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	<title>gsc-game-world &amp;laquo; WordPress.com Tag Feed</title>
	<link>http://en.wordpress.com/tag/gsc-game-world/</link>
	<description>Feed of posts on WordPress.com tagged "gsc-game-world"</description>
	<pubDate>Thu, 03 Dec 2009 19:38:46 +0000</pubDate>

	<generator>http://en.wordpress.com/tags/</generator>
	<language>en</language>

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<title><![CDATA[STALKER 2 na CryEngine 3?]]></title>
<link>http://postapokalipsa.wordpress.com/2009/10/19/stalker-2-na-cryengine-3/</link>
<pubDate>Mon, 19 Oct 2009 16:42:39 +0000</pubDate>
<dc:creator>Micronus</dc:creator>
<guid>http://postapokalipsa.wordpress.com/2009/10/19/stalker-2-na-cryengine-3/</guid>
<description><![CDATA[To może być tylko plotka, ale serwisy branżowe spekulują, jakoby GSC Game World odpuściło sobie ulep]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p style="text-align:justify;">To może być tylko plotka, ale serwisy branżowe spekulują, jakoby <strong>GSC Game World</strong> odpuściło sobie ulepszanie stalkerowego silnika <strong>X-Ray</strong> na rzecz dopiero co wypuszczonego, <strong>CryEngine 3</strong>. Pojawiają się pogłoski, że deweloper <strong>Cienia Czarnobyla</strong>, <strong>Czystego Nieba</strong> i <strong>Zewu Prypeci</strong> traci ludzi na rzecz studia <strong>4a Games</strong>, które to pracuje od kilku lat (o ile projekt nie padł, bo nie jest o nim zbyt głośno) nad postapokaliptyczną strzelanką <strong>Metro 2033: The Last Refuge</strong>. A teraz zobaczcie co potrafi ten potwór:</p>
<p style="text-align:center;"><span style='text-align:center; display: block;'><object width='425' height='350'><param name='movie' value='http://www.youtube.com/v/lqrR7PMNUYk&#038;rel=1&#038;fs=1&#038;showsearch=0&#038;hd=0' /><param name='allowfullscreen' value='true' /><param name='wmode' value='transparent' /><embed src='http://www.youtube.com/v/lqrR7PMNUYk&#038;rel=1&#038;fs=1&#038;showsearch=0&#038;hd=0' type='application/x-shockwave-flash' allowfullscreen='true' width='425' height='350' wmode='transparent'></embed></object></span></p>
<p style="text-align:justify;">Za <a href="http://www.rockpapershotgun.com/2009/10/15/cry-some-more-cryengine-3/#more-19684" target="_blank">RPS</a>.</p>
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<title><![CDATA[Zew Prypeci pod DX 11 oraz nowe wideo]]></title>
<link>http://postapokalipsa.wordpress.com/2009/09/12/zew-prypeci-pod-dx-11-oraz-nowe-wideo/</link>
<pubDate>Sat, 12 Sep 2009 16:36:53 +0000</pubDate>
<dc:creator>Micronus</dc:creator>
<guid>http://postapokalipsa.wordpress.com/2009/09/12/zew-prypeci-pod-dx-11-oraz-nowe-wideo/</guid>
<description><![CDATA[GSC Game World wypuściło kolejne oficjalne wideo promujące grę S.T.A.L.K.E.R.: Call of Pripyat (Zew ]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p style="text-align:justify;"><strong>GSC Game World</strong> <a href="http://cop.stalker-game.com/?page=video#cop_video2" target="_blank">wypuściło</a> kolejne oficjalne wideo promujące grę <strong>S.T.A.L.K.E.R.: Call of Pripyat (Zew Prypeci)</strong>. Oprócz pompującej adrenalinę atmosfery, zobaczymy w akcji nowego mutanta &#8211; Burera. Ponadto jeden z pracowników AMD, <a href="http://blogs.amd.com/play/2009/09/09/directx-11-%E2%80%93-what-to-expect/" target="_blank">omawiając</a> temat Windowsa 7 i technologii DirectX 11 wymienił kilka tytułów, które będą ją wykorzystywać, a wśród nich znalazł się właśnie CoP. Filmik w rozszerzeniu. P.S. wychodzi na to, że miałem rację obstawiając październikową premierę Zewu&#8230;</p>
<p style="text-align:justify;"><!--more--></p>
<p style="text-align:center;"><span style='text-align:center; display: block;'><object width='425' height='350'><param name='movie' value='http://www.youtube.com/v/tn-6nyQ2o9o&#038;rel=1&#038;fs=1&#038;showsearch=0&#038;hd=0' /><param name='allowfullscreen' value='true' /><param name='wmode' value='transparent' /><embed src='http://www.youtube.com/v/tn-6nyQ2o9o&#038;rel=1&#038;fs=1&#038;showsearch=0&#038;hd=0' type='application/x-shockwave-flash' allowfullscreen='true' width='425' height='350' wmode='transparent'></embed></object></span></p>
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<title><![CDATA[Πρώτα το S.T.A.L.K.E.R. CoP μετά οι κονσόλες]]></title>
<link>http://xollothnews.wordpress.com/2009/09/09/%cf%80%cf%81%cf%8e%cf%84%ce%b1-%cf%84%ce%bf-s-t-a-l-k-e-r-cop-%ce%bc%ce%b5%cf%84%ce%ac-%ce%bf%ce%b9-%ce%ba%ce%bf%ce%bd%cf%83%cf%8c%ce%bb%ce%b5%cf%82/</link>
<pubDate>Wed, 09 Sep 2009 10:04:35 +0000</pubDate>
<dc:creator>xollothnews</dc:creator>
<guid>http://xollothnews.wordpress.com/2009/09/09/%cf%80%cf%81%cf%8e%cf%84%ce%b1-%cf%84%ce%bf-s-t-a-l-k-e-r-cop-%ce%bc%ce%b5%cf%84%ce%ac-%ce%bf%ce%b9-%ce%ba%ce%bf%ce%bd%cf%83%cf%8c%ce%bb%ce%b5%cf%82/</guid>
<description><![CDATA[Πρώτα το S.T.A.L.K.E.R. CoP μετά οι κονσόλες &#8211; Gameover.gr Η GSC Game World ανακοίνωσε ότι δεν]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><div><a href="http://www.gameover.gr/articles/%CE%A0%CF%81%CF%8E%CF%84%CE%B1-%CF%84%CE%BF-S-T-A-L-K-E-R-CoP-%CE%BC%CE%B5%CF%84%CE%AC-%CE%BF%CE%B9-%CE%BA%CE%BF%CE%BD%CF%83%CF%8C%CE%BB%CE%B5%CF%82.9660.html">Πρώτα το S.T.A.L.K.E.R. CoP μετά οι κονσόλες &#8211; Gameover.gr</a></p>
<blockquote><p><a href="http://images.google.com/imgres?imgurl=http://2.bp.blogspot.com/_3q-8XBLTy_Y/SYFm6RnRueI/AAAAAAAAARo/u_q3GrK83ho/s320/cop.jpg&#38;imgrefurl=http://freedomphiles.blogspot.com/2009/01/stalker-cop.html&#38;usg=__dO0qs_wNMjhJA8hdXx9EBRH_Ckk=&#38;h=312&#38;w=278&#38;sz=18&#38;hl=en&#38;start=3&#38;tbnid=o1CPIZZhimIxcM:&#38;tbnh=117&#38;tbnw=104&#38;prev=/images%3Fq%3DS.T.A.L.K.E.R.%2BCoP%26ndsp%3D18%26hl%3Den%26lr%3D%26sa%3DN%26start%3D1"><img style="border:1px solid;" src="http://t3.gstatic.com/images?q=tbn:o1CPIZZhimIxcM:http://2.bp.blogspot.com/_3q-8XBLTy_Y/SYFm6RnRueI/AAAAAAAAARo/u_q3GrK83ho/s320/cop.jpg" alt="" width="104" height="117" /></a>Η <a class="zem_slink" title="GSC Game World" rel="homepage" href="http://www.gsc-game.com">GSC Game World</a> ανακοίνωσε ότι δεν θα υπάρξει μεταφορά του S.T.A.L.K.E.R. στις κονσόλες πριν ολοκληρωθεί το Call of <a class="zem_slink" title="Pripyat River" rel="wikipedia" href="http://en.wikipedia.org/wiki/Pripyat_River">Pripyat</a>. &#8220;Tο port του  S.T.A.L.K.E.R. για το <a class="zem_slink" title="Xbox 360" rel="wikipedia" href="http://en.wikipedia.org/wiki/Xbox_360">Xbox 360</a> δεν θα έρθει πριν τη κυκλοφορία του sequel  του παιχνιδιού. Αυτή τη στιγμή είμαστε απασχολημένοι με την έκδοση του  παιχνιδιού για <a class="zem_slink" title="Personal  computer" rel="wikipedia" href="http://en.wikipedia.org/wiki/Personal_computer">PC</a>. Θα δούμε τι θα έρθει μετά&#8221;, ανέφερε  στέλεχος της εταιρείας[<a href="http://www.gameover.gr/articles/%CE%A0%CF%81%CF%8E%CF%84%CE%B1-%CF%84%CE%BF-S-T-A-L-K-E-R-CoP-%CE%BC%CE%B5%CF%84%CE%AC-%CE%BF%CE%B9-%CE%BA%CE%BF%CE%BD%CF%83%CF%8C%CE%BB%CE%B5%CF%82.9660.html">next]</a></p></blockquote>
<div class="zemanta-articles">Related articles by <a class="zem_slink" title="Zemanta" rel="homepage" href="http://www.zemanta.com">Zemanta</a>:</p>
<ul class="zemanta-articles">
<li><a href="http://www.cinemablend.com/games/S-T-A-L-K-E-R-Call-Of-Pripyat-System-Requirements-And-Screenshots-17587.html"> S.T.A.L.K.E.R.: Call Of Pripyat System Requirements And Screenshots </a></li>
<li><a href="http://kotaku.com/5269530/stalker-expansion-features-a-complete-set-of-new-locations"> S.T.A.L.K.E.R. Expansion Features &#8220;A Complete Set Of New Locations&#8221;  [PC] </a></li>
<li><a href="http://kotaku.com/5354514/new-free-content-coming-to-batman-next-week"> New, Free Content Coming to Batman Next Week [Dlc] </a></li>
<li><a href="http://kotaku.com/5355096/eidos-confirms-arkham-dlc-is-for-pc-too"> Eidos Confirms Arkham DLC is for PC, Too [Dlc] </a></li>
</ul>
</div>
</div>
<div class="zemanta-pixie" style="margin-top:10px;height:15px;"><a class="zemanta-pixie-a" title="Reblog this post [with Zemanta]" href="http://reblog.zemanta.com/zemified/a553635f-28a6-8b92-ae03-a39e77e9a08a/"><img class="zemanta-pixie-img" style="border:medium none;float:right;" src="http://img.zemanta.com/reblog_e.png?x-id=a553635f-28a6-8b92-ae03-a39e77e9a08a" alt="Reblog this post [with Zemanta]" /></a></div>
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<title><![CDATA[8 минути от S.T.A.L.K.E.R.: Call of Pripyat]]></title>
<link>http://strangera.com/2009/05/20/8-min-stalker-call-of-pripyat/</link>
<pubDate>Wed, 20 May 2009 06:47:48 +0000</pubDate>
<dc:creator>stranger</dc:creator>
<guid>http://strangera.com/2009/05/20/8-min-stalker-call-of-pripyat/</guid>
<description><![CDATA[Качеството е отвратително, но феновете ще го оценят Това са 8 минути видео от S.T.A.L.K.E.R.: Call o]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p>Качеството е отвратително, но феновете ще го оценят <img src='http://s.wordpress.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /><br />
