Blogs about: Ian Bogost

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Gestures in games.

tastydogma wrote 2 weeks ago: Ian Bogost recently published a paper in Gama Sutra on the importance of gestures in games – a topic … more →

Tags: Games, gestures, Serious Games

Christian Science Monitor article

sentrydown wrote 3 weeks ago: Ryan here… One of my interests in video games is the way in which they’re available plat … more →

Tags: Serious Games, Gonzalo Frasca

Big Red Potion Episode 15: Define Game Now1 comment

shoinan wrote 1 month ago: Episode 15: Define Game Now [mp3] [website] “E Three, E Shmee! Well, at least until next wee … more →

Tags: Big Red Potion, Video Games

The History of Editorial Games, Part One12 comments

Simon Ferrari wrote 1 month ago: Simultaneously posted on Bogost’s News Games blog. The history of the editorial game began not … more →

Tags: Columns, documentary games, editorial game, Gonzalo Frasca, Newsgame, Water Cooler Games

Interesting Fortune 500 News Links (April 07, 2009)

financialkungfumaster wrote 3 months ago: * Without IBM: Sun’s plan B (David Goldman, Money) (CNNMoney.com) — There may still … more →

Tags: fortune 500, cnnmoney.com, Wall Street, Warren Buffett, Stock Right, calories, Newsgame, Security, Silicon Valley

Precis of "Persuasive Games: The Expressive Power of Videogames

margerynabors wrote 5 months ago: INTRODUCTION TO THE AUTHOR AND PREMISE In his second book, Persuasive Games: The Expressive Power o … more →

Tags: Digital Media, advertising, Learning, LinkedIn, Persuasive Games: The Expressive Power of Videogames, Politics, Videogames

A Game Has Made You Cry, But... Procedural Rhetoric's Value3 comments

Simon Ferrari wrote 7 months ago: _ This is a response to the “games as systems” argument in a “A Game Has Never Mad … more →

Tags: Gaming, Games, Game Analysis, braid, Passage, Gravitation, Jason Rohrer, jon blow, procedural rhetoric

Campaign Rush-game

sppatech wrote 9 months ago: CNN - October 2, 2008 Ian Bogost’s (GEORGIA TECH Ivan Allen College) studio Persuasive Games d … more →

Tags: Other Stuff, Political Games

Campaign Rush - FAIL1 comment

trippenbach wrote 9 months ago: Well, I’m a bit disappointed. Ian Bogost just launched Campaign Rush, a flash game about the 2 … more →

Tags: Reviewing, 2008, Campaign Rush, CNN, election, Game, Political, US

New Book Goes 'Beyond Fun'3 comments

John Rice wrote 9 months ago: Drew Davidson offered this press release for a new book on the Serious Games Listserv today: Carneg … more →

Tags: Game Discussion, Research, Video Game Research, Serious Games, game studies, Carnegie Mellon, Kurt Squire, Drew Davidson, Serious Games Listserv

Gamers? There's no such thing.1 comment

trippenbach wrote 12 months ago: “Gamers,” as a demographic group, exist in a different way than “readers” or … more →

Tags: abstracting, Games, Art, Medium

Performative play

WriTerGuy wrote 1 year ago: In this Gamasutra article, game designer Ian Bogost talks about performative play – play which has a … more →

Tags: Game design, Immersion gaming, world without oil, gamasutra, performative play, Persuasive Games

Budget Hero

trippenbach wrote 1 year ago: This is a perfect example of how exploring an issue through play can make great journalism. Check ou … more →

Tags: Reviewing, Journalism, Game, Budget Hero, budget flash

A Brief Response to Ian Bogost Concerning GTA and Satire

Dave the Longwinded wrote 1 year ago: A short column by Ian Bogost at WaterCooler Games addresses a question concerning just how satirical … more →

Tags: Videogames and Ludology, Grand Theft Auto IV, Satire, representation

Video: Using video games to tell the news1 comment

Alfred Hermida wrote 1 year ago: Ian Bogost, associate professor at Georgia Institute of Technology and founding partner of Persuasiv … more →

Tags: Journalism, Video, Video Games, Online Journalism Symposium

Editorial Games are a viable business

Robert Rich wrote 1 year ago: Video games can be an example of “simulation meets political cartoons,” Ian Bogost , ass … more →

Tags: Symposium, New York Times, Persuasive Games, CNN, Shockwave

Week 1: What is this ritual-game-story thing?3 comments

justine marie wrote 1 year ago: subtitle: Justine Doesn’t Quite Understand Procedural Rhetoric The procedure of video games is … more →

Tags: fleff, Video Games, Final Fantasy X, RPGs, FFX, procedural rhetoric, procedure, Rhetoric, Social Justice

Amy Jussel, HASTAC, and MIT Press’ Open Access Books in the MacArthur Series2 comments

John Rice wrote 1 year ago: I was familiar with Amy Jussel’s excellent Shaping Youth blog, because she linked to a post of mine … more →

Tags: Game Discussion, Video Game Research, Serious Games, MIT, New York Times, virtual worlds, MacArthur Foundation, James Paul Gee, Henry Jenkins

CFP: 5th Annual Games For Change2 comments

John Rice wrote 1 year ago: G4C CALL FOR PROPOSALS 2008 Games for Change is happy to announce a call for proposals for the 5th A … more →

Tags: Game Discussion, Video Game Research, Serious Games, game studies, Educational Conferences, Making Video Games, G4C, Games for change, parsons


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