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<channel>
	<title>gnomon &amp;laquo; WordPress.com Tag Feed</title>
	<link>http://en.wordpress.com/tag/gnomon/</link>
	<description>Feed of posts on WordPress.com tagged "gnomon"</description>
	<pubDate>Thu, 26 Nov 2009 04:09:55 +0000</pubDate>

	<generator>http://en.wordpress.com/tags/</generator>
	<language>en</language>

<item>
<title><![CDATA[Tuesday's answers]]></title>
<link>http://homepaddock.wordpress.com/2009/11/24/tuesdays-answers-29/</link>
<pubDate>Tue, 24 Nov 2009 00:10:14 +0000</pubDate>
<dc:creator>homepaddock</dc:creator>
<guid>http://homepaddock.wordpress.com/2009/11/24/tuesdays-answers-29/</guid>
<description><![CDATA[Monday&#8217;s questions were: 1. What is a gnomon? 2. Which New Zealand author lost his left leg in]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p>Monday&#8217;s questions were:</p>
<p>1. What is a gnomon?</p>
<p>2. Which New Zealand author lost his left leg in 1940?</p>
<p>3. Who wrote <em>Wilfred Gordon McDonald Partridge</em>?</p>
<p>4.  Which author rode the Queen Mother&#8217;s race horses?</p>
<p>5. Who said, <em>If you steal from one author, it&#8217;s plagiarism; if you steal from many it&#8217;s research&#8221;?</em></p>
<p><a href="http://homepaddock.wordpress.com/2009/11/23/mondays-quiz-25/#comments" target="_blank">No-one got all the answers</a>:</p>
<p>Fairfacts Media gets a point for the speed and wit of his response.</p>
<p>Andrei got 3 plus 1/2 for his answer to 5.</p>
<p>Samo got 2 and I think another 1 for the answer to 4  &#8211; although I wasn&#8217;t thinking of  Lester Piggot I think he wrote an autobigoraphy which technically makes him a writer.</p>
<p>PDM gets one and a bonus for his answer to 5.</p>
<p>Teletext is the winner with 4.</p>
<p><a href="http://homepaddock.wordpress.com/2009/11/10/tuesdays-answers-27/#comments" target="_blank">Paul Tremewan </a>got 1 right and a bonus for teaching me something.</p>
<p>Tuesday&#8217;s answers follow the break:</p>
<p><!--more--></p>
<p>1. The pillar, rod, pin or plate of a sundial which casts the shadow.</p>
<p>2. Maurice Duggan.</p>
<p>3. Mem Fox.</p>
<p>4. Dick Francis.</p>
<p>5. Wilson Mizner.</p>
</div>]]></content:encoded>
</item>
<item>
<title><![CDATA[Monday's quiz]]></title>
<link>http://homepaddock.wordpress.com/2009/11/23/mondays-quiz-25/</link>
<pubDate>Sun, 22 Nov 2009 23:41:38 +0000</pubDate>
<dc:creator>homepaddock</dc:creator>
<guid>http://homepaddock.wordpress.com/2009/11/23/mondays-quiz-25/</guid>
<description><![CDATA[1. What is a gnomon? 2. Which New Zealand author lost his left leg in 1940? 3. Who wrote Wilfred Gor]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p>1. What is a gnomon?</p>
<p>2. Which New Zealand author lost his left leg in 1940?</p>
<p>3. Who wrote <em>Wilfred Gordon McDonald Partridge</em>?</p>
<p>4.  Which author rode the Queen Mother&#8217;s race horses?</p>
<p>5. Who said, <em>If you steal from one author, it&#8217;s plagiarism; if you steal from many it&#8217;s research&#8221;?</em></p>
</div>]]></content:encoded>
</item>
<item>
<title><![CDATA[Master Classes available from Gnomon School of VFX :: [Incrições abertas para as aulas Master Classes da escola Gnomon]]]></title>
<link>http://3dbase.wordpress.com/2009/11/03/post-nov-03-2009-19-18/</link>
<pubDate>Tue, 03 Nov 2009 19:18:32 +0000</pubDate>
<dc:creator>chrisrezende</dc:creator>
<guid>http://3dbase.wordpress.com/2009/11/03/post-nov-03-2009-19-18/</guid>
<description><![CDATA[eng Gnomon&#8217;s Master Classes are already available for sign up. There are a total of 16 classes]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p><a href="http://www.gnomonschool.com/"><img src="http://3dbase.wordpress.com/files/2009/11/header_gsvfx.jpg" alt="" /></a></p>
<p><strong>eng</strong><br />
Gnomon&#8217;s Master Classes are already available for sign up. There are a total of 16 classes, 2-3 hour each, running from November 9th to 23rd. Those classes will be taught by industry professionals, which names include Blur&#8217;s Sze Jones, Blizzard Entertainment&#8217;s Reo Prendergarst and Zbrush expert Ryan Kingslien. Each class focuses on a different element from concept art to 3D environment modeling.</p>
<p>The regular ticket is offered for $295 (USD) and gives access to all classes.</p>
<p>Click on the link above to learn more<br />
<a href="http://www.gnomonschool.com/master/">http://www.gnomonschool.com/master</a></p>
<p style="text-align:center;">::</p>
<p><strong>por</strong><br />
Estão abertas as incrições para as aulas online oferecidas pela escola de efeitos visuais Gnomon. São ao todo 16 aulas, de 2 a 3 horas cada, que irão do dia 9 ao dia 23 de Novembro. Dentre os instrutores estão nomes de peso como Sze Jones do estúdio Blur, Reo Prendergast da Blizzad e o expert em Zbrush Ryan Kingslien. Os assuntos abordados variam de arte conceitual à modelagem de cenários 3D.</p>
<p>O valor do ingresso é de $295 (USD) e dá direito a todas as aulas.</p>
<p>Clique no link abaixo para saber mais<br />
<a href="http://www.gnomonschool.com/master/">http://www.gnomonschool.com/master</a></p>
</div>]]></content:encoded>
</item>
<item>
<title><![CDATA[The Gnomon Workshop now has a subscription-based service :: [The Gnomon Workshop adota sistema baseado em mensalidades]]]></title>
<link>http://3dbase.wordpress.com/2009/11/02/post-nov-02-2009-16-57/</link>
<pubDate>Mon, 02 Nov 2009 16:57:02 +0000</pubDate>
<dc:creator>chrisrezende</dc:creator>
<guid>http://3dbase.wordpress.com/2009/11/02/post-nov-02-2009-16-57/</guid>
<description><![CDATA[eng Another training website who decided to adopt a subscription-based service was The Gnomon Worksh]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p><a href="http://www.thegnomonworkshop.com"><img src="http://3dbase.wordpress.com/files/2009/11/header_tgw.jpg" alt="" /></a></p>
<p><strong>eng</strong><br />
Another training website who decided to adopt a subscription-based service was The Gnomon Workshop. This is a worldwide recognized website for the quality of its tutorials and the high-level qualification of its instructors, which most of them work or have worked on big-screen Hollywood projects.</p>
<p>Some weeks ago, The Gnomon Workshop decided to add annual subscription plans. Now the user can watch the website training content through an embedded player using a login/password system. The traditional commerce of individual DVDs was kept, but in no way it has the same cost-benefit ratio as the subscription plans. There are three subscription plans available, which are listed abaixo.<br />
- Plan 1 (All Tutorials)<br />
- Plan 2 (only Visual Effects &#38; Games)<br />
- Plan 3 (only Design &#38; Traditional Art)</p>