Това са 8 минути видео от <a href="http://strangera.com/?s=S.T.A.L.K.E.R.%3A+Call+of+Pripyat">S.T.A.L.K.E.R.: Call of Pripyat</a> показани на <a href="http://www.kriconf.ru/2009/">Конференция Разработчиков Игр (КРИ) 2009</a></p>
<p><span style='text-align:center; display: block;'><object width='425' height='350'><param name='movie' value='http://www.youtube.com/v/ZvpElUBKL8k&#038;rel=1&#038;fs=1&#038;showsearch=0&#038;hd=0' /><param name='allowfullscreen' value='true' /><param name='wmode' value='transparent' /><embed src='http://www.youtube.com/v/ZvpElUBKL8k&#038;rel=1&#038;fs=1&#038;showsearch=0&#038;hd=0' type='application/x-shockwave-flash' allowfullscreen='true' width='425' height='350' wmode='transparent'></embed></object></span></p>
<p>Източник: <a href="http://3dzone.bg/news/view/%D0%BD%D0%B8%D0%B2%D0%B8%D1%80%D1%83%D1%8F%D1%82%D0%BD%D1%8A_%D0%BD%D1%83%D0%B2%D0%B8%D0%BD%D1%8A_-_%D0%B2%D0%B8%D0%B4%D1%8E_%D0%BE%D1%82_s.t.a.l.k.e.r._call_of_prypyat/">Нивируятнъ нувинъ &#8211; видю от S.T.A.L.K.E.R. Call of Prypyat</a> [3dzone]</p>
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<title><![CDATA[S.T.A.L.K.E.R.: Call of Pripyat System Requirements, More Screenshots Arrive]]></title>
<link>http://yosuaniam.wordpress.com/2009/05/18/s-t-a-l-k-e-r-call-of-pripyat-system-requirements-more-screenshots-arrive/</link>
<pubDate>Tue, 19 May 2009 01:25:58 +0000</pubDate>
<dc:creator>Yosuan</dc:creator>
<guid>http://yosuaniam.wordpress.com/2009/05/18/s-t-a-l-k-e-r-call-of-pripyat-system-requirements-more-screenshots-arrive/</guid>
<description><![CDATA[by Chris Faylor Developer GSC Game World has launched the official site for S.T.A.L.K.E.R.: Call of ]]></description>
<content:encoded><![CDATA[by Chris Faylor Developer GSC Game World has launched the official site for S.T.A.L.K.E.R.: Call of ]]></content:encoded>
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<title><![CDATA[S.T.A.L.K.E.R.: Call of Pripyat превю]]></title>
<link>http://strangera.com/2009/05/18/stalker-call-of-pripyat-preview/</link>
<pubDate>Mon, 18 May 2009 18:28:10 +0000</pubDate>
<dc:creator>stranger</dc:creator>
<guid>http://strangera.com/2009/05/18/stalker-call-of-pripyat-preview/</guid>
<description><![CDATA[GSC Game World пуснаха нов сайт посветен на третата игра от S.T.A.L.K.E.R. вселената &#8211; Call of]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p>GSC Game World пуснаха нов сайт посветен на третата игра от <a href="http://strangera.com/category/games/stalker-games/">S.T.A.L.K.E.R.</a> вселената &#8211; <a href="http://strangera.com/?s=S.T.A.L.K.E.R.%3A+Call+of+Pripyat">Call of Pripyat</a> (<a href="http://cop.stalker-game.com/">cop.stalker-game.com</a>)</p>
<p><a href="http://strangera.wordpress.com/files/2009/05/xr_cop_screen_004_1680w.jpg"><img class="aligncenter size-full wp-image-7475" title="xr_cop_screen_004_1680w" src="http://strangera.wordpress.com/files/2009/05/xr_cop_screen_004_1680w.jpg" alt="xr_cop_screen_004_1680w" width="497" height="310" /></a></p>
<p>На него освен няколко скрийншота можете да видите и системните изисквания на играта:<br />
<span style="color:#ff9900;"><strong>Минимални:</strong></span></p>
<blockquote><p>* Intel Pentium 4 2.0 Ghz / AMD XP 2200+<br />
* 512 MB RAM<br />
* 128 MB DirectX® 8.0 compatible card / nVIDIA® GeForce™ 5700 / ATI Radeon® 9600</p></blockquote>
<p><span style="color:#ff9900;"><strong>Препоръчителни:</strong></span></p>
<blockquote><p>* Intel Core 2 Duo E7400 / AMD 64 X2 5600+<br />
* 2 GB RAM<br />
* 512 MB DirectX® 9.0c compatible card / nVIDIA® GeForce™ 9800 GTX / ATI Radeon® HD 4850</p></blockquote>
<p><a href="http://strangera.wordpress.com/files/2009/05/xr_cop_screen_005_1680w.jpg"><img class="aligncenter size-full wp-image-7476" title="xr_cop_screen_005_1680w" src="http://strangera.wordpress.com/files/2009/05/xr_cop_screen_005_1680w.jpg" alt="xr_cop_screen_005_1680w" width="497" height="310" /></a></p>
<p>А ето какво знаем за <a href="http://strangera.com/?s=S.T.A.L.K.E.R.%3A+Call+of+Pripyat">S.T.A.L.K.E.R.: Call of Pripyat</a> към момента &#8211; събитията в играта започват малко след края на S.T.A.L.K.E.R.: Shadow of Chernobyl. След като правителството открива новият път до центъра на Зоната, се взема решение за масирана военна операция наречена &#8220;Fairway&#8221;. Целта е проста &#8211; поемане на контрол върху останките от атомната електроцентрала.<br />
<!--more» Продължи нататък »--></p>
<p>Според плана, разузнавателната военна група трябва да направи въздушно разузнаване на територията, с цел създаване на карта с детайла информация за аномалните полета. След това, използвайки картите, основната военна част трябва да навлезе в Зоната.</p>
<p>Въпреки всички приготовления обаче, операцията пропада &#8211; повечето от хеликоптерите се разбиват след навлизане в периметъра. За да съберат информация за причините за провала, Украинските служби за сигурност изпращат техен агент в центъра на Зоната.<br />
От там нататък, всичко зависи от играча.</p>
<p><strong><span style="color:#ff9900;">Сухите факти пък споменават:</span></strong><br />
* Нови местности &#8211; града <a href="http://bg.wikipedia.org/wiki/%D0%9F%D1%80%D0%B8%D0%BF%D1%8F%D1%82_(%D0%B3%D1%80%D0%B0%D0%B4)">Припят</a>, гара <a href="http://www.youtube.com/watch?v=bLO0dumTAKQ">Янов</a>, фабриката <a href="http://www.wuala.com/Chernobyl/Pripyat/Pripyat%20Factory%20-%20Jupiter">Юпитер</a>, село Копачи (<a href="http://www.youtube.com/watch?v=FGA89xfRBUk">youtube</a>; <a href="http://wikimapia.org/79608/Kopachi-village-%D0%9A%D0%BE%D0%BF%D0%B0%D1%87%D0%B8">wikimapia</a>) и други, създадени на основата на истинските местности (вижте линковете);<br />
* Нова история, с множество уникални персонажи;<br />
* Разширена сайд куест система;<br />
* Нови чудовища: &#8220;Химера&#8221; и &#8220;Burer&#8221;. Ново поведение и способности за &#8220;старите&#8221; чудовища;<br />
* Нова &#8220;A-Life&#8221; система, създадена с най-добрите елементи от първите две игри;<br />
* Емисиите ще оказват значително влияние върху света на Зоната;<br />
* В играта има добавена опция за спане;<br />
* Нов интерфейс за играча;<br />
* Възможност да продължите играта в freeplay мод, след като я &#8220;превъртите&#8221;;<br />
* X-Ray engine v.1.6</p>
<p><a href="http://strangera.wordpress.com/files/2009/05/xr_cop_screen_003_1680w.jpg"><img class="aligncenter size-full wp-image-7474" title="xr_cop_screen_003_1680w" src="http://strangera.wordpress.com/files/2009/05/xr_cop_screen_003_1680w.jpg" alt="xr_cop_screen_003_1680w" width="497" height="310" /></a></p>
<p>Винаги съм казвал, че обожавам <a href="http://strangera.com/category/games/stalker-games/">S.T.A.L.K.E.R.</a> игрите, а написано на хартия всичко звучи повече от чудесно. Дано само този път наистина да са се поучили от предишните си грешки&#8230;</p>
<p><a href="http://strangera.wordpress.com/files/2009/05/xr_cop_screen_006_1680w.jpg"><img class="aligncenter size-full wp-image-7477" title="xr_cop_screen_006_1680w" src="http://strangera.wordpress.com/files/2009/05/xr_cop_screen_006_1680w.jpg" alt="xr_cop_screen_006_1680w" width="497" height="310" /></a></p>
<p>Ако имате желание, можете да гласувате за този материал <a href="http://svejo.net/home/link_summary/255056-S-T-A-L-K-E-R-Call-of-Pripyat-previu?feature=6">тук</a>. 10x</p>
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<title><![CDATA[S.T.A.L.K.E.R. Now F.R.E.E.]]></title>
<link>http://vip0r.wordpress.com/2009/05/18/s-t-a-l-k-e-r-now-f-r-e-e/</link>
<pubDate>Mon, 18 May 2009 12:13:33 +0000</pubDate>
<dc:creator>vip0r</dc:creator>
<guid>http://vip0r.wordpress.com/2009/05/18/s-t-a-l-k-e-r-now-f-r-e-e/</guid>
<description><![CDATA[S.T.A.L.K.E.R for £0.00, Zero Pennies, Nothing! GSC Game World&#8217;s Stalker: Shadow of Chernobyl ]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p style="text-align:center;"><img class="aligncenter size-full wp-image-1020" title="S.T.A.L.K.E.R. Shadow of Chernobyl" src="http://vip0r.wordpress.com/files/2009/05/stalker.jpg" alt="Stalker" width="445" height="170" /></p>
<p><strong>S.T.A.L.K.E.R for £0.00, Zero Pennies, Nothing!</strong></p>
<p>GSC Game World&#8217;s Stalker: Shadow of Chernobyl is now available for free courtesy of <a title="F.R.E.E. S.T.A.L.K.E.R." href="http://www.gametap.com/video-games/S.T.A.L.K.E.R.:-Shad-20000422-40.html">GameTap</a>.</p>
<p>Its not the Pre-Alpha Build that GSC released a few months back, this is their actual retail release.</p>
<p>The game is unfortunately not mod-able due to GameTaps Anti-Copy code, so you can&#8217;t add mods to make a 1/2 decent game into an awesome game.</p>
<p>So you could always treat this as a demo, then go buy the mod-able version for around £4.99</p>
<p>Also available for free on GameTap is Deus Ex, Hitman: Blood Money and the Awesome Psychonauts.</p>
<p><strong>Free Games are Awesome!</strong></p>
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<title><![CDATA[S.T.A.L.K.E.R.: Call of Pripyat Announced]]></title>
