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	<title>gordon &amp;laquo; WordPress.com Tag Feed</title>
	<link>http://en.wordpress.com/tag/gordon/</link>
	<description>Feed of posts on WordPress.com tagged "gordon"</description>
	<pubDate>Mon, 30 Nov 2009 15:38:40 +0000</pubDate>

	<generator>http://en.wordpress.com/tags/</generator>
	<language>en</language>

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<title><![CDATA[How to Avoid Ear Infections in Your Child]]></title>
<link>http://familychiropracticcentre.wordpress.com/2009/11/30/how-to-avoid-ear-infections-in-your-child/</link>
<pubDate>Mon, 30 Nov 2009 12:27:00 +0000</pubDate>
<dc:creator>familychiropracticcentre</dc:creator>
<guid>http://familychiropracticcentre.wordpress.com/2009/11/30/how-to-avoid-ear-infections-in-your-child/</guid>
<description><![CDATA[By Dr. Brent Lipke DC  Every parent at one time or another has had the heart-aching task of dealing ]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p>By Dr. Brent Lipke DC</p>
<p> <a href="http://familychiropracticcentre.wordpress.com/files/2009/11/j0178844.jpg"><img class="alignleft size-medium wp-image-101" title="j0178844" src="http://familychiropracticcentre.wordpress.com/files/2009/11/j0178844.jpg?w=300" alt="" width="260" height="171" /></a>Every parent at one time or another has had the heart-aching task of dealing with a child in agony from an ear infection.</p>
<p>Traditionally antibiotics have been given to remedy this.  Yet, research in the Lancet Medical Journal suggests that 88% of children never need antibiotics, and in those that receive them the risk of reocurrence is high.</p>
<p><strong>Chiropractic care, on the other hand has been found to be both safe and effective at decreasing pressure on the nerve supplying the Eustachian tube, which drains the middle ear to the back of the throat.</strong></p>
<p>To learn more about how a safe, gentle and scientific, Chiropractic adjustment could TRANSFORM your health contact your chiropractor.  If you are interested in a complimentary consultation, CALL  the Family Chiropractic Centre, 519-837-1234. </p>
<p> I’m Dr. Brent Lipke, educating you to help you educate others !</p>
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<title><![CDATA[Icy Hot and Mastubation?]]></title>
<link>http://sbshackd.wordpress.com/2009/11/30/icy-hot-and-mastubation/</link>
<pubDate>Mon, 30 Nov 2009 10:27:07 +0000</pubDate>
<dc:creator>shackd</dc:creator>
<guid>http://sbshackd.wordpress.com/2009/11/30/icy-hot-and-mastubation/</guid>
<description><![CDATA[Part 1 Part 2 Funny]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p>Part 1</p>
<p><span style='text-align:center; display: block;'><object width='425' height='350'><param name='movie' value='http://www.youtube.com/v/lKpsZdDfqd8&#038;rel=1&#038;fs=1&#038;showsearch=0&#038;hd=0' /><param name='allowfullscreen' value='true' /><param name='wmode' value='transparent' /><embed src='http://www.youtube.com/v/lKpsZdDfqd8&#038;rel=1&#038;fs=1&#038;showsearch=0&#038;hd=0' type='application/x-shockwave-flash' allowfullscreen='true' width='425' height='350' wmode='transparent'></embed></object></span></p>
<p>Part 2</p>
<p><span style='text-align:center; display: block;'><object width='425' height='350'><param name='movie' value='http://www.youtube.com/v/5fHDYNFfgYU&#038;rel=1&#038;fs=1&#038;showsearch=0&#038;hd=0' /><param name='allowfullscreen' value='true' /><param name='wmode' value='transparent' /><embed src='http://www.youtube.com/v/5fHDYNFfgYU&#038;rel=1&#038;fs=1&#038;showsearch=0&#038;hd=0' type='application/x-shockwave-flash' allowfullscreen='true' width='425' height='350' wmode='transparent'></embed></object></span></p>
<p>Funny</p>
<p><span style='text-align:center; display: block;'><object width='425' height='350'><param name='movie' value='http://www.youtube.com/v/jW-k4vRGsRA&#038;rel=1&#038;fs=1&#038;showsearch=0&#038;hd=0' /><param name='allowfullscreen' value='true' /><param name='wmode' value='transparent' /><embed src='http://www.youtube.com/v/jW-k4vRGsRA&#038;rel=1&#038;fs=1&#038;showsearch=0&#038;hd=0' type='application/x-shockwave-flash' allowfullscreen='true' width='425' height='350' wmode='transparent'></embed></object></span></p>
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<title><![CDATA[Gordon Brown is playing tough]]></title>
<link>http://padever.wordpress.com/2009/11/29/gordon-brown-is-playing-tough/</link>
<pubDate>Sun, 29 Nov 2009 23:36:34 +0000</pubDate>
<dc:creator>Yong Wang</dc:creator>
<guid>http://padever.wordpress.com/2009/11/29/gordon-brown-is-playing-tough/</guid>
<description><![CDATA[British prime minister Gordon Brown put forward his Afghanistan strategies during the Commonwealth s]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p>British prime minister Gordon Brown put forward his <a href="http://www.guardian.co.uk/world/2009/nov/28/gordon-brown-afghanistan-corruption-targets" target="_blank">Afghanistan strategies during the Commonwealth summit</a> on 28 November. Afghanistan president Karzai now faces bigger pressure from international communities, particularly, from the US and UK who contribute the most troops in the country.</p>
<p>Mr. Brown’s statements were made in an imperative tone, a rare phenomenon among world leaders.</p>
<blockquote><p>Within three months, our benchmark is that the Afghan government <strong>should</strong> have identified additional troops to send to Helmand province for training.</p>
<p>Within nine months, President Karzai <strong>should </strong>have completed the process of appointing 400 provincial and district governors.</p>
<p>Some 5,000 additional Afghan troops <strong>should </strong>be sent to Helmand province to be trained by British forces stationed there.</p>
<p>…</p></blockquote>
<p><strong>A shameful president</strong></p>
<p>Despite sitting in the No. 1 chair in Afghanistan, Mr. Karzai is not treated as head of a country. Brown speaks to him as a father sets rules for his child.</p>
<p>Karzai made so much efforts, even cheating in elections, to ensure himself a second term as Afghanistan president. He should be humiliated for neither pooling enough domestic support nor winning respect from his overseas counterparts.</p>
<p><strong>Strong Brown</strong></p>
<p>Gordon Brown, meanwhile, is pretentiously playing tough to gain points for himself and his Labour party.</p>
<p>The ongoing Iraq inquiry again stirred up the noiseness that UK is a poodle of US. This might cause Labour party’s support ratio to decrease. Brown needs to demonstrate himself not another poodle of the US like his predecessor Tony Blair.</p>
<p>This is proved again on 29 November when he told BBC that Pakistan must do more to <a href="http://news.bbc.co.uk/1/hi/uk_politics/8384994.stm" target="_blank">“break” al-Qaeda and find Osama Bin Laden</a>.</p>
<blockquote><p>“If we are putting our strategy into place, Pakistan has to show that it can take on al-Qaeda.”</p></blockquote>
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<title><![CDATA[British PM Calls Afghan Meeting to Plan Security Handover]]></title>
<link>http://mediaticaro.wordpress.com/2009/11/29/british-pm-calls-afghan-meeting-to-plan-security-handover/</link>
<pubDate>Sun, 29 Nov 2009 14:05:15 +0000</pubDate>
<dc:creator>mediaticaro</dc:creator>
<guid>http://mediaticaro.wordpress.com/2009/11/29/british-pm-calls-afghan-meeting-to-plan-security-handover/</guid>
<description><![CDATA[British PM Calls Afghan Meeting to Plan Security Handover]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p><a href="http://news.mediatica.ro/content/view/2909/38/" target="_blank">British PM Calls Afghan Meeting to Plan Security Handover</a></p>
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<title><![CDATA[Video: China Cash Flow Cutoff]]></title>
<link>http://dprogram.net/2009/11/27/video-china-cash-flow-cutoff/</link>
<pubDate>Fri, 27 Nov 2009 22:22:41 +0000</pubDate>
<dc:creator>sakerfa</dc:creator>
<guid>http://dprogram.net/2009/11/27/video-china-cash-flow-cutoff/</guid>
<description><![CDATA[(Fox) &#8211; Forbes.com Columnist Gordon Chang on whether China turning off its lending faucet will]]></description>
<content:encoded><![CDATA[(Fox) &#8211; Forbes.com Columnist Gordon Chang on whether China turning off its lending faucet will]]></content:encoded>
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<title><![CDATA[GESU' FANCIULLO NEL REGNO UNITO: QUANDO LA LEGGENDA DIVENTA STORIA !]]></title>
<link>http://mirabilissimo100.wordpress.com/2009/11/27/gesu-fanciullo-nel-regno-unito-quando-la-leggenda-diventa-storia/</link>
<pubDate>Fri, 27 Nov 2009 17:54:26 +0000</pubDate>
<dc:creator>mirabilissimo100</dc:creator>
<guid>http://mirabilissimo100.wordpress.com/2009/11/27/gesu-fanciullo-nel-regno-unito-quando-la-leggenda-diventa-storia/</guid>
<description><![CDATA[Cristo si è fermato a Glastonbury 26/11/2009 Avrebbe anche costruito una cappella Secondo una teoria]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><div>
<h2>Cristo si è fermato a Glastonbury</h2>
<div>
<div id="articoloData">26/11/2009</div>
</div>
<h3>Avrebbe anche costruito una cappella</h3>
<p>Secondo una teoria del ricercatore <strong>Gordon Strachan</strong> Gesù approdò nel Regno Unito durante i primi anni della sua vita, alla ricerca di un senso spirituale più ampio. Questa <a href="http://www.tgcom.mediaset.it/mondo/articoli/articolo463453.shtml" target="_self">leggenda</a>, ancora viva nella memoria degli ignlesi più anziani, diventa un film che verrà presentato domani al “London’s British Film Institute”. I fatti della vita di <strong>Gesù</strong> a noi noti non sono sufficienti per escludere questa interessante possibilità.</p>
<p>&#160;</p>
<p><a href="http://www.tgcom.mediaset.it/mondo/articoli/articolo467023.shtml?refresh_cens&#38;fontsize=medium#"><img src="http://www.tgcom.mediaset.it/bin/11.$plit/C_0_articolo_467023_listatakes_itemTake_0_immaginetake.jpg" alt="" width="250" height="188" /></a>
<p>&#160;</p>
<p>Il film documentario farà sicuramente discutere, soprattutto perché propone la vita di Cristo sotto un’ottica molto diversa da quella che la dottrina ci ha dato fino ad oggi. Della prima infanzia della vita di Gesù sappiamo poco. I vangeli non ne parlano e, nel corso degli anni, studiosi e biblisti si sono spesso sforzati di riempire questo vuoto storico dell’esistenza del Cristo. Una leggenda inglese vuole che il discendente di Davide arrivò via nave in Inghilterra, accompagnato da <strong>Giuseppe di Arimatea</strong>, suo presunto parente. Si tratta di una storia popolare non suffragata da prove ma, dal punto di vista storico c’è una probabilità: Giuseppe di Arimatea era un ricco possidente, con un potere economico tale da permettergli di possedere una nave capace di affrontare un simile viaggio e di sostenere spese ingenti. Ancora oggi l’iconografia e la cultura medioevali lo indicano come il custode del <strong>Santo Graal</strong> e, per la chiesa anglicana, fortemente radicata in Inghilterra, è un santo molto venerato, spesso festeggiato in pompa magna il 17 marzo. Gli studi fatti si basano anche sull’opera “Inno a Gerusalemme” scritta da<strong> William Blake</strong>, poeta vissuto tra il 1700 e il 1800 che, per gli inglesi, rappresenta ciò che Dante Alighieri è per la nostra cultura. Il primo verso dell’inno fa un chiaro riferimento al tempo in cui Gesù camminava sulle montagne inglesi. A rafforzare questa leggenda c’è una cappella dell’abbazia di Glastonbury che, sempre sencondo la tradizione locale, sarebbe stata edificata da Gesù, grazie alla generosità di Giuseppe di Arimatea. E’ pure vero che, duemila anni fa, uno dei centri spirituali del mondo era proprio la zona che oggi viene chiamata “Regno Unito”, terre in cui vivevano e si riunivano i druidi che avevano attirato anche l’attenzione dell’imperatore Cesare. Questa suggestiva teoria, che non ha finora dato riscontri di tipo archeologico, apre una nuova visione sulle origini del cristianesimo.</p>
<p>&#160;</p>
<p><em><strong>Giuditta Mosca</strong></em></p>
<p>&#160;</p>
<p>&#160;</p>
<div id="boxicorrelati"><span style="font-size:x-small;font-family:Arial;"><a href="http://www.tgcom.mediaset.it/mondo/articoli/articolo467023.shtml?refresh_cens&#38;fontsize=medium">http://www.tgcom.mediaset.it/mondo/articoli/articolo467023.shtml?refresh_cens&#38;fontsize=medium</a></span></div>
<p>&#160;</p>
<p>&#160;</p>
<p>&#160;</p>
<p>&#160;</p>
</div>
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<title><![CDATA[Revolta apocalíptica]]></title>
<link>http://fantasticomundodeleticia.wordpress.com/2009/11/27/revolta-apocaliptica/</link>
<pubDate>Fri, 27 Nov 2009 16:30:47 +0000</pubDate>
<dc:creator>yorana</dc:creator>
<guid>http://fantasticomundodeleticia.wordpress.com/2009/11/27/revolta-apocaliptica/</guid>
<description><![CDATA[O Gordon morreu. Desviou do apocalipse, conseguiu sustentação num avião em apenas uns 50m de pista, ]]></description>
<content:encoded><![CDATA[O Gordon morreu. Desviou do apocalipse, conseguiu sustentação num avião em apenas uns 50m de pista, ]]></content:encoded>
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<title><![CDATA[Review: 2012]]></title>
<link>http://crystalunicorn.wordpress.com/2009/11/27/review-2012/</link>
<pubDate>Fri, 27 Nov 2009 15:02:23 +0000</pubDate>
<dc:creator>Aditya</dc:creator>
<guid>http://crystalunicorn.wordpress.com/2009/11/27/review-2012/</guid>
<description><![CDATA[2012 Release Poster Director:  Roland Emmerich Producers:  Roland Emmerich Mark Gordon Harald Kloser]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><div class="wp-caption alignleft" style="width: 370px"><img title="2012 Poster" src="http://www.collider.com/wp-content/image-base/Movies/T/Two_2012/posters/2012%20movie%20poster.jpg" alt="" width="360" height="534" /><p class="wp-caption-text">2012 Release Poster</p></div>
<p><strong>Director</strong>:  Roland  Emmerich</p>
<p><strong>Producers</strong>:  Roland Emmerich<br />
Mark  Gordon<br />
Harald Kloser<br />
Larry J. Franco<br />
Ute Emmerich</p>
<p><strong>Cast:</strong></p>
<p>CGI as Awesomeness (in the lead role)<strong> </strong></p>
<p><em>Supporting Cast</em><strong><br />
</strong></p>
<p><strong> </strong>John  Cusack as <em>Jackson Curtis</em></p>
<p>Amanda  Peet as <em>Kate Curtis</em></p>
<p>Thandie  Newton as <em>Laura Wilson</em></p>
<p>Zlatko  Buric as <em>Yuri Karpov</em></p>
<p>Oliver  Platt as <em>Carl Anheuser</em></p>
<p>Jimi Mistry as <em>Dr. Satnam Tsurutani</em></p>
<p>My past reviews have been pretty long and boring, so I&#8217;ll cut this one short.</p>
<p><strong>Review:</strong> Is there anyone in this world, who has not escaped the clutches of Roland Emmerich? Ever heard of <em>Independence Day</em>, <em>Godzilla</em>, <em>The Day After Tomorrow </em>and<em> 10,000 BC</em>? Definitely. So here comes another one, <em>2012</em>, which is also based on Roland&#8217;s favourite theme: destruction. Now there are <a title="The 5 Most Kick-Ass Apocalyptic Prophecies" href="http://www.cracked.com/article_14977_5-most-kick-ass-apocalyptic-prophecies.html" target="_blank">several apocalypse theories</a> ranging from a huge asteroid hitting the ocean to Jeremy laughing on Candace, but Roland chooses the Mayan prophecy of solar fires which happens once every 600,000 years.  Incidentally, that is also the time Kolkata Night Riders will take to win the Indian Premier League. Once.</p>
<p>John Cusack plays Jackson Curtis, who is a failed novel writer and a divorcee as well. He now works as a limo driver to earn money, and that must be the reason Kate Curtis left him in the first place. Now Jackson meets a maniac in Yellowstone, who tells him why the world is ending, and also that the US Government has arranged ships (or arks) for their survival in the ocean, via a splendid amateur Flash animation. But what is not clear is, that <em>why</em> the government is keeping all this secret.</p>
<p>And Indian (Jimi <span style="text-decoration:line-through;">Hendrix</span>) informs a White House executive about the end of the world, by calling him to boiling Calcutta. It is also that same Indian who saves the world in the end, telling the same White House executive that a huge tsunami was coming over.</p>
<p>Towards the end you&#8217;ll realise that the Earth&#8217;s geography has changed dramatically. The African continent is now extremely fertile, and the south pole is stuck in the middle of the United States.</p>