<p>All plans have access to project files (models, textures, etc.). There is a special multi-user plan for academic institutions and corporations. This is a very good opportunity for anyone who ever wanted to learn 3D, but was not able pay for the individual DVDs.</p>
<p>Click on the link above to learn more<br />
<a href="http://www.thegnomonworkshop.com/subscription">http://www.thegnomonworkshop.com/subscription</a></p>
<p style="text-align:center;">::</p>
<p><strong>por</strong><br />
Desta vez quem decidiu adotar o sistema de mensalidades foi o site The Gnomon Workshop. O site é reconhecido mundialmente pela qualidade de seus tutoriais e pela altíssima qualificação de seus instrutores, muitos dos quais trabalham ou já trabalharam em grande produções de Hollywood.</p>
<p>Algumas semana atrás, o The Gnomon Workshop decidiu criar planos anuais de acesso. Utilizando um login e senha, o usuário pode assitir o conteúdo de treinamento do site através de um player embutido. A tradicional venda de DVDs individuais foi mantida, mas não há como negar que o sistema de mensalidades tem uma relação custo-benefício muito melhor. Existem três planos disponíveis, os quais seguem abaixo.<br />
- Plano 1 (Todos os tutoriais)<br />
- Plano 2 (somente Efeitos Visuais &#38; Jogos)<br />
- Plano 3 (somente Design &#38; Arte Tradicional)</p>
<p>Todos os planos possuem acesso aos arquivos de projeto (modelos, texturas, etc.). Há também um plano multi-usuário para instituições acadêmicas e empresas. Esta é uma excelente oportunidade para quem sempre quis aprender 3D, mas não podia arcar com os custos dos DVDs individuais.</p>
<p>Clique no link abaixo para saber mais<br />
<a href="http://www.thegnomonworkshop.com/subscription">http://www.thegnomonworkshop.com/subscription</a></p>
</div>]]></content:encoded>
</item>
<item>
<title><![CDATA[SUNDIAL]]></title>
<link>http://bagusyanuar.wordpress.com/2009/11/02/sundial/</link>
<pubDate>Mon, 02 Nov 2009 09:02:24 +0000</pubDate>
<dc:creator>bagusyanuar</dc:creator>
<guid>http://bagusyanuar.wordpress.com/2009/11/02/sundial/</guid>
<description><![CDATA[Masih di RTM, sebuah konsultan desain arsitektur di Bandung, kami diberi kesempatan untuk mengikuti ]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p>Masih di RTM, sebuah konsultan desain arsitektur di Bandung, kami diberi kesempatan untuk mengikuti sebuah sayembara terbatas yang diselenggarakan oleh sebuah pengembang yang cukup ternama di Padalarang. Pada awalnya kami diminta untuk menjabarkan pemahaman kami tentang sebuah &#8220;gerbang masuk sebuah kawasan&#8221;, yang selanjutnya disebut sebagai <em>&#8220;entry gate project&#8221;</em>, dimana di dalamnya, kami diminta memberikan gagasan awal tentang ikon/landmark sebuah kawasan yang sedang dikembangkan, yang bertema &#8220;Kota Baru Berwawasan Pendidikan&#8221;. Dari situlah muncul gagasan tentang &#8220;Sundial/Jam Matahari&#8221; yang dapat diartikan sebagai teknologi yang paling sederhana yang telah dikenal sejak awal peradaban manusia. Dimana teknologi dan pendidikan adalah suatu yang <em>inherent</em>.</p>
<p><img class="alignleft size-full wp-image-145" title="classic sundial iron" src="http://bagusyanuar.wordpress.com/files/2009/10/classic-sundial-iron.jpg" alt="classic sundial iron" width="200" height="142" /></p>
<p>Beruntung kami memenangi sayembara desain tersebut, sehingga konsep sundial dapat  dieksplorasi lebih jauh. Digabung dengan &#8220;Gerbang Bulan&#8221; sebagai &#8216;penanda&#8217; di area <em>main gate</em> dan patung bola dunia sebagai <em>&#8220;center of gravity&#8221;</em>,  jadilah <em>entry gate</em> <em>project</em> ini tergabung dalam sebuah konsep sumbu konstelasi kosmik alam semesta,</p>
<p>Bumi-Bulan dan Matahari&#8230;.</p>
<p>Dimana bumi adalah pusat orientasi, matahai adalah pusat rotasi, dan bulan berada di antaranya.</p>
<p>Dibantu oleh seorang seniman, yang juga seorang pengajar di Fakultas Seri Rupa &#38; Desain di sebuah perguruan tinggi negri ternama di Bandung, dibuatlah sebuah patung bola dunia utuh dari batu-padalarang berdiameter hampir 2 meter di kelilingi kolande 12 bulan dengan relief 12 penanggalan kuno yang pernh dikenal dalam sejarah kebudayaan manusia</p>
<p style="text-align:center;"><img class="size-full wp-image-148 aligncenter" title="Models" src="http://bagusyanuar.wordpress.com/files/2009/11/models.jpg" alt="Models" width="655" height="288" /></p>
<p>Pada kelanjutan pengembangan desain, client mengharapkan landmark yang berupa sundial/jam matahari tersebut, juga dapat difungsikan sebagai sebuah bangunan pamer atau galeri dari lembaga Pusat Peragaan Ilmu Pengetahuan dan Teknologi <a href="http://www.thebiggestsundial.com/php/thebiggestsundial/main_exhibits.php?id=13">(PUSPA IPTEK)</a>.</p>
<p><img class="alignleft size-full wp-image-176" title="Gnomon" src="http://bagusyanuar.wordpress.com/files/2009/11/gnomon2.jpg" alt="Gnomon" width="655" height="164" />Bangunan sundial/jam matahari ini sendiri terdiri dari 3 bagian utama, yaitu gnomon  (batang bayangan), bangunan utama yang berfungsi sebagai galeri PUSPA IPTEK, dan bidang dial yang dapat digunakan sebagai arena bermain anak. Di dalam bangunan sundial terdapat <em>viewing deck</em> untuk mengamati jatuhnya bayangan gnomon pada bidang dial. Sedangkan untuk menentukan sudut kemiringan gnomon, arah poros sumbu bumi dan ketinggian bangunan, kami dibantu oleh team astronomi independen, sehingga jatuhnya bayangan matahari pada bidang dial sesuai dengan perhitungan dengan akurasi tinggi. Tabel koreksi waktu akibat sudut inklanasi matahari ditempelkan disisi <em>viewing deck</em> dan dikoreksi ulang setiap setahunnya.</p>
<p style="text-align:center;">
<p><img class="alignleft size-full wp-image-171" title="Viewing-Deck" src="http://bagusyanuar.wordpress.com/files/2009/11/viewing-deck.jpg" alt="Viewing-Deck" width="655" height="164" />Selain di<em>-claim</em> sebagai jam matahari terbesar versi MURI, diakui juga sebagai jam matahari pertama yang mengintegrasikan sundial horisontal dan vertikan secara bersamaan, yang dapat dilihat pada sundial vertikal di gerbang masuk bangunan.</p>
<p><img class="alignleft size-full wp-image-173" title="Ver-Sundial" src="http://bagusyanuar.wordpress.com/files/2009/11/ver-sundial.jpg" alt="Ver-Sundial" width="655" height="164" />Warna-warna cerah diaplikasikan sesuai simbol spektrum warna untuk panas dan sinar, sekaligus memperkuat kesan colorful, yang sesuai dengan tema untuk anak-anak, yang merupakan fokus dasar pendidikan. Hingga sekarang,  dengan komitmen dari pengembang dan partisipasi dari masyarakat pendidikan, khususnya pendidikan dasar, sundial ini telah menjadi ikon/landmark kawasan yang dijadikan salah satu objek tujuan wisata pendidikan di Jawa Barat<a href="http://www.thebiggestsundial.com/php/thebiggestsundial/main_exhibits.php?id=13" target="_blank"> (PUSPA IPTEK)</a>.</p>