<link>http://yosuaniam.wordpress.com/2009/04/30/stalker-call-of-pripyat-announced/</link>
<pubDate>Fri, 01 May 2009 03:44:39 +0000</pubDate>
<dc:creator>Yosuan</dc:creator>
<guid>http://yosuaniam.wordpress.com/2009/04/30/stalker-call-of-pripyat-announced/</guid>
<description><![CDATA[by Nick Breckon GSC Game World, developer of the post-apocalyptic shooters S.T.A.L.K.E.R.: Shadow of]]></description>
<content:encoded><![CDATA[by Nick Breckon GSC Game World, developer of the post-apocalyptic shooters S.T.A.L.K.E.R.: Shadow of]]></content:encoded>
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<title><![CDATA[New S.T.A.L.K.E.R. Expansion, Sequel Revealed?]]></title>
<link>http://yosuaniam.wordpress.com/2009/04/10/new-stalker-expansion-sequel-revealed/</link>
<pubDate>Fri, 10 Apr 2009 23:30:38 +0000</pubDate>
<dc:creator>Yosuan</dc:creator>
<guid>http://yosuaniam.wordpress.com/2009/04/10/new-stalker-expansion-sequel-revealed/</guid>
<description><![CDATA[by Chris Faylor Developer GSC Game World has apparently revealed plans to release a second stand-alo]]></description>
<content:encoded><![CDATA[by Chris Faylor Developer GSC Game World has apparently revealed plans to release a second stand-alo]]></content:encoded>
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<title><![CDATA[Най-доброто от 2008г: PC игри]]></title>
<link>http://strangera.com/2009/01/06/best-of-2008-pc-games/</link>
<pubDate>Mon, 05 Jan 2009 22:27:12 +0000</pubDate>
<dc:creator>stranger</dc:creator>
<guid>http://strangera.com/2009/01/06/best-of-2008-pc-games/</guid>
<description><![CDATA[Продължавам да твърдя че 2007г. беше доста по-добра за феновете на PC игрите&#8230; Не че през 2008 ]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p>Продължавам да твърдя че 2007г. беше доста по-добра за феновете на PC игрите&#8230; Не че през 2008 приличните заглавия бяха малко, но&#8230; &#8216;07 все още е най-добрата година <img src='http://s.wordpress.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
<p>Въпреки това, в духа на предишният ми пост (<a href="http://strangera.com/2009/01/04/best-of-2008-movies/">Най-доброто от 2008г: Кино</a>) е време да драсна няколко реда на тема &#8211; Най-добрите PC игри на 2008.</p>
<p>Хората който ме познават знаят, но все пак ще обясня (за останалите), че в този блог (и респективно тази класация) се говори преобладаващо за PC игри защото&#8230; не притежавам друга игрална конзола, и към момента не смятам да си купувам <img src='http://s.wordpress.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' />  но пък за сметка на това догодина можете да очаквате топ 3 на игрите за<a href="http://strangera.com/category/apple/ipod-touchiphone/"> iPod touch</a> <img src='http://s.wordpress.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>По същество&#8230; Изборът тук не е никак лесен. Все пак говорим за заглавия като Dead Space; Race Driver: GRID; Mass Effect PC; Fallout 3; Left 4 Dead; Grand Theft Auto IV PC; Far Cry 2&#8230; и още няколко, който не са достойни да бъдат споменавани <img src='http://s.wordpress.com/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /><br />
От тях обаче, трябва да си избера само 3 <img src='http://s.wordpress.com/wp-includes/images/smilies/icon_sad.gif' alt=':(' class='wp-smiley' />  Преди това още веднъж &#8211; ТОВА Е ЛИЧНА КЛАСАЦИЯ <img src='http://s.wordpress.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
<p>3. <strong><span style="color:#ff9900;">Race Driver: GRID</span></strong><br />
<span style="display:block;width:425px;margin:0 auto;"> <embed src='http://widgets.vodpod.com/w/video_embed/Groupvideo.942817' type='application/x-shockwave-flash' AllowScriptAccess='always' pluginspage='http://www.macromedia.com/go/getflashplayer' wmode='transparent' flashvars='' /></span></p>
<p>Защото обичам игри с колички! Освен това, през 2008г. не видях друго смислено заглавие обвързано с автомобилни спортове. Винаги съм повтарял, че предпочитам аркадните симулатори пред симулаторите. За моя изненада обаче, GRID ме плени. Казвам за моя изненада, защото въпросното заглавие беше малко по-&#8221;симулатор&#8221; и малко по-малко &#8220;аркаден&#8221; от колкото съм свикнал, но въпреки това ме придърпа към монитора с полираната си до съвършенство визия, демидж система, геймплеи, атмосфера и т.н. Дори ще стигна малко по-далеч, като кажа, че през 2008г. <strong>НЯМА</strong> друга игра с колички, която да заслужава вашето внимание. Не че конкуренцията е била много голяма, но GRID смаза всички <img src='http://s.wordpress.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' />  Охх, трябва да я инсталирам пак&#8230;<br />
<!--more» Продължи нататък »--></p>
<p>2. <strong><span style="color:#ff9900;">Dead Space</span></strong><br />
<span style="display:block;width:425px;margin:0 auto;"> <embed src='http://widgets.vodpod.com/w/video_embed/Groupvideo.1937357' type='application/x-shockwave-flash' AllowScriptAccess='always' pluginspage='http://www.macromedia.com/go/getflashplayer' wmode='transparent' flashvars='' /></span><br />
<em>BTW по някаква причина всеки път когато гледам горният трейлър ми става супер гадно&#8230; направо ми се обръщат червата. А не съм такъв човек</em> <img src='http://s.wordpress.com/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /><br />
Иначе мисля, че казах достатъчно в ревюто (<a href="http://strangera.com/2008/11/01/dead-space-review/">клик</a>). Да, можеше да бъде малко по-страшна, но за сървайвъл хорър феновете си беше направо &#8220;манна небесна&#8221;. Освен това, това е едно от заглавията което издигна EA доста нагоре в класацията ми (и затри бая техни черни точки), а Glen Schofield придоби култов статус, защото показа, че не само си вярва на нещата който говори, ами екипа му наистина ги прави. В този ред на мисли, с интерес чакам следващият проект на EA Redwood Shores (<a href="http://strangera.com/category/games/dantes-inferno/">Dante’s Inferno</a>).</p>
<p>1. Аз го казах в ревюто (<a href="http://strangera.com/2008/12/28/fallout-3-review/">клик</a>) но тук през 2008 г. може да има само едно заглавие &#8211; <a href="http://strangera.com/category/games/fallout-games/"><strong><span style="color:#ff9900;">Fallout 3</span></strong></a>. Очаквам като излезе DLC-то нещата да станат още по-добре <img src='http://s.wordpress.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' />  въпреки че и в този си вид положението ме устройва достатъчно:<br />
<a href="http://strangera.files.wordpress.com/2009/01/bloody-mess.jpg"><img class="alignnone size-full wp-image-4956" title="bloody-mess" src="http://strangera.wordpress.com/files/2009/01/bloody-mess.jpg" alt="bloody-mess" width="497" height="303" /></a></p>
<p>Това е! На печелившите честито, на останалите &#8211; до година пак <img src='http://s.wordpress.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /><br />
Тук естествено очаквам да се надигне вълна от недоволни фенове който крещят: &#8220;Къде е <a href="http://strangera.com/category/games/grand-theft-auto/">GTA IV</a>, къде е <a href="http://strangera.com/category/games/grand-theft-auto/">GTA IV</a>?!?!?!&#8221;<br />
Отговорът е повече от прост &#8211; това скъпи читатели е наказателен вот. Искрено се надявам някой от <a href="http://www.rockstargames.com/">Rockstar Games</a> да прочете тази статия (използвайки гугъл транслейт) да си посипе с пепел главата, да нарити идиотите отговорни за порта и да се извини по националната телевизия (със симултантен превод на турски език). <img src='http://s.wordpress.com/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' />  *Rofl* <img src='http://s.wordpress.com/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' />  Не ме разбирайте погрешно &#8211; АЗ ОБИЧАМ Нико Белик (и това не го разбирайте погрешно), просто Rockstar твърде бързо забравиха от къде тръгна Grand Theft Auto поредицата (<span class="data"><span>1998 &#8211; PC)</span></span>. Факт е, че света е пълен с хлапета който си мислят, че първото GTA e онова с номер III в заглавието, ама те са друга история&#8230; Ако това беше класация за конзолни игри, GTA IV щеше да е на първо място. Само дето PC версията е подигравка и обида за PC фенове. Все пак от излизането на конзолната версия, до тази за PC имаше 8 (осем!) месеца. Осем месеца, през който някой гениичета са разсъждавали колко безмислено е да влагат излишен труд, в елементарни опции като &#8220;оптимизация&#8221; или &#8220;поддръжка на допълнителна периферия&#8221; при положение, че &#8220;онези балами с PC-тата&#8221; ще си я купят така или иначе.<br />
Това драги ми &#8220;рок звезди&#8221; е гавра&#8230; което е повече от жалко, защото играта РУЛИРА! Но стига съм се пенявил&#8230; все пак трябва да има какво да пише и в ревюто на въпросната игрица <img src='http://s.wordpress.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
<p><strong><span style="color:#ff9900;">&#8212;</span></strong><br />
