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	<title>guitar-hero &amp;laquo; WordPress.com Tag Feed</title>
	<link>http://en.wordpress.com/tag/guitar-hero/</link>
	<description>Feed of posts on WordPress.com tagged "guitar-hero"</description>
	<pubDate>Tue, 08 Dec 2009 00:55:16 +0000</pubDate>

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<title><![CDATA[Vol. 1, Issue 8: Wii Had a Grand Ol' Time - Part 2]]></title>
<link>http://thingsofawesomeness.com/2009/12/07/vol-1-issue-8-wii-had-a-grand-ol-time-part-2/</link>
<pubDate>Mon, 07 Dec 2009 22:39:54 +0000</pubDate>
<dc:creator>Lanie James</dc:creator>
<guid>http://thingsofawesomeness.com/2009/12/07/vol-1-issue-8-wii-had-a-grand-ol-time-part-2/</guid>
<description><![CDATA[Let the games begin! We learned an important lesson from the previous year &#8211; NO PREDETERMINED ]]></description>
<content:encoded><![CDATA[Let the games begin! We learned an important lesson from the previous year &#8211; NO PREDETERMINED ]]></content:encoded>
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<title><![CDATA[When we do more entertaining...]]></title>
<link>http://rennsnest.wordpress.com/2009/12/07/when-we-do-more-entertaining/</link>
<pubDate>Mon, 07 Dec 2009 21:51:09 +0000</pubDate>
<dc:creator>love1025</dc:creator>
<guid>http://rennsnest.wordpress.com/2009/12/07/when-we-do-more-entertaining/</guid>
<description><![CDATA[we are buying this.   It is on the pricer side and we don&#8217;t have much room to store this entir]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p>we are buying this.</p>
<p style="text-align:center;"><a href="http://rennsnest.wordpress.com/files/2009/12/guitarhero.gif"><img class="size-full wp-image-547  aligncenter" title="guitarhero" src="http://rennsnest.wordpress.com/files/2009/12/guitarhero.gif" alt="" width="400" height="301" /></a></p>
<p> </p>
<p>It is on the pricer side and we don&#8217;t have much room to store this entire endeavor but truly would be the first thing on my list when I purchase a house.  Forget the washer and dryer.  All we need is one of these and we would be blissfully happy until the cows came home.  We played with a bunch of co-workers this weekend and I literally could not put down the drum sticks down (Iwas the drummer&#8230;who knew?!). I was addicted and I want to play MORE!  I dream about the color notes&#8230;I live for the color notes! HAHA! We played songs over and over until we were able to play them entirely through (we got booed off the stage a couple times&#8230;flo&#8217; rida is hard to sing people! HAHA!).  It was one of those games you could play with adults, children, a mixture and could really get a party really going.  One minute we are twidling our thumbs trying to figure out what we want to do next and then BAM we are rocking out like true rockstars!  My husband and I both looked at each other and said <strong>WE NEED TO GET ONE OF THESE</strong> simultaneously.  </p>
<p style="text-align:center;">
<a href="http://rennsnest.wordpress.com/files/2009/12/guitar-hero-5.jpg"><img class="aligncenter" title="guitar-hero-5" src="http://rennsnest.wordpress.com/files/2009/12/guitar-hero-5.jpg" alt="" width="400" height="361" /></a></p>
<p><a href="http://rennsnest.wordpress.com/files/2009/12/guitar-hero-5.jpg"></a></p>
<p>So if you have friends or family that do a lot of entertaining this should be first on their wish list because it truly is awesomeness in a box. </p>
<p>Speaking of box I need to give a shout out to my band <span style="color:#3366ff;"><strong>C.S.B</strong>.</span> and I can&#8217;t wait for our next band practice (yup, we are going on a tour soon!)  <img src='http://s.wordpress.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>Happy Playing!!!</p>
<p>xoxoxoxo</p>
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<title><![CDATA[Bidula's Last Word:  The Decade's 10 Best Video Games]]></title>
<link>http://precizzion.wordpress.com/2009/12/07/bidulas-last-word-the-decades-10-best-video-games/</link>
<pubDate>Mon, 07 Dec 2009 21:10:33 +0000</pubDate>
<dc:creator>precizzion</dc:creator>
<guid>http://precizzion.wordpress.com/2009/12/07/bidulas-last-word-the-decades-10-best-video-games/</guid>
<description><![CDATA[10. Super Mario Galaxy (Nintendo, 2007, Wii) Why not Sunshine, you might ask? Why not New Super Mari]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p><u><b>10.  Super Mario Galaxy (Nintendo, 2007, Wii)</u></b><br />
Why not Sunshine, you might ask?  Why not New Super Mario Bros for the Nintendo DS?  What makes Super Mario Galaxy the best Mario game in the decade and what gives it the right to sit on this list?<br />
Only because it was the single most innovative platformer of the last ten years.<br />
Taking a concept and improving on it is something Nintendo has excelled at for almost three decades.  When they had a chance to bring their biggest ticketed franchise over to the latest console, they couldn’t just make a normal 3D platformer.  They’d already done that twice already.  They needed a way to change it up.<br />
Making Mario run around on three-dimensional objects with their own gravitational field?  Check.  Making players wonder how to reach that next object, relative to the gravity and physics of the surrounding celestial bodies?  Check.  Taking something as simple as run-and-jump and elevating it beyond a point it has ever been?  Check.<br />
Beyond all that, the game is insanely fun and challenging at the same time.  Mastering Mario’s many types of jumps, bouncing off of corners, spinning into the stratosphere, and gaining a free-flight ability are all part of the awesomeness that awaits.<br />
They also integrated the WiiMote in an innovative way, allowing it to act as a magnet to attract and a reticle to shoot the in-game collectable meteor bits, sometimes to great effect on the screen, sometimes just for show.  Adding these additional elements plumbed (ha!) new depth and gave all future platformers something to strive for:  perfection.</p>
<p><u><b>9.  Portal (Valve Corporation, 2007, 360, XBLA, PC)</u></b><br />
The cake is a lie.<br />
If you haven’t had the chance to play Portal, sit down, spend the couple bucks to download it on XBLA, and give it a good run through.<br />
A puzzle game that pretends to be a first person shooter, or the other way around, is an awesome concept.  The small team that put Portal together to be included in the Orange Box with Half-Life 2: Episode 2 and Team Fortress 2.  Though TF2 is still enjoying some intense popularity, Portal quickly became the main attraction and the real reason you bought the Orange Box, even with the second part of a highly-anticipated sequel on board.<br />
With some great voice acting portraying the seemingly cold and uncaring GLaDOS, the insane computer who is watching your every move within the Aperture Science Testing Facility, you find yourself laughing even when you’re frustrated because you can’t finish the puzzle at hand.  Plus, she gives a killer cake recipe near the end.  The turrets have some absolutely awesome dialogue as well.<br />
The physics of the game are incredible.  Being able to open a portal on any flat surface in any direction helps to achieve a number of awesome effects and requires some creativity to figure out a solution to some problems.<br />
It also has one of the best ending songs of the decade with GLaDOS cheerfully singing the written report she’s making in reference to your performance and the performance of the Aperture Science Handheld Portal Device.<br />
Don’t even bother with the whole Orange Box.  Download this and be done with it.  You don’t need that other trash stinking up your Portal.  And I mean that double-entendre.</p>
<p><u><b>8.  Tony Hawk’s Pro Skater Series (Neversoft, 1999 – 2009, All Platforms)</u></b><br />
When I say all platforms, I mean all platforms.  The Tony Hawk video game franchise is something which is storied.  From the original Playstation version in 1999 (I know, it’s not technically this decade, but the majority of the series was, so suck it) with ports leaking into Dreamcast and even N64 territory, up through the current Tony Hawk’s Ride for 360 and PS3, this game has always been active and awesome.<br />
Personally costing me countless sleepless nights and horrifying thumb calluses which I still have to this day (actually called Tony Hawk calluses among some of my friends), this game helped transition skateboarding from the 90s into the new millennium by showing people how difficult skateboarding, even fantasy skateboarding at times, can be.  It introduced a new generation of kids to the true pro generation of skaters such as the titular Tony Hawk, Bob Burnquist, Bucky Lasek, and even Bam Margera to an extent.  It prompted some of the younger children playing the game to run out, grab a board, and take it to the streets.  Tony Hawk games, for all their addictive nature, were, in the opinion of your humble narrator, instrumental in inspiring a new brood of extreme athletes.<br />
When it first came out, the only other skateboarding game I could think of was Skate or Die for the NES, and I remembered how much it sucked.  It took a friend from out of town to sit me down in front of a PS1, jam a controller into my hand, and get me well on my way to becoming the dominant Tony Hawk Pro of my particular postal district.<br />
With every iteration came new features, new nuances of skating, new modes, new courses, and new fun.  Even now, Tony Hawk Ride, though panned by critics, introduced a new skateboard controller which responded to motion.  Pretty sick in theory, but apparently not yet perfected enough to be good.<br />
It was also one of the first game series to offer serious customization, from boards to skateparks, in any significant way.  Eventually, having the ability to sandbox around levels and careen through the areas in search of the best trick spots was the greatest thing.  Stringing combo after combo after combo was a point of pride for my gaming clique on just about every incarnation of the game.  I still hold the record as the only person I know to have gotten a 2500000+ (that’s two-point-five million plus) combo on the carnival level of Tony Hawk 3.<br />
Tony Hawk has since influenced every extreme sports game on the market.  When you have a system as awesome as the original Tony Hawk package, you can’t really argue with it.  Often imitated, never duplicated.  Tony owes me some new thumbs.</p>
<p><u><b>7.  Marvel vs. Capcom 2 (Capcom, 2000, Arcade, Dreamcast, XBX, 360, PS2, PS3)</u></b><br />
The battle for survival unfolds.<br />
As the follow-up to one of the greatest arcade fighting games and the source of many a fanboy’s uncontrollable orgasm, MvC2 claims the spot of greatest fighting game of the decade.  With characters from a previous decade’s worth of fighting games (both shitty and spectactular) brought to us by our friends at Capcom all rounded up and jammed into one sleek little package, there was no doubt that from the moment this machine was revealed in your local arcade/movie theater/generic gaming area, you would be pumping your hard-earned quarters into the slot to try and unlock all the still-unrevealed mystery characters behind the wealth of questions marks on the selection screen.  When you weren’t actively playing, you would most certainly have your 50 cents up on the glass claiming that you got next.<br />
With a smorgasboard of characters both new and old combining with the ability to make three-character tag teams, matches could be extended and fierce, often running through the end of the 99 second time limit and being judged by the amount of energy both sides had left.  Fights were much more intense with this game than they ever had been in 2D fighting.  Strategy was a major key.  Choosing the right squad and which special abilities they’d use when tagged or summoned for the three-character hyper-combo became the definitive way of gaining a leg up on your competition.  If your three-way (heh heh…) didn’t jive, your team would have a much tougher time winning.<br />
Even my wife loves this game.  So much that, when we unburied our Dreamcast upon moving but couldn’t find the game disc, she promptly went to eBay and bought the cheapest working one she could find.  When it came up for download on XBLA just this summer, we downloaded it and played for 3 days straight.<br />
This is the definitive fighter.  The hell with Street Fighter 3.  The hell with Mortal Kombat and all it’s garbage.  This fighter beats all comers and stands proudly at the king of the hill for the decade.</p>
<p><u><b>6.  Final Fantasy X (Squaresoft, 2001, PS2)</u></b><br />
With a next-gen graphics update as well as fully spoken dialogue, FFX changed the way RPGs could tell a story as well as changing the way it could affect a player.<br />
X was the first game in the Final Fantasy series to incorporate a seamless character transfer from world map to battle system to cinematic, replacing the old switcheroo we’d seen many times in games past.  This gave the game a better flow and allowed for more believability.<br />
Because of its true, flowing play, watching the game felt like watching a computer animated feature.  Ask my mother who, as I was playing it while still living at home in college, would beg me not to play when she wasn’t around so that she could watch the compelling story unfold.<br />
The addition of voices to the normally powerful Final Fantasy method of storytelling grabbed you by the heart and would not let go.  You became involved in the tentative love story between Tidus and Yuna even more than you had within the Cloud/Tifa/Aerith triangle in VII back in the 90s (I’m sure I’ll get debated on that point, but I’m being honest).<br />
It was one of the shortest in the series, easily beaten within a 40 hour window, but side-quests and unlocks as well as searching for parts of the background story became a great lengthener.  Sure, the world of Spira wasn’t quite as big as previous FF iterations, but it was excellent for what it was.<br />
Also, the sphere grid system brought up the idea of characters crossing classes within the same game and contributed to flexibility in many Squaresoft and other games to come, including a big time carry over to Final Fantasy XII’s license system.<br />
In addition to being graphically amazing and including a heart-wrenchingly wonderful story, it also allowed you to do something no other Final Fantasy had done before: break the 9999 damage barrier.  Tell me it wasn’t sweet the first time you summoned Bahamut and you saw that great flare-breathing bastard smack a bitch for 10k+.  Aww, yeah.<br />
When Yuna’s standing on the dock at the end, whistling into the ocean, I always get choked up.  I’m not usually a crier when it comes to stuff like this, but I wept my eyes out the first time I watched that ending.  Like a little bitch.  I’m not ashamed to admit it, either.</p>
<p><u><b>5.  Wii Sports Series (Nintendo, 2006 – 2009, Wii)</u></b><br />
Both Wii Sports and Wii Sports Resort showed us how to have fun while playing video games again.<br />
While I’ve heard from many non-gamers that they’re frustrated with the advances gaming has taken as far as the controller is concerned, Nintendo busted out the Wii console aimed at bringing their old two-button-one-d-pad audience into the next generation not by making things more complicated, but by simplifying.<br />
Where the gaming industry was losing interest by continuously providing anime-styled epic adventures and an ever-growing library of faceless first-person shooters which may not appeal to all audiences, Nintendo came along and said: “Hey, you guys wanna go bowling instead?”<br />
The Wii Sports games brought back the idea of family gaming, allowing everyone from little kids to grandparents a chance to play and have a good opportunity to win.<br />
