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	<title>hands-on &amp;laquo; WordPress.com Tag Feed</title>
	<link>http://en.wordpress.com/tag/hands-on/</link>
	<description>Feed of posts on WordPress.com tagged "hands-on"</description>
	<pubDate>Sat, 26 Dec 2009 13:19:53 +0000</pubDate>

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<title><![CDATA[Learning at Christmas]]></title>
<link>http://andrewbwatt.wordpress.com/2009/12/25/learning-at-christmas/</link>
<pubDate>Fri, 25 Dec 2009 13:13:54 +0000</pubDate>
<dc:creator>Andrew B. Watt</dc:creator>
<guid>http://andrewbwatt.wordpress.com/2009/12/25/learning-at-christmas/</guid>
<description><![CDATA[I always learn something new at Christmas. This year it was my mother&#8217;s cranberry pie with gra]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p>I always learn something new at Christmas. This year it was my mother&#8217;s cranberry pie with graham cracker crust. It&#8217;s not particularly hard, or particularly complex. It&#8217;s just hands-on. I learned by doing. </p>
<p>I went with Mom to a yoga class on Wednesday. I learned three yoga poses I definitely need to do on a regular basis. I learned through interest and hands-on(-small of back) engagement.</p>
<p>I packed to come to Florida. This sized carry-on, no liquids or obvious dangerous objects. This sized checked baggage, clothes for sun and semi-cool weather, formal outfit for Christmas Day, presents for family. I don&#8217;t know when I learned this, but it&#8217;s a needful skill. What made me good at it? Practice. </p>
<p>What made Bill Gates the successful man he is? Practice with computers. What made me the successful computer user I am? Practice and experimentation. My father asked me how many iPhone apps I have. (116) how many do I use daily? About 30. How many weekly? About 70. Practice. </p>
<p>Children with adult help all over America are setting up video game systems right now. They&#8217;ll play obsessively until school starts again, or they have an epiphany and win the specific game. (Wii three kings of Orient are&#8230;)  </p>
<p>Maybe school is/should be for for teaching abstract thought, new modes of expression, long-range thinking, and exposure to new ideas. Right now it&#8217;s a content machine, or an assembly line. </p>
<p>It worked for school leaders, and blogging. Santa,what I want for Christmas in 2010 is&#8230;</p>
<p>Merry Christmas to all, and happy new year. </p>
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<title><![CDATA[Gran Turismo 5 Time Trial Demo Impressions]]></title>
<link>http://guestcontroller.wordpress.com/2009/12/22/gran-turismo-5-time-trail-demo-gameplay/</link>
<pubDate>Tue, 22 Dec 2009 23:50:38 +0000</pubDate>
<dc:creator>aznmike123</dc:creator>
<guid>http://guestcontroller.wordpress.com/2009/12/22/gran-turismo-5-time-trail-demo-gameplay/</guid>
<description><![CDATA[With no sign of a true release date for Gran Turismo 5, they decided to give us another taste, in ad]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p><img class="alignnone size-full wp-image-1116" title="gtdemocarpriz580" src="http://guestcontroller.wordpress.com/files/2009/12/gtdemocarpriz580.jpg" alt="" width="499" height="281" /></p>
<p>With no sign of a true release date for Gran Turismo 5, they decided to give us another taste, in addition to Gran Turismo 5: Prologue. In this free PS3 demo, you can drive two very pretty cars around a single track. The cool thing is, you can actually play this track and have your name up on the Gran Turismo Leaderboard, which you can check out <a href="http://us.gran-turismo.com/us/"><span style="text-decoration:underline;">on their website.</span></a> The two cars included in the demo are a stock model Nissan 370z and a tuned version of the same car. These cars, along with the track, look amazing (except for the lack of a damage model). For those who just want to play a solid driving simulator on their PS3, go out and get this demo now!</p>
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<title><![CDATA[Mushroom Wars: Demo Hands-On]]></title>
<link>http://guestcontroller.wordpress.com/2009/12/22/mushroom-wars-demo-gameplay/</link>
<pubDate>Tue, 22 Dec 2009 23:31:40 +0000</pubDate>
<dc:creator>aznmike123</dc:creator>
<guid>http://guestcontroller.wordpress.com/2009/12/22/mushroom-wars-demo-gameplay/</guid>
<description><![CDATA[The Playstation Network has done a very good job of offering a variety of genres that you wouldn]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p><img class="alignnone size-full wp-image-1109" title="fieldhudmmens" src="http://guestcontroller.wordpress.com/files/2009/12/fieldhudmmens.jpg" alt="" width="499" height="281" /></p>
<p>The Playstation Network has done a very good job of offering a variety of genres that you wouldn&#8217;t expect from a big company; genres like tower defense, twin-stick shooters, even some with a distinct indie flavor. One genre that really hasn&#8217;t been present is the real-time strategy. Mushroom Wars aims to fill this void.</p>
<p>Mushroom Wars is a micro-RTS with that casual feel that most PSN games carry. The basic gameplay revolves around moving units from one outpost to another. Each outpost spawns units at a fixed rate, which you can upgrade by spending units. A variety of different buildings adds a bit of flavor, with the bases that spawn units, and towers that shoot at units around it. Different objectives on each map change your strategy; some maps ask you to capture certain buildings, while others ask you to completely destroy your enemy. Either way, speed is the key to victory in this game.</p>
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<title><![CDATA[The Legend of the Candy Cane (GAME)]]></title>
<link>http://teachingthem.com/2009/12/21/the-legend-of-the-candy-cane/</link>
<pubDate>Mon, 21 Dec 2009 02:04:31 +0000</pubDate>
<dc:creator>wallbuilder</dc:creator>
<guid>http://teachingthem.com/2009/12/21/the-legend-of-the-candy-cane/</guid>
<description><![CDATA[Time 15-20 minutes (or more, depending upon how many times you play) Audience Children &amp; Youth D]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p><strong>Time</strong><br />
15-20 minutes (or more, depending upon how many times you play)<br />
<strong> </strong></p>
<p><strong>Audience</strong></p>
<p>Children &#38; Youth</p>
<p><strong>Description</strong></p>
<p>This matching game is a fun one to play at Christmas.  It takes the elements of “The Legend of the Candy Cane” (apocryphal) and uses it to make connections between the popular Christmas candy and truths about Christ.  Even though the widely circulated story of how the candy cane originated is not true, we can still find meaning and symbolism in the candy that will help us to appreciate our Savior.</p>
<p><strong>Scriptures</strong></p>
<ul>
<li>Exodus 12:22-23</li>
<li>Psalm 51:7</li>
<li>Isaiah 53:5</li>
<li>Matthew 1:23, 5:12, 26:28</li>
<li>John 10:11</li>
<li>Romans 6:4, 9:33</li>
<li>2 Corinthians 5:21</li>
</ul>
<p><strong> </strong></p>
<p><strong>Materials</strong></p>
<ul>
<li>Printouts of “Legend of the Candy Cane – Cards.ppt” (available at <a href="http://www.teachingthem.com/">www.teachingthem.com</a> on the Lesson and Material Downloads page).  There are enough cards in the printout for two teams.  If you will have more teams competing, you will need more copies.</li>
<li>Scissors or a paper cutter (to cut out the cards)</li>
<li>A simple, red-and-white candy cane to use as an example</li>
<li>Flipchart or whiteboard and markers</li>
<li>Optional: If it bothers you that participants will be able to see the images through the paper, you might want to use a heavy stock of paper, or you might even want to glue the cards to cardboard or posterboard before cutting them out.</li>
<li>Optional: Small prizes for the winners – I recommend candy canes to fit with the theme.</li>
<li>Bible</li>
</ul>
<p><strong> </strong></p>
<p><strong>Preparation</strong></p>
<ul>
<li>Print out the cards.</li>
<li>Optional: Glue the cards on top of the cardboard or poster board (to prevent participants from being able to see the images through the paper).</li>
<li>Cut out the cards.</li>