<p>Like all of his previous movies (such as <em>Independence Day</em>, which is widely regarded as the worst movies <em>ever</em> to become a hit),  <em>2012</em> is a big pile of noise and action, with absolutely no proper story or screenplay. It&#8217;s a ridiculous film. A pathetic one. A failure. And nothing extraordinary at all. The acting is poor, which is probably because there is no scope of acting here. The dialogue is ridiculous, and so are the facts. Dr. Satnam speaks in the way Americans would speak Hindi, not the way a native Calcutta guy would. In fact, he should not even speak Hindi, but Bengali, as he&#8217;s living in Calcutta! Another one: In a particular scene, Jackson&#8217;s plane takes off with family and Russian boss Yuri with a huge <em>ash cloud<strong> behind</strong></em> them. So much ash in the air would definitely cause an airplane&#8217;s engines to go kaput. However, special effects are flawless, nothing like you&#8217;ve ever seen before. But Roland, you <em>must </em>realise (<a title="Review: Transformers: Revenge of the Fallen" href="http://crystalunicorn.wordpress.com/2009/07/23/review-transformers-revenge-of-the-fallen/" target="_blank">along with Michael Bay</a>), that gone are the days when the audience could be won only on special effects! We need a solid plot, screenplay and acting to go with it, something which <a title="Review: District 9" href="http://crystalunicorn.wordpress.com/2009/09/24/review-district-9/" target="_blank"><em>District 9</em> achieved successfully</a>.</p>
<p><strong> </strong>You must have realised by now, that <em>2012</em> is a bad film. It has been panned by critics all over the globe. But you know what? Once you finish watching the movie you <em>actually</em> feel its good, completely knowing the fact that you really shouldn&#8217;t have liked it. Is the dialogue silly? Yes. But does it make you  laugh? Oh yes. Is it stupid? Of course. But do you really care? NO!</p>
<p>There are <em>memorable</em> moments in the movie, especially the one in which Jackson is driving the limo with his family at a high-speed, when the road is <em>cracking beneath the car</em>. Buildings are falling down, and the limo jumps right <em>through</em> them. Oh, how <em>can</em> you forget the scene were Gordon takes off in a plane, when the runway is crumbling behind? And that scene, where Yuri and the others are sitting in a sports car (was it a Porsche?), and after Jackson&#8217;s failed efforts to start it, he says</p>
<blockquote><p>Eeengine. Staaart.</p></blockquote>
<p>at which it promptly revs up.</p>
<p>When it ends (rather too stereotypically, with the hero getting lost and resurfacing when presumed dead), you feel happy. It&#8217;s global cooperation that saved the day. Which will save the day any day, even today.</p>
<p><em>2012</em> is a flawed, worthless and too long at two hours and forty minutes, it is an becomes edge-of-the-seat thriller with some brilliant moments, which makes it one of the must-see movies of the year.</p>
<h2>Detailed Ratings (out of 10)</h2>
<div><strong>Plot: </strong>7</div>
<div><strong>Acting:</strong> 5</div>
<div><strong>Visual+Sound Effects:</strong> 10</div>
<div><strong>Direction:</strong> 4</div>
<div><strong>Screenplay:</strong> 4</div>
<h2>Rating: 6/10 (Good)</h2>
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<title><![CDATA[Eating In... Out]]></title>
<link>http://viqe.wordpress.com/2009/11/27/eating-in-out/</link>
<pubDate>Fri, 27 Nov 2009 00:31:55 +0000</pubDate>
<dc:creator>viqe</dc:creator>
<guid>http://viqe.wordpress.com/2009/11/27/eating-in-out/</guid>
<description><![CDATA[It is just so exciting to go to a restaurant in bikinis or in your most comfi robe. More and more ho]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p><a href="http://viqe.wordpress.com/files/2009/11/p27-10-09_17-30.jpg"><img class="alignleft size-medium wp-image-80" title="P27-10-09_17.30" src="http://viqe.wordpress.com/files/2009/11/p27-10-09_17-30.jpg?w=300" alt="" width="300" height="225" /></a><em><strong>It is just so exciting to go to a restaurant in bikinis or in your most comfi robe.</strong></em></p>
<p><em><strong><br />
</strong></em></p>
<p>More and more hotels seem to open a restaurant in recent years, however, according to Booking.com, only 65 out of 193 hotels have restaurants currently. We asked Gordon Haig, head chef of Novotel Edinburgh Centre, what he thinks the reasons are.</p>
<p>I could not meet the busy head chef of Novotel Hotel as when he is not working he is either travelling with his family to explore new cuisines or he is &#8216;just&#8217; too busy looking after Johnny, his one-year-old son.</p>
<p>Haig started as a sous-chef four years ago in the hotel and after leaving for another hotel (Holiday Inn), he became a head chef. Last year, Novotel seemed to be missing Mr Haig so they offered him the same position in their kitchen (by the way, that is when and where he met his wife, as she was the sous-chef there at the time). As he has been always working for hotel restaurants, Haig knows a lot about the issue.</p>
<p>Haig calls F&#38;B (food and beverage) a &#8216;necessary evil&#8217; to hotels, and says that nowadays they have the urge to have it, i.e.: bars and restaurants on the premises. The number one reason for this is money, of course, according to him. Although most of the hotels do not have as much income from operating restaurants then from rooms, they (especially newly opened ones), have to have it.</p>
<p>Mr Haig, who works in a hotel from which a mile radius away there are approximately 130 restaurants, admits: &#8216;In Edinburgh there are so many restaurants, that a lot of hotels will just see it as there is no point doing it because you can make more money just by having rooms.&#8217; Although this might be the case, there are certain advantages of hotel restaurants as well.</p>
<p>The upside of a hotel restaurant for the guests are on a vast scale: one can eat a luxurious 3-course meal in casual clothes, wet hair (after being in the swimming pool which a lot of hotels own also), they do not have to care about transportation (need to spend less money), bad weather, they do not have to pay straight away, as they can charge everything on their room (at most places) and only pay when they leave the premises.</p>
<p>This approves of Haig&#8217;s idea: &#8216;People choose hotels that have a restaurant mainly because it is more comfortable,&#8217; he said. Businessmen often work in their rooms throughout the day and they can also find comfort in room service. &#8216;They do not want the hassle of going out if they&#8217;ve got work to do,&#8217; said Haig.</p>
<p>However, there are also downsides of these restaurants: a lot of them are a part of a hotel chain, which results in a standardised menu most of the time. Accor, (the company owning Novotel, Ibis, Mercure and many others), Hilton and Marriott surely have a standard menu and these cover more than 7600 hotels worldwide. This suggests that there is not a great variety of dishes (around 40), while in a simple restaurant – according to Haig – there are at least 120 choices.</p>
<p>Standardised menus are often chosen by hotels as it is more economical. They can sign a contract with the suppliers for a year in advance (these menus often change in a year&#8217;s term) and thus, they get discounts and also a standard price.</p>
<p>For some, these menus can be good, though. It can mean that if one goes to a hotel of the same chain he can be sure that he will get the same quality, taste and flavour.</p>
<p><a href="http://viqe.wordpress.com/files/2009/11/p29-10-09_21-071.jpg"><img class="alignright size-medium wp-image-85" title="P29-10-09_21.07" src="http://viqe.wordpress.com/files/2009/11/p29-10-09_21-071.jpg?w=300" alt="" width="300" height="225" /></a>Despite the downsides, hotel restaurants are suitable for groups (even if they stay for a week or longer), unlike most ordinary restaurants. If a group books lunch or dinner, hotels can usually offer TDH (table d&#8217;hote, French for hosts table) and buffet menus as well. Also, if one would like to try the specialities of a particular destination, these restaurants are flexible: they can create a special menu for certain groups if asked in advance. Haig, however, says that it is always good to look for a small, local restaurant: &#8216;I like trying a restaurant where the locals would eat in, rather than a hotel restaurant,&#8217; Haig said.</p>
<p>The fact that Mr Haig has been working in hotel restaurants since 1996 can assure us that he knows a lot about the matter. When asked about where he would eat on a trip to a foreign country, Haig said: &#8216;Unless the hotel has a really good restaurant, I would always go out.&#8217; That can be an advice to think about&#8230;</p>
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<title><![CDATA[Confira os vampiros mais famosos da literatura e do cinema]]></title>
<link>http://universoliterario.wordpress.com/2009/11/26/confira-os-vampiros-mais-famosos-da-literatura-e-do-cinema/</link>
<pubDate>Thu, 26 Nov 2009 17:46:38 +0000</pubDate>
<dc:creator>Melissa Rocha</dc:creator>
<guid>http://universoliterario.wordpress.com/2009/11/26/confira-os-vampiros-mais-famosos-da-literatura-e-do-cinema/</guid>
<description><![CDATA[Confira os vampiros mais famosos da literatura e do cinema Arquivo/AE sábado, 14 de novembro de 2009]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p style="text-align:justify;"><strong>Confira os vampiros mais famosos da literatura e do cinema</strong></p>
<p style="text-align:justify;">Arquivo/AE</p>
<p style="text-align:justify;">sábado, 14 de novembro de 2009, 13:48</p>
<p style="text-align:justify;">SÃO PAULO - Veja lista dos vampiros mais famosos da literatura e do cinema.</p>
<p style="text-align:justify;"><strong>Conde Drácula</strong></p>
<p style="text-align:justify;">O mais famoso vampiro cinematográfico de todos os tempos foi inspirado no personagem central da obra de Bram Stoker. Vários atores ficaram famosos com este papel no cinema, como Maximiliam Schrek, no clássico do cinema mudo &#8220;Nosferatu, uma Sinfonia de Horror&#8221;, de 1922. Até hoje, muitas pessoas acreditam que Schrek era mesmo um vampiro na vida real! Bela Lugosi, ator de origem húngara, foi o primeiro a imprimir garbo e elegância ao vampiro, marcando para sempre a imagem do personagem. Depois de Lugosi, Christopher Lee representou Drácula em mais de uma dezena de produções, sempre com total aprovação do público. Mais recentemente, Gary Oldman também entrou para este rol sinistro com a brilhante atuação em &#8216;Drácula de Bram Stoker&#8217;, dirigido pelo consagrado Francis Ford Coppola.</p>
<p style="text-align:justify;"><strong>Lestat de Lioncourt</strong></p>
<p style="text-align:justify;">&#8220;Eu quero interferir nas coisas, fazer as coisas acontecerem!&#8221;. Este é o lema do vampiro mais famoso da literatura depois de Drácula: o sedutor Lestat de Lioncourt, narrador de quatro livros das &#8220;Crônicas Vampirescas&#8221; de Anne Rice. Nos cinemas, o personagem foi imortalizado por Tom Cruise em &#8220;Entrevista com o Vampiro&#8221;, de 1994. Lestat foi mordido ainda adolescente por Magnus, um vampiro de 300 anos, que se autodestruiu logo depois. Com isso, os poderes seculares da criatura passaram para o rapaz, e também toda sua fortuna. Apaixonado pelo jovem Louis, ele resolveu vampirizá-lo, assim como a menina Claudia. Entretanto, Lestat foi traído pelos pupilos e quase foi destruído. Séculos depois, resolveu contar a um jornalista toda a sua história, para transformá-la num livro. Nos dias de hoje, o egocêntrico Lestat decidiu se tornar uma estrela do Rock, na história que também foi levada às telas do cinema com o título de &#8220;A Rainha dos Condenados&#8221;.</p>
<p style="text-align:justify;"><strong>Louis</strong></p>
<p style="text-align:justify;">Louis du Pontlac é descrito por Anne Rice, sua criadora, como um vampiro bastante suave, de cabelos negros e face inexpressiva, exceto pelos brilhantes olhos verdes&#8230; No cinema, o super galã Brad Pitt deu vida ao narrador da &#8220;Entrevista com o Vampiro&#8221;, que foi vampirizado por Lestat (Tom Cruise) aos 25 anos, depois de uma tragédia. A família de Louis prosperava com as plantações de algodão em Nova Orleans, até que seu adorado irmão mais novo veio a falecer. Louis ficou doente e se tornou uma vítima fácil para o apaixonado Lestat. Ao contrário deste, o jovem Pontlac é um vampiro contemplativo, um intelectual desesperançado em busca de respostas para sua condição maldita. Justamente por isso, o experiente Armand (Antonio Banderas), ao conhecê-lo, afirmou que Louis era o Vampiro mais fraco que ainda caminhava sobre a face da Terra&#8230;</p>
<p style="text-align:justify;"><strong>Vlad</strong></p>
<p style="text-align:justify;">Em julho de 1991, o público brasileiro conheceu o terrível Conde Vladimir Polanski, um Vampiro que marcou época na televisão brasileira. Interpretado por Ney Latorraca, Vlad era o maior dos vilões da novela &#8220;Vamp&#8221;, escrita por Antônio Calmon e dirigida por Jorge Fernando, um dos maiores sucessos entre os jovens brasileiros. Na história, a cantora de rock Natasha (vivida por Cláudia Ohana) vende sua alma ao terrível Vampiro para conquistar um lugar no estrelato. Arrependida, a Vampira procura abrigo na cidade de Armação dos Anjos, onde acaba sendo perseguida pelo cruel Vlad. A atuação de Latorraca garantiu ao sarcástico Vladimir Polanski um lugar de destaque no rol dos vilões mais carismáticos da teledramaturgia brasileira, imortalizando bordões como o infantilizado &#8220;Gotooooso!&#8221;, que Vlad exclamava todas as vezes em que sugava um pescoço.</p>
<p style="text-align:justify;"><strong>Natasha</strong></p>
<p style="text-align:justify;">Natasha foi a primeira vampira da dramaturgia brasileira, e deixou muitos marmanjos de queixo caído. A personagem foi interpretada pela bela Cláudia Ohana na novela Vamp, de 1991. Ela vendeu sua alma ao terrível Conde Vladimir Polanski para alcançar o sucesso como cantora de rock. No entanto, não era uma criatura do Mal: ao contrário, logo se arrependeu do pacto com Vlad e pôs-se a fugir dele, escondendo-se na cidade de Armação dos Anjos. Lá, ela reencontrou seu amor de vidas passadas, o capitão Jonas, personagem de Reginaldo Farias. Enciumado e receoso de que esse amor medieval pudesse voltar à tona, o Conde Vladimir passou a perseguir Natasha e a família do capitão, causando trapalhadas que renderam boas risadas ao público.</p>
<p style="text-align:justify;"><strong>Angel</strong></p>
<p style="text-align:justify;">Este é o Vampiro mais adorado pelas adolescentes de todo o planeta&#8230; Protagonista de um seriado de TV americano, Angel é um Vampiro sedutor que usa todo o seu charme e inteligência para ajudar os oprimidos e tirar da consciência o peso de séculos praticando o Mal&#8230; Interpretado pelo galã David Boreanaz, o herói fez sua estréia em outra série televisiva, &#8220;Buffy, a Caça-Vampiros&#8221;. Depois de ser vencido pela protagonista, o Vampiro irlandês Angelus resolveu assumir o lado do Bem e a paixão pela mocinha, interpretada por Sarah Michelle Gellar. O grande sucesso do personagem lhe garantiu uma série própria, iniciada em 1999, que mostra a trajetória do Vampiro justiceiro após deixar a amada e a pequena cidade de Sunnydale para iniciar uma carreira de investigador particular em Los Angeles&#8230; Assim como Blade, Angel se tornou uma dor de cabeça ambulante para seus irmãos de sangue, e um verdadeiro colírio para as fãs mais animadas!</p>
<p style="text-align:justify;"><strong>Jerry Dandridge</strong></p>
<p style="text-align:justify;">Apesar de serem monstros da escuridão, os Vampiros quase sempre foram representados no cinema como galanteadores incorrigíveis, homens elegantes que não perdem a chance de seduzir uma bela mocinha, para só depois revelar a horrível face do mal&#8230; E Jerry Dandridge, o vilão de &#8220;A Hora do Espanto&#8221;, um blockbuster de 1985, vestiu com perfeição este estereótipo marcante dos sanguessugas. Vestido sempre de modo impecável, perfumado e polido, a máscara de Jerry (interpretado por Chris Sarandon) só não foi capaz de enganar o jovem Charley, que desconfiou desde sempre da boa educação de seu novo vizinho&#8230; Com seu estilo doce e sexy, Jerry Dandrige conseguiu vampirizar a namorada do jovem, Amy, e seu melhor amigo, Ed, além de arrancar muitos suspiros da maior parte do público feminino, especialmente quando assobiava romanticamente o clássico &#8220;Strangers in the night&#8221; (tudo a ver, não é mesmo?), de Sinatra.</p>
<p style="text-align:justify;"><strong>David</strong></p>
