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	<title>iron-kingdoms &amp;laquo; WordPress.com Tag Feed</title>
	<link>http://en.wordpress.com/tag/iron-kingdoms/</link>
	<description>Feed of posts on WordPress.com tagged "iron-kingdoms"</description>
	<pubDate>Sat, 02 Jun 2012 05:17:21 +0000</pubDate>

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<title><![CDATA[Pathfinder Conversion: Deep-Dwelling Quickplate]]></title>
<link>http://ironbombs.wordpress.com/2012/02/16/pathfinder-conversion-deep-dwelling-quickplate/</link>
<pubDate>Fri, 17 Feb 2012 03:31:15 +0000</pubDate>
<dc:creator>admiral.ironbombs</dc:creator>
<guid>http://ironbombs.wordpress.com/2012/02/16/pathfinder-conversion-deep-dwelling-quickplate/</guid>
<description><![CDATA[I loved how Pathfinder simplified templates into the &#8220;fast template&#8221; format at the end o]]></description>
<content:encoded><![CDATA[<p>I loved how Pathfinder simplified templates into the &#8220;fast template&#8221; format at the end of the book; it freed up a lot of space by compacting the more banal ones (celestial, fiendish, advanced, etc.). I loved them even better when Privateer Press was putting them at the end of their Monsternomicon books. Those were technically &#8220;Quickplates,&#8221; and weren&#8217;t condensed to quick and rebuild versions like in the Bestiary, but they were still fantastic ways to make new and unique monsters.</p>
<p>Of course, the big flaw with OGL content was that it often didn&#8217;t include monster names; the exceptions are the Advanced Bestiary, Tome of Horrors, and one or two others. Granted, it&#8217;s hard to copyright something like &#8220;Red Devil,&#8221; or a name from real-world history/mythology, but it&#8217;s annoying as sin when you have to come up with witty replacement names for Dracodiles and Nerubians. Never mind that most of the monster manuals is verboten.</p>
<p>For the most part, I changed the names to be something different (unless it was banal, like &#8220;Tough&#8221;), but if they&#8217;re notably awkward just make them whatever the heck you want. Besides, it&#8217;s not like the players should ever now.</p>
<p>I realize this one is somewhat similar to the <a href="http://www.d20pfsrd.com/bestiary/monster-listings/templates/cave-creature-cr-1">Cave Creature</a> template from Advanced Bestiary, but I think they&#8217;re two sides to the same process. Cave creature is an inherited template, representing an evolutionary change in a species: its offspring becoming modified to the subterranean environment. Deep-dwelling, by contrast, is more representative of adaptations in an individual creature: it&#8217;s been living underground for a while and has honed its senses to survive in a light-less environment, but it hasn&#8217;t, for example, evolved past eyesight and replaced it with echolocation (blindsight).</p>
<p>I&#8217;m also half tempted to rename the quickplate &#8220;subterranean&#8221; since that&#8217;s both accurate and unrelated to the original, but whatever. If Privateer has a problem with the name, I&#8217;ll change it.</p>
<blockquote>
<h3>Deep-Dwelling</h3>
<address>A deep-dwelling creature is one that&#8217;s adapted to subterranean life: its eyes have adapted to near darkness, its senses of smell and hearing have been honed. This is a gradual development, but it can happen to any creature&#8212;even groups of creatures&#8212;that have either wandered underground or been trapped there.</address>
<address><strong>Speed</strong>: The creature gains a climb speed equal to half its base speed.</address>
<address><strong>Senses</strong>: The creature gains darkvision 60 ft., lean, scent.</address>
<address><strong>Saves</strong>: +1 to Fortitude.</address>
<address><strong>Abilities</strong>: Add +2 to Constitution and Dexterity.</address>
<address><strong>Skills</strong>: The creature gains a +4 racial bonus to Perception and Stealth checks.</address>
<address><strong>Restrictions</strong>: This quickplate is not typically applied to creatures Large size or greater, and it cannot be applied to creatures which are native to subterranean environments.</address>
<address><strong>Special Abilities</strong>: <strong>Lean (Ex)</strong>: Food and water are harder to come by in a subterranean environment, and the deep-dwelling creature adapts to having less of these. It requires half as much sustenance as its base type.</address>
<address><strong>CR</strong>: No change, or increase by +1.</address>
</blockquote>
<p>Sample creature: Cave dinosaurs came to mind, so I picked a nice big one, Allosaurus from the Bestiary 2. Dinosaurs, like most monsters, are easy as heck to template, since they don&#8217;t have a lot of special abilities to repeat, giving them short stat blocks. And besides, it has a nice Hollow Earth/Center of the Earth flavor to it. I could see some dinosaurs getting stuck beneath the earth (or dragged down by some serpentfolk/drow animal wranglers, and ending up loose somehow) and adapting to subterranean life, stomping around and eating whatever it bumps into.</p>
<blockquote>
<table width="100%">
<tbody>
<tr>
<td>
<h3>Deep-Dwelling Allosaurus</h3>
</td>
<td>
<h3>CR 7</h3>
</td>
</tr>
</tbody>
</table>
<p><strong>XP 3,200</strong><br />
N Huge animal<strong><br />
Init</strong> +5; <strong>Senses</strong> darkvision 60 ft., low-light vision, scent; Perception +28</p>
<div>DEFENSE</div>
<p><strong>AC</strong> 20, touch 10, flat-footed 18 (+2 Dex, +10 natural, –2 size)<strong><br />
hp</strong> 103 (11d8+55)<strong><br />
Fort</strong> +14, <strong>Ref</strong> +9, <strong>Will</strong> +7</p>
<div>OFFENSE</div>
<p><strong>Speed</strong> 50 ft.<strong>, </strong>climb 25 ft.<strong><br />
Melee</strong> bite +14 (2d6+8/19–20 plus grab), 2 claws (1d8+8)<strong><br />
Space</strong> 15 ft.; <strong>Reach</strong> 15 ft.<strong><br />
Special Attacks</strong> pounce, rake (2 talons +14, 1d8+8)</p>
<div>STATISTICS</div>
<p><strong>Str</strong> 26, <strong>Dex</strong> 15, <strong>Con</strong> 21, <strong>Int</strong> 2, <strong>Wis</strong> 15, <strong>Cha</strong> 10<strong><br />
Base Atk</strong> +8; <strong>CMB</strong> +18; <strong>CMD</strong> 29<strong><br />
Feats</strong> Alertness, Improved Critical (bite), Improved Initiative, Iron Will, Nimble Moves, Run<strong><br />
Skills</strong> Perception +30, Stealth +10; <strong>Racial Modifiers</strong> +12 Perception, +4 Stealth <strong>SQ</strong> lean</p></blockquote>
