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	<title>i-wanna-be-the-guy &amp;laquo; WordPress.com Tag Feed</title>
	<link>http://en.wordpress.com/tag/i-wanna-be-the-guy/</link>
	<description>Feed of posts on WordPress.com tagged "i-wanna-be-the-guy"</description>
	<pubDate>Sun, 06 Dec 2009 00:10:50 +0000</pubDate>

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<title><![CDATA[I Wanna Be The RAGE]]></title>
<link>http://jayc4life.wordpress.com/2009/12/05/iwbtg/</link>
<pubDate>Sat, 05 Dec 2009 00:58:53 +0000</pubDate>
<dc:creator>jayc4life</dc:creator>
<guid>http://jayc4life.wordpress.com/2009/12/05/iwbtg/</guid>
<description><![CDATA[Yes. Anyone that&#8217;s read the Escapist this week, Destructoid in August last (or even back in 20]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p>Yes. Anyone that&#8217;s read <a href="http://www.escapistmagazine.com/articles/view/issues/issue_230/6835-The-Pains-of-Being-The-Guy">the Escapist this week</a>, <a href="http://www.destructoid.com/i-suck-at-games-iwbtg-and-my-waning-sanity-143413.phtml">Destructoid in August last</a> (or even <a href="http://www.destructoid.com/i-wanna-be-the-guy-one-of-the-hardest-games-you-ll-ever-play-63840.phtml">back in 2008</a>), or even just be a fan of 2D platformers will probably be aware of this game&#8217;s existence. Most will seethe with unfiltered rage at the slightest mention of it, others will roll their eyes and say &#8220;Oh&#8230; THAT game.&#8221;</p>
<p>You see, I Wanna Be The Guy (from here abbreviated to IWBTG), is a 2D platformer that is inspired by classic games from the late 80s and early 90s. Games that had no save points, were damn near impossible and required a lot of skill and memory to even get so far, let alone complete it. IWBTG is a tribute of sorts to that style of game &#8211; albeit with save points, unless you play on Impossible, which I REALLY wouldn&#8217;t recommend &#8211; in the way that it&#8217;s beatable, but damn near impossible to do so without dying a few times. And you will die. Lots. Anything you touch that isn&#8217;t solid ground can and will kill you at the slightest of grazes. And even that said ground can kill you if you&#8217;re not careful how you stand on it.</p>
<p>This game really wants you to hate it. It taunts you. It goads you. It throws things at you when you least expected it and that last half of a screen that took you 2 days to clear? Yeah, you forgot to shoot the Save Point, you have to do it again. But you end up loving it. Why? Because it makes you angry. Everyone&#8217;s got anger in them somewhere, at someone, at something or other. This game&#8217;s the best way to vent that anger without punching someone square in the face, although if your PC desk is near a wall, I&#8217;d make sure it&#8217;s padded if I were you, just to be on the safe side. There&#8217;s nothing like having a good shouting match with your screen and nobody on the receiving end to shout back at you, unless you count Guilty Gear music and the omnipresent Game Over screen as shouting.</p>
<p>If you liked your frustrating NES platformers that killed you for no reason other than &#8220;just because it can&#8221;, the likes of MegaMan, Ghosts and Goblins and Bionic Commando in particular, you&#8217;ll love the nostalgia trip on offer here. If you grew up in the modern-day era, PS1-onwards, I suggest giving it a go but I can guarantee you that you won&#8217;t like it&#8217;s off-the-charts difficulty (Medium&#8217;s the easiest and even that&#8217;s insanely hard) and original NES-inspired looks and music. However, I think there&#8217;s a part of this that everyone&#8217;ll love. From the trap level where the only way to get out is avoiding falling Tetris blocks and use them to get to a gap in the GUI tat takes you to the next section, to the pit of spikes with randomly-appearing platforms that you have to memorise the order of, it&#8217;s a real test of character and will to want to continue playing this game, just to see what other insane trap&#8217;s lying in wait on the next screen.</p>
<p><em>I Wanna Be The Guy can be downloaded from the </em><a href="http://kayin.pyoko.org/iwbtg/"><em>official website</em></a><em>.</em></p>
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<title><![CDATA[Aprendiendo a jugar con Dross...]]></title>
<link>http://conidayvuelta.wordpress.com/2009/08/03/aprendiendo-a-jugar-con-dross-i-wanna-be-the-guy/</link>
<pubDate>Mon, 03 Aug 2009 20:13:02 +0000</pubDate>
<dc:creator>conidayvuelta</dc:creator>
<guid>http://conidayvuelta.wordpress.com/2009/08/03/aprendiendo-a-jugar-con-dross-i-wanna-be-the-guy/</guid>
<description><![CDATA[En esta ocasión Dross nos enseña a jugar &#8220;I wanna be the guy&#8221;, gracias por el tutorial D]]></description>
<content:encoded><![CDATA[En esta ocasión Dross nos enseña a jugar &#8220;I wanna be the guy&#8221;, gracias por el tutorial D]]></content:encoded>
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<title><![CDATA[frikis del mundo: I Wanna be the guy]]></title>
<link>http://cristomc.wordpress.com/2009/07/20/frikis-del-mundo-i-wanna-be-the-guy/</link>
<pubDate>Mon, 20 Jul 2009 19:00:53 +0000</pubDate>
<dc:creator>cristomc</dc:creator>
<guid>http://cristomc.wordpress.com/2009/07/20/frikis-del-mundo-i-wanna-be-the-guy/</guid>
<description><![CDATA[&#8230;.Recuerdo aquellos hemosos años&#8230; en los que mario era a 8 bits y el mundo era en 2d]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p>&#8230;.Recuerdo aquellos hemosos años&#8230; en los que mario era a 8 bits y el mundo era en 2d&#8230;y tambien zelda, las naves espaciales, etc&#8230; no como los actuales videojuegos que son dificiles&#8230;WTF?? esto no es lo que creen&#8230;no estoy nostálgico, solo que me dio por probar un juego a 8 bits&#8230; el problema es que, bueno&#8230; hay que ser un programador muy cabron para hacer este videojuego:</p>
<p style="text-align:center;">I Wanna Be The Guy</p>
<p style="text-align:center;"><img class="aligncenter" title="Bonita portada..." src="http://www.consolenauts.com/wp-content/uploads/2008/01/iwbtg1.png" alt="" width="553" height="412" /></p>
<p style="text-align:center;">Es un videojuego, que para los mas nostalgicos será de agrado por sus 8bits y sonidos clasicos y típicos de la NES&#8230;</p>