<p style="text-align:justify;">&#8220;Dormir o dia inteiro. Zoar a noite toda. Nunca crescer. Nunca morrer. É divertido ser um vampiro!&#8221;. Foi com este lema que o sensual vampiro David conquistou diversos seguidores no filme Garotos Perdidos (Lost Boys, 1987), clássico dos anos 80 estrelado por Kiefer Sutherland. As estripulias bizarras de David e sua turma vampiresca escandalizaram uma pequena cidade da Califórnia. Como em um ritual, suas vítimas precisavam beber vinho de sangue e comer vermes. Foi o caso de Emerson (Jason Patrick), que por amor a Star (Jami Gertz), aceitou o rito de passagem e se tornou um ser das trevas, passando a integrar a primeira gangue de sanguessugas bad boys do cinema!</p>
<p style="text-align:justify;"><strong>Bento Carneiro</strong></p>
<p style="text-align:justify;">&#8220;Minha vingança será maligna!&#8221; &#8211; Quem já ouviu esta frase pode até não se lembrar da origem, mas os fãs de Chico Anysio jamais vão esquecer de Bento Carneiro, o Vampiro Brasileiro, o único ser das trevas que morava &#8220;aquém do além adonde que veve os mortos&#8221;&#8230; O personagem, um vampiro atrapalhado, simplório e desprestigiado, foi criado pelo humorista na década de 80 e logo se tornou um dos maiores sucessos de seu &#8220;Chico Anysio Show&#8221;. Sempre ao lado de seu fiel escudeiro, Calunga, Bento Carneiro fez do mito do Vampiro um veículo perfeito para brincar e ridicularizar, sempre com muito bom humor, as mazelas e contradições da sociedade brasileira.</p>
<p style="text-align:justify;"><strong>Os Monstros</strong></p>
<p style="text-align:justify;">Na década de 60, a CBS americana produziu um seriado para a TV que marcou toda uma geração de telespectadores. A exemplo da família Addams, da rival ABC, realizada na mesma época, os Monstros faziam piada com os costumes exóticos de uma família sinistra&#8230; O pai, Herman (Fred Gwynne), era filho de um certo Dr. Frankestein. Vovô (Al Lewis), de apenas 370 anos, gastava a maior parte de seu tempo em loucas experiências de laboratório. Os filhos eram Eddie (Butch Patrick), verdadeiro monstrinho de pele verde, orelhas pontiagudas e caninos afiados, e Marilyn (Beverley Owen/Pat Priest), loira, esbelta, de olhos verdes, isto é, um verdadeiro horror para os padrões da família! A única vampira da história era a esposa de Herman, Lily Dracula, uma dona de casa sempre preocupada com a criação dos filhos&#8230; Cancelado nos EUA em 1966, o seriado foi exibido no Brasil ainda na década de 60, e reprisado em meados da década de 70, fazendo mais sucesso do que os Addams! As trapalhadas dos Monstros divertiam pessoas de todas as idades, principalmente quando Vovô resolvia dar uma voltinha com seu veículo: um caixão sobre rodas!</p>
<p style="text-align:justify;"><strong>Varney</strong></p>
<p style="text-align:justify;">Sir Francis Varney era uma criatura literalmente repugnante. Criado pelo escritor inglês James Malcolm Rymer em 1847 (antes mesmo de Drácula!) no livro &#8220;Varney, o Vampiro ou o Banquete Sangrento&#8221;, a maior arma dessa criatura era a sua feiúra! Com sua face pálida e mórbidos olhos cor-de-lata, Varney hipnotizava suas vítimas apenas com o olhar&#8230; Com unhas e dentes pontiagudos, esse vampiro arranhava as vidraças das casas, fazendo o ruído de granizo. Por isso, também ficou conhecido como o &#8220;Vampiro das Tempestades&#8221;, agindo sempre em dias chuvosos ou com neve. Esse monstro pavoroso tinha preferência por jovens indefesas, que eram atacadas sem dó nem piedade. No entanto, Varney era um ser bastante temperamental, e se dava ao luxo de se sentir desgostoso com a imortalidade de vez em quando&#8230; Então, quando os raios da lua o acordavam e seu humor não estava dos melhores, o vampiro se escondia no Monte Vesúvio, onde nenhum feixe de luz poderia despertá-lo.</p>
<p style="text-align:justify;"><strong>Blade</strong></p>
<p style="text-align:justify;">Além da Vampirella, outro herói dos quadrinhos também ficou famoso pelos seus poderes vampirescos. Ele se chama Blade e nasceu das idéias de Marv Wolfman, então roteirista da Marvel Comics. A grande diferença é que o herói negro não é bem um Vampiro de verdade, e sim uma mistura de ser humano com um Filho das Trevas&#8230; Como? A origem de Blade é espetacular: sua mãe foi atacada por um Vampiro quando ainda levava o filho no útero. Dessa forma, o bebê recebeu um pouco do sangue maldito, adquirindo alguns de seus poderes especiais. Como vingança, Blade se tornou um impiedoso caçador dos sanguessugas, e para isso utiliza as geringonças high-tech criadas por Whistler, também inventor do soro que Blade usa para poder caminhar à luz do dia sem virar pó. No cinema, o herói já mereceu dois filmes que estouraram nas bilheterias, ambos protagonizados pelo blockbuster Wesley Snipes.</p>
<p style="text-align:justify;"><strong>O Vampiro do Brooklyn</strong></p>
<p style="text-align:justify;">Blade, o caçador de Vampiros vivido por Wesley Snipes, não é o único representante da galeria de sanguessugas afro-americanos&#8230; Em 1995, Eddie Murphy personificou no cinema o hilariante Maximillian, único sobrevivente de uma raça de Vampiros de uma ilha caribenha. Dirigido por Wes Craven, da série &#8220;Pânico&#8221;, &#8220;O Vampiro do Brooklyn&#8221; trouxe a verve cômica do eterno tira da pesada para o mundo dos Filhos da Noite. No filme, Eddie Murphy tem que encontrar a única mulher que pode salvar sua raça da extinção. Vivida por Angela Basset, Rita mora no Brooklyn e convive com estranhos pesadelos. Sem saber, a moça é filha de um Vampiro, e por isso carrega nas veias um destino sanguinolento. Mas uma série de contratempos acontecem (como sempre!) e Maximillian tem de mover mundos e fundos para conquistar Rita e garantir a preservação de sua espécie.</p>
<p style="text-align:justify;"><strong>Blacula</strong></p>
<p style="text-align:justify;">Blacula é o personagem principal do filme de mesmo nome, dirigido por William Crain em 1972. Trata-se da versão afro-americana do maior vampiro de todos os tempos. A história começa com Manuwalde (William Marshall), um príncipe africano que é vampirizado pelo próprio Conde Drácula em 1780, e acaba trancafiado dentro de seu próprio caixão. Séculos depois, dois colecionadores de arte resolvem levar a tumba para Los Angeles, onde Blacula desperta sedento de sangue! O Vampiro conhece Tina, a reencarnação de sua falecida esposa Luva, e faz de tudo para conquistar o seu amor. Mas o caminho de Blacula está cheio de obstáculos: Gordon, o melhor amigo da moça, descobre a verdade sobre Manuwalde e inicia uma verdadeira caçada ao vampiro africano&#8230;</p>
<p style="text-align:justify;"><strong>Zé Vampir</strong></p>
<p style="text-align:justify;">Quem é que nunca se divertiu com as histórias da Turma do Penadinho, escritas por Maurício de Souza? Pois essa galerinha de arrepiar não poderia deixar de ter o seu Vampiro. Ele se chama Zé Vampir e é cheio de classe&#8230; Ao contrário dos outros personagens do cemitério, como o Cranícola, Muminho, Lobisomen e a Dona Morte, que normalmente usam apenas trapos ou lençóis (afinal, são fantasmas!), o nosso menino Vampiro se inspirou nos elegantes sanguessugas do cinema para compor o seu visual: smoking, gravata borboleta e uma elegante capa! Como a maioria dos Vampiros, Zé Vampir também pode se transformar em um simpático morcego, coisa que faz sempre quando quer assustar alguém. Apesar disso, Zé Vampir é um Vampiro camarada, e nunca leva seu apetite por sangue às últimas consequências. Na verdade, o morceguinho sempre acaba preferindo alguma guloseima à base de morango ou groselha, bem vermelhinha&#8230;</p>
<p style="text-align:justify;"><strong>Don Drácula</strong></p>
<p style="text-align:justify;">Protagonista de um desenho animado japonês, Don Drácula (Don Dorakyura) fez a festa de muitas crianças brasileiras durante a década de 80, quando foi exibido. Criado por Osamu Tezuka (considerado o &#8220;Deus do Mangá&#8221;) em 1979, o pano de fundo da história é a mudança de Drácula para o Japão, para fugir de seu arquiinimigo, o Dr. Rip Van Helsing&#8230; Muito desastrado, o Vampiro acaba se envolvendo em muitas confusões com sua filha, Sangria, e Igor, seu criado corcunda. Sem falar no morceguinho Yasu, que narra com muito bom humor alguns momentos da história. Além de Van Helsing, Don Drácula também se esforça para fugir dos &#8220;ataques&#8221; da apaixonada Blonda, uma gorducha cheia de sangue para dar! Um típico desenho japonês, que deixou saudades em muita gente.</p>
<p style="text-align:justify;"><strong>Vampirella</strong></p>
<p style="text-align:justify;">Criada na década de 60 pelo célebre Forrest J. Ackerman (o escritor que utilizou pela primeira vez a expressão &#8220;Sci-Fi&#8221;), a curvilínea Vampirella povoa a imaginação dos marmanjos desde aquela época. Sempre vestida com um sensual maiô colante vermelho, que revela boa parte de sua invejável forma física, a Vampirella das histórias em quadrinhos já teve duas origens&#8230; Para Ackerman, a Vampira era uma alienígena de Drakulon, onde todos os habitantes são Vampiros que se alimentam do sangue que corre nos rios desse estranho planeta. Na década de 90, entretanto, Vampirella teve sua origem reescrita por Kevin Lau, e passou a ser a filha de Lilith, uma Vampira mitológica. Seja como for, Vampi (como é carinhosamente chamada pelos íntimos) continua combatendo o crime com seu peculiar estilo sexy-sangrento, e muita gente boa não ligaria nem um pouco em ser mordido pela simpática heroína&#8230;</p>
<p style="text-align:justify;"><strong>Mirza</strong></p>
<p style="text-align:justify;">Criada em 1967 por Eugênio Colonnese, um dos mestres pioneiros da HQ nacional, Mirza é a personagem feminina mais conhecida do terror brasileiro. Inspirada na internacional Vampirella, a vampira brasileira povoou o imaginário de várias gerações de leitores, já que foi publicada em momentos distintos das décadas de 60, 70 e 80. O verdadeiro nome de Mirza era Mirela Zamanova, uma condessa exuberante que se tornou um ícone não só do terror como também do erotismo nos quadrinhos. Suas aventuras se davam nos ambientes glamurosos das passarelas da alta moda e nas festas da elite brasileira, já que Mirza ganhava a vida como modelo internacional, sempre vestida (ou despida, é claro!) em trajes provocantes e muito muito sensuais&#8230; Em seu reinado de terror, Mirza visitou as maiores cidades do mundo, procurando suas vítimas indiscriminadamente entre homens e mulheres, e deixando uma verdadeira legião de &#8220;órfãos&#8221;, candidatos eternos aos voluptuosos caninos da vampira.</p>
<p style="text-align:justify;"><strong>Miriam Blaylock</strong></p>
<p style="text-align:justify;">A secular vampira Miriam Blaylock, interpretada por Catherine Deneuve em &#8220;Fome de viver&#8221; (The Hungers), ficou célebre na película de Tony Scott, um dos mais belos e chocantes filmes de 1983. Personagem do livro mais famoso de Whitley Strieber, Lady Miriam e seu vampiro-amante John (David Bowie) tinham uma vida sofisticada, eram apaixonados por música clássica e sobreviviam à base de sangue novo de homens e mulheres. Mas repentinamente John teve um estranho distúrbio celular e envelheceu em poucos segundos, forçando Miriam a procurar a doutora Sarah Roberts (Susan Sarandon), especialista em envelhecimento precoce. Foi a deixa para que a vampira seduzisse a médica ao som da ópera Lakmé, de Léo Delibes, em uma das cenas mais eróticas do filme. Sob o poder de Miriam, Sarah foi perdendo aos poucos sua identidade humana, mergulhando cada vez mais fundo na escuridão dos Filhos da Noite&#8230;</p>
<p style="text-align:justify;"><strong>Carmilla</strong></p>
<p style="text-align:justify;">Personagem central de um conto publicado em 1872 pelo escritor irlandês Sheridan Le Fanu, Carmilla foi uma das primeiras criaturas da noite registradas na literatura mundial. De hábitos noturnos, cabelos e olhos castanho escuros, Carmilla logo chamou a atenção de Laura, uma jovem da nobreza austríaca com quem a Vampira manteve um relacionamento conturbado. Na história, narrada pela própria vítima, Carmilla acaba revelando ser a Condessa Karnstein, uma antepassada de Laura, falecida há mais de 150 anos! Linda, graciosa e de porte aristocrático, Carmilla influenciou toda uma geração de Vampiras fatais, e há quem diga, inclusive, que Bram Stoker teria se inspirado na obra de seu conterrâneo para criar o seu Drácula.</p>
<p style="text-align:justify;"><strong>Philinnion</strong></p>
<p style="text-align:justify;">Philinnion é a personagem de um conto muito antigo atribuído ao historiador grego Phlegon de Trales, que teria vivido no primeiro ou segundo século da era cristã, e por isso pode ser considerada uma das primeiras vampiras da literatura. A história narra o drama de um jovem chamado Machates, que se apaixonou perdidamente por Philinnion, sem saber que ela já estava morta&#8230; Machates morava com os pais da moça, e recebia todas as noites a visita de sua noiva. Quando os pais de Philinnion viram a filha na cama com o hóspede, trataram de avisá-lo que aquilo era uma assombração! O jovem ficou arrasado, e Philinnion amaldiçoou seus pais por terem revelado seu pequeno segredo&#8230; Mais tarde, os habitantes da cidade perceberam que a tumba da jovem estava vazia e encontraram seu corpo em casa. O cadáver de Philinnion foi então queimado e oferecido ao Deus Hermes, para que sua alma fosse enviada ao mundo das trevas. A história de Philinnion era muito famosa na época do Império Romano, e serviu de inspiração para Goethe escrever seu famoso poema &#8220;Die Braut von Korinth&#8221;.</p>
<p style="text-align:justify;"><strong>Lord Ruthven</strong></p>
<p style="text-align:justify;">Personagem principal do livro &#8220;The Vampyre&#8221;, publicado em 1819, o sedutor Lord Ruthven nasceu durante uma emocionante tempestade literária&#8230; Reza a lenda que, em 1816, o grande poeta romântico Lord Byron reuniu em Genebra alguns amigos, entre eles Mary Shelley, escritora, e John Polidori, médico. Byron propôs um desafio aos demais: uma competição de histórias de terror, que foi vencida pelo Frankenstein criado na ocasião por Shelley. Foi nesse jogo que Byron idealizou o enredo para &#8220;The Vampyre&#8221;, mas logo abandonou o projeto. Polidori, que também estava naquela noite, desenvolveu a idéia de Byron e ainda se inspirou na figura do amigo para dar vida a Ruthven, um elegante Vampiro inglês que transitava com desenvoltura nas festas mais chiques da nobreza européia, onde dava vazão a seus instintos bestiais entre um gole de champagne e uma mordida certeira no pescoço de alguma linda donzela&#8230; O evento azedou a amizade dos dois, mas deu ao mundo um dos personagens vampíricos mais marcantes da literatura mundial.</p>
<p style="text-align:justify;"><strong>Conde Saint-German</strong></p>
<p style="text-align:justify;">O Conde Ragoczy Saint-German é a principal criação da escritora californiana Chelsea Quinn Yarbro, que conta com uma verdadeira legião de fãs vampirescos nos Estados Unidos. Protagonista de mais de uma dezena de livros, Saint-German é um vampiro do bem, um herói que usa a experiência acumulada em 3500 anos de vida para ajudar o próximo, principalmente no caso de belas mulheres&#8230; Poliglota, rico e inteligente, Saint-German é um farmacêutico/alquimista, que precisa de sangue para se manter vivo, mas nunca mata suas vítimas, preferindo alimentar-se de suas amantes ou de estranhos que, em troca, recebem sonhos agradáveis por telepatia. Assim como os sanguessugas tradicionais, o vampiro de Yazbro também não pode se ver no espelho, carrega sempre um punhado de sua terra natal (às vezes dentro dos sapatos&#8230;), e pode se recuperar de ferimentos que levariam qualquer ser humano à morte! Um herói pra lá de charmoso, que convida o leitor para conhecer as mais fantásticas eras de nossa história.</p>
<p style="text-align:justify;"><strong>Azzo, o Cavaleiro</strong></p>
<p style="text-align:justify;">Encravado em algum lugar dos Cárpatos, na Romênia, está o assombrado castelo Klatka. Este é o lar de Azzo, o Cavaleiro Vampiro que protagoniza a obra &#8220;A Mysterious Stranger&#8221;, de autor desconhecido, publicada pela primeira vez em 1860. Azzo é um Vampiro centenário, com um profundo desprezo pela humanidade, e só tem interesse pelas coisas pitorescas, incomuns. Ante sua presença, mesmo os lobos mais selvagens se tornam dóceis e inofensivos. Com a eterna aparência de um homem de 40 anos, alto e magro, o Cavaleiro tem olhos cinzas amedrontadores, e usa bigode, barba e cabelos negros e curtos. Sempre vestido em sua armadura medieval, Azzo é rude, sarcástico e monossilábico com os visitantes, guardando toda a sua elegância e cultura secular para cortejar as jovens donzelas que acompanham os viajantes. Quando convidado para um banquete, o Cavaleiro Azzo sempre recusa a comida, fazendo questão de frisar que só se alimenta de líquidos&#8230; quentes!</p>