<p>I juggled two of its Perception ranks into Stealth since it&#8217;s a class skill, giving this big guy a snowball&#8217;s chance in hell of sneaking up on something. Other than that, it&#8217;s a very minor bump: +11 hp, +3 to Fort, +1 to Ref, +1 to AC and Touch AC, and darkvision. Probably not the best choice in hindsight, since it already had scent. And now it has a climb speed, for no well-defined reason. I&#8217;m not sure it&#8217;s up to the snuff of a CR8, like the template implies, since the only thing on-par is its health and saves, so I left its CR alone.</p>
<p>I&#8217;m used to competent, optimized characters in large groups who would make mincemeat of this thing, so I tend to lowball CRs in general; if your group isn&#8217;t optimized, or has few members, bump the CR back up.</p>
<p>So, let&#8217;s try another monster, one that doesn&#8217;t already have several of the template&#8217;s features. How about a lower-level threat? For some reason I was thinking of trogs, except those guys are already subterranean. So what about something bounding across the savannah plain? And no, what came to mind wasn&#8217;t a lion, but megafauna in everything but name.</p>
<blockquote>
<table width="100%">
<tbody>
<tr>
<td>
<h3>Deep-Dwelling Axe Beak</h3>
</td>
<td>
<h3>CR 3</h3>
</td>
</tr>
</tbody>
</table>
<p><strong>XP 600</strong><br />
N Large animal<br />
<strong>Init</strong> +3; <strong>Senses</strong> darkvision 60 ft., low-light vision, scent; Perception +9</p>
<h4>DEFENSE</h4>
<p><strong>AC</strong> 15, touch 13, flat-footed 11 (+4 Dex, +2 natural, -1 size)<br />
<strong>hp</strong> 26 (3d8+12)<br />
<strong>Fort</strong> +9, <strong>Ref</strong> +7, <strong>Will</strong> +1</p>
<h4>OFFENSE</h4>
<p><strong>Speed</strong> 50 ft., climb 25 ft.<br />
<strong>Melee</strong> bite +5 (1d8+6)<br />
<strong>Space</strong> 10 ft.; <strong>Reach</strong> 10 ft.<br />
<strong>Special Attacks</strong> lean, sudden charge</p>
<h4>STATISTICS</h4>
<p><strong>Str</strong> 18, <strong>Dex</strong> 19, <strong>Con</strong> 18, <strong>Int</strong> 2, <strong>Wis</strong> 11, <strong>Cha</strong> 10<br />
<strong>Base Atk</strong> +2; <strong>CMB</strong> +7; <strong>CMD</strong> 20<br />
<strong>Feats</strong> Run, Skill Focus (Perception)<br />
<strong>Skills</strong> Perception +9; <strong>Racial Modifiers</strong> +4 Perception, +4 Stealth <strong></strong></p>
<h4>SPECIAL ABILITIES</h4>
<p><strong>Lean (Ex)</strong></p>
<p>Food and water are harder to come by in a subterranean environment, and the deep-dwelling creature adapts to having less of these. It requires half as much sustenance as its base type.</p>
<h4>Sudden Charge (Ex)</h4>
<p>When making a charge attack, an axe beak makes a single bite attack. If successful, it may also attempt to trip its opponent as a free action without provoking an attack of opportunity. If the attempt fails, the axe beak cannot be tripped in return.</p></blockquote>
<p>Great, both of my choices have had climb speeds at the awkward 25-foot increment. At any rate, giving a creature +2 Con and +2 Dex is a lot more noticeable at lower levels, though it&#8217;s not going to ruin the characters that much more as a CR2 than a CR3. Its damage output and attacks remain unchanged, making it a passable foe, but probably not a major one. Unless it uses its Sudden Charge to stack with its climb speed, which, while hilarious sounding, probably doesn&#8217;t work RAW. Up to the GM at that point.</p>
<p>Looking at both of these, I&#8217;m going to put the template&#8217;s CR modifier at &#8220;CR: +0 or +1,&#8221; since I&#8217;m not sure it does enough to make monsters that much more deadly. It&#8217;s kind of like the Celestial/Fiendish templates put on a low-level monster; it just doesn&#8217;t feel like it&#8217;s advancing things enough to take on four average characters at a level above the creatures&#8217; base stats.</p>
<p>There you have it.</p>
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<title><![CDATA[Iron Kingdoms RPG]]></title>
<link>http://shutupinternet.wordpress.com/2012/02/08/iron-kingdoms-rpg/</link>
<pubDate>Wed, 08 Feb 2012 13:00:51 +0000</pubDate>
<dc:creator>markfender</dc:creator>
<guid>http://shutupinternet.wordpress.com/2012/02/08/iron-kingdoms-rpg/</guid>
<description><![CDATA[The ramp up to the new Iron Kingdoms RPG continues at its glacial pace. This and the new No Quarter ]]></description>
<content:encoded><![CDATA[<p>The ramp up to the new Iron Kingdoms RPG continues at its glacial pace.</p>
<!--YouTube Error: bad URL entered-->
<p>This and the new No Quarter article gives us our first glimpse at some actual hard facts. There&#8217;s at least four books planned, the die system is similar to Warmachine/Hordes, and it has classes.</p>
<p>Of course, the thing I hear the most about this product is that no one believes it&#8217;ll actually exist. But I think those days are behind Privateer Press. The people responsible for the delays in the original IK RPG no longer work there. The company has demonstrated their devotion to getting products out on time with the Warmachine/Hordes 2.0 book release (What, like out of 12-13 books, one of them was delayed? That&#8217;s a pretty good record.) So I believe this product will exist on the day that they say it will. My question is more about the support products &#8211; how often will they show up?</p>
<p>The weird thing is that I&#8217;m still not necessarily excited about this product. Even though I love the Iron Kingdoms and would place it as one of two settings from the d20 Boom that still interests me. And I think that&#8217;s because the previous iteration was just so thorough. There aren&#8217;t really any unexplored questions I have about the setting. The Character and World Guides of the d20 versions were ridiculously thorough. They still meet all my setting fluff needs (not to mention Five Fingers, the Monsternomicons, etc. etc.) Really, the only thing the game needs is a better mechanical basis&#8230;which its hopefully getting. But it&#8217;s kinda hard to get excited about a new version of math.</p>
<p>This is not to say that I won&#8217;t be getting this when it comes out. Just that I&#8217;m less excited than I feel like I should be.</p>
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<title><![CDATA[Enter the Temple]]></title>
<link>http://tabletopcrusader.wordpress.com/2012/02/04/enter-the-temple/</link>
<pubDate>Sun, 05 Feb 2012 00:22:56 +0000</pubDate>
<dc:creator>Spaero</dc:creator>
<guid>http://tabletopcrusader.wordpress.com/2012/02/04/enter-the-temple/</guid>
<description><![CDATA[First off, I&#8217;m not at Templecon.  That makes me sad considering the announcements Privateer Pr]]></description>