<p style="text-align:center;">PERO!!!!:&#8230;.</p>
<p style="text-align:center;">ES MAS DIFICIL QUE TOCARTE LA NARIZ CON LA PUNTA DE LA LENGUA!!</p>
<p style="text-align:center;">(&#8230;y seguro que alguno lo acaba de intentar!)</p>
<p style="text-align:left;">[Pulsa en leer el resto de la entrada para ver el video y si tienes eggs...jugarlo]:</p>
<p style="text-align:left;"><!--more--></p>
<p style="text-align:left;">Y no, no es que el prota tenga mala suerte, es que directamente es un hibrido entre Chuck Norris y Neo&#8230;.y sino mira este video para ver &#8220;de que vá&#8221; el  juego:</p>
<p style="text-align:left;"><span style='text-align:center; display: block;'><object width='425' height='350'><param name='movie' value='http://www.youtube.com/v/CPBgxWyXYKI&#038;rel=1&#038;fs=1&#038;showsearch=0&#038;hd=0' /><param name='allowfullscreen' value='true' /><param name='wmode' value='transparent' /><embed src='http://www.youtube.com/v/CPBgxWyXYKI&#038;rel=1&#038;fs=1&#038;showsearch=0&#038;hd=0' type='application/x-shockwave-flash' allowfullscreen='true' width='425' height='350' wmode='transparent'></embed></object></span></p>
<p style="text-align:left;">Conclusion: El videojuego mas cabron de la historia&#8230;</p>
<p style="text-align:left;">&#8230;haber quien de aquí los tiene bien puestos y lo intenta jugar. Si te interesa, te dejo los links del juego:</p>
<p style="text-align:left;"><a href="http://kayin.pyoko.org/iwbtg/Drrnloads/iwbtgdemo.exe">Version demo</a></p>
<p style="text-align:left;"><a href="http://kayin.pyoko.org/iwbtg/downloads.php">Version completa</a> (directamente&#8230; la seccion de descargas de la web del juego&#8230;)</p>
<p style="text-align:left;">Para aquellos que lo prueben&#8230;¿Hasta que nivel has llegado?</p>
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<title><![CDATA[FFF - Jump 'n' Argh!]]></title>
<link>http://kyosblog.wordpress.com/2009/04/17/fff-jump-n-argh/</link>
<pubDate>Fri, 17 Apr 2009 18:04:04 +0000</pubDate>
<dc:creator>Kyo</dc:creator>
<guid>http://kyosblog.wordpress.com/2009/04/17/fff-jump-n-argh/</guid>
<description><![CDATA[Heute es beim FFF um Spiele, die einem buchstäblich den letzten Nerv rauben. Ich meine damit nicht, ]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p>Heute es beim FFF um Spiele, die einem buchstäblich den letzten Nerv rauben. Ich meine damit nicht, dass sie unterirdisch schlecht sind, viel sind sie überirdisch schwer und die absolute Beherrschung der Tastatur ist hier genauso wichtig wie Timing und viel, viel Glück. Findige Mario-Fans haben sich vorgenommen, das umzusetzen was viele Zocker schon lange gefordert haben: Endlich mal ein schweres Mario-Spiel! Herrausgekommen ist ein sehr umfangreiches Spiel mit wenigen Checkpoints und dem sehr charmanten Namen &#8220;<strong>Super Mario Asshole</strong>&#8220;. Aber seht es euch selbst mal an. Leider benötigt das Spiel einen Emulator, darum gibt es keine weiterführende Links. Tribut zollen und staunen sollte man trotzdem.</p>
<p><span style='text-align:center; display: block;'><object width='425' height='350'><param name='movie' value='http://www.youtube.com/v/r86NLwCYXfk&#038;rel=1&#038;fs=1&#038;showsearch=0&#038;hd=0' /><param name='allowfullscreen' value='true' /><param name='wmode' value='transparent' /><embed src='http://www.youtube.com/v/r86NLwCYXfk&#038;rel=1&#038;fs=1&#038;showsearch=0&#038;hd=0' type='application/x-shockwave-flash' allowfullscreen='true' width='425' height='350' wmode='transparent'></embed></object></span><br />
Ich will die Spiele, die heute mal allesamt 2D-Jump n Runs sind, ein wenig nach ihrem Schwierigkeitsgrad ordnen, und nicht direkt alle Leser komplett in den Wahnsinn treiben. <img src='http://s.wordpress.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' />  Also geht es los mit einem netten kleinen Hüpfspiel in recht surrealen Welten, das den Namen <a href="http://nifflas.ni2.se/index.php?main=02Knytt_Stories">Knytt Stories</a> trägt. Ich schätze mal, dass <strong>Knytt</strong> eine Bedeutung im hohen Norden hat, denn es ist eines von vielen Werken des Schweden Nicklas Nygren, auch Nifflas genannt. Ihr steuert ein kleines Mädchen durch sehr vertrackte Levelkonstruktionen, bei den meisten Leveln müssen Fähigkeiten wie Wand- und Doppelsprung oder ein Gleitschirm erst durch das Einsammeln von <strong>Orbs</strong> freigeschaltet werden. Das ganze Projekt ist aber darauf ausgerichtet, dass Fans selbst mitbestimmen können, in welche Abenteuer sich die Heldin als nächstes stürzt, denn ein Leveleditor ist direkt mitgeliefert, es erfordert aber einiges an Arbeit, bis man Welten erschafft, die so gut und vielseitig sind, wie die die ihr auf <a href="http://www.knyttlevels.com/">dieser Seite</a> findet. Die meisten neuen Level sind bin-Dateien, ihr müsst sie einfach auf dem Rechner abspeichern, im Hauptspiel anwählen und fertig. So wächst die Anzahl an neuen Leveln beinahe ins Unendliche, ebenso wie der mögliche Schwierigkeitsgrad.</p>
<p>Während <strong>Knytt Stories</strong> durch den Erkundungscharakter noch etwas Entspanntes an sich hat, geht es bei N (für Ninja) viel mehr <a href="http://www.chip.de/downloads/N-Ninja-1.4_14808190.html">zur Sache</a>. Zeitlimits und böse, böse Gegner sorgen dafür, dass man in den bildschirmgroßen Leveln gehörig ins Schwitzen kommt. Außerdem muss man sich erst einmal an die schwierige Steuerung gewöhnen, aber dann wird man mit einem sehr umfangreichen und fordernden Spielerlebnis belohnt. Nach wenigen Minuten glücken spektakuläre Manöver und nach einigen Stunden meistert man Sprungpassagen wie im Schlaf. Ebenfalls positiv ist, dass man den Spielablauf teilweise frei bestimmen kann, denn ist ein Level zu schwer, kann man auf der Levelauswahl eine Episode mit der nächsthöheren Zehnerstelle starten. Schafft man 08 nicht, so ist 10 einfacher und man kann noch weiter an seinen Fähigkeiten feilen.</p>