Better bowlers bowled better games.  Better golfers could chip for a birdie over the inexperienced gamer.  Boxers could stick and move.  My wife could take her vast softball experience and soundly thrash me in baseball.  For once, the non-gamer could get the other hand.<br />
Sure, there are the dicks out there who don’t play fair and won’t get off their lazy asses to stand and pretend to throw a bowling ball.  They’ll just sit there and casually flick the Wiimote in such a way to grant them a strike every time.  This negates the entire point of the game and these people should be slapped and possibly have their pasty-skinned asses pushed (or forklifted if necessary) out of the house to get some fresh air.<br />
Wii Sports Resort added even more events and better motion control with the WiiMotion Plus accessory.  If it didn’t feel real before, it’ll sure as hell feel real now.  Especially when you re-experience the horror of your off-the-tee slice in a virtual setting.  Just try not to throw the club at the screen.<br />
What was once just a demo for the Wii’s innovative motion controls became a family fun activity and really brought gaming back to a level of more friendly competition out of a world of teabagging and pwning.  You may have been scratching your head at the beginning of this entry, but you should now realize how much this deserves a spot on this list.</p>
<p><u><b>4.  BioShock (2k Games, 2007, 360, PC, PS3)</u></b><br />
Quite possibly the safest choice for one of the best games of the decade.  BioShock is a true mind-blower in just about every way possible.<br />
If you’ve never played it, get your ass out to the store and buy this game as quickly as possible.  Trust me, this is one game you don’t want to order from GameFly.  You’re going to end up replaying it at least once and will probably get a hankering to pick it up again soon after.<br />
With a story as rich and deep as the sea in which it takes place and a crazy mash-up of styles that could be classified as deco-punk (a combination of art deco and steampunk) which fits that story perfectly, this is one you will not be able to put down.<br />
BioShock was one of the few first-person shooters where you will be almost compelled to stop and pay attention to the story rather than just blasting your way through the entire game in a few hours.  The plot twists have as much of an impact as a movie and will leave you in disbelief.<br />
It’s also one of the few first-person shooters that makes you think about things other than, well, shooting.  With the ability to hack machines and turn them to your advantage and Plasmid abilities (essentially psychic powers) in addition to traditional and not-so traditional firearms, there are more creative and sometimes more effective ways of taking out your enemies.  Trust me, you’ll want to conserve that ammo as much as possible (don’t forget you can re-loot your crossbow bolts, kids) because you’re gonna need it in the end.<br />
Easily the most innovative first-person shooter of the decade, if not one of the most innovative games period, BioShock is certainly a must have in your collection.  With BioShock 2 due in early 2010 and slated to be one of next years biggest sellers, make sure you get your hands on this instant-classic while you can (and while it’s still relatively cheap and available used).</p>
<p><u><b>3.  World of Warcraft (Blizzard Entertainment, 2004, PC)</u></b><br />
Yeah, I had to put it here.  I admit, I was not prepared.<br />
Like it or not, the MMO world exploded with the November 2004 release of World of Warcraft.  Yes, I purchased the game during the opening week.  Yes, I played for almost five years.  I was tenured.  It was only within this very year that I decided to give it all up and run away from Azeroth, never to look back.<br />
Well, I look back, but I won’t go back.<br />
World of Warcraft brought the World of Reality to its knees as it continuously steamrolled over every shred of competition.  Gamer after gamer joined the growing snowball and it still holds true today.  Millions of players around the world log in daily for their dose of WarCrack.<br />
What was thought to be a safe place to flitter about for “casual gamers” (as opposed to career ones) quickly turned into a cemetery of addictions and time ill-spent gaming online to no end.  Planning and grouping raids.  Timing runs.  Scheduling life around a particular world or guild event.  Dominating your every free moment with material grinding for professions or power-running guild lowbies through instances.<br />
Is it all that bad, you may ask?  Is WoW, indeed, the Devil Itself?  Nay nay, I say to you.<br />
For all of its bad notes, World of Warcraft is one of the most important games of the decade, if not for sheer player number and dedication, then for the fact that it is the one true consistently expanding MMO experience.  Blizzard learned from the mistakes of the games that had come before and built Azeroth on the dying corpses of previous also-rans.<br />
They found what was right and what was wrong with the flood of MMOs. Even as new competition would pop up, they would analyze and learn from it.  They are the MMO Borg (if I may counter one geeky reference with an even geekier one), absorbing everything good and spitting out the bad as it rolls on across the gaming universe.  They created one fairly simple and, for the most part, user friendly interface and continued to improve on it, even though some may call such improvements detriments simply due to what they’re used to.<br />
It is, truly, an ever expanding world with new areas, quests, and enemies opening with every patch, sometimes long before the giant expansion sets (of which there will soon be three) drop.  They’re going as far as to revamp their original world, Azeroth, as an entirely different map for an entirely different leveling experience and adding two more races to their already impressive collection of 10.<br />
It is such a juggernaut that it warranted and entire in-game animated episode of South Park.  How funny was that shit, by the way?<br />
I was staved off from actually buying new games for a long time due to my obsession with WoW.  That, in itself, makes this game one of the best of the decade.</p>
<p><u><b>2.  Guitar Hero and Rock Band Series (Harmonix, Neversoft, 2005 &#8211; 2009, PS2, PS3, 360, Wii)</u></b><br />
Say what you will about fake-bands.  These two franchises have changed the industry.<br />
You may be incensed at me for naming both of these franchises as games of the decade on the same entry.  What you need to realize is that one wouldn’t exist without the other which wouldn’t have evolved without the other.<br />
Guitar Hero coming on to the scene in 2005 was something incredible and new.  Though the Japanese had similar rhythm games dominating their arcade and home scenes since the early 90s and DDR was, at the time, insanely popular in the States, Guitar Hero brought something along which none of the other rhythm games had before.  Real music<br />
DDR may have offered a few remixes and some 80s pop before that, but most of it was J-Pop or Techno Trash.  Guitar Hero was the first to feature real rock tracks – real popular rock tracks – even though the first iteration was mostly a series of well-played covers by a studio band.  But, it sounded real enough.<br />
Later, in 2007, as the popularity of Guitar Hero grew, Harmonix split from the franchise and created Rock Band, a combination of elements from Guitar Hero as well as singing and drumming games, to provide a more immersive multiplayer experience.  Being backed by MTV gave them the ability to recruit actual artists to their cause, contributing the actual tracks instead of just the rights.  Neversoft countered with Guitar Hero: World Tour, including the same elements and a larger drum kit.  With the advent of things like XBLA and the WiiShop, both games started flooding the market with downloadable content.  Rock Band came up with the idea of allowing their additional games to be used within the same game system (Rock Band and Lego Rock Band tracks can be downloaded to your hard drive and played on the main Rock Band 2 platform).  People got serious about it, including me, who was gifted a pricey “fake” bass for his birthday right as he decided to make the jump to Expert mode and also including my “band-mate” Budda who I helped to purchase an Ion drum set (which can actually be used as synth-drums with an attachment).<br />
With the Beatles, Aerosmith, AC/DC, Van Halen, and Metallica all contributing entire solo games of music to these two franchises, the future can only go up from here.<br />
It may be fake band, but for those of us who have no idea how to play a rock instrument, it’s the closest thing we’re gonna get to jamming on the songs we love.</p>
<p><u><b>1.  Grand Theft Auto III &#38; IV Series (Rockstar Games, 2001-2009, PS2, XBX, GBA, DS, X360, PS3, PSP, PC)</u></b><br />
Is there anyone playing video games out there who hasn’t played at least one iteration of the GTA series at some point in their life?  Better yet, is there someone out there who hasn’t at least played a game influenced in one way or another by the GTA series?  I defy you to find one.<br />
Though the series found its humble origins in the late-90s, with groundbreaking open-world game play and earth-shattering ultraviolence from an overhead perspective, it was GTA III that truly got the ball rolling in 2001 and brought the series to legendary status.<br />
GTA III was the beginning of something new &#8211; a gaming experience which would be directed by the classic mission-giving NPCs in the game, but would be ultimately and completely controlled by the player.  You could completely ignore the brutal missions to perform even more brutal or insane acts on your own.<br />
This was also the first game where you were not penalized for killing innocent bystanders or other normally helpful characters.  Nothing compared to beating an old lady to death in front of the police station, jacking a sports car, and leading the police on a lengthy chase around Liberty City, opening fire until they broke out the National Guard to stop me (that’s six-stars for those of you playing along at home).  It was fun and it was an incredible way to let off steam after a hard day.  Still is, really.<br />
Former Lawyer (disbarred, in case you hadn’t heard) and notorious enemy to gamer-kind, Jack Thompson, slammed the series from III onward.  He described the proliferation of these games as “Pearl Harbor 2”, slamming not only the cultural impact but also as a racial slur against Japan-based Sony.  He called the GTA series “murder simulators” and condemned both the adults who played it and the adults who would buy it so that their children could play it.  There has yet to be a link established between a rise in real-world violence and the wide distribution of GTA games.<br />
Though it did bring a new brand of ultraviolence to the home console, the GTA series also allowed for incredible industrial breakthroughs in graphics, processing, physics, and most notably the introduction of celebrity voices for video game parts.  With most of the first chapter in the III saga being voiced by the cast of the Sopranos, it suddenly became cool for real actors to get involved in gaming.  It added more depth to games when it wasn’t just some third-tier voice actor whose skills were relative to a plank of wood as far as emotion.  It made you feel like this world around which you were riding and causing havoc was a real place, no matter how farfetched the mission goals were.<br />
Beyond the voices came the soundtrack.  The radio stations have always been the best part of the game.  Riding around San Andreas listening to gangsta rap in the games early 90s LA setting made me remember the hours I wasted watching MTV when it actually played videos.  Rolling around Vice City blasting hair metal and 80s pop or Liberty City in GTA IV tuned in to classic rock, the game keeps you bobbing your head and makes your foot (thumb) just as heavy as it would be in real life if you heard the right song at the right time.  As with the celebrity voices, GTA was probably the first series to really attract the attention of the mainstream recording industry to video games.<br />
With GTA IV now setting the bar for the concept of continual gaming by offering two downloadable mission packs for the same city (including new places, vehicles, weapons, and features) which seamlessly integrate with the original product, something unheard of in the scope with which Rockstar delivered, this series is pushing the envelope again.<br />
Sure, most games don’t even profess to be anything like GTA, but they have all been influenced by the way Rockstar and the next-gen GTA series have consistently driven the industry by setting trends and paving the way for breakthroughs that have us arriving at the end of this first millennial decade still enamored with consoles as a whole.</p>
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<title><![CDATA[The first time I heard that song...]]></title>
<link>http://anjalir.wordpress.com/2009/12/07/the-first-time-i-heard-that-song/</link>
<pubDate>Mon, 07 Dec 2009 20:09:19 +0000</pubDate>
<dc:creator>Anjali</dc:creator>
<guid>http://anjalir.wordpress.com/2009/12/07/the-first-time-i-heard-that-song/</guid>
<description><![CDATA[I saw this tweet in my Twitter stream today, and it immediately reminded me of what Noah Brier said ]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p><a href="http://anjalir.wordpress.com/files/2009/12/wanderblah.jpg"><img class="aligncenter size-medium wp-image-1708" title="wanderblah" src="http://anjalir.wordpress.com/files/2009/12/wanderblah.jpg?w=300" alt="" width="300" height="159" /></a></p>
<p>I saw this tweet in my Twitter stream today, and it immediately reminded me of what Noah Brier <a href="http://www.noahbrier.com/quickies/2009/11/uncool_is_the_new_cool.php" target="_blank">said</a> recently about a generation of people probably hearing some songs for the first time as part of games like Guitar Hero. I guess we have to make our peace with it. It is happening as we speak.</p>
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<title><![CDATA[Super Size Bundles]]></title>
<link>http://gamesplayers.wordpress.com/2009/12/07/super-size-bundles/</link>
<pubDate>Mon, 07 Dec 2009 18:41:21 +0000</pubDate>
<dc:creator>gamesplayers</dc:creator>
<guid>http://gamesplayers.wordpress.com/2009/12/07/super-size-bundles/</guid>
<description><![CDATA[Band Hero is the new release from the Guitar hero franchise by Red Octane making it the 6th version ]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p>Band Hero is the new release from the Guitar hero franchise by Red Octane making it the 6th version of guitar hero available, without including the specialist Aerosmith and Metallica packages.</p>
<p>The track list itself consists of a number of well-known songs from the past 2 decades, offering tracks from &#8216;Kung Foo Fighting&#8217; to &#8216;Marvin Gaye&#8217; and the likes of &#8216;PaPaRoach, this game really does offer a wide variety of pop music as opposed to the rock/metal roots of the Guitar Hero franchise. The gameplay is very similar between the other Hero games. This game is very enjoyable and with a much broader track list it really does appeal to every market I would recommend this to any fan of the franchise as well as anyone sitting on the fence about music simulation games.</p>
<p>With no major differences between the Xbox 360, PS3 and Wii versions of Band Hero, it&#8217;s an open level for console shoppers. The band hero super bundle contains all the things you&#8217;ll need; game and hardware.</p>
<p>Two top sites to shop for console bundles &#8211; <a target="_new" href="http://www.xbox.uk.net/xbox-360-super-elite">Xbox360 250gb deals</a>, Top 10 cheap <a target="_new" href="http://ps3.uk.net/ps3-slim-250gb">PS3 250gb deals</a></p>