<content:encoded><![CDATA[<p>First off, I&#8217;m not at Templecon.  That makes me sad considering the announcements Privateer Press has made there.  It&#8217;s pretty awesome, and I think it&#8217;s worth a post.  So, here&#8217;s the breakdown of what&#8217;s going on in the Iron Kingdoms this year:</p>
<h2><!--more-->Iron Kingdoms Role-Playing Game</h2>
<span class='embed-youtube' style='text-align:center; display: block;'><iframe class='youtube-player' type='text/html' width='640' height='390' src='http://www.youtube.com/embed/rT5pjvTYl1w?version=3&#038;rel=1&#038;fs=1&#038;showsearch=0&#038;showinfo=1&#038;iv_load_policy=1&#038;wmode=transparent' frameborder='0'></iframe></span>
<p>Definitely excited for this one.  I still haven&#8217;t found a group to game with around here, else I&#8217;d be playing the current IK D20 setting.  I like that they&#8217;re going to be tying this so closely to the Warmachine/Hordes gameplay.  I can see how this would allow for a very quick transition to large battle scenes of a type which are usually pretty hard to portray in normal RPG play, while still maintaining the core player interactions that RPG players look for.</p>
<p>Excitement score: 8/10.  It&#8217;d be higher if I could find a gaming group to play with.</p>
<h2>Warmachine: Colossals</h2>
<span class='embed-youtube' style='text-align:center; display: block;'><iframe class='youtube-player' type='text/html' width='640' height='390' src='http://www.youtube.com/embed/I1N0NLykLyQ?version=3&#038;rel=1&#038;fs=1&#038;showsearch=0&#038;showinfo=1&#038;iv_load_policy=1&#038;wmode=transparent' frameborder='0'></iframe></span>
<p>I have seen the future, and that future is epic.  No, not regular epic, <em>epic </em>epic.  Or legendary, if you&#8217;re a rebel like me.  The next expansion book for Warmachine will be called <em>Colossals </em>and will introduce the third tier of warcasters for each faction as well as colossals themselves.  Leaving the latter for&#8230; well&#8230; later, here&#8217;s the list of legendary warcasters who have been confirmed:</p>
<ul>
<li>Cygnar: General Adept Nemo (Same title as the epic tier, but now with 100% more young female assistant)</li>
<li>Khador: Vladimir Tzepesci (I&#8217;m on a horse.)</li>
<li>Menoth: Mikael Kreoss (I&#8217;m&#8230; also on a horse.)</li>
<li>Retribution: Dawnlord Vyros (Me three!)</li>
<li>Cryx: None leaked yet.</li>
</ul>
<p>While I love Kreoss as much as the next guy (And probably more), I was honestly hoping the legendary iteration wouldn&#8217;t be on a horse.  I can see why legendary Vlad got himself a mount, being a horse lord and all, but Kreoss doesn&#8217;t have the same cavalry associations in his fluff.  Anyway, cool stuff in this batch.  Now for the colossals!</p>
<p>In the backstory, the colossals were the predecessors to warjacks, huge city-destroying constructs that were used to defeat the Orgoth occupiers six hundred years ago.  They were abandoned because they were approximately as nimble as the buildings they destroyed, and were more expensive than the rest of the military combined.  Thus the first warjacks were begotten.  Well, now the Iron Kingdoms&#8217; various wars have turned into arms races, and each kingdom has independently decided to return to their ancient roots, only with modern arcane and mechanikal developments.  They&#8217;re all listed in the video above, but here&#8217;s the list for your enjoyment:</p>
<ul>
<li>Cygnar: Stormwall</li>
<li>Khador: Conquest</li>
<li>Menoth: Adjudicator</li>
<li>Retribution: Hyperion</li>
<li>Cryx: Kraken</li>
<li>Mercenaries: Galleon</li>
</ul>
<p>These are what was teased on the back cover of <em>No Quarter Magazine</em> #40.  They have not one but two damage grids to demonstrate their massive armor and durability, with weapons systems on both sides and on a &#8220;super system&#8221; turret as well as dual open fists.  They&#8217;re effectively (There&#8217;s some debate as to exactly how effectively) warjacks, which means they&#8217;re included in a warcaster&#8217;s battle group, can be allocated focus, can be affected by battle group spells, and can execute power attacks (plus two new ones).  They&#8217;re roughly 18-20 points each, Field Allowance 2, and are <em>massive</em>.  Only Stormwall and Conquest are complete to the point of being ready for release, and just for reference the Conquest is as <em>wide</em> as the Throne of Everblight is <em>tall</em>.</p>
<p>Excitement Score: 10/10.  A third Kreoss and a building-sized warjack with dual flamethrowers and rocket launchers?  It&#8217;s my birthday and Christmas come early all at once.</p>
<h2>War Room</h2>
<span class='embed-youtube' style='text-align:center; display: block;'><iframe class='youtube-player' type='text/html' width='640' height='390' src='http://www.youtube.com/embed/Q0z6umdrF1g?version=3&#038;rel=1&#038;fs=1&#038;showsearch=0&#038;showinfo=1&#038;iv_load_policy=1&#038;wmode=transparent' frameborder='0'></iframe></span>
<p>The last big announcement for Warmachine and Hordes players is the release this spring of War Room, an app for iOS and Android users developed by Privateer Press in cooperation with Tinkerhouse Games.  The app, which is free for download, allows users to build army lists and access the stat cards for each of the models and units included.  The cards are all hyperlinked for easy rules reference; damage and status can be tracked dynamically; and users can see opponents&#8217; lists over the Internet.  The app also has a turn clock for players to run their own games.</p>
<p>Like I said, the app itself is free, and it comes with the cards for each faction&#8217;s battle box or equivalent.  Users can buy access to a faction&#8217;s complete deck for $6.99 each.  That access is permanent, and comes with free lifetime updates and instant errata publication. I&#8217;m excited for this app; though I don&#8217;t own an iOS or Android product myself, I can use a borrowed iPad and with a little bit of luck leave my rulebooks and stat cards at home when I go to a game or event.</p>
<p>Excitement score: 8/10.  It&#8217;s not a great new product in itself, but it definitely looks like a great new peripheral.</p>
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<title><![CDATA[A New Iron Kingdoms RPG System On The Way]]></title>
<link>http://roll4d6.wordpress.com/2012/01/18/a-new-iron-kingdoms-rpg-system-on-the-way/</link>
<pubDate>Wed, 18 Jan 2012 23:35:49 +0000</pubDate>
<dc:creator>qorvus</dc:creator>
<guid>http://roll4d6.wordpress.com/2012/01/18/a-new-iron-kingdoms-rpg-system-on-the-way/</guid>
<description><![CDATA[When it comes to GMing, I much prefer house-brewed worlds to play in. Most published settings bore m]]></description>
