Blogs about: Intermediate Computer Graphics

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The usage of toon shading and shadow mapping in computer graphics

bassemtodary wrote 3 months ago: Toon shading is a shading method used to make video games look cartoony in order to emulate traditio … more →

Tags: Blog, The usage of toon shading and shadow mapping in compute, Bassem Todary, shaders, Shadow, Mapping, Toon Shading, cel shading, Ni no Kuni: Wrath of the White Witch

Darth Shader

bearguitarist wrote 4 months ago: I’ve never been much of an artist but computer graphics still give me an opportunity to have a … more →

Serious Games (Part 1)

iwantthatcake wrote 1 year ago: The 4th International Conference on Games and Virtual Worlds for Serious Applications (VS-GAMES’12) … more →

Tags: UOIT, GameDev, Graphics, Serious Games

Shaders, shaders, shaders!

iwantthatcake wrote 1 year ago: Well I haven’t done the traditional shader post yet, so I might as well start now. In computer … more →

Tags: UOIT, GameDev, shaders

Cascaded Shadow-Mapping

iwantthatcake wrote 1 year ago: Cascaded shadow maps (CSM) use multiple depth buffers per light, each with a different resolution. T … more →

Tags: UOIT, GameDev, Cascaded Shadow Maps

Real-time Radiosity - Geometric's Enlighten

iwantthatcake wrote 1 year ago: Radiosity has two definitions. The first comes from the dictionary and is the traditional descriptio … more →

Tags: UOIT, GameDev, global illumination, GI

FIFA 12 - A Graphical Facelift

iwantthatcake wrote 1 year ago: I love sports games. They’re my favourite genre of game and I definitely play them most out of … more →

Tags: UOIT, GameDev, Sports Games

Back to Basics - Pixel Art

iwantthatcake wrote 1 year ago: Pixel art is a form a digital art, that uses the raster graphics software to edit images at a pixel … more →

Tags: UOIT, GameDev, Pixel Art

Creating Water Effects through Bump and Displacement Mapping

iwantthatcake wrote 1 year ago: I’ve wondered for a long time how developers achieve water effects in games and movies. Creati … more →

Tags: UOIT, GameDev

A tale of Beer, Brainscan and Shaders.

rishont wrote 1 year ago: This Friday I was at Mount Sinai Hospital. I got a 3D SPECT brain scan; a scan which uses a radioact … more →

Over clocking my blog.

rishont wrote 1 year ago: I figured the best way to start writing a blog would be while having the same mindset. Well, living … more →

GPU vs. CPU

iwantthatcake wrote 1 year ago: The Graphics Processing Unit is the workhorse powering all the beautiful games of today which catch … more →

Tags: UOIT, GameDev

Tech Talk: Real Time Global Illumination

Derek Arthurs wrote 1 year ago: DISCLAIMER: I am by no means an expert when it comes to this subject. Although I have done my fair s … more →

Tags: INFR 2350, UOIT


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