<p><img class="alignleft size-full wp-image-184" title="Aerial-View" src="http://bagusyanuar.wordpress.com/files/2009/11/aerial-view.jpg" alt="Aerial-View" width="655" height="246" /></p>
</div>]]></content:encoded>
</item>
<item>
<title><![CDATA[T0814 - The Gnomon Workshop Advanced UV Layout for Production]]></title>
<link>http://gudang3d.wordpress.com/2009/11/01/t0814-the-gnomon-workshop-advanced-uv-layout-for-production/</link>
<pubDate>Sun, 01 Nov 2009 04:19:59 +0000</pubDate>
<dc:creator>faiqulihsan</dc:creator>
<guid>http://gudang3d.wordpress.com/2009/11/01/t0814-the-gnomon-workshop-advanced-uv-layout-for-production/</guid>
<description><![CDATA[The.Gnomon.Workshop.Advanced.UV.Layout.for.Production.DVD-iNKiSO release Date:October 28, 2009 http:]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p style="text-align:center;">The.Gnomon.Workshop.Advanced.UV.Layout.for.Production.DVD-iNKiSO<br />
release Date:October 28, 2009<br />
http://www.thegnomonworkshop.com/store/product/572/</p>
<p style="text-align:center;"><img class="aligncenter" src="http://img524.imageshack.us/img524/6442/advanceduvlayoutforprod.jpg" alt="" /></p>
<p style="text-align:center;"><img class="aligncenter" src="http://img691.imageshack.us/img691/3094/advanceduvlayoutforprodu.jpg" alt="" /></p>
</div>]]></content:encoded>
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<item>
<title><![CDATA[Environment Lighting for Production]]></title>
<link>http://rendreal.wordpress.com/2009/10/22/environment-lighting-for-production/</link>
<pubDate>Thu, 22 Oct 2009 13:01:11 +0000</pubDate>
<dc:creator>rendreal</dc:creator>
<guid>http://rendreal.wordpress.com/2009/10/22/environment-lighting-for-production/</guid>
<description><![CDATA[The Gnomon Workshop &#8211; Environment Lighting for Production | 2.57 GB In this DVD, after setting]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><div style="text-align:center;"></div>
<div style="text-align:center;"><img style="border:medium none;cursor:pointer;width:495px;float:left;margin:0 15px 5px 0;" src="http://pic.leech.it/i/a9ee0/f3d7f91thegnomonw.jpg" alt="" /><span style="font-size:85%;"><span style="font-weight:bold;"> </span></span></div>
<div style="text-align:center;"></div>
<div style="text-align:center;"><span style="font-size:85%;"><span style="font-weight:bold;">The Gnomon Workshop &#8211; Environment Lighting for </span></span></div>
<div style="text-align:center;"><span style="font-size:85%;"><span style="font-weight:bold;">Production</span> &#124; 2.57 GB</span></div>
<div style="text-align:justify;">In this DVD, after setting up various production lighting rigs, Tim discusses the pros and cons of each solution. You will learn when to use one type of rig over another based on the goals of the project, as well as how to deal with the challenges that different scene elements create for your lighting setups. Tim will also show you how to render passes out of 3ds Max, composite them using Digital Fusion and set up your lighting in real-time using floating point image formats. Finally, you will learn how to set up a scene for multiple lighting scenarios including day, sunset and night shots. Over 2 1/2 hours of lecture.</div>
<p><!--more--></p>
<p><strong>Topics Covered:</strong><br />
Setting up Light Rigs<br />
Rendering Passes<br />
Compositing<br />
Night-time Lighting<br />
Sunset Lighting</p>
<p><strong>Chapters:</strong><br />
01: Light Rigs<br />
02: Rendering Passes<br />
03: Compositing<br />
04: Night-time Light Rigs<br />
05: Sunset Rigs</p>
<p>Country: USA<br />
Genre: Video<br />
Language: English<br />
Duration:&#62; 2 ½ hours<br />
Format: DVD-ISO</p>
<p><strong>DOWNLOAD LINK:</strong></p>
<p><strong>Rapidshare:</strong></p>
<pre style="border:1px inset;overflow:auto;width:463px;height:150px;text-align:left;margin:0;padding:6px;">http://rapidshare.com/files/211532562/Gnomon_-_Environment_Lighting_for_Production.part01.rar.html
http://rapidshare.com/files/211532575/Gnomon_-_Environment_Lighting_for_Production.part02.rar.html
http://rapidshare.com/files/211532605/Gnomon_-_Environment_Lighting_for_Production.part03.rar.html
http://rapidshare.com/files/211537216/Gnomon_-_Environment_Lighting_for_Production.part04.rar.html
http://rapidshare.com/files/211532640/Gnomon_-_Environment_Lighting_for_Production.part05.rar.html
http://rapidshare.com/files/211532655/Gnomon_-_Environment_Lighting_for_Production.part06.rar.html
http://rapidshare.com/files/211532697/Gnomon_-_Environment_Lighting_for_Production.part07.rar.html
http://rapidshare.com/files/211537554/Gnomon_-_Environment_Lighting_for_Production.part08.rar.html
http://rapidshare.com/files/211537533/Gnomon_-_Environment_Lighting_for_Production.part09.rar.html
http://rapidshare.com/files/211537523/Gnomon_-_Environment_Lighting_for_Production.part10.rar.html
http://rapidshare.com/files/211539365/Gnomon_-_Environment_Lighting_for_Production.part11.rar.html
http://rapidshare.com/files/211539510/Gnomon_-_Environment_Lighting_for_Production.part12.rar.html
http://rapidshare.com/files/211537568/Gnomon_-_Environment_Lighting_for_Production.part13.rar.html
http://rapidshare.com/files/211537561/Gnomon_-_Environment_Lighting_for_Production.part14.rar.html
http://rapidshare.com/files/211537603/Gnomon_-_Environment_Lighting_for_Production.part15.rar.html
http://rapidshare.com/files/211537628/Gnomon_-_Environment_Lighting_for_Production.part16.rar.html
http://rapidshare.com/files/211539326/Gnomon_-_Environment_Lighting_for_Production.part17.rar.html
http://rapidshare.com/files/211537678/Gnomon_-_Environment_Lighting_for_Production.part18.rar.html
http://rapidshare.com/files/211539335/Gnomon_-_Environment_Lighting_for_Production.part19.rar.html
http://rapidshare.com/files/211537805/Gnomon_-_Environment_Lighting_for_Production.part20.rar.html
http://rapidshare.com/files/211537866/Gnomon_-_Environment_Lighting_for_Production.part21.rar.html
http://rapidshare.com/files/211537923/Gnomon_-_Environment_Lighting_for_Production.part22.rar.html
http://rapidshare.com/files/211537958/Gnomon_-_Environment_Lighting_for_Production.part23.rar.html
http://rapidshare.com/files/211537916/Gnomon_-_Environment_Lighting_for_Production.part24.rar.html
http://rapidshare.com/files/211537938/Gnomon_-_Environment_Lighting_for_Production.part25.rar.html
http://rapidshare.com/files/211539231/Gnomon_-_Environment_Lighting_for_Production.part26.rar.html
</pre>
<p><strong>Filefactory: 1.2 GB</strong></p>
<pre style="border:1px inset;overflow:auto;width:463px;height:150px;text-align:left;margin:0;padding:6px;">http://www.filefactory.com/file/303d6e/n/04Environment_Lighting_for_Production_part01_rar
http://www.filefactory.com/file/fc1484/n/04Environment_Lighting_for_Production_part02_rar
http://www.filefactory.com/file/2e6aa7/n/04Environment_Lighting_for_Production_part03_rar
http://www.filefactory.com/file/6ca645/n/04Environment_Lighting_for_Production_part04_rar
