Tags » Game Production

Finishing the Witches Hut - Week 9

I continued to work on my witches hut from last week by having another look at the colour variations I had done. I decided which colours I thought worked best and changed the colours on my textures accordingly. 602 more words

Game Production

Week 17 - All the clothes!

After spending the past couple of weeks with little to do in terms of projects we’ve finally been given some more information on the character project. 538 more words

Revelations

Week 16: Games Production - 3D Head Models

Similar to the task we were given in week 15 to sculpt a body, this week we have been given the task to make the head ourselves. 282 more words

Game Production

Headaches

Ok so before I actually started to model my own face I modelled the low poly head example using a box modelling technique. It was a good technique to get started with, but I definitely prefer strip modelling faces. 247 more words

Game Production

Week 16 - Heads

We’re continuing to explore anatomy this week, in visual design I’ve been continuing to focus on anatomy and have started to make a lot of gesture drawings, these don’t take very long and I find them very rewarding as I can create a lot of them and they still allow me to pick up valuable lessons and details that we have already been learning about in previous sessions. 542 more words

Revelations

A good body of work

So there isn’t much to post this week in terms of quantity of work. Most of it was focused on modelling the body, along with other character study tasks (which you can see in the Visual Design section of my blog). 300 more words

Game Production

Game Production - Week 9

A model looks a million times better when you apply textures to it. Makes it look like it could actually be a part of a game world, and not just an object sat in 3DS Max against a blank background. 197 more words

Game Production