[Having just scraped enough nickels and dimes to cash in at an internet cafe proper] In recent weeks, any evidence of level design development has been severely lacking. Although I’d like to say… more →
Glitch Feedbajaba wrote 2 years ago: [Having just scraped enough nickels and dimes to cash in at an internet cafe proper] In recent weeks … more →
bajaba wrote 2 years ago: …and so the artists began their journey into a wholly new and Unreal world… …only … more →
+peter wrote 2 years ago: The proper avenues have been taken. The bureaucratic system that is the University of Michigan … more →
+peter wrote 2 years ago: I want to apologize for the lack of activity within our small (but growing) Glitchfeed community. Th … more →
+peter wrote 2 years ago: Relevant Game Design Epidsode 2 Hey there, This is my idea for a game concept inspired by an every d … more →
+peter wrote 2 years ago: *this image is not of Japan, duh Relevant Game Design Episode 2 words +peter inspiration Living abro … more →
bajaba wrote 2 years ago: Relevant Game Design Episode 2 Instead of typical “power-ups” or items that unlock new and more diff … more →
+peter wrote 3 years ago: It’s 2 am. The air is wet and cold yet you persist, crawling down the back alley towards that … more →
+peter wrote 3 years ago: The following are game design concepts developed by myself along with the enigmatic yet lovable Step … more →
bajaba wrote 3 years ago: Ha. I’d been considering registering Glitch Feed as an official student group at the Universit … more →
+peter wrote 3 years ago: Stephanie and I always seem to line our conversations with some sort of commentary on the interactiv … more →
+peter wrote 3 years ago: So I have finally done it, I have taken the leap and created a blog. While not a personal blog, it i … more →