<p><a href="http://ezinearticles.com/?Band-Hero-Super-Bundle&#38;id=3378964">http://ezinearticles.com/?Band-Hero-Super-Bundle&#38;id=3378964</a> by Chip Seal</p>
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<title><![CDATA[What To Do During My 7 Days Off!!!???]]></title>
<link>http://lisab88.wordpress.com/2009/12/07/what-to-do-during-my-7-days-off/</link>
<pubDate>Mon, 07 Dec 2009 18:05:33 +0000</pubDate>
<dc:creator>Lisa</dc:creator>
<guid>http://lisab88.wordpress.com/2009/12/07/what-to-do-during-my-7-days-off/</guid>
<description><![CDATA[I&#8217;ve been off work for 4 days now. It&#8217;s quite relaxing ^^ and I&#8217;m enjoying it a lo]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p>I&#8217;ve been off work for 4 days now. It&#8217;s quite relaxing ^^ and I&#8217;m enjoying it a lot.</p>
<p><img class="size-medium wp-image-646 alignleft" title="presents" src="http://lisab88.wordpress.com/files/2009/12/img_1134.jpg?w=225" alt="" width="225" height="300" /></p>
<p>Last saturday I&#8217;ve been to my friends to celebrate Sinterklaas.<br />
It was fun =D my friend&#8217;s child got A LOT of presents as you can see on the picture&#8230;<br />
I wish I was still a little child =P</p>
<p>After celebrating Sinterklaas I went to another friend, around 1 am, to have a MovieNight. We drank some vodka and it was fun at first. Then my friend got a little too drunk and he had to throw up @_@ After that he fell asleep =P I continued watching another movie. I think I saw 30 minutes of it when I looked on my phone to see what time it was. It was like 5 am. For some reason I went to the living room and feel asleep on the couch =P I woke up at 6.30 am again. After that I went to my own home and fell asleep almost immediately. Next time we&#8217;re not gonna drink anymore. It was fun but it kinda ruined the MovieNight.</p>
<p>The past few days I&#8217;ve been playing DJ Hero. At first I thought it was quite boring, but now since I&#8217;m getting better, it&#8217;s quite cool =D It&#8217;s now actually quite addictive =P Tomorrow my friend is coming over to play together with me. She is going to play the guitar parts and I&#8217;ll be the DJ ^^ I didn&#8217;t have a guitar for the PS3, but of course I&#8217;ve ordered 1 right away haha&#8230;</p>
<p>As most know I want another tattoo. But I really don&#8217;t know what kind of design I want. I like stars a lot, but a lot of people have them already and of course I want something special. I&#8217;ve been looking on the internet for cool ones, but I haven&#8217;t seen one yet that makes me go WOW! My friend (who is a big fan of Twilight) wants a Twilight tattoo. I like Twilight a lot, but getting a tattoo of it is too much. I&#8217;ve seen an internet page full with pictures of people and their Twilight tattoo&#8217;s. I kinda was like -&#62; &#8230; WTF?!?</p>
<p>Talking about Twilight. Check out my new background on my iMac =P<br />
<a href="http://lisab88.wordpress.com/files/2009/12/img_1132.jpg"><img class="alignnone size-medium wp-image-649" title="IMG_1132" src="http://lisab88.wordpress.com/files/2009/12/img_1132.jpg?w=225" alt="" width="225" height="300" /></a><br />
Isn&#8217;t it SEXY??? Hahahaha!</p>
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<title><![CDATA[Guitar Hero Trees]]></title>
<link>http://scottlinkblog.wordpress.com/2009/12/07/guitar-hero-trees/</link>
<pubDate>Mon, 07 Dec 2009 13:57:25 +0000</pubDate>
<dc:creator>mediaslinky</dc:creator>
<guid>http://scottlinkblog.wordpress.com/2009/12/07/guitar-hero-trees/</guid>
<description><![CDATA[There are some very smart people on our staff. One of them figured out how to use a Guitar Hero cont]]></description>
<content:encoded><![CDATA[There are some very smart people on our staff. One of them figured out how to use a Guitar Hero cont]]></content:encoded>
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<title><![CDATA[OPERATION BACKLOG SLOG (BLOG): Days 1-5]]></title>
<link>http://witwar.wordpress.com/2009/12/05/operation-backlog-slog-blog-days-1-5/</link>
<pubDate>Sun, 06 Dec 2009 00:17:28 +0000</pubDate>
<dc:creator>John</dc:creator>
<guid>http://witwar.wordpress.com/2009/12/05/operation-backlog-slog-blog-days-1-5/</guid>
<description><![CDATA[Hey there, folks!  John here.  I&#8217;ve got some exciting news about the brand new project I]]></description>
<content:encoded><![CDATA[Hey there, folks!  John here.  I&#8217;ve got some exciting news about the brand new project I]]></content:encoded>
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<title><![CDATA[What's On/#SFMT SanFranMusicTech, #DB DiscoveryBeat, #VSSV AlwaysOn Venture Summit, #FOFILM Future of Film, SDForum...]]></title>
<link>http://contentnow.wordpress.com/2009/12/05/sfmtsanfranmusictechthe-guide/</link>
<pubDate>Sat, 05 Dec 2009 18:24:15 +0000</pubDate>
<dc:creator>contentnow</dc:creator>
<guid>http://contentnow.wordpress.com/2009/12/05/sfmtsanfranmusictechthe-guide/</guid>
<description><![CDATA[Probably one of the hippest music conferences earlier this year was the SanFranMusicTech conference ]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p>Probably <a href="http://contentnow.wordpress.com/2009/05/18/sanfranmusictech-hotel-kabuki-1625-post/">one of the hippest music conferences earlier this year</a> was the <a href="http://www.sfmusictech.com">SanFranMusicTech</a> conference that packed 600 into the swanky Kabuki at 1625 Post in San Francisco.  Well they&#8217;re back by popular demand this Monday with Third Eye Blind &#8211; how cool is that!  There will be live streaming on the site at <a rel="nofollow" href="http://www.sfmusictech.com/" target="_blank">www.sfmusictech.com</a> and you can follow along on Twitter at #SFMT.  On Tuesday, VentureBeat delivers <a href="http://discoverybeat2009.eventbrite.com/">DiscoveryBeat</a> workshops for developers seeking to chart in the apps stores.  Best kept secrets shared by Playfish, Playdom, Zynga, RockYou, IGN, SGN, Smule, ngmoco&#8230;looks pretty awesome.  Not sure of the hashtag, guessing it&#8217;s #DB.  For those of you looking for money, the place to be is on Sand Hill Road for two fantastic days of the <a href="http://alwayson.goingon.com/ecom/productview/19291">AlwaysOn Venture Summit</a>, they&#8217;re using VSSV on the site so I&#8217;m assuming #VSSV is the hashtag, and they usually live stream.  And then on Friday at Microsoft, SD Forum hosts the <a href="http://www.sdforum.org/index.cfm?fuseaction=Page.ViewPage&#38;PageID=924">Business of New Media:  Where&#8217;s the Money</a> with Tim Chang, Guy Kawasaki, Zynga, Gaia, Yahoo!, The Wrap.. .also no official hashtag yet, not even attempting to guess this one.  For those of you in LA, Digital Media Wire&#8217;s <a href="http://www.lafilmconference.com">Future of Film</a> at the Sheraton Delfina in Santa Monica &#8211; recap AFM, prep for EFM, and meet all the key players &#8211; the lineup looks incredible. Follow at #FOFILM.  Agendas are posted below:</p>
<p><strong>M 12/7 9-6<br />
SF MUSICTECH SUMMIT</strong><br />
Hotel Kabuki, 1625 Post, San Francisco<br />
<a rel="nofollow" href="http://www.sfmusictech.com/" target="_blank">www.sfmusictech.com</a></p>
<table border="0" cellspacing="0" cellpadding="0" width="460">
<tbody>
<tr>
<td width="75" valign="top">8:00 – 9:00 AM</td>
<td width="500" valign="top"><strong><span style="color:red;">Registration &#38; Breakfast</span></strong></td>
</tr>
<tr>
<td width="180" valign="top">9:00 – 9:15 AM<br />
Sakura Room</td>
<td width="500" valign="top"><strong><span style="color:red;">Welcome &#38; Opening Remarks</span></strong><strong>Brian Zisk</strong> &#8211; Executive Producer, SF MusicTech Summit<br />
<strong><span style="color:red;">How Technology Shapes the Hits</span></strong><br />
<strong>Jay Frank</strong> &#8211; Author, &#8220;Futurehit.DNA&#8221; / SVP of Music Strategy for Country Music Television, a division of MTV Networks</td>
</tr>
<tr>
<td width="180" valign="top">9:20 – 10:20 AM<br />
Sakura Room</td>
<td width="500" valign="top"><strong><span style="color:red;">Meet the Press</span></strong><strong>David Downs</strong> &#8211; Freelance writer<br />
<strong>Michael Masnick</strong> &#8211; Techdirt, Founder<br />
<strong>Ben Parr</strong> &#8211; Mashable, Co-editor<br />
<strong>Paul Resnikoff</strong> &#8211; Digital Music News, Founder &#38; Publisher<br />
<strong>Celia Hirschman</strong> &#8211; KCRW: On the Beat<br />
<strong>Moderator: Jon Healey</strong> &#8211; LA Times, Editorial Writer</td>
</tr>
<tr>
<td width="180" valign="top">9:20 – 10:20 AM<br />
Spring Room</td>
<td width="500" valign="top"><strong><span style="color:red;">CLE: Digital Licensing Dollars</span></strong><strong>David Basskin</strong> &#8211; Canadian Musical Reproduction Rights Agency (CMRRA), President<br />
<strong>Ned Hearn</strong> &#8211; Law Offices of Edward R. Hearn<br />
<strong>Jonathan Earp</strong> &#8211; IODA, VP of Legal Affairs<br />
<strong>David Kostiner</strong> &#8211; Counsel LLP<br />
<strong>Moderator: Elliot Cahn</strong> &#8211; Attorney/Manager<br />
<em>ATTORNEYS: This panel is approved for 1 hour of MCLE credit by the State Bar of California. Sign-in required.</em></td>
</tr>
<tr>
<td width="180" valign="top">9:20 – 10:20 AM<br />
Osaka Room</td>
<td width="500" valign="top"><strong><span style="color:red;">Devices, Deals &#38; Music</span></strong><strong>Darryl Ballantyne</strong> &#8211; LyricFind, President &#38; CEO<br />
<strong>Jeff Sass</strong> &#8211; Myxer, VP of Business Development<br />
<strong>Tim O&#8217;Brien</strong> &#8211; Tapulous, Head of Business Development<br />
<strong>Roy Kosuge</strong> &#8211; Heatwave, Business Development Consultant<br />
<strong>Moderator: Dave Ulmer</strong> &#8211; Sr. Director Multimedia, Motorola</td>
</tr>
<tr>
<td width="75" valign="top">10:20 – 10:30 AM</td>
<td width="500" valign="top"><strong><span style="color:red;">Coffee &#38; Tea Break &#8211; Sponsored by MOG</span></strong></td>
</tr>
<tr>
<td width="75" valign="top">10:30 – 11:30 AM<br />
Sakura Room</td>
<td width="500" valign="top"><strong><span style="color:red;">Music in Games: Beyond Pattern Matching</span></strong><strong>Michael Donahoe</strong> &#8211; Bitmob, Staff Writer/Producer<br />
<strong>Chris Tremmel</strong> &#8211; Luxoflux/Activision, Creative Director<br />
<strong>Anthony Castoro</strong> &#8211; Heatwave, Co-Founder<br />
<strong>Wilson Kriegel</strong> &#8211; Outspark, VP of Marketing, Business Development &#38; Ad Sales<br />
<strong>Moderator: Chris Kohler</strong> &#8211; Wired.com <em>Gamelife</em> blog</td>
</tr>
<tr>
<td width="75" valign="top">10:30 – 11:30 AM<br />
Spring Room</td>
<td width="500" valign="top"><strong><span style="color:red;">Getting to Popular</span></strong><strong>David Katznelson</strong> &#8211; Birdman Recording Group, President<br />
<strong>Zoe Keating</strong> &#8211; Cellist<br />
<strong>Matt Goldberg</strong> &#8211; VolumeEleven.net, Co-founder<br />
<strong>Emily White</strong> &#8211; Whitesmith Entertainment, Co-founder<br />
<strong>Davis Powers</strong> &#8211; Current TV, VP of Music Programming<br />
<strong>Moderator: Francis Ten</strong> &#8211; West Indian Girl / Lusso Lab</td>
</tr>
<tr>
<td width="75" valign="top">10:30 – 11:30 AM<br />
Osaka Room</td>
<td width="520" valign="top"><strong><span style="color:red;">Convergence Marketing</span></strong><strong>David DeVore</strong> &#8211; FanMail Marketing, General Manager<br />
<strong>Naveen Jain</strong> &#8211; SparkArt, Founder &#38; CEO<br />
<strong>Adam Zbar</strong> &#8211; Zannel, CEO<br />
<strong>Bryn Boughton</strong> &#8211; Iris Distribution, CMO<br />
<strong>Heidi Richman</strong> &#8211; HRMP Lifestyle Marketing &#38; Promotion<br />
<strong>Moderator: Christopher Buttner</strong> &#8211; PRThatRocks.com, Founder/President</td>
</tr>
<tr>
<td width="75" valign="top">11:30 – 1:00 PM</td>
<td width="500" valign="top"><strong><span style="color:red;">Lunch Break</span></strong></td>
</tr>
<tr>
<td width="75" valign="top">1:00 – 2:00 PM<br />
Sakura Room</td>
<td width="500" valign="top"><strong><span style="color:red;">Google Keynote Panel</span></strong><strong>Keynote: RJ Pittman </strong>- Google, Director Product Management<br />
<strong>Ali Partovi</strong> &#8211; MySpace, SVP of Business Development<br />
<strong>Tom Conrad</strong> &#8211; Pandora, CTO<br />
<strong>Craig Palmer</strong> &#8211; President, Gracenote<br />
<strong>RJ Pittman</strong> &#8211; Google, Director Product Management<br />
<strong>Zahavah Levine</strong> &#8211; YouTube, General Counsel</td>
</tr>
<tr>
<td width="75" valign="top">1:00 – 2:00 PM<br />
Spring Room</td>
<td width="500" valign="top"><strong><span style="color:red;">Snapshots &#8211; Sitting Down With Innovators</span></strong><strong>Constantine Roussos</strong> &#8211; Founder &#38; CEO, .music<br />
<strong>Jean Cook</strong> &#8211; Future of Music Coalition, Interim Executive Director</p>
<p><strong>Steve Lampen</strong> &#8211; Belden Wiring, Multimedia Technology Manager</p>
<p><strong>Sandy Pearlman</strong> &#8211; Legendary Music Producer / Schulich Distinguished Chair at <a href="http://www.mcgill.ca/" target="_blank">McGill University</a> / National Recording Preservation Board of the Library of Congress<br />
<strong>Host: Celia Hirschman</strong> &#8211; KCRW / One Little Indian / Downtown Marketing</td>
</tr>
<tr>
<td width="75" valign="top">1:00 – 2:00 PM<br />
Osaka	Room</td>
<td width="500" valign="top"><strong><span style="color:red;">Music Metadata</span></strong><br />
<strong>Rob Kaye</strong> &#8211; MusicBrainz, Founder &#38; Lead Developer<br />
<strong>Maureen Droney</strong> &#8211; Sr Executive Director, Producers &#38; Engineers Wing, The Recording Academy<br />
<strong>Ron Suarez</strong> &#8211; LoudFeed, CEO &#38; President<br />
<strong>Stephen White</strong> &#8211; Vice President, Product and Content Management<br />
<strong>Moderator: Michael Papish</strong> &#8211; Media Unbound, CEO &#38; Co-Founder</td>
</tr>
<tr>
<td width="75" valign="top">2:00 – 3:00 PM<br />
Sakura Room</td>
<td width="500" valign="top"><strong><span style="color:red;">Demos &#38; Presentations</span></strong><br />
<strong>Larry Marcus</strong> &#8211; SoundHound<br />
<strong>Ethan Diamond</strong> &#8211; Bandcamp, Founder &#38; CEO<br />
<strong>Tom Brophy &#38; Todd Sun</strong> &#8211; Getplaylists<br />
<strong>Lucas Gonze</strong> &#8211; Playdar<br />
<strong>Marc Rubenstein</strong> &#8211; Pig Light Show, Owner<br />
<strong>Host: Meliza Solan</strong> &#8211; Vator.tv, Producer</td>
</tr>
<tr>
<td width="75" valign="top">2:00 – 3:00 PM<br />
Spring Room</td>
<td width="500" valign="top"><strong><span style="color:red;">Live Events</span></strong><br />
<strong>Zack Darling</strong> &#8211; Innovative Promotional Design &#38; Event Production &#8211; Mystic Beat Lounge, Harmony Festival, Burning Man Festival, Earthdance Festival, Decadance, Inflatable Arts<br />
<strong>Karl Wente</strong> &#8211; The Concerts at Wente Vineyards<br />
<strong>Michael Feferman</strong> &#8211; C 3 Presents<br />
<strong>Moderator: Jon Luini</strong> &#8211; Chime Interactive</td>
</tr>
<tr>
<td width="75" valign="top">2:00 – 3:00 PM<br />
Osaka	Room</td>
<td width="500" valign="top"><strong><span style="color:red;">The Use and Creation of APIs</span></strong><br />
<strong>Andy Gadiel</strong> &#8211; JamBase, Founder &#38; President<br />
<strong>Brenden Mulligan</strong>- Artist Data, President/Founder<br />
<strong>Lee Martin</strong> &#8211; Silva Artist Management, New Media Overload<br />
<strong>Moderator: Gabe Benveniste</strong> &#8211; SonicLiving, Founder / CEO</td>
</tr>
<tr>
<td width="75" valign="top">3:00 – 3:30 PM</td>
<td width="500" valign="top"><strong><span style="color:red;">Afternoon Snack Break</span></strong></td>
</tr>
