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Blogs about: Hamquest

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Status Update

playdeezgames wrote 3 months ago: There have been some fixes and new development on HamQuest. Still nothing really new to show as of y … more →

Tags: Island Interloper

Busy Life Makes For Development Stand-Still1 comment

playdeezgames wrote 3 months ago: I got exactly zero time in on HamQuest over the last week. On the assembla space, I currently have s … more →

Tags: Roguelike, saving and loading

Untangling the Knot

playdeezgames wrote 4 months ago: First, HamQuest is now in an assembla space: http://www.assembla.com/spaces/hamquest Second, there h … more →

Tags: Roguelike, Refactor, Assembla

A Knead For HamQuest

playdeezgames wrote 4 months ago: Coming back to code that is “aged” to any extent (HamQuest is about a year old as a code … more →

Tags: Roguelike, Refactor

Looking Into The Mirror (Using Reflection)

playdeezgames wrote 4 months ago: In the switch to making items load from XML, most properties of most items were easy to deal with, a … more →

Tags: Roguelike, Reflection

Best HamQuest Feedback Ever

playdeezgames wrote 4 months ago: This is old, but I just discovered it yesterday, so it is new to me: http://feedproxy.google.com/~r/ … more →

Tags: Roguelike, Feedback, xml

How To "Finish" HamQuest

playdeezgames wrote 4 months ago: I’ll be the first to admit it.  I don’t finish my games.  I get them into a playable sta … more →

Tags: Roguelike, finishing a game

HQ1.0.0.7

playdeezgames wrote 4 months ago: I had been going through a large code overhaul, but some negative reactions to some of the features … more →

Tags: Roguelike, Bug Fixes

Knotty Umbilical Cord1 comment

playdeezgames wrote 5 months ago: (^ That title should cause some interesting search results.) Realizing that my added features to ham … more →

Tags: Roguelike

"Summoned" Creatures and Experience Points

playdeezgames wrote 5 months ago: Had to come up with a fix today in HamQuest regarding monsters and experience points.  In particular … more →

Tags: Roguelike

Corpse Looting (I wonder what sort of spam comments I'll get with the word 'corpse' in the subject line?)

playdeezgames wrote 5 months ago: Yep. It officially happened.  I got killed by a skeleton, and then the thief looted my corpse! It re … more →

Tags: Roguelike, corpse looting

HQ1.0.0.5

playdeezgames wrote 5 months ago: Link to page Link to game A lot of developments between the last couple of versions.  For one thing, … more →

Tags: Roguelike

HQ1.0.0.3 Self-Check

playdeezgames wrote 5 months ago: HQ is updated and uploaded as of this weekend at version 1.0.0.3.  I actually have even more content … more →

Tags: Roguelike, monster respawning

Features "Completed", Revealing Features Needed

playdeezgames wrote 5 months ago: Today I was able to polish off a few enhancements and fixes for HamQuest. One, I have “finishe … more →

Tags: Roguelike

The Quest For Ham Continues...

playdeezgames wrote 5 months ago: I’ve roughly put in the first of the new features into HamQuest, namely respawning of monsters … more →

Tags: Roguelike

Periodic Dump Of Stuff1 comment

playdeezgames wrote 5 months ago: I played around with 6809 assembly a bit, and the MESS CoCo2.  I think I’m done now. I also pl … more →

Tags: Roguelike

HamQuest Progress

playdeezgames wrote 7 months ago: I’ve got some new screenshots of the iPhone version of HamQuest. Behold and otherwise enjoy. … more →

Tags: iPhone

Far, Far Away

playdeezgames wrote 7 months ago: I’m in Saint Paul, Minnesota for a week of training for my job. Which means I’ve got an … more →

Tags: Mac, Saint Paul, Minnesota, Best Western, Training, Cocoa, Interface Builder

Games Without Penalties

playdeezgames wrote 8 months ago: I lately took up playing EA My Sims Kingdom on the Wii. After playing a while, I realize that there … more →

Tags: Wii, Sims, Animal Crossing, sandbox games, hardcore games, Casual games, Atari 2600, Sim City, Colonization


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