<li>Sort the cards into sets.  (There are two identical sets in each printout.  Most matching games have you match identical cards, but in this matching game, participants will match a characteristic of the candy cane with its meaning/symbol.  So, each set will contain one of each of the following cards: “White,” “Red,” “The Rock,” “J-Shape,” “Stripes,” “Peppermint,” “Hard,” “Sweet,” “Hyssop,” “Sinless,” “Blood,” “Shepherd,” “Born of a Virgin,” “By His Stripes,” “Jesus,” “Wash Me Clean,” “New Life,” and “Heaven.”</li>
<li>Shuffle the cards, and lay them out in three rows of six cards each.  (The cards should be laid out face-down.”)</li>
<li>Practice the script.</li>
</ul>
<p><strong>Procedure</strong></p>
<p>Use the following script and instructions (or modify to suit your needs):</p>
<ul>
<li>“Have any of you ever      heard “The Legend of the Candy Cane?”  <strong>(Acknowledge      responses.)</strong></li>
<li>“It’s this story that      has been sent around the internet and on different websites about how the      candy cane was created and why.”</li>
<li>“It says that a man      created the candy cane to be a witness to Jesus Christ and that each of      the characteristics of the candy cane pointed to our Lord.”</li>
<li>“Unfortunately, some      people checked out the story, and it turns out not to be true.”</li>
<li>“The candy cane has      been around for about 300 years, and it started out as just a simple      candy.”</li>
<li>“However, that doesn’t      mean that we can’t find symbols of Christianity in the candy cane.”</li>
<li>“Many times, God uses      something to bring glory to Himself even when mankind didn’t intend to      give Him glory.”</li>
<li>“I think the candy cane      can definitely bring glory to God.”</li>
<li>“Let’s look at it more      closely.”  <strong>(Hold up a candy cane for the      participants to see.)</strong></li>
<li>“What are some of the      things you notice about the candy cane?”  <strong>(Hold up you      hand to show that you want them to raise their hands to be recognized one      at a time.  As you call on      them, you might want to write what they say on the flipchart or      whiteboard.  Then, ask them to      tell you what this characteristic might represent in the Christian      faith.  Several      characteristics will have two meanings.  You will have to give them some guidance, but let them      come up with as many as they can.       The main responses you are looking for are written below.</strong>
<ul>
<li><strong>White = Sinless (2 Corinthians 5:21); Born of       a Virgin (Matthew 1:23)</strong></li>
<li><strong>Red = Blood (Matthew 26:28)</strong></li>
<li><strong>Hard = The Rock (Romans 9:33)</strong></li>
<li><strong>J-Shaped = Jesus, Shepherd’s staff (John       10:11)</strong></li>
<li><strong>Stripes = By His stripes… (Isaiah 53:5)</strong></li>
<li><strong>Peppermint = Hyssop (Exodus 12:22-23), Washes       Me Clean (Psalm 51:7)</strong></li>
<li><strong>Sweet = New Life (Romans 6:4), Heaven (Matthew       5:12)</strong></li>
</ul>
</li>
</ul>
<p><strong>There may be additional connections that the participants can make, but they won’t be included in the matching game.  As you make the connections, you might want to have someone read the Scriptures listed above.  Some Scriptures may need a little background information to connect them to the symbol.)</strong></p>
<ul>
<li>“See!  We came up with at least eleven      connections between Christianity and the candy cane!”</li>
<li>“That can’t be      accidental.  God must have      hidden these truths in the candy cane for us to find.”</li>
<li>“Now, let’s play a game      to help us remember these connections.”</li>
<li>“It’s a matching game,      like when you turn a face-down card over and then try to remember where      its match might be.”</li>
<li>“How many of you have      played a game like this before?”       <strong>(Acknowledge responses.)</strong></li>
<li>“I’m going to divide      you into teams before we play.”       <strong>(Divide participants into      evenly-sized groups – as much as possible – based on how many sets of      cards you prepared.)</strong></li>
<li> “Here’s how it is played for those      of you who haven’t played before.”</li>
<li>“Each team has a set of      18 cards, placed face-down in front of you.”</li>
<li>“Your goal is to match      all the different sets before the other teams do.”</li>
<li>“You will do this by      turning over two cards at a time.”</li>
<li>“You will take turns on      your team being the person who turns over the cards.”</li>
<li>“Once you turn them      over, you cannot change which cards you’ve chosen.”</li>
<li>“I will look at the two      you’ve chosen and tell you if you have a match or not.”</li>
<li>“If you have a match, I      will let you make a set and take the cards off the board.”</li>
<li>“Sometimes, you may      match two cards that actually need a third card to make the set.”</li>
<li>“You will be able to      tell if there is a third card when there is a #3 in the corner of the two      cards you have turned over.”</li>
<li>“Whenever this happens,      I will let you turn over one more card to see if you can make a full set.”</li>
<li>“If you turn over the      third card, I will let you remove the cards from the board.”</li>
<li>“If you turn over two      (or three) cards that don’t match, you will have to turn them back      face-down in the same place you found them.”</li>
<li>“After I’ve looked at      all the cards, we’ll go to the next turn, and someone else in your team      will turn over the cards.”</li>
<li>“The first team to      match all their sets wins!”</li>
<li>“Do you have any      questions?”</li>
<li> “Are you ready to play?”  <strong>(Start the game.  Do      one round at a time, so that you will be able to tell which team wins.  If you have a prize picked out for      the winners, you can hand it out then.  If you finish quickly, you can shuffle the cards and      play again.  For a more      challenging game, you might want to combine two sets of the cards to make      a total of 36 cards for each team.)</strong></li>
</ul>
<p><strong> </strong></p>
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<title><![CDATA[‘N.O.V.A’ излезе... #iphonegames]]></title>
<link>http://strangera.com/2009/12/21/nova-is-out/</link>
<pubDate>Sun, 20 Dec 2009 22:12:52 +0000</pubDate>
<dc:creator>stranger</dc:creator>
<guid>http://strangera.com/2009/12/21/nova-is-out/</guid>
<description><![CDATA[Хайпът около ‘N.O.V.A’ \Halo-то pа iPhone\ е доста голям, така че въпреки че не ми остана време да в]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p>Хайпът около ‘<a href="http://strangera.com/?s=NOVA">N.O.V.A</a>’ \Halo-то pа iPhone\ <img src='http://s.wordpress.com/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' />  е доста голям, така че въпреки че не ми остана време да ви пиша че играта излезе по график [<a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/browserRedirect?url=itms%253A%252F%252Fitunes.apple.com%252FWebObjects%252FMZStore.woa%252Fwa%252FviewSoftware%253Fid%253D343596730%2526cc%253Dus%2526mt%253D8%2526partnerId%253D30%2526siteID%253D8Vpad6ZPHj0-u23Y8.dq9D7Hmp_LWLSoXQ">App Store линк</a>] искам да ви уверя, че използвам всяка свободна минута за да разцъквам FPS-и на iPod Touch-а си <img src='http://s.wordpress.com/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' /> </p>
<p>Eто клипче от първите ми сблъсъци с мултиплейъра на играта с всичките му плюсове и недостатъци. Във видеото ще видите как се мъча да се конектна <img src='http://s.wordpress.com/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' />  и как разцъквам на 2 от нивата в играта + опцията за слушане на собствена музика по време на игра <img src='http://s.wordpress.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /><br />
<span style='text-align:center; display: block;'><object width='425' height='350'><param name='movie' value='http://www.youtube.com/v/h4F8OCL5NYM&#038;rel=1&#038;fs=1&#038;showsearch=0&#038;hd=0' /><param name='allowfullscreen' value='true' /><param name='wmode' value='transparent' /><embed src='http://www.youtube.com/v/h4F8OCL5NYM&#038;rel=1&#038;fs=1&#038;showsearch=0&#038;hd=0' type='application/x-shockwave-flash' allowfullscreen='true' width='425' height='350' wmode='transparent'></embed></object></span><br />
<em>Сори за качеството но все още търся оптималният вариант за записване на геймплей от айфон/айпод тъч.</em></p>
<p>Сингъла още не съм го тествал подробно, но ако оцелея до сряда със сигурност ще има с какво да се занимавам през почивните дни <img src='http://s.wordpress.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
