<?xml version="1.0" encoding="UTF-8"?><!-- generator="wordpress.com" -->
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	>

<channel>
	<title>hotel-dusk &amp;laquo; WordPress.com Tag Feed</title>
	<link>http://en.wordpress.com/tag/hotel-dusk/</link>
	<description>Feed of posts on WordPress.com tagged "hotel-dusk"</description>
	<pubDate>Sun, 06 Dec 2009 22:12:04 +0000</pubDate>

	<generator>http://en.wordpress.com/tags/</generator>
	<language>en</language>

<item>
<title><![CDATA[Hotel Dusk  tendra secuela]]></title>
<link>http://visualgames.wordpress.com/2009/11/12/hotel-dusk-tendra-secuela/</link>
<pubDate>Thu, 12 Nov 2009 19:50:37 +0000</pubDate>
<dc:creator>seedorf78</dc:creator>
<guid>http://visualgames.wordpress.com/2009/11/12/hotel-dusk-tendra-secuela/</guid>
<description><![CDATA[Del nuevo juego sabemos que estará ambientado en la ciudad de Los Angeles durante los años 80 y que ]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p style="text-align:center;"><img class="alignnone" src="http://img29.imageshack.us/img29/7536/o0210030010304765535.jpg" alt="" width="210" height="300" /></p>
<p>Del nuevo juego sabemos que estará ambientado en la ciudad de Los Angeles durante los años 80 y que repetirá el protagonista de la primera entrega, Kyle Hyde, pero el resto de detalles del argumento siguen siendo un misterio.</p>
<p>Last Window, una vez más, será programado por el estudio japonés Cing, y se publicará en Japón el 14 de enero de 2010, con el subtítulo <em>Mayonaka no Yakusoku</em>. No se ha hecho mención alguna sobre el lanzamiento en Europa o Estados Unidos, pero suponemos que Nintendo no tardará mucho en pronunciarse al respecto.</p>
<p><span style='text-align:center; display: block;'><object width='425' height='350'><param name='movie' value='http://www.youtube.com/v/BHhSh4vcI7k&#038;rel=1&#038;fs=1&#038;showsearch=0&#038;hd=0' /><param name='allowfullscreen' value='true' /><param name='wmode' value='transparent' /><embed src='http://www.youtube.com/v/BHhSh4vcI7k&#038;rel=1&#038;fs=1&#038;showsearch=0&#038;hd=0' type='application/x-shockwave-flash' allowfullscreen='true' width='425' height='350' wmode='transparent'></embed></object></span></p>
<p><strong>Eurogamer</strong></p>
</div>]]></content:encoded>
</item>
<item>
<title><![CDATA[Hotel Dusk]]></title>
<link>http://podpocalypse.wordpress.com/2009/10/20/hotel-dusk/</link>
<pubDate>Tue, 20 Oct 2009 21:03:39 +0000</pubDate>
<dc:creator>The Joker Bone Girl</dc:creator>
<guid>http://podpocalypse.wordpress.com/2009/10/20/hotel-dusk/</guid>
<description><![CDATA[or How to spend three months watching someone eat. Her, Watch Out For Her A gritty, noir tale of the]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><h3><img class="aligncenter size-full wp-image-53" title="Miss DS Blog Banner" src="http://podpocalypse.wordpress.com/files/2009/10/miss-ds-full.jpg" alt="Miss DS Blog Banner" width="400" height="80" />or How to spend three months watching someone eat.</h3>
<p><img class="alignleft" style="margin-left:3px;margin-right:3px;" src="http://lolianais.wordpress.com/files/2009/10/2695276143_6533aea7e1.jpg" alt="" width="100" height="100" /></p>
<blockquote>
<p style="font:12px Helvetica;min-height:14px;margin:0;">Her, Watch Out For Her</p>
</blockquote>
<p style="font:12px Helvetica;margin:0;">A gritty, noir tale of the mysterious goings on of an out of the way hotel in the middle of nowhere where everybody has a secret and nobody is exactly whom they seem to be.</p>
<p style="font:12px Helvetica;min-height:14px;margin:0;">
<p style="font:12px Helvetica;margin:0;">You play the former detective Kyle Hyde on the search of his treacherous ex-partner while he works as a traveling salesman. What seems like a routine business trip starts to turn weird when you check in, only to learn that someone using your name has recently been there. Coincidence? Your ex-partner?</p>
<p style="font:12px Helvetica;min-height:14px;margin:0;">
<p style="font:12px Helvetica;margin:0;">That’s only the start of the weirdness. After you check in, you’re given the key to Room 215 aka “Wish”. Naturally, all sorts of things that seem out of sorts like an informant you used to know from your police days, a famous novelist, and a mute girl are a handful of the characters you’ll have to interact with.</p>
<p style="font:12px Helvetica;min-height:14px;margin:0;">
<p style="font:12px Helvetica;margin:0;">The gameplay itself is pretty straightforward. The touch screen lets you guide your way around the hotel and maneuver through the puzzles that are scattered throughout like any good mystery game.</p>
<p style="font:12px Helvetica;min-height:14px;margin:0;">
<p style="font:12px Helvetica;margin:0;">Taking a look at the graphics, a couple of different elements are joined together to make an aesthetically pleasing backdrop to watch the mystery unfold. The setting of the hotel itself is roughly watercolored while the characters are more of a sketch style like the A-HA video “Take on Me”.</p>
<p style="font:12px Helvetica;min-height:14px;margin:0;">
<p style="font:12px Helvetica;margin:0;">Some of the triggers to get the time to change, as the chapters of the story are divided up into hour increments, aren’t as obvious as they could be. If you’re not careful, you can spend several hours trying to figure out just which combination of events you’re supposed to make happen before going onto your next objective. (I had a sticking point of about 3 months, wondering why this old lady with one eye just didn’t finish her dinner.)</p>
<p style="font:12px Helvetica;min-height:14px;margin:0;">
<p style="font:12px Helvetica;margin:0;">The only thing that sticks out as a negative about the game is having to hold the DS like a book. It’s supposed to emulate the notebook that Hyde carries around with him, but it just wound up cramping my hand.</p>
<p style="font:12px Helvetica;min-height:14px;margin:0;">
<p style="font:12px Helvetica;margin:0;">All in all, Hotel Dusk is a great game for puzzle and mystery buffs or even your casual whodunnit fan.</p>
<p style="font:12px Helvetica;margin:0;">
</div>]]></content:encoded>
</item>
<item>
<title><![CDATA[Novel·les visuals (II) A Europa]]></title>
<link>http://izumacarosblog.wordpress.com/2009/10/04/noveles-visuals-a-europa/</link>
<pubDate>Sun, 04 Oct 2009 18:00:35 +0000</pubDate>
<dc:creator>izumacaro</dc:creator>
<guid>http://izumacarosblog.wordpress.com/2009/10/04/noveles-visuals-a-europa/</guid>
<description><![CDATA[Continuant aquest post , podíem veure que a Japó hi ha milers de novel·les visuals, però aquí a Euro]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p><img class="alignleft" style="border:0 none;" src="http://www.meristation.com/EPORTAL_IMGS/GENERAL/juegos/NintendoDS-Aventura/5d/IMG2-cw41ecab9aa17b1/arte.jpg" alt="" width="154" height="153" /></p>
<p>Continuant aquest <a href="http://izumacarosblog.wordpress.com/2009/07/20/noveles-visuals-japo/" target="_blank">post</a> , podíem veure que a Japó hi ha milers de novel·les visuals, però aquí a Europa que?</p>
<p>A Europa les novel·les visuals es coneixen com aventures gràfiques, però es casi el mateix.</p>
<p>La Nintendo DS ha sigut la consola per excel·lència que ens ha exportat aquest jocs. Casi tots les novel·les visuals que podem trobar són per aquesta consola (i si no són per la Wii.). Les novel·les visuals que venen combinen els textos amb puzzles, o enigmes que tindrem de resoldre.</p>
