Looking back at screenshots of some of the original video arcade games, and comparing them to the increasingly realistic imagery of games on the latest generation consoles, it is difficult not to be a… more →
Digital Worlds - Interactive Media and Game DesignTracey Smith wrote 1 year ago: It’s always great to hear from a friend with some hot eco-news, especially when it recognises … more →
DorchesterLETS wrote 1 year ago: Tuesday 28th October 2008, 7.00pm LETS Members may be interested in this talk by Percy Schmeiser, an … more →
Tony Hirst wrote 1 year ago: Looking back at screenshots of some of the original video arcade games, and comparing them to the in … more →
Tony Hirst wrote 1 year ago: Earlier this week, I posted about machinima, the creation of short movies using 3D game engines as a … more →
Tony Hirst wrote 1 year ago: In “Alternate Reality Games: What Makes or Breaks Them?“, a blog post reviewing the rise … more →
Tony Hirst wrote 1 year ago: In Have You Got a Second Life?, I introduced the 3D social network Second Life, and hinted that this … more →
Tony Hirst wrote 1 year ago: Read any typical game review, and it’s quite likely that it will provide you with a quick summ … more →
Tony Hirst wrote 1 year ago: Of all the 3D virtual worlds that can now be found on the internet, Second Life is arguably the one … more →
Tony Hirst wrote 1 year ago: Going through some old notes I’d collected about potential ideas for exercises in 3D worlds, I … more →
Tony Hirst wrote 1 year ago: For the sake of completeness, as much as anything, I thought I’d just complement the Our World … more →
Tony Hirst wrote 1 year ago: In the series of posts on alternate reality games (ARGs), we saw how ARGs could make use of ‘r … more →
Tony Hirst wrote 1 year ago: Moving on from ARGs Uncovered, which reviewed the IGDA white paper on Alternate Reality Games (ARGs) … more →
Tony Hirst wrote 1 year ago: In All the World a Game? In introduced the idea of alternate reality games (ARGs) that merge fiction … more →
Tony Hirst wrote 1 year ago: In The World of Serious Games I showed how 3D gamelike techniques are starting to be used in trainin … more →
Tony Hirst wrote 1 year ago: In Looking Realistic… I gave one or two examples of the sort of visual effect that is offered … more →
Tony Hirst wrote 1 year ago: In The Process of Game Creation & the Game Design Document I described how a design document pro … more →
Tony Hirst wrote 1 year ago: In The Process of Game Creation & the Game Design Document I introduced the idea of a game desig … more →
Tony Hirst wrote 1 year ago: If you’ve been following the Game Maker activities, or if you had a look at the Skillset Indus … more →
Tony Hirst wrote 1 year ago: Just to round off the current series of posts on the story structure (or narrative structure) of a g … more →