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	<title>game-mods &amp;laquo; WordPress.com Tag Feed</title>
	<link>http://en.wordpress.com/tag/game-mods/</link>
	<description>Feed of posts on WordPress.com tagged "game-mods"</description>
	<pubDate>Sat, 02 Jan 2010 03:34:52 +0000</pubDate>

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	<language>en</language>

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<title><![CDATA[Wish I'd Thought of That: An Examination of Gamers and Copyright Law]]></title>
<link>http://gregoryph.wordpress.com/2009/12/03/wish-id-thought-of-that-an-examination-of-gamers-and-copyright-law/</link>
<pubDate>Thu, 03 Dec 2009 04:16:45 +0000</pubDate>
<dc:creator>gregoryph</dc:creator>
<guid>http://gregoryph.wordpress.com/2009/12/03/wish-id-thought-of-that-an-examination-of-gamers-and-copyright-law/</guid>
<description><![CDATA[I think I could be sued for putting this logo here. Really! Click the picture if you don&#39;t belie]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><div id="attachment_193" class="wp-caption alignleft" style="width: 250px"><a href="http://www.square-enix.com/na/about/"><img class="size-full wp-image-193   " title="square-enix%20logo" src="http://gregoryph.wordpress.com/files/2009/12/square-enix20logo.jpg" alt="" width="240" height="240" /></a><p class="wp-caption-text">I think I could be sued for putting this logo here. Really! Click the picture if you don&#39;t believe me.</p></div>
<p>Today&#8217;s post is going to be less composed of material cribbed from other sites and more of me directing you to visit John Vanderhoef&#8217;s excellent, excellent blog <a href="http://pressstarttodrink.blogspot.com/">Press Start to Drink</a>, where he approaches issues in the games industry from an academic perspective and generally presents extremely interesting reading material. </p>
<p>The post I&#8217;m concerned with today is his entry <a href="http://pressstarttodrink.blogspot.com/2009/11/cease-and-desist-games-culture-and.html">Cease and Desist: Games Culture and Copyright Laws</a>, in which Vanderhoef examines the rocky relationship that has developed between fans and developers in our age of game mods and vicious copyright law.  The post illustrates its point by examining three separate reactions game developers took to fans interacting with and expanding upon their products&#8211;one consisting of putting together a make-it-yourself toy of Marcus Fenix of Gear of War, one a game mod of SNES classic Chrono Trigger, and the last recreating the entirety of the original Half-Life with Valve&#8217;s <a href="http://source.valvesoftware.com/">publicly available Source engine</a>. </p>
<p>The only one of these not to end with the threat of a lawsuit looming over the offending fan was, perhaps predictably, the one involving Valve, the same company sensitive enough to its fans to make community-generated memes part of the gameplay in Team Fortress 2 (to say nothing of the phenomenon of Counter-Strike). The tragedy of the situation, as cited by Vanderhoef, is the fact that creativity is stifled in an environment where inventiveness has to be looked over by lawyers. </p>
<p>There&#8217;s a reason why gamers get angry when they read stories about the actions of companies like Square-Enix and Epic Games&#8211;it seems like there&#8217;s a betrayal in arbitrarily limiting the enjoyment of the people who bought their product. My personal favorite game of all time is Baldur&#8217;s Gate II, which is approaching its ten-year birthday and is woefully out of date by modern standards.  It remains my favorite title because of the <a href="http://www.pocketplane.net/mambo/index.php?option=com_frontpage&#38;Itemid=1">massive</a> <a href="http://www.shsforums.net/index.php?s=e988a73fd2714ba9485ab4d52f5a5147&#38;showforum=268">modding</a> <a href="http://www.sorcerers.net/Games/BG2/index_mods.php">community</a> behind it that remains active to this day. While the &#8220;vanilla&#8221; storyline is incredibly expansive and the choices offered within varied enough to encourage multiple playthroughs, the modding community only broadens the title&#8217;s horizons with new gameplay options, companions, and entire campaigns.</p>
<div id="attachment_211" class="wp-caption aligncenter" style="width: 665px"><a href="http://gregoryph.wordpress.com/files/2009/12/minsc3.jpg"><img class="size-full wp-image-211" title="minsc" src="http://gregoryph.wordpress.com/files/2009/12/minsc3.jpg" alt="" width="655" height="491" /></a><p class="wp-caption-text">I *have* to take Minsc with me every time, though. Not because it&#39;s necessary, but because he&#39;s awesome.</p></div>