<content:encoded><![CDATA[<p>When it comes to GMing, I much prefer house-brewed worlds to play in. Most published settings bore me, with a couple of exceptions.</p>
<p>The first is Dark Sun. It has been my favourite since I first read it all those years ago.</p>
<p>The other is the Iron Kingdoms setting, by Privateer Press, which grew out of their Warmachine/Hordes miniature game, a sort of fantasy steampunk world. The gaming system they used was an adaptation of the 3.5 AD&#38;D system, and sadly it didn&#8217;t quite work, being prone to the flaws that plagued 3.x.</p>
<p>Privateer Press have announced that they are working on a completely new system for the Iron Kingdoms setting, one not based on D&#38;D. What that system will be we don&#8217;t know yet, but if if captures the flavour of the steampunk setting (and makes gun viable, unlike the 3.5 system), I am going to be interested.</p>
<p>When more details come to light I&#8217;ll share them.</p>
<p><img class="aligncenter" src="http://files.privateerpress.com/insider/iklogo/image5.jpg" alt="" width="520" height="348" /></p>
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<title><![CDATA[Meet Privateer Press]]></title>
<link>http://mhorgoth.wordpress.com/2012/01/14/meet-privateer-press/</link>
<pubDate>Sun, 15 Jan 2012 02:51:25 +0000</pubDate>
<dc:creator>redfox4242</dc:creator>
<guid>http://mhorgoth.wordpress.com/2012/01/14/meet-privateer-press/</guid>
<description><![CDATA[Introduction I started painting miniature models four months ago. Most people when they are first in]]></description>
<content:encoded><![CDATA[<p><strong>Introduction</strong></p>
<p>I started painting miniature models four months ago. Most people when they are first introduced to this hobby buy something from the industry leader Games Workshop. For example, I picked up the Assault on Black Reach boxed set with models intended for use in the Warhammer 40k game system. Something you will rapidly learn if you do any comparison shopping is that Games Workshop products dependably have the highest prices you can find anywhere. The pricing is a source of bitter resentment among some Games Workshop customers. The Internet has no shortage of bitter angry forum posts, YouTube videos, blogs and so on. Games Workshop customers are consistently angry, unhappy and resentful toward this company. I don&#8217;t feel this way because I stopped buying stuff from Games Workshop.</p>
<p>Here is a positive action plan to help foster your own happiness and inner peace while shopping for models. As soon as you see the Games Workshop logo on a product you are holding, stop immediately, drop the box, raise your hands to a defensive position and carefully back away from the box toward the nearest exit. Then retreat to your car, quickly drive home and buy something online from another company at a lower price. At this point I would recommend enjoying a moment of silent reflection to meditate on how much your life has improved because your recent positive choices. That was quite a close call indeed.</p>
<p>As you read this you may ask yourself, &#8220;If I don&#8217;t buy from Games Workshop what other company would I buy from?&#8221; That is an excellent question to ask and it is worthy of thought and research. In order to help answer this question I hope to make several blog posts summarizing the offerings of Games Workshop&#8217;s various competitors. It is my conviction that many Games Workshop customers chose that company because they just happen to be ignorant of the many excellent products available from competitors at lower prices. Buying from Games Workshop is like suffering from a curable disease. It&#8217;s unnecessary. There is help out there. We can do this together.</p>
<p>This post is about a company called Privateer Press. I understand this company is fairly successful. I have the impression that they are the second most popular miniature war game company next to Games Workshop. I base this opinion on the number of people I know who play their games. I don&#8217;t have any survey data or anything so formal to back this opinion up. Anyway this blog post is to help you decide if you want to buy into their game system. I want to share with you all the information I have collected from the Internet and help you make an informed decision.</p>
<p><a href="http://mhorgoth.files.wordpress.com/2012/01/privateer-press-logo-black.jpg"><img class="alignnone size-medium wp-image-49" title="Privateer Press" src="http://mhorgoth.files.wordpress.com/2012/01/privateer-press-logo-black.jpg?w=230&h=300" alt="" width="230" height="300" /></a></p>
<p><strong>Balance in Warmachine and Hordes</strong></p>
<p>Before I proceed let me just say that I haven&#8217;t either bought or played any products from this company. I am confessing to you that I am not any sort of expert on their games. I am like you a consumer and a gamer. This is my perspective. Although I can&#8217;t seem to resist poking fun at Games Workshop I promise that I am going to strive to be unbiased and objective about the offerings of Privateer Press. Here goes.</p>
<p>The flag ship product from Privateer Press is called Warmachine. They also have a second very similar game called Hordes. The Privateer Press web site calls Hordes the &#8220;feral twin&#8221; of Warmachine. The two games are intended to work together. Gamers sometimes refer to the two games together by the slang word &#8220;Warmahordes.&#8221; You could take your army from a Hordes game and have a battle with your friend&#8217;s army from Warmachine. While the Privateer Press web site insists that the two games are &#8220;fully compatible&#8221; I have read posts that suggest that the company has some difficulty balancing the rules between the systems.</p>
<p><a href="http://mhorgoth.files.wordpress.com/2012/01/warmachine-logo.png"><img class="alignnone size-medium wp-image-50" title="Warmachine" src="http://mhorgoth.files.wordpress.com/2012/01/warmachine-logo.png?w=300&h=171" alt="" width="300" height="171" /></a>     <a href="http://mhorgoth.files.wordpress.com/2012/01/hordes-logo.png"><img class="alignnone size-medium wp-image-51" title="Hordes" src="http://mhorgoth.files.wordpress.com/2012/01/hordes-logo.png?w=300&h=194" alt="" width="300" height="194" /></a></p>