<p style="text-align:justify;"><strong>O Vampiro de Sussex</strong></p>
<p style="text-align:justify;">Em 1924, Sir Arthur Conan Doyle publicou &#8220;The Sussex Vampire&#8221; (&#8220;O Vampiro de Sussex&#8221;), colocando Sherlock Holmes frente a frente com um ser das trevas. A história começa em uma manhã de novembro, com uma carta assustadora. Nela, um certo Robert Ferguson pede a ajuda de Holmes para resolver um espantoso caso de vampirismo! O detetive começa a investigar uma série de mortes ocorridas no vilarejo em questão, que parecem ligadas a um estranho fato ocorrido há um século atrás. Nessa ocasião, os habitantes do local teriam assassinado todos os integrantes de uma família, acusados de vampiros. Assustados, os novos moradores começam a acreditar que um descendente dos sanguessugas é o responsável pelas mortes, sedento de sangue e vingança. Sherlock tem de usar toda a sua miraculosa astúcia para resolver a questão, e acaba provando mais uma vez que os vivos sempre são muito mais perigosos que os mortos&#8230; Mas você não vai querer saber o final da história, certo? O negócio é ler o livro para se deliciar com o caso mais sanguinolento do maior detetive do mundo!</p>
<p style="text-align:justify;">
<p style="text-align:justify;"><strong>VAMPIROS FAMOSOS DA TV E DO CINEMA</strong></p>
<p style="text-align:justify;">1. Lestat &#8211; Interview With the Vampire</p>
<p style="text-align:justify;">2. Christopher Lee&#8217;s Dracula</p>
<p style="text-align:justify;">3. Bela Lugosi&#8217;s Dracula</p>
<p style="text-align:justify;">4. Edward Cullen &#8211; Twilight (Crepúsculo)</p>
<p style="text-align:justify;">5. Bill and Eric &#8211; True Blood</p>
<p style="text-align:justify;">6. Asa Vajda, 1960&#8217;s Black Sunday</p>
<p style="text-align:justify;">7. Angel</p>
<p style="text-align:justify;">8. Mr. Barlow &#8211; Salem&#8217;s Lot</p>
<p style="text-align:justify;">9. Schuyler Van Alen &#8211; Melissa de la Cruz&#8217;s Blue Bloods series</p>
<p style="text-align:justify;">10. Gary Oldman&#8217;s Drácula</p>
<p style="text-align:justify;">
<p style="text-align:justify;">Fonte: Revista Entertainment Weekly</p>
<p style="text-align:justify;">http://www.estadao.com.br/noticias/arteelazer,confira-os-vampiros-mais-famosos-da-literatura-e-do-cinema,466500,0.htm</p>
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<title><![CDATA[GORDON'S GREEN LOANS]]></title>
<link>http://therocknews.com.au/2009/11/26/gordons-green-loans/</link>
<pubDate>Thu, 26 Nov 2009 10:26:09 +0000</pubDate>
<dc:creator>robjpyne</dc:creator>
<guid>http://therocknews.com.au/2009/11/26/gordons-green-loans/</guid>
<description><![CDATA[GreenLoan1 GreenLoan2 &nbsp;]]></description>
<content:encoded><![CDATA[GreenLoan1 GreenLoan2 &nbsp;]]></content:encoded>
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<title><![CDATA[Big Phish Reeled In Syracuse     ]]></title>
<link>http://marcbirnbach.wordpress.com/2009/11/25/big-phish-reeled-in-syracuse/</link>
<pubDate>Wed, 25 Nov 2009 05:04:04 +0000</pubDate>
<dc:creator>Marc Birnbach</dc:creator>
<guid>http://marcbirnbach.wordpress.com/2009/11/25/big-phish-reeled-in-syracuse/</guid>
<description><![CDATA[The Phish tank was in a hazy thick fog before the show, the enthusiasm was stimulating, and the buzz]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p><a href="http://marcbirnbach.wordpress.com/files/2009/11/shapeimage_phish.png"><img class="alignright size-medium wp-image-88" title="shapeimage_Phish" src="http://marcbirnbach.wordpress.com/files/2009/11/shapeimage_phish.png?w=300" alt="" width="300" height="142" /></a>The Phish tank was in a hazy thick fog before the show, the enthusiasm was stimulating, and the buzz was a feverish feeling combined with elation and thrill calling out for the school of Phish to gather.  I have witnessed many shows from many genres but what I have witnessed this day was a feeding frenzy that I haven&#8217;t seen in all my years of attending concerts or that I recorded in the five hundred plus SCUBA dives.  The Phishing lines tangled up traffic lanes leaving the city to believe that the end of the world was only moments away.  It was Woodstock in Syracuse brilliantly colored in a spectrum array of vivacious colors fluttering from flags, the Birkenstock sandals that were apparently fashionable in thirty degree weather as they are on a ninety degree foot sweating mud-puddle-skipping day of yore.  Reflections of years gone by, of the deadhead clans, and of the seasons of love are long but over.  It&#8217;s still cool, man and the day was heavy, man.  What I witnessed was the gathering of one mind for one cause with Phish at the epicenter of this twenty first century hippie universe.  All this hit me when I stepped out from my conformist vehicle after my Michael Jackson&#8217;s history funkadocious in car concert.  After four hours, a raspy voice from singing, and some three thousand cows grazing on the pasture on my pilgrimage ride up North, I planted my Harley boots down on Syracuse pavement and took in a deep breath of Phish bated air.  It was the Phish Phan&#8217;s way of greeting me welcome while bidding adieu to any conscious way of thinking.</p>
<p>Everywhere you veered your eyes shined a bedazzled spectrum of rainbow stripes printed on long dresses and on so many tie dye suits you couldn&#8217;t help to feel groovy.  The smiling domino effect drenched Syracuse with free thinking Phishermen and Phisherwomen who spread their beauty in peace, shared their beers unconditionally, and who basked in their baking huddles with new found revelations under common displays of unleashed enjoyment.  The lady&#8217;s twirled their orbiting talents through acrobatic hula-hooping.  I am sure Ms. Sticks would have lead this event proudly on the parking lot stage.  i was shocked to know that it was only 1:00 PM and Phish wasn&#8217;t going to be taking stage until 8:00 PM.  Pre show parties filled out the schedule with regional music artists who displayed their talents on the street and at the official pre-show party at the Oncenter War Memorial Arena Complex.  The transformation downtown simulated a floral parade of twenty-first century hippies shocking and awing the locals who congregated for their annual free Turkey drive.  I was waiting for the bout to begin.  In one corner the fifteen pound Turkey and in the other corner the hemp granola bar, but the arbitrator by mother nature kept order and peace allowing the free spirits to dance, hula-hoop, and to remain toasty in the late autumn chill (Toasty being the emphasis).</p>
<p>I met an amazing woman whose energy and passion for her work exudes her.  The passionate Sandra Baker, VP of Sales &#38; Marketing for the Oncenter received me with a great smile and a warm hug.  &#8220;The Oncenter is dedicated to all the men and women who gave their lives and limbs to keeping our families and our country safe from harms way.  It&#8217;s a remarkable venue with a wonderful museum displaying some of our hometown heros who served in the unfortunate wars and conflicts we have witnessed as a nation.  Our ability to memorialize our local Vets is something we are proud of and honor with great respect.&#8221;  Sandra shared insight with me to the history of the Oncenter Complex and welcomed me to take walk the glass enclosed memorial that also captured the attention of many Phish fans.  Everyone seemed to be touched by the artifacts, the uniforms, the names listed on the glass windows, and respectfully walked with a serene calmness before entering the Phishing hole.  It was here where I felt a sense of pride and a knot in the throat to see both doves and hawks uniting under one roof in the name of music.</p>
<p>The house lights blacked out and the venue fell into darkness swallowed up by the uproar of Phish fanatics making their presence clear.  It&#8217;s was time to put away the stress of yesterday and time to devour the jam band of our generation.  Phish walked out into the blue and white lit stage like ghostly apparitions of men walking into Vermont mountain scene.  The hysteria penetrated the through the skin piercing the heart.  I gathered flash frames in my mind of the faces in the crowd expressing awe, of emotional meltdown, of acceptance, and mostly of true appreciation.  The reception, just short of gaggle of screaming bobby girls in the Ed Sullivan theater welcoming the Beatles back to New York, thrust the crowd forward.  They waves of fans jumped high in the air reaching out to the boys from the Green Mountain State, and like that, the amps quaked the cameras in my hands and we were off on a very long strange trip that even Jerry Garcia would be proud to say he grandfathered.</p>
<p>The lighting captured the feel of a star burst beaming through thick forests cascading the mass in emerald greens, rich blues, luscious reds and vibrant yellows.  I was compelled to stop shooting and to absorb what was taking place right in front of me.  I turned around to face the crowd and took the entire moment in.  The lighting coursed through the arena much like a river refracting the sun.  Trey Anastasio, Mike Gordon, Jon Fishman, and Page McConnell make up current day Phish.  Four simply dressed men took their individual talents and blended their instruments into a bending musical sound welded together in flowing harmonies and breezy riffs.  Phish took their place on stage, overtook and captured the minds of seven thousand plus adoring fans with a playlist set that had one beginning and no end in sight.  &#8220;Rift&#8221;, &#8220;Weekapaug Groove&#8221;, &#8220;Stash&#8221;, &#8220;Llama&#8221;, and &#8220;Tweezer&#8221; were just a few selections that were mixed into the massive overload of music performed by what will be the longest running show off-Broadway.  There are very few bands who can do what Phish has done by beating the odds as an American culture whose success was built mainly on their live performances rather then a concentration on creating new album material.  Phish is now and will always be an institution to their liberal viewing audience and fans.  These four free thinkers are going strong and face a long music journey ahead to play their innovative, improvisation, jam band music and have rightfully earned their place as heirs to the Grateful Dead throne.  Phish has been swimming upstream for over twenty years now and I hope they will keep swimming because what they leave behind in their path is a stream of the finest music and a live performance unlike anything you have ever been a part of.  All I can say at this point is, Phish on!</p>
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<title><![CDATA[155 Twilight New Moon Backgrounds for iPhone, iTouch and iPod Touch (320x480 pixels)]]></title>
<link>http://digitalcitizen.ca/2009/11/24/155-twilight-new-moon-backgrounds-for-iphone-itouch-and-ipod-touch-320x480-pixels/</link>
<pubDate>Wed, 25 Nov 2009 01:52:27 +0000</pubDate>
<dc:creator>Digital Citizen</dc:creator>
<guid>http://digitalcitizen.ca/2009/11/24/155-twilight-new-moon-backgrounds-for-iphone-itouch-and-ipod-touch-320x480-pixels/</guid>
<description><![CDATA[I think I&#8217;ve just complicated the lives of some teens by posting this collection of 155 wallpa]]></description>
<content:encoded><![CDATA[I think I&#8217;ve just complicated the lives of some teens by posting this collection of 155 wallpa]]></content:encoded>
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<title><![CDATA[Over 120 Twilight New Moon Printable Posters (8x12 to 20x24 inches)]]></title>
<link>http://digitalcitizen.ca/2009/11/22/over-120-twilight-new-moon-printable-posters-8x12-to-20x24-inches/</link>
<pubDate>Mon, 23 Nov 2009 02:26:22 +0000</pubDate>
<dc:creator>Digital Citizen</dc:creator>
<guid>http://digitalcitizen.ca/2009/11/22/over-120-twilight-new-moon-printable-posters-8x12-to-20x24-inches/</guid>
<description><![CDATA[Below are some large high resolution pictures from the hot New Moon movie, with a few from Twilight ]]></description>
<content:encoded><![CDATA[Below are some large high resolution pictures from the hot New Moon movie, with a few from Twilight ]]></content:encoded>
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<title><![CDATA[Bourekas ver 1.0]]></title>
<link>http://jewishfood.wordpress.com/2009/11/22/bourekas-ver-1-0/</link>
<pubDate>Sun, 22 Nov 2009 21:00:18 +0000</pubDate>
<dc:creator>gordon</dc:creator>
<guid>http://jewishfood.wordpress.com/2009/11/22/bourekas-ver-1-0/</guid>
<description><![CDATA[Would you care for a snack? Remember that show, the one about nothing? Well it was very flattered in]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><div id="attachment_1173" class="wp-caption aligncenter" style="width: 310px"><a rel="attachment wp-att-1173" href="http://jewishfood.wordpress.com/2009/11/22/bourekas-ver-1-0/100_0287/"><img class="size-medium wp-image-1173" title="Bourekas v 1.0, serving" src="http://jewishfood.wordpress.com/files/2009/11/100_0287.jpg?w=300" alt="" width="300" height="225" /></a><p class="wp-caption-text">Would you care for a snack?</p></div>
<p>Remember that show, the one about <a href="http://en.wikipedia.org/wiki/Seinfeld">nothing</a>? Well it was very flattered in Israel by a knock-off version whose name I cannot recall and is presently eluding my web searches. In it the Kramer character goes to a new bourekas bakery in his neighborhood (it all takes place in Tel Aviv) and is shocked to discover that the baker has disrupted the unwritten rule of fillings and shapes. For instance a potato boureka is always a rectangle, a triangle is always cheese, a pizza filling is a cylinder, while spinach filled resembles a pastry knot. One can picture the physical reaction of this character as he bites into a triangle shaped boureka and discovers that it is filled with spinach!</p>
<p>I was equally shocked to discover this past week that there are several different doughs that can be used to make this tasty little treats since all of the Israeli versions are made with the same flaky pastry dough. Much like the <a href="http://jewishfood.wordpress.com/2009/10/09/knishes-aka-piroshkis/">knish</a>, there are regional variants in dough and filling across the Jewish communities of the near east and south eastern Europe. From Marrakesh to Salonika these small filled pies were popular additions to party menus. The word itself comes from the Turkish word for pie.</p>
<p>I decided to try a traditional Turkish recipe that <a href="http://www.amazon.com/gp/product/0394532589?ie=UTF8&#38;tag=jewifoodinthe-20&#38;linkCode=as2&#38;camp=1789&#38;creative=390957&#38;creativeASIN=0394532589">Claudia Roden</a><img style="border:none!important;margin:0!important;" src="http://www.assoc-amazon.com/e/ir?t=jewifoodinthe-20&#38;l=as2&#38;o=1&#38;a=0394532589" border="0" alt="" width="1" height="1" /> offers and filled them with a salmon, onion and cheese filling.</p>
<p>Recipe after the break</p>
<p><!--more--></p>
<blockquote>
<h2>Salmon Cheese Bourekas</h2>
<p>(makes 20+)</p>
<p><strong>For the dough:</strong></p>
<p>1/2 cup oil</p>
<p>1/2 cup water</p>
<p>1/2 tsp salt</p>
<p>2.5 cups of all purpose flour</p>
<p>Combine all ingredients in a mixer or bowl, knead until soft shiny and elastic. It can be used immediately and should used at room temperature.</p>
<p><strong>For the filling:</strong></p>
<p>1 cup shredded cooked salmon (mine was leftover from Shabbat dinner and season with sumac, salt and pepper)</p>
<p>1 cup shredded mozzarella cheese</p>
<p>1/2 cup Pecorino or Parmesan cheese (not the stuff in the green can!)</p>
<p>1 small onion diced</p>
<p>salt and pepper to taste</p>
<p>Mix all of the filling ingredients in a bowl, set aside.</p>
<p>Roll out dough on a board. Use no flour. This dough is very oily and will naturally lubricated the rolling pin and board. Once the dough is about 1/4 inch thick use a 3 inch biscuit cutter to cut rounds. Place about 1 tb spoon of filling in each one. Press the sides together until they stick. Place on a baking sheet. Knead dough scraps into a ball, roll out and repeat until all the dough is used.</p>
<p>When they are all filled arrange on a baking sheet. Brush with an egg wash or butter and bake for 30 minutes at 350.</p>
<p>Allow to cool slightly and enjoy.</p></blockquote>

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<title><![CDATA[The Orange Box (PC)]]></title>
<link>http://mansiondominator.wordpress.com/2009/11/22/the-orange-box-pc/</link>
<pubDate>Sun, 22 Nov 2009 02:52:16 +0000</pubDate>
<dc:creator>Leviathan Dominator</dc:creator>