<p> </p>
<p>Neverwinter Nights, meanwhile, took a route similar to Valve and was packaged with modding tools, effectively encouraging players to play with the game itself and increasing the title&#8217;s shelf life dramatically. The resulting examples of user-generated content was often hailed as being superior to the original campaign. Unsurprisingly, both of my examples are based off of Dungeons and Dragons, a series of products where users only ever need to buy the basic rulebooks and derive the rest of the fun by creating antagonists and adventures themselves. </p>
<p>At the same time, it seems like these companies are only allowing their customers to play with their product on their own terms. Valve and BioWare explicitly released the tools used to tamper with their product to their audience. And as for Baldur&#8217;s Gate II, while it&#8217;s certainly possible that large mods existed during the height of the franchise&#8217;s popularity, most of what you can find out there today was created after Black Isle (the title&#8217;s developing company) was disbanded, likely making legal action tricky.</p>
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<title><![CDATA[Zumbs' Console Mod]]></title>
<link>http://zumbs.wordpress.com/2009/11/26/zumbs-console-mod/</link>
<pubDate>Thu, 26 Nov 2009 21:40:49 +0000</pubDate>
<dc:creator>Zumbs</dc:creator>
<guid>http://zumbs.wordpress.com/2009/11/26/zumbs-console-mod/</guid>
<description><![CDATA[Version: 1.0 Wearing the console goggles Introduction This mod adds a set of goggles to the players ]]></description>
<content:encoded><![CDATA[Version: 1.0 Wearing the console goggles Introduction This mod adds a set of goggles to the players ]]></content:encoded>
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<title><![CDATA[Back to the Past?]]></title>
<link>http://theserene.wordpress.com/2009/11/23/back-to-the-past/</link>
<pubDate>Mon, 23 Nov 2009 08:18:52 +0000</pubDate>
<dc:creator>Kate</dc:creator>
<guid>http://theserene.wordpress.com/2009/11/23/back-to-the-past/</guid>
<description><![CDATA[I saw this amazing mod video on youtube earlier today that lets you drive in the &#8220;Back to the ]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p style="text-align:center;"><img class="aligncenter size-full wp-image-71" title="back to the future" src="http://theserene.wordpress.com/files/2009/11/back-to-the-future.jpg" alt="" width="479" height="251" /></p>
<p>I saw this <a href="http://www.youtube.com/watch?v=DZAaKH0FYO8">amazing mod video</a> on youtube earlier today that lets you drive in the &#8220;Back to the Future&#8221; movie&#8217;s time machine.  It&#8217;s honestly just a pretty short video but it really showcases the detail that went into the mod.</p>
<p>I for one would love a full on back to the future game mod, story and all.</p>
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<title><![CDATA[Kill and Loot Unconscious Essential NPCs]]></title>
<link>http://zumbs.wordpress.com/2009/11/13/kill-and-loot-unconscious-essential-npcs/</link>
<pubDate>Fri, 13 Nov 2009 16:59:38 +0000</pubDate>
<dc:creator>Zumbs</dc:creator>
<guid>http://zumbs.wordpress.com/2009/11/13/kill-and-loot-unconscious-essential-npcs/</guid>
<description><![CDATA[Version: 1.1 After activating this mod you will be able to loot and kill unconscious essential NPCs ]]></description>
<content:encoded><![CDATA[Version: 1.1 After activating this mod you will be able to loot and kill unconscious essential NPCs ]]></content:encoded>
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<title><![CDATA[FOMM and FOMODs for Dummies 7: Load Order Magicks]]></title>
<link>http://zumbs.wordpress.com/2009/11/13/fomm-and-fomods-for-dummies-7/</link>
<pubDate>Fri, 13 Nov 2009 14:32:45 +0000</pubDate>
<dc:creator>Zumbs</dc:creator>
<guid>http://zumbs.wordpress.com/2009/11/13/fomm-and-fomods-for-dummies-7/</guid>
<description><![CDATA[FOMM and FOMODs for Dummies Installing Mods Making FOMODS Basic FOMOD Scripting I Basic FOMOD Script]]></description>
<content:encoded><![CDATA[FOMM and FOMODs for Dummies Installing Mods Making FOMODS Basic FOMOD Scripting I Basic FOMOD Script]]></content:encoded>
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<title><![CDATA[FOMM and FOMODs for Dummies 6: Working with Forms II]]></title>
<link>http://zumbs.wordpress.com/2009/11/12/fomm-and-fomods-for-dummies-6/</link>
<pubDate>Thu, 12 Nov 2009 16:37:16 +0000</pubDate>
