Tags » Half-Life

Arcade Block - October 2014

This is my favourite time of the month — Arcade Block time!

For those of you who don’t know what Arcade Block is, it’s a monthly subscription box full of video game themed goodies. 1,137 more words

Video Games

Random fields

Just a quick update on the random functionality I implemented for the Vector Fields in the last post:


The random data I was generating was previously overwriting the values imported for the vector field. 196 more words


The Half Life 2 Project, Ch 5: Black Mesa East


Judith puts me through a decontamination process and begins to use aggressive tactical attacks against me: grating and self-aggrandizing monologues about ‘research’ and ‘science.’ By God, Judith, I am a physicist – I have no time for this rabble! 183 more words

Video Games

Pokemon and October Arcade Block

So I’m sitting here breeding a ton of Ponyta…

Yesterday we went out to get Diancie codes from GameStop. I’ve never got one of these code cards before. 989 more words

Arcade Block

Radioactivity and Radioactive Decay

Strontium is chemically similar to calcium (note where it appears on the periodic table). If you lived in a city where there had been a nuclear accident, you and your family might be exposed to strontium-90, which is the principal health hazard in radioactive fallout because it can easily get into the water supply or milk and then be ingested by people.Strontium-90, which is a pure β-emitter, has a half-life of 28 years. 90 more words


Swirly Vector Fields of doom

C++ and I are friends again, but to be honest UE4 makes that pretty easy.

I’ve been playing around with the Vector Fields in UE4, which are essentially a 3d grid of forces that can be applied per frame to particles. 460 more words