Tags » Gamification

Skillsoft and SumTotal: Collaboration in e-learning

Yesterday it was announced that e-learning company Skillsoft is set to acquire SumTotal Systems for an undisclosed sum. Skillsoft said that that acquisition will expand its solution portfolio and global reach. 557 more words

Gamification

Theresa Lim, Play2Lead's Creator talks Gamification July 2014

Play2Lead’s creator Theresa Lim showed us the value and return of adding gamification to your customer engagement strategy. Learn more here: http://www.play2lead.co/ — at new sponsor, Clarence Professional Offices: … 37 more words

Social Media Women

Saatnya “Memainkan” Pasar lewat Game

Siapa bilang kegiatan marketing tidak bisa menyenangkan bagi konsumen? Game membuat kegiatan marketing lebih fun dan membuat semua orang senang dan menang.

Bermain merupakan sebuah kegiatan rekreasi yang disukai semua orang. 829 more words

Marketing

Diary of a BT: #edchatnz conference takeaways

Going to #edchatnz conference tapped into a lot of the themes I have been pondering and aided to solidify a few things and also unlock more questioning. 1,551 more words

Student Teacher

IRL in Team Fortress 2

Team Fortress 2 (TF2) will be the game to kick off this series. While it may not be the most played title currently released by Valve Corporation, it certainly can be considered their most iconic, especially when considering its unique in-game economy. 613 more words

World Of Warcraft

Pi And Mash Library Techy Day #PiAndMash

A couple of weeks ago I attended Pi and Mash, which was a Mashed Libraries techy event at Senate House Library in London. It’s been a while since the last Mashed Libraries event, so I was really looking forward to this one. 482 more words

Programming

An Advanced Octalysis Gamification Workshop For Europe and the US

After a Tremendously Successful Full-Day Octalysis Workshop, over 40 gamification enthusiasts became equipped and excited to implement great gamification design into their own world-changing projects. However, we have received feedback that the intensive 9-hour workshop was not only too short (shock!), but the time-zone made it extremely difficult for enthusiasts from other continents to participate in […] 31 more words

Yu-kai Chou & Gamification