Blogs about: Games Art

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Remember Me New Screens

Justin Kahn wrote 3 months ago: … more →

Tags: Games, Action, adventure, upcoming, Featured Stories, Game Art, Remember Me, screenshots, Art

The Witcher 3: Wild Hunt Revealed

Justin Kahn wrote 3 months ago: “..According to the magazine, the upcoming sequel will be a “truly open world,” wi … more →

Tags: Games, Action, RPG, upcoming, Featured Stories, Art, The Witcher 3: Wild Hunt, Revealed, apparently

Texel Density

michaelelphick wrote 5 months ago: Texel density is a specification that is set out early on in art production. It is important as it e … more →

Tags: Blog, Gaming, gamesart, Leveldesign, Games, Games - Design, maya, Software

Concept/Model Brief Examples

michaelelphick wrote 5 months ago: Example brief of how my objects will be organised and named, again influenced by Sony, but altered t … more →

Tags: Blog, Architecture, gamesart, Leveldesign, Environment, Games, Art, maya, CryENGINE

Folder Structure and Naming Conventions For My Game Environment Build

michaelelphick wrote 5 months ago: Here is the folder structure that I am going to use when constructing my game environment, it enable … more →

Tags: Blog, Gaming, gamesart, Leveldesign, Environment, Games, maya

BA7: An Environment Based In Ancient Cambodia - Proxy Level

michaelelphick wrote 5 months ago: Proxy Level I then started to rapid prototype some assets these were created by using simple UV unwr … more →

Tags: Blog, Architecture, gamesart, Leveldesign, Environment, Games, maya, CryENGINE, Crytek

BA7: An Environment Based In Ancient Cambodia - 3D Block Outs

michaelelphick wrote 5 months ago: 3D Block Out   I took my 2D blocks and then worked them up into a 3D block out using CryEngine. … more →

Tags: Blog, Architecture, gamesart, Leveldesign, Environment, Art, CryENGINE, Angkor, Ancient Cambodia

BA7: An Environment Based In Ancient Cambodia - Game Engines

michaelelphick wrote 6 months ago: Game Engines I have been taking a look at game engines and which one that I will use for constructin … more →

Tags: Blog, Architecture, Gaming, UdK, gamesart, Leveldesign, Environment, CryENGINE, Crytek

BA7: An Environment Based In Ancient Cambodia - Construction - Block Outs

michaelelphick wrote 6 months ago: Block Outs From the concepts I start to create the block out maps on which I would like my environme … more →

Tags: Blog, Architecture, Gaming, gamesart, Leveldesign, Environment, Games, Games - Design, Art

BA7: An Environment Based In Ancient Cambodia - Construction - Story

michaelelphick wrote 6 months ago: Environment Story Every environment has to tell a story, no matter how small, it has to have a reaso … more →

Tags: Blog, Architecture, Gaming, gamesart, Leveldesign, Environment, Games, Games - Design, Art

BA7: An Environment Based In Ancient Cambodia - Construction - Concepts

michaelelphick wrote 6 months ago: Concepts   I began by getting as much reference material for Ta Prohm as possible, this was col … more →

Tags: Blog, Architecture, Gaming, gamesart, Leveldesign, Environment, Games, Games - Design, Art

BA7: An Environment Based In Ancient Cambodia Initial Research Pt 7

michaelelphick wrote 6 months ago: Explorers Equipment My environment will also feature a small explorers camp, set in the the 1930 … more →

Tags: Blog, Architecture, Gaming, gamesart, Leveldesign, Environment, Games, Games - Design, Art

BA7: An Environment Based In Ancient Cambodia Initial Research Pt 6

michaelelphick wrote 6 months ago: Jewellery and Antiques Cambodian jewerly is mostly made of silver with gemstones added for a decorat … more →

Tags: Blog, Architecture, Gaming, gamesart, Leveldesign, Environment, Games - Design, Art, CryENGINE

BA7: An Environment Based In Ancient Cambodia Initial Research Pt 5

michaelelphick wrote 6 months ago: Angkor Sculptures The ruins of Angkor contain a huge range of sculpted carvings, many of them consis … more →

Tags: Blog, Architecture, gamesart, Leveldesign, Environment, Art, Cambodia, Angkor, Ancient Cambodia

BA7: An Environment Based In Ancient Cambodia Initial Research Pt 4

michaelelphick wrote 7 months ago: Trees Of Ta Prohm The trees in Ta Prohm are the silk-cotton trees, the Thitpok (Tetrameles nudiflora … more →

Tags: Blog, Architecture, gamesart, Environment, Art, maya, models, University, CryENGINE

BA7: An Environment Based In Ancient Cambodia Initial Research Pt 3

michaelelphick wrote 7 months ago:   Ta Prohm I’ve decided to focus on Ta Prohm for my environments area, it is the most com … more →

Tags: Blog, Architecture, gamesart, Leveldesign, Environment, Art, ancient, Angkor, Ancient Cambodia

BA7: An Environment Based In Ancient Cambodia Initial Research Pt 2

michaelelphick wrote 7 months ago:   Angkor In Media   After taking a good look through various websites, books and programs, … more →

Tags: Blog, Architecture, Gaming, gamesart, Leveldesign, Environment, Games - Design, University, CryENGINE

BA7: An Environment Based In Ancient Cambodia Initial Research Pt 1

michaelelphick wrote 7 months ago: For my final project for University I will be creating an environment based in ancient Cambodia, but … more →

Tags: Blog, ancient, Ancient Cambodia, Angkor, Angkor Thom, Architecture, Art, Cambodia, Environment

Zbrush Competition & Back To Uni2 comments

michaelelphick wrote 7 months ago: Started my final year of uni this week (!!!!), Its going to be a tough year, and going to give it my … more →

Tags: Blog, Gaming, Illustration, gamesart, Games, Games - Design, Art, ZBrush, models


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