<p>What is rule balance you ask? Well war games like these have different factions. Each player chooses a faction and collects his army of models from said faction and then goes to battle against other players of different factions or in some games the same faction. There is this notion that in an ideal &#8220;balanced&#8221; game, each faction would be of equal strength and have an equal chance of winning against any opposing faction. Gamers like balance because it means that players win or lose based on their skills and knowledge and not based on arbitrary advantages gained from picking a certain overpowered faction. Games Workshop has a reputation for deliberately creating an unbalanced game. Every time Games Workshop releases new models they release a new codex (rule book) with the models. Typically the most powerful units in the game are also the newest models recently released. Cynics claim that Games Workshop deliberately skews the balance of its game to drive sales. Every time they want to sell some new models they release new rules for said models that make those models the most powerful in the game. Gamers get annoyed with this because it reduces the overall quality of the gaming experience. Knowledge and skill no longer achieve victory in the game. The way you win the game is just to plunk down your money on the newest models and then you will be unstoppable. Some gamers will switch factions constantly so that they can always be playing an army of the latest models. This is called &#8220;codex hopping.&#8221; These players tend to spend huge sums of money on the hobby and they tend to consistently beat the players that don&#8217;t switch factions. The players that don&#8217;t do codex hopping resent the ones that do. These are all the sorts of problems that arise from having an unbalanced game.</p>
<p>This would lead you to ask, &#8220;Are Warmachine and Hordes balanced?&#8221; The answer to that question is not a &#8220;yes&#8221; or a &#8220;no.&#8221; It is difficult to make a balanced game because you want each faction to be unique, interesting and different from all others in meaningful ways. At the same time the game designers want each faction to have an equal chance of winning. So it is hard to achieve balance. Warmachine players sometimes assert that Warmachine and Hordes are better balanced than the Games Workshop games. Warmachine and Hordes games are certainly not perfectly balanced and they do have problems where certain units seem overpowered. That said, greater balance seems to be a selling point for Privateer Press.</p>
<p><strong>Warmachine and Hordes Models</strong></p>
<p>Miniature models for war games are manufactured to a certain scale. Warmachine and Hordes models are described as having a 30mm scale. That is supposed to be the distance from a model&#8217;s eyes to the ground. For comparision Warhammer 40k models are in a 28mm scale. So these models are all slightly larger than what most new war gamers are familiar with.</p>
<p><a href="http://mhorgoth.files.wordpress.com/2012/01/cygnar-stormclad-warjack.png"><img class="alignnone size-medium wp-image-58" title="Cygnar Stormclad Warjack" src="http://mhorgoth.files.wordpress.com/2012/01/cygnar-stormclad-warjack.png?w=212&h=300" alt="" width="212" height="300" /></a>     <a href="http://mhorgoth.files.wordpress.com/2012/01/skorne-warlock-archdomina-makeda.png"><img class="alignnone size-medium wp-image-59" title="Skorne Warlock Archdomina Makeda" src="http://mhorgoth.files.wordpress.com/2012/01/skorne-warlock-archdomina-makeda.png?w=224&h=300" alt="" width="224" height="300" /></a></p>
<p>Miniature models are made of various materials. They can be made of either plastic or metal. Plastic is cheaper. Metals are more expensive but I have heard it said that metal models have finer detail. Some people find the metal models to be worth the additional cost because of the greater detail. Privateer Press makes an awful lot of metal models. I think most of their stuff is metal. A disadvantage that comes with metal models is that you cannot modify metal models as easily. Some hobbyists will heavily modify their plastic models by cutting them apart and attaching pieces (bitz) from other model kits. Someone might cut off a monster&#8217;s head and replace it with an alternate head for example. Weapons are often replaced in the same way. They call this &#8220;converting&#8221; the model. You can&#8217;t really cut up a metal model this way so that is one complaint that hobbyists have about Privateer Press&#8217; choice to use metal. A related complaint that hobbyists have about the Privateer Press models is that they can only be assembled in one way. Other companies might sell a model kit with extra pieces that provide a variety of options. For example one model might come with three head pieces that could be used. So often the hobbyist has some flexibility and choice when they assemble. Privateer Press doesn&#8217;t include many extra bitz and so their really isn&#8217;t much flexibility in the assembly of their models.</p>
<p>The models for Warmachine and Hordes tend to be a lot of larger models. They have a lot of these things called Warjacks and Warbeasts. Much of your army will include these large models on bases that are 30mm wide or even larger. Other games might have you making a lot of infantry units on 20mm wide square bases or 25mm wide round bases. Privateer Press likes using larger models.</p>
<p><a href="http://mhorgoth.files.wordpress.com/2012/01/circle-orboros-warpwolf-stalker-warbeast.png"><img class="alignnone size-medium wp-image-57" title="Circle Orboros Warpwolf Stalker Warbeast" src="http://mhorgoth.files.wordpress.com/2012/01/circle-orboros-warpwolf-stalker-warbeast.png?w=207&h=300" alt="" width="207" height="300" /></a><a href="http://mhorgoth.files.wordpress.com/2012/01/cryx-warcaster-goreshade-the-cursed.png"><img class="alignnone size-medium wp-image-60" title="Cryx Warcaster Goreshade the Cursed" src="http://mhorgoth.files.wordpress.com/2012/01/cryx-warcaster-goreshade-the-cursed.png?w=226&h=300" alt="" width="226" height="300" /></a></p>
<p>When two players play Warmachine or Hordes, the first thing they need to decide about their game is the point size. Every miniature war game that I know of has some kind of points system. Each player receives the same amount of points and their models are &#8220;bought&#8221; by using points from the pool. This is supposed to ensure that each army is of approximately equal strength. Adjusting the point cost of each model is one of the main ways that game designers attempt to achieve balance. Most games of Warmachine or Hordes are 25 or 35 point games. Some times I have seen battle reports online with games of 70 points or higher. You can play with as many points as you want to. Most games though are 25 or 35 points. A 35 point army usually consists of between 20 and 25 models although you might end up with more or less based on your unit choices. Based on the army lists of other players that I have seen in online forums, I would say that a 35 point army of models will cost you between $260 and $350. It varies depending on your specific unit selections. If you opt for an army with more models then you will have to spend more. This is a rough estimate. A 35 point game between two players who are each familiar with the rules will take about 45 minutes to complete. When you haven&#8217;t yet got a good grasp of the rules your games will take longer as you have to keep looking things up in the rulebook.</p>
