Tags » Ian Bogost

Living the Dream: An Allegory for Breaking Procedure

What happens when videogames frustrate narrative lucidity and the expected norms of play? Every Day the Same Dream, a 2009 short game authored by Paolo Pedercini and his Italian collective Molleindustria, resists the formulaic patterns of videogame composition to produce new meaning. 152 more words

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The End of the "Gamer"

The notion that the “gamer” identity is ending is one Ian Bogost draws upon in hisĀ How to Do Things with Videogames (2011), and Patrick Jagoda gestures toward it in his work as well. 60 more words

Gamer

The Methodology Hangover in Video Game Studies or How I Learned to Stop Worrying and Just Write

After a summer of designing a new degree program for Trent University (with the help of input from colleagues), I am finally back to finishing up chapter five of… 392 more words

L.A. Noire

The Utterly Other: Towards A Politics Of The Many Legged

In hindsight, the 19th century, with its far-flung outposts of colonial power and its scientific expeditions deep into the Conradian jungles of empire, looks like a golden age of exotic contagions, tumors, abscesses, and other morbid curiosities, not to mention heretofore unknown afflictions brought on by the venom of hitherto unknown animals. 2,002 more words