The Anniversary Game - Title Screen]]></title>
<link>http://clintmakesagame.wordpress.com/2009/11/04/the-anniversary-game-title-screen/</link>
<pubDate>Thu, 05 Nov 2009 00:44:16 +0000</pubDate>
<dc:creator>Clint Emsley</dc:creator>
<guid>http://clintmakesagame.wordpress.com/2009/11/04/the-anniversary-game-title-screen/</guid>
<description><![CDATA[I made a title screen for The Anniversary Game, check it out after the jump. Yes, I drew that in pai]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p>I made a title screen for The Anniversary Game, check it out after the jump.</p>
<p><!--more--></p>
<p style="text-align:left;"><a href="http://clintmakesagame.files.wordpress.com/2009/11/title.png"><img class="aligncenter size-full wp-image-226" title="Kerdoink, this took me the better part of an hour to make, blonk bink." src="http://clintmakesagame.wordpress.com/files/2009/11/title.png" alt="title" width="450" height="342" /></a></p>
<p style="text-align:left;">Yes, I drew that in paint.  Click on it for full resolution.  Skip would be the level select, and Stuff is options, but I figure it&#8217;s more fun to just click on them than to try and explain it.  Also finished another level, so the total is 8 at this point&#8230;yep.</p>
<p>Unfortunately, my hacked together platformer engine is, well, pretty hacked together, so the characters keep getting stuck in walls.  Not that often, but often enough to be ridiculously frustrating.  Gotta figure that one out.</p>
</div>]]></content:encoded>
</item>
<item>
<title><![CDATA[The Anniversary Game Devlog]]></title>
<link>http://clintmakesagame.wordpress.com/2009/11/03/the-anniversary-game-devlog/</link>
<pubDate>Tue, 03 Nov 2009 21:55:03 +0000</pubDate>
<dc:creator>Clint Emsley</dc:creator>
<guid>http://clintmakesagame.wordpress.com/2009/11/03/the-anniversary-game-devlog/</guid>
<description><![CDATA[Long time no post, eh? I started a development (developer&#8217;s?) log over at the TIGSource Forums]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p>Long time no post, eh?</p>
<p>I started a development (developer&#8217;s?) log over at the TIGSource Forums for The Anniversary Game, which is a game, that I am making.  Yep.  I don&#8217;t feel like reformatting everything for WordPress (sorry), so I&#8217;ll just post a link.  In the future, I&#8217;ll do it on WordPress first, since that seems to be a bit easier.</p>
<p><a href="http://forums.tigsource.com/index.php?topic=9061.0">The Anniversary Game Devlog</a></p>
<p>Stay tuned for further updates and screenshots!</p>
</div>]]></content:encoded>
</item>
<item>
<title><![CDATA[No more bloom]]></title>
<link>http://theheadremovalist.wordpress.com/2009/11/03/no-more-bloom/</link>
<pubDate>Tue, 03 Nov 2009 16:23:53 +0000</pubDate>
<dc:creator>hremovgmc</dc:creator>
<guid>http://theheadremovalist.wordpress.com/2009/11/03/no-more-bloom/</guid>
<description><![CDATA[Normal vs. Bloom Effect The first image is without bloom, the second with bloom. Since I have to tur]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p style="text-align:center;"><strong>Normal vs. Bloom Effect</strong></p>
<p><img class="aligncenter size-full wp-image-76" title="comparison" src="http://theheadremovalist.wordpress.com/files/2009/11/comparison.jpg" alt="comparison" width="310" height="265" />The first image is without bloom, the second with bloom. Since I have to turn synchronisation off to get full fps with the bloom effect, I&#8217;m going to scrap it altogether, it doesn&#8217;t look as good as I thought anyway. It&#8217;s not so much dream-like as it is tacky.</p>
<p>Hopefully I hear back from the sprite artist who did the original character, and this project can really get under way. Failing that, I&#8217;m going to create placeholders (however this will be a bitch because I&#8217;ll have to re-align everything when the new sprites are done).</p>
<p>The tiles are all auto-tiled, which means I just place down solids and then a script places tiles automatically based on it&#8217;s relation to other blocks. The randomised sections (with various vines growing through them) are based on a seed value &#8216;XXXX&#8217;, so that they will always be the same as long as I use the same seed value. I&#8217;m toying with the idea of having the game save a random seed on first run (and then use that same seed from then on) so that everybody has slightly different tiles whilst playing.</p>