<dc:creator>Zumbs</dc:creator>
<guid>http://zumbs.wordpress.com/2009/11/12/fomm-and-fomods-for-dummies-6/</guid>
<description><![CDATA[FOMM and FOMODs for Dummies Installing Mods Making FOMODS Basic FOMOD Scripting I Basic FOMOD Script]]></description>
<content:encoded><![CDATA[FOMM and FOMODs for Dummies Installing Mods Making FOMODS Basic FOMOD Scripting I Basic FOMOD Script]]></content:encoded>
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<title><![CDATA[FOMM and FOMODs for Dummies 5: Working with Forms I]]></title>
<link>http://zumbs.wordpress.com/2009/11/12/fomm-and-fomods-for-dummies-5/</link>
<pubDate>Thu, 12 Nov 2009 16:18:25 +0000</pubDate>
<dc:creator>Zumbs</dc:creator>
<guid>http://zumbs.wordpress.com/2009/11/12/fomm-and-fomods-for-dummies-5/</guid>
<description><![CDATA[FOMM and FOMODs for Dummies Installing Mods Making FOMODS Basic FOMOD Scripting I Basic FOMOD Script]]></description>
<content:encoded><![CDATA[FOMM and FOMODs for Dummies Installing Mods Making FOMODS Basic FOMOD Scripting I Basic FOMOD Script]]></content:encoded>
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<title><![CDATA[FOMM and FOMODs for Dummies 4: Basic FOMOD Scripting II]]></title>
<link>http://zumbs.wordpress.com/2009/11/08/fomm-and-fomods-for-dummies-4/</link>
<pubDate>Sun, 08 Nov 2009 21:24:03 +0000</pubDate>
<dc:creator>Zumbs</dc:creator>
<guid>http://zumbs.wordpress.com/2009/11/08/fomm-and-fomods-for-dummies-4/</guid>
<description><![CDATA[FOMM and FOMODs for Dummies Installing Mods Making FOMODS Basic FOMOD Scripting I Basic FOMOD Script]]></description>
<content:encoded><![CDATA[FOMM and FOMODs for Dummies Installing Mods Making FOMODS Basic FOMOD Scripting I Basic FOMOD Script]]></content:encoded>
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<title><![CDATA[FOMM and FOMODs for Dummies 3: Basic FOMOD Scripting I]]></title>
<link>http://zumbs.wordpress.com/2009/11/08/fomm-and-fomods-for-dummies-3/</link>
<pubDate>Sun, 08 Nov 2009 21:14:03 +0000</pubDate>
<dc:creator>Zumbs</dc:creator>
<guid>http://zumbs.wordpress.com/2009/11/08/fomm-and-fomods-for-dummies-3/</guid>
<description><![CDATA[FOMM and FOMODs for Dummies Installing Mods Making FOMODS Basic FOMOD Scripting I Basic FOMOD Script]]></description>
<content:encoded><![CDATA[FOMM and FOMODs for Dummies Installing Mods Making FOMODS Basic FOMOD Scripting I Basic FOMOD Script]]></content:encoded>
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<title><![CDATA[FOMM and FOMODs for Dummies 2: Making FOMODS]]></title>
<link>http://zumbs.wordpress.com/2009/11/08/fomm-and-fomods-for-dummies-2/</link>
<pubDate>Sun, 08 Nov 2009 20:34:22 +0000</pubDate>
<dc:creator>Zumbs</dc:creator>
<guid>http://zumbs.wordpress.com/2009/11/08/fomm-and-fomods-for-dummies-2/</guid>
<description><![CDATA[FOMM and FOMODs for Dummies Installing Mods Making FOMODS Basic FOMOD Scripting I Basic FOMOD Script]]></description>
<content:encoded><![CDATA[FOMM and FOMODs for Dummies Installing Mods Making FOMODS Basic FOMOD Scripting I Basic FOMOD Script]]></content:encoded>
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<title><![CDATA[FOMM and FOMODs for Dummies 1: Installing Mods]]></title>
<link>http://zumbs.wordpress.com/2009/11/08/fomm-and-fomods-for-dummies-1/</link>
<pubDate>Sun, 08 Nov 2009 20:14:55 +0000</pubDate>
<dc:creator>Zumbs</dc:creator>
<guid>http://zumbs.wordpress.com/2009/11/08/fomm-and-fomods-for-dummies-1/</guid>
<description><![CDATA[FOMM and FOMODs for Dummies Installing Mods Making FOMODS Basic FOMOD Scripting I Basic FOMOD Script]]></description>
<content:encoded><![CDATA[FOMM and FOMODs for Dummies Installing Mods Making FOMODS Basic FOMOD Scripting I Basic FOMOD Script]]></content:encoded>
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<title><![CDATA[Zumbs' Overhauled Real-Time Security]]></title>
<link>http://zumbs.wordpress.com/2009/10/31/zumbs-overhauled-real-time-security/</link>
<pubDate>Sat, 31 Oct 2009 16:42:29 +0000</pubDate>
<dc:creator>Zumbs</dc:creator>
<guid>http://zumbs.wordpress.com/2009/10/31/zumbs-overhauled-real-time-security/</guid>
<description><![CDATA[Version: 1.2 Introduction Requirements Installation and uninstallation Compatibility Advanced Config]]></description>
<content:encoded><![CDATA[Version: 1.2 Introduction Requirements Installation and uninstallation Compatibility Advanced Config]]></content:encoded>
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<title><![CDATA[OSR Poses - Translated [Oblivion Mod]]]></title>
<link>http://barkera.wordpress.com/2009/10/15/osr-poses-translated-oblivion-mod/</link>
