Tags » GameDev

Updates on Insanity Jam and current issues...


Insanity Jam is coming to a close reasonably soon, and my game (or prototype) is not close to completion :(

I expected this outcome, if I’m totally honest. 194 more words

Current Projects

Mono for Unreal Engine

This is a taste of what you get out of the box:

  • Create game projects purely in C#
  • Add C# to an existing project that uses C++ or Blueprints.
  • 111 more words

Doin' some more podcast interviewing.


I sit in on an indie game chat with @Self_Made_Dame and @johnnyfivestar for their Gamer Nation Radio Podcast. Good talk about B.LAST and indie games.


Machine Zone are hiring!!!! Come join the most innovative tech-focused mobile gaming company in the world making games that players can’t stop playing.

Machine Zone is the leader in free2play community-based Mobile MMO games with hit titles including Game of War – Fire Age, iMob 2, Original Gangstaz, and Global War among several others. 213 more words

General Updates

Ubisoft Toronto – 3D, Engine, UI, Game Programmer, Flash Scripter, 2D Art and Game Director Opportunities

Wow, Ubisoft is looking for great talent to join its Toronto development studio!

Ubisoft Toronto is a studio dedicated to creating high-quality, connected game experiences with a focus on performance and innovation. 65 more words

General Updates

Two and Two

Since I wanted to create some other games using VilTAGE, I’ve made one. (how simple is that?)
The game is playable at Game Jolt and since I’ve worked on it for just a few hours (1-2), it’s quite small. 32 more words


Dev Update #5 – Releasing a Game is like playing the Lottery

The above statement might be bold, but I am going with it. Let me explain why.

Even with the best production values, you can hit bad luck and your game simply doesn’t perform well. 1,241 more words