Tags » Game Programming

Programming, Language Design, and Indy Game Dev? part 2

Last post I talked about how the book “Clean Code, A Handbook of Agile Software Craftsmanship” makes the case that the art of programming is the art of Language Design. 415 more words

11 Unconventional Tips for Improving your Programming Skills

There are plenty of good resources out there that teach the technical skills that are necessary for becoming a good programmer, but I’ve seen only… 4,157 more words


HankerGames reblogged this on HankerGames.

Programming, Language Design, and Indy Game Dev?

So, I’ve been working through the book “Clean Code: A Handbook of Agile Software Craftsmanship.” It’s been a massive help and I would recommend it to those who wish to code their own game. 390 more words


I’ve been playing around with XNA some more, and I found out that it’s very easy to get xBox controllers working with an XNA game. After a few hours of tinkering, I managed to get this up and running, so this is probably the start of a new project…


Its about to start!!!

its been a while since i have posted on any of my blogs, as i was busy creating awesome games for some awesome studios(or companies).  And now after spending almost 4 years learning about games, the industry and working with some really awesome people i think i should start sharing some of my experiences and the difficulties that faced during my game programming endeavor. 42 more words

DirectX 11 Programming

Summer Project #1 - Bumper Cars

Bumper Cars is a simple game written in c++. You smash and bash and crash your enemies to bits. You wreck every single car in the arena because if you don’t, you get wrecked. 148 more words

Bumper Cars

LibGDX - Game Released!

After a few months, I have finally finished the development and released the game that I talked about previously here. The LibGDX framework was, of course, a great resource in making the development more fun and efficient. 360 more words