<pubDate>Thu, 15 Oct 2009 07:39:36 +0000</pubDate>
<dc:creator>barkera</dc:creator>
<guid>http://barkera.wordpress.com/2009/10/15/osr-poses-translated-oblivion-mod/</guid>
<description><![CDATA[Newest version can be found by cicking here. This is my first publically distrubuted mod, so please ]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p>Newest version can be found by cicking <a href="http://www.tesnexus.com/downloads/file.php?id=27676" target="_blank">here</a>.</p>
<p>This is my first publically distrubuted mod, so please leave me comments and suggestions! Thanks!</p>
<p><strong>&#8211; Required to Work &#8211;</strong><br />
<a href="http://www.tesnexus.com/downloads/file.php?id=18437" target="_blank">OSR Poses</a></p>
<p>http://www.tesnexus.com/downloads/file.php?id=18437</p>
<p><strong>&#8211; 1) What This Mod Does &#8211;</strong><br />
Translates the menus of the OSR poses mod to make it easier to find what you need.</p>
<p>I love OSR poses, but I found having to navigate menus full of numbers and Japanese words to be just confusing. It also make trying to find the same pose again a nightmare. As a result, I have renamed all the animations so they are easier to find and understand.</p>
<p>This mod does not change any of the animations or add new ones. It purely makes things a bit easier to find.</p>
<p><em>~ Important Note</em><br />
I have renamed the animations based on my own interpretations. For some, I have directly translated the Japanese and there are others I have completely retitled with words that made more sense to me.</p>

<p><strong>&#8211; 2) Known Issues &#8211;</strong><br />
None.</p>
<p>This mod should not be incompatible with any others. See the original OSR poses readme for any compatibility issues that might arise there.</p>
<p><strong>&#8211; 3) Legal Stuff &#8211;</strong><br />
OSR Poses was completely made by Pizz and and Lera. I do not claim ownership to the original mod in any way, shape or form. All copyrights stay with the original authors.</p>
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<title><![CDATA[Spela Aoe III på hamachi !!]]></title>
<link>http://theemissarys.wordpress.com/2009/10/08/spela-aoe-iii-pa-hamachi/</link>
<pubDate>Thu, 08 Oct 2009 17:20:50 +0000</pubDate>
<dc:creator>the_emissary_of_death</dc:creator>
<guid>http://theemissarys.wordpress.com/2009/10/08/spela-aoe-iii-pa-hamachi/</guid>
<description><![CDATA[Vill du kunna spela AoE III på hamachi ladda då ner denna fil =) http://www.fileplanet.com/files/200]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p style="text-align:left;">Vill du kunna spela AoE III på hamachi ladda då ner denna fil =)<br />
<strong><a id="FileUrlHref" style="color:#10f;" href="http://www.fileplanet.com/files/200000/206047.shtml" target="_top">http://www.fileplanet.com/files/200000/206047.shtml</a></strong></p>
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<title><![CDATA[Zumbs' Equipable Pip Boy]]></title>
<link>http://zumbs.wordpress.com/2009/09/27/zumbs-equipable-pip-boy/</link>
<pubDate>Sun, 27 Sep 2009 14:47:12 +0000</pubDate>
<dc:creator>Zumbs</dc:creator>
<guid>http://zumbs.wordpress.com/2009/09/27/zumbs-equipable-pip-boy/</guid>
<description><![CDATA[Version 1.1 Introduction Requirements Installation and uninstallation Compatibility Version history ]]></description>
<content:encoded><![CDATA[Version 1.1 Introduction Requirements Installation and uninstallation Compatibility Version history ]]></content:encoded>
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<title><![CDATA[Zumbs' Darker Sunglasses]]></title>
<link>http://zumbs.wordpress.com/2009/09/23/zumbs-darker-sunglasses-2/</link>
<pubDate>Wed, 23 Sep 2009 14:28:32 +0000</pubDate>
<dc:creator>Zumbs</dc:creator>
<guid>http://zumbs.wordpress.com/2009/09/23/zumbs-darker-sunglasses-2/</guid>
<description><![CDATA[The image left shows the vanilla sunglasses, the right image shows the mirrored shades. Version: 2.0]]></description>
<content:encoded><![CDATA[The image left shows the vanilla sunglasses, the right image shows the mirrored shades. Version: 2.0]]></content:encoded>
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<title><![CDATA[Zumbs' Darker Sunglasses]]></title>
<link>http://zumbs.wordpress.com/2009/09/20/zumbs-darker-sunglasses/</link>
<pubDate>Sun, 20 Sep 2009 11:35:05 +0000</pubDate>
<dc:creator>Zumbs</dc:creator>
<guid>http://zumbs.wordpress.com/2009/09/20/zumbs-darker-sunglasses/</guid>