http://www.filefactory.com/file/9c9169/n/04Environment_Lighting_for_Production_part05_rar
http://www.filefactory.com/file/8c9278/n/04Environment_Lighting_for_Production_part06_rar
http://www.filefactory.com/file/bf88e0/n/04Environment_Lighting_for_Production_part07_rar
http://www.filefactory.com/file/e57c5b/n/04Environment_Lighting_for_Production_part08_rar
http://www.filefactory.com/file/79970b/n/04Environment_Lighting_for_Production_part09_rar
http://www.filefactory.com/file/06b3a3/n/04Environment_Lighting_for_Production_part10_rar
http://www.filefactory.com/file/ff0ad9/n/04Environment_Lighting_for_Production_part11_rar
http://www.filefactory.com/file/1c8441/n/04Environment_Lighting_for_Production_part12_rar
</pre>
<p><strong>Narod: 1.2 GB</strong></p>
<pre style="border:1px inset;overflow:auto;width:463px;height:40px;text-align:left;margin:0;padding:6px;">http://narod.ru/disk/1443612000/Gnomon%20-%20Environment%20Lighting%20for%20Production.part1.rar.html
http://narod.ru/disk/1445422000/Gnomon%20-%20Environment%20Lighting%20for%20Production.part2.rar.html
</pre>
<p><strong>Sms4file:</strong></p>
<pre style="border:1px inset;overflow:auto;width:463px;height:30px;text-align:left;margin:0;padding:6px;">http://sms4file.com/downloadvip/3876cc122440/Gnomon-Environment-Lighting.rar.html
</pre>
<p><strong>Vip-file:</strong></p>
<pre style="border:1px inset;overflow:auto;width:463px;height:30px;text-align:left;margin:0;padding:6px;">http://vip-file.com/download/3876cc122440/Gnomon-Environment-Lighting.rar.html
</pre>
</div>]]></content:encoded>
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<title><![CDATA[Speed vs Quality in Vray ]]></title>
<link>http://rendreal.wordpress.com/2009/10/22/speed-vs-quality-in-vray/</link>
<pubDate>Thu, 22 Oct 2009 12:56:52 +0000</pubDate>
<dc:creator>rendreal</dc:creator>
<guid>http://rendreal.wordpress.com/2009/10/22/speed-vs-quality-in-vray/</guid>
<description><![CDATA[Gnomonology &#8211; Speed vs Quality in Vray | 176 MB If there is one thing that can truly control t]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p><img style="border:medium none;cursor:pointer;width:200px;float:left;margin:0 15px 5px 0;" src="http://i42.tinypic.com/1scfgm.jpg" alt="" /><span style="font-size:85%;"><span style="font-weight:bold;">Gnomonology &#8211; Speed vs Quality in Vray</span> &#124; 176 MB</span></p>
<div style="text-align:justify;">If there is one thing that can truly control the balance of speed versus quality in Vray it is image sampling. Image sampling is basically part of anti-aliasing. This tab can take your renderings from 20 second quick tests to 30 minute high quality renders without having to adjust any other aspect of the rendering. They control anything from fine detailed textures, to glossy reflections and refraction, to aspects like depth-of-field and motion blur, all at once. This tutorial helps to make sense of each one and simplify the process, so that the user can easily control the quality of the rendering in the most efficient way.</p>
<p>Sample scene requirements: Max 8 or higher, Vray 1.5rc3 or higher. All textures provided except HDR. Users must provide their own HDRI for testing.</p>
</div>
<p><!--more--><br />
Instructor: Christopher Nichols<br />
Duration: 56 min<br />
Format: MOV &#8211; 1024&#215;768 (114.84mb)</p>
<p><strong>DOWNLOAD LINK:</strong></p>
<p><strong>Rapidshare:</strong></p>
<pre style="border:1px inset;overflow:auto;width:463px;height:50px;text-align:left;margin:0;padding:6px;">http://rapidshare.com/files/68832866/GFX-GNOMONOLOGY.3DMAX.VRAY.SPEED.VS.QUALITY.MOV.part1.rar
http://rapidshare.com/files/68834567/GFX-GNOMONOLOGY.3DMAX.VRAY.SPEED.VS.QUALITY.MOV.part2.rar
</pre>
<p><strong>Rapidshare: (Another Link)</strong></p>
<pre style="border:1px inset;overflow:auto;width:463px;height:50px;text-align:left;margin:0;padding:6px;">http://rapidshare.com/files/38674381/vray_speed_vs.part1.rar
http://rapidshare.com/files/38672027/vray_speed_vs.part2.rar
</pre>
<p><strong>Rapidshare: (Another Link)</strong></p>
<pre style="border:1px inset;overflow:auto;width:463px;height:50px;text-align:left;margin:0;padding:6px;">http://rapidshare.com/files/155244569/G-SvQiV.part1.rar.html
http://rapidshare.com/files/155244564/G-SvQiV.part2.rar.html
</pre>
<p><strong>Depositfiles:</strong></p>
<pre style="border:1px inset;overflow:auto;width:463px;height:40px;text-align:left;margin:0;padding:6px;">http://depositfiles.com/files/2327097
http://depositfiles.com/files/2327161
</pre>
<p><strong>Uploadbox:</strong></p>
<pre style="border:1px inset;overflow:auto;width:463px;height:40px;text-align:left;margin:0;padding:6px;">http://uploadbox.com/files/uN6A4IQ4EO
http://uploadbox.com/files/AmgbdsZ0ZY</pre>
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<title><![CDATA[How does a sundial tell time?]]></title>
<link>http://askpari.wordpress.com/2009/10/18/how-does-a-sundial-tell-time/</link>
<pubDate>Sun, 18 Oct 2009 10:18:51 +0000</pubDate>
<dc:creator>askpari</dc:creator>
<guid>http://askpari.wordpress.com/2009/10/18/how-does-a-sundial-tell-time/</guid>
<description><![CDATA[Sundial Long before we had clocks and watches, people used sundial to tell time.  A sundial is reall]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><div id="attachment_584" class="wp-caption alignleft" style="width: 244px"><img class="size-medium wp-image-584 " title="sundial4" src="http://askpari.wordpress.com/files/2009/10/sundial4.jpg?w=300" alt="Sundial" width="234" height="248" /><p class="wp-caption-text">Sundial</p></div>
<p style="text-align:justify;">Long before we had clocks and watches, people used sundial to tell time.  A sundial is really a shadow clock – it tells the time by the sun’s shadow. </p>
<p style="text-align:justify;">A sundial consists of the dial face and the gnomon (pointer), which is set in the center of the dial.  The dial is divided into hours. </p>
<p style="text-align:justify;">Many sundial have dials numbered in Roman numerals from 5 to 8.  When the sun strikes the gnomon, it casts a shadow that points toward the numbers on the dial.  As the sun moves across the sky during the day,  the time is told by the shadow of the gnomon falling on the different numbers. </p>
<p style="text-align:justify;">A sundial cannot tell the time at night when the sun is not shining, nor can it tell the time when the sun is hidden by the clouds.  And it cannot rely time by minutes and seconds.  It is no, wonder that people worked out other ways of telling time. </p>
<p style="text-align:justify;">Today, sundials are often built in gardens for their looks rather than for their usefulness.</p>
<p style="text-align:justify;"> </p>
<p>Visual source: <span style="color:#003300;"> </span><a href="http://www.mds975.co.uk/Images/sundial4.jpg"><span style="color:#003300;">mds975</span></a></p>