<p><!--more--></p>
<p>Actualment les novel·les visuals que podem trobar (segurament no en són totes):</p>
<p>- <a href="http://izumacarosblog.wordpress.com/2009/08/10/phoenix-wright/">Phoenix Wright Saga</a></p>
<p>- <a href="http://izumacarosblog.wordpress.com/2009/08/10/hotel-dusk-room-215/">Hotel Dusk : Room 215</a></p>
<p>- <a href="http://izumacarosblog.wordpress.com/2009/08/10/time-hollow/">Time Hollow</a></p>
<p>- Another Code / <a href="http://crilena.wordpress.com/2009/07/15/another-code-r/" target="_blank">Another Code :R</a> (per a Wii)</p>
<p>- <a href="http://izumacarosblog.wordpress.com/2009/08/12/professor-layton-and-the-curious-village">Professor Layton and the Curious Village</a></p>
<p>- Trauma Center Saga</p>
<p>-ETC.</p>
<p>Conclusió : Aquest últims anys s&#8217;estan posant les piles (com podeu veure aquest jocs anomenats no són molt antics) i ens estàn arribant títuls. En un futur en tindrem més??</p>
</div>]]></content:encoded>
</item>
<item>
<title><![CDATA[Hotel Dusk: Room 215]]></title>
<link>http://motherfreak.wordpress.com/2009/10/02/hotel-dusk-room-215/</link>
<pubDate>Fri, 02 Oct 2009 18:44:41 +0000</pubDate>
<dc:creator>motherfreak</dc:creator>
<guid>http://motherfreak.wordpress.com/2009/10/02/hotel-dusk-room-215/</guid>
<description><![CDATA[Hotel Dusk, eines meiner Lieblingsspiele, hat eine besondere Bedeutung für mich: Es ist das erste Sp]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p>Hotel Dusk, eines meiner Lieblingsspiele, hat eine besondere Bedeutung für mich: Es ist das erste Spiel nach meinem Umzug, nach einer langen Zeit des Leidens im alten Ort. Aber nun zum Wesentlichen: Hotel Dusk erschien im Jahre 2007 für den Nintendo DS und war recht erfolgreich.<br />
<img alt="" src="http://1.bp.blogspot.com/_tgolVKh49UI/SlX3tLTxQXI/AAAAAAAABX0/7dzfVG4BHqQ/s400/juego.jpg" class="alignnone" width="200" height="180" /><br />
Es ist eines der Spiele, die von den Verkaufszahlen (speziell in Japan) nur bedingt Erfolg hatten; dennoch ist das Spiel, speziell für Adventure-Liebhaber ziemlich beliebt. Das Spiel spielt in der Vergangenheit in einem heruntergekommenen Hotel in der Nähe von Los Angelos, dabei hält sich das Spiel sehr nahe an unserer Realität, d. h. es hat überhaupt nichts mit Fantasy zu tun. Sowie spielt es in unserer Welt mit einer (größtenteils) realistischen Story, die nichts beschönigt oder überzieht.<br />
<img alt="" src="http://o.aolcdn.com/gd-media/games/hotel-dusk-room-215/ds/tn_565_3.jpg" class="alignnone" width="282,5" height="224,5" /></p>
<p><ins datetime="2009-09-28T17:26:17+00:00">Gameplay</ins></p>
<p>Der Protagonist Kyle wird mit dem Touchpen gesteuert; es ist aber auch möglich ihn mit den Knöpfen zu steuern. Man kann mehrere Gegenstände und Gegenden bzw. Bereiche untersuchen und von allen Seiten betrachten. Auch kommt der Touchpen häufig bei den Rätseln zu Gebrauch. Ob rubbeln, kreisen oder punktuell berühren &#8211; alles ist dabei. Jedoch sind die Rätsel sehr schnell zu lösen. Bei Gesprächen hat man mehrere Anwortmöglichkeiten, aber anders als bei Another Code ist, dass wenn man erst eine ausgewählt hat, die anderen nicht mehr nehmen kann. Oft kann es bei Gesprächen sehr heikel werden; da kann es schonmal schnell passieren, dass man den Game Over-Bildschirm sieht. Also muss man sehr bedacht sein, um die richtige Antwort zu finden, nach der man sucht.</p>
<p><ins datetime="2009-09-28T17:26:17+00:00">Story</ins></p>
<p>Die Story ist richtig gut geworden. Die Handlung findet nur an einem Ort statt, dem Hotel Dusk, dafür sind die Charaktere sehr ausgebaut worden und man empfindet sie als sehr lebendig. Die Story beschönigt nichts und ist richtig realistisch. Auch weil sie sich an eine ältere Gruppe (ab 12) bietet, gefällt mir diese sehr. Der Ex-Polizist Kyle Hyde kommt ins heruntergekommene Hotel Dusk, um einen Austrag für die Firma Red Crown auszuführen. Er hat eine sehr bewegte Vergangenheit: Sein Freund und Kollege hat sich anscheinend der Organisation NILE angeschlossen und somit alle verraten. Als das Kyle erfuhr, schoss er seinen Kollegen an und Letzterer fällt in den Fluss. Er musste seinen Job an den Nagel hängen; er glaubt auch, im Gegensatz zu den anderen, dass Bradley noch nicht gestorben ist. Aus Verbitterung und nur das Ziel in den Augen, Bradley zu finden, nahm er den Job bei Red Crown an.</p>
<p><ins datetime="2009-10-01T18:07:20+00:00">Charaktere</ins></p>
<p><img alt="" src="http://www.court-records.net/dusk/icokyle.gif" class="alignnone" width="100" height="100" /> Kyle Hyde ist der besagte Protagonist des Spiels; er ist ein ziemlich mürrischer und muffeliger Zeitgenosse, der kein Blatt vorm Mund nimmt. Sein einziges Ziel, dass ihn noch am Leben hält, ist es, Bradley zu finden. Er ist offiziell vom Polizisten zum Vertreter abgestiegen und erledigt neben dem Klinkenputzen noch einige ominöse Nebenjobs für Red Crown.</p>
<p><img alt="" src="http://www.court-records.net/dusk/icodunning.gif" class="alignnone" width="100" height="100" /> Dunning Smith ist der Hotelbesitzer und mindestens genauso ungern unter Menschen wie Kyle Hyde. Er hasst Ärger und Polizei gleichermaßen, weshalb Kyle sich nicht beim Herumschnüffeln von ihm nicht erwischt werden sollte. Er verbirgt genausoviele Geheimnisse, wie seine Hotelgäste.</p>
<p><img alt="" src="http://www.court-records.net/dusk/icorosa.gif" class="alignnone" width="100" height="100" /> Rosa Fox ist im Gegensatz zu den meisten Menschen im Hotel offen- und gutherzig. Zumeist ist sie eine der wenigen Personen, die (fast) immer ehrlich und freundlich sind. Außerdem ist sie ein Multitalent in Sachen Kochen, Putzen, Organisieren und Meckern.</p>
<p><img alt="" src="http://www.court-records.net/dusk/icolouie.gif" class="alignnone" width="100" height="100" /> Louis DeNenno ist das &#8220;Mädchen für alles&#8221; oder auch Hotelboy genannt. Er kennt Hyde von früher, was jedoch nicht heißt, dass die Begegnungen positiv verlaufen sind. Er war ein Taschendieb, den Kyle öfters festgenommen hat. Er hat jedoch, aus seiner Sicht jedenfalls, sein Verbrecherdasein aufgegeben und möchte ehrlich im Hotel arbeiten. Allerdings ist er vom Charakter her eher nicht so ehrlich, wie er behauptet.</p>
<p><img alt="" src="http://www.court-records.net/dusk/icomelissa.gif" class="alignnone" width="100" height="100" /> Melissa Woodward ist, mit Rosa Fox zusammen, die einzige Person, die ehrlich zu Kyle Hyde ist. Sie mag Kyle sehr gerne und möchte immer in seiner Nähe sein, was man nicht von ihm behaupten kann. Ihre Mutter hat sie und ihren Vater verlassen und leidet sehr unter Kevin´s (der Vater) Verbitterung.</p>
<p><img alt="" src="http://www.court-records.net/dusk/icokevin.gif" class="alignnone" width="100" height="100" /> Kevin Woodward ist der Vater von der eben genannten Melissa. Seine Frau Grace hat ihn verlassen und ist dadurch sehr verbittert. Der Chirurg verheimlicht aber den Gurnd; selbst der Tochter erzählt er nicht warum. Nun übt er sich in Verbitterung.</p>
<p><img alt="" src="http://www.court-records.net/dusk/icomila.gif" class="alignnone" width="100" height="100" /> Mila Evens ist 19 Jahre alt und ist stumm. Neimand weiß genau, wer sie ist, man fand sie ziellos in der Umgebung von dem Hotel irrend und Jeff hatte sie mitgenommen. Mittels des Notizbuches von Kyle, kann er sich mit ihr unterhalten.</p>