<p>Wer testen will, ob er für das letzt Spiel wirklich geeignet ist, dem empfehle ich ein kurze Partie vom <a href="http://www.kongregate.com/games/Eggy/the-unfair-platformer?referrer=Kyo555">Unfair Plattformer</a>. Hier trennt sich schon die Gamer-Spreu vom Weizen. Aber nun kommen wir zum absolut unfairsten Plattformer. Klar gibt es auch noch schwerere Games, aber in Sachen Jump &#8216;n&#8217; Runs ist mir noch nie etwas Schwereres untergekommen als <a href="http://gamejolt.com/games/i-wanna-be-the-guy/files/5/">I wanna be the Guy: The Movie: The Game</a> oder kurz IWBTG von Michael O&#8217;Reilly aka. Kayin. Das Spiel, welches vor Andeutungen auf Videospiel-Klassiker strozt, wurde natürlich so programmiert, dass man es quasi nie schafft es durchzuspielen, aber etliche Leute haben sich schon daran versucht. Das Spiel ist unter Zockern so beliebt, dass schon eine Alpha zum zweiten Teil namens <a href="http://kayin.pyoko.org/iwbtg/Drrnloads/iwstkalpha12.exe">I wanna save the Kids</a> gibt. Viel Spaß odr Frust wünsche ich! Falls jemand einen guten Mega Man-Klon kennt: her mit nem Link!</p>
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<title><![CDATA[遊戲 - I WANNA BE THE GUY]]></title>
<link>http://fredxxx123.wordpress.com/2009/04/13/%e9%81%8a%e6%88%b2-i-wanna-be-the-guy/</link>
<pubDate>Mon, 13 Apr 2009 11:45:00 +0000</pubDate>
<dc:creator>fredxxx123</dc:creator>
<guid>http://fredxxx123.wordpress.com/2009/04/13/%e9%81%8a%e6%88%b2-i-wanna-be-the-guy/</guid>
<description><![CDATA[昨天晃到久未光顧的小品遊戲版，看到發文者如此熱情說明遊戲的精隨，嘗試看看。 官方網站「 I WANNA BE THE GUY」，翻譯即為「我要成為男子漢！」。 由於大多玩家都玩不到魔王的地方，所以官方]]></description>
<content:encoded><![CDATA[昨天晃到久未光顧的小品遊戲版，看到發文者如此熱情說明遊戲的精隨，嘗試看看。 官方網站「 I WANNA BE THE GUY」，翻譯即為「我要成為男子漢！」。 由於大多玩家都玩不到魔王的地方，所以官方]]></content:encoded>
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<title><![CDATA[El videojuego mas dificil .]]></title>
<link>http://ocioenet.wordpress.com/2009/04/04/el-videojuego-mas-dificil/</link>
<pubDate>Sat, 04 Apr 2009 21:51:11 +0000</pubDate>
<dc:creator>Álvaro .</dc:creator>
<guid>http://ocioenet.wordpress.com/2009/04/04/el-videojuego-mas-dificil/</guid>
<description><![CDATA[¿ Crees que pasar God Of War en modo Dios es perder el tiempo ? ¿ Que pasarte God Of War sin que te ]]></description>
<content:encoded><![CDATA[¿ Crees que pasar God Of War en modo Dios es perder el tiempo ? ¿ Que pasarte God Of War sin que te ]]></content:encoded>
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<title><![CDATA[[indie games] I Wanna Be The Guy (IWBTG)]]></title>
<link>http://gamerbits.wordpress.com/2009/04/02/indie-games-i-wanna-be-the-guy-iwbtg/</link>
<pubDate>Thu, 02 Apr 2009 20:14:47 +0000</pubDate>
<dc:creator>BobYD!</dc:creator>
<guid>http://gamerbits.wordpress.com/2009/04/02/indie-games-i-wanna-be-the-guy-iwbtg/</guid>
<description><![CDATA[Bueno pues con el &#8220;éxito&#8221; que tuvo el otro analisis/artículo de Knytt Stories, he decidi]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p><img class="alignleft" src="http://kayin.pyoko.org/iwbtg/ss/ohmysweetgod.png" alt="" width="406" height="303" />Bueno pues con el &#8220;éxito&#8221; que tuvo el otro analisis/artículo de<a href="http://gamerbits.wordpress.com/2009/03/28/indie-games-knytt-stories/"> Knytt Stories,</a> he decidido haver uno del juego más difíciles que he probado nunca.</p>
<p>Se trata de I wanna Be The Guy, o &#8220;me gustaria ser el tío&#8221; aunque realmente, cuando lo juegues no lo querrías ser ni en broma.</p>
<p>El juego aunque &#8220;tiene&#8221; su historia,  no es que añada mucho al juego, tu eres The Kid, que se embarca en una gran aventura para convertirse en The Guy, superando toda clase de obstaculos extremadamente difíciles de superar y con gran cantidad de trampas, muchas muchas trampas.</p>
<p><!--more-->Vamos a hablar de los gráficos que son más bien invisibles xD, el juego tiende a tener una estetica 8-bits aunque no en otodos los aspectos, hay algunos bugs en los graficos y efectos como la sangra MUUUUUUUUUY exagerados, las texturas pues mira no estan mal pero són un poco repetitivas.</p>
<p><img class="alignleft" src="http://kayin.pyoko.org/iwbtg/ss/morespikes.png" alt="" width="329" height="245" /> La gameplay es bastante buena, con un control muy optimizado, (cosa que hace mucha falta en un juego así), The Kid tiene pocas habilidades solo puede correr hacer doble salto y dispara un arma que no matara muchos enemigos, mas bien solo sirve para activar el boton de guardado xD. Ell juego se basa en su dificultad, es decir,  que cuando juegues vas a usar la tecnica ensayo-error hasta pasarte un nivel sin morir al tocar alguna cosa que mate, porque aquí mueres por todo, por un pincho, por caer, por aplastamiento, por una manzana asesina <img src='http://s.wordpress.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>La cuestión es que lo divertido del juego reside en su difucultad y si no eres paciente seguro que lo abandonas a los 5 minutos, pero si sabes jugarlo seguro que te lo pasas muy bien.</p>
<p><img class="alignright" src="http://kayin.pyoko.org/iwbtg/ss/spikes.png" alt="" width="340" height="252" /><img class="alignnone" src="http://kayin.pyoko.org/iwbtg/ss/adifficultpath.png" alt="" width="342" height="252" /></p>
<p>Descarga <a href="http://kayin.pyoko.org/iwbtg/downloads.php">aquí</a>, is teneis que sdescargar qualquiera de las versiones &#8220;Beta Build&#8221; si quereis jugar todo el juego, o &#8220;Demo version&#8221; si solo creeis que os pasareis un par de pantallas, el juego es muy largo y difícil cosa que aumenta su durcion unas 10 horas <img src='http://s.wordpress.com/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> </p>
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<title><![CDATA[Challenge Gaming and "8-bit masochism".]]></title>
<link>http://reddingmineshaft.wordpress.com/2008/11/10/challenge-gaming-and-8-bit-masochism/</link>
<pubDate>Tue, 11 Nov 2008 00:51:24 +0000</pubDate>
<dc:creator>reddingmineshaft</dc:creator>
<guid>http://reddingmineshaft.wordpress.com/2008/11/10/challenge-gaming-and-8-bit-masochism/</guid>
<description><![CDATA[Since this blog is getting next to no attention for the obscure video game related stuff, I figure n]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p>Since this blog is getting next to no attention for the obscure video game related stuff, I figure now is my opportunity to go several levels deeper and talk about an obscure &#8220;indie&#8221; game that is driving us all mad. I referred to &#8220;challenge gaming&#8221; a while back, suggesting that it is a bug that a few gamers have, but many are glad they lack. If you want to truly test yourself (and your patience), check out I Wanna Be The Guy.</p>