Следвайки наложеният (вчера) стандарт се чувствам длъжен да споделя и най-големите си разочарования. Тук (за разлика от киното) реших да делна категорията на две:<br />
<strong><span style="color:#ff9900;">- Най-разочароваща игра за която дадох пари:</span></strong><br />
<a href="http://strangera.com/category/games/stalker-games/">S.T.A.L.K.E.R.: Clear Sky</a><br />
<a href="http://strangera.wordpress.com/files/2008/09/clear-sky-inside.jpg"><img class="alignnone size-full wp-image-3052" title="clear-sky-inside" src="http://strangera.wordpress.com/files/2008/09/clear-sky-inside.jpg" alt="clear-sky-inside" width="497" height="353" /></a><br />
Причината да си купя тази игра беше проста &#8211; обичам оригиналният S.T.A.L.K.E.R.; Обичам хард кор FPS-ите; Очаквам, че когато издаваш продължение на игра чиито основни проблеми са тъпи бъгове, ще ги имаш в предвид&#8230;</p>
<p>Това което не очаквах, е че GSC Game World не само не са се поучили от грешките си (на техническо ниво) но са успели да махнат някой от най-готините елементи от оригинала. За справка, още не съм доиграл играта&#8230;</p>
<p><strong><span style="color:#ff9900;">- Най-разочароваща игра за която НЕ дадох пари:</span></strong><br />
Тук победителят е ясен &#8211; <a href="http://strangera.com/category/games/need-for-speed-games/">Need for Speed: Undercover</a>. Честно не ми се коментира по-темата. Това което ме радва, е че след тази си издънка (поредна) батковците от Electronic Arts Фанаха брадвичката и безапелационно отсекоха главата на EA Black Box a.k.a EA Vancouver, а франчайза отиде при Criterion Games (Burnout Paradise) които според моята скромна преценка са правилните хора за заданието <img src='http://s.wordpress.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
<p><strong><span style="color:#ff9900;">&#8212;</span></strong><br />
<strong><span style="color:#ff9900;">Най-очаквана игра за 2009г.</span></strong><br />
42 (отговорът на всички въпроси) или <a href="http://strangera.com/category/games/duke-nukem-games/">Duke Nukem Forever</a>&#8230; Вие си изберете <img src='http://s.wordpress.com/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /><br />
Иначе сериозно &#8211; нямам идея. А и то не е като да кажеш, че чакаме едно или две заглавия.<br />
<a href="http://strangera.com/category/games/mafia/">Mafia II</a> със сигурност е в топ листа;<br />
Третият (последен) епизод на <a href="http://strangera.com/category/games/half-life/">Half-Life 2</a>;<br />
<a href="http://strangera.com/?s=Aliens%3A+Colonial+Marines">Aliens: Colonial Marines</a> (ако излезе тази година) се чака със затаен дъх;<br />
<a href="http://strangera.com/category/games/i-am-alive-games/">I Am Alive</a> също ме държи в напрежение&#8230; Ама не заради Джейд Реймънд, а заради разработчика &#8211; Darkworks (играта Cold Fear);<br />
Като стана въпрос за колички <a href="http://strangera.com/category/games/fuel/">FUEL</a> &#8211; от към аркадните симулатори, и <a href="http://strangera.com/category/games/dirt/">DiRT 2</a> при симулаторите.<br />
Също така с удоволствие ще разцъкам <a href="http://strangera.com/category/games/mirrors-edge-games/">Mirror&#8217;s Edge</a> с мишка и клавиатура (пробвах с джойстик &#8211; яко е, но с плъх и кб ще е по-яко) <img src='http://s.wordpress.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
<p>Уааа, щях да забравя <a href="http://strangera.com/category/games/rage-games/">RAGE</a>. Не може Кармак да не избие рибата с нещо остро и тежко така че по сериозно към това заглавие <img src='http://s.wordpress.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' />  А и <a href="http://strangera.com/2008/07/21/quake-live-e3-2008-exclusive-debut-trailer/">Quake Live</a> не е нещо което да подминавате с лека ръка <img src='http://s.wordpress.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
<p>Естествено, тайно се надявам тази година да видим <a href="http://strangera.com/category/games/starcraft/">StarCraft II</a> или <a href="http://strangera.com/?s=Diablo+3">Diablo 3</a> (почти съм убеден, че StarCraft ще излезе първо);<br />
От финландците (Remedy) пък продължавам да очаквам <a href="http://strangera.com/category/games/alan-wake-games/">Alan Wake</a> <img src='http://s.wordpress.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /><br />
Айде вие ми кажете как да си избера най-очаквано заглавие от горният списък?! А и със сигурност съм пропуснал нещо&#8230; Но реално като се замисля, най-много очаквам &#8211; <a href="http://strangera.com/category/games/duke-nukem-games/">Duke Nukem Forever</a> <img src='http://s.wordpress.com/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> </p>
<p>Хайде сега, на който му е харесало спомогне като удари един глас <a href="http://svejo.net/home/link_summary/130506-Naidobroto-ot-2008g-PC-igri">тук</a>. 10х <img src='http://s.wordpress.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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<title><![CDATA[Les promesses de l'ombre]]></title>
<link>http://ombreduz.com/2008/12/21/les-promesses-de-lombre/</link>
<pubDate>Sun, 21 Dec 2008 22:57:53 +0000</pubDate>
<dc:creator>Zdenek</dc:creator>
<guid>http://ombreduz.com/2008/12/21/les-promesses-de-lombre/</guid>
<description><![CDATA[S.T.A.L.K.E.R.: Clear Sky Imaginez un monde où l&#8217;on vous vendrait un vélo, d&#8217;apparence f]]></description>
<content:encoded><![CDATA[S.T.A.L.K.E.R.: Clear Sky Imaginez un monde où l&#8217;on vous vendrait un vélo, d&#8217;apparence f]]></content:encoded>
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<title><![CDATA[STALKER Clear Sky - More Like a Rainy Day]]></title>
<link>http://insignificantgamer.wordpress.com/2008/10/09/stalker-clear-sky-more-like-a-rainy-day/</link>
<pubDate>Thu, 09 Oct 2008 02:11:47 +0000</pubDate>
<dc:creator>insignificantgamer</dc:creator>
<guid>http://insignificantgamer.wordpress.com/2008/10/09/stalker-clear-sky-more-like-a-rainy-day/</guid>
<description><![CDATA[I have been anticipating this game for months now, and finally got my chance to put my sweaty little]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p>I have been anticipating this game for months now, and finally got my chance to put my sweaty little palms on it. Great! I load up the game for the first time and start playing. The first thing you&#8217;ll notice is how fantastic the graphics are on high settings, the bushes look so real, so much texture to everything its great. The sounds are stunning in 5.1 surround sound thanks to proper EAX support.</p>
<p>You&#8217;ll start off in a Clear Sky camp (Clear Sky is one of the factions that you can work for) and quickly make your way to the swamp area where you slowly take over objectives. And thats when the cloud comes in to rain on your day and damn does it pour. My game crashed 2 hours in and did so constitantly. Thats when I  frantically rushed to the internet to get the latest patch. Great! I thought, game is patched and ready to go. Nope, your saved game will be incompatible and you will be forced to start over again. Long story short, even after patching the game up it is still so buggy that you&#8217;ll want to write it off as a loss.</p>
<p>So that being said, I&#8217;ll make a humble recommendation to you: Give this game a few months for the developer to fix the bugs with more patches. In the meantime, go play Shadow of Chernobyl if you haven&#8217;t already then come back to this one if you like what you see in the first game.</p>
<p>This is one franchise that does deserve a second chance&#8230; just not now.</p>
<p style="text-align:center;"><img class="aligncenter size-medium wp-image-31" title="Clear Sky" src="http://insignificantgamer.wordpress.com/files/2008/10/stalker_clear_sky_508.jpg?w=300" alt="" width="300" height="187" /></p>
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<title><![CDATA[S.T.A.L.K.E.R.: Clear Sky - Patch V1.5.05]]></title>
<link>http://strangera.com/2008/09/30/stalker-clear-sky-patch-v1505/</link>
<pubDate>Tue, 30 Sep 2008 17:12:16 +0000</pubDate>
<dc:creator>stranger</dc:creator>
<guid>http://strangera.com/2008/09/30/stalker-clear-sky-patch-v1505/</guid>
<description><![CDATA[Излезе пач 1.5.05 (трети пореден) за бъг феста, известен като играта S.T.A.L.K.E.R.: Clear Sky. Какт]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p>Излезе пач 1.5.05 (трети пореден) за бъг феста, известен като играта <a href="http://strangera.com/category/games/stalker-games/">S.T.A.L.K.E.R.: Clear Sky</a>. Както винаги, пача променя една камара неща (пълният чеиндж лог, след паузата), но най-драматичен е факта, че Save геймовете ви (ако до сега сте ползвали <a href="http://strangera.com/2008/09/11/gsc-game-world-are-idiots/">пач 1.5.04</a>) ще продължат да работят. Което наистина е огромно постижение за разработчиците.</p>
<p>Аз драматично зарязах играта малко преди края, и смятам като ми мине (след още седмица две) да се пробвам на ново с новият пач.</p>