<p>Anyway, here&#8217;s some more pre-WIP screenshots&#8230;</p>
<p style="text-align:center;"><img class="size-full wp-image-77 aligncenter" title="23" src="http://theheadremovalist.wordpress.com/files/2009/11/23.jpg" alt="23" width="379" height="206" /></p>
<p style="text-align:center;"><img class="aligncenter size-full wp-image-78" title="27" src="http://theheadremovalist.wordpress.com/files/2009/11/27.jpg" alt="27" width="379" height="206" /></p>
</div>]]></content:encoded>
</item>
<item>
<title><![CDATA[Mario is Evil? - Written by dixee on yoyogames]]></title>
<link>http://soulred12.wordpress.com/2009/11/02/mario-is-evil/</link>
<pubDate>Tue, 03 Nov 2009 04:05:52 +0000</pubDate>
<dc:creator>soulred12</dc:creator>
<guid>http://soulred12.wordpress.com/2009/11/02/mario-is-evil/</guid>
<description><![CDATA[NOTE: This blog has moved! Click here to visit the new location. Posts will remain here but new cont]]></description>
<content:encoded><![CDATA[NOTE: This blog has moved! Click here to visit the new location. Posts will remain here but new cont]]></content:encoded>
</item>
<item>
<title><![CDATA[Games worth investigating...]]></title>
<link>http://theheadremovalist.wordpress.com/2009/11/03/games-worth-investigating/</link>
<pubDate>Tue, 03 Nov 2009 00:57:35 +0000</pubDate>
<dc:creator>hremovgmc</dc:creator>
<guid>http://theheadremovalist.wordpress.com/2009/11/03/games-worth-investigating/</guid>
<description><![CDATA[Faction Wars by Tarik Metroid Online by Koning Stoma Cyber Odyssey by ninjutsu63 Stasis by Sokota an]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p style="text-align:center;"><a href="http://gmc.yoyogames.com/index.php?showtopic=37012"><img class=" aligncenter" title="Faction Wars" src="http://i33.tinypic.com/30vmxvk.jpg" alt="" width="346" height="230" /></a></p>
<p style="text-align:center;"><a href="http://gmc.yoyogames.com/index.php?showtopic=37012">Faction Wars</a> by <strong>Tarik</strong></p>
<p style="text-align:center;">
<p style="text-align:center;"><a href="http://gmc.yoyogames.com/index.php?showtopic=449023"><img class="alignnone" title="metroid" src="http://i38.tinypic.com/kd3fxe.jpg" alt="" width="346" height="230" /></a></p>
<p style="text-align:center;"><a href="http://gmc.yoyogames.com/index.php?showtopic=449023">Metroid Online</a> by <strong>Koning Stoma</strong></p>
<p style="text-align:center;"><strong><a href="http://www.gamecog.net/index.php?p=showProject&#38;id=98&#38;Pid=178"><img class="alignnone" title="cyber" src="http://i38.tinypic.com/bds55g.jpg" alt="" width="346" height="230" /></a><br />
</strong></p>
<p style="text-align:center;"><a href="http://www.gamecog.net/index.php?p=showProject&#38;id=98&#38;Pid=178">Cyber Odyssey</a> by <strong>ninjutsu63</strong></p>
<p style="text-align:center;"><strong><a href="http://gmc.yoyogames.com/index.php?showtopic=436073"><img class="alignnone" title="stasis" src="http://i35.tinypic.com/34qwgfm.jpg" alt="" width="346" height="230" /></a><br />
</strong></p>
<p style="text-align:center;"><a href="http://gmc.yoyogames.com/index.php?showtopic=436073">Stasis</a> by <strong>Sokota and TeamSkyfire</strong></p>
</div>]]></content:encoded>
</item>
<item>
<title><![CDATA[Platform Engine]]></title>
<link>http://theheadremovalist.wordpress.com/2009/11/01/platform-engine/</link>
<pubDate>Sun, 01 Nov 2009 14:02:19 +0000</pubDate>
<dc:creator>hremovgmc</dc:creator>
<guid>http://theheadremovalist.wordpress.com/2009/11/01/platform-engine/</guid>