<p>PS: Чест прави на Gameloft че не избацаха на играта цена от 10 долара следвайки светлият пример на EA, ами я пуснаха на $6.99 (5,49 евро) въпреки, че можеха да минат и с 10-ка <img src='http://s.wordpress.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
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<title><![CDATA[Lego hole-punched pictures for Narrations]]></title>
<link>http://practicalpages.wordpress.com/2009/12/17/lego-hole-punched-pictures-for-narrations/</link>
<pubDate>Thu, 17 Dec 2009 17:38:11 +0000</pubDate>
<dc:creator>Nadene</dc:creator>
<guid>http://practicalpages.wordpress.com/2009/12/17/lego-hole-punched-pictures-for-narrations/</guid>
<description><![CDATA[There is an excellent new concept  ~ Lego hole-punched cards ~ where punched cards make 3D stairs, p]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p>There is an excellent new concept  ~ <strong>Lego hole-punched cards </strong>~ where punched cards make 3D stairs, platforms, backdrops, characters and standing pictures.  I first saw this on <a href="http://filthwizardry.blogspot.com/2009/12/lego-and-hole-punching-card.html">Filth Wizardry</a> and thought I would make my own for the girls!</p>
<p>We had just read the poem &#8220;<span style="text-decoration:underline;">The Lady Of Shalot&#8221; by Lord Alfred Tennyson</span> and the story presented an excellent opportunity for a <strong>diorama</strong> narration using the Lego hole punched cards.</p>
<p>(For more information on dioramas check Jimmie&#8217;s Squidoo lens on <a href="http://www.squidoo.com/shoebox-diorama">Making a Shoebox Diorama</a> and America Museum of Natural History&#8217;s <a href="http://www.amnh.org/nationalcenter/online_field_journal/dr/drwt/drwtmain.html">Wetlands Diorama.</a></p>
<div id="attachment_893" class="wp-caption alignleft" style="width: 310px"><a href="http://practicalpages.wordpress.com/files/2009/12/p1080073.jpg"><img class="size-medium wp-image-893" title="P1080073" src="http://practicalpages.wordpress.com/files/2009/12/p1080073.jpg?w=300" alt="" width="300" height="225" /></a><p class="wp-caption-text">Drawing the pictures</p></div>
<p><a href="http://practicalpages.wordpress.com/files/2009/12/image.jpg"><img class="alignleft size-medium wp-image-894" title="image" src="http://practicalpages.wordpress.com/files/2009/12/image.jpg?w=300" alt="" width="300" height="208" /></a></p>
<p><a href="http://practicalpages.wordpress.com/files/2009/12/image-1.jpg"><img class="alignleft size-medium wp-image-896" title="image-1" src="http://practicalpages.wordpress.com/files/2009/12/image-1.jpg?w=300" alt="" width="300" height="205" /></a></p>
<p><a href="http://practicalpages.wordpress.com/files/2009/12/p1080079.jpg"><img class="alignleft size-medium wp-image-897" title="P1080079" src="http://practicalpages.wordpress.com/files/2009/12/p1080079.jpg?w=300" alt="" width="300" height="225" /></a></p>
<p>We drew the castle and the objects  mentioned in the poem.  You can <strong>download</strong> our pictures here ~ <a href="http://practicalpages.wordpress.com/files/2009/12/lady-of-shalot-lego-diorama.pdf">Lady Of Shalot Lego Diorama</a>.  I wanted to draw the characters, but the girls wanted to use their Lego people!</p>
<p>To mark  the exact place for the holes<strong> we rubbed pencil </strong>on the picture over a Lego block. (I eventually made a hole template using an old ice-cream box lid punched correctly! This plastic makes excellent, durable platforms, stairs or levels to play on))</p>
<p>We punched the holes with an ordinary punch.(The larger holes offers more &#8220;grace&#8221; for an easier fit.)</p>
<p>I thought the girls would paint or colour the pictures, but they went to play the story out!</p>
<p><a href="http://practicalpages.wordpress.com/files/2009/12/p1080139.jpg"><img class="alignleft size-medium wp-image-895" title="P1080139" src="http://practicalpages.wordpress.com/files/2009/12/p1080139.jpg?w=300" alt="" width="300" height="225" /></a></p>
<p>It was a natural narration opportunity!</p>
<p>What new ideas do you have?</p>
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<title><![CDATA[Hands-On Preview: No More Heroes 2: Desperate Struggle]]></title>
<link>http://nathanmeunier.com/2009/12/15/hands-on-preview-no-more-heroes-2-desperate-struggle/</link>
<pubDate>Tue, 15 Dec 2009 13:32:34 +0000</pubDate>
<dc:creator>nmeunier</dc:creator>
<guid>http://nathanmeunier.com/2009/12/15/hands-on-preview-no-more-heroes-2-desperate-struggle/</guid>
<description><![CDATA[&#8220;Few things deflate one’s sense of manhood like having your lightsaber run out of juice right ]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><blockquote><p><a href="http://nathanmeunier.wordpress.com/files/2009/12/nomoreheroes2.jpg"><img class="alignnone size-full wp-image-760" title="nomoreheroes2" src="http://nathanmeunier.wordpress.com/files/2009/12/nomoreheroes2.jpg" alt="" width="418" height="235" /></a><br />
&#8220;Few things deflate one’s sense of manhood like having your lightsaber run out of juice right when you’re about to cut some dude in half. Even worse: The process of “recharging” the wounded fellow is uncomfortably familiar. You just sort of grab it and shake it around until it’s ready for another go. Right. The super over-the-top absurdity and sexy gore-fest that made No More Heroes such a bizarre and crazy hit on Wii is clearly back in good form. Our hilarious, blood-soaked play session with No More Heroes 2: Desperate Struggle had us carving up goons, inadvertently pureeing scantily clad ladies, and making quasi-obscene gestures with the Wii Remote. And we’d expect nothing less.&#8221;</p></blockquote>
<p>Check out the full preview <a href="http://www.gamesradar.com/wii/no-more-heroes-2-desperate-struggle/preview/no-more-heroes-2-desperate-struggle-hands-on/a-20091210143044589080/g-2008102110309834084" target="_blank">here</a> at GamesRadar.</p>
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<title><![CDATA[Topatoi Demo Hands-On]]></title>
<link>http://guestcontroller.wordpress.com/2009/12/12/topatoi-demo-hands-on/</link>
<pubDate>Sat, 12 Dec 2009 21:14:07 +0000</pubDate>
<dc:creator>aznmike123</dc:creator>
<guid>http://guestcontroller.wordpress.com/2009/12/12/topatoi-demo-hands-on/</guid>
<description><![CDATA[A Topatoi demo is available now on the PlayStation store, and I got a chance to play it. After dying]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p><img src="http://guestcontroller.wordpress.com/files/2009/12/topatoi_hero.jpg" alt="" title="topatoi_hero" width="500" height="240" class="alignnone size-full wp-image-1009" /></p>
<p>A Topatoi demo is available now on the PlayStation store, and I got a chance to play it. After dying on the first jump in the game, the only thing i can say about the game is&#8230;</p>
<p>&#8230;I don&#8217;t get it&#8230;</p>
<p><em>BUT</em> everyone should give it a run to see what you think. Topatoi features &#8220;classic platforming gameplay,&#8221; So, go out and try the game, and if you can figure out what i was doing wrong, or if you get stuck on the first part of the game, drop a comment and we will get back to you.</p>
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<title><![CDATA[Google Wave: Not the future of communication&hellip;Yet]]></title>
<link>http://farview.wordpress.com/2009/12/11/google-wave-not-the-future-of-communicationyet/</link>
<pubDate>Sat, 12 Dec 2009 01:23:00 +0000</pubDate>
<dc:creator>suavelizard</dc:creator>
<guid>http://farview.wordpress.com/2009/12/11/google-wave-not-the-future-of-communicationyet/</guid>
<description><![CDATA[Google’s Newest venture into communication called: Google Wave. Wave is a mixture of instant messeng]]></description>
<content:encoded><![CDATA[Google’s Newest venture into communication called: Google Wave. Wave is a mixture of instant messeng]]></content:encoded>
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<title><![CDATA[Hands-On Preview: Crime Scene]]></title>
<link>http://nathanmeunier.com/2009/12/11/hands-on-preview-crime-scene/</link>
<pubDate>Fri, 11 Dec 2009 14:14:50 +0000</pubDate>
<dc:creator>nmeunier</dc:creator>
<guid>http://nathanmeunier.com/2009/12/11/hands-on-preview-crime-scene/</guid>