<guid>http://mansiondominator.wordpress.com/2009/11/22/the-orange-box-pc/</guid>
<description><![CDATA[The Orange Box es un pack de videojuegos creados por Valve para las plataformas Xbox 360, PS3 y PC. ]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p><img class="aligncenter size-full wp-image-601" title="The Orange Box" src="http://mansiondominator.wordpress.com/files/2009/11/1439.jpg" alt="The Orange Box (PC)" width="510" height="737" /></p>
<p><strong>The Orange Box</strong> es un pack de videojuegos creados por Valve para las plataformas Xbox 360, PS3 y PC. Incluye <em>Half-Life 2</em>, <em>Half-Life 2: Episode One</em>, <em>Half-Life 2: Episode Two</em>, <em>Portal</em> y <em>Team Fortress 2</em>. The Orange Box en PC también trae <em>Half-Life 2: Deathmatch</em>, <em>Half-Life 2: Lost Coast</em> y <em>Peggle Extreme</em>. La versión que he jugado es la de PlayStation 3, por lo que estos últimos juegos no pueden ser analizados (excepto Lost Coast), pero después de haber probado Half-Life 2 y Team Fortress 2 en PC, puedo compararlas. El videojuego más diferente entre las versiones es, sin duda, Team Fortress 2. El resto solo cambian pocas cosas. Analizaré los cinco videojuegos y la nota final será la media de éstas puntuaciones.</p>
<h1 style="text-align:center;"><strong>Half-Life 2</strong></h1>
<p style="text-align:center;"><span style="text-decoration:underline;"><strong><img class="aligncenter size-full wp-image-602" title="Half-Life 2" src="http://mansiondominator.wordpress.com/files/2009/11/1101679693-00.jpg" alt="Half-Life 2 (PC)" width="510" height="729" /><br />
</strong></span></p>
<p><strong>Half-Life 2</strong> es la secuela de uno de los FPS más exitosos de la historia de los videojuegos. Ésta vez, con nuevo motor gráfico (Source) y físico (Havoc) con niveles rediseñados. Salió a la venta en DVD el 16 de Noviembre de 2004, semanas más tarde de su lanzamiento en Steam.</p>
<p><strong>Requisitos</strong>: 1.2 GHz de procesador, 256 MB RAM, DirectX 7</p>
<p><img class="aligncenter size-full wp-image-790" title="Half-Life 2 (PC)" src="http://mansiondominator.wordpress.com/files/2009/11/halflife2_1.jpg" alt="" width="510" height="382" /></p>
<p><span style="color:#ff0000;"><strong>¡AVISO! Posibles spoilers.</strong></span></p>
<p>Todo comienza después de los acontecimientos del primer Half-Life. Nuestro protagonista, Gordon Freeman, tras haber derrotado a Nihilant y aceptar el trabajo de G-Man, fue puesto en un estado de hibernación, congelado en el tiempo, y transcurrieron diez años. En ese entonces, se creía que por la muerte de Nihilant cesaría la Tormenta de Portales, pero no fue así, sino que se creó una nueva e inestable tormenta de portales que se extendió por el planeta, y criaturas de Xen se teletransportaban a la Tierra. Los Xenianos ya fueron conquistados anteriormente por una nueva raza alienígena, denominada el Imperio Combine (La Alianza según el doblaje español). Son una fuerza interdimensional formada por razas modificadas de todos los planetas que conquistan, es decir, una multi-raza que ha conquistado infinidad de mundos y universos, y crean ejércitos controlados por un administrador (en el caso de la anterior entrega, el ejército sería los Alien Grunt liderados por Nihilant) para conquistar un planeta. Cuando lo conquistan completamente, los Combine originales lo ocupan.</p>
<p><img class="aligncenter size-full wp-image-791" title="Half-Life 2 (PC)" src="http://mansiondominator.wordpress.com/files/2009/11/halflife29.jpg" alt="" width="509" height="382" /></p>
<p>Nihilant controlaba mentalmente a los Vortigaunt, que son criaturas pensantes y racionales, a diferencia del resto de los Xenianos y los humanos. Eran controlados mediante brazaletes en el primer juego. Cuando Freeman destruyó al líder, fueron liberados, y junto con el resto de los Xenianos fueron teletransportados a la Tierra. El Imperio Combine, al enterarse del incidente, mandan un ejército a la Tierra, ya que hasta el momento no lo tenían en cuenta, pero viendo el gran potencial entre los habitantes, suponía una amenaza para ellos. Y así conquistan tanto a la raza humana como al resto de Xenianos.</p>
<p>Los Combine vencen a las fuerzas terrestres en la denominada &#8220;Guerra de las Siete Horas&#8221; que, como bien indica el nombre, tan solo duró siete horas antes de que los humanos se rindieran. La causa de su rendición fue gracias al Dr. Wallace Breen, antiguo director de Black Mesa (complejo donde se desarrolla la primera entrega), que tras realizar esta acción y consultar con los Advisors, es nombrado por los Combine como el administrador del planeta Tierra, y nombra a Ciudad 17 (la ciudad donde se desarrollará este juego) su sede principal. En esas ciudades se hayan gigantescas y kilométricas torres sobre la mayoría de los centros urbanos, y cada una de ellas se les conocen como ciudadelas. Desde allí, Breen y los &#8220;Advisors&#8221; o &#8220;Consejeros&#8221; (seres con forma de gusano que representan a los verdaderos Combine) dirigen las operaciones.</p>
<p><img class="aligncenter size-full wp-image-792" title="Half-Life 2 (PC)" src="http://mansiondominator.wordpress.com/files/2009/11/2zsmcfb.jpg" alt="" width="510" height="408" /></p>
<p>Algunos humanos han sido capturados y mutados para conformar el ejército de despliegue rápido Combine del planeta Tierra, fuerza conocida como Combine Overwatch (Fuerza Transhumana). Otros humanos no aptos para el combate fueron convertidos en Stalkers (Acechadores). También se encontrará la fuerza Synth, que son robots como los Striders (Zancudos), Gunships (Naves de batalla) y Dropships (Naves de transporte Combine). En las ciudades se encuentran Combines que actúan a modo de guardias, conocidos como Metrocops (Protección Civil).</p>
<p>Aunque, para defenderse, los humanos restantes se unieron y formaron la &#8220;Resistencia&#8221; para combatir contra los Combine. Y justo en medio de toda esa batalla, G-Man descongela a Gordon Freeman y le deja en un tren de llegada a la Ciudad 17. Su misión será ayudar a la Resistencia a detener al Imperio Combine. En el camino se encontrará con personajes que ya salieron en el primer Half-Life, como Barney Calhoun (protagonista de Half-Life: Blue Shift) y el Dr. Eli Vance, uno de los supervisores del experimento del Laboratorio de Materiales Anómalos del Centro de Investigación Black Mesa.</p>
<p><span style="color:#ff0000;"><strong>Finaliza el spoiler</strong></span></p>
<p><img class="aligncenter size-full wp-image-796" title="Half-Life 2 (PC)" src="http://mansiondominator.wordpress.com/files/2009/11/hl2_screenshot1.jpg" alt="" width="417" height="313" /></p>
<p>El videojuego es largo. No es demasiado intenso como por ejemplo un Call of Duty, pero es muy bueno. Todo el juego se ve en primera persona, no hay ningún momento donde se ve el modelo de Gordon ni apenas ningún momento donde no puedas moverte; siempre tendrás el control del personaje. La dificultad ajustada del juego lo hace más desafiante, ya que en este juego raras veces tendrás la vida y el escudo al máximo. En todo momento debes sobrevivir a todos los peligros. El videojuego incluye niveles de conducción, donde controlaremos un Hovercraft para el nivel de canal, y un Buggy para el de la carretera.</p>
<p>El repertorio de armas es extenso. Desde tu clásica palanca, pasando por pistolas, metralletas, revólveres, bazookas&#8230; La que más destaca en éste videojuego es la pistola de gravedad, con la posibilidad de coger cualquier objeto, atraerlo y repelerlo. Es útil cuando, por ejemplo, devuelves una granada lanzada por el enemigo.</p>
<p>La variedad de enemigos está bien. No es muy impresionante ni muy extenso, pero es aceptable. Tres tipos de Headcrabs, con sus correspondientes zombies humanos, los cuatro tipos de Combine, Antilions y naves de despliegue enemiga, que normalmente derrotas con lanzacohetes. Cabe destacar que los lanzacohetes los puedes controlar una vez lanzados.</p>
<p>En algunos momentos puedes liderar un grupo de la Resistencia. Están los ciudadanos, los que de verdad trabajan para la Resistencia y los médicos. Éstos últimos, como es obvio, pueden curarte si estas herido. Puedes darles órdenes básicas como avanzar o esperar.</p>
<p><img class="aligncenter size-full wp-image-797" title="Half-Life 2 (PC)" src="http://mansiondominator.wordpress.com/files/2009/11/d1_trainstation_040002.jpg" alt="" width="510" height="382" /></p>
<p><strong>Gráficos</strong></p>
<p>El motor Source está muy bien diseñado, sin apenas fallos en la física y los movimientos. Es perfecto para la Pistola de Gravedad y para los vehículos. La calidad de los detalles es muy bueno, está a la altura de lo que un videojuego de 2005 puede dar. La ambientación, sublime; la metálica Ciudad 17, los canales, las carreteras nublosas, las costas, la escalofriante Ravenholm, la futurista ciudadela&#8230; Mucha variedad en el escenario, no te cansas de ver el mismo paisaje una y otra vez, ya que cada capítulo puede cambiar de lugar, tanto de día como de noche. Los efectos están muy logrados, pero el humo podría mejorar tras las explosiones de las granadas o cohetes. En ningún momento del videojuego verás algún vídeo que no sea ingame. Todo lo ves en directo y los acontecimientos los vives tú mismo, aunque algunas veces tus aliados u otros individuos te contarán cosas interesantes con respecto a la historia. Ésto sería un punto en contra para las versiones de consolas, ya que están en completo inglés.</p>
<p><strong>Sonido</strong><br />
Nos encontramos con un apartado difícil de analizar. El sonido en sí, lo que se oye, está currado. Los efectos, el sonido ambiente&#8230; No hay demasiado que contar, todo está al nivel esperado. El doblaje es excelente, tanto en inglés como en español, sin ningún tipo de fallos ni salidas de tono, además que están bien elegidas. La música del juego ha cambiado con respecto al Half-Life original. Ahora su banda sonora es de género música electrónica, y suele sonar en los momentos más intensos y emocionantes, normalmente gran parte del juego la juegas sin música de fondo, algo que también puede considerarse positivo si deseas una experiencia más realista.</p>
<p><strong>Opinión personal</strong><br />
Sin miedo a equivocarme, es uno de los mejores juegos de la historia. No es perfecto, y tiene cosas extrañas como la mudez del protagonista, algo que para mí, personalmente, le queda bien tal y como está. No me gustaría que el personaje soltara varios comentarios en éste tipo de juego, pero la gracia es que no se con certeza porqué prefiero eso, si soy de los que me molan los personajes carismáticos. Aunque en éste juego, la sensación es diferente&#8230; Eres tú, eres Freeman, no le das órdenes a un personaje, es que eres el personaje. Esa es una de las cosas que hacen especial este juego en mi opinión.</p>
<p><img class="aligncenter size-full wp-image-798" title="Half-Life 2 (PC)" src="http://mansiondominator.wordpress.com/files/2009/11/halflife2.jpg" alt="" width="510" height="382" /></p>
<p><strong>Lo Mejor:</strong></p>
<ul>
<li>El motor Source.</li>
<li>La forma de desarrollar la historia.</li>
<li>La duración, se te hace largo.</li>
<li>La ajustada dificultad.</li>
<li>La banda sonora, a veces te motiva en los peores momentos.</li>
<li>El misterioso G-Man.</li>
<li>Tener el control del personaje desde el principio hasta el final, sin ninguna pausa.</li>
<li>El nivel de Ravenholm.</li>
</ul>
<p><strong>Lo Peor:</strong></p>
<ul>
<li>Una historia demasiado simple.</li>
<li>Ausencia de jefes finales.</li>
<li>Te puede acabar frustrando.</li>
</ul>
<h2><strong>Nota: 9´6</strong></h2>
<h1 style="text-align:center;"><strong><strong>Half-Life 2: Episode One<br />
</strong></strong></h1>
<p><img class="aligncenter size-full wp-image-781" title="Half-Life 2: Episode One" src="http://mansiondominator.wordpress.com/files/2009/11/half_life_2_episode_one-dvd.jpg" alt="" width="450" height="639" /><br />
<strong>Half-Life 2: Episode One</strong> es la primera entrega de una trilogía de expansiones que continúan la historia de Half-Life 2. Éste videojuego es independiente y no requiere el Half-Life 2 original para jugar. Los requisitos son los mismos que Half-Life 2.</p>
<p>Ésta vez Gordon y Alyx deben escapar de Ciudad 17 antes de que explote, y para ello deben atravesar parte de la ciudadela y los edificios destruidos para salir. El argumento es más sencillo que Half-Life 2, centrándose solo en escapar de la ciudad. Es un juego muy corto, por lo que se le puede considerar como un puente para Half-Life 2 y Half-Life 2: Episode Two. A pesar de eso sigue teniendo el mismo reto que cualquier otro Half-Life; sobrevivir. La única novedad llamativa de ésta expansión es que casi siempre vas con Alyx Vance (menos ciertos momentos donde os separáis momentáneamente). La compañía de Alyx y Dog en algunos momentos da un toque de variedad al videojuego, ya que, por ejemplo, Alyx puede usar torretas y neutralizar esa especie de pelotas que te persiguen de los Combine, y Dog a veces ayuda a abrir caminos y eliminar enemigos.</p>
<p><img class="aligncenter size-full wp-image-805" title="Half-Life 2: Episode One  (PC)" src="http://mansiondominator.wordpress.com/files/2009/11/half-life2_episodepack-pc-screenshot3_656x369.jpg" alt="" width="510" height="286" /></p>
<p><strong>Gráficos</strong></p>
<p>Una pequeña expansión y tan poco tiempo no han permitido a Valve desarrollarlo mejor, por tanto se mantiene igual que Half-Life 2 pero con mejoras, como las expresiones faciales o las animaciones, que en este videojuego hay más concentradas al ser más corto. Dispones de menos escenarios que el original, ya que solo se basa en huir de Ciudad 17, y solo volverás a ver la ciudadela, una derruida Ciudad 17 con un tono anaranjado (por el gigantesco portal que se ha creado en el cielo), y pasadizos subterráneos. Las texturas han mejorado de forma notable.</p>
<p><strong>Sonido</strong></p>
<p>Como en el original, los sonidos del motor Source se repiten, con algunas novedades. La banda sonora es completamente nueva, aunque escucharás menos voces, ya que casi todo el juego solo aparecen Gordon y Alyx, y como Gordon no habla&#8230; Eso sí, aparecen Barney, Kleiner y Eli en algún momento, pero muy breve.</p>
<p><strong>Opinión personal</strong></p>
<p>Una expansión pasable, no es para tirar cohetes, pero es imprescindible si quieres continuar las aventuras de Freeman. Es algo barato, y en un pack de calidad como The Orange Box, es imposible que te arrepientas aunque te decepcione algo la expansión, por no incluir demasiadas novedades. Personalmente lo considero el peor de los cinco videojuegos que forman el pack, pero eso no quiere decir que sea malo. Es simplemente una continuación, ni más ni menos.</p>
<p><img class="aligncenter size-full wp-image-806" title="Half-Life 2: Episode Two" src="http://mansiondominator.wordpress.com/files/2009/11/half-life_2_episode_one_citadel_base.jpg" alt="" width="500" height="312" /></p>
<p><strong>Lo Mejor</strong></p>
<ul>
<li>Estar acompañado de Alyx y Dog.</li>
<li>La imagen de la Ciudad 17.</li>
<li>Pequeñas mejoras gráficas.</li>
</ul>
<p>Lo Peor</p>
<ul>
<li>Muy corto.</li>
<li>Sin fases de conducción.</li>
<li>Menos variedad en el ambiente.</li>
<li>Si el anterior tenía una historia demasiado simple, éste ni la tiene.</li>
</ul>
<h2><strong>Nota: 7´5</strong></h2>
<h1 style="text-align:center;"><strong><strong>Half-Life 2: Episode Two<br />
</strong></strong></h1>
<p><img class="aligncenter size-full wp-image-816" title="Half-Life 2: Episode Two (PC)" src="http://mansiondominator.wordpress.com/files/2009/11/5nosud.jpg" alt="" width="510" height="653" /></p>
<p><strong>Half-Life 2: Episode Two</strong> es la segunda entrega de la trilogía de episodios de Half-Life 2. Al igual que Episode One, éste videojuego es independiente y no requiere el Half-Life 2 original para jugar.</p>
<p><strong>Requisitos</strong>: 1.7 GHz de procesador, 512 MB RAM, DirectX 8</p>
<p><img class="aligncenter size-full wp-image-824" title="Half-Life 2: Episode Two (PC)" src="http://mansiondominator.wordpress.com/files/2009/11/half-life-2-episode-2-the-coming-combine-forces-on-the-bridge.jpg" alt="" width="510" height="303" /></p>
<p><span style="color:#ff0000;"><strong>¡AVISO! Posibles spoilers.</strong></span></p>
