Blogs about: Interactive Audio

Deleting Borders: An interesting HTML5 interactive music toy.

gameaudiorelevance wrote 3 weeks ago: … more →

Tags: Game Audio, Web Audio, Music & Games, HTML5, Web Games

How the magic sounds of Proteus are making their way into the real world

gameaudiorelevance wrote 1 month ago: … more →

Tags: Game Audio, Article, Proteus, Halsey Burgund, Feature, Procedural Music

Game Sound Technology and Player Interaction: Concepts and Developments

gameaudiorelevance wrote 2 months ago: … more →

Tags: Game Audio, Immersion, Article, publications, Interactive, Academic paper, Sound Technology

How Sound Shapes changed game music forever

gameaudiorelevance wrote 2 months ago: … more →

Tags: Game Audio, Interview, Game Music, Interactive Music, generative music, "sound shapes"

Neil Young's Pono Format Might Benefit Interactive Audio Apps More Than Music Playback

gameaudiorelevance wrote 2 months ago: … more →

Tags: Game Audio, Bit Depth, sample rate, Audio formats, Pono

The V Motion Project - Real Time Music Performance With Kinect

gameaudiorelevance wrote 2 months ago: … more →

Tags: Game Audio, Performance, kinect, Ableton Live, V Motion Project

Implementation is Design Pt. 1 - Re-Sounding Blog

gameaudiorelevance wrote 2 months ago: … more →

Tags: Game Audio, implementation, sound design, max msp

Implementation is Design Pt. 2 - Ambiance - Re-Sounding Blog

gameaudiorelevance wrote 2 months ago: … more →

Tags: Game Audio, implementation, sound design, Game design

An Audio Walkthrough of Pid's Soundtrack

gameaudiorelevance wrote 2 months ago: … more →

Tags: Game Audio, Music, PID, retro family

Capture sounds in a bottle...and remix!

lrbizarrebazaar wrote 4 months ago: Source: Digital Buzz Blog Sound Bottle: Remixing Everything it Hears … more →

Tags: art 2, Science/Technology, Interactive art, Entertainment, || interactive art ||, Music, Media 2, sound design, sound bottle

Is this Interactive Audio?

brandonsmithaudio wrote 4 months ago: Recently, I decided to take part in a Dungeons & Dragons game with my friends, some of whom live … more →

Tags: Non-Linear Audio, Brandon Smith, full sail, Full Sail University, Los Angeles, recording arts, Video Games, brandon smith audio, brandonsmithaudio

A realtime game audio primer

gameaudiorelevance wrote 5 months ago: … more →

Tags: Game Audio, Tools, Middleware, DSP, sound design, reverb, develop

WWE 13 trailer: WWE Live takes the crowd noise to a new level

gameaudiorelevance wrote 5 months ago: … more →

Tags: Game Audio, Commentary System, Crowd Sounds, Sport Games, WWE

Sony Echo Records Audio Stamps For Later Listening

gameaudiorelevance wrote 5 months ago: … more →

Tags: Game Audio, Recording, Sony Echo

The Future of Computer Generated Sound

gameaudiorelevance wrote 5 months ago: … more →

Tags: Game Audio, Doug James, Science Friday

A Peek at the Ambient Audio of Blade Symphony

gameaudiorelevance wrote 5 months ago: … more →

Tags: Game Audio, Ambient, Blade Symphony

Project Bar-B-Q - An Interactive Audio Workshop

gameaudiorelevance wrote 5 months ago: … more →

Tags: Game Audio, Project Bar-B-Q, Sessions

Audio Review Of "Star Wars: The Old Republic"

brandonsmithaudio wrote 5 months ago: Bioware / EA’s “Star Wars: The Old Republic” delivers a strong and clear message to the next generat … more →

Tags: Non-Linear Audio, Brandon Smith, full sail, Full Sail University, Los Angeles, recording arts, Video Games, brandon smith audio, brandonsmithaudio

When Motion Controllers And Sound Design Collide

gameaudiorelevance wrote 6 months ago: … more →

Tags: Game Audio, sound design, kinect, Motion Control, Voice Recognition, Speech Input


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