<p>I started playing it for the same reason that one climbs a mountain: because it is possible to do so. Obviously playing a hard as hell video game is considerably less manly than climbing a mountain, at least I&#8217;m realizing one of my callings in life and not freezing to death.</p>
<p>I Wanna Be the Guy is an extremely well made freeware game made by a dude named Kayin that makes nods to many 8-bit classics. Unfortunately, it&#8217;s only available for windows, but if you have an intel chip in your mac, it runs just fine under &#8220;wine&#8221; emulation, which is a beautiful thing. I&#8217;ve had access to a spanking new mac with an intel chip (or a &#8220;that chip&#8221; to some), so i&#8217;ve gotten halfway through the game and died 596 times already. </p>
<p>My roommate referred to it as &#8220;a theoretical exercise in gaming&#8221;, and that&#8217;s kind of exactly what it is at times. As you space out and try 50 times to make the perfect double jump between two moving spikes, you will probably end up reflecting on what exactly makes a game a game, and what the relationship is between you, the player, and the game designer. It&#8217;s downright unfair in many places as well. Just when you think you&#8217;re safe, you get blindsided by an unexpected spike that comes out of nowhere, a falling block, or maybe a killer bird. Still, if you have the right mindset, you will press on&#8230; because the game compels you to. Sometimes it&#8217;s really glitchy too and your game will crash and you&#8217;ll lose your progress. This only seems to fit with the nature of the game itself.</p>
<p>I said it&#8217;s really well made, and it is. It&#8217;s full of hilarious references for those who are willing to look for them. Often you will be caught off guard by some really lame way of dying, only to laugh about it later. For the player, it presents a weird mindset where you know you are constantly being fucked with, and you&#8217;re trying to consistently expect the unexpected. It&#8217;s purposely bad in many places, but it&#8217;s an extremely nostalgic and well designed bad game&#8230; if that makes sense.</p>
<p>You probably don&#8217;t need me to tell you if you will like this or not. Enjoy it, it&#8217;s difficult, but rewarding. The struggle will be one of the greatest you will ever face. This also means that when you do achieve something in this game, it will feel better than most other gaming experiences. Maybe you&#8217;ll forget for a minute that you are sitting in the dark, listening to the same ghouls &#8216;n&#8217; ghosts music loop over and over again, and think for a second that you did something incredible. Of course, right after that you&#8217;ll get smacked by a falling tombstone and scream at the top of your lungs.</p>
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<title><![CDATA[I Wanna Be The Guy]]></title>
<link>http://theglom.wordpress.com/2008/10/20/i-wanna-be-the-guy/</link>
<pubDate>Mon, 20 Oct 2008 05:45:48 +0000</pubDate>
<dc:creator>the1resistance</dc:creator>
<guid>http://theglom.wordpress.com/2008/10/20/i-wanna-be-the-guy/</guid>
<description><![CDATA[I Wanna Be The Guy: The Movie: The Game is a freeware adventure platformer game for the PC that was ]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p style="text-align:center;"><img class="aligncenter" src="http://i31.photobucket.com/albums/c398/SURVIVALsp13/iwbtg1.png" alt="" width="474" height="353" /></p>
<p style="text-align:left;">I Wanna Be The Guy: The Movie: The Game is a freeware adventure platformer game for the PC that was released October 2007 by Mike O&#8217;Reilly, who is better known by his alias, Kayin Nasaki. It, like the many games that it parodies, is 8-bit. Apparently this game is in it beta version. When the real version will come out (which most people do not want), no one will know.</p>
<p style="text-align:center;"><img class="aligncenter" src="http://i31.photobucket.com/albums/c398/SURVIVALsp13/kid.gif" alt="" width="215" height="183" /></p>
<p style="text-align:left;">The plot is simple, but it hard to type it out because it, once again like the many games that it parodies, is based on the crappy translations from Japan to the US. Here&#8217;s the plot, quoted from Wikipedia:</p>
<blockquote>
<p style="text-align:left;"><span style="font-style:italic;">In the year 200x on his 15th birthday&#8230; a child left home on his dangerous and epic quest to become The Guy! Many years ago, &#8220;The Guy&#8221; left world and retreat to &#8220;Dungeon of Doom&#8221;. Now &#8220;Young Boy&#8221; goes to defeat &#8220;The Guy&#8221; and become &#8220;The Guy&#8221; with his gun pass handed down by former &#8220;Grandfather the Guy&#8221;. Go find the &#8220;8 units&#8221;. Now become &#8220;The Guy&#8221;. </span></p>
</blockquote>
<p>The plot does not have any affect on the game. Even without the plot, the game would still be intact&#8230;. without the plot, that is.</p>
<p>The music is fun to listen to, but it&#8217;s nothing special. It revisited the songs of many old games, and the song perfectly matches wherever you are playing. It can be loud sometimes though.</p>
<p style="text-align:center;"><img class="aligncenter" src="http://i31.photobucket.com/albums/c398/SURVIVALsp13/2190261630_dd4287f62c.jpg" alt="" width="400" height="298" /></p>
<p style="text-align:left;">Finally, the gameplay&#8230;.. ugh, the gameplay. In this game, you control the &#8220;Young Guy&#8221;, or as I would like to call him, &#8220;The KId&#8221;. The arrow keys for moving, Shift for jump, and Z to shoot, but if you would like, the controls are changeable, so yay for the people that don&#8217;t like those controls!!! That&#8217;s basically it for the gameplay, Sounds pretty boring so far, right?</p>
<p>What has attracted many people , like me, to play this game (and also why many people have stopped playing this game) is how difficult the game is, even in it&#8217;s easiest mode. The Kid basically has a total of 1 HP, so if get hit by something or if you crash into something, you have to play your way all the way back from the savepoint (which can be used by shooting at them) or from the beginning, depending on which difficulty the game is played on, which is very hard to do because there are traps at every step that you take, literally. Most people that do play this game, will usually stop after the first three screens because it&#8217;s just that hard, so expect the unexpected&#8230;.</p>