<description><![CDATA[I&#8217;ve started to create a platform engine from the ground-up. After using pre-built engines in ]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p><img class="alignleft" title="bloom" src="http://i36.tinypic.com/144bimp.png" alt="" width="111" height="111" />I&#8217;ve started to create a platform engine from the ground-up. After using pre-built engines in the past, and running into issues because the engine wasn&#8217;t tailored to the sort of platform game I wanted to make, I decided that it was better for me in the long run to create the whole thing from scratch. At the moment, the engine is solid as a rock. The collisions are pixel-perfect and the movement is speed based (it uses acceleration, friction and drag rather than a set x+=4; system that many platformers use). I still need sprites to really get this project moving along. More info <a href="http://theheadremovalist.wordpress.com/games/">here</a>.</p>
<p>I want the game to have a glow effect throughout, to try and create a dream-like landscape. I&#8217;m also going to play around with blend modes a fair bit this week to see what sort of effects I can create&#8230;</p>
</div>]]></content:encoded>
</item>
<item>
<title><![CDATA[Programming endeavors, from start to finish]]></title>
<link>http://freeformschooler.wordpress.com/2009/10/28/programming-endeavors-from-start-to-finish/</link>
<pubDate>Wed, 28 Oct 2009 10:55:07 +0000</pubDate>
<dc:creator>freeformschooler</dc:creator>
<guid>http://freeformschooler.wordpress.com/2009/10/28/programming-endeavors-from-start-to-finish/</guid>
<description><![CDATA[The title sounds like the name of book, doesnt it?? I apologize for the severe lack of updates in po]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p>The title sounds like the name of book, doesnt it?? <img src='http://s.wordpress.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>I apologize for the <em>severe</em> lack of updates in posts. I&#8217;ve been busy with a whole lot and have let my blog just slip lately.</p>
<p>One of the things I&#8217;ve been especially busy with is something I&#8217;ve been doing for years, though I&#8217;m not much better at it than I was a couple years ago. It&#8217;s called <strong>programming</strong>. The process of making applications and such things for the computer using line by line of seemingly gibberish tongues that a computer can interpret. You can make a computer do just about anything if you know how, and programming is essential to designing an interface to do just that &#8211; anything and everything.</p>
<p>When I was a wee one, I remember getting into programming firstly using the slightly more simple language (called GML) found in a wonderful program called <a href="http://www.yoyogames.com/make">Game Maker</a>. This program, with it&#8217;s own simplified and dumbed-down language, made it a bit easier to create 2D computer games. Of course, some have attempted to make complex 3D full-blown games&#8230; but suffice to say the system wasn&#8217;t built for that.</p>
<p>And then, seeing how interested I was in it, my mom found me a program called <a href="http://phrogram.com/">Phrogram</a> &#8211; it was something like a preface to a real computer programming language. BASIC, to be exact. I remember trying to learn how to use Phrogram and struggling in an unfamiliar syntax with unfamiliar concepts. I was very new to a programming language like that, so it was hard for me to create anything worthwhile. And being the (watch me swallow my pride here!) somewhat <em>attention-deficit</em> child I was, I gave up on it after a while.</p>
<p>What happened after that? I gave it about a year to settle. I moved on to different hobbies, got more focused on school and waited it out.</p>
<p>And then, when my mind was ready, I took a huge leap.</p>
<div class="wp-caption alignleft" style="width: 200px"><img src="http://www.tensionnot.com/images/images/Computer276.jpg" alt="" width="190" height="271" /><p class="wp-caption-text">I stopped before I let it go this far.</p></div>
<p>I began learning how to use a language called <a href="http://www.cplusplus.com/">C++</a>. This language was the most complex one I had ever heard of, and yet, with great responsibility comes great power. (Or was it vica versa?). I tried very hard to learn it for a while, but even after a year, my mind just wasn&#8217;t ready for a language of that calibur. The minute I started getting into pointers and arrays, I jumped ship screaming bloody murder.</p>
