I’ve been pondering something lately, as to how complex designs tend to resolve into simpler forms over time. While the human mind does have an upper limit on the amount of complexity it can acc… more →
Sturm Und Drang IF: A Stormy Romanceposter wrote 4 weeks ago: I’ve been pondering something lately, as to how complex designs tend to resolve into simpler f … more →
poster wrote 1 month ago: I’ve since forgotten where, but I read an article about designing electronic gadgets that plum … more →
poster wrote 4 months ago: While working on New Cat, I was curious how to do a one-time room description; in Inform 6, I used t … more →
poster wrote 4 months ago: There’s no rating system for IF games as regards content. This is a problem. I’m a firm … more →
poster wrote 4 months ago: There’s been discussion on R*IF lately on how Paul Panks didn’t get his “I Told Yo … more →
poster wrote 5 months ago: Until recently, I was in a TADS workshop. Then I actually tried to install TADS. Doing so was so ino … more →
poster wrote 7 months ago: While working on Seasons, I realized that I needed a way to measure several different aspects of a p … more →
stellasuru wrote 1 year ago: Location// Berlin, Germany Interests// Packaging and branding Aesthetic// Sensible, effortless cool … more →
poster wrote 1 year ago: Maybe this is news to no-one but me, but it still represents a breakthrough in efficient development … more →
poster wrote 1 year ago: Not all dialog in IF follows the same structure, as each discussion does not serve the same goal, ju … more →
poster wrote 1 year ago: If you can design you game without conversation, do it. Nothing has caused me more grief than design … more →
poster wrote 1 year ago: There is a part of me that wants to fill a game with all kinds of secret little nooks and crannies, … more →
poster wrote 1 year ago: Yes, I’m still wrestling with fire, but while doing so I came to an interesting re-discovery. … more →
poster wrote 1 year ago: I think I’ve just entered the IF version of Mordor, where little lights mark all the IF develo … more →
poster wrote 1 year ago: I’ll admit that I’m not the most ordered when it comes to constructing my games, and by … more →