<p><img alt="" src="http://www.court-records.net/dusk/icojeff.gif" class="alignnone" width="100" height="100" /> Jeff Angel ist ein arroganter Schnösel und ist sehr abweisend gegenüber allen anderen. Er lügt, sobald er den Mund aufmacht.</p>
<p><img alt="" src="http://www.court-records.net/dusk/icoiris.gif" class="alignnone" width="100" height="100" />Iris´ Nachnahmen erfährt man im Spiel nicht. Sie ist oberflächlich und sehr neugierig. Viele Hotelgäste sagen, dass sie einem Promi ähnlich sieht, was aber nie bestätigt wird. Aber auch sie scheint Geheimnisse zu besitzen.</p>
<p><img alt="" src="http://www.court-records.net/dusk/icohelen.gif" class="alignnone" width="100" height="100" /> Helen Parker ist auch eine der wenigen Personen, die zu Kyle Hyde sehr freundlich sind, jedoch ist sie, wie sich später herausstellt, auch nicht gerade aufgeschlossen. Sie wollte unbedingt Raum 215 haben, da dieser Wünsche erfüllen soll. Aber Kyle Hyde macht da ihr ein Strich durch die Rechnung.</p>
<p><img alt="" src="http://www.court-records.net/dusk/icosummer.gif" class="alignnone" width="100" height="100" /> Martin Summer ist Schriftsteller, der schleimige und kitschige Romane schreibt. Besonders sein berühmtestes Werk &#8220;Das Geheime Wort&#8221; ist sehr erfolgreich; besonders bei Frauen natürlich. Er ist auch nicht einer der Menschen, die ehrlich sind.</p>
<p><img alt="" src="http://www.court-records.net/dusk/icorachel.gif" class="alignnone" width="100" height="100" /> Rachel ist die Sekretärin von Vincent und meist Anlaufstelle und Verbindung zwischen ihm und Kyle Hyde. Sie versteht ihn besser als alle anderen, was aber Kyle nicht wahrhaben will, zumindestens vorerst. Sie spielt übrigens die Leidige, wennn eine Seite sich über die andere ärgert.</p>
<p><img alt="" src="http://www.court-records.net/dusk/bradley.gif" class="alignnone" width="72,19" height="100" /> Brian Bradley ist der ehemalige Kollege von Kyle Hyde und wird von vielen als tot gehalten, was aber Kyle nicht so recht glaubt. Er hatte Bradley angeschossen, woraufhin letzterer in den Hudson River fiel und seitdem nie wieder gesehen wurde. </p>
<p><img alt="" src="http://www.court-records.net/dusk/ed.png" class="alignnone" width="100" height="100" /> Ed Vincent ist der Leiter der Firma Red Crown und weiß als einziger über die Suche nach Bradley Bescheid. Er hat sehr viele Kontakte, was Kyle noch oft ausnutzen wird.</p>
<p><ins datetime="2009-10-02T17:30:58+00:00">Grafik</ins></p>
<p>Die Grafik ist echt gut gelungen. Während die Umgebung in 3D gehalten wird, sind die Charaktere und Personen in einer Art Bleistiftzeichnung, was wunderbar dazu passt.<br />
Die dreidimensionale Umgebung ist bewusst nicht ganz &#8220;ausgemalt&#8221;, was aber die Atmosphäre noch unterstreicht.</p>
<p><ins datetime="2009-10-02T17:30:58+00:00">Soundtrack</ins></p>
<p>Einfach wunderbar und passend fügt sich der Soundtrack ins Geschehen ein. Da gibt´s nichts dran zu meckern.</p>
<p><ins datetime="2009-10-02T18:09:24+00:00">Hintergrundwissen</ins></p>
<p>Hier habe ich nichts zu berichten, ich habe weder unbenutzte Sachen gefunden, noch Beta-Screenshots, so kann ich nur berichten, dass Cing einen Nachfolger plant oder gar schon dran arbeitet. Sicher ist das nicht, aber sie hatten es indirekt in einem Interview besprochen:</p>
<p><a href="http://www.touchgenerations.com/deDE/games_DS_related/hotel_dusk/interview.php">Klick hier!</a></p>
<p>FAZIT</p>
<p>Hotel Dusk ist wirklich das beste Adventure, dass ich bisher gespielt habe! Ein Spiel, dass nicht hätte besser dargestellt werden können. Vorallen Dingen mag ich das Setting, aber auch der Protagonist und die erwachsene Story sind echt gut gelungen. Der Soundtrack unterstreicht das nur noch.<br />
Von mir 10 von 10 möglichen Punkten.</p>
</div>]]></content:encoded>
</item>
<item>
<title><![CDATA[Hotel Dusk : Room 215]]></title>
<link>http://izumacarosblog.wordpress.com/2009/08/10/hotel-dusk-room-215/</link>
<pubDate>Mon, 10 Aug 2009 14:14:10 +0000</pubDate>
<dc:creator>izumacaro</dc:creator>
<guid>http://izumacarosblog.wordpress.com/2009/08/10/hotel-dusk-room-215/</guid>
<description><![CDATA[Hotel Dusk és una novel·la visual que ens transporta als Estats Units del anys 70. Sembla més bé una]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p style="text-align:left;"><strong><img class="aligncenter" src="http://farm4.static.flickr.com/3579/3808127982_3f76f9edbe.jpg" alt="" width="289" height="251" /></strong></p>
<p style="text-align:left;"><strong><br />
</strong></p>
<p style="text-align:left;"><strong>Hotel Dusk</strong> és una novel·la visual que ens transporta als Estats Units del anys 70. Sembla més bé una novel·la negra de l&#8217;època.</p>
<p style="text-align:left;"><!--more--></p>
<p><strong>Argument :</strong> Ens posarem en la pell de Kyle Hyde, un ex-policia que fa 3 anys (en el joc) va disparar al seu amic-company de feina Bradley, i ara el busca desesperadament. Ara treballa com un venedor que també &#8220;busca objectes&#8221;. El seu treball el fa anar a buscar dos objectes a un Hotel de Nevada, l&#8217;hotel Dusk. Anant cap allà es troba a una noia per la carretera (que ens la trobarem a trobar).</p>
<p><img class="aligncenter" src="http://1.bp.blogspot.com/_g9DY_3x2U-4/R2PRD8X0fyI/AAAAAAAAAH4/H6FYaeNtMOk/s400/Hotel+Dusk+Room+215_7344.jpg" alt="" width="295" height="195" /></p>
<p>El joc consisteix, a part de descobrir el que estan mentint les altres persones de la habitació, també tindrem de fer <strong>puzles</strong> de tant en tant , molt interessants. El joc té un inconvenient , que és la seva curta duració , de unes 10 h. Per poder jugar-hi, tindrem de canviar la posició de la DS i la tindrem d&#8217;agafar com si fos un llibre, cosa que dona més sensació com si estiguessis llegint. Els personatges els veurem com si estiguessin dibuixats amb paper i llapis, cosa que és molt estranya però que és molt agradable per la vista.</p>
<p><img class="aligncenter" src="http://blogs.gamefilia.com/files/imce/u67254/hotel_dusk_ds_1.jpg" alt="" width="277" height="263" /></p>
<p align="center">
<p><strong>Conclusió:</strong> Encara que el joc sigui molt curt, és molt agradable i la història ens començarà a enganxar com si fos una novel·la.</p>
<p><span style='text-align:center; display: block;'><object width='425' height='350'><param name='movie' value='http://www.youtube.com/v/SYY3ocPMx9w&#038;rel=1&#038;fs=1&#038;showsearch=0&#038;hd=0' /><param name='allowfullscreen' value='true' /><param name='wmode' value='transparent' /><embed src='http://www.youtube.com/v/SYY3ocPMx9w&#038;rel=1&#038;fs=1&#038;showsearch=0&#038;hd=0' type='application/x-shockwave-flash' allowfullscreen='true' width='425' height='350' wmode='transparent'></embed></object></span></p>
</div>]]></content:encoded>
</item>
<item>
<title><![CDATA[Hotel Dusk - Habitación 215]]></title>
<link>http://zinian.wordpress.com/2009/07/11/hotel-dusk-habitacion-215/</link>
<pubDate>Sat, 11 Jul 2009 19:16:34 +0000</pubDate>
<dc:creator>zinian</dc:creator>
<guid>http://zinian.wordpress.com/2009/07/11/hotel-dusk-habitacion-215/</guid>
<description><![CDATA[Hace mucho que compré este juego para un momento en el que buscas un juego fuera de lo normal. Ademá]]></description>