<p>So I waited another year or so. I made occasional attempts to re-learn what I already knew about C++ so I could keep it in my memory, but it&#8217;s not like it&#8217;s very helpful. I didn&#8217;t make anything useful out of what I knew of it; I couldn&#8217;t have, I knew so little.</p>
<p>And now, here I am. I regularly switch back and forth between programming for Microsoft&#8217;s .NET Framework in the language of C#, and learning how to use Java intently. I&#8217;m partially fluent with C++ too (I got those pointers down!!), and I spend <em>some</em> time every day working on learning more about these languages.</p>
<p>This has been taking a large part of my Unschooling time each day. I focus on learning the languages and then implementing them, in that order. You could pass this off and say it&#8217;s another one of my passing hobbies, and you would probably be right, it probably is. However, I will come back to this, again and again, being a better programmer each time.</p>
<p>I would like to make a shout out to Sun for their wonderful <a href="http://www.netbeans.org/">Netbeans</a> program. Cheers to the creators of Java, for making an IDE that makes using Java easier!</p>
<p>&#8216;Til next time,<br />
The free-form scholar</p>
</div>]]></content:encoded>
</item>
<item>
<title><![CDATA[Ubuntu and Linux beat Windows to Death]]></title>
<link>http://sigonasr2.wordpress.com/2009/10/27/ubuntu-and-linux-beat-windows-to-death/</link>
<pubDate>Tue, 27 Oct 2009 08:02:51 +0000</pubDate>
<dc:creator>sigonasr2</dc:creator>
<guid>http://sigonasr2.wordpress.com/2009/10/27/ubuntu-and-linux-beat-windows-to-death/</guid>
<description><![CDATA[I couldn&#8217;t think of a more nicer title for this post, so basically you know what this is about]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p>I couldn&#8217;t think of a more nicer title for this post, so basically you know what this is about. Me <strong>bashing</strong> Windows and <strong>praising</strong> Ubuntu.</p>
<p>What is my case you may ask?</p>
<p>It all started on Saturday when I was thinking about how I could use Ubuntu to my advantage and I remembered a long time ago (I believe 2 or 3 years ago?) I tried it once but after a few weeks I switched back. I was reading some of my old blog posts and came upon my Linux tips. Then I started thinking you know, Linux is actually amazing. So I got out my <strong>Ubuntu 9.04</strong> disk and installed the system onto my computer. Now, I still had my Windows XP installation with the <strong>GRUB</strong> bootloader when I came across a problem. I put Ubuntu on the <strong>Largest Continuous Free Space</strong> on my hard drive, which was 2.4 GB&#8230;Just enough for an install of Ubuntu. I realized this when I tried to install the updates and it said I had 216 MB of hard disk space left, not enough to update. Then I knew I was in trouble. What could I do? I thought. I got <strong>gparted</strong> and tried to edit the partition when I came across, heh funny thing, a triangle icon with an exclamation point inside of it. This meant it couldn&#8217;t be resized and had to be formatted. Great, so now what? I tried to get it checked with CHKDISK (I believe that&#8217;s the program, too bad if I&#8217;m wrong!) and when it finished the exclamation point went away in <strong>gparted. </strong>So I thought yes! I can change it now, right? Wrong. <strong>It just gave me an error message</strong> and eventually leading me to just deleting the partition.</p>
<p>So now I put Ubuntu on with 80GB, and the other 50GB goes to Windows XP. So now that that was out of the way there was another problem. <strong>GRUB disappeared!</strong> Huh? I installed Ubuntu first and then Windows XP. So then I thought about trying to be smart. Maybe I can edit the <strong>Windows bootloader!</strong> So I go in there, set it so that it boots to partition 1, remove the ugly windows stuff, and try it and&#8230;..<strong>FAIL</strong>. So now what&#8230;.? It failed. I brought out my <strong>Ubuntu Live CD</strong>, popped it in, and accessed my ext3 filesystem drive with ubuntu. Hooray! I have access to it! I looked up how to get GRUB installed <strong>using Linux Live CD. </strong>Since it came with the wireless driver, no worries about having to deal with that. So I reinstalled GRUB by itself, I changed the <strong>GRUB Bootloader file</strong> and tada! I had a working bootloader again that was GRUB and booted into Linux and Windows XP. After that I simply said, Screw Windows! You can&#8217;t do anything Linux can do!</p>
