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Blogs about: General Theory

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Lie algebras II

Akhil Mathew wrote 4 months ago: I’m going to get back eventually to the story about finite-dimensional modules, but for now, L … more →

Tags: Algebra., Linear Algebra, Lie Algebras, quotients

Marginal Revolution's Keynes Book Club

Jake wrote 12 months ago: I’m making this post as a way to aggregate all of the links to Tyler’s posts about his t … more →

Tags: tyler cowen, john maynard keynes, Marginal Revolution

Black & White - Magickally Speaking2 comments

redhuntersmoon wrote 1 year ago: I am no stranger to magick or paganism, and I practice, and study, full time.  I have been a magicka … more →

Tags: Magick, Black Magick, Palo, Santeria, white magick, magickal theory, magickal ethics

Reflections on J.M. Keynes1 comment

Josh wrote 1 year ago: The work of Keynes can be separated into two categories, the general theory and the applied theory.  … more →

Tags: Economic News, Keynes, Money, Business Cycles

Sosok Keynes (Bag. 2)

Anon wrote 1 year ago: | Murray N. Rothbard | [Jika Bagian 1 serial tulisan ini a.l. memaparkan latar belakang kepribadian … more →

Tags: Ekonomi, Politik, Tokoh, Sejarah, Volume II, inflasi, Defisit, Uang, Negara & Pemerintah

Another Practical Guideline

karl wrote 2 years ago: To these guidelines for GMing, I would like to add one more: Instead of planning what the characters … more →

Tags: technology

Group Rewards

karl wrote 2 years ago: How about rewarding the group for collaborative efforts? I don’t just mean in-the-fiction or d … more →

Tags: Design, Group, technology

Out-of-character knowledge and exploration2 comments

karl wrote 2 years ago: I have a long-standing disagreement with one of the players in our group, and I’m just startin … more →

Tags: Goals, Group

Collaboration and Participation Gone Wrong

karl wrote 2 years ago: During my session last night, we ran into the age old problem of characters spewing out endless stre … more →

Tags: Group, technology

Practical Guidelines for GMing

karl wrote 2 years ago: Remember the Dungeoncraft series of long ago? I was thinking about that recently, and I think there … more →

Tags: technology

Modes of Character Advancement

karl wrote 2 years ago: D&D has levels.  A whole packet of relevant stats increase all at once.  This encourages playing … more →

Tags: About Me

Playing with your clones

karl wrote 2 years ago: I recently posed this question, after a discussion of play styles in our group.  It’s an inter … more →

Tags: Group

System/Style Equilibria

karl wrote 2 years ago: Idea: The reason some systems support some styles better than others has much to do with the stabili … more →

Rewarding Players

karl wrote 2 years ago: In light of a recent (and still unfinished) conversation about rewarding players semi-independently … more →

Technology for Making Awesome

karl wrote 2 years ago: Rob Donoghue’s posts (part 1, part 2) on making awesome are insightful yet highly practical.  … more →

Tags: Links

Flags

karl wrote 2 years ago: I haven’t been able to drum up a concrete definition of flags, but the gist is that flags tell … more →

Tags: definitions, technology

Another Kind of Reward Mismatch1 comment

karl wrote 2 years ago: In some systems, the characters are rewarded for things the players do.  Take Exalted, for example.  … more →

Tags: technology, Mechanics

Making Choice Theory Mesh With Views/Controls/Constraints

karl wrote 2 years ago: So I’ve talking to Mendel Schmiedekamp about whether or not and how notions of choice and acti … more →

Tags: definitions, Choice

Spotlight Time

karl wrote 2 years ago: Some interesting thoughts about spotlight time as a reward. Got me thinking about mechanics involvin … more →

Tags: Links


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