<description><![CDATA[The image left shows the vanilla sunglasses, the right image shows the mirrored shades. Version: 1.2]]></description>
<content:encoded><![CDATA[The image left shows the vanilla sunglasses, the right image shows the mirrored shades. Version: 1.2]]></content:encoded>
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<title><![CDATA[Zumbs' Lockpicking Mod]]></title>
<link>http://zumbs.wordpress.com/2009/09/20/zumbs-lockpicking-mod/</link>
<pubDate>Sun, 20 Sep 2009 10:38:24 +0000</pubDate>
<dc:creator>Zumbs</dc:creator>
<guid>http://zumbs.wordpress.com/2009/09/20/zumbs-lockpicking-mod/</guid>
<description><![CDATA[This shows how holding the lockpicks looks in 1st person while sneaking. Version: 1.3 Introduction R]]></description>
<content:encoded><![CDATA[This shows how holding the lockpicks looks in 1st person while sneaking. Version: 1.3 Introduction R]]></content:encoded>
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<title><![CDATA[Zumbs' Lockpicking Mod - OBSE]]></title>
<link>http://zumbs.wordpress.com/2009/09/20/zumbs-lockpicking-mod-obse/</link>
<pubDate>Sun, 20 Sep 2009 00:23:21 +0000</pubDate>
<dc:creator>Zumbs</dc:creator>
<guid>http://zumbs.wordpress.com/2009/09/20/zumbs-lockpicking-mod-obse/</guid>
<description><![CDATA[This is what lockpicking looks like ... with this mod active! Version: 1.2 Introduction Requirements]]></description>
<content:encoded><![CDATA[This is what lockpicking looks like ... with this mod active! Version: 1.2 Introduction Requirements]]></content:encoded>
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<title><![CDATA[Eirik Wythring - Spellmaker]]></title>
<link>http://zumbs.wordpress.com/2009/09/19/eirik-wythring-spellmaker/</link>
<pubDate>Sat, 19 Sep 2009 23:52:10 +0000</pubDate>
<dc:creator>Zumbs</dc:creator>
<guid>http://zumbs.wordpress.com/2009/09/19/eirik-wythring-spellmaker/</guid>
<description><![CDATA[Eirik Wythring Eirik Wythring is a nord Mage that lives in the Elven Gardens district (see screenies]]></description>
<content:encoded><![CDATA[Eirik Wythring Eirik Wythring is a nord Mage that lives in the Elven Gardens district (see screenies]]></content:encoded>
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<title><![CDATA[Race Mods for Popular Games, 9.17.2009  ]]></title>
<link>http://tokenminorities.wordpress.com/2009/09/17/race-mods-for-popular-games-9-17-2009/</link>
<pubDate>Thu, 17 Sep 2009 19:39:27 +0000</pubDate>
<dc:creator>tokenminorities</dc:creator>
<guid>http://tokenminorities.wordpress.com/2009/09/17/race-mods-for-popular-games-9-17-2009/</guid>
<description><![CDATA[Grand Theft Auto: Black male player: Wanted Meter starts at two stars. When the player is on foot, a]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p><a href="http://tokenminorities.wordpress.com/2008/05/15/san-andreas-and-the-game-id-really-like-to-make/">Grand Theft Auto</a>:</p>
<p>Black male player: Wanted Meter starts at two stars. When the player is on foot, all white NPCs within eyeshot will cross to the opposite side of the street. Game can only be played on Very Hard difficulty level (does GTA have one?).</p>
<p>Asian female player: Wanted Meter starts at one star.  When on foot, all white male NPCs within 20&#8242; radius will run to player and proposition her (dialogue takes about half an hour to click through). Add one to Wanted Meter each time she rejects advances. If player has short hair, rejected NPCs will call her a lesbian.</p>
<p><a href="http://tokenminorities.wordpress.com/2007/08/03/resident-evil-5-and-black-people/">Resident Evil series</a></p>
<p>Black male player: when other friendly characters are present, the game will not progress until the player is the first to open door/turn corner/walk down hallway/other situation which places him in mortal danger. also includes new Second Person Perspective camera, which remains fixed on white NPCs for duration of game. Game ends when player is killed, zombified, and killed again.</p>
<p>Latino male/female player: Game ends when player is killed, zombified, and killed again. (Game duration: five minutes.) </p>
<p>Asian female player: see <a href="http://residentevil.wikia.com/wiki/Ada_Wong">Ada Wong</a>.</p>
<p>Ico</p>
<p>Black male player: Player character has Afro instead of horns. Also, mysterious black shadows trying to separate Black male PC from white female NPC are now mysterious figures in <a href="http://americanhistory.si.edu/brown/history/1-segregated/images/kkk-robe-l.jpg">white robes and hoods.</a></p>
<p>Madden 2010</p>
