Tags » Half-Life

Game Design: Introducing your characters (what rapport do you speak of?)

A foggy night with a pale moonlight shimmers among still water. Murmuring in the distance interrupts the tranquil silence. A ripple in the water catches your eye and you trace it back to where you think it came. 872 more words


A Brief Thought on Half-Life (and Expansions)

N.B. To be fair, while I played Half-Life and Half-Life: Opposing Force when they came out and can vividly recall the below issues, it is quite likely that tying these games to Steam has done something to their occurance. 2,107 more words

Video Games

Game Ready Asset .1: the Head Crab Turret

Game Ready Asset .1:

For my latest assignment I have been tasked with creating and animating a 3D model of our own design, And here is my Abomination! 132 more words


Half-Life 2: 10 years on

via Eurogamer.net

There’s another videogame besides World of Warcraft that is celebrating its 10-year anniversary, and I can’t believe I forgot all about Half-life 2… 109 more words


Happy 10th Anniversary, Half-Life 2

“It seems as if you only just arrived…”

On November 16, 2004, after six troubled years of waiting, one of the greatest games of all-time – itself a sequel to unarguably one of the most groundbreaking first-person shooters in the history of videogames – finally came out. 466 more words


11-9-2014 | Dreams | Street Racing? | A Hotel And A Dock And The G-Man And Sharks And Syringes

Dream 1

All that I can remember of the first dream is that it took place during the night in a fictional location and I remember streets, parking lots for stores/businesses, people hanging out by automobile, maybe people… 696 more words