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My Work on Goldeneye 007 For Nintendo Wii

Here is the Metacritic page forGoldeneye:007http://www.metacritic.com/game/wii/goldeneye-007

I collaborated on Systems Design with my MP Colleague and our MP Producer. In addition: I was directly responsible for Designing, Greyboxing, ongoing care-taking during the Art phase, and on through to Bug fixing and finally Gold Master on the following Multiplayer maps: 133 more words

FPS

My Work on Goldeneye:Reloaded for PS3/Xbox 360

Here is the Metacritic page for Goldeneye: Reloaded

http://www.metacritic.com/game/playstation-3/goldeneye-007-reloaded

I collaborated on Systems Design with my MP Colleague and our MP Producer. In addition: I was responsible for Designing, Greyboxing, ongoing care-taking during the Art phase, and on through to Bug fixing and finally Gold Master on the following Multiplayer maps: 246 more words

FPS

Microsoft's Ken Lobb promises 'innovative,' Unreal Engine 4–powered Gears of War from Black Tusk

Industry veteran and current Microsoft Studios creative director Ken Lobb explained that Black Tusk’s take on Gears of War would be “innovative” and run on Unreal 4 in a… 234 more words

Ray Carsillo