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Villains: Down In It... (Campaign Specific Opposition)

So yesterday we looked at the core of what I believe helps create a good bad guy. Now we are going to apply that to a specific hombrew campaign setting as we identify each major villain or villain group and flesh it out to fit those details of… 1,213 more words

Game Mastering

Endamon: Hey! Hey! The Gang's All Here... (Endamon Classes 2)

So earlier we looked at our campaign setting creation example Endamon.  We discussed the premise of the gods and their failings and the way those issues informed our  1,391 more words

Game Mastering

Endamon: A Touch of Class (Endamon Classes 1)

So we recently were introduced to the worldseed of Endamon.  You will note I have started referring to it be the name of its primary feature Endamon, which is the name of its dark presence where the moon once was. 1,152 more words

Game Mastering

Endamon and On and On... (Worldseeds)

I was discussing world-building with a friend a recently and he described how he conceptualizes a campaign setting or a world for his games.  His process is interesting (and likely will be discussed) but it made me think about mine.  953 more words

Game Mastering

To Pre- or Not to Pre- 2...

Yesterday I mentioned a few good things about selecting a pre-generated campaign setting or making your own “homebrew” one.  Either might be a better option for you or your group, but there are of course downsides to each as well. 958 more words

Game Mastering

Let's Get Physical...

If you are lucky enough to have a regular game (and I am very lucky) you might even be lucky enough to do that gaming in person.   1,499 more words

Game Mastering

The Fifth Wheel(s on Fire)...

So, last post I mentioned that we have a traditional build of metabalance in our classic party for fantasy gaming.  But I also pointed out that this paradigm is designed around the classic 4 person party.   585 more words

Game Mastering