<description><![CDATA[&#8220;Blood and bodies are hell of a way to start the morning. It was an apparent murder-suicide. T]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><blockquote><p><a href="http://nathanmeunier.wordpress.com/files/2009/12/crimescene3-article_image.jpg"><img class="alignleft size-full wp-image-750" title="CrimeScene3--article_image" src="http://nathanmeunier.wordpress.com/files/2009/12/crimescene3-article_image.jpg" alt="" width="179" height="269" /></a>&#8220;Blood and bodies are hell of a way to start the morning. It was an apparent murder-suicide. Their cold, lifeless corpses were slumped in pools of blood at opposite ends of the otherwise cozy apartment. He was a good cop. Maybe it was the stress that made him snap. Maybe it was something else that made him put a bullet in his wife and then turn the gun around on himself. Either way, something just didn’t jive. It was time to roll up our sleeves, grab the stylus, and dig into to the evidence in Crime Scene.&#8221;</p></blockquote>
<p>Check out the full preview <a href="http://www.gamesradar.com/ds/crime-scene/preview/crime-scene-hands-on/a-2009121011131433098/g-200904221564986065" target="_blank">here</a> at GamesRadar.</p>
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<title><![CDATA[The Rumour on the Street]]></title>
<link>http://stusshed.wordpress.com/2009/12/11/the-rumour-on-the-street/</link>
<pubDate>Fri, 11 Dec 2009 08:54:03 +0000</pubDate>
<dc:creator>Stuart</dc:creator>
<guid>http://stusshed.wordpress.com/2009/12/11/the-rumour-on-the-street/</guid>
<description><![CDATA[is the Melbourne and Sydney Hands-On woodshows are having their dates shifted right, by an as-yet un]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p>is the Melbourne and Sydney Hands-On woodshows are having their dates shifted right, by an as-yet unannounced amount.</p>
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<title><![CDATA[California Resident Wins Dream Award from WyoTech – Fremont]]></title>
<link>http://wyotech.wordpress.com/2009/12/10/california-resident-wins-dream-award-from-wyotech-%e2%80%93-fremont/</link>
<pubDate>Thu, 10 Dec 2009 18:29:10 +0000</pubDate>
<dc:creator>Teresa</dc:creator>
<guid>http://wyotech.wordpress.com/2009/12/10/california-resident-wins-dream-award-from-wyotech-%e2%80%93-fremont/</guid>
<description><![CDATA[Jessie Kent, a graduate of WyoTech &#8211; Fremont, has been selected as the winner of the school’s ]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p>Jessie Kent, a graduate of WyoTech &#8211; Fremont, has been selected as the winner of the school’s 2009 Dream Award. The award recognizes a graduate who has completed a post-secondary education while overcoming extraordinary challenges.</p>
<p>At age nine, Kent’s parents divorced and his childhood home burned to the ground, sending his parents into a pattern of drug use, homelessness and bad choices. Kent followed his parents’ lead and in the sixth grade, he was arrested for possession of marijuana, which started a long relationship with the juvenile court system and a year-long stay at a home for juvenile delinquents. Kent was released at the age of 17, but as an adult, his troubles escalated. By the time he reached the age of 24, he had served two jail sentences for a total of 27 months.</p>
<p>Kent’s decision to turn his life around came during the last year in prison, where he decided to become clean and sober. His sobriety, combined with the persuasion of a few good friends, led him to pursue his education at WyoTech where he earned a 4.0 GPA in the <a href="http://automotivetechnology.wyotech.edu/">Applied Automotive Technology</a> program.</p>
<p>“Jessie was an excellent student during his time here at WyoTech – even serving as Eagle Tech,” said Joe Pappaly, president of WyoTech’s Fremont campus. “He had a strong desire to succeed and believed that an education could offer him a real opportunity to change his life.”</p>
<p>Today, Kent earns salary plus commission at a smog testing facility in Lafayette, Calif. His spare time is dedicated to charity work such as the AIDS Walk in San Francisco and a new non-profit organization called Advocates for Childhood Freedom Foundation (AFCFF). As a Dream Award winner, Kent will receive a $2,500 WyoTech scholarship to further pursue his education.</p>
<p><strong>About WyoTech</strong><br />
WyoTech – Fremont campus is located at 200 Whitney Place, Fremont CA, 94539. WyoTech is a division of Corinthian Colleges, Inc., one of the largest post-secondary education companies in North America. With six campuses located throughout the United States, WyoTech offers degree and diploma programs in the fields of automotive, <a href="http://dieseltechnology.wyotech.edu/">diesel</a>, collision refinishing, motorcycle, marine technology, as well as construction trades. In addition, WyoTech offers advanced training programs in applied service management; advanced diesel; light duty diesel; advanced automotive diagnostics; street rod and custom fabrication; motorsports chassis fabrication; high performance power trains; and trim and upholstery technology. Learn more information about <a href="http://www.wyotech.edu/">WyoTech</a> programs.</p>
<p><strong>About Corinthian Colleges, Inc.</strong><br />
Corinthian Colleges, Inc. is one of the largest post-secondary education companies in North America. Its mission is to prepare students for in-demand careers or for advancement in their chosen fields of study. Corinthian’s schools offer diploma programs and associate, bachelor’s, and master’s degrees in a variety of high-demand occupational areas, including healthcare, business, criminal justice, transportation technology and maintenance, construction trades, and information technology. More information can be found on Corinthian’s website at http://www.cci.edu. Media may contact Camee Edelbrock, Schiefer Public Relations, Office: 714-241-1116, Cell: 310-466-0915, email: camee@schieferpr.com.</p>
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<title><![CDATA[Mass Effect 2]]></title>
<link>http://sbshackd.wordpress.com/2009/12/08/mass-effect-2/</link>
<pubDate>Tue, 08 Dec 2009 21:49:40 +0000</pubDate>
<dc:creator>shackd</dc:creator>
<guid>http://sbshackd.wordpress.com/2009/12/08/mass-effect-2/</guid>
<description><![CDATA[Mass Effect 2 Collector&#8217;s Edition Price: $69.99 List Price: $69.99 Dragon Age: Origins Collect]]></description>
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<td><a rel="nofollow" href="http://www.amazon.com/Mass-Effect-2-Collectors-Xbox-360/dp/B002VL2HA2%3FSubscriptionId%3D14H876SFAKFS0EHBYQ02%26tag%3Dhubpagesc09e6-20%26linkCode%3Dxm2%26camp%3D2025%26creative%3D165953%26creativeASIN%3DB002VL2HA2">Mass Effect 2 Collector&#8217;s Edition</a></p>
<div><strong>Price:</strong> $69.99<br />
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<td><a rel="nofollow" href="http://www.amazon.com/Dragon-Age-Origins-Collectors-Xbox-360/dp/B002HP0R90%3FSubscriptionId%3D14H876SFAKFS0EHBYQ02%26tag%3Dhubpagesc09e6-20%26linkCode%3Dxm2%26camp%3D2025%26creative%3D165953%26creativeASIN%3DB002HP0R90"> <img src="http://ecx.images-amazon.com/images/I/51RqFkCgI3L._SL75_.jpg" border="0" alt="Dragon Age: Origins Collector's Edition" width="52" height="75" /> </a></td>
<td><a rel="nofollow" href="http://www.amazon.com/Dragon-Age-Origins-Collectors-Xbox-360/dp/B002HP0R90%3FSubscriptionId%3D14H876SFAKFS0EHBYQ02%26tag%3Dhubpagesc09e6-20%26linkCode%3Dxm2%26camp%3D2025%26creative%3D165953%26creativeASIN%3DB002HP0R90">Dragon Age: Origins Collector&#8217;s Edition</a></p>
<div><strong>Price:</strong> $74.99<br />
List Price: $74.99</div>
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<p><em>Mass Effect 2</em> takes place in the year 2185, two years after the conclusion of <em>Mass Effect</em>.With the Reaper invasion stopped and Saren and the geth defeated, Commander Shepard learns that entire human colonies are mysteriously vanishing. Teaming up with the human supremacist organization Cerberus in the investigation, Shepard will also journey across the galaxy to recruit &#8220;up to a dozen of the galaxy&#8217;s most dangerous operatives&#8221; to face this new threat. Locations include the asari colony world of Illium, and Omega, a space mining station in the Terminus Systems which harbors the worst of galactic society.</p>
<p>The insect-like Collectors are among the main villains of the plot. They have Reaper-based technology and are believed to be working for the Reapers, and are responsible for the disappearance of human colonies which are being harvested for an unknown purpose.</p>
