Tags » Game Programming

2D Frustum Culling - Tutorial (Part 1)

Hello and welcome to my tutorial on 2D Frustum Culling!

Have you wanted to only draw and update only the objects (eg. player, enemies, items) visible in your game? 1,341 more words

Game Programming

The era of crazy scoring has BEGUN!

Yes man, we now have Multipliers and MultiMultipliers! :D

This was taken after blowing up some enemies and popping a Powerup Canister. Kinda difficult to take good screenies, ‘specially if PlayClaw slows the hell out of Unity when it’s active. 142 more words

Game Programming

In the summer I took a class in the Art Institute on game design/programming. Game programming was one of the toughest things for me to do but very fun nonetheless. 239 more words

'Where am I now?' & 1000 views

Hello readers!

I haven’t posted for a while, so this will be a ‘Where am I now?’ (the aftermath of graduating, etc) themed update. Before I get into this update, this blog/portfolio has reached 1000 views! 850 more words

Game Programming

Powering Up!

Yooooo. :)

Well, this weekend, while everyone else was building pointless crap in sandcastle simulation game MMMYYYYNECRAAWFT I was busy building functionality for Powerups into ULSG V14. 498 more words

Fodder! Particlez! Scoreage!

Hi me, it’s me again, how’ve you been? Oh really? Me too! Funny that, heh.

More of a personal diary than a public blog right now. 375 more words