<p><a href="http://strangera.wordpress.com/files/2008/09/clearpatch.jpg"><img class="alignnone size-large wp-image-3129" title="clearpatch" src="http://strangera.wordpress.com/files/2008/09/clearpatch.jpg?w=497" alt="" width="497" height="177" /></a></p>
<p>Пача може да бъде свален от <a href="http://stalker.deepsilver.com/patches.php?lang=us">тук</a>, а ето го и чейндж лога:<br />
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<strong><span style="color:#339966;">Game changes</span></strong><br />
- Fixed an error which prevented the guide from leading the player to the Cordon. This was caused by the fact that the autosave function failed to save all data, and once such a saved game was loaded, the game became impossible to complete. If this error occurred, it was necessary to restart the game from the beginning.<br />
- Fixed a bug with secondary objectives (Deliver item), which caused the arrow to point to the wrong NPC after a save/load.<br />
- Changed the reward for lowering the bridge in the Red Forest.<br />
- Changed the reward for killing bandits at the Freedom base filling station.<br />
- Fixed the Freedom technician’s dialogue. After accepting a secondary objective, it became impossible to undertake/complete objectives to find flash drives.<br />
- Fixed an error, which caused the situation to be displayed incorrectly in the PDA Faction War section.<br />
- Fixed an error, which caused the number of grenades for the grenade launcher attachment to be saved incorrectly following modifications.<br />
- Fixed an error, which caused FPS to fall when the cursor was moved over headings on the PDA map.<br />
- Fixed an error, which sometimes caused the game to crash to desktop when the game was saved during an NPC death animation sequence.<br />
- Fixed an error, which caused carried weight to be calculated incorrectly when a suit was upgraded or artifacts attached.<br />
- Fixed an error, which sometimes caused faction strength to be displayed incorrectly in the PDA statistics.<br />
- Fixed an error, which caused the game to crash following the loading of a saved game due to incorrect saving of monster animations and armed NPC grenades.<br />
- Fixed an error, which sometimes caused ammo to be displayed incorrectly after searching bodies.<br />
- Fixed an error, which sometimes caused individual NPCs to be enemies, while the rest of their faction was neutral or friendly.<br />
- Fixed several minor HUD, inventory, PDA and main menu errors.<br />
- Minor rebalancing of trade and items that pop out of dead bodies.<br />
- Fixed a problem, which allowed the player to leave the Zone in the water part of the game (first visit to the Swamps).<br />
- Changed the process for rewards given for joining factions.<br />
- Changed rewards for destroying faction bases.<br />
- Fixed game crashes during conversations with enemy technicians.<br />
- Added ability to upgrade GP 37 with the help of Freedom and Bandit technicians.</p>
<p><span style="color:#339966;"><strong>Multiplayer</strong></span><br />
- Added ability to ban and kick players from the game using their GUID (serial number), in addition to name and IP.<br />
- Fixed several errors in multiplayer chat, including the fact that the following letters could not be entered in some circumstances: A, Z, X, C, V.<br />
- Fixed a large number of various errors which caused client and server crashes in the multiplayer.<br />
- Added IP filter (for games in certain subnets).</p>
<p><span style="color:#339966;"><strong>Fixed the following script crashes:</strong></span><br />
- smart_terrain.script:227: attempt to index local &#8216;obj&#8217; (a nil value)<br />
- smart_terrain.script:1003: attempt to index field &#8216;?&#8217; (a nil value)<br />
- sim_combat.script:950: attempt to index a nil value<br />
- sim_board.script:688: attempt to index local &#8216;obj&#8217; (a nil value)<br />
- smart_terrain.script:288: attempt to call method &#8216;clear_smart_terrain&#8217; (a nil value)<br />
- bind_monster.script:72: attempt to index field &#8216;?&#8217; (a nil value)<br />
- xr_effects.script:1607: attempt to index field &#8216;?&#8217; (a nil value)<br />
- ! [LUA][ERROR] ERROR: There is no task with entity_id(_g.script:973: bad argument 2 to     &#8216;format&#8217; (string expected, got nil))<br />
- ! [LUA][ERROR] ERROR: error. val_smart_terrain_5_0_freedom_antenna(_g.script:973: bad   argument 2 to &#8216;format&#8217; (string expected, got nil))<br />
- fixed crash (task_objects.script:2231: attempt to call global &#8216;blowout_hit_with_pp_and_cam_effectors&#8217; (a    nil value))<br />
- fixed crash  (ERROR: Invalid AI map at kamp point [mar_smart_terrain_6_8_kamp_1](_g.script:973: bad   argument 2 to &#8216;format&#8217; (string expected, got nil)))<br />
- fixed crash (sim_combat.script:429: attempt to index local &#8216;comander&#8217; (a nil value))<br />
- fixed crash (task_objects.script:580: attempt to concatenate field &#8216;id&#8217; (a nil value))</p>
<p>Браааво! Браво!</p>
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<title><![CDATA[GSC Game World са кретени!]]></title>
<link>http://strangera.com/2008/09/11/gsc-game-world-are-idiots/</link>
<pubDate>Thu, 11 Sep 2008 18:42:00 +0000</pubDate>
<dc:creator>stranger</dc:creator>
<guid>http://strangera.com/2008/09/11/gsc-game-world-are-idiots/</guid>
<description><![CDATA[Най-накрая излезе пач 1.5.04 за S.T.A.L.K.E.R.: Clear Sky (за първият пач писах тук). Чеиндж лога от]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p>Най-накрая излезе пач 1.5.04 за <a href="http://strangera.com/category/games/stalker-games/">S.T.A.L.K.E.R.: Clear Sky</a> (за първият пач писах <a href="http://strangera.com/2008/09/04/clear-sky-the-first-patch/">тук</a>). Чеиндж лога отново е впечатляващ (след паузата), но по-впечатляващ е факта, че въпреки всички изцепки с оригиналният S.T.A.L.K.E.R., GSC Game World не се научиха!!!!<br />
Чудите се защо съм ядосан ли? Ами просто е &#8211; след инсталация на пача, старите сейв геймове спират да работят (отново)&#8230; Аз съм горе долу на средата на играта, и сега ще трябва да започна от начало, защото GSC Game World са кретени! Браво, отново доказахме, че в Европа нещата никога не са както трябва, а идиотщините се случват постоянно. Ама какво им пука на тях? Нали играта излиза в САЩ чак на 15-ти&#8230; БРАВООО!</p>
<p>Толкова много хубави идеи, и толкова много мързел и несериозност!<br />
<a href="http://strangera.files.wordpress.com/2008/09/clearpatch.jpg"><img class="alignnone size-large wp-image-3129" title="clearpatch" src="http://strangera.wordpress.com/files/2008/09/clearpatch.jpg?w=497" alt="" width="497" height="177" /></a></p>
<p><!--more » Продължи нататък » --></p>
<p>Change Log for S.T.A.L.K.E.R. Clear Sky Patch 1.5.04</p>
<p><span style="color:#008000;"><strong>Added</strong></span><br />
- added stamina indicator to HUD.<br />
- added ability to move ammo from the container to the inventory and back by double-clicking.<br />
- added game autosave after intro cut scene.<br />
- added items to secret locations in the Swamps level.<br />
- added ability for the Duty technician to upgrade exoskeletons.<br />
- added ability for the Freedom technician to upgrade AC-96/2.</p>
<p><span style="color:#008000;"><strong>Changed</strong></span><br />
- increase the amount of money the Bandit faction trader has.<br />
- considerably increased the likelihood of getting a “return item” job at the Cordon, Agroprom and Military Warehouses.<br />
- removed machine gunner and sniper invulnerability at the Deserted Hospital level.<br />
- during emissions the player no longer loses control if he is in cover.<br />
- increased monster vulnerability to grenades.<br />
- fixed ammo and armor prices.</p>
<p><span style="color:#008000;"><strong>Fixed</strong></span><br />
- fixed error related to a large number of ammo in crates in camps, which caused a crash due to excessive identifiers.<br />
- fixed error which damaged save game files after switching between them in the loading menu, which caused various random errors while playing.<br />
- fixed error which caused the Bandit faction trader to take money from the player for completing the “Take over the flea market together with the bandits” job, instead of giving him money.<br />
- fixed error which prevented the main mission from appearing in the Limansk level if the player entered it from the Red Forest level before completing the “Help Clear Sky capture the bridge” job.<br />
- fixed error which caused the situation during the “Help Clear Sky capture the bridge” job to be saved incorrectly.<br />
- fixed error which caused a crash during the conversation with the Freedom squad leader near the mercenary base.<br />
- fixed an incorrect patrol route at the Military Warehouses level, which caused crashes.<br />
- fixed error in the Freedom leader dialogue, which caused a crash if the player, having brought back the dead squad’s PDA, closed the dialogue window early and then reinitiated the dialogue.<br />