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<p>A &#8220;Prelude to E3&#8243; developer diary was released on May 15, 2009. The developers confirmed that the combat system has been upgraded, with everything from the feel of the combat and the <a title="Artificial intelligence" rel="nofollow" href="http://en.wikipedia.org/wiki/Artificial_intelligence">AI</a> being improved, including realistic damage modeling and downed enemies still continuing to crawl and fight. New to the series is a heavy weapons system that will allow you to &#8220;kill [somebody] a thousand times&#8221; over. The tone of the game is similar to that of the <a title="Wild West" rel="nofollow" href="http://en.wikipedia.org/wiki/Wild_West">Wild West</a>, featuring <a title="Warlord" rel="nofollow" href="http://en.wikipedia.org/wiki/Warlord">warlords</a> and <a title="Crime gang" rel="nofollow" href="http://en.wikipedia.org/wiki/Crime_gang">crime gangs</a>. The video also confirmed the existence of new alien races and an attack by one race on Citadel-controlled space, wearing armor with an &#8220;M1&#8243; logo painted on it and seeming to control similarly armored varren, a race of non-<a title="Sapience" rel="nofollow" href="http://en.wikipedia.org/wiki/Sapience">sapient</a> animals similar to dogs.</p>
<p><em>Mass Effect 2</em> also features regenerating health as its primary health mechanic, instead of being able to heal with &#8220;medi-gel&#8221; as in the first game. In addition, the overheat system for weapons has been replaced with collectible ammunition. It has recently been announced that rather than the old overheating system of <em>Mass Effect</em> there will instead be heat sinks that must be ejected and replaced in order to cool down your weapon. This system is functionally identical to the ammunition systems in other shooters, but the heat sinks are universal among all of your standard weapons.</p>
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<p>The characters in <em>Mass Effect 2</em> will be more detailed not only graphically, but technically. In the original <em>Mass Effect</em>, Commander Shepard only had 20 animations for cover, while in <em>Mass Effect 2</em>, the character has over 200. The world will also be more open-ended in this installment; uncharted worlds the player could only explore for &#8220;cheap thrills&#8221; will now be more detailed and have more to explore.</p>
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<p>The camera positioning for conversations with AI characters has also been improved, the previously static camera now moving around to provide &#8220;a much needed cinematic touch.&#8221;Another new feature during conversations are context-sensitive controls; as shown in a conversation with Scientist Mordin, Shepard is able to interrupt the dialogue with aggressive tactics when prompted with the on-screen controls.</p>
<p>A new vehicle will be introduced to replace the M35 Mako due to criticism of the Mako&#8217;s poor gameplay sections in the first game.</p>
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<p>Unlike <em>Mass Effect</em>, in which there were four weapon types, there are now nineteen different weapons and the pistol has been broken up into the heavy pistol and the machine pistol. The grenades from the first game do not make a reappearance, replaced by the new heavy weapons. Submachineguns are shown to be another new weapon class added to the game. Characters are now able to use any weapon their class is trained for at full effect, meaning the player is no longer required to or able to invest in weapon skills. Armor skills have also been removed, and there are no longer class restrictions on armor.</p>
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<title><![CDATA[New Sonlight Stone Age Lapbook and Hands On Activity Page]]></title>
<link>http://practicalpages.wordpress.com/2009/12/08/new-sonlight-stone-age-lapbook-and-hands-on-activity-page/</link>
<pubDate>Tue, 08 Dec 2009 17:06:40 +0000</pubDate>
<dc:creator>Nadene</dc:creator>
<guid>http://practicalpages.wordpress.com/2009/12/08/new-sonlight-stone-age-lapbook-and-hands-on-activity-page/</guid>
<description><![CDATA[Free Ancient History mini books and practical hands-on activities for the Stone Age Download your 5 ]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><h4>Free Ancient History mini books and practical hands-on activities for the Stone Age</h4>
<p>Download your 5 page <strong>Stone Age </strong>lapbook project here ~<strong><a href="http://practicalpages.wordpress.com/files/2009/12/stone-age1.pdf">Stone Age</a></strong></p>
<ol>
<li>Coil pot shape fold mini book</li>
<li>Stone tools trifold</li>
<li>Cave home mini book</li>
<li>Stone Age facts 5 flap mini book</li>
<li>First clothes petal mini book</li>
<li>Making fire accordion mini book</li>
</ol>
<table style="height:99px;" border="1" cellspacing="0" cellpadding="0" width="529">
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<li>Coil pottery – make clay pots</li>
<li>Weave with cardboard loom – make a        lovely mat for doll’s house</li>
<li>Sewing fake fur clothes</li>
<li>Make camp fire and cook meat</li>
<li>Make shell/ wood/ cork necklaces</li>
</ol>
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<td width="313" valign="top"><a href="http://www.historyforkids.org/learn/greeks/history/paleolithic.htm">http://www.historyforkids.org</a>/<a href="http://en.wikipedia.org/wiki/Stone-Ages">http://en.wikipedia.org/wiki/Stone-Ages</a></td>
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<p><a href="http://practicalpages.wordpress.com/files/2009/12/sonlight-001.jpg"><img title="Sonlight 001" src="http://practicalpages.wordpress.com/files/2009/12/sonlight-001.jpg?w=300" alt="" width="300" height="207" /></a></p>
<p><a href="http://practicalpages.wordpress.com/files/2009/12/sonlight-002.jpg"><img title="Sonlight 002" src="http://practicalpages.wordpress.com/files/2009/12/sonlight-002.jpg?w=262" alt="" width="262" height="300" /></a></p>
<p><a href="http://practicalpages.wordpress.com/files/2009/12/sonlight-005.jpg"><img title="Sonlight 005" src="http://practicalpages.wordpress.com/files/2009/12/sonlight-005.jpg?w=215" alt="" width="215" height="300" /></a></p>
<p><a href="http://practicalpages.wordpress.com/files/2009/12/sonlight-004.jpg"><img title="Sonlight 004" src="http://practicalpages.wordpress.com/files/2009/12/sonlight-004.jpg?w=176" alt="" width="176" height="300" /></a></p>
<p><a href="http://practicalpages.wordpress.com/files/2009/12/sonlight-0031.jpg"><img title="Sonlight 003" src="http://practicalpages.wordpress.com/files/2009/12/sonlight-0031.jpg?w=176" alt="" width="176" height="300" /></a></p>
<p><img title="More..." src="http://practicalpages.wordpress.com/wp-includes/js/tinymce/plugins/wordpress/img/trans.gif" alt="" />For more Sonlight World History pages click here <a href="http://wp.me/PDMSJ-9A">~ Free Sonlight World History</a></p>
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<title><![CDATA[New Sonlight Archeology Lapbook and Hands On Activity Page]]></title>
<link>http://practicalpages.wordpress.com/2009/12/08/new-sonlight-ancient-history-lapbooks-and-hands-on-activities/</link>
<pubDate>Tue, 08 Dec 2009 16:39:01 +0000</pubDate>
<dc:creator>Nadene</dc:creator>
<guid>http://practicalpages.wordpress.com/2009/12/08/new-sonlight-ancient-history-lapbooks-and-hands-on-activities/</guid>
<description><![CDATA[Free Ancient History mini books and practical hands-on activities for Archeology Download your 5 pag]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><h4>Free Ancient History mini books and practical hands-on activities for Archeology</h4>
<p style="text-align:left;">Download your 5 page<strong> Archeology </strong>lapbook project here ~<span style="text-decoration:underline;"><strong><a href="http://practicalpages.wordpress.com/files/2009/12/archeology.pdf">Archeology<br />
</a></strong></span></p>
<ol style="text-align:left;">
<li>Layer book of archeological mound or &#8220;tell&#8221;</li>
<li>Broken pottery puzzle</li>
<li>Dinosaur puzzle</li>
</ol>
<table style="height:137px;text-align:left;" border="1" cellspacing="0" cellpadding="0" width="510">
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<td style="text-align:left;" width="304" valign="top"><strong><span style="text-decoration:underline;">Hands   on Activities</span></strong></td>