<content:encoded><![CDATA[Hace mucho que compré este juego para un momento en el que buscas un juego fuera de lo normal. Ademá]]></content:encoded>
</item>
<item>
<title><![CDATA[Découvertes d'une non-geek]]></title>
<link>http://fraizochocolat.wordpress.com/2009/06/05/decouvertes-dune-non-geek/</link>
<pubDate>Fri, 05 Jun 2009 17:25:32 +0000</pubDate>
<dc:creator>elicad</dc:creator>
<guid>http://fraizochocolat.wordpress.com/2009/06/05/decouvertes-dune-non-geek/</guid>
<description><![CDATA[Je n&#8217;ai jamais été une énorme fan de jeux vidéo, ou plutôt, je n&#8217;ai jamais été une gameu]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p style="text-align:justify;">Je n&#8217;ai jamais été une énorme fan de jeux vidéo, ou plutôt, je n&#8217;ai jamais été une gameuse (féminin de gamer, ces mecs qui vous joue à des shoot-them-up-RPG 12h par dimanche) Par exemple, je n&#8217;ai jamais eu de game-boy. J&#8217;ai skié grâce aux jeux &#8220;olympiques&#8221; de l&#8217;Amstrad (ou Amiga, je ne sais plus, c&#8217;est pour dire ^^), j&#8217;ai joué sur la Super NES à <strong>Mario</strong> et <strong>Zelda</strong> mais uniquement parce que mon frère voulait sa console. J&#8217;ai eu une GameCube (je suis assez fan de Nintendo) mais je l&#8217;ai revendu sans trop d&#8217;émotions. Je trouve la Wii sympa, mais en groupe.<br />
Mon jeu préféré était <strong>Street Fighter II</strong> parce qu&#8217;on était pas obligé d&#8217;apprendre des coups compliqués pour bourriner et gagner.<br />
Voilà mon CV donc.</p>
<p style="text-align:justify;">Et puis j&#8217;ai acquis un DS-Lite il y a quelques mois et j&#8217;ai commencé à chercher des jeux susceptibles de me plaire, c&#8217;est-à-dire : pas des RPG parce que <strong>FF</strong> ça me gonfle très vite, pas de simulateurs de vie parce que les <strong>Sims</strong>, ça me gonfle, pas de shoot-them-up parce que les zombies, ça me fout la trouille (alors qu&#8217;au ciné pas du tout), pas de stratégie parce que je me suis rendue compte que la plupart du temps il fallait faire la guerre (depuis j&#8217;ai découvert <strong>Anno</strong> &#60;3) Donc je me suis rabattue sur un genre hyper submersif tout en étant &#8220;sans trop d&#8217;action mais avec quand même de l&#8217;action cérébrale un minimum&#8221; : les jeux d&#8217;énigmes !</p>
<p style="text-align:justify;"><img class="aligncenter" src="http://i23.photobucket.com/albums/b375/klowitz/phoenix_wright_ace_attorney_2005100.jpg" alt="" width="256" height="384" /></p>
<p style="text-align:justify;">Cela m&#8217;a permis de découvrir aussi (petite noob) que les big up de l&#8217;esthétique et de la recherche graphique ne se faisaient plus forcément à coup de personnages hyper super 3D-isés (on en revient à <strong>FF</strong> que bon, voilà, ça ne me touche pas plus que ça) Alors certes ce n&#8217;est pas la série des <strong>Phoenix Wright</strong> qui fait le mieux de ce côté-là (j&#8217;aime cette série parce qu&#8217;elle me fait beaucoup rire et que les énigmes sont vraiment tordues)</p>
<p style="text-align:justify;"><img class="aligncenter" src="http://i23.photobucket.com/albums/b375/klowitz/plcvds124.jpg" alt="" width="256" height="384" /></p>
<p style="text-align:justify;">J&#8217;ai beaucoup aimé par exemple l&#8217;esthétique de <strong>Professeur Layton et l&#8217;Etrange Village</strong>, quelque part entre Hergé et les <strong>Triplettes de Belleville</strong>. Les scènes cinématiques sont sublimes, mais les décors le sont tout autant, alros que le chara design, très &#8220;lisse&#8221; pour les deux héos, est beaucoup plus pittoresque pour les villageois. Ca a été une vraie découverte quand j&#8217;y ai joué il y a quelques mois.</p>
<p style="text-align:justify;"><img class="aligncenter" src="http://i23.photobucket.com/albums/b375/klowitz/00472677-photo-hotel-dusk-room-215.jpg" alt="" width="400" height="267" /></p>
<p style="text-align:justify;">Et aujourd&#8217;hui j&#8217;ai commencé <strong>Hotel Dusk</strong>, un thriller où un ancien flic reconverti en représentant de commerce est envoyé dans un hôtel aux mystérieux clients (et gérants !) Les cinématiques sont à couper le souffle, alors qu&#8217;elles n&#8217;essaient pas du tout de rendre une animation fluide et jolie. Il s&#8217;agit plutôt d&#8217;animer un story-board, avec des décors à l&#8217;aquarelle et des personnages croqués au crayon et encre diluée. C&#8217;est tout simplement sublime ! Le chara design a su capturer des expressions, des mimiques subtiles, et ça rend le jeu complètement vivant. Question scénario, j&#8217;en suis encore au début mais ça s&#8217;annonce bien (et puis je n&#8217;ai pas (trop) de mal à aller chercher les solutions quand je suis vraiment bloquée, même si j&#8217;ai déjà fait deux game over)</p>
<p style="text-align:justify;"><img class="aligncenter" src="http://i23.photobucket.com/albums/b375/klowitz/dusk01.jpg" alt="" width="400" height="267" /></p>
</div>]]></content:encoded>
</item>
<item>
<title><![CDATA[FP(?)]]></title>
<link>http://lslima.wordpress.com/2009/05/05/fp/</link>
<pubDate>Tue, 05 May 2009 00:10:08 +0000</pubDate>
<dc:creator>lslima</dc:creator>
<guid>http://lslima.wordpress.com/2009/05/05/fp/</guid>
<description><![CDATA[Minha “educação de base” gamística foi japonesa. Os saudosos consoles pré 128bits não consumiram min]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p style="text-align:justify;">Minha “educação de base” gamística foi japonesa. Os saudosos consoles pré 128bits não consumiram minha infância, mas tiveram parte importante &#8211; era uma atividade que geralmente praticava em grupo. Boas lembranças&#8230;<br />
Nessa época, meus jogos favoritos eram japoneses. Obviamente, não tinha a mínima idéia disso. Mas o estilo de jogo nipônico me agradava muito. Até hoje agrada. Só comecei a jogar FPS recentemente. Até dois anos atrás, DOOM 2 era o único jogo que tinha ido até o final &#8211; mesmo assim com cheats, pois os cenários eram muito fortes para minha tenra mente juvenil. Não dormia direito se jogasse isso por muito tempo. O maior motivo de minha alegria quando terminei o jogo foi a de não ter que jogá-lo novamente. Esse ambiente inóspito da maioria dos FPS foi o default por muito tempo, o que me afastou do gênero por um bom tempo.<br />
Este gênero é, talvez, a contribuição mais significativa, em termos de linguagem, da visão ocidental aos games (“testando hipóteses”). Interessantemente, parece que não existem muitos FPS’s japas. Isto me ocorreu numa das aulas da pós que o motivo dos japoneses não produzirem, e não gostarem muito, de FPS deriva do fato de a cultura deles não ter privilegiado a composição da imagem a partir da projeção de perspectivas, como aconteceu com a cultura ocidental a partir do Quattrocento. Só uma (outra) hipótese, é claro.<br />
Voltei a jogar FPS com Call of Dutty. Confesso que não sou o maior fã do gênero, mas desde então tenho jogado com certa freqüência e até desenvolvido um semi-vício (com base numa semi-habilidade) em Team Fortress.<br />