<tr>
<td width="75" valign="top">3:30 – 4:30 PM<br />
Sakura	Room</td>
<td width="500" valign="top"><strong><span style="color:red;">Funding</span></strong><br />
<strong>Ethan Jacks</strong> &#8211; Silverwood Partners<br />
<strong>Larry Marcus</strong> &#8211; Walden VC<br />
<strong>Mika Salmi</strong> &#8211; Angel Investor<br />
<strong>Mark Sugarman</strong> &#8211; MHS Capital<br />
<strong>Moderator: Jeff Yasuda</strong> &#8211; Blip.fm</td>
</tr>
<tr>
<td width="75" valign="top">3:30 – 4:30 PM<br />
Spring	Room</td>
<td width="500" valign="top"><strong><span style="color:red;">Studio Production &#38; Mastering</span></strong><br />
<strong>Gavin Lurssen</strong> &#8211; Lurssen Mastering, President<br />
<strong>Elliot Mazer</strong> &#8211; Reid Productions, Producer<br />
<strong>Steven Halpern</strong> &#8211; Inner Peace Music, Composer, Recording Artist, Producer<br />
<strong>John Cuniberti</strong> &#8211; Recording, Mixing, Mastering<br />
<strong>Moderator: Ken Walden</strong> &#8211; Secrets of the Pros, Owner</td>
</tr>
<tr>
<td width="75" valign="top">3:30 – 4:30 PM<br />
Osaka	Room</td>
<td width="500" valign="top"><strong><span style="color:red;">Social Games &#38; Music</span></strong><br />
<strong>Andrew Lee</strong> &#8211; JamLegend, Co-founder &#38; CEO<br />
<strong>James Miao</strong> &#8211; thesixtyone, Co-founder<br />
<strong>Charles Huang</strong> &#8211; Guitar Hero, Co-Founder &#38; EVP Business Affairs<br />
<strong>Josh Hubball</strong> &#8211; Conduit Labs<br />
<strong>Moderator: Steve Jang</strong> &#8211; Entrepreneur / Startup Advisor</td>
</tr>
<tr>
<td width="75" valign="top">4:45 – 5:40 PM<br />
Sakura	Room</td>
<td width="500" valign="top"><strong><span style="color:red;">Social Networking: The Future For Musicians</span></strong><br />
<strong>Dave Allen</strong> &#8211; Pampelmoose / Fight / Gang of Four, Founding Member<br />
<strong>Tim Quirk</strong> &#8211; Rhapsody, VP of Programming<br />
<strong>Sebastian Keefe</strong> &#8211; Family of the Year, Musician<br />
<strong>Anthony Batt</strong> - <strong>BUZZ</strong>MEDIA, Founder &#38; Chief Creative Officer<br />
<strong>David Hyman</strong> &#8211; MOG, Founder / CEO<br />
<strong>Moderator: Theda Sandiford</strong> &#8211; Theda Dotcom LLC, President</td>
</tr>
<tr>
<td width="75" valign="top">4:45 –5:40 PM<br />
Spring	Room</td>
<td width="500" valign="top"><strong><span style="color:red;">Elevator Pitches</span></strong><br />
<strong>Starring YOU!</strong><br />
<em>All are welcome to stand up and present an up to 1-minute pitch about their company or idea, to connect with others who may want to work with you.<br />
<strong>Host: Brian Zisk</strong> &#8211; Executive Producer, SF MusicTech Summit</em><em> </em></p>
<p><em> </em></td>
</tr>
<tr>
<td width="75" valign="top">5:40 –6:00 PM<br />
Sakura	Room</td>
<td width="500" valign="top"><strong><span style="color:red;">Special Presentation</span></strong><br />
<strong>Stephan Jenkins</strong> &#8211; Third Eye Blind 3eb / <span style="color:blue;">true</span>meaning</td>
</tr>
<tr>
<td width="75" valign="top">6:00 –8:00 PM<br />
Sakura	Room</td>
<td width="500" valign="top"><strong><span style="color:red;">Cocktail Party!</span></strong><br />
<strong>Sponsored by: </strong>LyricFind / Wente Vineyards<br />
<strong>Special visual presentation by: </strong>Marc Rubenstein, Pig Light Show</td>
</tr>
</tbody>
</table>
<p><strong>Tu 12/8<br />
FUTURE OF FILM<br />
Sheraton Delfina, Santa Monica<br />
<a href="http://www.lafilmconference.com/">www.lafilmconference.com</a></strong></p>
<p><strong> </strong></p>
<table id="table1" border="0" cellpadding="10" width="100%">
<tbody>
<tr>
<td width="20%">8:00AM &#8211; 9:00AM</td>
<td width="80%"><span style="font-size:x-small;">Registration, Continental Breakfast &#38; Networking</span></td>
</tr>
<tr>
<td>9:00AM &#8211; 9:15AM</td>
<td><strong><span style="font-size:x-small;">Welcome &#38; Introductions</span></strong><span style="font-size:x-small;"><br />
Conference Co-Chair:<br />
Ned Sherman, CEO &#38; Publisher, <strong>Digital Media Wire</strong></span></td>
</tr>
<tr>
<td>9:15AM &#8211; 10:00AM</td>
<td><strong><span style="font-size:x-small;">KEYNOTE INTERVIEW<br />
A Conversation with Paula Wagner, </span><span style="font-size:x-small;">Founder &#38; Producer,</span><span style="font-size:x-small;"><br />
Chestnut Ridge Productions<br />
<span style="color:#0099ff;"><span style="text-decoration:underline;">Interviewed by</span>: </span></span></strong><span style="color:#0099ff;"><span style="font-size:x-small;">Neil Stiles, President, </span><strong><span style="font-size:x-small;">Variety Group</span></strong></span></td>
</tr>
<tr>
<td>10:00AM – 10:45AM</td>
<td><strong><span style="font-size:x-small;">PANEL 1: What Does the Future Hold?<br />
</span></strong><span style="font-size:x-small;">In the technological revolution now convulsing the entertainment industry, CTOs are on the front lines. This panel of CTOs and other leading technologists will discuss emerging trends and issues in the technology of content creation, distribution. How do they spot important emerging technologies and trends? What are the big unsolved tech problems facing the entertainment industry? How much forward thinking is enough, and how much is too much? What will define the winners and losers in the years to come?</p>
<p><strong>Panelists</strong><br />
Darcy Antonellis, President, <strong>Warner Bros. Technical Operations<br />
</strong>Chris Carey, EVP, Worldwide Technical Operations,<strong> Paramount Pictures<br />
</strong>Ed Leonard, CTO,<strong> DreamWorks Animation</strong><br />
<strong><span style="text-decoration:underline;">Moderator</span>: </strong>David Cohen, Associate Editor, Features, <strong><span style="font-size:x-small;">Variety</span></strong></p>
<p></span></td>
</tr>
<tr>
<td>10:45AM &#8211; 11:15AM</td>
<td><strong><span style="font-size:x-small;">Networking &#38; Refreshment Break</span></strong></td>
</tr>
<tr>
<td>11:15AM &#8211; 12:00PM</td>
<td><strong><span style="font-size:x-small;">PANEL 2: Game Changers<br />
<span style="font-weight:normal;">Hear from some of the most innovative companies in the film industry who are changing the way the business is done from financing to production, marketing and distribution. How are these new Hollywood players changing the business as we know it? This is a panel you can not afford to miss. </span></p>
<p></span></strong><strong>Panelists<br />
Rick Nicita, COO/Co-Chairman, Morgan Creek Productions<br />
Oren Peli, Writer-Director, Paranormal Activity<br />
Lisa Schwartz, EVP, Distribution, Ops &#38; Bus. Dev., IFC Entertainment<br />
<span style="text-decoration:underline;">Moderator</span>: </strong><span style="font-size:x-small;">Steven Gaydos, Executive Editor, </span><strong><span style="font-size:x-small;">Variety</span></strong></td>
</tr>
<tr>
<td rowspan="2">12:00PM – 12:45PM</td>
<td><strong><span style="font-size:x-small;">PANEL 3:</span></strong><span style="font-size:x-small;"> <strong>New Finance Models for the Film Industry<br />
</strong>One thing is certain: the industry is changing. As funding sources are shrinking, what are the new finance, production and distribution models that will shape the future? How are international incentives and global considerations fitting into the picture?<br />
<span style="text-decoration:underline;"><br />
</span><strong>Panelists</strong><span style="text-decoration:underline;"><br />
</span>Bill Block, Founder &#38; CEO, <strong>QED International<br />
</strong>Jeanette Buerling, President, <strong>Magnet Media Group (MMG)<br />
</strong>Michael London, Founder &#38; CEO, <strong>Groundswell Productions<br />
</strong>Jared Underwood, SVP &#38; Manager,<strong> Comerica Entertainment Group</strong><span style="text-decoration:underline;"><br />
Moderator</span>: Sharon Swart, Senior Editor, </span><strong><span style="font-size:x-small;">Variety</span></strong></td>
</tr>
<tr>
<td bgcolor="#FFDDDD"><strong><span style="font-size:x-small;">Tech and Innovation Track</p>
<p></span></strong><strong>Dialing up the Fourth Screen – Next Wave of Mobile Film and Video Entertainment<br />
</strong><span style="font-size:x-small;"><br />
This panel of mobile experts will explore the explosive growth of film and video entertainment on mobile devices. Executives at some of the most innovative mobile entertainment firms give their perspectives on the state of the industry. What are the lessons learned and what business models are working at present? How are consumers responding to new product offerings? What are the mobile opportunities for the film industry? What are the technological — and business model — chokepoints to a more robust wireless entertainment experience?</span></p>
<p><strong>Panelists<br />
</strong>Jonathan Barzilay, SVP, Programming &#38; Advertising, <strong>FLO TV<br />
</strong>Frank Chindamo, President/Chief Creative Officer, <strong>Fun Little Movies</strong><br />
Shashi Fernanda, CEO, <strong>Saffron Digital<br />
</strong>Daniel Tibbets, EVP &#38; Studio Chief, <strong>GoTV Networks<br />
</strong><span style="text-decoration:underline;">Moderator</span>: Ned Sherman, CEO &#38; Publisher, <strong>Digital Media Wire</strong></td>
</tr>
<tr>
<td>12:45PM &#8211; 2:00PM</td>
<td><strong><span style="font-size:x-small;">Poolside Luncheon</span></strong></td>
</tr>
<tr>
<td rowspan="2">2:00PM &#8211; 2:45PM</td>
<td><strong><span style="font-size:x-small;">PANEL 4: How and Why International Markets are Driving the Business Today<br />
<span style="font-weight:normal;">It’s no secret that international sales are the driving factor for success in the movie industry today. How is this impacting what films are getting made and the way business is done in Hollywood? How do you craft an international strategy that will ensure success in the movie business today?</span></p>
<p></span></strong><span style="font-size:x-small;"><strong>Panelists<br />
</strong>Ashok Amritraj, Chairman &#38; CEO,<strong> Hyde Park Entertainment </strong><span style="text-decoration:underline;"><br />
</span>Stuart Ford, Founder &#38; CEO, <strong>IM Global</strong><strong><br />
Rena Ronson, Co-Head, Independent Film Group, United Talent Agency<br />
Roeg Sutherland, Co-Head, Film Finance Group, CAA<br />
</strong><span style="text-decoration:underline;">Moderator</span>: Sharon Swart, Senior Editor, </span><strong><span style="font-size:x-small;">Variety</span></strong></td>
</tr>
<tr>
<td bgcolor="#FFDDDD"><strong><span style="font-size:x-small;">Tech and Innovation Track</p>
<p></span></strong><strong>High Def and Beyond &#8211; New and Emerging Opportunities for the Home Entertainment Industry</strong><span style="font-size:x-small;"> </span></p>
<p>This panel of experts in the home entertainment industry will focus on new and emerging opportunities for the industry with respect to production, marketing, distribution and sales of high definition DVDs, pay-per-view and video-on-demand; Internet video; and digital video. What is the next big transforming technology for home entertainment? How big and how soon will 3D entertainment be a reality at home? How will changes in the sell-through business, the evolving rental model, and the impact of digital delivery affect the home entertainment industry as a whole? What will the eco-system look like 5 years from now?</p>
<p><strong>Panelists</strong><br />
Mark Horak, EVP/GM, WW Ops &#38; New Packaged Media, <strong>Warner Home Video<br />
</strong>Jamie McCabe, EVP, WW PPV/VOD &#38; EST, <strong>20th Century Fox<br />
</strong>John Rubey, President, <strong>AEG Network LIVE<br />
</strong>Simon Swart, EVP &#38; GM, North America, <strong>Fox Home Ent.<br />
</strong>Blair Westlake, Corp. VP, Media &#38; Ent. Group, <strong>Microsoft Corp.<br />
</strong><span style="text-decoration:underline;">Moderator</span>: Marcy Magiera, Editor-in-Chief &#38; Associate Publisher, <strong><span style="font-size:x-small;">Video Business</span></strong></td>
</tr>
<tr>
<td>3:00PM &#8211; 3:45PM</td>
<td bgcolor="#FFDDDD"><strong><span style="font-size:x-small;">Tech and Innovation Track</p>
<p></span></strong><span style="font-size:x-small;"><strong>PANEL 5: Technology and the Big Screen – Changing the Business of Movies</strong><br />
Some of the most influential and innovative minds in the film and digital media industries discuss the impact of new technologies on the film industry. How are content and technology companies working together to build profitable businesses? Topics include new digital distribution technologies for home video content, stereoscopic content (3D) and new business opportunities related to digital projection technologies. The panelists will provide insights on this fundamental transformation of the industry, the technologies that are driving change and the rules of survival in a brave new connected world.</span></p>
<p><strong>Panelists<br />
</strong>Sandra Aistars, Assist. General Counsel for IP, <strong>Time Warner, Inc.<br />
</strong>Claudia Ceniceros, Sr. Dir., Content Strategy, <strong>Cisco Media Solutions<br />
</strong>Sibyl Goldman, VP, Entertainment,<strong> Yahoo! Entertainment</strong><span style="text-decoration:underline;"><br />
</span>David Straus, CEO, <strong>Withoutabox (IMDb, an</strong> <strong>Amazon co.)</strong><span style="text-decoration:underline;"><br />
Moderator</span>: Ken Rutkowski, Founder &#38; Host, <strong>KenRadio Broadcastin</strong>g</td>
</tr>
<tr>
<td>3:45PM &#8211; 4:15PM</td>
<td><strong><span style="font-size:x-small;">Networking &#38; Refreshment Break</span></strong></td>
</tr>
<tr>
<td><strong>4:15PM &#8211; 5:30PM</strong></td>
<td><strong><span style="font-size:x-small;">PANEL 6:</span></strong><span style="font-size:x-small;"> <strong>Dealmakers’ Roundtable<br />
</strong>It all starts with the deal. No project &#8212; whether film, TV or live event &#8212; can go forward until a deal spells out such terms as ownership, compensation and residuals. And on a larger scale, no firm can be formed, merger completed or partnership built until the documents are signed, sealed and delivered. Enter the dealmakers &#8212; the men and women profiled who negotiate for their clients, lead their companies, shape the business and turn the wheels of the industry. These key players emerge from myriad sectors and countries, all with one common trait: They show us the money.<strong> </strong>How do these top dealmakers see the industry’s future?<br />
<strong><br />
Panelists</strong><br />
Harold Brown, Partner, <strong>Gang, Tyre, Ramer &#38; Brown</strong><br />
Jay Cohen, Head of Film Fin. &#38; Packaging Div., <strong>The Gersh Agency<br />
</strong>Bryan Lacour, SVP, <strong>Union Bank<br />
</strong>David White, Nat&#8217;l Executive Director, <strong>Screen Actors Guild (SAG)<br />
</strong>Ruth Fisher, Co-Chair, Media/Ent./Tech Practice,<strong> Gibson, Dunn &#38; Crutcher LLP </strong><br />
<span style="text-decoration:underline;">Moderator</span>: Peter Caranicas, Managing Editor, Features, <strong>Variety</strong></span></td>
</tr>
</tbody>
</table>
<p><strong> </strong></p>
<p><strong> </strong></p>
<p><strong>Tu 12/8  2:30-7:30<br />
DISCOVERY BEAT</strong><br />
Guide to discovery in the App Store!<br />
Auttomatic Lounge, Pier 38, San Francisco<br />
<a href="http://discoverybeat2009.eventbrite.com/">http://discoverybeat2009.eventbrite.com/</a></p>
<p><strong>2:30pm &#8211; 3:00pm &#124; Registration</strong></p>
<p><strong>3:00pm &#8211; 3:05pm &#124; Welcome</strong></p>
<p><strong>3:05pm &#8211; 3:15pm &#124; &#8220;Make or Break: How to successfully leverage publicity and social media to drive awareness and downloads of mobile apps&#8221;</strong></p>
<p><strong>3:15pm &#8211; 3:30pm &#124; &#8220;Should driving app discovery require hemorrhaging money?&#8221;</strong></p>