- fixed error in the mugging scene which caused a crash.<br />
- fixed error which caused the Freedom technician to not take his friend’s PDA on job completion.<br />
- fixed error which prevented the “Talk to Wild Napr” job from being completed if the diggers had already been freed from the concentration camp.<br />
- fixed error at the Cordon level which allowed the machine gun to continue firing, even after the machine gunner had been killed.<br />
- fixed error which caused a crash at the entrance to the Dark Valley level.<br />
- fixed error at the Dark Valley level which caused a crash if the tunnel at the mercenary base was blown up prematurely.<br />
- fixed several random crash errors.<br />
- fixed some errors in the Faction War.<br />
- fixed error which caused squads to leave control points.<br />
- fixed error which caused a crash when attempting to load the last saved game if there were no saved games.<br />
- fixed error which caused a crash when attempting to throw away a weapon twice using the “Throw away weapon” button with an open inventory.<br />
- fixed error which caused premature activation of level-to-level passages.<br />
- fixed error which prevented the “Kill blind dogs” job from being completed if the digger killed the dogs himself.<br />
- fixed error which made it possible to complete jobs to deliver items even if there weren’t as many items as needed, causing a crash.<br />
- fixed error which caused a crash if all members of a squad which gave the player a job died.<br />
- fixed frequent server and client crashes in the multiplayer.<br />
- fixed error which caused weapon mods to disappear if weapons were left at a considerable distance away from the player.<br />
- fixed error which prevented the message informing the player that he is leaving the crow shooting area from disappearing.<br />
- fixed some errors related to emissions, including crash errors.</p>
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<title><![CDATA[S.T.A.L.K.E.R.: Clear Sky - най-накрая!]]></title>
<link>http://strangera.com/2008/09/05/finaly-stalker-clear-sky/</link>
<pubDate>Fri, 05 Sep 2008 14:23:18 +0000</pubDate>
<dc:creator>stranger</dc:creator>
<guid>http://strangera.com/2008/09/05/finaly-stalker-clear-sky/</guid>
<description><![CDATA[Да ви ги похваля &#8211; Ozone се справиха отлично, и си получих копието на S.T.A.L.K.E.R.: Clear Sk]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p>Да ви ги похваля &#8211; <a href="https://www.ozone.bg/">Ozone</a> се справиха отлично, и си получих копието на <a href="http://strangera.com/category/games/stalker-games/">S.T.A.L.K.E.R.: Clear Sky</a> днес на обяд, точно както бяха обещали <img src='http://s.wordpress.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
<p>Очаква ме един уикенд в зоната (ама не Б5) <img src='http://s.wordpress.com/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' /> </p>
<p><a href="http://strangera.files.wordpress.com/2008/09/clear-sky-box.jpg"><img class="alignnone size-large wp-image-3051" title="clear-sky-box" src="http://strangera.wordpress.com/files/2008/09/clear-sky-box.jpg?w=497" alt="" width="497" height="693" /></a></p>
<p>Още снимки след паузата. И не &#8211; НЯМА ДА ви снимам серийният код <img src='http://s.wordpress.com/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /><br />
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<p><a href="http://strangera.wordpress.com/files/2008/09/clear-sky-inside.jpg"><img src="http://strangera.wordpress.com/files/2008/09/clear-sky-inside.jpg?w=497" alt="" title="clear-sky-inside" width="497" height="353" class="alignnone size-large wp-image-3052" /></a></p>
<p><a href="http://strangera.wordpress.com/files/2008/09/clear-sky-manyel.jpg"><img src="http://strangera.wordpress.com/files/2008/09/clear-sky-manyel.jpg?w=496" alt="" title="clear-sky-manyel" width="496" height="384" class="alignnone size-large wp-image-3053" /></a></p>
<p><a href="http://strangera.wordpress.com/files/2008/09/clear-sky-back.jpg"><img src="http://strangera.wordpress.com/files/2008/09/clear-sky-back.jpg?w=497" alt="" title="clear-sky-back" width="497" height="680" class="alignnone size-large wp-image-3050" /></a></p>
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<title><![CDATA[Първи пач за S.T.A.L.K.E.R.: Clear Sky]]></title>
<link>http://strangera.com/2008/09/04/clear-sky-the-first-patch/</link>
<pubDate>Thu, 04 Sep 2008 07:09:31 +0000</pubDate>
<dc:creator>stranger</dc:creator>
<guid>http://strangera.com/2008/09/04/clear-sky-the-first-patch/</guid>
<description><![CDATA[Мда, Европейската премиера на S.T.A.L.K.E.R.: Clear Sky е утре, но вече е наличен първият пач (V1.01]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p>Мда, Европейската премиера на <a href="http://strangera.com/category/games/stalker-games/">S.T.A.L.K.E.R.: Clear Sky</a> е утре, но вече е наличен първият пач (V1.01) за играта. И като казвам пач, наистина имам предвид кръпка и то голяма! &#8220;Скромното&#8221; пач-че, нанася над 60 промени по играта &#8211; някой от тях големи, други по-малки.<br />
Сред по-ценните добавки в сингъла са факта, че вече след като бъдете обрани в зоната &#8220;Garbage&#8221; ще имате шанс да си върнете екипировката. Освен това разпределението на задачите из PDA-а търпи промени (особено сортирането на второстепенните).</p>
<p>От към производителност, се твърди, че има около 5% подобрение, а времето за loading е намалено с 10 до 15%.</p>
<p>Най-любимото ми подобрение обаче е това:</p>
<blockquote><p>• Fixed error which caused characters to run around with activated grenades in their hands.</p></blockquote>
<p> <img src='http://s.wordpress.com/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' />  <img src='http://s.wordpress.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  <img src='http://s.wordpress.com/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' /> </p>
<p>Patch V1.01 e голям 58 MB и достъпен за сваляне <a href="http://stalker.deepsilver.com/patches.php">тук</a> (<a href="http://stalker.deepsilver.com/patches.php">stalker.deepsilver.com/patches.php</a>)<br />
<strong><span style="color:#339966;">[UPDATE]</span></strong> Изведнъж пача на сайта се превърна от Patch V1.01 в V1.5.03 0_o Размера и чейндж лога са същите, така че просто предполагам, че първият път са объркали името. Само на мен ли ми се струва или разпространителите от Deep Silver правят грешка след грешка? <span style="color:#339966;"><strong>[/UPDATE]</strong></span></p>
<p>Пълният списък на промените, след паузата <img src='http://s.wordpress.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /><br />
А живот и здраве, утре влизам в зоната <img src='http://s.wordpress.com/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' /> </p>
<p><a href="http://strangera.files.wordpress.com/2008/09/bar_sunset_final.jpg"><img class="alignnone size-large wp-image-3027" src="http://strangera.wordpress.com/files/2008/09/bar_sunset_final.jpg?w=497" alt="" width="497" height="397" /><!--more » Продължи нататък » --></a></p>
<p><strong><span style="color:#ff9900;">Patch notes:</span></strong><br />
<span style="color:#008000;">Промени:</span><br />
• MultiSample Anti Aliasing<br />
• Added use of special cover during fights.<br />
• Improved dynamic lighting.<br />
• Changes to combat balance: some enemies are now stronger.<br />
• Changes to economic balance.<br />
• Added secondary objectives.<br />
• Changed some animations in the multiplayer.<br />
• Improved sorting of secondary objectives in the PDA.<br />
• Added the ability to communicate with storyline characters, squad leaders and guides without holstering weapons.<br />
• Added description of stash contents when purchasing information about the stash.<br />
• Added additional information to pop-up tips in the PDA.<br />
• Changed traders’ item stocks in certain areas.<br />
• Changed life simulation balance (event intensity, mutant strength).<br />
<strong>• Added the opportunity to get your items back after being mugged at the Garbage. Only part of your money is now taken when you enter/leave the Garbage.</strong><br />
• Added rewards for joining factions.<br />
• Changed the PDA log message filtering system.<br />
• Added flares in Limansk and the Red Forest.<br />
• Increased reward for capturing enemy bases in the Faction War.<br />
• Save/load file names can no longer contain brackets.<br />
• Added use of localized strings in game console, chat etc.</p>
<p><span style="color:#008000;">Fixes:</span><br />
• Game optimization (approximately 5% improvement).<br />
• Overall game stability improved considerably.<br />
• Fixed errors in saving the game, which caused consistent crashes during long games.<br />
• Game loading speed increased by 10-15%.<br />
• Fixed error with the emission.<br />
• Fixed error which caused characters to run around with activated grenades in their hands.<br />
