Tags » GPGPU

Learning the Basics of GPGPU Programming - Buffers and dimensions

Today I am going to be talking about Structured Buffers and how to use them in both direct compute and the standard rendering pipeline. To start with lets just quickly recap the Thread groups from the previous post. 436 more words


Rewriting core implementation in D language

In a nutshell D language ROCKS! The new version’s LOC is way much lower than the C++ version, and the performance is about 20% better by using… 47 more words


Leaning the Basics of GPGPU programing - Kernels and threads

So to begin with I decided to learn about kernels and how the thread grouping works. Below I will show the basic compute shader and the c# script i used to execute it. 489 more words