<p>Asian female player: No penalties are called on <a href="http://www.popcrunch.com/charges-dropped-in-shawne-merriman-tila-tequila-assault-case/">opposing team</a>.</p>
<p>Phoenix Wright</p>
<p>Young white female player: <a href="http://objection.mrdictionary.net/go.php?n=3252746">Opposing attorney is Kanye West</a>. </p>
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<title><![CDATA[Friday, August 20,  2004, 8:15am]]></title>
<link>http://kenramsley.com/2009/08/19/friday-august-20-2004-815am/</link>
<pubDate>Wed, 19 Aug 2009 04:34:08 +0000</pubDate>
<dc:creator>kenramsley</dc:creator>
<guid>http://kenramsley.com/2009/08/19/friday-august-20-2004-815am/</guid>
<description><![CDATA[Book One August 2004 Friday, August 20, 2004, 8:15am Rolling eastbound this morning aboard an MBTA c]]></description>
<content:encoded><![CDATA[Book One August 2004 Friday, August 20, 2004, 8:15am Rolling eastbound this morning aboard an MBTA c]]></content:encoded>
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<title><![CDATA[the "Slace" -- a custom weapon from the table]]></title>
<link>http://bravenewweird.wordpress.com/2009/07/28/the-slace-a-custom-weapon-from-the-table/</link>
<pubDate>Wed, 29 Jul 2009 01:32:41 +0000</pubDate>
<dc:creator>Senor Mutante</dc:creator>
<guid>http://bravenewweird.wordpress.com/2009/07/28/the-slace-a-custom-weapon-from-the-table/</guid>
<description><![CDATA[Okay, so i tried rolling up a weapon to see just how viable the tables were.  Here&#8217;s what I go]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p><img class="alignleft" style="margin-left:10px;margin-right:10px;" title="The Slace" src="http://lh4.ggpht.com/_Wf5cqQG0mI0/Sm-kY6otK6I/AAAAAAAAAPM/tJRFa5un8Bg/s800/slace.jpg" alt="" width="348" height="303" /></p>
<p>Okay, so i tried rolling up a weapon to see just how viable the <a href="http://bravenewweird.wordpress.com/2009/07/17/scavenging-101-make-your-own-weapons/">tables</a> were.  Here&#8217;s what I got:</p>
<p>Table A: 40, so it&#8217;s a slicing weapon.</p>
<p>Table B: 95, so it&#8217;s a powered weapon, by a chemical battery (it just keeps going and going&#8230;)</p>
<p>Table C: 02 &#8211; so the main skeleton of the thing is a plumbing pipe.  At this point, the whole thing seems buggered: a powered slicing weapon based on a pipe?  Don&#8217;t despair!  Just use your imagination.</p>
<p>Table D: 63 (+3 for the pipe) so 66 &#8212; it does a fair amount of damage: 3d6.</p>
<p>Table E: 67 &#8212; so it has a +1 to hit with its targeting chip (ok, maybe a little unbelievable with this weapon, but hey, we&#8217;re roleplaying here!)</p>
<p>Ladies and gentlemen, I give you the &#8220;Slace&#8221;, swung like a mace with blades mounted on dual rotating heads to &#8220;weed wack&#8221; some wasteland scum!</p>
<p> <img src='http://s.wordpress.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  &#8212; this fits very well with my general rpg philosophy that the randomness should support and inspire the GM, not dictate what he should do.</p>
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<title><![CDATA[Reaction Rolls]]></title>
<link>http://bravenewweird.wordpress.com/2009/07/21/reaction-rolls/</link>
<pubDate>Tue, 21 Jul 2009 15:57:39 +0000</pubDate>
<dc:creator>Senor Mutante</dc:creator>
<guid>http://bravenewweird.wordpress.com/2009/07/21/reaction-rolls/</guid>
<description><![CDATA[So, I haven&#8217;t found very much info in the MF book about NPC reactions to characters, so I]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p><img class="alignnone" title="Archie McPhees Angry Mob" src="http://mouemagazine.com/blog/wp-content/uploads/2009/03/angrymob.jpg" alt="" width="370" height="285" /></p>
<p>So, I haven&#8217;t found very much info in the MF book about NPC reactions to characters, so I&#8217;ve come up with this little table for rolling when the PCs talk to people in town, barter, etc.</p>
<p>The reaction rolls I make are:</p>
<ul>
<li>When the party first enters the town, I roll on a d6, total all their reaction adjustments and add the total to the roll (for instance, the party members have -2, +1, 0, -1, so I total them: -2 and add it to the dice roll: 4, so they end up with 2).</li>
<li>When a pc interacts directly with a NPC, I have them roll a d6 and add their reaction adjustment.</li>
</ul>
<p>Then I consult the table below:</p>
<table style="width:100%;" border="1" cellspacing="0" cellpadding="3">
<tbody>
<tr valign="top">
<td width="9%">Roll</td>
<td width="10%">General</td>
<td width="32%">On the Street</td>
<td width="30%">Store/Trade</td>
<td width="19%">Town Reaction</td>
</tr>
<tr valign="top">