<p><span style="text-decoration:underline;"><span style="font-weight:bold;">ZE FINAL STAND:</span></span><br />
As long as I talked about how fucking hard this game is, then I am satisfied. So if you want a free game, try this game. If you&#8217;re looking for a challenge, play this game. If you&#8217;re just bored and want to have something to really concentrate on other than the games that you already have, then play this game.</p>
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<title><![CDATA[Decidí dejarlo para otro día ]]></title>
<link>http://historiasdeduke.wordpress.com/2008/10/03/decidi-dejarlo-para-otro-dia/</link>
<pubDate>Fri, 03 Oct 2008 23:47:42 +0000</pubDate>
<dc:creator>Apologia de lo evidente</dc:creator>
<guid>http://historiasdeduke.wordpress.com/2008/10/03/decidi-dejarlo-para-otro-dia/</guid>
<description><![CDATA[- Hoy en día existen herramientas suficientes para que cualquier persona con un poco de conocimiento]]></description>
<content:encoded><![CDATA[- Hoy en día existen herramientas suficientes para que cualquier persona con un poco de conocimiento]]></content:encoded>
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<title><![CDATA[¡I wanna be the guy!]]></title>
<link>http://jrobertoalfaro.wordpress.com/2008/10/03/%c2%a1i-wanna-be-the-guy-2/</link>
<pubDate>Fri, 03 Oct 2008 17:50:00 +0000</pubDate>
<dc:creator>Jota Erre</dc:creator>
<guid>http://jrobertoalfaro.wordpress.com/2008/10/03/%c2%a1i-wanna-be-the-guy-2/</guid>
<description><![CDATA[Así de clarito te digo: éste juego es la cagada y es uno de los más jugados por la Internet. Es un j]]></description>
<content:encoded><![CDATA[Así de clarito te digo: éste juego es la cagada y es uno de los más jugados por la Internet. Es un j]]></content:encoded>
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<title><![CDATA[I Wanna Be The Guy Part 3]]></title>
<link>http://ngpvideogallery.wordpress.com/2008/09/23/i-wanna-be-the-guy-part-3/</link>
<pubDate>Tue, 23 Sep 2008 09:26:53 +0000</pubDate>
<dc:creator>newgeekphilosopher</dc:creator>
<guid>http://ngpvideogallery.wordpress.com/2008/09/23/i-wanna-be-the-guy-part-3/</guid>
<description><![CDATA[Part 3 of I Wanna Be The Guy. Enjoy!]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p><span style='text-align:center; display: block;'><object width='425' height='350'><param name='movie' value='http://www.youtube.com/v/npDcCvDg-3Q&#038;rel=1&#038;fs=1&#038;showsearch=0&#038;hd=0' /><param name='allowfullscreen' value='true' /><param name='wmode' value='transparent' /><embed src='http://www.youtube.com/v/npDcCvDg-3Q&#038;rel=1&#038;fs=1&#038;showsearch=0&#038;hd=0' type='application/x-shockwave-flash' allowfullscreen='true' width='425' height='350' wmode='transparent'></embed></object></span></p>
<p>Part 3 of <em>I Wanna Be The Guy</em>. Enjoy!</p>
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<title><![CDATA[I Wanna Be The Guy Part 2]]></title>
<link>http://ngpvideogallery.wordpress.com/2008/09/22/i-wanna-be-the-guy-part-2/</link>
<pubDate>Mon, 22 Sep 2008 11:05:03 +0000</pubDate>
<dc:creator>newgeekphilosopher</dc:creator>
<guid>http://ngpvideogallery.wordpress.com/2008/09/22/i-wanna-be-the-guy-part-2/</guid>
<description><![CDATA[I&#8217;ve been following this Let&#8217;s Play series and I respect what these YouTubers do with th]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p><span style='text-align:center; display: block;'><object width='425' height='350'><param name='movie' value='http://www.youtube.com/v/ANWgHPXk8ZE&#038;rel=1&#038;fs=1&#038;showsearch=0&#038;hd=0' /><param name='allowfullscreen' value='true' /><param name='wmode' value='transparent' /><embed src='http://www.youtube.com/v/ANWgHPXk8ZE&#038;rel=1&#038;fs=1&#038;showsearch=0&#038;hd=0' type='application/x-shockwave-flash' allowfullscreen='true' width='425' height='350' wmode='transparent'></embed></object></span></p>
<p style="text-align:left;">I&#8217;ve been following this Let&#8217;s Play series and I respect what these YouTubers do with these videos, they play video games and you watch their suffering as they constantly get parts wrong, and there&#8217;s not much more suffering while playing a game than I Wanna Be The Guy. DarknesstheCurse also posted some Let&#8217;s Plays of the same game which I&#8217;ll post later on, but HyperSonicX2&#8217;s is the series I&#8217;m watching. He&#8217;s a lot more patient and calmer than DarknesstheCurse because he actually takes breaks inbetween the save points. And he&#8217;s good at I Wanna Be The Guy. Enjoy!</p>
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<title><![CDATA[NGP Video Gallery: Opening Night]]></title>
<link>http://ngpvideogallery.wordpress.com/2008/09/21/ngp-video-gallery-opening-night/</link>
<pubDate>Sun, 21 Sep 2008 12:25:18 +0000</pubDate>
<dc:creator>newgeekphilosopher</dc:creator>
<guid>http://ngpvideogallery.wordpress.com/2008/09/21/ngp-video-gallery-opening-night/</guid>
<description><![CDATA[Welcome to the NGP Video Gallery. This blog, unlike my other one which is to do with Anime reviewing]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p>Welcome to the NGP Video Gallery. This blog, unlike my other one which is to do with Anime reviewing, is a depository for internet videos I find interesting. Those of you who know me from my Anime blogging will know that I used to call myself New Geek Philosopher when I was reviewing Anime, but when I changed my name to Asperger&#8217;s Anime Blogger I decided to take a new direction with that blog. But this one is different because it details a number of videos I found interesting. I feature a lot of &#8220;Let&#8217;s Play&#8221; video game marathon genre videos because I like them, but I also feature other videos I like which aren&#8217;t Let&#8217;s Plays. Here&#8217;s the first one, let&#8217;s see if the embedding works:</p>