<p>And that is so true. Think about it&#8230;. <strong>Linux can do anything Windows can do</strong>, but Windows can&#8217;t do everything Linux can do? Eh&#8230;Maybe Microsoft should learn something from this. So guess what Microsoft? <strong>I&#8217;m a Ubuntu freak now!</strong> For real though.</p>
<p>So why is this time different? Well you see, I finally realized how much <strong>more I can do with Linux</strong> than with Windows. I am still able to do my daily things, I am still able to play my games I like, and I get to do all this in lovely Linux. Who cares if I have lost some of the high-awesome graphics games? I don&#8217;t play games all my life, sheesh. I like to make practical use of my life. So what did I do once Linux got installed? (Jeeze, lots of questions today, right?)</p>
<p>I started putting stuff on there, I backed up about 3GB of my stuff I needed to keep, installed <strong>Diablo 2 </strong>and <strong>Diablo 2 MedianXL</strong> on there, and they work perfectly fine with Wine. Then I tried Game Maker, and boy was that fun to deal with. You see, I&#8217;ve been using Game Maker for about 5 years now, and if I didn&#8217;t have this, as you know with the <strong>Z-Gamers V.3</strong> website, I would be saddened alot because I wouldn&#8217;t be able to use Linux all the time now. But guess what? I got it working under <strong>Virtualbox Windows XP installation!</strong> Awesomeness! There are three catches to it, but they are minor:<br />
1) I have to import a mouse cursor so that I know where the real position is if it is offset.<br />
2) There are no sounds. But that&#8217;s not hard to add in because you just play them&#8230;.And that&#8217;s it! I could go on XP for 2 seconds if I needed to verify if it worked or not.<br />
3)Games must not be 3D and must be tested in fullscreen. No 3D may be a big deal, but here&#8217;s my plan for FF3D. Most of the stuff I have to develop is through code. I develop all my code, just run it on Linux to make sure no errors occur, and LATER deal with the 3D coding if there are problems. I think I am <strong>so fluent in GML coding</strong> and trust my abilities with it that I will not need to test every little aspect of it to know it is working. In fact, I found out you can test stuff in 2D mode, and then just activate 3D mode with the models and 3D drawing once you get on Windows XP. And fullscreen? No big deal, just aligns stuff. Again, <strong>number 1 with the mouse cursor</strong> makes sure it is not off center.</p>
<p>So what else do I love about Ubuntu? I can access my server directly from the OS&#8230;.awesome.<br />
I can install packages right on the fly and have new programs&#8230;.Awesome.<br />
Starting to learn Java Object-Oriented Programming&#8230;.Awesome also.<br />
Improving my Bash programming skills&#8230;.Awesome.<br />
Learning new things about Ubuntu everyday&#8230;.Great!<br />
Able to do alot more than with Windows and still do everything I did with Windows&#8230;<strong>EPIC</strong>.</p>
<p>I have to say&#8230;.I just <strong>LOVE</strong> Ubuntu now. I just can&#8217;t stop now&#8230;I haven&#8217;t logged on XP since that epic failure described above&#8230;I do not wish to go back unless I have a super problem, which is fixable with Linux of course and not Windows <img src='http://s.wordpress.com/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' /> . I guess that is about it.</p>
<p><strong>Continue to support us on </strong><a href="http://z-gamers.net"><strong>http://z-gamers.net</strong></a><strong>! </strong>Read my previous blog post for more info on donating to our server!</p>
</div>]]></content:encoded>
</item>
<item>
<title><![CDATA[Pre-Build 2 Checklist]]></title>
<link>http://blearekingdoms.wordpress.com/2009/10/17/pre-build-2-checklist/</link>
<pubDate>Sat, 17 Oct 2009 20:23:32 +0000</pubDate>
<dc:creator>sunnykatt</dc:creator>