Por muito tempo o gênero foi relativamente improdutivo em inovação. Falava-se em jogos “tipo Doom”, o que mesmo à época poderia ser tomado como pejorativo, apesar de guardar certa veracidade, dado que os jogos eram quase indistinguíveis entre si. Atacado pelos guardiões do bom-mocismo pela inerente representação da violência característica ao gênero e desprezado por muitos gamers, o gênero evoluiu. Linhas narrativas mais robustas foram acrescentadas pouco a pouco, e também uma maior variedade nas missões começaram a figurar entre as características desses jogos, e mais recentemente com mais elaboradas e maiores variações de mecânica, deixando estes games menos repetitivos e mais cerebrais.<br />
Mas alguns jogos extrapolam essa evolução “natural” e mostram que o gênero pode ir mais além. Vou citar quatro exemplos que conheço e acho formidáveis:</p>
<h3 style="text-align:justify;">Portal</h3>
<p style="text-align:justify;"><img class="aligncenter size-full wp-image-120" title="portal1" src="http://lslima.wordpress.com/files/2009/05/portal1.jpg" alt="portal1" width="455" height="255" /></p>
<p style="text-align:justify;">Já escrevi aqui sobre algumas das questões que Portal me suscitou, mas nesta entrada em particular não havia nenhuma referência ao fato do jogo ser em primeira pessoa. Um puzzle de física em primeira pessoa. E ainda tem o lance da narrativa. É de explodir cabeças. E foi o que Portal fez. Não me lembro de outro jogo anterior a este em que a visão em primeira pessoa não estivesse associado a carnificina (descerebrada ou não).</p>
<h3 style="text-align:justify;">Hotel Dusk</h3>
<p style="text-align:justify;"><img class="aligncenter size-full wp-image-115" title="hotel-dusk" src="http://lslima.wordpress.com/files/2009/05/hotel-dusk.jpg" alt="hotel-dusk" width="455" height="256" /></p>
<p style="text-align:justify;">Um dos poucos jogos japoneses em primeira pessoa (sei da existência de mais um: Alliance of Valiant Arms. Se alguém tiver mais algum, deixe um comentário, por favor). E é um “adventure”. Difícil colocar este jogo em alguma categoria. É em primeira pessoa, mas por várias vezes (principalmente nas numerosas conversas) vê-se a personagem “de fora”. Este jogo é um caso à parte do começo ao fim. A história é tocante. Talvez a história mais madura que já vi num videogame. Poderia ser um livro de investigação, e se fosse um filme seria algo com ar meio indie. Mas é um jogo, com foco na narrativa. É um exemplo de FPS inovador e de que os japoneses deveriam se aventurar mais pelo gênero.</p>
<h3 style="text-align:justify;">Mirror&#8217;s Edge</h3>
<p style="text-align:justify;"><img class="aligncenter size-full wp-image-116" title="mirrors-edge" src="http://lslima.wordpress.com/files/2009/05/mirrors-edge.jpg" alt="mirrors-edge" width="455" height="256" /></p>
<p style="text-align:justify;">Um platformer em primeira pessoa. Pular de plataforma em plataforma, correndo contra o relógio (aqui personificado como a polícia). A roupagem dada pelo cenário distópico e pelo aparato visual do FPS disfarça bem, mas estamos diante de uma inteligente releitura de Megaman, só que em primeira pessoa (créditos ao Aldeir do Sound Test por esta leitura).</p>
<h3 style="text-align:justify;">Zeno Clash</h3>
<p style="text-align:justify;"><img class="aligncenter size-full wp-image-117" title="zeno-clash" src="http://lslima.wordpress.com/files/2009/05/zeno-clash.jpg" alt="zeno-clash" width="455" height="256" /></p>
<p style="text-align:justify;">Beat´em up em primeira pessoa. Enquanto ir na mão na maioria dos FPS era uma desvantagem grandessíssima, neste aqui o foco é a troca de sopapos. Devo acrescentar que o jogo chileno é bonito e empolga.</p>
<p style="text-align:justify;">A lista continua. Imagino que Fallout deve ser outro que alarga os horizontes dos jogos em primeira pessoa. A busca pela inovação e a fuga dos padrões está traçando novos limites, e, quem sabe, apontando uma possível, e benéfica, descaracterização do gênero.</p>
</div>]]></content:encoded>
</item>
<item>
<title><![CDATA[Hotel Dusk: Room 215 for DS review]]></title>
<link>http://thoughtsfromagirlgamer.com/2009/05/02/hotel-dusk-room-215-for-ds-review/</link>
<pubDate>Sat, 02 May 2009 21:59:25 +0000</pubDate>
<dc:creator>ladieaupair</dc:creator>
<guid>http://thoughtsfromagirlgamer.com/2009/05/02/hotel-dusk-room-215-for-ds-review/</guid>
<description><![CDATA[a review by Tara I would like to start this review off by saying I think I only played Hotel Dusk fo]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p>a review by Tara</p>
<p><img class="alignleft size-full wp-image-447" title="Hotel Dusk: Room 215" src="http://thoughtsfromagamer.wordpress.com/files/2009/05/3989.jpg" alt="Hotel Dusk: Room 215" width="320" height="288" />I would like to start this review off by saying I think I only played Hotel Dusk for a half hour before quitting, but I feel like it&#8217;s all I need for  doing  an accurate review. To make up for the lack of actual time I spent in game, I&#8217;m going to tell the whole story from when I bought the game to setting it down in frustration. I think you&#8217;ll understand.</p>
<p>This all began after the release of Saint&#8217;s Row 2. My Xbox360 was taken over by boyfriend who had found himself attached to the controller. Unable to play any of my 360 games, I was left alone with only my DS to comfort me. Sadly, I had a severely limited game selection. Promising myself that I would not let my 360 being commandeered ruin my day, I set out to the nearest 24 hour Walmart to see what I could pick up.</p>
<p>*Flash forward 20 minutes*</p>
<p>As I stood in front of the glass case full of DS games I found myself in yet another pickle&#8230; What game do I buy? I could see Animal Crossing and felt the glow of a title I loved on the Gamecube&#8230; no matter how nerdy that made me&#8230; but I kept looking. Another title that caught my eye soon after&#8230;. Hotel Dusk: Room 215. I asked the clerk to let me see it and Animal Crossing&#8230; I read the back of the cases and was quite intrigued by the description of Hotel Dusk&#8230; a mystery novel of a game&#8230; investigate a hotel room where wishes come true&#8230; It sounded rather interesting to be honest. After much consideration (and buy that I mean I realized I had enough money to buy both) I made my purchases.</p>
<p>I returned home to find my boyfriend still sitting on the floor, listening to his SR2 character singing “The Final Countdown” with the radio. Knowing that the 360 wasn&#8217;t going to be free for me to play anytime soon, I plopped myself down on my couch, opened up Hotel Dusk, and began playing.</p>
<p>My first impressions were very positive. You held the DS sideways like a book, which I thought was kind of cool&#8230; you know&#8230; mystery novel game&#8230; holding it like a book&#8230; I thought it was clever. My next observation was the art style, which I absolutely loved. It didn&#8217;t have much color but was done in a sketchy, art book fashion.</p>
<p>The beginning started out with a lot of reading as the game laid out an insane amount of back story for the main character. The year is 1979, as Kyle Hyde, disgraced former New York Detective, arrives at the Hotel Dusk. Kyle is now a salesman for some company and is there for some business trip or something&#8230;. It wasn&#8217;t holding my attention very well for me to remember the details. I felt like I was doing too much reading to really get in touch with my character&#8230; It was almost like I resented him for having such a complicated past that I had to reach so much about. I didn&#8217;t care anymore. I wanted to play the game!</p>