<p><strong>3:30pm &#8211; 3:45pm &#124; &#8220;Social Gaming: The evolving technology platform &#38; monetization&#8221;</strong></p>
<p><strong>3:45pm &#8211; 4:00pm &#124; &#8220;Building Social Games: Games at the speed of light&#8221;</strong></p>
<p><strong>4:00pm &#8211; 4:40pm &#124; &#8220;Discovery 1.0: Starting from scratch&#8221;</strong><br />
<strong><br />
<span style="font-weight:normal;">Ran</span><span style="font-weight:normal;">d</span></strong>y Angle (Director of Game Design, SGN)<br />
Julian Farrior (CEO, Backflip Studios)<br />
Ge Wang (Co-Founder, CTO, &#38; COO, Smule &#8211; maker of Ocarina iPhone app)<br />
Peter Farago (VP Marketing, Flurry)<br />
Matt Marshall (Editor in Chief, VentureBeat)</p>
<p>With more than 119,000 apps in the Apple AppStore, discovery is a huge problem. Facebook is just as tough. And to make it worse, you’re at a disadvantage because large networks have the upper hand of experience in platform strategy and a louder voice to get their products heard.<br />
• If you’re a two-person garage development shop and starting from scratch, how do you create an app that can go viral?<br />
• If you&#8217;re not a giant company, how do you exploit your newness and focus, using the key ingredients of success?<br />
• How can the smaller developers team up with bigger brands that have name recognition? When should they go it alone?<br />
• How do they build a company that bigger investors will notice?<br />
• What are some of the platform tools at your disposal that can be used to get your apps noticed?<br />
• How does discovery fit with the right business model for your app?</p>
<p><strong>4:40pm &#8211; 4:55pm &#124; &#8220;Super-sizing the app economy by moving it beyond the iPhone&#8221;</strong></p>
<p><strong>4:55pm &#8211; 5:35pm &#124; &#8220;Discovery 2.0: Moving to the next level&#8221;</strong><strong><br />
</strong><br />
Sebastien De Halleux (COO, Playfish)<br />
John Pleasants (CEO, Playdom)<br />
Roy Sehgal (GM, Zynga &#38; Executive Producer of Cafe World game)<br />
Neil Young (Founder &#38; CEO, ngmoco)<br />
Dean Takahashi (Lead Writer for GamesBeat, VentureBeat)</p>
<p>The social app companies, those successful application companies that came of age on Facebook and the iPhone, have created their own ecosystems with successful titles that feed on each other. Now what do they do?<br />
• How many different types of monetization schemes do they need? What can they learn from the bigger companies?<br />
• Should they recruit executives from the “old world” companies, to help with partnering or organizational discipline?<br />
• What sort of analytics process should they have in place?<br />
• Can anyone catch up with them?<br />
• What will the social/mobile/gaming look like in two years?</p>
<p><strong>5:35pm &#8211; 6:00pm &#124; &#8220;Discovery 3.0: Bringing in the big guys&#8221;</strong></p>
<p>Jon Vlassopulos (CEO, Moderati &#8211; maker of the virtual light Zippo iPhone app)<br />
Alex St. John (President &#38; CTO, hi5)<br />
Michael Chang (Founder &#38; CEO, Greystripe)<br />
Lisa Marino (VP Sales, RockYou)<br />
Roy Bahat (President, IGN Entertainment)</p>
<p>Established video game companies and entertainment giants are eyeing the social networking and mobile platforms as a source of future growth. For success, the big guys need to apply the secret ingredients in different proportions.<br />
• How much should they invest in these areas, and how should they do it?<br />
• Which kinds of partners should they recruit? Which business models are the best?<br />
• Who has made the transition already?<br />
• What’s the right mix of social networking, marketing, analytical measurement, advertising and web design ingredients they should apply?</p>
<p><strong>6:00pm &#8211; 6:05pm &#124; Closing remarks</strong></p>
<p><strong>6:05pm &#8211; 7:30pm &#124; Reception</strong></p>
<p><strong>Tu 12/8 – W 12/9<br />
AO VENTURE SUMMIT</strong><br />
Rosewood Sand Hill, Menlo Park<br />
<a href="http://alwayson.goingon.com/ecom/productview/19291">http://alwayson.goingon.com/ecom/productview/19291</a><br />
<span style="text-decoration:underline;"><strong><em><br />
Tu 12/8<em><strong><span style="text-decoration:underline;"><br />
</span></strong></em></em></strong></span></p>
<table style="height:19px;" border="0" cellspacing="0" cellpadding="0" width="572">
<tbody>
<tr>
<td width="77" valign="top">8:30am<br />
Ballroom 1</td>
<td width="495" valign="top"><strong>Opening Remarks </strong><br />
Co-Host: Tony Perkins, Founder, AlwaysOn<br />
Co-Host: Arden Pennell, Program Director, AlwaysOn</td>
</tr>
<tr>
<td width="77" valign="top">8:45am<br />
Ballroom 1</td>
<td width="495" valign="top"><strong>Keynote: What is Really Happening to the VC Industry? </strong><br />
Bill Gurley, Partner, Benchmark</td>
</tr>
<tr>
<td width="77" valign="top">9:15am<br />
Ballroom 1</td>
<td width="495" valign="top"><strong>The VC Industry in Transition &#8212; What&#8217;s Next for Sand Hill Road?</strong><em>Experienced VCs Discuss The Future of the Asset Class, as LPs, Banks and Markets Undergo Changes<br />
</em>Moderator: Steve Morgan, KPMG<br />
Todd Chaffee, General Partner, Institutional Venture Partners<br />
David Cowan, Partner, Bessemer Venture Partners<br />
Dixon Doll, Co-founder &#38; General Partner, DCM<br />
Deepak Kamra, General Partner, Canaan Partners<br />
Ann Winblad, Co-founder &#38; Managing Director, Hummer Winblad</td>
</tr>
<tr>
<td width="77" valign="top">10:00am</td>
<td width="495" valign="top"><strong>Break</strong></td>
</tr>
<tr>
<td width="77" valign="top">10:20amBallroom 1</td>
<td width="495" valign="top"><strong>Exits: What&#8217;s the M&#38;A and IPO Outlook for 2010?<br />
</strong>Moderator: Julia Reigel, Partner, Wilson Sonsini Goodrich &#38; Rosati<br />
Paul Deninger, Vice Chairman, Jefferies &#38; Co.<br />
George Lee, Managing Director, Goldman Sachs<br />
Andrew Guevara, Managing Director, Morgan Stanley<br />
Ivan Brockman, Sr. Managing Director, The Blackstone Group<br />
Ethan Topper, CEO, Union Square Advisors</td>
</tr>
<tr>
<td width="77" valign="top">10:20amBallroom 2</td>
<td width="495" valign="top"><strong><strong>Keynote: The Deal &#8212; The Importance of Free-Trade </strong></strong><em><br />
</em>Tim Draper, Managing Director, Draper Fisher Jurvetson</td>
</tr>
<tr>
<td width="77" valign="top">10:30amBallroom 2</td>
<td width="495" valign="top"><strong><strong>Bulls in a China Shop &#8212; The Local Advantage in Chinese VC </strong></strong><em><br />
</em><em>As the Chinese VC market matures and major American tech firms are bested by Chinese rivals, how do Leading Venture Firms hone their local advantage?<br />
</em>Moderator: Rebecca Fannin, International Editor, Asian Venture Capital Journal<br />
Tim Draper, Managing Director, Draper Fisher Jurvetson<br />
Richard Lim, Managing Director, GSR Ventures<br />
Glenn Solomon, Managing Partner, GGV Capital</td>
</tr>
<tr>
<td width="77" valign="top">11:00amBallroom 1</td>
<td width="495" valign="top"><strong>What Funding Crisis?</strong><br />
<em>Silicon Valley&#8217;s Leading Early &#38; Angel Investors Discuss What&#8217;s Whetting Their Appetite and the 2010 Funding Strategy<br />
</em>Moderator: Sam Angus, Partner, Fenwick &#38; West<br />
Ron Conway, Founder, Angel Investors LP<br />
Joyce Chung, Managing Director, Garage Technology Ventures<br />
Aydin Senkut, President &#38; Founder, Felicis Ventures<br />
Howard Hartenbaum, Partner, August Capital</td>
</tr>
<tr>
<td width="77" valign="top">11:05amBallroom 2</td>
<td width="495" valign="top"><strong><strong>CEO Showcase — Internet &#38; Consumer</strong></strong><strong><strong><br />
</strong></strong><em>Presentations by CEOs of the hottest companies in this sector, </em><em>emceed by Ezra Roizen, Contributing Editor, AlwaysOn</em><br />
Joe Ward, CEO, <a href="http://groovycorp.com/">Groovy Corp.</a><br />
Phil Fernandez, CEO, <a href="http://www.marketo.com/index.php">Marketo</a><br />
Helen Zhu, CEO, <a href="http://www.chictopia.com/">Chictopia </a><br />
Alex Mashinsky, CEO, <a href="http://www.groundlink.com/">Groundlink </a><br />
<em>During this session the following industry experts will comment, and thereafter CEOs will be available for 30-minutes of Q&#38;A and demos in the lobby.<br />
</em>Ed Lambert, SVP, Bridge Bank<br />
Rebecca Buckman, Journalist</td>
</tr>
<tr>
<td width="77" valign="top">11:45amBallroom 1</td>
<td width="495" valign="top"><strong>Fireside Chat: The VC 100 &#8211;Insights &#38; VC Outlook </strong><br />
Tony Perkins, Founder &#38; Editor, AlwaysOn<br />
Victor Boyajian, Global Chair, Sonnenschein Venture Technology Group</td>
</tr>
<tr>
<td width="77" valign="top">11:45amBallroom 2</td>
<td width="495" valign="top"><strong><strong>CEO Showcase — Mobile &#38; Software</strong></strong><strong><strong><br />
</strong></strong><em>Presentations by CEOs of the hottest companies in this sector, </em><em>emceed by Ezra Roizen, Contributing Editor, AlwaysOn</em><br />
Jai Haissman, CEO, <a href="http://www.affectiveinterfaces.com/">Affective Interfaces</a><br />
Rahul Sonnad, CEO, <a href="http://www.geodelic.com/index.php">Geodelic </a><br />
John Corshen, CEO, <a href="http://goingon.com/">GoingOn</a><br />
Adrie Reinders, CEO, <a href="http://www.efactor.com/">E-Factor </a><br />
<em>During this session the following industry experts will comment, and thereafter CEOs will be available for 30-minutes of Q&#38;A and demos in the lobby.<br />
</em>Ed Lambert, SVP, Bridge Bank<br />
Rebecca Buckman, Journalist<em><br />
</em></td>
</tr>
<tr>
<td width="77" valign="top">12:20pmBallroom 1</td>
<td width="495" valign="top"><strong>Announcing the Top 25 Women in Tech to Watch, Presented by Accenture<br />
</strong>Liz Tinkham, Global Managing Director &#8212; Management Consulting and Integrated Markets, Communications &#38; High Tech Operating Group, Accenture<br />
Tony Perkins, Founder, AlwaysOn</td>
</tr>
<tr>
<td width="77" valign="top">12:30pm</td>
<td width="495" valign="top"><strong>Lunch</strong></td>
</tr>
<tr>
<td width="77" valign="top">1:30pmBallroom 1</td>
<td width="495" valign="top"><strong><strong>CEO Showcase Sessions</strong></strong><br />
Rajeev Goel, CEO, <a href="http://www.pubmatic.com/">PubMatic</a><br />
Edmundo Costa, CEO, <a href="http://www2.catbird.com/">Catbird</a></td>
</tr>
<tr>
<td width="77" valign="top">2:00pmBallroom 1</td>
<td width="495" valign="top"><strong><strong><strong><strong>Corporate Buyers — Where’s the Action for 2010?<br />
</strong></strong></strong></strong><em>Hear from the most active acquirers of AlwaysOn&#8217;s top private companies about next year&#8217;s strategy</em><br />
Moderator: Doug Cogen, Co-Chair, M&#38;A Group, Fenwick &#38; West<br />
David Lawee, VP Corporate Development, Google<br />
Ken Berryman, SVP, Strategy, Symantec<br />
Hilton Romanski, VP, Corporate Development, Cisco<br />
Doug Merritt, EVP, SAP</td>
</tr>
<tr>
<td width="77" valign="top">2:00pmBallroom 2</td>
<td width="495" valign="top"><strong><strong><strong><strong>Addressing Private-Company Liquidity </strong></strong></strong></strong><em><br />
Which are the best ways for stakeholders in private equities to buy &#38; sell? After a surge in 2009, what&#8217;s the secondary-market outlook in 2010 and beyond? </em><br />
Moderator: Ken Loveless, Managing Director, SVB Capital<br />
Joseph Marks, Principal, Coller Capital<br />
Colin McGrady, Managing Director, Cogent Capital<br />
Jamie Hale, Partner, Aldenwood Capital<br />
Dwight Badger, CEO, Advanced Equities</td>
</tr>
<tr>
<td width="77" valign="top">2:45pmBallroom 1</td>
<td width="495" valign="top"><strong>The New-Millennium Strategy for Boutique &#38; Middle-Market Banks<br />
</strong><em>In the post-Lehman world, the banking sector is open to disruption. What&#8217;s the 2010 outlook for leading boutiques and middle-market banks? What are alternate strategies to IPO?<strong><br />
</strong></em>Moderator: Craig Menden, Partner, Sonnenschein Venture Technology Group<br />
Jamie Montgomery, CEO, Montgomery &#38; Co.<br />
John Moriarty, Managing Director, Baird &#38; Co.<br />
David Lavallee, Managing Director, Revolution Partners<br />
Jason Hutchinson, Managing Director, Houlihan Lokey</td>
</tr>
<tr>
<td width="77" valign="top">2:45pm Ballroom 2</td>
<td width="495" valign="top"><strong><strong>CEO Showcase — SaaS &#38; Enterprise<br />
</strong></strong><em>Presentations by CEOs of the hottest companies in this sector, </em><em>emceed by Ezra Roizen, Contributing Editor, AlwaysOn</em><br />
Lukas Biewald, CEO, <a href="http://crowdflower.com/">CrowdFlower</a><br />
Roman Stanek,  CEO, <a href="http://www.gooddata.com/">Good Data<br />
</a> Wences Casares, Meyer Malka, Co-CEOs, <a href="http://alwayson.goingon.com/permalink/post/www.blingnation.com/">Bling Nation</a><br />
Chris Boone, CEO, <a href="http://www.visuvi.com/">Visuvi</a> <em><strong><strong><br />
</strong></strong></em><em>During this session the following industry experts will comment, and thereafter CEOs will be available for 30-minutes of Q&#38;A and demos in the lobby.<br />
</em>Ed Lambert, SVP, Bridge Bank<br />
Jim Parsons, Managing Director, Silicon Valley Bank</td>
</tr>
<tr>
<td width="77" valign="top">3:30pmBallroom 1</td>
<td width="495" valign="top"><strong>Break</strong></td>
</tr>
<tr>
<td width="77" valign="top">3:45pmBallroom 1</td>
<td width="495" valign="top"><strong><strong>Fireside Chat </strong></strong><br />
Gordon Davidson, Chairman, Fenwick &#38; West</td>
</tr>
<tr>
<td width="77" valign="top">3:45pmBallroom 2</td>
<td width="495" valign="top"><strong>CEO Showcase Session &#8212; Greentech </strong><strong><strong><br />
</strong></strong><em>Presentations by CEOs of the hottest companies in this sector, </em><em>emceed by Ezra Roizen, Contributing Editor, AlwaysOn</em><br />
Phil Henson, CFO, <a href="http://www.solarpowerpartners.com/">Solar Power Partners </a><br />
Pravin Jain, CEO, <a href="http://www.senergendevices.com/">Senergen Devices</a><br />
Trevor Stout, CEO,<a href="http://www.integrityblock.com/"> Integrity Block</a> <strong><br />
</strong><em>During this session the following industry experts will comment, and thereafter CEOs will be available for 30-minutes of Q&#38;A and demos in the lobby.<br />
</em>Ed Lambert, SVP, Bridge Bank<em><br />
</em></td>
</tr>
<tr>
<td width="77" valign="top">4:30pmBallroom 1</td>
<td width="495" valign="top"><strong>The IT Outlook for 2010 and Beyond &#8211;The VC 100 Weigh In</strong><em><br />
The nation&#8217;s top VCs who have produced exits for LPs and entrepreneurs discuss investing strategy in infrastructure and infotech </em><br />
Moderator: Victor Boyajian, Global Chair, Sonnenschein Venture Technology Group<br />
Woody Benson, Partner, Prism VentureWorks<br />
Neal Dempsey, Managing General Partner, Bay Partners<br />
Michael Kwatinetz, General Partner, Azure Capital Partners<br />
Steve Harrick, General Partner, Institutional Venture Partners</td>
</tr>
<tr>
<td width="77" valign="top">5:00pm</td>
<td width="495" valign="top"><strong>Reception</p>
<p></strong></td>
</tr>
</tbody>
</table>
<p><em><strong>W 12/9</strong></em></p>
<table style="height:19px;" border="0" cellspacing="0" cellpadding="0" width="572">
<tbody>
<tr>
<td width="77" valign="top">8:30am<br />
Ballroom 1</td>
<td width="495" valign="top"><strong>Secrets of a Successful IPO<br />
</strong><em>Despite a trembling bear market, these executives steered companies to enormously successful exits in &#8216;09</em><br />
Moderator: Tony Perkins, Editor, AlwaysOn<br />
Paul Kwan, Managing Director, Morgan Stanley<br />
Mike Rubino, CFO, A123Systems<br />
Jim Kelliher, CFO, LogMeIn<br />
Kevin Thompson, CFO &#38; COO, SolarWinds</td>
</tr>
<tr>
<td width="77" valign="top">9:15am<br />
Ballroom 1</td>