<td width="287" valign="top"><strong><span style="text-decoration:underline;">Websites</span></strong></td>
</tr>
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<ol>
<li>Tree ring counting</li>
<li>Putting puzzle (broken pottery) pieces        together</li>
<li>Layer an ancient mound (mini layer book)</li>
<li><a href="http://www.creativekidsathome.com/games/dinosaur_dig.shtml#more">Dinosaur        Dig</a> – fun group activity in sandbox</li>
<li><a href="http://www.creativekidsathome.com/games/archeology_game.shtml#more">Archeology        Game</a> break pottery and re-glue</li>
<li><a href="http://www.creativekidsathome.com/games/fossil_guessing_game.shtml#more">Make        fossils</a> &#38; create guessing game by <a href="http://www.creativekidsathome.com/games/fossil_guessing_game.shtml#Ideas%20for%20fossils:">creating        different imprints</a></li>
</ol>
</td>
<td width="287" valign="top"><a href="http://www.creativekidsathome.com/">http://www.creativekidsathome.com </a>for amazing selection of games and   activities!</td>
</tr>
</tbody>
</table>
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<dt class="wp-caption-dt"><a href="http://practicalpages.wordpress.com/files/2009/12/sonlight.jpg"><img class="size-medium wp-image-851  " title="Sonlight" src="http://practicalpages.wordpress.com/files/2009/12/sonlight.jpg?w=300" alt="" width="246" height="212" /></a></dt>
<dd class="wp-caption-dd">Broken pottery puzzle</dd>
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<p style="text-align:left;"><a href="http://practicalpages.wordpress.com/files/2009/12/sonlight-archeology-e1260286032763.jpg"><img class="alignleft size-medium wp-image-853" title="Sonlight archeology" src="http://practicalpages.wordpress.com/files/2009/12/sonlight-archeology-e1260286032763.jpg?w=300" alt="" width="300" height="165" /></a></p>
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<p><!--more--></p>
<p>For more Sonlight World History pages click here ~<a href="http://wp.me/PDMSJ-9A"> Free Sonlight World History</a></p>
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<title><![CDATA[Fractals, Googols and Other Mathematical Tales by Theoni Pappas]]></title>
<link>http://evelynsaenz.wordpress.com/2009/12/07/fractals-googols-and-other-mathematical-tales-by-theoni-pappas/</link>
<pubDate>Tue, 08 Dec 2009 01:35:18 +0000</pubDate>
<dc:creator>evelynsaenz</dc:creator>
<guid>http://evelynsaenz.wordpress.com/2009/12/07/fractals-googols-and-other-mathematical-tales-by-theoni-pappas/</guid>
<description><![CDATA[Fractals, Googols and Other Mathematical Tales by Theoni Pappas My rating: 5 of 5 stars The beginnin]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p><a style="float:left;padding-right:20px;" href="http://www.goodreads.com/book/show/115109.Fractals_Googols_and_Other_Mathematical_Tales"><img src="http://photo.goodreads.com/books/1171699159m/115109.jpg" border="0" alt="Fractals, Googols and Other Mathematical Tales" /></a> <a href="http://www.goodreads.com/book/show/115109.Fractals_Googols_and_Other_Mathematical_Tales">Fractals, Googols and Other Mathematical Tales</a> by <a href="http://www.goodreads.com/author/show/66661.Theoni_Pappas">Theoni Pappas</a></p>
<p>My rating: <a href="http://www.goodreads.com/review/show/77529094">5 of 5 stars</a><br />
The beginning of <a title="Fractals, Googols and Other Mathematical Tales by Theoni Pappas" href="http://www.goodreads.com/book/show/115109.Fractals_Googols_and_Other_Mathematical_Tales">Fractals, Googols and Other Mathematical Tales</a> reminds me of <a title="Flatland  A Romance of Many Dimensions (Thrift) by Edwin A. Abbott" href="http://www.goodreads.com/book/show/433567.Flatland_A_Romance_of_Many_Dimensions_Thrift_">Flatland  A Romance of Many Dimensions</a> by <a title="Edwin A. Abbott" href="http://www.goodreads.com/author/show/10335.Edwin_A_Abbott">Edwin A. Abbott</a>. It begins with a 3 dimensional cat landing in a 2 dimensional world but <a title="Fractals, Googols and Other Mathematical Tales by Theoni Pappas" href="http://www.goodreads.com/book/show/115109.Fractals_Googols_and_Other_Mathematical_Tales">Fractals, Googols and Other Mathematical Tales</a> quickly goes on to other mathematical subjects. From Mobius Strips to Fibinocci rabbits, tangram cats, and the invention of the decimal point, this is a fun read aloud that will get you thinking about, experimenting with and enjoying math in a fun, hands-on, creative way. Great book for middle schoolers and especially homeshoolers of that age.</p>
<p><a href="http://www.goodreads.com/review/list/2726828-evelyn-saenz">View all my reviews &#62;&#62;</a></p>
<p>More wonderful ideas for exploring math with teens can be found at <a href="http://www.squidoo.com/Pre-Algebra/">The Fun and Games of Pre-Algebra</a>.</p>
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<title><![CDATA[HTC HERO Hands On]]></title>
<link>http://smartphonebuzz.wordpress.com/2009/12/07/htc-hero-hands-on/</link>
<pubDate>Mon, 07 Dec 2009 17:43:02 +0000</pubDate>
<dc:creator>jaigunter</dc:creator>
<guid>http://smartphonebuzz.wordpress.com/2009/12/07/htc-hero-hands-on/</guid>
<description><![CDATA[I thought I should post a video finally of the HTC Hero hands on first look.]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p>I thought I should post a video finally of the HTC Hero hands on first look.</p>
<p><span style='text-align:center; display: block;'><object width='425' height='350'><param name='movie' value='http://www.youtube.com/v/FKTDSfbcbBU&#038;rel=1&#038;fs=1&#038;showsearch=0&#038;hd=0' /><param name='allowfullscreen' value='true' /><param name='wmode' value='transparent' /><embed src='http://www.youtube.com/v/FKTDSfbcbBU&#038;rel=1&#038;fs=1&#038;showsearch=0&#038;hd=0' type='application/x-shockwave-flash' allowfullscreen='true' width='425' height='350' wmode='transparent'></embed></object></span></p>
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<title><![CDATA[Holiday Gifts - make your own!]]></title>
<link>http://julsaftermidnight.wordpress.com/2009/12/06/holiday-gifts-make-your-own/</link>
<pubDate>Sun, 06 Dec 2009 23:31:27 +0000</pubDate>
<dc:creator>julsaftermidnight</dc:creator>
<guid>http://julsaftermidnight.wordpress.com/2009/12/06/holiday-gifts-make-your-own/</guid>
<description><![CDATA[Having a hard time finding the perfect holiday gift? Come and create your own! Saturday the 12th beg]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p>Having a hard time finding the perfect holiday gift? Come and create your own!</p>
<p>Saturday the 12th beginning at 11:00 am and going throughout the day (come when you can)</p>
<p>Make earrings for $8</p>
<p>Bracelets for $15</p>
<p>Necklaces $25</p>
<p>OR check out what I have available and shop!</p>
<p>The location is by Superstition Springs Mall. e-mail julsaftermidnight@live.com or call Juli 480-365-8985 to get directions. <em>Cash only please.</em></p>
<p>Hope to see you there!</p>
<p><a href="http://julsaftermidnight.wordpress.com/files/2009/12/neon_tree-wallpaper.jpg"><img class="alignnone size-full wp-image-746" title="neon_tree-wallpaper" src="http://julsaftermidnight.wordpress.com/files/2009/12/neon_tree-wallpaper.jpg" alt="" width="150" height="200" /></a></p>
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<title><![CDATA[[Hands-On] Carnegie-Mellon ETC's SurfaceScapes]]></title>
<link>http://allgeektout.com/2009/12/06/cm-etc-surfacescapes/</link>
<pubDate>Sun, 06 Dec 2009 17:21:08 +0000</pubDate>
<dc:creator>Aaron</dc:creator>
<guid>http://allgeektout.com/2009/12/06/cm-etc-surfacescapes/</guid>
<description><![CDATA[A couple of months ago, a video started circling around about SurfaceScapes, a project from Carnegie]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p>A couple of months ago, a video started circling around about SurfaceScapes, a project from Carnegie-Mellon&#8217;s ETC that let you play <em>Dungeons and Dragons </em>4th Edition on a Microsoft Surface.</p>
<p style="text-align:center;"><span style='text-align:center; display: block;'><br />