<p>Finally after endless paragraphs of  boring details, I could finally control my character, and was able to explore the hotel a little&#8230;. very little. Kyle literally walks up to the front desk and triggers a conversation with the hotel owner that I had to read. … an exciting conversation, too. Let me recap:</p>
<p>&#8220;My name is Kyle Hyde.&#8221;<br />
&#8220;Your name is Kyle Hyde?&#8221;<br />
&#8220;Yeah, I&#8217;m Kyle Hyde.&#8221;<br />
&#8220;We had a guest last week named Kyle Hyde.&#8221;<br />
&#8220;You had a guest last week named Kyle Hyde?&#8221;<br />
&#8220;Yeah, he had the same name as you, Kyle Hyde.&#8221;</p>
<p>You get my point. At the end of the riveting conversation, I had the choice to ask him questions about what he had said earlier (in case I wanted more information about whatever&#8230; ug). It’s clearly not necessary though since he already repeated everything at least twice.  When I was  done speaking with the hotel owner, I began to walk through the hotel to my room. I controlled Kyle as he turned the corner and started to walk up the stairs. As I took a few steps up,  a little girl sitting with a half finished puzzle started crying&#8230;. Then, are you ready for this? I started another conversation, full of repetitive dialogue that seemed to last forever. This conversation is even worse than the first one. Although the first conversation was repeated four times, I at least left with some information. When I was done speaking with the little girl , I felt like she needed a swift kick in the ass for firstly, playing on the stairs and for secondly, crying over a puzzle. Finally, this conversation ended and I continued down the hall to get to Kyle&#8217;s room&#8230;.</p>
<p>I bet you thought I was going to make it to the room didn&#8217;t you? Well, I don&#8217;t. I happened to run into the bell hop who promptly started another conversation.  Once I was done with the bell hop another giant “READ ME!” text box appeared as soon as I got into my room. The phone had started to ring, Kyle answered it and the dialogue boxes immediately followed. This is as far as I got in the game before I gave up. Let me recap&#8230; I played for a half hour and my character went from the hotel lobby to his room after encountering a minimum of four conversations. All I could do was set  my DS down and wonder if I had a copy of “And Then There Were None” that I could read instead.</p>
<p>What&#8217;s really great was my boyfriend told me it couldn&#8217;t be nearly as bad as I made it out to be&#8230; played the game for a half hour&#8230; then set it down on our coffee table. He simply said, &#8220;That was a lot of reading. I&#8217;m done.&#8221;</p>
<p>This game is advertised as a novel, and that is really what it is. It is a semi-interactive murder mystery that you read. If you want a game to read, this might be for you. Although, I really doubt you would like it. A good murder mystery isn&#8217;t going to have you reading the same thing twenty times.</p>
<p>Final call:</p>
<p>Good idea. Pretty game. Horribly executed. Horribly boring.</p>
<p>&#60;insert fail picture here&#62;</p>
</div>]]></content:encoded>
</item>
<item>
<title><![CDATA[Lux Pain - Gimme Gimme Gimme.]]></title>
<link>http://startandselect.wordpress.com/2009/04/04/lux-pain-gimme-gimme-gimme/</link>
<pubDate>Sat, 04 Apr 2009 20:40:49 +0000</pubDate>
<dc:creator>nurgleprobe</dc:creator>
<guid>http://startandselect.wordpress.com/2009/04/04/lux-pain-gimme-gimme-gimme/</guid>
<description><![CDATA[Jag älskar spel som Phoenix Wright, Hotel Dusk och liknande titlar till DS. Varför gör jag det? För ]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p>Jag älskar spel som Phoenix Wright, Hotel Dusk och liknande titlar till DS. Varför gör jag det? För att jag tycker det är underbart hur mycket story och tänk det kan ligga bakom ett så kompakt spel. Att man blir berörd av det som händer inne den spelvärld och att storyn känns välutvecklad. </p>
<p>I samma veva så har kollat in spelet Lux Pain. Ett spel som gav mig lite Phoenix Wright möter Death Note (Manga/Anime). Hur kan man inte tycka om det? Det som är tråkigt är dock att jag är fattig för tillfället, min ekonomi tillåter inte mycket när det gäller just nya spel. Men får leva med det lilla och vänta in en ekonomi förbättring och pris sänkning.</p>
<p><span style='text-align:center; display: block;'><object width='425' height='350'><param name='movie' value='http://www.youtube.com/v/INz1AF55PEw&#038;rel=1&#038;fs=1&#038;showsearch=0&#038;hd=0' /><param name='allowfullscreen' value='true' /><param name='wmode' value='transparent' /><embed src='http://www.youtube.com/v/INz1AF55PEw&#038;rel=1&#038;fs=1&#038;showsearch=0&#038;hd=0' type='application/x-shockwave-flash' allowfullscreen='true' width='425' height='350' wmode='transparent'></embed></object></span></p>
<p>/Alex<br />
@Start And Select</p>
</div>]]></content:encoded>
</item>
<item>
<title><![CDATA[Checking out...]]></title>
<link>http://verbsgamingdiary.wordpress.com/2009/03/05/checking-out/</link>
<pubDate>Thu, 05 Mar 2009 20:58:08 +0000</pubDate>
<dc:creator>verbstm</dc:creator>
<guid>http://verbsgamingdiary.wordpress.com/2009/03/05/checking-out/</guid>
<description><![CDATA[So, that&#8217;s our first game polished off, and a lovely one to start with. Or finish with, or sta]]></description>
<content:encoded><![CDATA[So, that&#8217;s our first game polished off, and a lovely one to start with. Or finish with, or sta]]></content:encoded>
</item>
<item>
<title><![CDATA[Final Chapter Imminent!]]></title>
<link>http://verbsgamingdiary.wordpress.com/2009/03/05/final-chapter-imminent/</link>
<pubDate>Thu, 05 Mar 2009 15:31:23 +0000</pubDate>
<dc:creator>verbstm</dc:creator>
<guid>http://verbsgamingdiary.wordpress.com/2009/03/05/final-chapter-imminent/</guid>
<description><![CDATA[What a busy day I&#8217;ve had. So busy in fact, I&#8217;m about to begin the final chapter of Hotel]]></description>
<content:encoded><![CDATA[What a busy day I&#8217;ve had. So busy in fact, I&#8217;m about to begin the final chapter of Hotel]]></content:encoded>
</item>
<item>
<title><![CDATA[Into The Night We Ride]]></title>
<link>http://verbsgamingdiary.wordpress.com/2009/03/04/into-the-night-we-ride/</link>
<pubDate>Wed, 04 Mar 2009 14:24:42 +0000</pubDate>
<dc:creator>verbstm</dc:creator>
<guid>http://verbsgamingdiary.wordpress.com/2009/03/04/into-the-night-we-ride/</guid>
<description><![CDATA[Oh mans. So I just totally busted that Jeff punk. He was all like, wah, and I was all like, LOL. Thi]]></description>
<content:encoded><![CDATA[Oh mans. So I just totally busted that Jeff punk. He was all like, wah, and I was all like, LOL. Thi]]></content:encoded>
</item>
<item>
<title><![CDATA[Hotel Dusk: Room 215]]></title>
<link>http://verbsgamingdiary.wordpress.com/2009/03/04/hotel-dusk-room-215/</link>
<pubDate>Wed, 04 Mar 2009 10:55:00 +0000</pubDate>
<dc:creator>verbstm</dc:creator>
<guid>http://verbsgamingdiary.wordpress.com/2009/03/04/hotel-dusk-room-215/</guid>
<description><![CDATA[Apparently people hate this game. And I can&#8217;t say I was too thrilled that, one week after awar]]></description>
<content:encoded><![CDATA[Apparently people hate this game. And I can&#8217;t say I was too thrilled that, one week after awar]]></content:encoded>
</item>