<td width="495" valign="top"><strong><strong>Why I Went Social &#8212; And How You Can Too</strong></strong><br />
<em>As the VC Sector Enters a Post-Crisis Shakeout, Will Social Venture Investing Offer an Alternate Risk/Return Model (and help save the world)?</em><br />
Moderator: Arden Pennell, VC Editor, AlwaysOn<br />
Kevin Jones, Founding Principal, Good Capital<br />
Nancy Pfund, Managing Partner, Double Bottom Line Investors<br />
R.  Paul Herman, CEO, HIP Investor</td>
</tr>
<tr>
<td width="77" valign="top">10:00am<br />
Ballroom 1</td>
<td width="495" valign="top"><strong><strong>Wireless Devices: Opportunities for the Global Growth Investor</strong></strong><br />
<em>Leading Investors Debate What&#8217;s Promising in the Major-Growth Mobile Sector, from Healthtech to Smart Cities to Mobile Computing</em><br />
Moderator: Bambi Francisco, Founder, Vator.tv<br />
Reese Schroeder, Managing Director, Motorola Ventures<br />
Tim Chang, Principal, Norwest Venture Partners<br />
Nagraj Kashyap, VP, Qualcomm Ventures<br />
Kevin Hamilton, US CEO, IREX</td>
</tr>
<tr>
<td width="77" valign="top">10:45am</td>
<td width="495" valign="top"><strong>Break &#38; Refreshments</strong></td>
</tr>
<tr>
<td width="77" valign="top">11:05am<br />
Ballroom 1</td>
<td width="495" valign="top"><strong>Corporate Investors: Outlook 2010<br />
</strong><em>Hear where top corporate venture firms are spending seed to mezzanine capital &#8211;which game-changing ideas do they want to fund?<br />
</em>Moderator: Chad Seiler, Partner, KPMG<br />
Sanjiv Parikh, Managing Director, Corporate Ventures, Hewlett-Packard<br />
Bill Maris, Managing Partner, Google Ventures<em><br />
</em>Louis Toth, Senior Managing Director, Comcast Interactive Capital<br />
Jai Das, Partner, SAP Ventures<br />
Rachel Lam, SVP, Time Warner Investments</td>
</tr>
<tr>
<td width="77" valign="top">11:50am<br />
Ballroom 1</td>
<td width="495" valign="top"><strong>The Greentech Evolution — What&#8217;s Next?<br />
</strong><em>A sophisticated analysis of the sector as a whole with top investors. After mini-bubbles, increased govt attention, spiraling public awareness, and huge VC outlays &#8211;what&#8217;s next for greentech investment? Where are we going?<br />
</em>Moderator: Eric Wesoff, Senior Analyst, Greentech Media<br />
Jennifer Fonstad, Managing Director, Draper Fisher Jurvetson<br />
Marianne Wu, Partner, Mohr Davidow Ventures<br />
Ray Lane, Managing Partner, KPCB<br />
Michael Danaher, Partner, Wilson Sonsini Goodrich &#38; Rosati</td>
</tr>
<tr>
<td width="77" valign="top">12:35pm<br />
Ballroom 1</td>
<td width="495" valign="top"><strong>Fireside Chat: Digital Video 3.0<br />
</strong>Mark Stevens, Partner, Fenwick &#38; West<br />
Jim Lanzone, CEO, Clicker</td>
</tr>
<tr>
<td width="77" valign="top">12:55pm</td>
<td width="495" valign="top"><strong>Closing Remarks</p>
<p></strong><strong>F 12/11 8:15-5<br />
BUSINESS OF NEW MEDIA:  WHERE’S THE $$<br />
Microsoft, 1065 La Avenida Street, Mountain View<br />
<a href="http://www.sdforum.org/index.cfm?fuseaction=Page.ViewPage&#38;PageID=924">http://www.sdforum.org/index.cfm?fuseaction=Page.ViewPage&#38;PageID=924</a></strong></td>
</tr>
</tbody>
</table>
<table border="0" cellspacing="0" cellpadding="5">
<tbody>
<tr>
<td width="150" valign="top">8:15 am &#8211; 8:45 am</td>
<td width="380" valign="top">Registration, Continental Breakfast &#38; Networking</td>
</tr>
<tr>
<td valign="top">8:45 am &#8211; 9:00 am</td>
<td valign="top">Welcome Remarks &#8211; Matt Thompson, <strong>Microsoft</strong></td>
</tr>
<tr>
<td valign="top">9:00 am &#8211; 9:45 am</td>
<td valign="top">Opening Keynote - Mike McGuire,<strong> </strong><strong>Research Vice President, Gartner, Inc.’s Media Industry Advisory Services Team</strong></td>
</tr>
<tr>
<td valign="top">9:45 am &#8211; 10:30 am</td>
<td valign="top">Panel Discussion: <strong>&#8220;What&#8217;s the Business in New Media?&#8221;<br />
</strong>From music, to games, to virtual worlds, to specialized search, successful new media companies have developed ways to turn the technology into a paying business model. Some of the most innovative companies will discuss what works.<br />
Tom Conrad, <strong>Pandora</strong><br />
Jonathan Flesher, <strong>Zynga</strong><br />
Philipp Schloter, <strong>Nokia Point &#38; Find</strong><br />
Mike Sego,<strong> Gaia Online</strong><br />
Joel Toledano, <strong>Krillion</strong><br />
<em>Moderated by:</em> Alison van Diggelen, <strong>Fresh Dialogues</strong></td>
</tr>
<tr>
<td valign="top">10:30 am &#8211; 10:45 am</td>
<td valign="top">Break</td>
</tr>
<tr>
<td valign="top">10:45 am &#8211; 11:30 am</td>
<td valign="top">Panel Discussion:<strong> &#8220;The Truth in the Numbers: What are the Metrics for Success?&#8221;</strong><br />
The complexity of new media and new methods for delivery have created a demand for rapid measurement tools that allow business to quickly respond and tune their model. The panel will discuss strategies for measuring success.<br />
Jason Lopatecki, <strong>TubeMogul<br />
</strong> John Mellor,<strong> Adobe<br />
</strong> Dennis Mortensen,<strong> Yahoo</strong><br />
Matt Reid,<strong> IMMI</strong><br />
Ian Swanson, <strong>Sometrics</strong><br />
<em>Moderated by:</em> Anthony Ha, <strong>VentureBeat<br />
</strong></td>
</tr>
<tr>
<td valign="top">11:30 am &#8211; 12:15 pm</td>
<td valign="top">Lunch<strong><br />
</strong></td>
</tr>
<tr>
<td valign="top">12:15 pm &#8211; 12:30 pm</td>
<td valign="top">Hot Demos: Hear what up and coming new media companies are up to.</td>
</tr>
<tr>
<td valign="top">12:30 pm &#8211; 1:15 pm</td>
<td valign="top">Panel Discussion:<strong> &#8220;Is the Money in the Money: What Model will Win?&#8221;</strong><br />
Moving money, real or virtual, is an important part of delivering and getting paid for content. The panelists represent three different models for payment.<br />
Gene Alston, <strong>PayPal</strong><br />
Gurbaksh Chahal, <strong>gWallet</strong><br />
George Garrick, <strong>Offerpal</strong><br />
Ted Sorom, <strong>Rixty<br />
</strong> <em>Moderated by:</em> Michael Montgomery, <strong>Montgomery &#38; Co.</strong></td>
</tr>
<tr>
<td valign="top">1:15 pm &#8211; 2:00 pm</td>
<td valign="top">Panel Discussion: <strong>&#8220;Disruptive Technologies in New Media: What&#8217;s Next?&#8221;</strong><br />
A technology can disrupt the market and require a quick reaction. Panelists will tell us how their technology will change new media as we know it today.<br />
Noah Wardrip-Fruin, <strong>UCSC</strong><br />
Raj Jaswa, <strong>Dyyno</strong><br />
Yair Landau, <strong>Mass Animation</strong><br />
Amy Love, <strong>PicScout</strong><br />
Ben T. Smith IV, <strong>MerchantCircle</strong><br />
<em>Moderated by:</em> Sharon Wienbar, <strong>Scale Venture Partners</strong></td>
</tr>
<tr>
<td valign="top">2:00 pm &#8211; 2:15 pm</td>
<td valign="top">Break</td>
</tr>
<tr>
<td valign="top">2:15 pm &#8211; 2:30 pm</td>
<td valign="top">Afternoon Keynote &#8211; Peter Horan, <strong>Goodmail Systems</strong></td>
</tr>
<tr>
<td valign="top">2:30 pm &#8211; 3:30 pm</td>
<td valign="top">Panel Discussion: <strong>&#8220;The Venture Landscape&#8221;</strong><br />
Even in the current economy, VCs are raising money and searching for good investments. Representatives from four leading firms will talk about where they are investing.<br />
Andrew Braccia, <strong>Accel Partners</strong><br />
Tim Chang, <strong>Norwest Venture Partners</strong><br />
Michael Kim, <strong>Rustic Canyon</strong><br />
Richard Yen, <strong>Saban Ventures</strong><br />
<em>Moderated by:</em> Kelly Porter, <strong>Woodside Capital Partners</p>
<p></strong></td>
</tr>
<tr>
<td valign="top">3:30 pm &#8211; 4:00 pm</td>
<td valign="top">Fireside Chat: <strong>&#8220;What&#8217;s the Future of Content?&#8221;</strong><br />
Guy Kawasaki, <strong>Alltop<br />
</strong>Sharon Waxman, <strong>The Wrap.com</strong><strong> </strong></td>
</tr>
<tr>
<td valign="top">4:00 pm &#8211; 4:15 pm</td>
<td valign="top">Closing Remarks</td>
</tr>
</tbody>
</table>
</div>]]></content:encoded>
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<title><![CDATA[Xbox 360 vs PS3 Head-to-Head Face Off: Round 23]]></title>
<link>http://misterslimm.wordpress.com/2009/12/04/xbox-360-vs-ps3-head-to-head-face-off-round-23/</link>
<pubDate>Fri, 04 Dec 2009 00:59:07 +0000</pubDate>
<dc:creator>Mister Slimm</dc:creator>
<guid>http://misterslimm.wordpress.com/2009/12/04/xbox-360-vs-ps3-head-to-head-face-off-round-23/</guid>
<description><![CDATA[Every so often, Eurogamer run a series of technical comparison reviews for games released on both Xb]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p>Every so often, Eurogamer run a series of technical comparison reviews for games released on both Xbox 360 and PlayStation 3.</p>
<p>This is the latest update to the <a href="http://misterslimm.wordpress.com/360-vs-ps3/xbox-360-vs-ps3-head-to-head-face-off-results/">full list</a>.</p>
<ul>
<li><font size="2"><font size="2"><font size="2"><img src="http://misterslimm.wordpress.com/files/2009/11/games-for-windows-16x16.jpg" /></font></font></font><font size="2"><font size="2"><font size="2"><img style="border-width:0;" border="0" alt="360 PS3 equal" src="http://misterslimm.files.wordpress.com/2009/03/360-ps3-logo-150x16-includnig-border.jpg" />&#160;</font><a href="http://www.eurogamer.net/articles/xbox-360-vs-ps3-face-off-round-18-article?page=3"><font color="#000000" size="2"></font></a><a title="Eurogamer" href="http://www.eurogamer.net/articles/xbox-360-vs-ps3-face-off-round-23"><img style="border-width:0;" border="0" src="http://misterslimm.files.wordpress.com/2008/11/gamerseurogamernet1100.png?w=16&#38;h=16" /></a><a title="Lens of Truth" href="http://www.lensoftruth.com/?p=16618"><img style="border-width:0;" border="0" src="http://misterslimm.wordpress.com/files/2009/09/lensoftruth-com.png" /></a><a title="IGN" href="http://insider.ign.com/articles/104/1043131p1.html"><img style="border-width:0;" border="0" src="http://misterslimm.wordpress.com/files/2009/09/ign.png" /></a></a></a><font size="2"> Dragon Age: Origins</font></font></font> </li>
<li><img style="border-width:0;" border="0" src="http://misterslimm.wordpress.com/files/2009/09/transparent.png" /><font size="2"><font size="2"><font size="2"><img alt="360 PS3 equal" src="http://misterslimm.files.wordpress.com/2009/03/360-ps3-logo-150x16-includnig-border.jpg" />&#160;</font><a href="http://www.eurogamer.net/articles/xbox-360-vs-ps3-face-off-round-18-article?page=3"><font color="#000000" size="2"></font></a><a title="Eurogamer" href="http://www.eurogamer.net/articles/xbox-360-vs-ps3-face-off-round-23?page=4"><img style="border-width:0;" border="0" src="http://misterslimm.files.wordpress.com/2008/11/gamerseurogamernet1100.png?w=16&#38;h=16" /></a><img style="border-width:0;" border="0" src="http://misterslimm.wordpress.com/files/2009/09/transparent.png" /><img style="border-width:0;" border="0" src="http://misterslimm.wordpress.com/files/2009/09/transparent.png" /></a></a><font size="2"> FIFA 10</font></font></font>&#160;</li>
<li><img style="border-width:0;" border="0" src="http://misterslimm.wordpress.com/files/2009/09/transparent.png" /><font size="2"><font size="2"><font size="2"><img style="border-width:0;" border="0" alt="360 better" src="http://misterslimm.files.wordpress.com/2009/03/360-logo-150x16-including-border.jpg" />&#160;</font><a href="http://www.eurogamer.net/articles/xbox-360-vs-ps3-face-off-round-18-article?page=3"><font color="#000000" size="2"></font></a><a title="Eurogamer" href="http://www.eurogamer.net/articles/xbox-360-vs-ps3-face-off-round-23?page=3"><img style="border-width:0;" border="0" src="http://misterslimm.files.wordpress.com/2008/11/gamerseurogamernet1100.png?w=16&#38;h=16" /></a><img style="border-width:0;" border="0" src="http://misterslimm.wordpress.com/files/2009/09/transparent.png" /><img style="border-width:0;" border="0" src="http://misterslimm.wordpress.com/files/2009/09/transparent.png" /></a></a></font></font> Guitar Hero 5</li>
<li><img style="border-width:0;" border="0" src="http://misterslimm.wordpress.com/files/2009/09/transparent.png" /><font size="2"><font size="2"><font size="2"><img style="border-width:0;" border="0" alt="360 better" src="http://misterslimm.files.wordpress.com/2009/03/360-logo-150x16-including-border.jpg" />&#160;</font><a href="http://www.eurogamer.net/articles/xbox-360-vs-ps3-face-off-round-18-article?page=3"><font color="#000000" size="2"></font></a><a title="Eurogamer" href="http://www.eurogamer.net/articles/xbox-360-vs-ps3-face-off-round-23?page=4"><img style="border-width:0;" border="0" src="http://misterslimm.files.wordpress.com/2008/11/gamerseurogamernet1100.png?w=16&#38;h=16" /></a><img style="border-width:0;" border="0" src="http://misterslimm.wordpress.com/files/2009/09/transparent.png" /><img style="border-width:0;" border="0" src="http://misterslimm.wordpress.com/files/2009/09/transparent.png" /></a></a><font size="2"> PES 2010: Pro Evolution Soccer 2010</font></font></font></li>
<li><img style="border-width:0;" border="0" src="http://misterslimm.wordpress.com/files/2009/09/transparent.png" /><font size="2"><font size="2"><font size="2"><img alt="360 PS3 equal" src="http://misterslimm.files.wordpress.com/2009/03/360-ps3-logo-150x16-includnig-border.jpg" />&#160;</font><a href="http://www.eurogamer.net/articles/xbox-360-vs-ps3-face-off-round-18-article?page=3"><font color="#000000" size="2"></font></a><a title="Eurogamer" href="http://www.eurogamer.net/articles/xbox-360-vs-ps3-face-off-round-23?page=3"><img style="border-width:0;" border="0" src="http://misterslimm.files.wordpress.com/2008/11/gamerseurogamernet1100.png?w=16&#38;h=16" /></a><img style="border-width:0;" border="0" src="http://misterslimm.wordpress.com/files/2009/09/transparent.png" /><img style="border-width:0;" border="0" src="http://misterslimm.wordpress.com/files/2009/09/transparent.png" /></a></a><font size="2"> The Beatles: Rock Band</font></font></font></li>
</ul>
</div>]]></content:encoded>
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<title><![CDATA[Guitar Hero III: Legends of Rock £11.85 @ ShopTo [Xbox 360]]]></title>
<link>http://hardandsoftgaming.wordpress.com/2009/12/03/guitar-hero-iii-legends-of-rock-11-85-shopto-xbox-360/</link>
<pubDate>Thu, 03 Dec 2009 10:21:37 +0000</pubDate>
<dc:creator>eddebaby</dc:creator>
<guid>http://hardandsoftgaming.wordpress.com/2009/12/03/guitar-hero-iii-legends-of-rock-11-85-shopto-xbox-360/</guid>
<description><![CDATA[Rock out to the third entry in in Red Octane&#8217;s music series for guitar gods! Songs for Guitar ]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p><a href="http://hardandsoftgaming.wordpress.com/files/2009/12/gh3.jpg"><img class="alignleft size-full wp-image-191" title="Guitar Hero III" src="http://hardandsoftgaming.wordpress.com/files/2009/12/gh3.jpg" alt="Guitar Hero III" width="198" height="280" /></a>Rock out to the third entry in in Red Octane&#8217;s music series for guitar gods! Songs for Guitar Hero III include Barracuda by Heart, Sabotage by Beastie Boys, Rock And Roll All Nite by Kiss, and much more! In addition, players can experience an incredible number of added features and explosive content including a new multiplayer action-inspired battle mode, grueling boss battles, a bevy of exclusive unlockable content and authentic rock venues. Expanded online multiplayer game modes also allow axe-shredders worldwide to compete head-to-head for true legendary rock status.</p>
<p><a href="http://scripts.affiliatefuture.com/AFClick.asp?affiliateID=201026&#38;merchantID=2254&#38;programmeID=5943&#38;mediaID=0&#38;tracking=&#38;url=http://www.shopto.net/XBOX%20360/VIDEO%20GAMES/XB2GU03-Guitar%20Hero%20III%20Legends%20of%20Rock%20SOLUS.html" target="_blank">£11.85 @ ShopTo</a></p>
</div>]]></content:encoded>