<guid>http://blearekingdoms.wordpress.com/2009/10/17/pre-build-2-checklist/</guid>
<description><![CDATA[THIS CHECKLIST HAS BEEN MOVED TO: http://blearekingdoms.wordpress.com/checklist/ Go there for update]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p>THIS CHECKLIST HAS BEEN MOVED TO:</p>
<p><a title="http://blearekingdoms.wordpress.com/current-checklist-b2/" href="http://blearekingdoms.wordpress.com/current-checklist-b2/"></a><a title="http://blearekingdoms.wordpress.com/checklist/" href="http://blearekingdoms.wordpress.com/checklist/">http://blearekingdoms.wordpress.com/checklist/</a></p>
<p>Go there for updates to the checklist!</p>
<p>You can click the link on the navagation bar at the top of the site.</p>
<p>-SunnyKatt</p>
</div>]]></content:encoded>
</item>
<item>
<title><![CDATA[Sploder, where games come true]]></title>
<link>http://tgcx555.wordpress.com/2009/10/11/sploder-where-games-come-true/</link>
<pubDate>Sun, 11 Oct 2009 21:39:06 +0000</pubDate>
<dc:creator>barbere</dc:creator>
<guid>http://tgcx555.wordpress.com/2009/10/11/sploder-where-games-come-true/</guid>
<description><![CDATA[Ok I was not sure what to post about so I’m going to post about something I use every day!   Sploder]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p>Ok I was not sure what to post about so I’m going to post about something I use every day!</p>
<p> <img class="aligncenter size-full wp-image-675" title="sploder" src="http://tgcx555.wordpress.com/files/2009/10/sploder.png" alt="sploder" width="220" height="85" /></p>
<p><a href="http://www.sploder.com/">Sploder</a> is a game making site where you can choose from a <a href="http://www.sploder.com/free-game-creator.php">platformer creator or a shooter creator</a>.</p>
<p> <img class="aligncenter size-full wp-image-676" title="sploder choose" src="http://tgcx555.wordpress.com/files/2009/10/sploder-choose.png" alt="sploder choose" width="468" height="278" /></p>
<p>In the <a href="http://www.sploder.com/free-shooter-game-maker.php">shooter creator</a> you can make robots or space ships as the player. Make your own space shooter game with this game maker. Add ships, robots, powerups and fight with your ray gun, mortars, mines and bots. For examples click <a href="http://sploder.com/games/members/canismajoris1988/play/the-broken-dimension/">here</a></p>
<p> <img class="aligncenter size-full wp-image-677" title="shooter" src="http://tgcx555.wordpress.com/files/2009/10/shooter.png" alt="shooter" width="468" height="350" /></p>
<p>In the<a href="http://www.sploder.com/free-platformer-game-maker.php"> platformer creator </a>you get to make your own platformer game with this game. Add ninjas, dragons, and other bad guys and battle them with swords, guns, and other cool weapons. For examples click <a href="http://sploder.com/games/members/rhabbit/play/asylum/">here</a></p>
<p><img class="aligncenter size-full wp-image-678" title="platformer creator" src="http://tgcx555.wordpress.com/files/2009/10/platformer-creator.png" alt="platformer creator" width="468" height="346" /></p>
<p><strong><span style="text-decoration:underline;">NOTE: dont forget to test your game!</span></strong></p>
<p>If you would like to try some of the games I made click <a href="http://sploder.com/games/members/barbere/">here</a></p>
</div>]]></content:encoded>
</item>
<item>
<title><![CDATA[Critical Mind]]></title>
<link>http://mindofkio.wordpress.com/2009/10/10/critical-mind/</link>
<pubDate>Sat, 10 Oct 2009 17:50:12 +0000</pubDate>
<dc:creator>mrkio2</dc:creator>
<guid>http://mindofkio.wordpress.com/2009/10/10/critical-mind/</guid>
<description><![CDATA[My very first game, and the only one that I have actually completed so far. You play as a character ]]></description>
<content:encoded><![CDATA[My very first game, and the only one that I have actually completed so far. You play as a character ]]></content:encoded>
</item>
<item>
<title><![CDATA[Build 1 Impressions]]></title>
<link>http://blearekingdoms.wordpress.com/2009/10/10/build-1-impressions/</link>
<pubDate>Sat, 10 Oct 2009 12:01:16 +0000</pubDate>
<dc:creator>sunnykatt</dc:creator>
<guid>http://blearekingdoms.wordpress.com/2009/10/10/build-1-impressions/</guid>