<item>
<title><![CDATA[[Review] Hotel Dusk Room 215]]></title>
<link>http://zombieneko.wordpress.com/2009/02/16/review-hotel-dusk-room-215/</link>
<pubDate>Mon, 16 Feb 2009 17:10:15 +0000</pubDate>
<dc:creator>kaochi</dc:creator>
<guid>http://zombieneko.wordpress.com/2009/02/16/review-hotel-dusk-room-215/</guid>
<description><![CDATA[Desde que Hotel Dusk foi anunciado, o jogo parecia que ia virar um sucesso. Teve ótimas notas, mas a]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p><img class="aligncenter" title="http://img515.imageshack.us/img515/3886/boxartdshotelduskroom21oa4.jpg" src="http://img515.imageshack.us/img515/3886/boxartdshotelduskroom21oa4.jpg" alt="" width="400" height="360" /></p>
<p>Desde que Hotel Dusk foi anunciado, o jogo parecia que ia virar um sucesso. Teve ótimas notas, mas as vendas não foram tão boas assim. Eu li muitos comentários em vários lugares desde o lançamento, mas então só agora eu tive a oportunidade de jogá-lo (e por sinal, que joguinho mais difícil de encontrar ¬¬”). Continue lendo para saber as minhas impressões</p>
<p><!--more--></p>
<p>A história é meio estranha. No começo. Kyle Hyde era um policial envolvido na investigação de um roubo de obras de arte, até que descobre que o seu parceiro, Bradley, vendia informações da polícia para os bandidos, e então Kyle atira e seu próprio parceiro. Isso fez com que ele largasse o emprego na polícia e virasse vendedor ambulante, mas o corpo nunca foi encontrado, então o ex-tira acredita que o seu “amigo” continua vivo, e enquanto viaja a trabalho, procura pistas que possam levar a encontrar Bradley. Lógico, tem mais coisas por trás disso tudo, mas não quero arruinar nenhuma surpresa, então se quiser saber o resto só jogando mesmo hehe (e vale constar que tudo o que eu disse até agora está na abertura do jogo, então sem spoilers =p)</p>
<p>Começando o jogo, a primeira coisa que chama atenção é o visual. Incrível, os personagens são todos desenhados a mão mesmo, preto-e-branco, lindo! O problema fica só por conta das texturas do hotel. Quando você chega perto de uma parede, a única coisa que dá pra ver é um borrão de pixels. Confesso que isso dificulta um pouco a exploração do local.</p>
<p>O sistema de jogo é simples: você vai ficar uma noite no hotel, e essa noite vai ser dividida por capítulos, cada um abrangendo um certo horário (por exemplo, das 6 às 7 horas). No hotel, você encontrará outros hóspedes e os próprios funcionários, e lá você conversa com eles, mas durante essa conversa vão surgindo algumas indagações do personagem, geralmente causado por algum comentário “suspeito” vindo da outra pessoa. Então no final da conversa você poderá fazer as perguntas que quiser, mas sempre tomando cuidado com as suas escolhas de comentário, porque algumas frases podem deixar as outras pessoas nervosas, e adivinhe só o que acontece se isso acontecer: você é expulso do hotel e game over.</p>
<p>Enquanto procura pessoas pra conversar, você precisa ir explorando os cenários, procurando itens para cumprir a sua missão, e no final do capítulo, algumas perguntas são feitas, com o objetivo de “refrescar a memória, refletindo sobre o que aconteceu até então”.</p>
<p>A trilha sonora não é nada tão grandiosa, mas cumpre o seu objetivo: dar tensão nos momentos necessários e mostrar o rumo que a conversa está tomando.</p>
<p>Os comandos são bem estranhos no começo. Você segura o DS de lado, como se fosse um livro, controla o personagem pela touch screen (onde é mostrado um mapa) e para ver o cenário, tem que olhar para a tela superior. No começo é bem desconfortável, mas depois se acostuma hehe.</p>
<p>Considerações finais: eu esperava mais do jogo, de verdade, mas mesmo assim é bem divertido. Só jogue se tiver bastante paciência, porque a maior parte do tempo é diálogo atrás de diálogo, isso sem contar que é relativamente curto. Dependendo da pessoa, a aventura deve durar entre 8-12 horas.</p>
</div>]]></content:encoded>
</item>
<item>
<title><![CDATA[Bandas sonoras: Hotel Dusk: Room 215]]></title>
<link>http://elmarrow.wordpress.com/2008/12/22/bandas-sonoras-hotel-dusk-room-215/</link>
<pubDate>Mon, 22 Dec 2008 23:24:02 +0000</pubDate>
<dc:creator>charliedrums87</dc:creator>
<guid>http://elmarrow.wordpress.com/2008/12/22/bandas-sonoras-hotel-dusk-room-215/</guid>
<description><![CDATA[La banda sonora de Hotel Dusk: Room 215, la pequeña obra maestra de la desconocida CING (autora, ade]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p>La banda sonora de <a href="http://www.mobygames.com/game/nintendo-ds/hotel-dusk-room-215" target="_blank">Hotel Dusk: Room 215</a>, la pequeña obra maestra de la desconocida CING (autora, además, de Another Code: Two Memories y Monster Rancher DS), corre a cargo del compositor japonés<a href="http://www.lastfm.es/music/Satoshi+Okubo" target="_blank"> Satoshi Okubo</a> (大久保聡). La componen 36 pistas de corta duración, todas ellas instrumentales. Las reconocerás rápidamente porque suenan durante todo el juego y son melodías muy pegadizas. Suaves, de corte &#8216;lounge&#8217; y un poco chill-out. Crean una atmósfera que te recordará en todo momento al Hotel Dusk, sus pasillos, sus personajes y sus puzzles.</p>
<p><img class="size-full wp-image-250 alignleft" title="Hotel Dusk" src="http://elmarrow.wordpress.com/files/2008/12/hotelduskhy1th.jpg" alt="Room 215 Soundtrack" width="150" height="150" /></p>
<p>Haz clic <a href="http://www.megaupload.com/es/?d=X4LT1T7C" target="_blank">aquí</a> para descargarla.</p>
</div>]]></content:encoded>
</item>
<item>
<title><![CDATA[Zdmuchnij świeczki, stuknij w ekran...]]></title>
<link>http://peacegrenade.wordpress.com/2008/11/22/zdmuchnij-swieczki-stuknij-w-ekran/</link>
<pubDate>Sat, 22 Nov 2008 17:25:09 +0000</pubDate>
<dc:creator>boromi</dc:creator>
<guid>http://peacegrenade.wordpress.com/2008/11/22/zdmuchnij-swieczki-stuknij-w-ekran/</guid>
<description><![CDATA[Czas płynie nieubłaganie &#8211; Trudno uwierzyć, że NDS, do dziś uznawany jako nowatorska i niezwyk]]></description>
<content:encoded><![CDATA[Czas płynie nieubłaganie &#8211; Trudno uwierzyć, że NDS, do dziś uznawany jako nowatorska i niezwyk]]></content:encoded>
</item>
<item>
<title><![CDATA[Simulation: Bored and Unhappy]]></title>
<link>http://haounomiko.wordpress.com/2008/10/17/simulation-bored-and-unhappy/</link>
<pubDate>Fri, 17 Oct 2008 16:46:17 +0000</pubDate>
<dc:creator>haounomiko</dc:creator>
<guid>http://haounomiko.wordpress.com/2008/10/17/simulation-bored-and-unhappy/</guid>
<description><![CDATA[Hotel Dusk is the closest thing to an old point-and-click adventure game that I&#8217;ve seen on a c]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p>Hotel Dusk is the closest thing to an old point-and-click adventure game that I&#8217;ve seen on a console. It&#8217;s certainly atmospheric, but the atmosphere doesn&#8217;t work well for a slow-moving game like this one. </p>
<p>When the gameplay isn&#8217;t fast-moving or exciting, such as a point-and-click where one has to take time to investigate everything, there has to be something engaging about it to keep the player interested anyway. It could engage the player emotionally, or by being very unusual, or by being stunningly beautiful, or via humour and delight, or any number of other ways; but it does vitally need something to keep the player from wandering off, to incite them to pick the game back up later on, to wade through slow-scrolling dialogue boxes or accidental repeated messages, and to keep playing even when they&#8217;re stuck because they want badly enough to succeed. And Hotel Dusk fails at this.</p>