• Fixed random enabling of music which had been disabled in settings.<br />
• Fixed stash errors, including incorrect saving and accumulation (disappearance) of items in stashes.<br />
• Fixed error with automatic failure of a number of objectives, which prevented them from failing.<br />
• Fixed errors in some secondary quests.<br />
• Fixed the guide algorithm. Guides can now take you to more locations.<br />
• Fixed an error which caused the player to become an enemy of Clear Sky.<br />
• Fixed the player’s starting position when entering areas.<br />
• Fixed errors in the response of detectors to anomalies and artifacts. The detector no longer responds to artifacts it can’t detect.<br />
• Fixed reward at the Duty base.<br />
• Fixed minor issues in the PDA interface and in the multiplayer main menu.<br />
• Fixed errors which caused the game to crash when the player joined Duty.<br />
• Fixed minor bugs in mutant behavior after death (vanishing corpses, continuing animations).<br />
• Fixed appearance of items in crates owned by camps.<br />
• Fixed tree penetrability, including the ability to be penetrated by machine gun fire.<br />
• Improved visual presentation of some anomalous areas.<br />
• Fixed appearance of some Freedom stalkers.<br />
• Fixed some text errors.<br />
• Fixed errors which made it impossible to upgrade some items.<br />
• Fixed the error which made it impossible to use grenades in the player’s inventory.<br />
• Characters no longer give out secondary objectives during camp attacks and defense.<br />
• Some traders now sell upgraded weapons.<br />
• Added places to hide from emissions in the Dark Valley.<br />
• Fixed an error with detector activation from the inventory.<br />
• Fixed FPS drop in the main menu.<br />
• Fixed double super-sampling buffering.<br />
• Fixed bug with night vision effect which remained after the suit which provided it was removed.<br />
• Fixed font display in DX10.<br />
• Fixed errors in key assignment in game options.<br />
• Fixed team history in the console following log clearance.</p>
<p><span style="color:#008000;">Multiplayer:</span><br />
• Added the Repair Base map<br />
• Changed multiplayer balance.<br />
• Fixed health indicator bug caused by using medkits while invulnerable.<br />
• Fixed inventory opening bug, which occurred when the player died in DM, TDM and AH modes.<br />
• Fixed the bug which caused a pause after client connection.<br />
• Buy menu improved.<br />
• Fixed BattlEye support.<br />
• Fixed patching system.<br />
• Fixed incorrect error message.<br />
• Fixed error with movement of items in the backpack.<br />
• Fixed first bullet dispersion.</p>
<p><em>Ако имате желание, може да гласувате за този пост <a href="http://svejo.net/home/link_summary/72212-Purvi-pach-za-STALKER-Clear-Sky">тук</a>. 10х</em></p>
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<title><![CDATA[S.T.A.L.K.E.R.: Clear Sky отложена отново?]]></title>
<link>http://strangera.com/2008/08/31/stalker-clear-sky-delayed-again/</link>
<pubDate>Sun, 31 Aug 2008 18:50:31 +0000</pubDate>
<dc:creator>stranger</dc:creator>
<guid>http://strangera.com/2008/08/31/stalker-clear-sky-delayed-again/</guid>
<description><![CDATA[Без паника! Проблема е само в щатите Вчера, в коментарите към този пост, стана на въпрос, че играта ]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p>Без паника! Проблема е само в щатите <img src='http://s.wordpress.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>Вчера, в коментарите към <a href="http://strangera.com/2008/08/18/stalker-clear-sky-delayed/">този</a> пост, стана на въпрос, че играта <a href="http://strangera.com/category/games/stalker-games/">S.T.A.L.K.E.R.: Clear Sky</a> е отложена отново, този път за <a href="http://www.gamespot.com/news/6197036.html">15-ти септември</a>. За наше щастие обаче, се оказа, че проблема не засяга Европа, и е породен от технически проблем при производството на дисковете (това вече е злощастно). Какъв технически проблем, и защо копията който вече са изпратени към САЩ са били изтеглени обратно?!</p>
<p>Спокойно, сега ще ви разкрия мистерията <img src='http://s.wordpress.com/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /><br />
В крайна сметка се оказва, че поради някаква безумна причина копията изпратени към Щатите, са били БЕЗ ОТПЕЧАТАН CD key върху диска. Както се досещате проблема си е доста голям <img src='http://s.wordpress.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  и за това Deep Silver е трябвало да изтеглят обратно всички вече изпратени копия.</p>
<p>И те така. Някой е прекалил с водката и е станал бъг. Не искам да си помислям колко ли им е струвала тази грешка обаче. А извода мили деца е &#8211; не пиите на работното място.</p>
<p>Иначе ако някой фелоу американец чете това <img src='http://s.wordpress.com/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' />  бих искал да му подскажа, че<br />
S.T.A.L.K.E.R.: Clear Sky ще се продава и посредством <a href="http://www.steampowered.com/v/index.php?area=app&#38;AppId=9390&#38;cc=BG">Steam</a> считано от 6-ти септември. За това братя, не чакайте бъгави дисково, КУПУВАЙТЕ през интернет <img src='http://s.wordpress.com/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> </p>
<p>А аз искрено се надявма <a href="https://www.ozone.bg/games/product/all/stalker_clear_sky">ozone.bg</a> да нямат затруднения, и аз да държа своето копие в петък <img src='http://s.wordpress.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>Източник на новината за бъгавите дискове: <a href="http://kotaku.com/5043912/stalker-clear-sky-delayed-and-recalled">S.T.A.L.K.E.R. Clear Sky Delayed and Recalled</a> [kotaku]</p>
<p><span style="display:block;width:425px;margin:0 auto;">  <embed src='http://widgets.vodpod.com/w/video_embed/Groupvideo.1522198' type='application/x-shockwave-flash' AllowScriptAccess='always' pluginspage='http://www.macromedia.com/go/getflashplayer' wmode='transparent' flashvars='' />
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<title><![CDATA[S.T.A.L.K.E.R.: Clear Sky отложена...]]></title>
<link>http://strangera.com/2008/08/18/stalker-clear-sky-delayed/</link>
<pubDate>Mon, 18 Aug 2008 18:52:14 +0000</pubDate>
<dc:creator>stranger</dc:creator>
<guid>http://strangera.com/2008/08/18/stalker-clear-sky-delayed/</guid>
<description><![CDATA[Продължението на култовият S.T.A.L.K.E.R. &#8211; Clear Sky трябваше да излезе в петък (22 август). ]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p>Продължението на култовият S.T.A.L.K.E.R. &#8211; Clear Sky трябваше да излезе в петък (22 август). Като голям фен на ориганала, и човек който смята, че локалните дивелъпъри трябва да бъдат подкрепяни (GSC Game World, който разработват играта са от Киев, Украйна) предвидливо съм си pre-order-нал играта от <a href="https://www.ozone.bg/games/product/all/stalker_clear_sky">ozone.bg</a>&#8230; Та мисълта ми е, че вече усещах как държа диска, как го поставям в копютъра, инсталирам&#8230; Обаче НЕ! <a href="http://www.eurogamer.net/article.php?article_id=217327">Еurogamer</a> брутално ме върнаха на земята, като съобщиха, че европейската премиера е отложена за 5-ти септември, 2008г.</p>
<p>Сега на мен не ми остава нищо друго, освен да гледам мрачно и да настроя таймера от 4 на 18 дни :*( Принципно бих благодарил на Otep, че ми показа новината ама хич не ми е радостно, така че няма да му благодаря! <img src='http://s.wordpress.com/wp-includes/images/smilies/icon_sad.gif' alt=':(' class='wp-smiley' /> </p>
<p>Източник: <a href="http://stalker.deepsilver.com/index.php?lang=us">stalker.deepsilver.com</a></p>
<p>И за да ни е още по-гадно, ето и едно ексклузивно ревю на играта от PCZone:</p>
<p><a href="http://strangera.files.wordpress.com/2008/08/pczone-titel.jpg"><img src="http://strangera.wordpress.com/files/2008/08/pczone-titel_500.jpg" alt="" width="500" height="717" class="alignnone size-full wp-image-2554" /></a></p>
<p><a href="http://strangera.files.wordpress.com/2008/08/pczone-review-pg1.jpg"><img src="http://strangera.wordpress.com/files/2008/08/pczone-review-pg1.jpg?w=128" alt="" width="128" height="91" class="alignnone size-thumbnail wp-image-2550" /></a> <a href="http://strangera.files.wordpress.com/2008/08/pczone-review-pg2.jpg"><img src="http://strangera.wordpress.com/files/2008/08/pczone-review-pg2.jpg?w=128" alt="" width="128" height="91" class="alignnone size-thumbnail wp-image-2550" /></a> <a href="http://strangera.files.wordpress.com/2008/08/pczone-review-pg3.jpg"><img src="http://strangera.wordpress.com/files/2008/08/pczone-review-pg3.jpg?w=128" alt="" width="128" height="91" class="alignnone size-thumbnail wp-image-2550" /></a></p>
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<title><![CDATA[S.T.A.L.K.E.R.: Clear Sky Details Surface]]></title>
<link>http://yosuaniam.wordpress.com/2008/06/26/stalker-clear-sky-details-surface/</link>
<pubDate>Fri, 27 Jun 2008 02:57:41 +0000</pubDate>