<description><![CDATA[After every build we&#8217;re going to try and do an &#8220;Impressions&#8221; post, where we gather]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p>After every build we&#8217;re going to try and do an &#8220;Impressions&#8221; post, where we gather the most important of the feedback we&#8217;ve gotten and put it to use. This is 6 days after the release of the first build, and the young, unstable forum threads and topics are sliding past the first page (anyone that wants to legally bump them would be great).</p>
<p>So now&#8217;s the time to think about the next build. Here&#8217;s a couple of comments that I thought were very relevant and shows us something we had to do.  Feel free to chime in and help us with our brainstorm.</p>
<p><strong>1.) The HUD/GUI</strong> &#8211; This has been a concern for a couple of people, so it&#8217;s our concern now. It&#8217;s taking up too much of the screen, and it&#8217;s bothersome to click for simple tasks such as moving and attacking. Nailog had already suggested to get rid of it entirely, and I actually may do that, but instead just opening a &#8220;mini hud&#8221; over the heads of units when you hover over them for a second. This will have thier stats and special abilities, but things like moving and attacking will be done just by clicking on the proper target.</p>
<p>A random comment to back this up (not Nailog, discussed that already):</p>
<blockquote><p>I can see a lot of work went into this. Presentation is very nice, unfortunately controlling your army is kinda awkward. Having to click each individual soldier and then moving over to click the &#8220;move&#8221; box is really cumbersome. Why can&#8217;t i just select where I want him to move after selecting him by left clicking on the field. And then just right click an enemy to attack him. Great base engine though.</p></blockquote>
<p>The problem of micro-controlling your army can be fixed as well with multi-selection and temporary ai switching, however I&#8217;m not sure if that idea will make build 2 or not.</p>
<p><strong>2.) The Graphics</strong> &#8211; While at one point during the development process I decided to beef the graphics, I had changed my mind and instead made them not-placeholder. Currently the graphic style is in limbo &#8211; Pixelled soldiers but with photoshopped backgrounds and low-res scaled textures? Gross. I figured because we were focusing on the engine, many people would not notice in the first build. Wrong.</p>
<p>Comments used to back this up:</p>
<blockquote><p>The graphics is very low-def the game would work a lot more better with high resolution textures.</p></blockquote>
<p>And a bunch of other less-helpful ones like &#8220;graphics could use some work&#8221; etc.</p>
<p>I think first off, we need to establish a set style for our game. We need to stop being lazy photoshoppers and get down and pixel those huge annoying trees. After I do all then and don&#8217;t scale them, it should look nice. However, it will run slower, but I have some optimization ideas in mind. (By the way, we had 0 complaints about the game speed as of now! Great!)</p>
<p><strong>3.) Glitches</strong> &#8211; So far (and I&#8217;m proud of this, mind you), there have only been two detected bugs with the game. I&#8217;ll list them here:</p>
<p><strong>Guys getting stuck in stuff/on other people  &#8211; </strong>This is a collision glitch we are aware about, and we&#8217;ll try and re-write the collision system for the next build so this doesn&#8217;t happen. It&#8217;s recorded in this humorous account from a player (DataRealms forums):</p>
<blockquote><p>Interesting game.  I always though a movement system like this would be neat.  It does end up being a lot more work to do it this way, however.<br />
Exhibit A:<br />
<a title="http://dl.getdropbox.com/u/2149322/screenshot100.png" href="http://dl.getdropbox.com/u/2149322/screenshot100.png">http://dl.getdropbox.com/u/2149322/screenshot100.png</a><br />
Can&#8217;t get out of that spot even though there is plenty of room.  Also, there was a crossbowman in there that was stuck and forced to shoot this poor bugger point-blank in the forehead to dislodge himself.<br />