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<item>
<title><![CDATA[Guitar Hero Wireless Instrument Batteries &lt;£5 @ eBay [Xbox 360, PS2, PS3]]]></title>
<link>http://hardandsoftgaming.wordpress.com/2009/12/03/guitar-hero-wireless-instrument-batteries-5-ebay-xbox-360-ps2-ps3/</link>
<pubDate>Thu, 03 Dec 2009 07:41:45 +0000</pubDate>
<dc:creator>eddebaby</dc:creator>
<guid>http://hardandsoftgaming.wordpress.com/2009/12/03/guitar-hero-wireless-instrument-batteries-5-ebay-xbox-360-ps2-ps3/</guid>
<description><![CDATA[If you have Guitar Hero branded wireless instruments you may be interested in some rechargeable GH b]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p><a href="http://hardandsoftgaming.wordpress.com/files/2009/12/ghbattery.jpg"><img class="alignleft size-medium wp-image-149" title="Guitar Hero Rechargable Battery" src="http://hardandsoftgaming.wordpress.com/files/2009/12/ghbattery-e1259825698178.jpg?w=300" alt="Guitar Hero Rechargable Battery" width="300" height="226" /></a>If you have Guitar Hero branded wireless instruments you may be interested in some rechargeable GH batteries. They definitely work with the <em>Guitar Hero: World Tour</em> Guitars and Drums, the PS2 Kramer and the X360/PS3 Les Paul. The battery should last about 25 hours.</p>
<p>These are supposed to be £20 RRP but poundland got some in a few months ago and many a money-maker has slapped some up on eBay. Right now there are 12 listings with a buy-it-now price of £5 or less including delivery costs.</p>
<p><a href="http://http://shop.ebay.co.uk/i.html?LH_BIN=1&#38;_nkw=guitar+hero+battery&#38;_dmpt=UK_VideoGames_VideoGameAccessories_VideoGameAccessories_JN&#38;_sc=1&#38;_sop=15&#38;_trksid=p3286.c0.m301" target="_blank">Link to eBay containing GH Wireless batteries order by cheapest first (price + P&#38;P)</a></p>
<p>I managed to snap up six (2 guitars and drums with a spare for each) without paying more than £2.50 for any of them <img src='http://s.wordpress.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> . So if you are prepared to wait a little bit you can get a good deal from an auction listing. <em>FYI: postage cost are approximately £1.50 if that helps you to determine the value you want to aim for.</em></p>
<p>Of course if you have a poundland near you it would be wise to check there first! I didn&#8217;t have that option.</p>
</div>]]></content:encoded>
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<title><![CDATA[Another Week of My Favorites]]></title>
<link>http://radioloveless.wordpress.com/2009/12/02/another-week-of-my-favorites/</link>
<pubDate>Thu, 03 Dec 2009 00:14:37 +0000</pubDate>
<dc:creator>radioloveless</dc:creator>
<guid>http://radioloveless.wordpress.com/2009/12/02/another-week-of-my-favorites/</guid>
<description><![CDATA[I&#8217;ve got maybe two more regular shows left, including this one, and my Christmas show. Spend m]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p>I&#8217;ve got maybe two more regular shows left, including this one, and my Christmas show.  Spend my last couple of Wednesday nights on KRUI 89.7 fm with me from 8 to 10 pm, you can also listen in online <a href="http://www.kruiradio.org/listen/">here</a>.  </p>
<p>1. Blondie, Blondie (1976), X Offender<br />
<a href="http://radioloveless.wordpress.com/files/2009/12/blondie-gruen.jpg"><img src="http://radioloveless.wordpress.com/files/2009/12/blondie-gruen.jpg" alt="" title="blondie-gruen" width="450" height="292" class="aligncenter size-full wp-image-920" /></a><br />
I pulled this sweet image of Debbie Harry off of the Blog entitled &#8220;<a href="http://carlosdynamo.wordpress.com/">x</a>&#8221;   Another cool bit of info is that this photo was taken by <a href="http://radioloveless.wordpress.com/2009/11/11/ready-steady-go/">Bob Gruen</a> who&#8217;s exhibit at the MoMA I just got to experience.  &#8220;x&#8221; does a really nice job describing the image, so I won&#8217;t go there, if you want to read about it check it out.<br />
2. Talking Heads, Stop Making Sense (1984), Take Me To The River<br />
3. Joy Division, Unknown Pleasures (1979), Disorder<br />
4. Liz Phair, Whitechocolatespaceegg (1998), Polyester Bride<br />
(I&#8217;m engaged, and  I wouldn&#8217;t mind having a polyester dress.)<br />
5. Lyres, 12 Classic 45s, I Want to Help You Ann<br />
6. Mazzy Star, So Tonight That I Might See (1993), Fade Into You<br />
(God I love this song, tell me its not beautiful?)<br />
7. Mission of Burma, Vs. (1982), Trem Two<br />
(Another definite favorite, it&#8217;s in my top 10 favorite songs for sure.)<br />
8. New Order, Power Corruption and Lies (1983), Age of Consent<br />
<a href="http://radioloveless.wordpress.com/files/2009/12/powercorruptionlies.jpg"><img src="http://radioloveless.wordpress.com/files/2009/12/powercorruptionlies.jpg" alt="" title="powercorruptionlies" width="450" height="441" class="aligncenter size-full wp-image-921" /></a><br />
9. The Replacements, Let It Be (1984), Unsatisfied<br />
10. Sonic Youth, Dirty (1992), Theresa&#8217;s Sound World<br />
<a href="http://radioloveless.wordpress.com/files/2009/12/dirty.jpg"><img src="http://radioloveless.wordpress.com/files/2009/12/dirty.jpg" alt="" title="Dirty" width="300" height="300" class="aligncenter size-full wp-image-923" /></a><br />
11. Superchunk, Incidental Music 1991-95, Night of Chill Blue<br />
I might have to say this is my favorite Superchunk song.<br />
12. Pixies, Doolittle (1989), Here Comes Your Man<br />
This song just appeals to everyone, I bet even my parents would jam to it and they prefer to rock out to Elvis and Peter Paul and Mary.<br />
13. The Jon Spencer Blues Explosion, Jon Spencer Blues Explosion (1992), Chicken Walk<br />
14. The Jesus and Mary Chain, Automatic (1989), Head On<br />
(The Pixies do an awesome cover of this track)<br />
15. Pavement, Terror Twilight (1999), Spit on a Stranger<br />
You know what I heard? Pavement is going to be featured on <a href="http://www.chartattack.com/news/77299/pavement-spoon-contribute-songs-to-guitar-hero">GUITAR HERO</a>! Yuck. Steve what are you doing? You know who else is going to be featured? Spoon.  I don&#8217;t know why this shocks me and I can&#8217;t seem to figure out why it annoys me.  If someone can articulate this better than me please do it. For now, I&#8217;m going to sit down and think about it.<br />
<a href="http://radioloveless.wordpress.com/files/2009/12/guitar_hero_package.jpg"><img src="http://radioloveless.wordpress.com/files/2009/12/guitar_hero_package.jpg?w=300" alt="" title="guitar_hero_package" width="300" height="159" class="aligncenter size-medium wp-image-929" /></a><br />
16. XTC, English Settlement, Senses Working Overtime<br />
17. INXS, The Best of INXS, Need You Tonight<br />
The single came out around 1986.<br />
18. The Psychedelic Furs, Talk Talk Talk (1981), Pretty in Pink<br />
<a href="http://radioloveless.wordpress.com/files/2009/12/talktalktalk.jpg"><img src="http://radioloveless.wordpress.com/files/2009/12/talktalktalk.jpg" alt="" title="talktalktalk" width="320" height="316" class="aligncenter size-full wp-image-924" /></a><br />
19. Tears for Fears, The Hurting (1983), Change<br />
20. Billy Idol &#38; Generation X, Billy Idol (1982), Dancing With Myself<br />
<a href="http://radioloveless.wordpress.com/files/2009/12/billyidol.jpg"><img src="http://radioloveless.wordpress.com/files/2009/12/billyidol.jpg" alt="" title="billyidol" width="300" height="300" class="aligncenter size-full wp-image-922" /></a><br />
21. The Swirlies, Cats of the Wild, Vol.2 (2003), Sleepytime<br />
22. Polvo, Exploded Drawing (1996), Bridesmaid Blues<br />
23. Enon, Believo, Cruel<br />
24. The Jam, The Gift (1982), Town Called Malice<br />
25. PJ Harvey, Uh Huh Her (2004), You Came Through<br />
26. Slowdive, Souvlaki (1993), Souvlaki Space Station</p>
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<title><![CDATA[Open Gaming Wednesday 12/9]]></title>
<link>http://wflgaming.wordpress.com/2009/12/02/open-gaming-wednesday-129/</link>
<pubDate>Wed, 02 Dec 2009 21:28:55 +0000</pubDate>
<dc:creator>wellesleyfreelibrary</dc:creator>
<guid>http://wflgaming.wordpress.com/2009/12/02/open-gaming-wednesday-129/</guid>
<description><![CDATA[Stop by the Wakelin Room on Wednesday 12/9 between 1-3pm and take a break from the neverending cycle]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p>Stop by the Wakelin Room on Wednesday 12/9 between 1-3pm and take a break from the neverending cycle of homework with a round of Guitar Hero.  We&#8217;ll have the full band setup, so bring some friends and rock out!</p>
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<title><![CDATA[Kait's Birthday Bash]]></title>
<link>http://scrubsandskillets.com/2009/12/02/kaits-birthday-bash/</link>
<pubDate>Wed, 02 Dec 2009 20:30:24 +0000</pubDate>
<dc:creator>Jenn</dc:creator>
<guid>http://scrubsandskillets.com/2009/12/02/kaits-birthday-bash/</guid>
<description><![CDATA[Last night we celebrated sweet Kait&#8217;s birthday at her adorable apartment.  It was the perfect ]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p>Last night we celebrated sweet Kait&#8217;s birthday at her adorable apartment.  It was the perfect night, filled with drinks-a-plenty, cupcakes by Jenn, and Guitar Hero (which um, I think might just be one of the greatest things ever!).</p>
<p>Here&#8217;s Katie, Kait (the birthday girl), and yours truly:<br />
<a rel="attachment wp-att-1216" href="http://scrubsandskillets.com/2009/12/02/kaits-birthday-bash/img_7677/"><img class="alignnone size-full wp-image-1216" title="Katie, Kait and Jenn" src="http://scrubsandskillets.wordpress.com/files/2009/12/img_7677.jpg" alt="" width="500" height="366" /></a></p>
<p>I knew that Kait loved these cupcakes, so I opted to make them instead of a cake:<br />
<a rel="attachment wp-att-1217" href="http://scrubsandskillets.com/2009/12/02/kaits-birthday-bash/img_7665/"><img class="alignnone size-full wp-image-1217" title="Birthday Cupcakes" src="http://scrubsandskillets.wordpress.com/files/2009/12/img_7665.jpg" alt="" width="500" height="666" /></a></p>
<p>Here she is, making a wish!<br />
<a rel="attachment wp-att-1218" href="http://scrubsandskillets.com/2009/12/02/kaits-birthday-bash/img_7666/"><img class="alignnone size-full wp-image-1218" title="Birthday Girl!" src="http://scrubsandskillets.wordpress.com/files/2009/12/img_7666.jpg" alt="" width="500" height="666" /></a></p>
<p>That&#8217;s right &#8211; it&#8217;s me on bass guitar!  I&#8217;m taking this very seriously.<br />
<a rel="attachment wp-att-1219" href="http://scrubsandskillets.com/2009/12/02/kaits-birthday-bash/img_7673/"><img class="alignnone size-full wp-image-1219" title="Guitar Hero" src="http://scrubsandskillets.wordpress.com/files/2009/12/img_7673.jpg" alt="" width="500" height="666" /></a></p>
<p>HAPPY, HAPPY BIRTHDAY, DEAR KAIT! xoxo</p>
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<title><![CDATA[Guitar Hero: Van Halen Guitar Faceplate for X360 and PS3]]></title>
<link>http://browsevideogames.wordpress.com/2009/12/02/guitar-hero-van-halen-guitar-faceplate-for-x360-and-ps3/</link>
<pubDate>Wed, 02 Dec 2009 12:17:09 +0000</pubDate>
<dc:creator>Digital Camcorders</dc:creator>
<guid>http://browsevideogames.wordpress.com/2009/12/02/guitar-hero-van-halen-guitar-faceplate-for-x360-and-ps3/</guid>
<description><![CDATA[Guitar Hero: Van Halen Guitar Faceplate for X360 and PS3 Exclusive Bonus Offer: Get a FREE Eddie Van]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p><a href="http://www.amazon.com/Guitar-Hero-Halen-Faceplate-Playstation-3/dp/B002WQ5YVK%3FSubscriptionId%3D0Y87DCTYRRY1Z8A8AG02%26tag%3Dbrowse-video-games-20%26linkCode%3Dxm2%26camp%3D2025%26creative%3D165953%26creativeASIN%3DB002WQ5YVK" target="_blank"><img src="http://ecx.images-amazon.com/images/I/51l8eRDZwuL.jpg" alt="" height="300" /></a></p>
<p><a href="http://www.amazon.com/Guitar-Hero-Halen-Faceplate-Playstation-3/dp/B002WQ5YVK%3FSubscriptionId%3D0Y87DCTYRRY1Z8A8AG02%26tag%3Dbrowse-video-games-20%26linkCode%3Dxm2%26camp%3D2025%26creative%3D165953%26creativeASIN%3DB002WQ5YVK" target="_blank">Guitar Hero: Van Halen Guitar Faceplate for X360 and PS3</a></p>
<p>Exclusive Bonus Offer: Get a FREE Eddie Van Halen Frankenstrat-inspired guitar faceplate with your purchase of Guitar Hero Van Halen!* Now you can rock out in style, just like the legendary guitar virtuoso himself! You’ll be the envy of your friends and family when you play Guitar Hero Van Halen with this awesome faceplate. *While supplies last. Consumers who pre-order Guitar Hero Van Halen will receive both the faceplate AND the $5 mp3 credit bonus offer.</p>
<p><strong><a href="http://www.amazon.com/Guitar-Hero-Halen-Faceplate-Playstation-3/dp/B002WQ5YVK%3FSubscriptionId%3D0Y87DCTYRRY1Z8A8AG02%26tag%3Dbrowse-video-games-20%26linkCode%3Dxm2%26camp%3D2025%26creative%3D165953%26creativeASIN%3DB002WQ5YVK" target="_blank">See all detials of Guitar Hero: Van Halen Guitar Faceplate for X360 and PS3</a></strong></p>
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<title><![CDATA[They don&rsquo;t call it Risky Business for nothin&rsquo;!]]></title>
<link>http://rbc2.wordpress.com/2009/12/01/they-dont-call-it-risky-business-for-nothin/</link>
<pubDate>Tue, 01 Dec 2009 21:04:59 +0000</pubDate>
<dc:creator>Cap'n Bart Graybeard</dc:creator>
<guid>http://rbc2.wordpress.com/2009/12/01/they-dont-call-it-risky-business-for-nothin/</guid>
<description><![CDATA[May not be safe for work.. and must have hurt like hell.. but can&#8217;t help by chuckle.. and watc]]></description>
<content:encoded><![CDATA[May not be safe for work.. and must have hurt like hell.. but can&#8217;t help by chuckle.. and watc]]></content:encoded>
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<title><![CDATA[the beatles are a rock band]]></title>
<link>http://jacobull.wordpress.com/2009/12/01/the-beatles-are-a-rock-band/</link>
<pubDate>Tue, 01 Dec 2009 18:11:17 +0000</pubDate>
<dc:creator>ericstraus</dc:creator>
<guid>http://jacobull.wordpress.com/2009/12/01/the-beatles-are-a-rock-band/</guid>
<description><![CDATA[Seeking to expand the scope of this blog (at the request of its creator), I present a review of the ]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p><a href="http://jacobull.wordpress.com/files/2009/12/beatles-rock-band.jpg"><img class="alignleft size-medium wp-image-730" title="beatles-rock-band" src="http://jacobull.wordpress.com/files/2009/12/beatles-rock-band.jpg?w=300" alt="" width="300" height="168" /></a>Seeking to expand the scope of this blog (at the request of its creator), I present a review of the video game “The Beatles: Rock Band.”  For those unfamiliar, Rock Band is an extension of the Guitar Hero game, in that you try and play along with songs using a guitar, bass, drums and vocals.  There are varying degrees of difficulty for each song, both overall and with each individual component (for example, you can set the drums to “easy” on an overall “difficult” song, etc).</p>
<p>The Beatles version of Rock Band contains a wide variety of tracks to choose from, spanning their short but prolific career.  It has early stuff like “I Saw Her Standing There,” “Twist and Shout,” and “I Wanna Be Your Man.”  It has well-known songs like “Lucy in the Sky with Diamonds,” “Yellow Submarine,” and “Ticket to Ride,” but also delves into the deeper album cuts like “I Me Mine,” “Within You Without You,” and “I Want You (She’s So Heavy).”  It’s a well-rounded selection of tunes of varying degrees of difficulty to play, from the relative ease of “I Wanna Hold Your Hand” to the very tough “I Am the Walrus.”  Of course some people will be disappointed that their own personal favorite Beatles song isn’t on here, but there’s no way they could include their whole catalog.  I’m sure some sort of expansion pack with more songs will eventually be made available, or certainly you will be able to download (for a fee) other songs.</p>