<dc:creator>Yosuan</dc:creator>
<guid>http://yosuaniam.wordpress.com/2008/06/26/stalker-clear-sky-details-surface/</guid>
<description><![CDATA[Developer GSC Game World has released new details from its upcoming survival FPS S.T.A.L.K.E.R.: Cle]]></description>
<content:encoded><![CDATA[Developer GSC Game World has released new details from its upcoming survival FPS S.T.A.L.K.E.R.: Cle]]></content:encoded>
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<title><![CDATA[S.T.A.L.K.E.R: Shadow of Chernobyl - A Review]]></title>
<link>http://yukoasho.wordpress.com/2008/03/15/stalker-shadow-of-chernobyl-a-review/</link>
<pubDate>Sat, 15 Mar 2008 02:29:02 +0000</pubDate>
<dc:creator>yukoasho</dc:creator>
<guid>http://yukoasho.wordpress.com/2008/03/15/stalker-shadow-of-chernobyl-a-review/</guid>
<description><![CDATA[Oneof the bugbears that normally prevents me from beating a PC game in atimely and efficient manner ]]></description>
<content:encoded><![CDATA[Oneof the bugbears that normally prevents me from beating a PC game in atimely and efficient manner ]]></content:encoded>
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<title><![CDATA[Los creadores de S.T.A.L.K.E.R. desarrollarán para Xbox360]]></title>
<link>http://nextgengamers.wordpress.com/2007/11/27/los-creadores-de-stalker-desarrollaran-para-xbox360/</link>
<pubDate>Tue, 27 Nov 2007 11:45:27 +0000</pubDate>
<dc:creator>nextgengamers</dc:creator>
<guid>http://nextgengamers.wordpress.com/2007/11/27/los-creadores-de-stalker-desarrollaran-para-xbox360/</guid>
<description><![CDATA[GSC Game World, los creadores del videojuego S.T.A.L.K.E.R: Shadow of Chernobyl, han conseguido ser ]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p align="center"> <img src="http://nextgengamers.wordpress.com/files/2007/11/stalker.jpg" alt="stalker.jpg" /></p>
<p><font color="#000000"><strong>GSC Game World</strong>, los creadores del videojuego <strong>S.T.A.L.K.E.R: Shadow of Chernobyl</strong>, han conseguido ser desarrolladores autorizados para Xbox 360, la consola de Microsoft.</font></p>
<p><font color="#000000">De esta manera, la compañía se convierte en un estudio autorizado para crear juegos para Xbox 360, lo que, en palabras de su presidente Sergiy Grygorovych, es todo un logro. &#8220;Conseguir este estatus para un estudio independiente con sede en una antigua república soviética significa mucho; nos ha llevado más de dos años conseguirlo.&#8221;</font></p>
<p><font color="#000000">De esta manera, podrán crear títulos multiplataforma, alcanzando así uno de los objetivos más importantes que se habían marcado, indicando que esperan &#8220;conseguir el reconocimiento de los jugadores también en el mundo de las consolas.&#8221;</font></p>
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<title><![CDATA[STALKER: Shadow of Chernobyl]]></title>
<link>http://alphazero.wordpress.com/2007/08/07/stalker-shadow-of-chernobyl/</link>
<pubDate>Tue, 07 Aug 2007 18:02:53 +0000</pubDate>
<dc:creator>BGRV</dc:creator>
<guid>http://alphazero.wordpress.com/2007/08/07/stalker-shadow-of-chernobyl/</guid>
<description><![CDATA[&nbsp; &nbsp; IN GAME  I&#8217;ve been fighting the same battle for 45 minutes. The camp leader is d]]></description>
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<p style="text-indent:36pt;margin:0;" class="MsoNormal"> <img src="http://a248.e.akamai.net/f/248/5462/2h/images.gamezone.com/screens/21/2/43/s21243_pc_69.jpg" border="0" height="1" width="1" /><img src="http://a248.e.akamai.net/f/248/5462/2h/images.gamezone.com/screens/21/2/43/s21243_pc_69.jpg" border="0" height="300" width="400" /></p>
<p style="text-indent:36pt;margin:0;" class="MsoNormal">&#160;</p>
<p style="text-indent:36pt;margin:0;" class="MsoNormal">&#160;</p>
<p><strong>IN GAME </strong></p>
<p><em>I&#8217;ve been fighting the same battle for 45 minutes. The camp leader is dead. Sergiy, a guy I befriended at the beginning of the firefight, the man I gave my last set of bandages to so he could keep fighting, died by my side 5 minutes ago. The Polar Explorer, a jovial young fellow who had just arrived in the Zone, is dead. Before the battle we were sharing an energy drink.</em></p>
<p><em>            Right now I&#8217;m sitting in a derelict toll booth, crouched under a broken window, and the bullets refuse to stop. Earlier I thought I had killed the last of them, so I wandered around the camp for a while. As I kneeled next to Bes&#8217;s body, mourning his loss and eating some sausage, a bullet ricocheted off the helicopter next to me and into my leg. I barely made it to this booth, where I have managed to stop the bleeding and reload. I&#8217;ve identified three targets over the hill, and they know I&#8217;m here. My only chance is to lure them into the valley next to the camp, where I know there are some radioactive anomalies which might slow them down. I&#8217;m turning off my flashlight.</em></p>
<p>[...]<br />
<em> I&#8217;ve found a bus in the valley to hide behind. They had to chase me around the camp fence so I had time to stop by Bes&#8217;s again and pick up his AK-47. It&#8217;s been upgraded with a muffler so the bandits will have harder time pinpointing where I am. The mutated jellyfish I&#8217;ve strapped onto my belt seems to be helping my blood clot, but the radiation is making me terribly dizzy. I&#8217;ve finished my last bottle of Journeyman&#8217;s vodka, but I feel like by now it&#8217;s doing more harm than good.</em></p>
<p><em>            The bandits are getting closer, wasting their ammo on the side of this bus, but they seemed to have taken a position a few meters away from where I know is an extremely radioactive area. They don&#8217;t seem to want to get any closer.</em></p>
<p>[...]</p>
<p><em>Finally it&#8217;s over. The cold steel of a broken-down helicopter I&#8217;m temporarily calling home feels like a mother&#8217;s womb. A wasted whore of a woman who didn&#8217;t want me but who couldn&#8217;t keep Misha the tax collector off of her loins on a late Ukrainian night, but a mother nonetheless. By crawling over here I managed to lure the bandits into the radioactive trough &#8211; I watched with relief and disgust as their bodies writhed with pain in the throes of death, the alphas and gammas making short work of their ghostly porcine vessels.</em></p>
<p><em>            </em></p>
<p><em>As for me, I&#8217;m fucked. I must have sucked up dozens of rads walking over here, and my Geiger wont stop clicking. The anti-rads are sticking out of my arm like an Andalusian bull&#8217;s worst nightmare. For whom the bell tolls&#8230;probably for me.</em></p>
<p><strong>OUT OF GAME</strong></p>
<p>&#8220;STALKER: Shadow of Chernobyl&#8221; is one of the most enjoyable games I&#8217;ve played in a while. This shows that we don&#8217;t need Silicon Valley venture capitalists and preppy CNET journalists drinking free mojitos at E3 2007 to tell or define what makes a good game. If it were up to them, we would all still be playing Oblivion, a game which shipped with equal parts frustration potential and unoriginality.</p>
<p>The truth is that the creative Kiev-ites at GSC Game World, the developer that managed to put together this excellent game, know what your average intelligent and demanding game-player of the 21<sup>st</sup> century wants. I don&#8217;t know if I&#8217;m part of the principal demographic that most developers are trying to reach, I probably am, but I&#8217;m forced to write off most contemporary games as miserable failures.</p>
<p>The Ukrainians have rediscovered why I spent hours playing games like Chrono Trigger when I was a bit younger. Not that STALKER has anything to do with Chrono Trigger, and the appeal for each game comes from completely different sources, but they&#8217;ve tapped into the same quality muse which so rarely opens her arms to game developers.</p>
<p>I won&#8217;t go into the reasons why STALKER is such a good game, you can read this to see why, but everything about it makes me smile (even the terrible translation). The plot is loosely based on the 1971 science fiction novel <em>Roadside Picnic</em> by Arkady and Boris Strugatsky. I can&#8217;t say much about it, but I know that the Scandinavian Congress on Science Fiction Literature named it the best book of the year printed in Sweden.</p>
<p>I&#8217;m still not very far into the game, nor have I ever even seen this book, but I know that it tells the story of treasure hunters looking for radioactive artifacts which have been imbued with powers which defy laws of physics as they are commonly understood. The most sought after of these artifacts, having achieved almost legendary status among said treasure hunters, is an item called the <em>Golden Sphere</em>, which has the power to fulfill your deepest desires. Even though I haven&#8217;t read the book, clearly Michael Crichton has.</p>
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