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<title><![CDATA[T0777 - Kurv Studios Modeling a Character in Silo]]></title>
<link>http://gudang3d.wordpress.com/2009/10/10/t0777-kurv-studios-modeling-a-character-in-silo/</link>
<pubDate>Sat, 10 Oct 2009 14:20:23 +0000</pubDate>
<dc:creator>faiqulihsan</dc:creator>
<guid>http://gudang3d.wordpress.com/2009/10/10/t0777-kurv-studios-modeling-a-character-in-silo/</guid>
<description><![CDATA[Kurv Studios – Modleing a Character in Silo | This Video carries on from our other best selling mode]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p><img src="http://i26.tinypic.com/1194283.jpg" alt="" /></p>
<p>Kurv Studios – Modleing a Character in Silo &#124; </p>
<p>This Video carries on from our other best selling modeling videos on Silo `Get into SILO` &#38; ‘Silo II Modeling a Head’ to show you how to model a character. This video by Josh Robinson walks you through this character in an easy to follow manner<br />
Silo and general modeling enthusiasts will be pleased with this third installment as this video is designed to be useful to beginners as well as intermediate modelers. Josh does not skip any steps in this video, you watch as he works through problems and changes directions all along learning new ways to solve problems and cut time off of your next character project.</p>
</div>]]></content:encoded>
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<title><![CDATA[T0776 - Gnomon Workshop Mental Ray Lighting and Shaders Rendering Techniques with Matt Hartle]]></title>
<link>http://gudang3d.wordpress.com/2009/10/10/t0775-gnomon-workshop-mental-ray-lighting-and-shaders-rendering-techniques-with-matt-hartle/</link>
<pubDate>Sat, 10 Oct 2009 09:37:35 +0000</pubDate>
<dc:creator>faiqulihsan</dc:creator>
<guid>http://gudang3d.wordpress.com/2009/10/10/t0775-gnomon-workshop-mental-ray-lighting-and-shaders-rendering-techniques-with-matt-hartle/</guid>
<description><![CDATA[In the second DVD of this series, Matt Hartle focuses on lighting, shaders, and High Dynamic Range I]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p style="text-align:center;"><img class="aligncenter" src="http://pic.ipicture.ru/uploads/090827/51010/IuVlpjeWH3.jpg" alt="" /><br />
In the second DVD of this series, Matt Hartle focuses on lighting, shaders, and High Dynamic Range Imaging (HDRI) within Mental Ray for Maya. Mental Ray supports most of Maya&#8217;s features, in addition to many others. This DVD shows you how to get the best use of Mental Ray to render fluids, particles, fur, geometry based paint effects, blurry reflections and refractions, area lights, contour rendering, and High Dynamic Range images.</p>
<p>3 1/2 hours of lecture.</p>
</div>]]></content:encoded>
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<title><![CDATA[T0770 - The Gnomon Workshop - The Digital Maquette Volume Two]]></title>
<link>http://gudang3d.wordpress.com/2009/10/10/t0770-the-gnomon-workshop-the-digital-maquette-volume-two/</link>
<pubDate>Sat, 10 Oct 2009 09:10:55 +0000</pubDate>
<dc:creator>faiqulihsan</dc:creator>
<guid>http://gudang3d.wordpress.com/2009/10/10/t0770-the-gnomon-workshop-the-digital-maquette-volume-two/</guid>
<description><![CDATA[Zack Petroc’s Art Directing Series continues with The Digital Maquette, Volume 2, in which he outlin]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p><img src="http://pic.leech.it/i/3cb00/64899b60d48.jpg" alt="" /><br />
Zack Petroc’s Art Directing Series continues with The Digital Maquette, Volume 2, in which he outlines the creation of the Froad Rider, the costume and peripheral accessories using ZBrush. Watch as Zack develops the character from a low-resolution organized mesh for the head, and box meshes for the costume and accessories. After posing the character using ZBrush’s new Transpose tools he documents the process for outputting the character as a 3D print with Gentle Giant Studios. Zack presents the workflow with the artist in mind, highlighting specific tools and techniques and focusing on how they add to the creative freedom of the design process. He also discusses how to define your character from both an art directing and digital sculpting perspective. This lecture is intended for Art Directors and Production Designers who are interested in discovering how digital sculpting can add to their creative process. Additionally, it presents information for artists who are interested in growing their skills as design sculptors.</p>
<p>01: ZBrush 3 Overview and Workflow<br />
02: Cloth Form Development<br />
03: Body Parts Form Development<br />
04: Helmet, Pads &#38; Straps Form Development<br />
05: Shoes, Backpack &#38; Misc. Form Development<br />
06: Detailing the Cloth<br />
07: Detailing the Body Parts<br />
08: Detailing Shoes, Backpack &#38; Accessories<br />
09: Posing the Froad Rider<br />
10: Printing the 3D File</p>
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<title><![CDATA[T0760 - Gnomon Workshop - DUSSO Volume II: Digital Matte Painting Fundamentals ]]></title>
<link>http://gudang3d.wordpress.com/2009/10/03/t0760-gnomon-workshop-dusso-volume-ii-digital-matte-painting-fundamentals/</link>
<pubDate>Sat, 03 Oct 2009 13:28:50 +0000</pubDate>
<dc:creator>faiqulihsan</dc:creator>
<guid>http://gudang3d.wordpress.com/2009/10/03/t0760-gnomon-workshop-dusso-volume-ii-digital-matte-painting-fundamentals/</guid>
<description><![CDATA[This DVD demonstrates the basic techniques of digital matte painting for visual effects in a product]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p style="text-align:left;"><img class="aligncenter" src="http://www.8888ddl.com/image9/gfx/11nov2008/c14ee48f4b6fe0e70d7b640a4084bf7f.jpg" alt="" /><br />
This DVD demonstrates the basic techniques of digital matte painting for visual effects in a production environment. Dusso combines elements of photography, simple 3D models and freehand painting techniques within Adobe Photoshop, merging the boundaries of realism with graphic illustration for stunning impact.</p>
<p>TOPICS COVERED :</p>
<p>Exposure<br />
Light Quality<br />
Depth and Atmosphere<br />
Integration and Painting Process</p>
<p>CHAPTERS :</p>
<p>01: Introduction<br />
02: Elements<br />
03: Castle<br />
04: Painting<br />
05: Foreground<br />
06: Completing<br />
07. Credits</p>
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<title><![CDATA[T0754 - Gnomon Maya Training Deformers 1 - 3  (3 Disk)]]></title>
<link>http://gudang3d.wordpress.com/2009/10/03/t0754-gnomon-maya-training-deformers-1-3-3-disk/</link>
<pubDate>Sat, 03 Oct 2009 11:11:51 +0000</pubDate>
<dc:creator>faiqulihsan</dc:creator>
<guid>http://gudang3d.wordpress.com/2009/10/03/t0754-gnomon-maya-training-deformers-1-3-3-disk/</guid>