<p>Almost all the models are sold individually or in small units of six models or less. There is one product called, the &#8220;Two Player Battle Box.&#8221; This boxed set contains 17 models, dice, ruler, rulebook and some other literature. The models are divided into two forces one group of Khador and the other a group of the Protectorate of Menoth. The Two Player Battle Box sells for one hundred dollars and it is a good value. If you are interested in either the Khador or Menoth factions you should seriously consider it. If you like one of the other factions, you have fewer options. There are one player Battle Boxes for almost all the other factions. Each one sells for fifty dollars. The Battle Boxes always tend to be the best value for the money. Once you know which faction you want to play, look for a Battle Box for that faction. The Battles Boxes make ideal first purchases.</p>
<p><a href="http://mhorgoth.files.wordpress.com/2012/01/two-player-battle-box.jpg"><img class="alignnone size-medium wp-image-52" title="Two Player Battle Box" src="http://mhorgoth.files.wordpress.com/2012/01/two-player-battle-box.jpg?w=300&h=157" alt="" width="300" height="157" /></a></p>
<p><strong>Choosing a Faction</strong></p>
<p>Which faction should you choose? That is a difficult question to answer. There are six factions in Warmachine (if you count the mercenaries as a separate faction). There are another four factions in Hordes. You could choose any of these. Some people choose a faction based on the fluff or the fiction that goes with each faction. If for example you think that undead skeleton monsters are really cool, then you will likely enjoy playing the Cryx faction. You might choose a faction based on what type of models you like to paint. You can take a look at the sculpting of each model and base your decision on that. Often players will choose a faction based on the game tactics that go with each faction. Each faction lends itself to certain tactical play styles in the game. I don&#8217;t really feel that I know enough about this game to make recommendations on which faction to choose. I just recommend that you put some thought into the decision. Remember many players collect multiple armies from multiple factions. This is not a decision that you have to be married to until your death. I want to include a link to this helpful guide for choosing a faction. This is a great guide by Fireman Tim that I found on a forum. It is incomplete because it has no content about the Retribution of Scyrah faction or the Mercenaries. I believe that this guide was written before those factions were released. There is nothing at all in this guide for the Hordes game. This a Warmachine only guide. For further information and guidance on choosing a faction, I encourage you to research on your own.</p>
<p><a name="Warmachine Faction Guide" href="http://www.miniwargaming.com/forum/viewtopic.php?f=65&#38;t=12228"></a><a title="Warmachine Faction Guide" href="http://www.miniwargaming.com/forum/viewtopic.php?f=65&#38;t=12228" target="_blank">Warmachine Faction Guide</a></p>
<p><strong>Other Games and Products by Privateer Press</strong></p>
<p>That is essentially all that I have to say about the Warmachine and Hordes games. I also want to also briefly mention other products sold by Privateer Press that you might consider. Privateer Press has a free iPhone app called &#8220;iBodger.&#8221; This is a great little app for tracking your collection of models. If you have an iPhone and you&#8217;re into Privateer Press then definitely download this app and make use of it. There is also an Android version of the same app.  Privateer Press has a magazine called &#8220;No Quarter.&#8221; The magazine has articles about all things related to the Warmachine and Hordes games.  Game tactics, model painting, terrain building and product previews are the magazine&#8217;s contents. They come out with six issues a year. A single issue is $5.99 and an annual subscription runs at $48. Privateer Press sells its own range of paints called, &#8220;Formula P3.&#8221; These paints come in little pots. They sell them in six pot packages intended to include all the colors needed for a specific faction. One of the six pot packages is $18. You can also buy individual pots for $3.50 each. They sell other hobby supplies including paint brushes, black and white spray primer, a wet palette, a &#8220;How to Paint&#8221; DVD, plastic clippers, a pin vice, a file set, hobby knives, supper glue and so on.</p>
<p><a href="http://mhorgoth.files.wordpress.com/2012/01/formula-p3-paint-set.png"><img class="alignnone size-medium wp-image-55" title="Formula P3 Paint Set" src="http://mhorgoth.files.wordpress.com/2012/01/formula-p3-paint-set.png?w=223&h=300" alt="" width="223" height="300" /></a>     <a href="http://mhorgoth.files.wordpress.com/2012/01/no-quarter.jpg"><img class="alignnone size-medium wp-image-56" title="No Quarter" src="http://mhorgoth.files.wordpress.com/2012/01/no-quarter.jpg?w=220&h=300" alt="" width="220" height="300" /></a></p>
<p>There are a number of other games sold by Privateer Press. They have a Role-playing Game rule system for their fantasy world. It&#8217;s called the Iron Kingdoms RPG. You can use miniature models with this RPG. They sell a good number of models for this specific purpose. The have a game that uses prepainted models called, &#8220;Monsterpocalypse.&#8221; This game is about fighting battles between creatures such as King Kong or Godzilla. Each player uses his own collection of models. The rules for this game are constantly being changed and updated as new models are continually being released. To remain competitive as a player you need to keep buying the booster packs that contain new models. They have a science fiction &#8220;sports&#8221; game called Grind. Grind is a sport played by giant steam powered robots. These robots kick around a giant spiked steel ball on a playing field suspended over molten lava. This is a board game that uses miniature models to represent the robots. It is five models to a team with two teams. They also have a few other board games and card games. I will not mention these because they don&#8217;t use miniature models.</p>
