Tags » GameDev

Special Moves Showcase: Second Video Up!

I had meant to fix these, and demo these, for a while now but ended up giving my attention to other priorities. But now I can finally display these in all their glory (complete with the same half-assed editing as before!). 827 more words

Gamedev

Legends of Mesoamerica

My Objective

The main objective of my idea is to introduce a bit of the past history of Mesoamerica. I have always liked the legends of Mayan and Aztec civilizations and they are part of my roots. 740 more words

#gamedesign

Second Week Update - Kindling the fire

This is going pretty slow, as I thought it might having a full time job, a partner, and an overly active kitten =)

Alas I have been in a fairly loose pre-production phase, collating and fabricating stories, concepts and previous code to create a cool game. 517 more words

7monthfps

SpinSling: Screenshots

Screenshots from SpinSling! Enjoy – All work in progress.

Indie

Guidelines for a Game Engine

Hi guys! Today I’d like to discuss the Chronos project in a bit more detail. Chronos has a specific purpose: being the perfect engine to be used in an… 642 more words

Gamedev

Roguelike Me Too Update 003

So, for the last two weeks, I have been working on updating the Pygame libraries to work with OS X Yosemite. This has been unsuccessful. 54 more words

Roguelike

C++ Game Developer Jobs with Novaquark Paris – key gameplay project elements outlined

Novaquark is offering C++ Developers the chance to work on their continuous single-shard sandbox MMO ‘Dual Universe’. Taking place on hundreds of planets, and focusing on massively emergent gameplay Players are free to create their own economic or political systems, gather in organizations and explore the procedurally generated world for resources and opportunities. 408 more words

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