<description><![CDATA[Gnomon Maya Training Deformers 1: Clusters And Blendshape | Deformers are intuitive and interactive ]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p style="text-align:center;"><img class="aligncenter" src="http://i30.tinypic.com/2qsumgk.png" alt="" /></p>
<p>Gnomon Maya Training Deformers 1: Clusters And Blendshape &#124;</p>
<p>Deformers are intuitive and interactive tools used to sculpt surfaces into new shapes, circumventing the need to edit vertices one-by-one. Maya offers a large suite of unique deformers which can be used in conjuction with each other to yield complex effects. Whether you are rigging a character or designing a crashing wave, a thorough understanding of Maya’s deformers is crucial. Simple mistakes made early on can cause big problems down the road.</p>
<p>Clusters and Blendshape are two indispensible deformers which you will find yourself relying on over and over again. Clusters allow you to apply transform node functionality to multiple vertices, while Blendshape is a morphing tool. We examine the application of these deformers to NURBS, Polygons and Subdivision surfaces (including NURBS patch models), with a focus on higher-level workflow techniques.</p>
<p>Gnomon Maya Training Deformers 2: Sculpt, Lattice And Wrap &#124;</p>
<p>Sculpt deformers are spherical objects which create rounded deformations. They can be used to simulate effects such as liquid pumping through tubes, or a character chewing and swallowing food. Lattice and Wrap deformers are unique in how they allow you to deform surfaces with low-res shapes. The potential uses are therefore quite varied: a high-res NURBS patch-model can have facial expressions designed using just 40 points, a character can be animated squeezing itself through a keyhole, a dynamic simulation can have its performance quadrupled, and so on. This lecture addresses several examples with a focus on workflow and application.</p>
<p>Gnomon Maya Training Deformers 3: Wire, Wrinkle And Jiggle &#124;</p>
<p>Wires and Wrinkles are curve deformers, which are useful as both sculpting and effects tools. While a wire can be used to reshape or animate a character’s brow, they can also be used to create ripples, ocean swells or burrowing creatures.</p>
<p>Jiggle deformers are unique in that they do not deform surfaces via direct user manipulation. Their purpose is to create automated secondary shape animation (inertia-driven follow through). For example, a character’s thighs can exhibit the correct amount of wobble as he walks or a bird’s feathers can react naturally to the flapping of its wings. In this lecture we also discuss the pros and cons of Jiggle deformers vs Softbody dynamics.</p>
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<title><![CDATA[T0741- Gnomonology Bullets Dust Hits And Debris Chapter 1 To 4]]></title>
<link>http://gudang3d.wordpress.com/2009/10/03/t0741-gnomonology-bullets-dust-hits-and-debris-chapter-1-to-4/</link>
<pubDate>Sat, 03 Oct 2009 10:17:28 +0000</pubDate>
<dc:creator>faiqulihsan</dc:creator>
<guid>http://gudang3d.wordpress.com/2009/10/03/t0741-gnomonology-bullets-dust-hits-and-debris-chapter-1-to-4/</guid>
<description><![CDATA[When objects impact the ground, such as bullets or footsteps, one often expects to see an effect suc]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p style="text-align:center;"><img class="aligncenter" src="http://i28.tinypic.com/wgx25c.jpg" alt="" /></p>
<p>When objects impact the ground, such as bullets or footsteps, one often expects to see an effect such as a puff of dust (dust hit) or a burst of debris. This four part tutorial demonstrates how to create dust hits and debris from bullets hitting the ground, fired by an animated jet fighter composited into a live action background. In chapter one, we create a dust hit generator that allows us to easily create a library of sequences to map onto particle sprites. The generator incorporates volume emission, omni emission, volume axis fields, turbulence, multiStreak and sprite particles, expressions and hardware rendering.</p>
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<title><![CDATA[T0739 - GNOMON MAYA TRAINING DVD IMAGE BASED MODELING ADVANCED]]></title>
<link>http://gudang3d.wordpress.com/2009/10/03/t0739-gnomon-maya-training-dvd-image-based-modeling-advanced/</link>
<pubDate>Sat, 03 Oct 2009 03:58:56 +0000</pubDate>
<dc:creator>faiqulihsan</dc:creator>
<guid>http://gudang3d.wordpress.com/2009/10/03/t0739-gnomon-maya-training-dvd-image-based-modeling-advanced/</guid>
<description><![CDATA[In the first DVD of this image modeling series, Greg Downing teaches you how to transform your film ]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p style="text-align:center;"><img class="aligncenter" src="http://www.pixshock.net/pic_s/126aa13e8b3d771a84c0d37b9e4791b6.jpg" alt="" /></p>
<p>In the first DVD of this image modeling series, Greg Downing teaches you how to transform your film or digital photographs into highly realistic 3D models. Image modeling, known as photogrammetry, is a general tool that is useful for visual effects, videogames, visualizations that require digitizing real sets, props, or in some cases, characters. Once the objects are image modeled, any 3D manipulation is possible: adding, removing or destroying parts of a scene, adding effects such as fog, or camera moves that would be impossible with a real movie camera. Greg shows how to photograph for photogrammetry, and introduces how to calibrate, model and texture with Realviz ImageModeler. He finally shows how to import the textured models into the 3D application of your choice. Over 3 1/2 hours of lecture.</p>
<p>In the second DVD of this image modeling series, Greg Downing delves into more advanced photogrammetry techniques. This lesson teaches you how to perform image-based modeling and texturing within Maya using cameras calibrated for Realviz ImageModeler. Greg shows you how using panoramas for photogrammetry allows you to construct a location with a minimal number of images. He then illustrates how to calibrate those panoramas in Realviz ImageModeler for image-based modeling and texturing within Maya. This DVD assumes a basic familiarity with polygonal modeling, and though the examples are demonstrated within Maya, the workflow is applicable to any 3D package. Over 2 1/2 hours o</p>
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<title><![CDATA[T0717 - Gnomon Workshop - Head Modeling for Games]]></title>
<link>http://gudang3d.wordpress.com/2009/10/03/t0717-gnomon-workshop-head-modeling-for-games/</link>
<pubDate>Sat, 03 Oct 2009 02:37:21 +0000</pubDate>
<dc:creator>faiqulihsan</dc:creator>
<guid>http://gudang3d.wordpress.com/2009/10/03/t0717-gnomon-workshop-head-modeling-for-games/</guid>
