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Ian Bogost on The Design of Fun

This is Ian Bogost who writes extensively on videogames and — more importantly — on the nature of videogames. Watch the video above and you’ll get the sense of how this is related to our upcoming lecture on UX design. 1,924 more words


Zed reblogged this on NSDMDH and commented:

I transcribed a YouTube video Ian Bogost's WIRED talk on THE DESIGN OF GAMES and posted it on my Web Design and Technologies class blog. He touched on the material of play and the folly of the idea of "gamification," both relevant in a world that's been so intent on porting our physical world over to a virtual one without delving into what these practices really mean. A good watch if you're into any sort of experience design and/or materialist philosophies. An excerpt from the video:

Fun comes from the attention and care you bring to something  that offers enough freedom of movement, enough play, that such attention matters. And even seemingly stupid, boring activities can be fun as a process (maybe *especially* stupd and boring activities can be). Feeling that you are having fun at something is a sign that you’ve given it respect. When we fail to have fun, we fail to design for it too because we don’t take things seriously enough.

Algorithms are not divine

As someone who uses the word “algorithm” a lot, I paid especially close attention to Ian Bogost’s recent Atlantic article:

Algorithms are everywhere, supposedly.

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Visual Ontography

The practice of ontography–and it is a practice, not merely a theory–describes the many processes of accounting for the various units that strew themselves throughout the universe.

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Ian Bogost