<p><a href="http://mhorgoth.files.wordpress.com/2012/01/monsterpocalypse.jpg"><img class="alignnone size-medium wp-image-54" title="Monsterpocalypse" src="http://mhorgoth.files.wordpress.com/2012/01/monsterpocalypse.jpg?w=300&h=181" alt="" width="300" height="181" /></a>     <a href="http://mhorgoth.files.wordpress.com/2012/01/grind.jpg"><img class="alignnone size-medium wp-image-53" title="Grind" src="http://mhorgoth.files.wordpress.com/2012/01/grind.jpg?w=300&h=225" alt="" width="300" height="225" /></a></p>
<p>Well that is my overview of all the products sold by Privateer Press. I hope that this information is helpful to you and interesting. I send my best wishes to you my readers. Take care.</p>
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<title><![CDATA[A Funny Thing Happened on the Way to the Pity Party]]></title>
<link>http://thecheekofgod.wordpress.com/2011/11/28/a-funny-thing-happened-on-the-way-to-the-pity-party/</link>
<pubDate>Mon, 28 Nov 2011 13:10:17 +0000</pubDate>
<dc:creator>Brian</dc:creator>
<guid>http://thecheekofgod.wordpress.com/2011/11/28/a-funny-thing-happened-on-the-way-to-the-pity-party/</guid>
<description><![CDATA[Never forget that life can only be nobly inspired and rightly lived if you take it bravely and galla]]></description>
<content:encoded><![CDATA[<p><a href="http://thecheekofgod.files.wordpress.com/2011/11/threeboats.jpg"><img style="background-image:none;padding-left:0;padding-right:0;display:inline;float:left;padding-top:0;border:0;margin:10px;" title="threeboats" src="http://thecheekofgod.files.wordpress.com/2011/11/threeboats_thumb.jpg?w=244&h=184" alt="threeboats" width="244" height="184" align="left" border="0" /></a></p>
<p><em>Never forget that life can only be nobly inspired and rightly lived if you take it bravely and gallantly, as a splendid adventure in which you are setting out into an unknown country, to meet many a joy, to find many a comrade, to win and lose many a battle.</em></p>
<p><em>~ Annie Besant</em></p>
<p>So, <a href="http://thecheekofgod.wordpress.com/2011/11/26/black-friday/" target="_blank">there I was</a>.  Being all boo-hoo and woe-is-me. Some of you saw what I was trying to get at and came alongside.  Others of you called bullshit.  Maybe not here, to my face.  But you did it just the same.</p>
<p>And then there was Lisa.  A comrade!  A fellow traveler of this lonely road.  Her comment on that post took my breath away.  How common is it to find a first-time reader who leaves such thoughtful, engaging and empathetic words?</p>
<p>My other first thought?  Great.  Another online companion.  Someone with whom I could break the real-life bread of fellowship if only miles and miles didn’t separate us.</p>
<p>Don’t hear that wrong.  Please.  I have many friends that I’ve never met who rock my world.  We chat on the effbooks.  We exchange emails and Christmas cards.  You start Spotify playlists for me.  We get along swimmingly, and I count you as part of a growing list of people I call friends.  And not because Mark Zuckerberg gave me permission to do so.  In fact, I choose not to use the word “virtual”  for you are a real person, with blood and bile and brains that house a tender soul.</p>
<p>And so I naturally wondered if perhaps Lisa was one such online friend and I failed to make the connections.  Only, to my great surprise, it wasn’t just any Lisa.  It was Danira!  She of the Big Fucking Sword!  The Yin to my Yang!  The <a href="http://www.imdb.com/title/tt0256380/" target="_blank">Gwyneth Paltrow to my Jack Black</a>!</p>
<p>With whom I’ve spent glorious months riding a boat and thwarting the best-laid plans of pirates and leviathans alike.  With whom I’ve ridden horseback upon the winter-ravaged planes of western Immoren stoking the fires of giant war machines.  She who saved my ass in a tavern once, and fought valiantly against an undead librarian while I waited in the hallway perusing books about the restorative-yet-hallucinogenic properties of <a href="http://www.buccaneerbass.com/rls/html/enc/detail.php?entryID=1200&#38;mode=" target="_blank">hooaga leaves</a>.</p>
<p><a href="http://thecheekofgod.wordpress.com/2008/03/06/dexter-duchovic/" target="_blank">Dexter Duchovic</a>’s long-lost love had sent a flare over my wreck and rescued me.</p>
<p>We ended up chatting for an hour or so and then agreed to meet up with our respective SOs for coffee before the holidays run out.  And the best part?  She’s relocating from the impossibly faraway north side of town down to my neck of the woods, as the crow flies.  Where her woman-cave awaits, with a mini-fridge and a real table and folding chairs, and possibly a couch for when we get tired and need to crash for a few minutes.  And shelf after shelf of books for mining and tweaking.  And her maniacal cackle as she initiates, upon some stupid adventuring decision, like choosing to lift the lid off some not-so-random and yet completely out-of-place toilet, that rite of all great Dungeon Masters – the Total Party Kill.</p>
<p>Lisa and I, we did what friends do.  To borrow and turn an old phrase, we played ping pong over the abyss of our sorrows.  We laughed amidst the pain.  And we agreed to make it through together . . .</p>
<p>[<a href="http://www.flickr.com/creativecommons/by-2.0/">Flickr</a> photo is by <a href="http://www.flickr.com/photos/yunir/513188362/" target="_blank">abdul / yunir</a> and is <a href="http://creativecommons.org/licenses/by/2.0/deed.en">protected</a>]</p>
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<title><![CDATA[Favorite Fiction Friday - Vinter Raelthorne IV]]></title>
<link>http://focusfury.wordpress.com/2011/11/18/favorite-fiction-friday-vinter-raelthorne-iv/</link>
<pubDate>Fri, 18 Nov 2011 19:38:16 +0000</pubDate>
<dc:creator>Patrick</dc:creator>
<guid>http://focusfury.wordpress.com/2011/11/18/favorite-fiction-friday-vinter-raelthorne-iv/</guid>
<description><![CDATA[Alright, this is the new name for this regular feature. This week we take a look at Cygnar&#8217;s t]]></description>
<content:encoded><![CDATA[<p>Alright, this is the new name for this regular feature.  This week we take a look at Cygnar&#8217;s true King.  This quote is from book 2 of the Witchfire Trilogy as is the art.</p>
<p><i><b>Nine years it has been since I was exiled from my homeland.</p>
