//Fragment Shader Program to access texture and just copying one row to other uniform sampler2D textureX; uniform float texRows; uniform float texCols; void main(void) { //cols … more →
What Ever I Codemohsenam wrote 1 year ago: //Fragment Shader Program to access texture and just copying one row to other uniform sampler2D text … more →
mohsenam wrote 1 year ago: Coordinates of the gl_TexCoord[0] gl_TexCoord[0].t —— rows gl_TexCoord[0].s — … more →
mohsenam wrote 1 year ago: Use glEnable(GL_TEXTURE_2D); GPU Programming Course http://www.evl.uic.edu/aej/594/ For the Multi Te … more →
mohsenam wrote 1 year ago: <good link http://www.mathematik.tu-dortmund.de/~goeddeke/gpgpu/saxpy_glsl.cpp> These are basi … more →
mohsenam wrote 1 year ago: //impressed by lighthouse 3d and help taken from sources on the internet. //this is not my idea, not … more →
mohsenam wrote 1 year ago: Download “The OpenGL Extension Wrangler Library” and put the files as described there. R … more →