<p><span style='text-align:center; display: block;'><object width='425' height='350'><param name='movie' value='http://www.youtube.com/v/2h8YTPbwBYo&#038;rel=1&#038;fs=1&#038;showsearch=0&#038;hd=0' /><param name='allowfullscreen' value='true' /><param name='wmode' value='transparent' /><embed src='http://www.youtube.com/v/2h8YTPbwBYo&#038;rel=1&#038;fs=1&#038;showsearch=0&#038;hd=0' type='application/x-shockwave-flash' allowfullscreen='true' width='425' height='350' wmode='transparent'></embed></object></span></p>
<p>If that works, then we have ourselves a blog entry. Hope you enjoy it.</p>
<p style="text-align:center;">
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<title><![CDATA[O Jogo mais difícil do mundo]]></title>
<link>http://ohomemqueprogramava.wordpress.com/2008/09/04/8/</link>
<pubDate>Thu, 04 Sep 2008 14:48:54 +0000</pubDate>
<dc:creator>O Homem que programava</dc:creator>
<guid>http://ohomemqueprogramava.wordpress.com/2008/09/04/8/</guid>
<description><![CDATA[Vai encarar? Até hoje eu achava que o jogo mais dificil que eu iria encontrar era o Contra, principa]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><div id="attachment_10" class="wp-caption alignright" style="width: 210px"><a href="http://ohomemqueprogramava.files.wordpress.com/2008/09/200px-i_wanna_be_the_guy_title_screen.png"><img class="size-full wp-image-10" title="I Wanna be the guy" src="http://ohomemqueprogramava.wordpress.com/files/2008/09/200px-i_wanna_be_the_guy_title_screen.png" alt="Vai encarar?" width="200" height="149" /></a><p class="wp-caption-text">Vai encarar?</p></div>
<p>Até hoje eu achava que o jogo mais dificil que eu iria encontrar era o Contra, principalmente a versão para Dreamcast. Esse jogo consiste em você (e mais uma pessoa ao mesmo tempo, se você quiser) estar com um super metralhadora na mão com tiros infinitos e sair mandando bala pra todo lado. Porém qualquer coisa que encoste em você te mata na hora, nada mais real, claro que &#8220;qualquer coisa&#8221; é apenas tiro e facada. Esses dias acabei trombando com &#8220;I Wanna be the guy&#8221;, em português: &#8220;Eu quero ser o cara&#8221;, um jogo com gráfico simple e simpático o pequeno personagem possui Pulo, Pulo duplo e uma arminha, igualmente simpática. Porém, o jogo é extremamente violeto, tudo no cenário é mortal, maçãs, pontas que caem do teto, plataformas que vem pra cima de você com velocidades absurdas e passagens secretas que se não forem descobertas, tornam praticamente impossivel progredir no jogo. EIWBTG, como é conhecido, é uma abreviação do nome em ingles (<strong>I W</strong>anna <strong>B</strong>e<strong> T</strong>he <strong>G</strong>uy). É um jogo Freeware, ou seja pode ser distribuido livremente, encontra-se em sua eterna fase beta e apareceu na internet pela primeira vez em Outubro de 2007, a pessoa que apresentou ao mundo essa pérola se chama Mike &#8220;Kayin&#8221; O&#8217;Reilly. Se você quiser ser o cara, é melhor se preparar mentalmente e dedalmente (preparar os dedos) pois o jogo é dificl pra cacete! ele está disponivel em <a href="http://baixaki.ig.com.br/download/I-Wanna-Be-The-Guy.htm">http://baixaki.ig.com.br/download/I-Wanna-Be-The-Guy.htm</a> E ae, tem coragem?</p>
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<td>   </p>
<p><div id="attachment_11" class="wp-caption alignnone" style="width: 137px"><a href="http://ohomemqueprogramava.files.wordpress.com/2008/09/iwannatyson.jpg"><img class="size-thumbnail wp-image-11" title="Mike Tyson" src="http://ohomemqueprogramava.wordpress.com/files/2008/09/iwannatyson.jpg?w=127" alt="" width="127" height="96" /></a><p class="wp-caption-text">Mike Tyson é um chefe de fase</p></div></td>
<td>   </p>
<p><div id="attachment_12" class="wp-caption alignnone" style="width: 190px"><a href="http://ohomemqueprogramava.files.wordpress.com/2008/09/iwannahulk.jpg"><img class="size-full wp-image-12" title="iwannahulk" src="http://ohomemqueprogramava.wordpress.com/files/2008/09/iwannahulk.jpg" alt="Chefe de fase" width="180" height="136" /></a><p class="wp-caption-text">Acredite se quiser, Zanguief també um chefe de fase. E é FODA!!!</p></div></td>
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<title><![CDATA[Infinity Injun Special Way-Late-to-the-Scene Report; Godhand is really hard]]></title>
<link>http://infinityinjun.wordpress.com/2008/08/20/infinity-injun-special-way-late-to-the-scene-report-godhand-is-really-hard/</link>
<pubDate>Wed, 20 Aug 2008 17:49:30 +0000</pubDate>
<dc:creator>Kilroy del Dancefighter Estallion the First</dc:creator>
<guid>http://infinityinjun.wordpress.com/2008/08/20/infinity-injun-special-way-late-to-the-scene-report-godhand-is-really-hard/</guid>
<description><![CDATA[Hello loyal readers! Recently I had the pleasure of playing Godhand for the first time. I know, righ]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p>Hello loyal readers!  Recently I had the pleasure of playing Godhand for the first time.  I know, right?  I&#8217;m like, 8 years late here.  Anyways, this was my assessment of it :</p>
<p><strong>GODHAND=HARD.</strong></p>
<p>Now for those of you who don&#8217;t know, Godhand is a 3D brawler by the late Clover Studios.   The gameplay mechanics, plot, and characters are all centered around punching (and sometimes kicking, but I&#8217;m trying not to spoil too much).  Now at this point you&#8217;re probably wondering; &#8220;wait, didn&#8217;t Kilroy just say he was way late to the scene and everyone had already played this game already?  Then why is he bothering to explain things everyone already knows?&#8221;  The answer is, because it&#8217;s a review, silly!  I have to use some sort of device to lead into the body of the article, and I figure I might as well stick with the most convenient one even if it seemingly contradicts something I said a sentence earlier.  That&#8217;s just how I roll.</p>
<p>Well, being all Pro like I am I jumped straight into normal mode and promptly got my ass handed to me 80 or 90 times while trying to learn the gameplay mechanics.  I gradually caught on to the fact that this game doesn&#8217;t let you &#8220;feel it out&#8221; like many other games would.  It&#8217;s strictly action.  This is actually something that works strongly in the games favor, however.  I would say there are two twin portions of the overall aesthetic, in terms of gameplay.  The first deals with how the player is forced to interact with the game.  Now hopefully no one will spite me for drawing on fighting games for comparison.  If they do, then, uh, darn, but here&#8217;s the comparison that comes to mind.</p>