<p>La historia se reanuda tras los sucesos de Half-Life: Episode One. Gordon y Alyx despiertan tras el accidente de tren, cuando intentaron abandonar la ya destruida Ciudad 17. Donde estaba la ciudadela ahora se encuentra un haz de energía gigante, proveniente de un enorme círculo resplandeciente en el cielo, que emana explosiones espontáneas cada cierto tiempo. Tras un corto camino, consiguen comunicarse con Eli y Kleiner, que les explica los detalles de su nueva misión, y es conseguir traspasar White Forest para llegar a la base de la Resistencia y traer la información que dejó la doctora Mossman en la ciudadela de Ciudad 17, ya que en esos datos se encuentra el código de apertura y cierre del portal, la principal razón de porqué los Combine perseguían a Alyx y Gordon. En éste episodio hace su aparición un nuevo personaje; el doctor Magnusson, del que dispone de un cohete cuyo objetivo consiste en cerrar el gigantesco portal. Por esa razón necesita la información de la doctora Mossman.</p>
<p><span style="color:#ff0000;"><strong>Finaliza el spoiler</strong></span></p>
<p><img class="aligncenter size-full wp-image-823" title="Half-Life 2: Episode Two (PC)" src="http://mansiondominator.wordpress.com/files/2009/11/2143157313_2db9780dc6.jpg" alt="" width="500" height="375" /></p>
<p>Éste episodio supera todo lo visto hasta ahora en la saga, incluyendo escenarios abiertos y muy dinámicos. A diferencia del Episode One, ésta expansión tuvo más tiempo de desarrollo, y es más larga, aunque no tanto como Half-Life 2. Sin embargo, no incluye demasiadas novedades jugables, pero técnicamente llega a un nivel superior. Puedes controlar un nuevo vehículo, y el número de enemigos en pantalla ha incrementado. El lanzamiento de éste episodio fue la principal razón para la salida de The Orange Box.</p>
<p><img class="aligncenter size-full wp-image-825" title="Half-Life 2: Episode Two (PC)" src="http://mansiondominator.wordpress.com/files/2009/11/screenshot_178343.jpg" alt="" width="510" height="318" /></p>
<p><strong>Gráficos</strong></p>
<p>Como ya dije, el nivel técnico ha alcanzado un nuevo nivel. Las texturas se visualizan a mayor resolución, las animaciones han sido rediseñadas, escenarios abiertos y dinámicos, con muchísimos elementos destruibles, tales como cabañas o árboles. Por todo lo demás, igual que sus predecesores, aunque existe todavía menos variedad en el escenario. Solo uno o dos capítulos en las minas y el resto es en el camino a White Forest, todo campo menos algunos pueblos o ciudades.</p>
<p><strong>Sonidos</strong></p>
<p>No existen novedades en éste apartado. Tan solo las nuevas conversaciones y una nueva banda sonora, más extensa que la de Episode One.</p>
<p><img class="aligncenter size-full wp-image-826" title="Half-Life 2: Episode Two (PC)" src="http://mansiondominator.wordpress.com/files/2009/11/hl2_episode_2.jpg" alt="" width="500" height="342" /></p>
<p><strong>Opinión personal</strong></p>
<p>A diferencia de Episode One, ésta expansión si es imprescindible. La idea de campos abiertos y de objetos destructibles ha sido buena, aunque no aporte demasiadas novedades con respecto a Half-Life 2. No se le puede pedir demasiado a las expansiones, ademas de que lo que realmente interesa es ver como acaba todo y descubrir al menos algo del misterioso G-Man. Sobretodo los últimos capítulos son los más intensos.</p>
<p><strong>Lo Mejor</strong></p>
<ul>
<li>Escenarios abiertos, con libertad para explorar.</li>
<li>Mejoras gráficas notables.</li>
<li>Física rediseñada y más dinámica.</li>
<li>Se desvelan más detalles de la historia, además de continuar de forma más interesante la actual.</li>
</ul>
<p>Lo Peor</p>
<ul>
<li>Es algo corto.</li>
<li>Extremadamente poca variedad en el ambiente.</li>
<li>No hay apenas novedades jugables.</li>
</ul>
<h2><strong>Nota: 8,5</strong></h2>
<h1 style="text-align:center;"><strong><strong>Portal<br />
</strong></strong></h1>
<p><img class="aligncenter size-full wp-image-829" title="Portal (PC)" src="http://mansiondominator.wordpress.com/files/2009/11/1227359170-00.jpg" alt="" width="510" height="711" /><br />
<strong>Portal</strong> es un videojuego de puzzles y desafíos. Estás en un experimento desarrollado en Aperture Science, la empresa rival de Black Mesa, cuyo experimento se basa completamente en el <em>Aperture Science Handheld Portal Device</em> (ASHPD), una especie de arma que crea portales en superficies planas, permitiendo realizar viajes instantáneos y una conexión visual y física entre dos puntos cualquiera. Sólo se pueden mantener dos portales del mismo color abiertos al mismo tiempo. El jugador debe superar obstáculos y sortear torretas y abismos para avanzar, usando la lógica de la Portal Gun.</p>
<p><img class="aligncenter size-full wp-image-830" title="Portal (PC)" src="http://mansiondominator.wordpress.com/files/2009/11/the-orange-box-20071003050947913_640w.jpg" alt="" width="510" height="286" /></p>
<p><strong>Gráficos</strong></p>
<p>Gráficamente llega al nivel de Half-Life 2: Episode Two. Con un estilo futurista y científico, nos da la sensación de estar atrapados en los experimentos de un robot demente. Un diseño bastante limpio y elegante, cómodo para la vista y perfecto para un juego de puzzles. En éste videojuego, la física es importante, ya que la necesitas para pulsar botones con otros objetos, lanzar cajas encima de las torretas para destruirlas, o tu propio movimiento.</p>
<p><img class="aligncenter size-full wp-image-831" title="Portal (PC)" src="http://mansiondominator.wordpress.com/files/2009/11/17388_hl2_2007-10-10_14-01-39-53_normal.jpg" alt="" width="509" height="408" /></p>
<p><strong>Sonidos</strong></p>
<p>Al ser un estilo minimalista, los sonidos se mantienen en un segundo plano. Lo más destacado son los comentarios de GlaDOS, la IA que controla todo Aperture Science en el momento. Su banda sonora es muy buena y pega bastante con el estilo del juego, recuerda mucho al primer Half-Life. Pero de entre todas las canciones del juego, la que más destaca sin lugar a dudas es Still Alive, la canción de los créditos, cantada por GlaDOS. La canción es muy original y con una letra hilarante, ha sido condecorada como una de las canciones más emblemáticas de la historia de los videojuegos. Aunque, si no habéis jugado al videojuego, no os recomiendo que la escuchéis, ya que, aparte de explicar cosas sobre su posible secuela, esa canción puede considerarse como &#8220;premio&#8221; al completar el videojuego.</p>
<p><img class="aligncenter size-full wp-image-834" title="Portal (PC)" src="http://mansiondominator.wordpress.com/files/2009/11/the-orange-box-20071003050939304_640w.jpg" alt="" width="510" height="286" /></p>
<p><strong>Opinión personal</strong></p>
<p>No es un juego demasiado complejo, pero sin duda es una gran experiencia. La Portal Gun abre muchas posibilidades y has de ser rápido y preciso para superar todos los obstáculos. Por supuesto, al terminar la historia principal, te dan la posibilidad de rejugar los niveles con diferentes objetivos, tales como el modo Avanzado (mapas rediseñados para dar mayor dificultad), menos pasos y menos portales. Un buen juego, sin dudas, muy original.</p>
<p><img class="aligncenter size-full wp-image-835" title="Portal (PC)" src="http://mansiondominator.wordpress.com/files/2009/11/portal_and_there_will_be_cake.jpg" alt="" width="510" height="408" /></p>
<p><strong>Lo Mejor</strong></p>
<ul>
<li>La Portal Gun en sí, el sistema de portales y su control.</li>
<li>Gráficos a la altura.</li>
<li>Ambiente futurista y limpio.</li>
<li>Historia buena que, sin ser demasiada compleja, tiene principio y tiene final. Además, tiene un &#8220;ligero&#8221; vínculo con el universo de Half-Life 2.</li>
<li>Still Alive, un tema a recordar.</li>
</ul>
<p>Lo Peor</p>
<ul>
<li>Demasiado corto.</li>
</ul>
<h2><strong>Nota: 9</strong></h2>
<h1 style="text-align:center;"><strong>Team Fortress 2</strong></h1>
<p><img class="aligncenter size-full wp-image-875" title="Team Fortress 2 (PC)" src="http://mansiondominator.wordpress.com/files/2009/11/teamfortress2.jpg" alt="" width="510" height="716" /><br />
<strong>Team Fortress 2</strong> es la secuela del videojuego para PC Team Fortress, actualmente conocido como Team Fortress Classic. Se trata de un videojuego Online con toques de estrategia, donde el jugador puede elegir entre dos equipos y controlar una de las nueve clases del videojuego, cada una con diferentes armas y habilidades.</p>
<p><img class="aligncenter size-full wp-image-881" title="Team Fortress 2 (PC)" src="http://mansiondominator.wordpress.com/files/2009/11/kim_082008_tf2360update.jpg" alt="" width="510" height="284" /></p>
<p>Actualmente, con las últimas actualizaciones, el juego dispone de 7 tipos de juego en total:</p>
<p>-Control Point (CP): Un equipo debe defender sus puntos de control y evitar que el otro equipo los conquiste. Si el tiempo se acaba, el equipo defensor gana, y si antes de que se acabe el tiempo el equipo atacante conquista todos los puntos de control, ganan ellos.<br />
-Capture The Flag (CTF): Cada equipo dispone de un dossier que deben proteger y evitar que el equipo contrario se los lleve a su base. El equipo con más capturas gana.<br />
-Payload (PL): Igual que CP, un equipo debe evitar que el otro empuje la carga explosiva hasta su base. Si la carga llega, el equipo atacante gana.<br />
-Arena: Los equipos simplemente se enfrentan entre sí, y no se puede regenerar hasta que la ronda la ganen uno de los dos equipos.<br />
-Payload Race (PLR): Variante de PL, con la única diferencia de que los dos equipos disponen de cargas explosivas. El primero que llegue, gana.<br />
-Territory Control (TC): Se basa en capturar el punto de control enemigo mientras que defiendes los tuyos. El que conquiste todo el mapa, gana.<br />
-King Of The Hill (KOTH): Los dos equipos deben conquistar un punto central, cada equipo dispone de una cuenta atrás que solo se activa cuando el punto está en su poder. El primer equipo que consiga que su cuenta atrás llegue a 0 gana.</p>
<p>En los mapas tipo CP, CTF y TC, en caso de que ninguno de los dos equipos ganen al finalizar el tiempo, la ronda se convertirá en Arena.</p>
<p>El videojuego dispone de más de 50 mapas oficiales, y de muchos mapas creados por usuarios, con la posibilidad de descargarlos desde el mismo juego para jugarlos.</p>
<p><img class="aligncenter size-full wp-image-882" title="Team Fortress 2 (PC)" src="http://mansiondominator.wordpress.com/files/2009/11/team-fortress-2.jpg" alt="" width="510" height="286" /></p>
<p><strong>Clases</strong></p>
<p>Existen 9 clases en total, y a su vez en tres categorías: Ofensiva, Defensa y Apoyo.</p>
<p>Ofensiva</p>
<p>-Scout (Explorador): Es la clase más rápida del juego y permite hacer doble saltos, aunque es la más débil. Tiene una escopeta, una pistola y un bate de béisbol.<br />
<img class="aligncenter size-full wp-image-883" title="Team Fortress 2 (PC)" src="http://mansiondominator.wordpress.com/files/2009/11/3292575786_24a7a6c19c_o.jpg" alt="" width="480" height="300" /><br />
-Soldier (Soldado): Su punto fuerte reside en su lanzacohetes, y es capaz de hacer saltos cohete con él. Es algo lento y es fácil de usar. También tiene una escopeta y una pala.<br />
<img class="aligncenter size-full wp-image-884" title="Team Fortress 2 (PC)" src="http://mansiondominator.wordpress.com/files/2009/11/tf2_soldier.jpg" alt="" width="379" height="360" /><br />
-Pyro (Pirómano): Su arma es un lanzallamas, y ésta clase es la única que no se le queda prendido el fuego, aunque no es del todo inmune. También tiene una escopeta y un hacha.<br />
<img class="aligncenter size-full wp-image-885" title="Team Fortress 2 (PC)" src="http://mansiondominator.wordpress.com/files/2009/11/pyrochanges.jpg" alt="" width="490" height="283" /></p>
<p>Defensiva</p>
<p>-Demoman (Hombre Demolición): Dispone de dos lanzagranadas. Una lanza granadas que puedes chocar con paredes y cambiar los ángulos del lanzamiento, y otra lanza bombas lapa que se quedan pegadas en la superficie y explotan pulsando disparo secundario. También dispone de una botella de whisky.<br />
<img class="aligncenter size-full wp-image-886" title="Team Fortress 2 (PC)" src="http://mansiondominator.wordpress.com/files/2009/11/demoman.jpg" alt="" width="410" height="407" /><br />
-Heavy (Infante Pesado): Es la clase más resistente del juego, y la más lenta. Dispone de una ametralladora Gatling que suelta grandes ráfagas de balas, y puede recoger munición de otras armas. También dispone de una escopeta y sus propios puños.<br />
<img class="aligncenter size-full wp-image-887" title="Team Fortress 2 (PC)" src="http://mansiondominator.wordpress.com/files/2009/11/tf2_heavy_update.jpg" alt="" width="494" height="278" /><br />
-Engineer (Ingeniero): Su habilidad especial es la de construir. Puede construir centinelas, dispensadores y teletransportadores de entrada y salida, solo uno de cada. Cada una se puede mejorar hasta el nivel tres, ofreciendo mejor rendimiento. Dispone de una escopeta, de una pistola, de su llave inglesa, del panel de construcción y del panel de demolición.<br />
<img class="aligncenter size-full wp-image-888" title="Team Fortress 2 (PC)" src="http://mansiondominator.wordpress.com/files/2009/11/mtt_engineer001621.jpg" alt="" width="510" height="286" /></p>
<p>Apoyo</p>
<p>-Sniper (Francotirador): Su rifle francotirador es su especialidad. Con disparo secundario miras por la mira, y esperas a que la barra se rellene para obtener un disparo mortal en la víctima. También dispone de un subfusíl y un machete.<br />
<img class="aligncenter size-full wp-image-889" title="Team Fortress 2 (PC)" src="http://mansiondominator.wordpress.com/files/2009/11/tf2-sniper.jpg" alt="" width="510" height="286" /><br />
-Medic (Médico): Es capaz de curar a sus compañeros, y rellenar su barra hasta llegar al 100%. Con esto podrá ser el médico y su paciente invulnerables durante un corto periodo de tiempo, se activa con el botón de disparo secundario. La vida del médico se regenera. También dispone de una pistola de jeringuillas y de una sierra de huesos.<br />
<img class="aligncenter size-full wp-image-890" title="Team Fortress 2 (PC)" src="http://mansiondominator.wordpress.com/files/2009/11/tf2_medic.jpg" alt="" width="510" height="270" /><br />
-Spy (Espía): Puede infiltrarse en la base enemiga. Se puede volver invisible por un corto periodo de tiempo y de disfrazarse de cualquier clase de cualquier equipo, e incluso se le cambia la voz. Tiene un revólver, un zapador para eliminar construcciones de los ingenieros, un cuchillo que es letal para cuando se ataque en la espalda y su kit de disfraces. Al atacar se quita el disfraz que llevas puesto, menos con el zapador.<br />
<img class="aligncenter size-full wp-image-891" title="Team Fortress 2 (PC)" src="http://mansiondominator.wordpress.com/files/2009/11/tf2_spy.jpg" alt="" width="400" height="400" /></p>
<p>Se han lanzado actualizaciones para el videojuego que añaden contenidos extras gratuitos, tales como sombreros desbloqueables, armas desbloqueables (como el fraskungfú del Sniper, el bocata del Heavy y el Bonk del Scout) y nuevos modos de juego, y piensan seguir sacando más actualizaciones por el momento.</p>
<p><img class="aligncenter size-full wp-image-892" title="Team Fortress 2 (PC)" src="http://mansiondominator.wordpress.com/files/2009/11/team_fortress_2_multicore_support.jpg" alt="" width="425" height="319" /></p>
<p><strong>Gráficos</strong></p>
<p>Es curioso el cambio gráfico entre Team Fortress Classic y Team Fortress 2. El original tenia un estilo gráfico tipo Counter Strike, y en 1999 ya se tenía planteado que su secuela tendría un estilo aún más militar y más realista. El resultado final acabó por una estética caricaturesca de dibujos animados. Todo un cambio drástico. Los colores son muy vivos y coloridos, con movimientos hilarantes y cómicos, y con buenos efectos especiales. La resolución de texturas es un poco pequeña, para igualar el posible lag.</p>
<p>Cabe destacar que existen videos en YouTube hechos con el motor del juego para presentar a las clases. Todavía quedan el Medic y el Pyro, aunque no se descarta alguno más. A continuación, algunos ejemplos.<br />
<span style='text-align:center; display: block;'><object width='425' height='350'><param name='movie' value='http://www.youtube.com/v/6jCMfgNUvxs&#038;rel=1&#038;fs=1&#038;showsearch=0&#038;hd=0' /><param name='allowfullscreen' value='true' /><param name='wmode' value='transparent' /><embed src='http://www.youtube.com/v/6jCMfgNUvxs&#038;rel=1&#038;fs=1&#038;showsearch=0&#038;hd=0' type='application/x-shockwave-flash' allowfullscreen='true' width='425' height='350' wmode='transparent'></embed></object></span><br />
<span style='text-align:center; display: block;'><object width='425' height='350'><param name='movie' value='http://www.youtube.com/v/Mq-XaBmRsg8&#038;rel=1&#038;fs=1&#038;showsearch=0&#038;hd=0' /><param name='allowfullscreen' value='true' /><param name='wmode' value='transparent' /><embed src='http://www.youtube.com/v/Mq-XaBmRsg8&#038;rel=1&#038;fs=1&#038;showsearch=0&#038;hd=0' type='application/x-shockwave-flash' allowfullscreen='true' width='425' height='350' wmode='transparent'></embed></object></span><br />