<description><![CDATA[Gnomon Workshop &#8211; Head Modeling for Games 3D game artists are faced with certain restrictions ]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p style="text-align:center;"><img class="aligncenter" src="http://pic.leech.it/i/571b0/d2c4e849mes01cover.jpg" alt="" /><br />
Gnomon Workshop &#8211; Head Modeling for Games</p>
<p>3D game artists are faced with certain restrictions when creating models for use in real-time. Game hardware, art direction and development time all have an impact. It is the challenge of the 3D artist to make interesting and visually believable characters while dealing with these restrictions. This DVD covers the creation of a low polygon model of a head for a game environment. Topics such as polygon component modeling, poly count, scripts and facial anatomy are discussed.</p>
</div>]]></content:encoded>
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<title><![CDATA[T0716 - Gnomon Workshop - Introduction to ZBrush 3 (DVDsRIP, Vol. 1,2)]]></title>
<link>http://gudang3d.wordpress.com/2009/10/03/t0716-gnomon-workshop-introduction-to-zbrush-3-dvdsrip-vol-12/</link>
<pubDate>Sat, 03 Oct 2009 02:35:27 +0000</pubDate>
<dc:creator>faiqulihsan</dc:creator>
<guid>http://gudang3d.wordpress.com/2009/10/03/t0716-gnomon-workshop-introduction-to-zbrush-3-dvdsrip-vol-12/</guid>
<description><![CDATA[This DVD covers everything you need to get started in ZBrush, and exposes many behind the scenes det]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p style="text-align:center;"><img class="aligncenter" src="http://pic.leech.it/images/9672ecmme04cover.jpg" alt="" /></p>
<p>This DVD covers everything you need to get started in ZBrush, and exposes many behind the scenes details and advanced working processes. Meats covers all possible sculpting and color painting tools, as well as the new topology, transpose and projection tools. He also shows how to use ZBrush as an illustration package, harnessing the power of the 2.5D Pixol technology. As a core member of the ZBrush 3 beta team, Meats has worked closely with Pixologic to bring you this essential training DVD</p>
<p><strong>Vol</strong>.<strong>1</strong><br />
01: <strong>Introduction</strong> to Pixol Technology<br />
02: Interface<br />
03: Sculpting<br />
04: Selection<br />
05: Advanced Sculpting<br />
06: ZSpheres<br />
07: SubTools<br />
<strong>Vol</strong>.<strong>2</strong><br />
01: Transpose<br />
02: Color and Texture<br />
03: Material Capture<br />
04: Topology<br />
05: Displacement<br />
06: Illustration</p>
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<title><![CDATA[T0697 - The Gnomon Workshop - Houdini 101 Interface and Workflow]]></title>
<link>http://gudang3d.wordpress.com/2009/10/03/t0697-the-gnomon-workshop-houdini-101-interface-and-workflow/</link>
<pubDate>Sat, 03 Oct 2009 00:40:20 +0000</pubDate>
<dc:creator>faiqulihsan</dc:creator>
<guid>http://gudang3d.wordpress.com/2009/10/03/t0697-the-gnomon-workshop-houdini-101-interface-and-workflow/</guid>
<description><![CDATA[Designed for the experienced 3D artist new to Houdini, this disc contains over five hours of lecture]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p style="text-align:center;"><img class="aligncenter" src="http://www.thegnomonworkshop.com/img/dvd_covers/ghe01_cover.jpg" alt="" /></p>
<p>Designed for the experienced 3D artist new to Houdini, this disc contains over five hours of lecture and extensive example files. With Houdini&#8217;s strong history as a high-level effects <span style="border-bottom:1px solid #cc0033;text-decoration:underline;color:#cc0033;font-size:13.3333px;font-weight:400;font-style:normal;font-family:verdana,geneva,lucida,'lucida grande',arial,helvetica,sans-serif;">animation</span> package, seasoned feature film effects artist Garman Herigstad helps demystify its unique procedural approach to creating animation. He introduces Houdini&#8217;s interface to establish familiarity with the software, and then presents its powerful step-by-step procedural approach, which allows for great variations in results leading ultimately to a faster production workflow. Examples include driving animation with audio data, modifying geometry using moving image sequences, particle animation setup, and basic shader creation. Houdini&#8217;s &#8220;Takes&#8221; versioning is also introduced. These examples can be used with the apprentice version of the software available at</p>
<div style="margin:5px 20px 20px;">
<div style="margin-bottom:2px;">Code:</div>
<pre style="border:1px inset;overflow:auto;width:640px;height:34px;text-align:left;margin:0;padding:8px;">www.sidefx.com
</pre>
</div>
<p>.</p>
<p>Over 5 1/2 hours of lecture.</p>
<p>Product Code: GHE01</p>
<p>Interface Overview<br />
Procedural Animation<br />
Procedural Modeling<br />
Metaballs<br />
Animation With Audio Data</p>
<p>Particle Animation Setup<br />
Basic Shader Creation<br />
Shader Vector Operations<br />
Sharing Data Within Houdini<br />
Expression Writing</p>
<p>01: Finding Help and Using Example Hip Files<br />
02: Learning the GUI, Building a Desktop<br />
03: Basics of Modeling and Animation<br />
04: Using Audio Files to Animate Geometry and Particles<br />
05: NURBS Modeling<br />
06: Introduction to VOP Surface Shader Creation<br />
07: Using 2D Images for Effects Modeling<br />
08: Houdini Speak: Jargon and Slang<br />
09: List of Surface Operators and Expressions<br />
10: About the Cover Art</p>
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<title><![CDATA[T0688 - The Gnomon Workshop - Humanoid Modeling]]></title>
<link>http://gudang3d.wordpress.com/2009/10/03/t0688-the-gnomon-workshop-humanoid-modeling/</link>
<pubDate>Sat, 03 Oct 2009 00:15:57 +0000</pubDate>
<dc:creator>faiqulihsan</dc:creator>
<guid>http://gudang3d.wordpress.com/2009/10/03/t0688-the-gnomon-workshop-humanoid-modeling/</guid>
<description><![CDATA[In this polygonal modeling DVD, Sean Mills shows you how to create a bipedal humanoid model. Sean be]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p style="text-align:center;"><img class="aligncenter" src="http://www.gfxtoday.org/uploads/posts/2009-07/1246730915_low1.jpg" alt="" /></p>
<p>In this polygonal modeling DVD, Sean Mills shows you how to create a bipedal humanoid model. Sean begins with a set of primitives for different body parts &#8211; arms, legs, torso and face &#8211; and refines them into muscle masses, primary contours and silouhettes. He then shows you how to refine those masses, establishing preliminary edge loops around musculature and areas of major deformation. Sean concludes by integrating these primary forms onto a contiguous character mesh.</p>
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<title><![CDATA[T0675 - Gnomon Workshop - Mental Ray - Lighting and Shaders]]></title>
<link>http://gudang3d.wordpress.com/2009/10/02/t0675-gnomon-workshop-mental-ray-lighting-and-shaders/</link>