<p>Traditional 2d fighting games tend to have a range of characters, that can generally be pegged into categories like &#8220;slow but does a lot of damage&#8221;, &#8220;fast, combo based, small damage per hit&#8221;, &#8220;joke character&#8221; and &#8220;WTF broken high-tier&#8221;.  Now, classic 2d side-scrolling brawlers like Golden Axe, Streets of Rage, River City Ransom, or whatever tend to take after the first category.  Your characters move like Zangief, although their attacks are a bit more generic, and you never do spinning piledriver level damage unless you picked up a car and hit an enemy with it, or something.  Godhand is different.  Well, it&#8217;s 3d to start with.  What I mean though is that it takes more after the second category.  If you play Yun in Street Fighter 3, or MVC2 competitively, you understand the sort of pacing this game has.  You have to be setting something new up before you&#8217;ve even gotten your first thing out.  At first this is aggravating.  Actually, it stays aggravating for a while.  The game is diverse enough that you have to change your strategy while retaining your pace.  Boss battles are challenging, and require frequent, clever and novel use of the games dodging ability.  All this constitutes the first part of the experience.</p>
<p>The second bit deals with how the game rewards or penalizes the player for their actual playing.  Doing better makes the game HARDER.  Doing worse makes it easier.  The effect is a somewhat masochistic experience; you&#8217;re punished for excellence.  However, death still looms over you as a disincentive, forcing you to keep pace at least even if you can&#8217;t react all that well to any given obstacle.  In the mean time, you want to do better simply because, well, you&#8217;re still playing the game.  There is no limit to the number of times you can continue, so death is largely just an inconvenience.  However it is the ULTIMATE inconvenience in terms of the game, because the amount of effort it takes to progress through a single area is often substantial, not to mention a boss fight.  Spending 5 minutes keeping up the ridiculous pace of this game, getting a boss down to their last sliver of life, and being done in will perhaps go down as one of the most classically infuriating experiences in all of gaming.  I am quite honest when I say there are very few games that can match the level of aggravation generated by this one, or that require the same sort of masochism and dedication to perfection.</p>
<p>I Wanna be the Guy, the freeware game that gained notoriety for its mock 8-bit aesthetic, comically trivial plot and ludicrous difficulty, is a cousin to Godhand.  So too, I would say, are the classic 2d Oddworld games.  Although both of these are a different genre of game from Godhand, and play both differently and at a different pace, they share much of the overall feeling.  Of course it makes sense, they all have similar philosophies about how to punish the player.  Infinite continues reasonably let the games have a cliff-like learning curve.  In traditional games, there are small obstacles accentuated by larger, cruder obstacles imposed upon you by the game, like how many lives or continues you have.  Games like this cut all that crap and put all the obstacles up front, where they&#8217;re directly relevant to how the player interacts with the actual game.</p>
<p>Well, maybe not so much that.  A life or limited continue based system promotes caution, and a conservative style of play.  A system of infinite continues promotes a go-for-broke attitude.  Building a game that requires such an attitude is a work of genius.  Clearly one can take risks and gain rewards they otherwise wouldn&#8217;t have in many games that use a limited continue system.  However, making a game require this type of aggression, and limiting the number of effective strategies so that the player is forced to get it <em>right, </em>either exactly right or a shade really damn close to it, is truly masterful.  That&#8217;s where the aggravation comes from, the process of elimination.</p>
<p>I mean, what&#8217;s some crackpot stuff I can say about this game?  This game makes me dig Karl Popper&#8217;s critical method.  This game makes me dig Friedrich Nietzsche&#8217;s views on life affirming vs. life denying rules.  Extremely specific rules are required to play the game, and so accomplishment is tied to order.  Hence, these rules are liberating.</p>
<p>When you get them right.  Well&#8230;   I guess that&#8217;s the article.</p>
<p>I mean, I <em>could </em>speak about the characters, who are adequate, not <em>literary</em>, basically the sort of depth you would expect from people in <em>real life </em>whose primary interest is punching other people.  I could speak about the camera angle, which imposes a sense of claustrophobia and helped make me feel pretty close to how I do when I&#8217;m <em>actually</em> getting the crap kicked out of me by 8 or 9 people.  The truth is though that not only are these things are peripheral, I pretty much just said everything I have to say about them!</p>
<p>So, that&#8217;s that.  The substance of the experience is in the doing, and it&#8217;s pretty damn impressive.</p>
<p>-Kilroy</p>
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<title><![CDATA[&gt; Eu quero ser O Cara!]]></title>
<link>http://seublog.wordpress.com/2008/06/14/eu-quero-ser-o-cara/</link>
<pubDate>Sat, 14 Jun 2008 16:56:57 +0000</pubDate>
<dc:creator>marcel.br</dc:creator>
<guid>http://seublog.wordpress.com/2008/06/14/eu-quero-ser-o-cara/</guid>
<description><![CDATA[Vocês lembram do Jogo Mais Difícil do Mundo? Agora fiquei na dúvida, qual o mais difícil mesmo. No s]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p>Vocês lembram do <a href="http://seublog.wordpress.com/2008/04/18/o-jogo-mais-dificil-do-mundo/"><strong>Jogo Mais Difícil do Mundo</strong></a>?</p>
<p>Agora fiquei na dúvida, qual o mais difícil mesmo.</p>
<p>No sitedo <strong>&#8220;I wanna be the guy&#8221;</strong> tem o DEMO, e o completo, pelo DEMO já deu pra ver que o jogo é foda!</p>
<p>Controles: setas esquerda e direita; shift = pula; z = atira; r = reset</p>