<p>A cool aspect of the game is the numerous computer-generated background videos that accompany each song.  Some are depictions of the Fab Four recording in a studio, some feature their appearance at Shea Stadium in 1965, and some are imaginary representations based on the atmosphere of the song; “Here Comes the Sun,” for example, shows the band playing in a flowery meadow in the sunshine, and for “I Am the Walrus,” we see the group in their trippy animal mascot costumes from the “Magical Mystery Tour” film.</p>
<p>I enjoyed playing this game, partly because of the song selection and partly because of seeing John, Paul, George and Ringo represented digitally, playing their tunes.  It definitely takes practice to get good at the instruments, which is why I enjoyed the vocals better than anything else, but that’s just me.  Essentially, Rock Band is karaoke on steroids…in a fun way.</p>
<p><strong>The Beatles: Rock Band gets <span style="color:#ffcc00;">4 out of 5 stars</span></strong>.</p>
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<title><![CDATA[After Thanksgiving - We Gave it All]]></title>
<link>http://wdfamarketing.wordpress.com/2009/11/30/after-thanksgiving-we-gave-it-all/</link>
<pubDate>Mon, 30 Nov 2009 23:48:31 +0000</pubDate>
<dc:creator>wdfamarketing</dc:creator>
<guid>http://wdfamarketing.wordpress.com/2009/11/30/after-thanksgiving-we-gave-it-all/</guid>
<description><![CDATA[]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p><a href="http://wdfamarketing.wordpress.com/files/2009/11/air.jpg"><img src="http://wdfamarketing.wordpress.com/files/2009/11/air.jpg?w=300" alt="" title="air" width="300" height="220" class="aligncenter size-medium wp-image-336" /></a></p>
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<title><![CDATA[Nye spil]]></title>
<link>http://powersnaps.wordpress.com/2009/11/30/nye-spil/</link>
<pubDate>Mon, 30 Nov 2009 16:33:46 +0000</pubDate>
<dc:creator>Don Miguel</dc:creator>
<guid>http://powersnaps.wordpress.com/2009/11/30/nye-spil/</guid>
<description><![CDATA[Nu er det blevet efterår og snart jul! Derfor er det tid til at se nærmere på de mange spændende spi]]></description>
<content:encoded><![CDATA[Nu er det blevet efterår og snart jul! Derfor er det tid til at se nærmere på de mange spændende spi]]></content:encoded>
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<title><![CDATA[Quand la tendance devient produit : génération « salon » ?]]></title>
<link>http://lemarketingpourtous.wordpress.com/2009/11/30/quand-la-tendance-devient-produit-generation-%c2%ab-salon-%c2%bb/</link>
<pubDate>Mon, 30 Nov 2009 16:07:05 +0000</pubDate>
<dc:creator>doublexlmarketing</dc:creator>
<guid>http://lemarketingpourtous.wordpress.com/2009/11/30/quand-la-tendance-devient-produit-generation-%c2%ab-salon-%c2%bb/</guid>
<description><![CDATA[Dans notre précédent article sur les Flash Mobs, nous avions analysé la tendance comme un phénomène ]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p><strong>Dans notre précédent  article sur <a href="http://lemarketingpourtous.wordpress.com/2009/10/19/le-flash-mob-un-nouveau-courant-marketing-pour-les-pme/" target="_blank">les Flash Mobs</a>, nous avions analysé la tendance comme un phénomène  social « récupéré » dans des publicités. Rappelez vous ces foules dansant en  rythme avec des mouvements simples et saccadés. Désormais, il semblerait bien  que la mouvance se matérialise … sous la forme d’un jeu vidéo.</strong></p>
<p><a title="http://www.youtube.com/watch?v=PNmvc8WNn7o" href="http://www.youtube.com/watch?v=PNmvc8WNn7o"><span style='text-align:center; display: block;'><object width='425' height='350'><param name='movie' value='http://www.youtube.com/v/PNmvc8WNn7o&#038;rel=1&#038;fs=1&#038;showsearch=0&#038;hd=0' /><param name='allowfullscreen' value='true' /><param name='wmode' value='transparent' /><embed src='http://www.youtube.com/v/PNmvc8WNn7o&#038;rel=1&#038;fs=1&#038;showsearch=0&#038;hd=0' type='application/x-shockwave-flash' allowfullscreen='true' width='425' height='350' wmode='transparent'></embed></object></span><br />
</a></p>
<p>La console Wii va accueillir un jeu de danse qui nous  fait fortement penser à notre bon vieux flash mob : mêmes mouvements, même  rythmique, même philosophie de groupe.</p>
<p>La tendance dépasse alors le phénomène socio culturel et  publicitaire, elle devient un élément physique : un produit. Nintendo aurait pu  nommer ce jeu « comment se préparer à un flash mob » tant les similitudes sont  frappantes. Ainsi, le milieu du jeu vidéo contribue au développement conscient  ou inconscient de la mouvance (les gens peuvent danser sans connaître les flashs  mobs ! Eh oui ;) ).</p>
<p>Au-delà de cette matérialisation, le secteur vidéo  ludique démontre une nouvelle fois ses capacités à adapter les tendances réelles  du marché, qu’elles soient musicales ou autres. Pour ne pas citer, <a title="http://www.youtube.com/user/guitarherogames?blend=1&#38;ob=4" href="http://www.youtube.com/user/guitarherogames?blend=1&#38;ob=4" target="_blank">Guitar  Hero</a> et <a title="http://www.youtube.com/user/wii?blend=2&#38;ob=4" href="http://www.youtube.com/user/wii?blend=2&#38;ob=4" target="_blank">Wii sports</a> sont les  exemples les plus marquants d’une société désirant s’amuser sans un  apprentissage long et massif de la discipline (comparez la prise en main de  guitar hero à celle d’une vraie guitare ;) ) et tout cela sans bouger de son  salon.</p>
<p>&#160;</p>
<p>Philippe ROUSSELLE &#8211; Directeur associé</p>
<p>Double XL &#8211; Conseil en Marketing</p>
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<title><![CDATA[Do Your 'Duty' With Call of Duty Underwear]]></title>
<link>http://techland.com/2009/11/30/do-your-duty-with-call-of-duty-underwear/</link>
<pubDate>Mon, 30 Nov 2009 15:25:22 +0000</pubDate>
<dc:creator>Tracey John</dc:creator>
<guid>http://techland.com/2009/11/30/do-your-duty-with-call-of-duty-underwear/</guid>
<description><![CDATA[What do you give the gamer who&#8217;s already got it all? How about a clean pair of underwear? Whil]]></description>
<content:encoded><![CDATA[What do you give the gamer who&#8217;s already got it all? How about a clean pair of underwear? Whil]]></content:encoded>
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<title><![CDATA[Band Hero and Guitar Hero December Line-ups Announced]]></title>
<link>http://nintendo-okie.com/2009/11/30/band-hero-and-guitar-hero-december-line-ups-announced/</link>
<pubDate>Mon, 30 Nov 2009 14:07:20 +0000</pubDate>
<dc:creator>Tony Miller</dc:creator>
<guid>http://nintendo-okie.com/2009/11/30/band-hero-and-guitar-hero-december-line-ups-announced/</guid>
<description><![CDATA[ It’s time, once again to talk music downloads.  Activision Blizzard has just announced their Decemb]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p style="text-align:center;"><strong> It’s time, once again to talk music downloads.</strong> </p>
<p>Activision Blizzard has just announced their December download lineup for <em>Guitar Hero</em> and <em>Band Hero</em>.  They have track packs featuring the Fall of Troy, One Republic, a selection of Indie bands, and <em>Band Hero</em> stars.  All of these songs are compatible with both versions of the game.</p>
<p>The Fall of Troy will have a track pack available for download on December 3<sup>rd</sup> with the following songs available</p>
<ul>
<li>&#8220;Panic Attack&#8221;</li>
<li>&#8220;A Classic Case of Transference&#8221;</li>
<li>&#8220;Single&#8221;</li>
<li><em>In the Unlikely Event</em> Album</li>
</ul>
<p>One Republic will see a three song track pack hit on December 12<sup>th</sup></p>
<ul>
<li>&#8220;All The Right Moves&#8221;</li>
<li>&#8220;Everybody Loves Me&#8221; Both from their album <em>Waking Up</em></li>
<li>&#8220;Mercy&#8221; from their first studio album <em>Dreaming Out Loud</em>.</li>
</ul>
<p>An indie track pack hits the store on December 17<sup>th </sup>featuring:</p>
<ul>
<li>&#8220;Hi-Speed Soul&#8221; &#8211; Nada Surf</li>
<li>“Cut Your Hair” &#8211; Pavement</li>
<li>“Sister Jack” &#8211; Spoon</li>
</ul>
<p>The last track pack to hit the store will be the New Year’s Rock Track Pack on December 22<sup>nd</sup> and feature Band Hero in game artists:</p>
<ul>
<li>“Our Song” &#8211; Taylor Swift</li>
<li>“Harder to Breath” &#8211; Maroon 5</li>
<li>“New” &#8211; No Doubt</li>
</ul>
<p>The Fall of Troy, OneRepublic, Indie Rock and Celebrity New Years Rock Track Packs will be available on Wii for 550 Wii Points and the New Year’s Rock Track Pack will be available as single downloads for 200 Wii Points each.</p>
<p><strong>Source:</strong> Activision Blizzard Press Release</p>
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<title><![CDATA[Yeah, blame Video Games!]]></title>
<link>http://innovationtool.wordpress.com/2009/11/30/yeah-blame-video-games/</link>
<pubDate>Mon, 30 Nov 2009 09:21:25 +0000</pubDate>
<dc:creator>Marcelo</dc:creator>
<guid>http://innovationtool.wordpress.com/2009/11/30/yeah-blame-video-games/</guid>
<description><![CDATA[I’ve been thinking about this post for quite some time now. Looking for the right approach and how t]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p>I’ve been thinking about this post for quite some time now. Looking for the right approach and how to balance pros and cons about the theme. Truth is, at this point, there is no general accepted final answer about video games. They are a relatively new form of entertainment compared to other forms such as television, radio or movies. And the fast track that video games took made them carry the burden for a bunch of contemporary problems in our society.</p>
<p>For example, video games have been blamed for the disaster of <a title="Wikipedia: Columbine High School Massacre" href="http://en.wikipedia.org/wiki/Columbine_High_School_massacre" target="_blank">Columbine in 1999</a> and in <a title="Wikipedia: Jokela School Shooting" href="http://en.wikipedia.org/wiki/Jokela_school_shooting" target="_blank">Helsinki in 2007</a><a href="#_ftn1"> [1]</a>. They’ve also been blamed for kids that don’t want to go to school or bad school performance; childhood obesity, and the list keep growing. However, more and more research shows that video games have hardly anything to do with most of them. Kids that suffer from any of those have shown psychological backgrounds that explains better their problems than “video game addiction”<a href="#_ftn2">[2]</a>.</p>
<p><a href="http://innovationtool.wordpress.com/files/2009/11/video-game-controlers.jpg"><img class="size-full wp-image-195 alignright" style="margin-left:4px;margin-right:4px;" title="video game controlers" src="http://innovationtool.wordpress.com/files/2009/11/video-game-controlers.jpg" alt="" width="540" height="338" /></a>In fact, I share the opinion that only troubled minds get addicted to video games. In our current society we only praise successful people, stories, and those who became rich and famous. I’m not a psychologist but I like to question the kind of pressure we put in people these days. Advertisement, movies, TV series, cartoons, and, more concerning, in magazines, newspapers, TV news reports everyone has some special powers that make them better than the average man or woman is. And hardly have we seen their failures. And not only kids are affected by that.</p>
<p>I heard once from a Human Resource consultant that “we are supposed to know to dance like Astaire, to choose wine like a professional sommelier, to sing like Sinatra, and to excel in every aspect of life <em>but</em> we are failures if we are learning how to do these things”. Have you ever considered that perspective? And how long does it take to learn all those things? Truth is that in virtual worlds offered by Video Games we accomplish a lot more in less time than in real life. And this reward, in troubled minds, can lead them to focus on virtual worlds rather than the real one. In a way, video game accomplishment offers an alternative to the mediocrity that daily life scrapes on our faces everyday – taking school exams that you have no idea what’s that course for, paying bills, paper work, fixing the door bell, or changing a flat tire. They offer us those special powers and allow us to dance like Astaire, or play guitar like a <a title="Guitar Hero: Official Game website" href="http://hub.guitarhero.com/" target="_blank">Guitar Hero</a> (pun intended).</p>
<p>I don&#8217;t want to celebrate mediocrity. But I think we might as well value the process and the learning involved in trying &#8211; and not turn every mistake into failure. Because if we want to do something different (innovate) we are incurring into a great chance of making mistakes in the process. And if we do not take advantage of those and punish mistakes as we do today, how are we to ask for people to innovate? Video games instead, when you die you get new chances, and you can question what you are doing wrong, go to the internet to find out about it and so on. There is learning after dying &#8211; because there is purpose and a clear goal.</p>
<p>There’s a lot to be said about video games and some points are quite controversial. But this is just a first post of a series I’ll try to write discussing their use in many other fields that not only entertainment. Video games offer a far more interesting interface than regular software and some are aware of that power and willing to experiment with them. Here I just want to make the point that video games are not evil or responsible for the collapse of virtues and values in society. Those opinions are just facing a hard time in accepting the new as generations ago had as the following illustrates: “A pastime of illiterate, wretched creatures who are stupefied by their daily jobs, a machine of mindlessness and dissolution”. While this might illustrate the type of attacks that video games suffer today, it was actually said more than 70 years ago about the movies – which today are considered a form of art<a href="#_ftn3">[3]</a>.</p>
<p>So instead of blaming them, perhaps we should look more carefully into them.</p>
<hr size="1" /><a href="#_ftnref1">[1]</a> David Edery and Ethan Mollick (2007) Changing the Game: How Video Games are transforming the Future of Business. FT Press.</p>
<p><a href="#_ftnref2">[2]</a> and <a href="pasteword.htm?ver=327-1235d-syntaxhighlighter2.3.3#_ftn3">[3]</a> Steven Poole (2004): Trigger Happy: Video games and the entertainment revolution. Arcade Publishing.</p>
<p><a href="#_ftnref3"></a></p>
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<title><![CDATA[SLS Day at Brooklyn Pizza]]></title>
<link>http://rogertheknight.wordpress.com/2009/10/27/sls-day-at-brooklyn-pizza/</link>
<pubDate>Wed, 28 Oct 2009 01:19:25 +0000</pubDate>
<dc:creator>Roger Thacher</dc:creator>
<guid>http://rogertheknight.wordpress.com/2009/10/27/sls-day-at-brooklyn-pizza/</guid>
<description><![CDATA[Being in a small class (20-40 people) should mean that it&#8217;s easier to get to know people in sa]]></description>
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<p>Being in a small class (20-40 people) should mean that it&#8217;s easier to get to know people in said class, right? Not really&#8230;but, thankfully, being in SLS gives you so many opportunities to do so; hence, Brooklyn Pizza. This event was pretty chill, and I actually got to go to it this time (before, I couldn&#8217;t go because rehearsal would interfere, but this day was scheduled at just the right time). This night was pretty relaxed: eating pizza and playing Guitar Hero with everyone&#8217;s favorite SLS professor, Jimmy Moore. I took the time to solidify some friendships here, so the night was&#8230;pleasant, to say the least.</p>
<p>So until next time, this is Roger &#8220;The Ultimate Knight?&#8221; Thacher&#8230;saying Good Knight, and Good Luck.</p>
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