Blogs about: Infr 2330

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Log 8 - Week of November 9

sweet16gd wrote 6 months ago: As we prepare to enter crunch mode, we are doing all we can to meet our game AND documentation requi … more →

Tags: UOIT, Game Development, Game Dev, Game Design and Production I, Game Design and Production II, INFR 3330, computer animation, infr 2310, GDW

Log 7 - Week of November 2

sweet16gd wrote 6 months ago: From the log of Julian Tsang, contractor extraordinaire: Today is a proud day for Sweet 16. As I wri … more →

Tags: UOIT, Game Development, Game Dev, Game Design and Production I, Game Design and Production II, INFR 3330, computer animation, infr 2310, GDW

Log 6 - Week of October 26

sweet16gd wrote 6 months ago: We had another milestone this week, this one a little more design-oriented. We showed off our assets … more →

Tags: UOIT, Game Development, Game Dev, Game Design and Production I, Game Design and Production II, INFR 3330, computer animation, infr 2310, GDW

Log 5 - Week of October 19

sweet16gd wrote 7 months ago: We have our completed 2D art assets. We have also assigned who’s going to model what. By next … more →

Tags: UOIT, Game Development, Game Dev, Game Design and Production I, Game Design and Production II, INFR 3330, computer animation, infr 2310, GDW

Log 4 - Week of October 12

sweet16gd wrote 7 months ago: We had our third milestone submission this week. (Oct. 12) Here are samples of the assets we submitt … more →

Tags: UOIT, Game Development, Game Dev, Game Design and Production I, Game Design and Production II, INFR 3330, computer animation, infr 2310, GDW

Log 3 - Week of October 51 comment

sweet16gd wrote 7 months ago: This week, we had another milestone presentation. We had decided on our high concept (see our previo … more →

Tags: UOIT, Game Design and Production I, Game Design and Production II, INFR 3330, computer animation, infr 2310, GDW, requirements

Log 2 - Week of Sept. 27

sweet16gd wrote 7 months ago: This week, we had a group meeting to decide upon our game’s high concept. Prior to our meeting … more →

Tags: UOIT, Game Development, Game Dev, Game Design and Production I, Game Design and Production II, INFR 3330, computer animation, infr 2310, GDW

Level Upping

Derek Arthurs wrote 1 year ago: This past Monday, my team and I attended the Level Up student games showcase in Toronto. It was a bu … more →

The Common Uncommon: Homework 7

gamedevpanda wrote 1 year ago: 1. Construction Worker 2. Jim the Construction Worker was hired to construct buildings for a constru … more →

Tags: Homework

Who Are You?: Homework 7

gamedevpanda wrote 1 year ago: Part 1: 1. Time period: 1236 2. What is your name? Gender? Race? Religion? Age? “My name is Ni … more →

Tags: Homework

A Foray Into Foley

Derek Arthurs wrote 1 year ago: This afternoon I was feeling a bit bored and creative, so I set up my microphone and started making … more →

Video Game Cloning: A Major Issue?

gamedevpanda wrote 1 year ago: Designing a game is a lot of work. Putting in the time and effort to figure out the proper mechanics … more →

Tags: clones, Copy

Solitare(not for loners anymore) & Season of the Crop

OtakuBrawler wrote 1 year ago: Here are my games for the individual assignment for Game Design & Production 1)2 player solitair … more →

Tags: School Assignment

Draw Me! A Simple Luck and Skill Based Game

gamedevpanda wrote 1 year ago: In the traditional game of hopskotch, there are luck based mechanics and skill based mechanics to pl … more →

Tags: Prototype, Drawing, luck, Skill, Hopscotch

Multi-plaire: A Multiplayer Solitaire Remix

Derek Arthurs wrote 1 year ago: This is a simple multiplayer version of solitaire which can be played with two people. Cards are lai … more →

Ontarian Farmers: The Road to Creation (Individual Assignment 6)

Pika in a Bag wrote 1 year ago: This blog is a documentation of the creation process, by which I created my game to teach players ab … more →

Tags: Gaming, Foodland Ontario, Availability guide, harvest ontario, UOIT, #i2330

Designing Games Through Space and Time

Derek Arthurs wrote 1 year ago: Yesterday, I came across this video of a guy demoing a simple 2D platformer, with some live editing … more →

Visual Gender Stereotypes in Video Games3 comments

gamedevpanda wrote 1 year ago: Today I will be discussing the visual stereotypes in video games through the design aspect. Even tho … more →

Tags: boobs, Women, Men, stereotype

Video Games Used as Simulators by Professionals: iRacing

gamedevpanda wrote 1 year ago: As games are being developed further and further to become more realistic than its competitors or pr … more →

Tags: iRacing, simulator, Sim Racing, Racing


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