<p style="text-align:center;"><a href="http://kayin.pyoko.org/iwbtg/downloads.php"><img class="alignnone size-full wp-image-172 aligncenter" src="http://seublog.wordpress.com/files/2008/06/title1.png" alt="" width="450" height="336" /></a></p>
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<title><![CDATA[Top Ten Best Rom Hacks, Part 5 of 5]]></title>
<link>http://videogamesarerad.com/2008/04/29/top-ten-best-rom-hacks-part-5-of-5/</link>
<pubDate>Tue, 29 Apr 2008 18:10:37 +0000</pubDate>
<dc:creator>Nathan</dc:creator>
<guid>http://videogamesarerad.com/2008/04/29/top-ten-best-rom-hacks-part-5-of-5/</guid>
<description><![CDATA[We have finally arrived at the top of the list, the best of the best. Sorry for the delayed update, ]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p>We have finally arrived at the top of the list, the best of the best. Sorry for the delayed update, but Mario Kart Wii got ahold of me and wouldn&#8217;t let go the last two days. Excuses aside, I now present to best two rom hacks on the internet. They are&#8230;</p>
<p><span style="text-decoration:underline;"><strong>#2 &#8211; I Wanna be the Guy</strong></span></p>
<p><img style="border:1px solid black;" src="http://i263.photobucket.com/albums/ii131/iheartyuna/top%20ten%20rom%20hacks/title.png" alt="" width="282" height="210" /></p>
<p>Platform: Stand alone .exe<br />
Hack of: You name it<br />
Hack Type: New Game<br />
Hacked by: Mike O&#8217;Reilly<br />
More Info: <a href="http://kayin.pyoko.org/iwbtg/" target="_blank">http://kayin.pyoko.org/iwbtg/</a></p>
<p>What to say about this little gem? This game is a tongue in cheek platformer based on the 8-bit games of old. The game has bizarre level design and a crazy difficulty level, but I&#8217;ll be damned if you don&#8217;t feel like a million bucks if and when you manage to make it to the <em>second screen of the game. </em>The levels are packed with tons of hazards, almost all of which are impossible to avoid the first time through. The game has a medium difficulty level, which features more save points, but you are punished for choosing a lighter difficulty by having to play through the game with a pink bow added to the main sprites head. The levels are modeled after famous 8-bit games and bosses include Mike Tyson (from Mike Tyson&#8217;s Punch Out) and a giant Zangief (from Street Fighter 2). This game will definitely make you want to pull all of your hair out and kill the asshole who created it, but that is also the point of the game.</p>
<p><a href="http://kayin.pyoko.org/iwbtg/downloads.php" target="_blank">Download the .EXE file here.</a></p>
<p><span style="text-decoration:underline;"><strong>#1 &#8211; Mario Adventure</strong></span></p>
<p><img style="border:1px solid black;" src="http://i263.photobucket.com/albums/ii131/iheartyuna/top%20ten%20rom%20hacks/mario_adventure.gif" alt="" width="256" height="210" /></p>
<p>Platform: NES<br />
Hack of: Super Mario Bros. 3<br />
Hack Type: New Game<br />
Hacked by: DahrkDaiz<br />
More Info: <a href="http://www.romhacking.net/hacks/70/" target="_blank">http://www.romhacking.net/hacks/70/</a></p>
<p>This is the greatest Mario game that Nintendo never made. If the NES had lasted just two more years, I would like to think that a game of this caliber could&#8217;ve become Super Mario Bros. 4. Coded by one guy over a period of a year and a half, this game is simply amazing. The creator managed to create a new and entertaining Mario platformer that is actually innovative. It&#8217;s not just Mario 3 with different levels. This game features all new enemies, power ups, sprites, backgrounds, and implements the one feature that Super Mario Bros. 3 noticeably lacks:  the ability to save your progress. This game is truly a feat considering that a fresh, innovative, and fun gaming experience was created that can truly live up to the status of a Mario game.</p>
<p><a href="http://www.romhacking.net/hacks/nes/patches/%5B70%5DMario_Adventure.zip" target="_blank">Download Rom Patch here.</a></p>
<p><em>That does it for the Top Ten Best Rom Hacks, but check back for the continuation of the Best Cyberpunk videogames as well as a feature highlighting an obscure but stellar RPG series for the SNES. Subscribe via <a href="http://feeds.feedburner.com/templeofdoom" target="_blank">Reader</a> or <a href="http://www.feedburner.com/fb/a/emailverifySubmit?feedId=1856962&#38;loc=en_US" target="_blank">Email</a> to get notifications whenever the blog is updated.</em></p>
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<title><![CDATA[I Wanna Be The Guy]]></title>
<link>http://silvercube.wordpress.com/2008/04/03/i-wanna-be-the-guy/</link>
<pubDate>Thu, 03 Apr 2008 15:45:09 +0000</pubDate>
<dc:creator>silvercube</dc:creator>
<guid>http://silvercube.wordpress.com/2008/04/03/i-wanna-be-the-guy/</guid>
<description><![CDATA[Remember those old school platformers? Mega Man&#8230; Kirby.. Metroid&#8230; Mario? These games wer]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p><font color="#00ffff">Remember those old school platformers?</font><img src="http://i33.photobucket.com/albums/d75/Silvercube/title.png" align="right" height="119" width="160" /></p>
<p><font color="#00ffff">Mega Man&#8230; Kirby.. Metroid&#8230; Mario?</font></p>
<p><font color="#00ffff">These games were always challenging, and at times frustrating.</font></p>
<p><font color="#00ffff">Take a look at this:</font></p>
<p><font color="#00ffff"><span style='text-align:center; display: block;'><object width='425' height='350'><param name='movie' value='http://www.youtube.com/v/CPBgxWyXYKI&#038;rel=1&#038;fs=1&#038;showsearch=0&#038;hd=0' /><param name='allowfullscreen' value='true' /><param name='wmode' value='transparent' /><embed src='http://www.youtube.com/v/CPBgxWyXYKI&#038;rel=1&#038;fs=1&#038;showsearch=0&#038;hd=0' type='application/x-shockwave-flash' allowfullscreen='true' width='425' height='350' wmode='transparent'></embed></object></span></font></p>
<p><font color="#00ffff">It is a user created old school platformer! Pretty cool, huh?</font></p>
<p><font color="#00ffff">For more information, click <a href="http://en.wikipedia.org/wiki/I_wanna_be_the_guy">here</a> and <a href="http://kayin.pyoko.org/iwbtg/index">here.</a></font></p>
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