<pubDate>Fri, 02 Oct 2009 23:42:35 +0000</pubDate>
<dc:creator>faiqulihsan</dc:creator>
<guid>http://gudang3d.wordpress.com/2009/10/02/t0675-gnomon-workshop-mental-ray-lighting-and-shaders/</guid>
<description><![CDATA[Gnomon Mental Ray: Lighting and Shaders In the second DVD of this series, Matt Hartle focuses on lig]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p>Gnomon Mental Ray: Lighting and Shaders</p>
<p>In the second DVD of this series, Matt Hartle focuses on lighting, shaders, and High Dynamic Range Imaging (HDRI) within Mental Ray for Maya. Mental Ray supports most of Maya&#8217;s features, in addition to many others. This DVD shows you how to get the best use of Mental Ray to render fluids, particles, fur, geometry based paint effects, blurry reflections and refractions, area lights, contour rendering, and High Dynamic Range images.</p>
<p>3 1/2 hours of lecture.</p>
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<title><![CDATA[T0674 - The Gnomon Workshop.Building Creatures Using ZBrush]]></title>
<link>http://gudang3d.wordpress.com/2009/10/02/t0674-the-gnomon-workshop-building-creatures-using-zbrush/</link>
<pubDate>Fri, 02 Oct 2009 23:12:45 +0000</pubDate>
<dc:creator>faiqulihsan</dc:creator>
<guid>http://gudang3d.wordpress.com/2009/10/02/t0674-the-gnomon-workshop-building-creatures-using-zbrush/</guid>
<description><![CDATA[Aaron Sims Tethered Islands Series Continuing his Tethered Islands series, Aaron Sims shares his tec]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p><img src="http://gfxworld.ws/images/uploads/cfb21748124ca3c6cbbdb073ac6f5bcf.jpg" alt="" /><br />
Aaron Sims Tethered Islands Series</p>
<p>Continuing his Tethered Islands series, Aaron Sims shares his techniques for building a creature in ZBrush. Using ZSpheres to design the initial body structure, Aaron develops the character from scratch.</p>
<p>He then demonstrates how to skin the ZSpheres � and add details, color and lighting. In XSI, Aaron discusses the basics of rigging, weighting, and animating the imported creature from ZBrush. Finally he covers how to pose, light, and render the creature in an XSI scene.</p>
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<title><![CDATA[T0673 - The Gnomon Workshop - Modeling Essentials with Studio Tools]]></title>
<link>http://gudang3d.wordpress.com/2009/10/02/t0673-the-gnomon-workshop-modeling-essentials-with-studio-tools/</link>
<pubDate>Fri, 02 Oct 2009 16:30:01 +0000</pubDate>
<dc:creator>faiqulihsan</dc:creator>
<guid>http://gudang3d.wordpress.com/2009/10/02/t0673-the-gnomon-workshop-modeling-essentials-with-studio-tools/</guid>
<description><![CDATA[The Gnomon Workshop &#8211; Modeling Essentials with Studio Tools The knowledge and understanding of]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p>The Gnomon Workshop &#8211; Modeling Essentials with Studio Tools</p>
<p>The knowledge and understanding of NURBS based 3D design modeling is a crucial step in the mastery of modern design and production techniques. StudioTools is an industry standard program that helps release your creative ideas. Henry lays the foundation needed to understand this program’s rich and detailed features. Methods are covered in detail and the curves you need to create the example model are supplied. This puts the focus on creating surfaces and troubleshooting. This DVD is intended for beginners and as a refresher course for professionals. At the end of the lecture you will have a visually complex, richly detailed model to inspire further learning of the software.</p>
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<title><![CDATA[T0668 - The Gnomon Workshop - From Speedpainting to Conept Art in Photoshop]]></title>
<link>http://gudang3d.wordpress.com/2009/10/02/t0668-the-gnomon-workshop-from-speedpainting-to-conept-art-in-photoshop/</link>
<pubDate>Fri, 02 Oct 2009 16:15:33 +0000</pubDate>
<dc:creator>faiqulihsan</dc:creator>
<guid>http://gudang3d.wordpress.com/2009/10/02/t0668-the-gnomon-workshop-from-speedpainting-to-conept-art-in-photoshop/</guid>
<description><![CDATA[The Gnomon Workshop &#8211; From Speedpainting to Concept Art in Photoshop with David Levy Dalam DVD]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p><img src="http://pic.leech.it/i/48c76/89b00cce5b.jpg" alt="" /><br />
The Gnomon Workshop &#8211; From Speedpainting to Concept Art in Photoshop with David Levy</p>
<p>Dalam DVD ini, David Levy mendemonstrasikan teknik Adobe Photoshop yang dia gunakan untuk membuat lingkungan (environments) untuk industri hiburan. Secara khusus dia mengungkapkan teknik pembuatan brushes acak yang telah disempurnakan oleh sekelompok kecil seniman di Montreal. Dari dua dasar brushes, David menunjukkan cara untuk mengembangkan perpustakaan brushes sendiri yang akan memungkinkan Anda untuk mendapatkan kecepatan dan efisiensi selama proses speedpainting. Diawali dengan contoh seperti gunung, hutan dan awan, maka David lead Anda membuat sebuah konsep seni lukis, dari sketsa kasar ke bagian akhir dengan lingkungan, kendaraan dan karakter. Menggunakan tekstur brushes, Anda akan belajar untuk memperbaiki dan menyelesaikan lukisan asli tanpa kehilangan dinamika dan komposisi dari sketsa. DVD ini disertai file PSD.</p>
<p>Custom Brush Creation<br />
Speedpainting<br />
Teamwork</p>
<p>Chapter 1: The Pitch<br />
o1: The Pitch<br />
02: Complex Brush Creation<br />
o3: Brush Testing</p>
<p>Chapter 2: The Speedpainting<br />
01: Rough Composition<br />
02: Composition Refinement</p>
<p>Chapter 3: The Final Concept/refining<br />
01: Painting the Background<br />
02: Painting the Main Building<br />
03: Creation and Use of Detail Brushes<br />
04: Detailing and Special FX</p>
<p>* Duration: 165 minutes<br />
* Formats: DVD-ROM, Mac or PC only</p>
<p>Digital Download Information:<br />
* 1GHz or faster processor<br />
* 512 MB RAM<br />
* 64 MB Video RAM<br />
* DVD-ROM Drive<br />
* 5 GB of hard disk space<br />
* 1280 x 1024 display</p>
<p>DVD-ROM and Digital Download Requirements:<br />
Minimum Operating System:<br />
* Microsoft Windows Vista<br />
* Microsoft Windows XP Professional<br />
* Microsoft Windows 2000 Professional<br />
* Apple Mac OS X 10.2</p>
<p>Software:<br />
* QuickTime Movie Player (Version 7.0 or higher)<br />
* Acrobat Reader (Version 5.0 or higher)</p>
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<title><![CDATA[White Swan]]></title>
<link>http://shortfilmfest.wordpress.com/2009/09/01/white-swan/</link>
<pubDate>Tue, 01 Sep 2009 13:46:39 +0000</pubDate>
<dc:creator>surinyol</dc:creator>
<guid>http://shortfilmfest.wordpress.com/2009/09/01/white-swan/</guid>
<description><![CDATA[]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p><span style='text-align:center; display: block;'><br />
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