There was only one enemy left, too.  He was a crossbowman as well.  He got stuck in a wall, just like Keith here.  Unfortunately, this made it difficult for everyone to finish the battle and go home for lunch.<br />
All in all, interesting premise for a game.  Good luck.</p></blockquote>
<p>Yeah, that needs being worked on, I think. It&#8217;s on the to do list (by the way, the official checklist won&#8217;t come out for a little bit more, so don&#8217;t expect this to be it &#8211; it isn&#8217;t!</p>
<p><strong>Health dropping below 0 for a split second just before death &#8211; </strong>While I actually never saw this one, apparently a couple of people have. They didn&#8217;t give much information other than that, so I&#8217;ll have to find it. Shouldn&#8217;t be hard, shouldn&#8217;t take long. <img src='http://s.wordpress.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p><strong>4) Annoying Music Loop</strong> &#8211; We&#8217;re aware of this &#8211; our music producers are working on this at the moment and will fix the loop. Also, on a very related complaint, people have said that <strong>The menu music didn&#8217;t fit the game. </strong>That&#8217;s ok, considering that it was just temporary all along and it will be replaced soon. <img src='http://s.wordpress.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
<p>Otherwise, no complaints about the battle music.</p>
<p>And besides all that, there were ALOT of good comments. More than there were bad ones (actually, there were no bad comments. Everyone that had something constructive to say also had good stuff to say and they liked the game.)</p>
<p>That&#8217;s all for the first week (almost  a whole week, whatever) of impressions. I&#8217;ll post up the checklist next, most likely. <img src='http://s.wordpress.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>Feel free to support Bleare Kingdoms in these topics:</p>
<p>Game Torpedo Forums &#8211; <a href="http://www.gametorpedo.com/forums/index.php?showtopic=76">http://www.gametorpedo.com/forums/index.php?showtopic=76</a></p>
<p>Game Torpedo Site &#8211; <a href="http://www.gametorpedo.com/projects/bleare-kingdoms">http://www.gametorpedo.com/projects/bleare-kingdoms</a></p>
<p>NOD &#8211; <a href="http://nationofdesign.7forum.info/general-chat-f3/bleare-kingdoms-build-1-released-t1248.htm#28123">http://nationofdesign.7forum.info/general-chat-f3/bleare-kingdoms-build-1-released-t1248.htm#28123</a></p>
<p>TGC &#8211; <a href="http://forum.thegamecreators.com/?m=forum_view&#38;t=158776&#38;b=2">http://forum.thegamecreators.com/?m=forum_view&#38;t=158776&#38;b=2</a></p>
<p>YYG -<a href="http://www.yoyogames.com/games/show/98648#"> http://www.yoyogames.com/games/show/98648#</a></p>
<p>GMC &#8211; <a href="http://gmc.yoyogames.com/index.php?showtopic=449495">http://gmc.yoyogames.com/index.php?showtopic=449495</a></p>
<p>GGE &#8211; <a href="http://www.greatgamesexperiment.com/game/BleareKingdoms">http://www.greatgamesexperiment.com/game/BleareKingdoms</a></p>
<p>GameJolt -<a href="http://gamejolt.com/freeware/games/strategy-sim/bleare-kingdoms/884/"> http://gamejolt.com/freeware/games/strategy-sim/bleare-kingdoms/884/</a></p>
<p>GameJolt forums -<a href="http://gamejolt.com/community/forums/topics/bleare-kingdoms-strategy-rpg-build-1-released/162/"> http://gamejolt.com/community/forums/topics/bleare-kingdoms-strategy-rpg-build-1-released/162/</a></p>
<p>DA  &#8211; <a href="http://sunnykatt.deviantart.com/journal/27582752/">http://sunnykatt.deviantart.com/journal/27582752/</a></p>
<p>DR &#8211; <a href="http://www.datarealms.com/forum/viewtopic.php?f=7&#38;t=16751">http://www.datarealms.com/forum/viewtopic.php?f=7&#38;t=16751</a></p>
<p>YYGF &#8211; <a href="http://87.117.195.66/forums/4/topics/30597">http://87.117.195.66/forums/4/topics/30597</a></p>
<p>DDNN &#8211; <a href="http://www.ddnnteam.com/game-wip-s-beta-incomplete-f4/bleare-kingdoms-build-1-released-my-game-t4353.htm#77799">http://www.ddnnteam.com/game-wip-s-beta-incomplete-f4/bleare-kingdoms-build-1-released-my-game-t4353.htm#77799</a></p>
</div>]]></content:encoded>
</item>

</channel>
</rss>
