Blogs about: Idesign

Featured Blog

Icons Batch 1

YRY wrote 4 weeks ago: I made these awhile ago and I’ve uploaded them onto livejournal before when I actually had an … more →

Tags: DBSK, Icons, JUNG YUNHO, kim jaejoong, TVXQ

I-DESIGN AWARD WINNER 2009

nilsjohan wrote 1 month ago: Thanks for a great degree exhibition! And thank you Idesign for recognising my project! www.idesign. … more →

Tags: News, degree project, Design, design award, Design exhibition, Innovation

Communication in Learning Games

mikeysphdstuff wrote 2 months ago: One of the most compelling aspects of Web 2.0 is the integration of communication tools, ranging fro … more →

Parenthesized by Anomaly

mikeysphdstuff wrote 2 months ago: Long ago and near away in engineering school, we spent a lot of theoretical time on analog and digi … more →

VR (esp. SL)

mikeysphdstuff wrote 2 months ago: Virtual Reality In realistic VR (as opposed I guess to non-realistic VR), learners make choices and … more →

Naked Design

monicalee119 wrote 2 months ago: This is a book about industrial Design by IIT students, who want to help pelople have more forward k … more →

Common Vocabulary for ID

mikeysphdstuff wrote 4 months ago: Citation Reigeluth, Charles M. & Alison Carr-Chellman. A Common Language and Knowledge Base for … more →

Tags: addie, models

Learning by Design

mikeysphdstuff wrote 5 months ago: Here are some characteristics of learning design that incorporate game elements. #1 Assessment What … more →

Activities (Strategies)

mikeysphdstuff wrote 5 months ago: The 3-step approach to strategies was clear, although executing the approach is more an art than a f … more →

Characteristics

mikeysphdstuff wrote 5 months ago: These seem to be some of the key characteristics of games: Trial and error: failure is how we learn … more →

IDesign coding guideline - part II

jcintra wrote 6 months ago: A friend recently send me this link. I didn’t use it yet, but I liked what I read. Although it … more →

Tags: Best Practices, Code, Guidelines, Standart

IDesign coding guideline

jcintra wrote 6 months ago: Here is one nice document for .NET developers. For those that don’t use coding guidelines thi … more →

Tags: Best Practices, Code, Guidelines, juval, Standart

Games

mikeysphdstuff wrote 6 months ago: Games Instead of Education I’m going to try and put together some ideas here that deal with ga … more →

Why

mikeysphdstuff wrote 6 months ago: Michael I grew up breathing the dust devils of west Texas and left as soon as I could. Twenty-five y … more →

Elaboration Theory

mikeysphdstuff wrote 7 months ago: Instructional Design theories are design-oriented not results-oriented. Elaboration Theory macro vi … more →

Tags: cognitivism, Theory

Re-vision

mikeysphdstuff wrote 7 months ago: Here are the concept maps I produced for the course. The first focused on ID elements; given my lack … more →

Tags: Design

C# Delegate Shortcut – No more null testing on events for subscribers1 comment

Damon Wilder Carr wrote 7 months ago: This is fairly well known but I realized I hadn’t seen it blogged about (sorry if already covered). … more →

Tags: concepts implemented, technology, Tips and Tricks, C#, Delegate, Juval Lowy, null, null object pattern, shortcut

E-collaboration

mikeysphdstuff wrote 8 months ago: Despite my dislike for all things “e-” prefixed, I was hoping this article would tie to … more →

Tags: Attitude, Collaboration, self-efficacy

Project Management - Getting others to see your vision

mikeysphdstuff wrote 8 months ago: The three-part emphasis on monitoring, problem-solving, and communicating made perfect sense and was … more →

Tags: leadership, project management, Teams


Have your say. Start a blog.

See our free features →

Related Tags
All →

Follow this tag via RSS

Find other items tagged with “idesign”:
Technorati Del.icio.us IceRocket