Guess what! Another: Today’s topic: Graphics, Aesthetics and Animation If there is one thing that people seemed to be almost universally confused about when it comes to the language of a reviewe… more →
Huy Minh Lewrote 1 month ago: Guess what! Another: Today’s topic: Graphics, Aesthetics and Animation If there is one thing t … more →
wrote 1 month ago: Heeeeeere’s Johnny! With another: Today’s topic: Co-op I very very VERY briefly talked a … more →
wrote 4 months ago: First, the idea that games have a ‘nature’ requires some kind of explication which I am … more →
wrote 4 months ago: A game’s Horizon is ‘where you think the game ends’, but it’s also ‘ho … more →
wrote 4 months ago: You know that moment in a game when you think that you can see the end? Your brain says “Hey! … more →
wrote 6 months ago: Hello people who make things: I recently went to a food place where there was a painting of bamboo. … more →
wrote 7 months ago: So, Halloween is getting closer and closer, so I wanted to do something a bit in it’s theme. S … more →
wrote 7 months ago: When making a game is one ‘working on it’ or ‘playing with it’? Remind yours … more →
wrote 8 months ago: Grab your nerd pants and glasses again, I’m really starting to form a whole nerd outfit aren … more →
wrote 8 months ago: Now my two Game Philosophies kinda took a few jabs at certain stuff. However I want to make a few th … more →
wrote 8 months ago: Hello everyone, put on your nerd glasses and nerd pants on again. You know what? Add a bowtie to the … more →
wrote 8 months ago: Hello. I am here to tell you a story. The other day, I was playing System Shock 2 (for maybe the thi … more →
wrote 8 months ago: Hey, random readers (that means the two of you who read this) I’ve decided to start a little s … more →
wrote 11 months ago: “Essentially we are asking each of the teams to develop their games and in turn they will get … more →
wrote 11 months ago: … and so it ends. Not with a bang, but with a whimper. Not our D&D Campaign — that w … more →
wrote 11 months ago: Solving a problem (especially, I’ve found, in code) goes (or should go) something like this: 1 … more →
wrote 1 year ago: OH NO I AM NO LONGER FAMILY FRIENDLY ): It is with reluctance that I do not change the title. Let … more →
wrote 1 year ago: I got into a discussion the other day today about AAA games and big budgets and gigantic timeframes … more →
wrote 1 year ago: There is something in every game denoted as “gameplay” which as a term, a friend has not … more →