<td align="center">6 and More</td>
<td>Hatred</td>
<td>The NPC will openly mock, cajole and even attack the PCs (if he is low intelligence or the situation makes it favorable to do so)</td>
<td>Refuses to Trade or sell items. May intentionally sell them a &#8220;bad&#8221; item.</td>
<td> Lynching; pressed into slavery; tarred and feathered.</td>
</tr>
<tr valign="top">
<td align="center">5</td>
<td>Dislike</td>
<td>The NPC distrusts the PCs, and if prompted to pick sides, will actively fight against them.</td>
<td>+50% to Book price of goods if selling, -50% to book price if buying.</td>
<td>Unless the PCs are on their best behavior, they may be told to leave the town.</td>
</tr>
<tr valign="top">
<td align="center">3-4</td>
<td>Indifferent</td>
<td> No feeling either way.  Will simply be a spectator in a confrontation.</td>
<td> Book Price</td>
<td> No real reaction.</td>
</tr>
<tr valign="top">
<td align="center">2</td>
<td>Like</td>
<td> The NPC likes the PC, and will help him if he asks.  Will support / fight for the PC in a fight.</td>
<td> Book price &#8211; 50%</td>
<td> Residents are cordial; leader may ask PCs for help on side adventure.</td>
</tr>
<tr valign="top">
<td align="center">1</td>
<td>Admire</td>
<td>The NPC really likes the PC.  He will offer help without being asked.</td>
<td> Book price &#8211; 75%; roll 1d4 tech gizmos that the npc has squirrelled away and will offer to the PC at a cheap price.</td>
<td>Residents flock to the party.  People offer their homes for the PCs to stay in; they are offered food.  The leader proclaims them honorary sherriffs.</td>
</tr>
<tr valign="top">
<td>Less than 1</td>
<td>Adores</td>
<td>Will offer services as a retainer to the PC, will actively seek to raise his status with the group.</td>
<td>Will give items to the PC.</td>
<td>Hero&#8217;s welcome.  The opposite sex throws themselves at the PCs, they are lavished with gifts, given some title like &#8220;lord&#8221;.</td>
</tr>
</tbody>
</table>
<p>I&#8217;ve tried to make each particular thing a possible story hook.  For example, being adored may not be all that it&#8217;s cooked up to be; maybe one of the women in the village claim her bastard child is theirs&#8230;etc.</p>
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<title><![CDATA[Scavenging 101:  Make your Own Weapons]]></title>
<link>http://bravenewweird.wordpress.com/2009/07/17/scavenging-101-make-your-own-weapons/</link>
<pubDate>Fri, 17 Jul 2009 21:35:15 +0000</pubDate>
<dc:creator>Senor Mutante</dc:creator>
<guid>http://bravenewweird.wordpress.com/2009/07/17/scavenging-101-make-your-own-weapons/</guid>
<description><![CDATA[Cover for Zombies Vs. Robots Vs. Amazons Here&#8217;s a table set to create weapons from various jun]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><div class="wp-caption alignnone" style="width: 310px"><img title="Zombies Vs. Robots Vs. Amazons" src="http://www.quietearth.us/img/z/zvrva1.jpg" alt="Cover for Zombies Vs. Robots Vs. Amazons" width="300" height="300" /><p class="wp-caption-text">Cover for Zombies Vs. Robots Vs. Amazons</p></div>
<p>Here&#8217;s a table set to create weapons from various junk for MF.  This is a beta version, so if anybody uses this please reply and let me know how well it works or share some modifications you think it should have. Roll Table A &#8211; D (and E if told to).</p>
<p><strong>Table A: Type of Weapon</strong><br />
D100 Roll</p>
<table border="1" width="50%">
<tbody>
<tr>
<td>01-15</td>
<td>Projectile</td>
</tr>
<tr>
<td>16-37</td>
<td>Stabbing</td>
</tr>
<tr>
<td>38-59</td>
<td>Slicing</td>
</tr>
<tr>
<td>60-82</td>
<td>Bludgeon</td>
</tr>
<tr>
<td>83-00</td>
<td>Ensnare / squeeze</td>
</tr>
</tbody>
</table>
<p><strong>Table B: Power Source</strong><br />
D100 Roll</p>
<table border="1" width="100%">
<tbody>
<tr>
<td>01-60</td>
<td>Not Powered or simple pulley</td>
</tr>
<tr>
<td>61-70</td>
<td>Black Powder cartridge</td>
</tr>
<tr>
<td>71-80</td>
<td>Highly Combustible Fuel (i.e. Gasoline)</td>
</tr>
<tr>
<td>81-85</td>
<td>Steam Boiler</td>
</tr>
<tr>
<td>86-92</td>
<td>Electricity (Solar-Charging Battery) – roll on goodies table</td>
</tr>
<tr>
<td>93-96</td>
<td>Electricity (Chemical Battery) – roll on goodies table</td>
</tr>
<tr>
<td>97-00</td>
<td>Electricity (Mini Nuke Battery) – roll on goodies table</td>
</tr>
</tbody>
</table>
<p><strong>Table C: Main Skeleton</strong><br />
D100 Roll</p>
<table border="1" width="100%">
<tbody>
<tr>
<td>01-04</td>
<td>Plumbing Pipe + 3 on effectiveness roll</td>
</tr>
<tr>
<td>05-08</td>