<span style='text-align:center; display: block;'><object width='425' height='350'><param name='movie' value='http://www.youtube.com/v/nnuYi-nzE90&#038;rel=1&#038;fs=1&#038;showsearch=0&#038;hd=0' /><param name='allowfullscreen' value='true' /><param name='wmode' value='transparent' /><embed src='http://www.youtube.com/v/nnuYi-nzE90&#038;rel=1&#038;fs=1&#038;showsearch=0&#038;hd=0' type='application/x-shockwave-flash' allowfullscreen='true' width='425' height='350' wmode='transparent'></embed></object></span><br />
Y más que podrás encontrar en <a href="http://www.youtube.com/results?search_query=team+fortress+2+meet+the+&#38;search_type=&#38;aq=f">YouTube</a>.</p>
<p><img class="aligncenter size-full wp-image-894" title="Team Fortress 2 (PC)" src="http://mansiondominator.wordpress.com/files/2009/11/tf2d.jpg" alt="" width="510" height="286" /></p>
<p><strong>Sonido</strong><br />
Uno de los puntos fuertes de este videojuego es su gran doblaje. Cada clase tiene su propio estilo e idiomas, y más de 100 lineas de diálogo cada una, cargadas con mucho humor y carisma. La banda sonora está bien, normalmente se usan más en los &#8220;Meet The&#8221; que en el propio videojuego, con la posibilidad de oírla solo en el menú principal. Los efectos son muy variados, cada sonido tiene tres o más versiones diferentes que se ejecutan de la misma manera.</p>
<p><strong>Opinión personal</strong><br />
Que no te engañe su aspecto. Team Fortress 2 es un videojuego muy original y divertido, para mí, el mejor juego Online que he jugado, un respiro entre tanto contenido descargable de pago y tanto soldado militar en los shooters. Imprescindible para todo aficionado a los FPS y al juego en red.</p>
<p><img class="aligncenter size-full wp-image-896" title="Team Fortress 2 (PC)" src="http://mansiondominator.wordpress.com/files/2009/11/20d48.jpg" alt="" width="510" height="382" /></p>
<p><strong>Lo Mejor</strong></p>
<ul>
<li>Su variedad en las 9 clases.</li>
<li>Su increíble cantidad de mapas.</li>
<li>Contenido oficial gratuito.</li>
<li>Cargado de humor.</li>
<li>Muy original entre tantos shooters bélicos.</li>
</ul>
<p>Lo Peor</p>
<ul>
<li>La traducción en español es mejorable e incompleta.</li>
<li>Honestamente, nada más.</li>
</ul>
<h2><strong>Nota: 9,5</strong></h2>
<p><strong>Diferencia entre versiones</strong></p>
<p>Las versiones analizadas han sido para la versión de PC. Las versiones de Xbox 360 y PS3 son inferiores en ciertos aspectos. Éstas son las diferencias:</p>
<p>-Ambas versiones están al completo inglés.<br />
-Ninguna de las dos están actualizadas, algo grave sobre todo para Team Fortress 2, cuyas versiones de consolas solo disponen de 6 mapas y sin desbloqueables.</p>
<p>Pocas, pero graves.</p>
<h2><strong>Conclusión final</strong></h2>
<p>Un excelente pack, recomendado para amantes de FPS, con buena variedad de videojuego; una aventura con dos expansiones, un puzzle de desafíos y un online multijugador. Además, su precio es irresistible (20€), y te llevará mucho tiempo completarlo al 100%.</p>
<p><span style='text-align:center; display: block;'><object width='425' height='350'><param name='movie' value='http://www.youtube.com/v/IOGhNuOGr9Q&#038;rel=1&#038;fs=1&#038;showsearch=0&#038;hd=0' /><param name='allowfullscreen' value='true' /><param name='wmode' value='transparent' /><embed src='http://www.youtube.com/v/IOGhNuOGr9Q&#038;rel=1&#038;fs=1&#038;showsearch=0&#038;hd=0' type='application/x-shockwave-flash' allowfullscreen='true' width='425' height='350' wmode='transparent'></embed></object></span></p>
<h1>Nota: 8,8</h1>
<p>Saludos</p>
<p>LeviathanDominator</p>
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<title><![CDATA[Hey There!]]></title>
<link>http://failingest.wordpress.com/2009/11/21/hey-there/</link>
<pubDate>Sun, 22 Nov 2009 02:17:48 +0000</pubDate>
<dc:creator>Gordon</dc:creator>
<guid>http://failingest.wordpress.com/2009/11/21/hey-there/</guid>
<description><![CDATA[Hey there, My name is Gordon and I&#8217;m the writer of this blog.  This post was here when I start]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p>Hey there,  My name is Gordon and I&#8217;m the writer of this blog.  This post was here when I started the blog though, so I thought I would just keep it for whatever purpose lol.</p>
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<title><![CDATA[La Foto del Giorno]]></title>
<link>http://collettivowsp.wordpress.com/2009/11/21/la-foto-del-giorno-30/</link>
<pubDate>Sat, 21 Nov 2009 15:00:32 +0000</pubDate>
<dc:creator>collettivowsp</dc:creator>
<guid>http://collettivowsp.wordpress.com/2009/11/21/la-foto-del-giorno-30/</guid>
<description><![CDATA[Place de la Concorde © Gordon Parks]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><div id="attachment_878" class="wp-caption aligncenter" style="width: 310px"><a href="http://www.gordonparksfoundation.org/"><img src="http://collettivowsp.wordpress.com/files/2009/11/parks_concorde.jpg" alt="" title="Place de la Concorde" width="300" height="298" class="size-full wp-image-878" /></a><p class="wp-caption-text">Place de la Concorde © Gordon Parks</p></div>
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<title><![CDATA[Over 100 Printable 6" x 4" Twilight New Moon and Related Pictures (All High Resolution)]]></title>
<link>http://digitalcitizen.ca/2009/11/20/over-100-printable-6-x-4-twilight-new-moon-and-related-pictures-all-high-resolution/</link>
<pubDate>Sat, 21 Nov 2009 01:41:54 +0000</pubDate>
<dc:creator>Digital Citizen</dc:creator>
<guid>http://digitalcitizen.ca/2009/11/20/over-100-printable-6-x-4-twilight-new-moon-and-related-pictures-all-high-resolution/</guid>
<description><![CDATA[Are you a Twilight fan who likes to have Twilight pictures here, there and everywhere? Maybe you]]></description>
<content:encoded><![CDATA[Are you a Twilight fan who likes to have Twilight pictures here, there and everywhere? Maybe you]]></content:encoded>
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<title><![CDATA[PORTRET XXI WIEKU]]></title>
<link>http://mariatwarog.wordpress.com/2009/11/20/portret-xxi-wieku/</link>
<pubDate>Fri, 20 Nov 2009 12:13:36 +0000</pubDate>
<dc:creator>mariatwarog</dc:creator>
<guid>http://mariatwarog.wordpress.com/2009/11/20/portret-xxi-wieku/</guid>
<description><![CDATA[Prezentowana ostatnio w Zachęcie wideoinstalacja Douglasa Gordona i Phillipe’a Parreno  Zidane: a 21]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p><strong><a href="http://mariatwarog.wordpress.com/files/2009/11/zidane-portret-xxi-wieku-w-zachecie_imagelarge.jpg"><img class="alignleft size-medium wp-image-49" title="Zidane-Portret-XXI-wieku-w-Zachecie_imagelarge" src="http://mariatwarog.wordpress.com/files/2009/11/zidane-portret-xxi-wieku-w-zachecie_imagelarge.jpg?w=300" alt="" width="300" height="199" /></a></strong></p>
<p style="text-align:justify;"><strong>Prezentowana ostatnio w Zachęcie wideoinstalacja Douglasa Gordona i Phillipe’a Parreno  <em>Zidane: a 21<sup>st</sup> century portrait </em>oraz towarzyszące jej wystawy prac Pawła Althamara, Kadera Atti, Pawła Kruka oraz Andy’ego Warhola zadają trudne pytania nie tylko o rolę ikon i bohaterów we współczesnej kulturze, ale również o szczerość przekazu i artystyczną tożsamość dzisiejszych twórców.<!--more--></strong></p>
<p style="text-align:justify;">W 2006 roku podczas festiwalu w Cannes oraz na festiwalu filmowym w Edynburgu zaprezentowany został pełnometrażowy dokument produkcji Universal Pictures – efekt współpracy dwóch światowej sławy artystów wizualnych – Douglasa Gordona z Wielkiej Brytanii oraz Francuza Philippe’a Parreno, w niezwykle prosty, a jednocześnie zaskakująco nowatorski sposób portretujący ikonę sportu – Zinedine’a Zidane’a. Przedstawiony materiał filmowy powstał w czasie meczu Realu Madryt z Villareal. Podczas trwającego 92 minuty spotkania każdy ruch piłkarza rejestrowany był przez 17 kamer filmujących jego osobę. Dwie z nich, wyposażone dodatkowo w wysokiej rozdzielczości obiektywy, umożliwiły nawet precyzyjne uchwycenie mimiki Zidane’a. Powstały w ten sposób obraz portretuje bohatera, idola, sportowca znajdującego się wtedy u szczytu swojej kariery.</p>
<p style="text-align:justify;">Zaprezentowana podczas wystawy <em>Portret XXI wieku </em>muzealna wersja dokumentu to dwukanałowa instalacja przypierająca odbiorcę do muru, budząca w nim skrajne odczucia, zadająca niewygodne pytania, skłaniająca do trudnych refleksji. Innowacyjność przekazu – zsynchronizowany, „dwuźródłowy” obraz i dźwięk robią oszałamiające wrażenie. Natarczywa wręcz koncentracja jedynie na osobie gracza budzi w widzu nieokreślony niepokój. W postawionym w roli obserwatora odbiorcy narasta w pewnym momencie uczucie podglądania, śledzenia, szpiegowania bohatera. Wrażenie to potęgują dodatkowo liczne zbliżenia twarzy Zidane’a. Głos 10 tysięcy kibiców zasiadających na trybunach stwarza wrażenie niemalże czynnego uczestnictwa w meczu, natomiast rejestrująca każdy ruch, gest, okrzyk piłkarza kamera budzi uczucie swoistej bliskości z bohaterem.</p>
<p style="text-align:justify;">Praca ta stawiając w centrum osobę Zinedine’a Zidane’a  prowokuje pytania nie tylko o dzisiejszą rolę sportu i sportowców, ale także o współczesną definicję wzorców oraz o miejsce ikon w epoce kicz-kultury. Projekt Gordona i Parreno rozumieć można jednak niejako „dwutorowo”. Stanowić może on również swego rodzaju hołd oddany osobie wyrosłego w jednej z najbiedniejszych dzielnic Marsylii piłkarza, który przez rzesze emigrantów utożsamiany jest z symbolem spełnionych marzeń i nadziei. Te rodzące się równolegle rozważania doprowadzają w końcu do pytania o istotę dzisiejszego kultu celebrities, o prawdziwą materię przymiotów upatrywanych w mnożących się bez końca idolach i gwiazdach.</p>
<p style="text-align:justify;"><strong>Paweł Kruk o artystycznej szczerości z samym sobą</strong></p>
<p style="text-align:justify;"><strong> </strong></p>
<p style="text-align:justify;">Jedną z wystaw towarzyszących projektowi <em>Zidane: a 21<sup>st</sup> century portrait</em> stanowią prace jednego z najgenialniejszych twórców młodego polskiego pokolenia  – Pawła Kruka. Urodzony w 1976 roku w Koszalinie, absolwent poznańskiej ASP, na co dzień mieszkający i pracujący w San Francisco wystawia swoje prace w galeriach na całym świecie. Autor nowatorskich filmów wideo, fotografii oraz performansów wciela się w postacie gwiazd i idoli dzisiejszych czasów, tworząc w ten sposób obraz polegający na wizualnym cytacie. Podczas wystawy <em>Portret XXI wieku</em> zaprezentowane zostały cztery z jego prac, w tym słynny projekt <em>Larger than life</em>, w którym Kruk konstruuje postać Michaela Jordana. Naśladując gesty, ruchy i mimikę sportowca oraz opierając się na udzielonych przez niego wywiadach, artysta tworzy monolog poruszający problem uzależnienia od swojego wizerunku, balastu sławy, która niczym chwast uniemożliwia rozwój własnej tożsamości. Kontynuację rozważań nad tym problemem odnaleźć można w <em>Lost interview </em>– obrazie, w którym Kruk wciela się w postać Bruce’a Lee, wykorzystując fragmenty jego autentycznych wywiadów. Istotę tego projektu stanowi problem artystycznej szczerości przekazu. Kruk przedstawia widzowi ludzką twarz swoich bohaterów, bezustannie borykających się brzemieniem popularności oraz lękiem przed niespełnieniem narastających wobec nich oczekiwań. Prace Kruka koncentrują się wokół dwóch biegunów problemu sławy – wokół narcyzmu i próżności oraz wokół ról narzucanych dzisiejszym idolom, które w rzeczywistości hamują nie tylko ich artystyczny rozwój, ale również upośledzają stosunek do świata i własnej osoby. Dopełnienie prezentacji obrazów Kruka stanowią dwie litografie na papierze (<em>Dara oraz Dara with Daugher</em>) przedstawiające artystę wcielającego się w postać australijskiej pływaczki Dary Torres, która jako jedna z pierwszych gwiazd sportu przeszła do świata reklam i popkultury.</p>
<p style="text-align:justify;">Obrazy Douglasa Gordona, Philippe’a Parreno oraz Pawła Kruka stanowią niewątpliwie dialog, swego rodzaju korespondencję, która ma na celu na nowo obudzić w odbiorcy refleksje i rozważania na temat nie tylko próżności i sławy, ale również lęków i ograniczeń wiążących idoli dzisiejszych czasów. Artyści ci zadają także pytanie o rolę gwiazd we współczesnym świecie. Ich prace wyczulają bowiem widza na problem uprzedmiotowienia ikon w dzisiejszym społeczeństwie, na pogłębiający się wobec nich dystans, skutkujący tworzeniem niemożliwych do spełnienia oczekiwań oraz budowaniem ram, które nadawać mają kształt idolom naszych czasów.</p>
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<title><![CDATA[]]></title>
<link>http://sutdk.wordpress.com/2009/11/19/10/</link>
<pubDate>Thu, 19 Nov 2009 17:12:41 +0000</pubDate>
<dc:creator>sutdk</dc:creator>
<guid>http://sutdk.wordpress.com/2009/11/19/10/</guid>
<description><![CDATA[]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p style="text-align:center;"><img class="aligncenter" src="http://i64.photobucket.com/albums/h170/kfuck/Pig.jpg" alt="" width="243" height="359" /></p>
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<title><![CDATA[Exclusive: Brown's turnaround on Jedward]]></title>
<link>http://thenailbiter.wordpress.com/2009/11/19/exclusive-browns-turnaround-on-jedward/</link>
<pubDate>Thu, 19 Nov 2009 16:10:40 +0000</pubDate>
<dc:creator>C. A. F.</dc:creator>
<guid>http://thenailbiter.wordpress.com/2009/11/19/exclusive-browns-turnaround-on-jedward/</guid>
<description><![CDATA[In a press conference earlier today, Gordon Brown shocked the public by apologising for calling John]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p>In a press conference earlier today, Gordon Brown shocked the public by apologising for calling John and Edward &#8216;not very good&#8217;.</p>
<p>He went on to reveal that he had changed his mind and hoped they would do well.</p>
<p>&#8220;Jedward is useless, annoying, and hated by large sections of the public,&#8221; said Brown. &#8220;Most people can&#8217;t wait to see them go.</p>
<p>&#8220;Yes, they remind me of myself in every way.</p>
<p>&#8220;That is why I hope they enjoy huge levels of success, and win every vote that they happen to be part of in the near future by a landslide.&#8221;</p>
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<title><![CDATA[Micheal Eisenberg and School Libraries in the 21st Century.]]></title>
<link>http://doyledrones.wordpress.com/2009/11/17/micheal-eisenberg-and-school-libraries-in-the-21st-century/</link>
<pubDate>Tue, 17 Nov 2009 14:50:15 +0000</pubDate>
<dc:creator>mainyo</dc:creator>
<guid>http://doyledrones.wordpress.com/2009/11/17/micheal-eisenberg-and-school-libraries-in-the-21st-century/</guid>
<description><![CDATA[By Matthew Doyle Dr. Michael Eisenberg wrote the book on information literacy, literally.  His most ]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p><em>By Matthew Doyle</em></p>
<p><em>Dr. Michael Eisenberg wrote the book on information literacy, literally.  His most important contribution to the field of library and information science is the Big6 Information Problem Solving Process, a process model developed to teach information and technology skills.  Eisenberg’s work centers on developing ways to teach information skills to students and research to learn more about the information skills of students.  Eisenberg is part of an influential group of scholars that are partially responsible for the prominent position information literacy education now holds.</em></p>
<h3>Professional Biography</h3>
<p>Currently Michael Eisenberg is working as a professor at The Information School at the University of Washington.  (Information School, 2009) <strong> </strong> Eisenberg was the founding dean of the Information School at the University of Washington, but stepped down due to health problems.  (Information School, 2009)  He turned a single degree in information science into a nationally recognized information science program during his tenure as dean. (Information School, 2009)  Before coming to the University of Washington, Eisenberg was a professor and founder of the Information School at Syracuse. (Information School, 2009)  Eisenberg is most well known for his books <em>Information Literacy: Essential Skills for the Information Age </em>(2004), <em>Curriculum Iniative: An Agenda and Strategy for Library Media Programs</em> (1988) and <em>Information Problem-Solving: The Big6 Skills Approach to Library and Information Skills Instruction </em>(1990)<em>.</em> Most of Eisenberg’s work focuses on the development of quality information skills in school age students.  Most recently Eisenberg has begun a large scale research project on young adult research habits. (Project Information Literacy, 2009)</p>