<object type="application/x-shockwave-flash" width="400" height="300" data="http://www.vimeo.com/moogaloop.swf?clip_id=7132858&amp;server=www.vimeo.com&amp;fullscreen=1&amp;show_title=1&amp;show_byline=0&amp;show_portrait=0&amp;color=01AAEA"><param name="quality" value="best" /><param name="allowfullscreen" value="true" /><param name="scale" value="showAll" /><param name="movie" value="http://www.vimeo.com/moogaloop.swf?clip_id=7132858&amp;server=www.vimeo.com&amp;fullscreen=1&amp;show_title=1&amp;show_byline=0&amp;show_portrait=0&amp;color=01AAEA" /></object><br />
</span></p>
<p>As it so happens, I was headed to Carnegie-Mellon a day or two after that video showed up, so I quickly wrote the team and asked if I could do an article about it. They said yes, and so I wrote about it for <a href="http://www.techflash.com/seattle/2009/11/the_story_behind_the_ultimate_dd_machine.html">TechFlash</a> (there&#8217;s a video too).</p>
<p>I haven&#8217;t gotten around to posting about it here for so long due to my November hiatus, but now that I have, here are some features about SurfaceScapes that I didn&#8217;t cover in TechFlash&#8217;s article:</p>
<ul>
<li>There are 256 of the icons that are used to identify objects on the Surface, called fiducial (thanks, Scott, for the spelling!). That limit, however, is just in place for the smaller ones. In bigger sizes, there are are thousands, or even millions of possibilities, and the SurfaceScapes team hopes to be able to put one of these icons on the back of Power Cards so people can use those in play as well.</li>
<li>Before starting on SurfaceScapes, none of the team had any familiarity with 4th Edition, and all of them had different experience levels with RPGs in general. Some of then hadn&#8217;t played since 2nd Edition, while some of them hadn&#8217;t played at all. Over the summer, they ran some sessions, both in person and over Skype, to get familiar with the system.</li>
<li>Physical dice rolling is a bit of a tricky subject when it comes to the Surface. Because of the way the Surface reads dice, in addition to the many different varieties of dice, there&#8217;s no way to make it compatible with the player&#8217;s own dice at this point.</li>
</ul>
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<title><![CDATA[ME2 Engineers Get By With a Little Help from Enemies]]></title>
<link>http://sbshackd.wordpress.com/2009/12/06/me2-engineers-get-by-with-a-little-help-from-enemies/</link>
<pubDate>Sun, 06 Dec 2009 11:08:52 +0000</pubDate>
<dc:creator>shackd</dc:creator>
<guid>http://sbshackd.wordpress.com/2009/12/06/me2-engineers-get-by-with-a-little-help-from-enemies/</guid>
<description><![CDATA[Christina Norman, BioWare&#8217;s lead combat designer, breaks down the retooled engineer class in M]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><div><!-- google_ad_section_start --><img src="http://cache.gawkerassets.com/assets/images/2009/12/custom_1260056368862_mass-effect-2-20091204102141985-000.jpg" alt="" width="340" /></p>
<p>Christina Norman, BioWare&#8217;s lead combat designer, breaks down the retooled engineer class in <a title="Click here to read more posts tagged #masseffect2" href="http://kotaku.com/tag/masseffect2/">Mass Effect 2</a> in an IGN interview.</p>
<p>Engineer players who hack into and control mechanical enemies will find their control over their pets is more complete &#8211; more like a &#8220;charm&#8221; ability seen in other RPGs. Engineers can also summon combat drones and, added to hacked enemy AIs, plus two squadmates, the engineer will command the largest force of any class.</p>
<p>Says Norman:</p>
<blockquote><p>I think Engineers will really appeal to players who like thinking their way through combat. More than any other class, the Engineer has the ability to shape the flow of battle by summoning, hacking, and debuffing enemies. For a master engineer, shooting an enemies is seen as an overly simplistic brute force approach to battle.</p></blockquote>
<p>There&#8217;s much more revealed in her discussion, plus gameplay vids, through the link on IGN.</p>
<p><a href="http://xbox360.ign.com/articles/105/1052228p1.html">Mass Effect 2: The Engineer</a> [IGN]</p>
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<title><![CDATA[Mass Effect 2 Expands To 2 Discs, Sometimes 3]]></title>
<link>http://sbshackd.wordpress.com/2009/12/05/mass-effect-2-expands-to-2-discs-sometimes-3/</link>
<pubDate>Sat, 05 Dec 2009 09:27:02 +0000</pubDate>
<dc:creator>shackd</dc:creator>
<guid>http://sbshackd.wordpress.com/2009/12/05/mass-effect-2-expands-to-2-discs-sometimes-3/</guid>
<description><![CDATA[The sheer number of foxy blue alien women in Mass Effect 2 has pushed the limits of the DVD format]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><div><!-- google_ad_section_start --><a rel="lytebox" href="http://cache.gawker.com/assets/images/9/2009/12/masseffect2discs.jpg"><img src="http://cache.gawker.com/assets/images/9/2009/12/500x_masseffect2discs.jpg" alt="" width="500" /></a>The sheer number of foxy blue alien women in <a title="Click here to read more posts tagged #masseffect2" href="http://kotaku.com/tag/masseffect2/">Mass Effect 2</a> has pushed the limits of the DVD format&#8217;s storage capabilities. As a result, BioWare is spreading the <a title="Click here to read more posts tagged #xbox360" href="http://kotaku.com/tag/xbox360/">Xbox 360</a> and PC game across two discs.</p>
<p>While that won&#8217;t mean that much to owners of the PC version—it&#8217;s a two-disc install—poor Xbox 360 owners will suffer the galactic inconvenience of a disc swap at some point. Chris Priestly, community coordinator of BioWare, says it&#8217;s not so bad.</p>
<p>&#8220;Even though there is a disc swap, it occurs at a carefully planned place in the game (that does not interfere with gameplay) and is done once,&#8221; Priestly wrote on the Mass Effect 2 forums. &#8220;You do not swap back and forth. 1 swap and then done.&#8221;</p>
<p>As for that third disc mentioned in the headline of this post? That&#8217;s only included in the Collector&#8217;s Edition version of Mass Effect 2, offering &#8220;making of&#8221; content on a dedicated DVD. Whew!</p>
<p><a href="http://meforums.bioware.com/forums/viewtopic.html?topic=711031&#38;forum=144&#38;sp=30">So, 2 discs then?</a> [Mass Effect 2 Community]</p>
<p>Otacon-&#8221;Snake, do you see disk two?&#8221;</p>
<p>Snake-&#8221;Uhh, no. WAIT! I see disk two for Mass Effect 2.&#8221;</p>
<p>Otacon-&#8221;Snake, thats for a different system, and if yo&#8230;&#8230;.wait, what are you doing?&#8221;</p>
<p>Snake-&#8221;Hmm&#8230;&#8230;..&#8221;</p>
<p>Otacon-&#8221;Snake, don&#8217;t you put that disk in the tray.&#8221;</p>
<p>Snake-&#8221;Hehehehehe&#8221;</p>
<p>Otacon-&#8221;Snake, its not right, its not our game, and you need disk one first! Snake don&#8217;t do it! You&#8217;ll create a time paradox!&#8221;</p>
<p>*Snake inserts disk two of ME2*</p>
<p>Snake-&#8221;AHHHH!&#8221;</p>
<p>*Snake dies*</p>
<p>Otacon-&#8221;Snake? Snake!? SNAAAAAKE!&#8221;</p>
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<title><![CDATA[Mass Effect 2 Will Be Incredibly Emotionally Engaging]]></title>
<link>http://sbshackd.wordpress.com/2009/12/05/mass-effect-2-will-be-incredibly-emotionally-engaging/</link>
<pubDate>Sat, 05 Dec 2009 09:24:22 +0000</pubDate>
<dc:creator>shackd</dc:creator>
<guid>http://sbshackd.wordpress.com/2009/12/05/mass-effect-2-will-be-incredibly-emotionally-engaging/</guid>
<description><![CDATA[During a recent conference call about Mass Effect 2, BioWare CEO Dr. Ray Muzyka stressed the importa]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><div><!-- google_ad_section_start --><img src="http://cache.gawker.com/assets/images/9/2009/12/500x_emotionallyengaging.jpg" alt="" width="500" /> During a recent conference call about <a title="Click here to read more posts tagged #masseffect2" href="http://kotaku.com/tag/masseffect2/">Mass Effect 2</a>, BioWare CEO <a title="Click here to read more posts tagged #drraymuzyka" href="http://kotaku.com/tag/drraymuzyka/">Dr. Ray Muzyka</a> stressed the importance of <a title="Click here to read more posts tagged #emotionalengagement" href="http://kotaku.com/tag/emotionalengagement/">emotional engagement</a> in the game by mentioning the phrase &#8220;emotionally engaging&#8221; over and over again.</p>
<p>The conference call was an odd one. Instead of asking questions directly, we either submitted them ahead of time or delivered them to a moderator while on the call, who then imparted them to Dr. Ray, so I&#8217;ve no real idea who asked what questions during the call. For all I know, I was the only one there. Hell, I might not have been there. It&#8217;s all fuzzy.</p>