<p>In keeping with the crime game genre that&#8217;s been so popular lately, it&#8217;s got a film noir atmosphere and involves a lot of searching for clues. The problem is that the film noir atmosphere may be romantic, but it&#8217;s laid-back and slow-paced, which can be problematic for a game that already plays slowly. Film noir also tends to be emotionally detached, with protagonists who ignore or dislike their own emotions, and a supporting cast that we only get to see from the outside, usually in an off-putting and harsh light that tends to focus on their flaws. The world is rarely beautiful; instead it focuses on unpleasant realities and the ordinariness of even the most dramatic events. Translate this into a game, and you get a boring world full of unsympathetic people, in which your ultimate goal is to solve a mystery that no one wants you to care about. Film noir detectives aren&#8217;t fun to roleplay because it isn&#8217;t actually fun to be one.</p>
<p>Now, I like point-and-click adventures, I like exploring game worlds in detail, and slow-moving gameplay usually isn&#8217;t a problem for me. But when the game isn&#8217;t a place that&#8217;s fun to putter around in, I just don&#8217;t have enough incentive to keep sinking more time into the game, or to persist when I&#8217;m stuck. The sum of all this is that Hotel Dusk is an impressive simulation of being bored in a hotel, and that is not something I want to experience in a game.</p>
</div>]]></content:encoded>
</item>
<item>
<title><![CDATA[Hotel Dusk : Room 215]]></title>
<link>http://rpgame.wordpress.com/2008/12/20/hotel-dusk-room-215/</link>
<pubDate>Sat, 20 Dec 2008 15:55:27 +0000</pubDate>
<dc:creator>Nico</dc:creator>
<guid>http://rpgame.wordpress.com/2008/12/20/hotel-dusk-room-215/</guid>
<description><![CDATA[Genre : Point &amp; Click Editeur / Développeur : Nintendo / CING Sortie : 2007 Supports : Versions ]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p><span style="color:#000000;"><span style="font-size:xx-small;"><span style="color:#339966;"><strong><span style="text-decoration:underline;"><img class="alignright" src="http://img263.imageshack.us/img263/7638/hotelduskroom215.jpg" alt="" width="320" height="293" />Genre</span> </strong></span></span></span><span style="color:#000000;"><span style="font-size:xx-small;"><span style="color:#339966;"><strong>:</strong></span> <span style="color:#c0c0c0;"><em>Point &#38; Click<br />
</em></span></span></span></p>
<p><span style="color:#000000;"><span style="color:#000000;"><span style="font-size:xx-small;"><span style="color:#c0c0c0;"><strong><span style="text-decoration:underline;">Editeur / Développeur</span> :</strong></span><span style="color:#339966;"><em> Nintendo / CING<br />
</em></span></span></span></span></p>
<p><span style="color:#000000;"><span style="color:#000000;"><span style="font-size:xx-small;"><span style="color:#339966;"><strong><span style="text-decoration:underline;">Sortie</span> :</strong><span style="color:#c0c0c0;"> <em>2007</em></span></span></span></span></span></p>
<p><span style="color:#000000;"><span style="color:#000000;"><span style="font-size:xx-small;"><span style="color:#339966;"><span style="color:#c0c0c0;"><strong><span style="text-decoration:underline;">Supports</span> :</strong></span></span></span></span></span> <a href="http://rpgame.wordpress.com/files/2008/07/playstation.gif"><a href="http://rpgame.wordpress.com/files/2008/11/nintendo-ds.gif"><img class="alignnone size-full wp-image-708" title="Nintendo DS" src="http://rpgame.wordpress.com/files/2008/11/nintendo-ds.gif" alt="" width="32" height="32" /></a></a></p>
<p><span style="color:#000000;"><span style="color:#000000;"><span style="color:#000000;"><span style="color:#000000;"><span style="font-size:xx-small;"><span style="color:#339966;"><strong><span style="text-decoration:underline;">Versions</span> :</strong></span></span></span></span></span></span><span style="color:#000000;"><span style="color:#000000;"><span style="color:#000000;"><span style="color:#000000;"><span style="font-size:xx-small;"><span style="color:#c0c0c0;"> <a href="http://rpgame.wordpress.com/files/2007/07/flag_jp.gif"><img class="alignnone size-full wp-image-328" title="Japon" src="http://rpgame.wordpress.com/files/2007/07/flag_jp.gif" alt="" width="18" height="12" /></a> </span></span></span></span></span></span>- <span style="color:#000000;"><span style="color:#000000;"><span style="color:#000000;"><span style="color:#000000;"><span style="font-size:xx-small;"><span style="color:#c0c0c0;"><img title="USA" src="http://rpgame.files.wordpress.com/2007/07/flag_us.gif?w=18&#038;h=12#38;h=12&#38;h=12" alt="USA" width="18" height="12" /> </span></span></span></span></span></span>- <a href="http://rpgame.wordpress.com/files/2007/07/flag_fr.gif"><img class="alignnone size-full wp-image-327" title="France" src="http://rpgame.wordpress.com/files/2007/07/flag_fr.gif" alt="" width="18" height="12" /></a></p>
<p><span style="color:#000000;"><span style="color:#000000;"><span style="color:#000000;"><span style="color:#000000;"><span style="color:#000000;"><span style="font-size:xx-small;"><span style="color:#c0c0c0;"><strong><span style="text-decoration:underline;">Sauvegardes</span> <span style="color:#c0c0c0;">: </span></strong><span style="color:#339966;"><em>Flash</em></span></span><span style="color:#339966;"><em> </em></span></span></span></span></span></span></span></p>
<p><span style="color:#000000;"><span style="color:#000000;"><span style="color:#000000;"><span style="color:#000000;"><span style="color:#000000;"><span style="color:#000000;"><span style="font-size:xx-small;"><span style="color:#339966;"><strong><span style="text-decoration:underline;">Nombre de Joueurs</span> :</strong></span><span style="color:#c0c0c0;"> <em>1<br />
</em></span></span></span></span></span></span></span></span></p>
<p><span style="color:#000000;"><span style="color:#000000;"><span style="color:#000000;"><span style="color:#000000;"><span style="color:#000000;"><span style="color:#000000;"><span style="color:#000000;"><span style="font-size:xx-small;"><span style="color:#c0c0c0;"><strong><span style="text-decoration:underline;">Prix Payé</span> :</strong></span> <span style="color:#339966;"><em>10 €<br />
</em></span></span></span></span></span></span></span></span></span></p>
<p><span style="color:#800000;"><strong><span style="text-decoration:underline;">Mon Avis :</span> </strong>Pas encore joué.</span></p>
<p><span style='text-align:center; display: block;'><object width='425' height='350'><param name='movie' value='http://www.youtube.com/v/SYY3ocPMx9w&#038;rel=1&#038;fs=1&#038;showsearch=0&#038;hd=0' /><param name='allowfullscreen' value='true' /><param name='wmode' value='transparent' /><embed src='http://www.youtube.com/v/SYY3ocPMx9w&#038;rel=1&#038;fs=1&#038;showsearch=0&#038;hd=0' type='application/x-shockwave-flash' allowfullscreen='true' width='425' height='350' wmode='transparent'></embed></object></span></p>
</div>]]></content:encoded>
</item>

</channel>
</rss>