<td>Whittled/carved custom Wood Branch + 5 on effectiveness roll</td>
</tr>
<tr>
<td>09-12</td>
<td>Animal Bone -5 on effectiveness roll</td>
</tr>
<tr>
<td>13-16</td>
<td>Bamboo – 5 on effectiveness roll</td>
</tr>
<tr>
<td>17-20</td>
<td>Rebar +5 on effectiveness roll</td>
</tr>
<tr>
<td>21-24</td>
<td>Sign-pole</td>
</tr>
<tr>
<td>25-28</td>
<td>Steering Wheel – 5 on effectiveness</td>
</tr>
<tr>
<td>29-32</td>
<td>Big Rock</td>
</tr>
<tr>
<td>33-36</td>
<td>Ammo Case</td>
</tr>
<tr>
<td>37-40</td>
<td>Machine Gun body</td>
</tr>
<tr>
<td>41-44</td>
<td>Custom Designed Metal Enclosure (must be in a town to have this made with a blacksmith shop – cost $100 gp to cast and build) &#8211; + 10 on Effectiveness roll</td>
</tr>
<tr>
<td>45-48</td>
<td>(if not available or can’t pay 100 gp, re-roll)</td>
</tr>
<tr>
<td>49-52</td>
<td>Metal Watch band (wearable)</td>
</tr>
<tr>
<td>53-56</td>
<td>Leather Belt (wearable)</td>
</tr>
<tr>
<td>57-60</td>
<td>Glass Jar (ranged weapon)</td>
</tr>
<tr>
<td>61-64</td>
<td>Large Metal Drain Pipe Section &#8211; + 10 on effectiveness roll</td>
</tr>
<tr>
<td>65-70</td>
<td>Briefcase</td>
</tr>
<tr>
<td>71-74</td>
<td>Table leg</td>
</tr>
<tr>
<td>75-78</td>
<td>Soldier Helmet (wearable)</td>
</tr>
<tr>
<td>79-82</td>
<td>Mannequin Arm or Leg</td>
</tr>
<tr>
<td>83-86</td>
<td>Mannequin Torso +1 to effectiveness roll</td>
</tr>
<tr>
<td>87-90</td>
<td>Taxidermied Animal (pick one of 2-4 foot size)</td>
</tr>
<tr>
<td>91-94</td>
<td>Metal Crutch</td>
</tr>
<tr>
<td></td>
<td>Robot Exoskeleton Arm +5 to effectiveness roll</td>
</tr>
<tr>
<td>95-98</td>
<td>Umbrella</td>
</tr>
<tr>
<td>99-00</td>
<td>Severed human head -5 to effectiveness</td>
</tr>
</tbody>
</table>
<p><strong>Table C: Effectiveness</strong><br />
D100 Roll</p>
<table border="1" width="100%">
<tbody>
<tr>
<td>01-30</td>
<td>&#8220;Barely Better than toy hulk hands&#8221;<br />
(Eff. Rating 1) –<br />
2D4 Damage<br />
if a projectile weapon has a ROF = 1</td>
</tr>
<tr>
<td>31-60</td>
<td>&#8220;Meh, gets the job done&#8221;<br />
(Eff. Rating 2) –<br />
3D4 Damage<br />
if a projectile weapon has a ROF = 1<br />
if ensnare weapon, does additional 2D4 damage on subsequent turns until captive can make successful stun save.</td>
</tr>
<tr>
<td>61-90</td>
<td>&#8220;Ooo, nice toy&#8221;<br />
(Eff. Rating 3) –<br />
3D6 Damage<br />
if a projectile weapon has a ROF = 2<br />
if ensnare weapon, does additional 3D4 damage on subsequent turns until captive can make successful stun save -1.</td>
</tr>
<tr>
<td>91-00</td>
<td>&#8220;That’s killer!&#8221;<br />
(Eff. Rating 4) –<br />
5D6 Damage<br />
if a projectile weapon has a ROF = 3<br />
if ensnare weapon, does additional 3D4 damage on subsequent turns until captive can make successful stun save &#8211; 3.</td>
</tr>
</tbody>
</table>
<p>Table D: Goodies<br />
D100 Roll – only roll on this table if prompted in Table B.</p>
<table border="1" width="100%">
<tbody>
<tr>
<td>01-25</td>
<td><strong>Shocker!</strong><br />
The target must roll to save against stun on a successful hit. There is a 15% chance that the attacker may get shocked – if they do, they too, must roll to save against stun.</td>
</tr>
<tr>
<td>26-50</td>
<td><strong>Microwaves!</strong><br />
The target must roll to save against radiation on a successful hit. There is a 5% chance that the attacker may get a dose of rads – if they do, they too, must roll to save against radiation, class equal to the weapon’s effectiveness level.</td>
</tr>
<tr>
<td>51-80</td>
<td><strong>Targeting</strong><br />
The weapon has a built-in targeting chip: +1 to hit.</td>
</tr>
<tr>
<td>81-90</td>
<td><strong>Whoa!</strong><br />
Once a day, the weapon discharges a huge amount of damage – its damage roll is doubled (after the roll). However, there is a 15% chance that it will blow up and deal that damage to the user.</td>
</tr>
<tr>
<td>91-00</td>
<td><strong>Psychic Weapon!</strong><br />
You are such an ingenious inventor that this weapon’s attacks are psychic! Roll to hit as if the attack were a mental attack. Mutants with the detect mutation ability will register the weapon. However, when used in this fashion, there is a 15% that the weapon will malfunction and drain the user as if it had the “vampiric field” mutation.  Roll number of d6 equal to the effectiveness rating of the weapon for its functional WIL &#8212; so if it has a effectiveness rating of 3 &#8212; roll 3d6.</td>
</tr>
</tbody>
</table>
</div>]]></content:encoded>
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