<p>The call mainly covered ground that we&#8217;ve already covered in one form or another, so rather than rehash points we&#8217;re already aware of, I thought I&#8217;d simply harp on how much Dr. Ray enjoys using the phrase &#8220;emotionally engaging.&#8221;</p>
<p><strong><em>Dr. Ray on memorable moments in Mass Effect 2&#8230;</em></strong></p>
<p>&#8220;The memorable moments for me are the ones that have emotional impact. The ones that have <strong>emotionally engaging</strong> consequences that really pull you in and grab you on an emotional level. Mass Effect 2 is just full of those kind of moments. What struck me playing through the game &#8211; I recently did a completionist pass of the game&#8230;was how many of those memorable moments were in the optional content. The fidelity of it is the same as the main game &#8211; it&#8217;s virtually indistinguishable.</p>
<p>It&#8217;s about these <strong>emotionally engaging</strong> moments. These memorable moments. The game&#8217;s full of them.&#8221;</p>
<p><em><strong>Dr. Ray on carrying over storylines from Mass Effect 1&#8230;</strong></em></p>
<p>&#8220;The way we developed certain (story) threads was that we tried to pick the ones we felt were the most <strong>emotionally engaging</strong> in the first game and made sure the fans who played through Mass Effect 1 get that payoff. &#8220;</p>
<p><em><strong>Dr. Ray on Mass Effect sex scenes&#8230;</strong></em></p>
<p>&#8220;I see games as an art form. We try to do things that are true to the <strong>emotionally engaging</strong> experience we are trying to deliver. Video games are an emerging art form that more and more people are playing and more and more people are playing and finding compelling and satisfying on an <strong>emotionally engaging</strong> level.&#8221;</p>
<p>&#8220;The key is to understand that this is part of a grand whole. It&#8217;s an art form and it all fits into its larger context. When you play through it you&#8217;ll understand that actually is done very tastefully and appropriately, and I think it&#8217;s <strong>emotionally engaging</strong> and very satisfying. &#8220;</p>
<p><em><strong>Dr. Ray on the future of BioWare&#8230;</strong></em></p>
<p>&#8220;I think our future is brighter and our best work is ahead of us. I think the vision we have of creating, delivering, and evolving the most <strong>emotionally engaging</strong> game experiences in the world is a vision that has no endpoint to it. You can always improve, you can always strive, you can always get better at that. Mass Effect 2 is the next step in the evolution of our craft. I think our best work is always ahead of us.&#8221;</p>
<p><em><strong>Dr. Ray on creating strong characters&#8230;</strong></em></p>
<p>&#8220;I think we&#8217;ve really focused on <strong>emotional engagement</strong>. That&#8217;s our vision for our all group. I think the outcome of that is that when you focus on making characters that are <strong>emotionally engaging</strong>, really compelling, you develop love/hate relationships with some of them.&#8221;</p>
<p>I get the odd feeling they&#8217;ve really focused on emotional engagement myself. Call it a hunch.</p>
<p>I might have missed a couple of instances there, but you get the basic idea. Dr. Muzyka also touched on the intense combat system in Mass Effect 2 as well as the importance of the choices you make and the optional content you take part in on how the story unfolds, but emotional engagement was clearly the winner of the day.</p>
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<title><![CDATA[WyoTech Delivers the New Career Training You Want]]></title>
<link>http://wyotech.wordpress.com/2009/12/04/wyotech-delivers-the-new-career-training-you-want/</link>
<pubDate>Fri, 04 Dec 2009 19:03:41 +0000</pubDate>
<dc:creator>Teresa</dc:creator>
<guid>http://wyotech.wordpress.com/2009/12/04/wyotech-delivers-the-new-career-training-you-want/</guid>
<description><![CDATA[At WyoTech you can get the new career training that a lot of people only dream about. Are you tired ]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p><img src="http://news.wyotech.edu/wp-content/uploads/2009/12/istock_000000129907xsmall.jpg" alt="istock_000000129907xsmall.jpg" width="206" height="205" align="right" />At WyoTech you can get the new career training that a lot of people only dream about. Are you tired of your job and lying awake at night wishing for something better? Are you a car or motorcycle junkie that wants to make their hobby into their career? WyoTech may be the answer for you.</p>
<p>We have <a href="http://www.wyotech.edu/locations/?dmredirect=IFWSC001" target="_blank">six campuses</a> in the United States that are dedicated to providing you with the skills, knowledge and career training you need to be competitive in today&#8217;s tech industries. WyoTech offers the following career training programs*:</p>
<ul>
<li><a href="http://www.wyotech.edu/program/automotive-technology/?dmredirect=IFWSC001" target="_blank">Automotive Technology</a></li>
<li><a href="http://www.wyotech.edu/program/collision-refinishing-technology/?dmredirect=IFWSC001" target="_blank">Collision Refinishing</a></li>
<li><a href="http://www.wyotech.edu/program/diesel-technology/?dmredirect=IFWSC001" target="_blank">Diesel Technology</a></li>
<li><a href="http://www.wyotech.edu/program/hvac/?dmredirect=IFWSC001" target="_blank">Residential HVAC</a></li>
<li><a href="http://www.wyotech.edu/program/marine/?dmredirect=IFWSC001" target="_blank">Marine Technology</a></li>
<li><a href="http://www.wyotech.edu/program/motorcycle-technology/?dmredirect=IFWSC001" target="_blank">Motorcycle Technology</a></li>
<li><a href="http://www.wyotech.edu/program/plumbing/?dmredirect=IFWSC001" target="_blank">Plumbing</a></li>
<li><a href="http://www.wyotech.edu/program/electrical/?dmredirect=IFWSC001" target="_blank">Electrical</a></li>
</ul>
<p>For more info, check out our <a title="news.wyotech.edu" href="http://news.wyotech.edu/post/2009/12/new-career-training-your-goal-wyotech-can-deliver/?dmredirect=IFWSC001" target="_blank">new blog post</a> and our website at <a title="WyoTech.edu" href="http://www.wyotech.edu/?dmredirect=IFWSC001" target="_blank">WyoTech.edu</a></p>
<p>To connect with other WyoTech enthusiasts and get advice from real students &#38; graduates, become our Fan on <strong><a href="http://www.facebook.com/WyoTech" target="_blank">Facebook</a></strong>, our friend on <strong><a href="http://www.myspace.com/wyotech1" target="_blank">MySpace</a></strong> and our Follower on <strong><a href="http://twitter.com/wyotech" target="_blank">Twitter</a></strong>.</p>
<p><em>*Programs vary by campus.</em></p>
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<title><![CDATA[Hands-On Preview: Dementium 2]]></title>
<link>http://nathanmeunier.com/2009/12/02/hands-on-preview-dementium-2/</link>
<pubDate>Wed, 02 Dec 2009 13:32:28 +0000</pubDate>
<dc:creator>nmeunier</dc:creator>
<guid>http://nathanmeunier.com/2009/12/02/hands-on-preview-dementium-2/</guid>
<description><![CDATA[&#8220;You have to hand it to the guys at Renegade Kid &#8211; they’ve managed to elevate disturbing]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><blockquote><p><img class="alignleft" title="dementium 2" src="http://defaultprime.com/wp-content/uploads/2009/08/Dementium-2-box-art-618x570.jpg" alt="" width="223" height="205" />&#8220;You have to hand it to the guys at Renegade Kid &#8211; they’ve managed to elevate disturbing to an art form. Exhibit A: the box art for the developer’s upcoming horror-drenched follow up to its first-person survival horror experiment Dementium: The Ward. It features a close-up shot of some poor bastard screaming in terror, though his cries are clearly muffled by the human hand that’s ripping its way out of his own mouth and clawing at his eyes. Amazing. Judging from our recent hands-on time with Dementium II, good things are on the way. Particularly if you like you handheld gaming sessions served up with a slab of raw, bloody meat.&#8221;</p></blockquote>
<p>Check out the full hands-on preview <a href="http://www.gamesradar.com/ds/dementium-ii/preview/dementium-ii-hands-on/a-20091201145341404023/g-20090603124014821086" target="_blank">here</a> at GamesRadar.</p>
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