Lost your password?

Blogs about: Graphicks

Featured Blog

NURBS must die! Rhonda is here2 comments

maantas wrote 1 month ago: Ugly non uniformal bisier splines – DIE !!!!! (click below to see video (a MUST SEE) Rhonda is … more →

Tags: 3D, CG, Modeling, Curves, Developement, Editor, experiment, nurbs, Research

xsi joins autodesks monopoly? SLOW DEATH? or good times ahead?1 comment

maantas wrote 1 year ago: Normally i don’t write such posts, but sins xsi was a long time dream to me… i was looki … more →

Tags: 3D, CG, 7, ALIAS, Autodesk, Avid, death, ice, max

implicit surfaces, aka blob mesh, and metaballs. PART II2 comments

maantas wrote 1 year ago: So as we can see in a previous post (if we read comments) there where some concerns about my proposa … more →

Tags: 3D, CG, Blob, blob mesh, implicit surface, MESH, metaball, metaballs, Plane

Ok, another film "review". Hakimiyet ( Domination ) Turkish science fiction whith 3d and cg!

maantas wrote 1 year ago: Ok, to tell u the truth its not a review sins there is my name in the credits of film so i am rather … more →

Tags: 3D, CG, domination, Hakimiyet, Movie, Science Fiction, Turkish, turkish movie, Turkish Movies

video morphing for slow motion!

maantas wrote 1 year ago: Hello everyone. So I was (am) having this problem. I rendered some animation, but now i think i need … more →

Tags: Animation, CG, Rendering, automatic video morphing, morphing, Motion, motion detection, motion tracking, slow

implicit surfaces, aka blob mesh, and metaballs.8 comments

maantas wrote 1 year ago: ok, its a long time. so some thoughts on implicit surfaces and their topology. so why do we talk abo … more →

Tags: 3D, 3dmax, CG, ideas for thesis, Raytracing, Rendering, Research, Blob, blob mesh

Lithuanian buss ride *(short erotic live action film with 3d animation. )1 comment

maantas wrote 1 year ago: So first of all to these for whom erotics is a sensitive topic (or you are too young to watch such c … more →

Tags: 3D, 3dmax, CG, 3D Animation, altss, Animation, bukauskas, Buss, buss ride

4.4 Recommended Methods for Hole Generation2 comments

maantas wrote 1 year ago: 4.4 Recommended Methods for Hole Generation Two methods will be proposed to determine holes position … more →

Tags: 3D, Tree, CG, trunk, Surface, Hole Generation, Hole’s Position, Complex Trunk Surface, Compex

4.3.1 Tools for Automatic Tree Hole Generator

maantas wrote 1 year ago: here some tools will be presented which are in 3dmax. the same tools are probably in all 3d modeling … more →

Tags: 3D, CG, 3dmax, Polygon, Tools, Extrude, insert, Vertex, insert polygon

Recommendations for Trunk Generation, part II

maantas wrote 1 year ago: 4.2.2 Step Two: Circle Creation As it has been already mentioned a tree trunk model is usually based … more →

Tags: 3D, Tree, CG, 3dmax, Surface, Polygons, L-systems, tree trunk, Curves

4.2 Recommendations for Trunk Generation

maantas wrote 1 year ago: 4.2 Recommendations for Trunk Generation These recommendations will be divided into six steps, which … more →

Tags: 3D, CG, Tree, Curves, L-systems, Polygons, Surface, tree trunk, trunk

Proposal for Automatic Tree Trunk Generator2 comments

maantas wrote 1 year ago: Chapter 4: Proposal for Automatic Tree Trunk Generator This Chapter outlines a proposal for an autom … more →

Tags: 3D, CG, Tree, 3d researh, L-systems, LOG, MESH, new, nurbs

3.4 Anisotropic Polygonal Re Meshing

maantas wrote 1 year ago: Ok, so we looked at some research done about tree generation. Now one or two articles about some 3d … more →

Tags: 3D, CG, edge loop, Topology, polygonisation, irregular mesh topologies, Irregular, MESH, Topologies

3.3 Simulation of Growing Tissues

maantas wrote 1 year ago: A very different approach to tree growth simulations has been developed by Colin Smith and Przemysla … more →

Tags: 3D, Tree, CG, Growing, L-system, Tissues, Vertex, Polygon, Generator

3.2 Fracture Formation in Growing Surfaces 2 comments

maantas wrote 1 year ago: Trees are growing bodies, and growth sometimes produces fracturing (Federl and Prusinkiewicz 2004). … more →

Tags: 3D, CG, Tree, Fracture Formation in Growing Surfaces, Growing, Fracture, formation, skin, Crack

3-dimensional tree generation research and further development. Bark Synthesis

maantas wrote 1 year ago: Chapter 3. Related Work Despite the advanced tools for 3-dimensional tree generation available today … more →

Tags: 3D, CG, Research, BArk, bark simulation, realistic-looking, Simulation, Tree

cg tree simulations = back to origins and, why this blog was created = cg tree simulations. 2 comments

maantas wrote 1 year ago: ok, so long time no new posts, somthing needs to be done uppon this issue ok, i guess i shuld rememb … more →

Tags: 3D, CG, Virtual, Tree, Generators, Virtual tree generators, Vue, XFROG, “Pan's Labyrinth”

raytracing the wind, and wind shadows. 4 comments

maantas wrote 1 year ago: sounds cool, eh, the title ok, so as u can imagine from the name of post this one gona be mesy crazy … more →

Tags: 3D, 3dmax, Animation, CG, Raytracing, Rendering, Wind, 2d, 2d effect

edge softening of objects using materials.

maantas wrote 1 year ago: ok lets continue, on most crazy 3d ideas ever. it was a restless night for me, therefore two posts a … more →

Tags: 3D, 3dmax, CG, Material, Rendering, Blend, Blending, develop, Developement


Have your say. Start a blog.

See our free features →

Related Tags
All →

Follow this tag via RSS