The Ultimate D&D Gaming Cycle Flowchart From the Great Geek Manual (via guildie Ignacio Solis). Awesomely funny.… more →
Mark Danger ChenHagström wrote 1 week ago: This Wednesday it was time for the second speaker at the Digital Culture and Games-series organise … more →
Hagström wrote 1 month ago: During this semester there will be three lecture seminars on Digital Culture and Games organized by … more →
Hagström wrote 3 months ago: “Mothers, Play, And Everyday Life: Ethnology meets Game Studies” is an article published … more →
Enevold wrote 4 months ago: I slutet på vårterminen blev vi intervjuade av Svenska Dagbladet för en serie artiklar som skulle ko … more →
Hagström wrote 4 months ago: I början av juni var vi i England där vi deltog i konferensen Under the Mask 2009 vid University of … more →
Enevold wrote 6 months ago: På HEX-gruppens blog kan läsas om kulturtemadagen “Kulturspaning 2009″ som jag arrangera … more →
Enevold wrote 9 months ago: Vi blev inbjudna att delta i en paneldebatt i norska resursnätverket för “dataspill” Joi … more →
danielsmithwordpresscom wrote 1 year ago: The three forms of OpenGL is per polygon, per vertex and per pixel lighting. Each one of these pictu … more →
danielsmithwordpresscom wrote 1 year ago: core task that programmers face to make intelligent life like behavior for NPC’s are - the ex … more →
deanstack wrote 1 year ago: “Today NPC’s are blind men with a stick” The Core tasks of programmers: The three … more →
danielsmithwordpresscom wrote 1 year ago: The disadvantages of a mesh based character system is for an example if you have 300 vertices for a … more →
Dave wrote 1 year ago: Programmers are faced with many core tasks when scripting intelligent life like behaviour. The core … more →
darboidz wrote 1 year ago: There are core tasks that programmers face when scripting intelligent life like behaviour for npcs t … more →
danielsmithwordpresscom wrote 1 year ago: NPC stands for non-playable character, the term means the characters/creatures that are greneratged … more →
deanstack wrote 1 year ago: An NPC is a coded character in a game that plays out certain tasks given to it. An NPC is a characte … more →
darboidz wrote 1 year ago: npc stands for non playable character, npcs are characters a video game that the user dosnt controll … more →
Dave wrote 1 year ago: Havok – Havok is a very robust physic engine which allows alot of objects on screen at a time. … more →
Dave wrote 1 year ago: NPC stands for Non-playable character. NPC’s are the characters in a game that are controlled … more →
deanstack wrote 1 year ago: Disadvantages of using mesh based characters: The disadvantages of using mesh based characters is th … more →