<h3>Information Literacy and The Big 6</h3>
<p>Eisenberg’s main area of scholarship is information literacy.  His work focuses on developing students into information literate citizens capable of utilizing information and technology in the 21<sup>st</sup> information environment.  Dr. Eisenberg developed the Big 6 as a problem solving strategy for information needs and an outline of necessary skills for developing information literate students. (Eisenberg, 1992)  The Big 6 outlines the necessary steps for a student to overcome an information need.  The steps of the Big 6 are;</p>
<ol>
<li>Task definition,</li>
<li>Information seeking strategies,</li>
<li>Location and access,</li>
<li>Use of information,</li>
<li>Synthesis,</li>
<li>Evaluation.  (Eisenberg, 1992)</li>
</ol>
<p>The Big 6 is a process driven approach to solving an information problem or information seeking that incorporates critical thinking skills.  Dr. Eisenberg has outlined an approach to teaching information literacy that can help develop students into sophisticated users of information that go beyond the memorization of facts and into critical analysis of information.</p>
<p>In step 1, task definition, students define their problem and their information need.  (Eisenberg, 1992)  This step teaches students to critically analyze their problem and decide what information they may need.  In this stage they define the scope of their problem and develop an understanding of the areas they need to investigate.  As students define the task they also begin to think about what sources may be appropriate for their information need.  This is an excellent opportunity to use concept mapping and graphic organizers to help students organize their thoughts.</p>
<p>After defining the task student’s move on to step two, information seeking strategies. (Eisenberg, 1992)   In information seeking strategies students begin to list the types of sources that will be the most helpful in solving their information problem and prioritizing these sources.  The information seeking strategies stage is a rich opportunity to develop an understanding of appropriate sources and differentiating between various sources which is a key aspect of information literacy.  Website evaluation exercises can be used in this stage to help students build skills at determining the authority of a site.</p>
<p>In step three, location and access, students begin to locate sources and gather information.  (Eisenberg, 1992)  Location and access builds an understanding of the various sources that can be used in a search and how to use both electronic and library information sources.  The skills that are built in step three include using books, encyclopedias, search engines, advanced search features, databases, directories and other internet sources.</p>
<p>After information is gathered in step three student’s move onto step four; use of information. (Eisenberg, 1992)   This is when students engage and extract information from the materials they have collected.  In the use of information stage students begin to actively engage with the information they have gathered.  Students extract main ideas, key facts and build in depth knowledge.  They also learn how proper bibliographic skills in this stage through note taking and citation.  This stage allows for deep and meaningful learning if used in the proper context.</p>
<p>After students use information they move on to stage five, synthesis.  (Eisenberg, 1992)  In the synthesis stage knowledge is organized for presentation.  Students organize the comprehensive knowledge they have developed for presentation.  Information is analyzed and appropriately presented in this stage.  This leads students to the final stage, evaluation. (Eisenberg, 1992)   In evaluation students critically evaluate their own work, looking for areas of strength and weakness.  This helps them build strategy for future experiences.</p>
<p>The six steps of the Big 6 are very similar to the steps of Kuhlthau’s (1993) ISP.  Eisenberg and Berkowitz (1992) found that the two process driven models were made up of the same basic steps.  The only real difference between the two is that the ISP is based on formal research and the Big 6 is not. (Eisenberg and Berkowitz, 1992)  Additionally, there is no real formulation stage in the Big 6 as can be seen in figure 1. (Wolf, 2003) Although not necessarily based on research, Wolf (2003) found a potential link between student use of the Big 6 and the development of metacognitive skills, that make students aware of their mental state and learning process. This deep understanding and self reflection is a key aspect of accomplishing higher level thinking and becoming an independent 21<sup>st</sup> century learner.</p>
<div id="attachment_8" class="wp-caption aligncenter" style="width: 378px"><a href="http://doyledrones.wordpress.com/files/2009/11/figure-1.jpg"><img class="size-full wp-image-8" title="figure 1" src="http://doyledrones.wordpress.com/files/2009/11/figure-1.jpg" alt="" width="368" height="527" /></a><p class="wp-caption-text">Figure 1: Stages of the ISP and Big 6.  (Wolf, 2003)</p></div>
<h3>Standards for the 21<sup>st</sup> Century Learner and the Big6</h3>
<p>The Big 6 is widely used in school libraries as a method of teaching students to become information literate students. (Big 6, 2009)  It has been adapted for younger children as the Super 3 and even used in college for graduate and undergraduate students. (Big 6, 2009)  The Big 6 and its various manifestations have significant implications for 21<sup>st</sup> century schools.  Although developed in 1990, the Big 6 Skills fit well into the American Association of School Libraries (AASL) <em>Standards for the 21<sup>st</sup> Century Learner</em> (2007).</p>
<p>The Big 6 can be used as a way to meet many of <em>Standards for the 21<sup>st</sup> Century Learner</em>. (AASL, 2007)  In task initiation, the Big 6 addresses standard 1.1.3, “develop and refine a range of questions to frame the search for new understanding,” and standard 1.2.1, “display initiative and engagement by posing and investigating the answers beyond the collection of superficial facts.” (AASL, 2007, p.3)  During task initiation students asking questions to engage with the information they find so that they can achieve a deep understanding of the subject.  This is a clear shift away from the transmission model prominent in the 20<sup>th</sup> century in which superficial engagement and memorization played major roles.</p>
<p>In step 2, information seeking strategies, standard 1.1.4 “find, evaluate, and select appropriate sources to answer questions,” and 1.1.5 “evaluate information found in selected sources on the basis of accuracy, validity, appropriateness for needs, importance, and social and cultural context,” are addressed. (AASL, 2007, p.3)  Here the Big 6 asks students to actively engage with information by critically thinking about sources and determining the appropriateness of sources.  As technologies role in society continually increases, students need to have the skills to evaluate sources.</p>
<p>In location and access, students can learn skills that standards 1.1.8 “demonstrate mastery of technology tools for accessing information and pursuing inquiry” and 1.3.2 “seek divergent perspectives during information gathering and assessment,” address. (AASL, 2007, p.3)  As these two standards illustrate, the Big 6 encourages the use of multiple sources when locating information.  Students can become proficient searchers capable of locating materials through the use of the Big 6 in their problem solving assignments.</p>
<p>In use of information, standards 1.1.7 “make sense of information gathered from diverse sources by identifying misconceptions, main and supporting ideas, conflicting information, and point of view or bias”, 2.1.1 “apply critical thinking skills (analysis, synthesis, evaluation, organization) to information and knowledge,” and 1.3.3 “follow ethical and legal guidelines in gathering and using information.” (AASL, 2007, pp.3-4)  The Big 6 makes students think about the information they gather.  By moving away from passive accumulation of facts, the Big 6 encourages students to make sense of the information they gather and critically think about what it means.  This active knowledge building is key in the <em>Standards for the 21<sup>st</sup> Century Learner</em>. (AASL, 2007)  The Big 6 also discourages plagiarism, while encouraging proper citation.</p>
<p>In synthesis, standards 2.1.4 “use technology and other information tools to analyze and organize information” and 3.1.4 “use technology and other information tools to organize and display knowledge and understanding in ways that others can view, use, and assess,” are addressed. (AASL, 2007, pp. 4-5)  The Big 6 asks students to not just regurgitate the information they have learned but create a final product that communicates the learning outcome, which is very conducive to technology use.  Blogs, wiki’s, webpages, PowerPoint’s, Word documents and other final products all utilize technology and can be used with the Big 6.  These are essential skills that are extremely useful in 21<sup>st</sup> century schools.</p>
<p>Lastly, in evaluation standards 3.4.1 “assess the processes by which learning was achieved in order to revise strategies and learn more effectively in the future” and 3.4.2 “assess the quality and effectiveness of the learning product” are addressed. (AASL, 2007, p.5)  These methods of self reflection and assessment are key to the evaluation stage of the Big 6.  Self assessment is also one of the four main categories of <em>Standards for the 21<sup>st</sup> Century Learner</em>. (AASL, 2007)  By reflecting on outcomes students better understand how they learn and what they can do to improve future outcomes.</p>
<p>Basically, Dr. Eisenberg has provided schools with a great learning tool that meets many of the <em>Standards for the 21<sup>st</sup> Century Learner</em> (AASL, 2007), and can be adapted and modified to include even more.  The Big 6 allows students to participate in authentic research (Gordon, 1999) that goes beyond the traditional library assignment.   Information literacy has become far more complicated since the Big 6 was written but the model still applies to today’s information landscape.  The Big 6 helps develop information skills, disposition, responsibilities and self assessment strategies.  All four of these areas form the basis of the <em>Standards for the 21<sup>st</sup> Century Learner</em>. (AASL, 2007)   The Big 6 also creates a great opportunity for collaboration between librarians and teachers.  By creating the Big 6 Dr. Eisenberg has provided librarians and teachers with a great problem solving tool that incorporates technology and deep learning experiences and has the potential to help bring schools out of the industrial model of education and into the 21<sup>st</sup> century.</p>
<h3>Implications for Guided Inquiry</h3>
<p>The Big 6 is a tool that can be used very effectively to build Guided Inquiry assignments and lessons.  What the Big 6 offers is a model for students to apply to information problems for the rest of their lives.  This model can be effectively used as part of Guided Inquiry because it focuses on the active learning and not just passive information retrieval.  This constructivist approach to learning centers on building knowledge through meaningful learning experiences.  Incorporating information literacy into curriculum standards lessons, not just library skill training, allows for better learning opportunities and understanding.  The Big 6 can easily be incorporated into any subject area of the curriculum and encourages collaboration between librarians with information skills and teachers with deep subject knowledge.  The meaningful learning experience Guided Inquiry is based on is also in many ways the basis of the Big 6 approach.</p>
<p>A major part of the Big 6 is teaching information literacy skills in the context of an inquiry process, not just as part of an isolated lesson.  Kuhlthau (2007) takes a concepts approach to information literacy that identifies <em>locating</em>, <em>evaluating</em> and <em>using</em> information as the three key areas of developing information literacy.  (p. 80)  In Guided Inquiry, these concepts are taught through the inquiry process.  All three of these areas play a major role in the Big 6 approach which makes it an ideal problem solving process for Guided Inquiry units.  When these information literacy concepts are utilized in Guided Inquiry units based on the Big 6 research process, meaningful knowledge building can take place.</p>
<p>The Big 6 is also very conducive to planned interventions which play an integral part in Guided Inquiry.  Task definition is an excellent opportunity for concept mapping and using graphic organizers.  During information seeking strategies students can complete exercises to evaluate sources.  In evaluation students can use rubrics to evaluate their learning experience and final product.  All of the steps offer at least some opportunity for teachers and librarians to use interventions that make students think critically about information and lead to deep and independent learning experiences.  These metacognitive exercises can help students have more meaningful learning and understanding of themselves and the subject matter covered.</p>
<h3>Conclusion</h3>
<p>Eisenberg has provided librarians and teachers with an excellent tool for providing students with deep, meaningful, authentic learning experiences.  The Big 6 emphasizes the importance of librarians in information literacy training and can encourage collaboration at many levels.  It is also a great framework for bringing schools into the 21<sup>st</sup> century as it sets the goal of creating deep and meaningful learning experiences and making students critical and self sufficient thinkers.  The Big 6 engages students to self reflect through metacognition, thus allowing students to become independent learners. The authentic learning experiences created through the use of the Big 6 complement the Guided Inquiry approach (Kuhlthau, 2007) and the <em>Standards for the 21<sup>st</sup> Century Learner</em>. (AASL, 2007)</p>
<h3>Bibliography</h3>
<p>American Association of School Librarians. (2007).  <em>AASL standards for the 21st-century learner</em>.  retrieved from: http://www.ala.org/ala/aasl/aaslproftools/learningstandards/standards.cfm</p>
<p>Eisenberg, M., Berkowitz, R.E. (1988).  			<em>Curriculum Initiative: An agenda and strategy for school library media programs. </em>Norwood, NJ: Ablex Publishing.</p>
<p>Eisenberg, M., Lowe, C., Spitzer, K.  (2004).<em> Information Literacy: Essential Skills for the Information Age</em>. 2nd. edition. Libraries Unlimited.</p>
<p>Eisenberg, M., Berkowitz, R. E. (1990). <em>Information problem solving: The big six skills approach to library information skills instruction</em>. Norwood, N.J.: Ablex.</p>
<p>Eisenberg, M., M. Brown. (1992). Current research. <em>School Library Media Quarterly</em> 21, no. 3, 103-9.</p>
<p>Gordon, C. (1999). Students as authentic researchers: A new prescription for the high school research assignment <em>. School Library Media Research</em> 2 .</p>
<p>Information School. (2009).  <em>Mike Eisenberg.</em> retrieved from: http://faculty.washington.edu/mbe//<br />
Kuhlthau, C. C. (1993).  <em>Seeking meaning: a process approach to library and information services</em>.  Norwood, NJ: Ablex Publishing.</p>
<p>Kuhlthau, C.C., Maniotes, L.K., Caspari, A.K. (2007). <em>Guided Inquiry: Learning in the 21st century</em>.  Westport, Conneticut: Libraries Unlimited.</p>
<p>Project Information Literacy. (2009).  <em>A large scale study about early adults and their research habits.</em> retrieved from: http://projectinfolit.org/</p>
<p>Wolf, S., Brush, T. and Saye, J. (2003). The Big Six Information Skills as a metacognitive scaffold: A case study. <em>School Library Media Research Online</em> 6.</p>
<p><a title="Wordle: Eisenberg Big 6" href="http://www.wordle.net/show/wrdl/1349587/Eisenberg_Big_6"><img style="border:1px solid #ddd;padding:4px;" src="http://www.wordle.net/thumb/wrdl/1349587/Eisenberg_Big_6" alt="Wordle: Eisenberg Big 6" /></a></p>
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