<p>Nine years the usurper has violated my crown, my throne, my kingdom.</p>
<p>Nine years my subjects have had to forget the old ways&#8230;</p>
<p>Nine years is long enough.</p>
<p>When I make my return to Cygnar, the very stones will cry out for mercy.</p>
<p>  &#8211; Vinter Raelthorne IV<b></i></p>
<p><a href="http://focusfury.files.wordpress.com/2011/11/vinter.png"><img src="http://focusfury.files.wordpress.com/2011/11/vinter.png" alt="" title="vinter" width="538" height="469" class="alignnone size-full wp-image-301" /></a></p>
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<title><![CDATA[Stand out callout #1]]></title>
<link>http://focusfury.wordpress.com/2011/11/04/stand-out-callout-1/</link>
<pubDate>Fri, 04 Nov 2011 18:37:20 +0000</pubDate>
<dc:creator>Patrick</dc:creator>
<guid>http://focusfury.wordpress.com/2011/11/04/stand-out-callout-1/</guid>
<description><![CDATA[One of the most amazing things about the Iron Kingdoms setting for Warmachine and Hordes is the back]]></description>
<content:encoded><![CDATA[<p><a href="http://focusfury.files.wordpress.com/2011/11/img797.jpg"><img src="http://focusfury.files.wordpress.com/2011/11/img797.jpg" alt="" title="Ò" width="480" height="640" class="alignnone size-full wp-image-295" /></a></p>
<p>One of the most amazing things about the Iron Kingdoms setting for Warmachine and Hordes is the background.  Privateer Press began with an incredibly interesting and creative roleplaying game campaign for the d20 system called The Witchfire Trilogy.  The world they created is a very interesting mix of steampunk and magic which is torn apart by wars of expansion and survival.</p>
<p>I firmly believe that because the setting was founded on a roleplaying game the Iron Kingdoms have a very strong (and moving!) narrative.  The fiction is top notch and each of the books has both a through line story which moves the overall narrative forward as well as a contained story focusing on the topic of the book at question.  In addition to that there are a number of callouts throughout the book.  A callout is basically a small bit of background or story that really serves to arouse the imagination without bedding her down again.  </p>
<p>I absolutely love the callouts.  They contribute to my favorite avocation of day dreaming but they are often overlooked in the main cannon.  This regular feature seeks to alleviate that oversight.  In addition to callouts, I will also likely choose to spotlight the occasional bit of &#8220;card fiction&#8221; or quotes in the future as well.</p>
<p>So, now that you know what the point of this is I present the very first stand out callout!  I chose this piece to lead the series because it has stuck in my head since the book in question (Iron Kingdoms World Guide) was released way back in the first part of 2005.  In fact, this callout is the reason I bought the book despite not roleplaying.  It also helps that it features one of my favorite characters.</p>
<p><i><b><br />
&#8220;When the first waves of Menites began to defect at the behest of Heirarch Garrik Voyle, Queen Ayn Vanar XI thought it best to remind the Khadoran people of the price for treason.  One of her favored patriots, the infamous Butcher of Khardov Orsus Zoktavir, was sent to serve summary justice.  He single-handedly slaughtered an entire cathedral full of would-be defectors, piled their heads on a wooden barge, and floated it downriver as a sign to all who would dare leave the Motherland in its time of need.  It was a time of war and the Motherland would need every one of her sons and daughters.</p>
<p>At the nearly the same time and with the support of the kayazy the queen mobilized her forces against Llael intent on reclaiming Khadoran lands&#8230;&#8221;<br />
</i></b></p>
<p>If you are interested in purchasing the the Longest Knight, I am a big fan of drivethrustuff.com &#8211; <a href="http://rpg.drivethrustuff.com/product_info.php?products_id=64484" title="The Collected Witchfire Trilogy" target="_blank"></a><br />
and the world guide is here &#8211; <a href="http://rpg.drivethrustuff.com/product_info.php?products_id=64481" title="Iron Kingdoms World Guide" target="_blank"></a> though if you can find the hardcopy it has a great map of Western Immoren in it.</p>
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<title><![CDATA[Menoth: Creating My Caster]]></title>
<link>http://73geekstreet.wordpress.com/2011/09/30/menoth-creating-my-caster/</link>
<pubDate>Fri, 30 Sep 2011 21:33:53 +0000</pubDate>
<dc:creator>Geek at 73</dc:creator>
<guid>http://73geekstreet.wordpress.com/2011/09/30/menoth-creating-my-caster/</guid>
<description><![CDATA[When I first bought Warmachine and was painting my Menoth Battlebox, and reading my MKII Prime rule ]]></description>
<content:encoded><![CDATA[<p>When I first bought <a class="zem_slink" title="Warmachine" href="http://en.wikipedia.org/wiki/Warmachine" rel="wikipedia">Warmachine</a> and was painting my Menoth Battlebox, and reading my MKII Prime rule book, I lamented (<a title="The Problem with Warmachine" href="http://73geekstreet.wordpress.com/2010/11/06/the-problem-with-warmachine/" target="_blank">and blogged</a>) about the creative limitations inherent in a game that requires you to use one of their &#8216;named&#8217; generals/casters. It was promptly pointed out to me that there was nothing stopping me from developing the back story for a new caster and using that to colour my force choice, and use the rules for an exiting caster to represent my guy. As my army has developed I have continued to think on that, and am today proud to announce the birth of &#8216;Gilbert Voss- Errant Warcaster&#8217;  aka Voss the Heretic.</p>
<p><em>&#8220;Do not mistake his irreverence for a lack of Faith, he is a Scion of Menoth and a tool of the creator every bit as much as I</em>&#8220;- High Exemplar Michael Kreoss</p>
<p><strong>Backstory</strong></p>
<p>Gilbert Voss has served with distinction on a number of fronts and in a number of campaigns. He led troops in the battle of Sul, and performed with merit on a number of occassions. He fought under Severius when he led the northern crusade, and carried on when that campaign was delivered into the command of Mickael Kreoss. He is a good soldier and a thoughtful commander. Unfortunately for him and any political ambitions he might hold however, he is a soldier first and a Menite second.</p>
<p>Kreoss&#8217;s concern for his troops is legendary, his willingness to temper the flame of his faith, when required to ensure the wellbeing of his army or the citizens they protect has made him loved throughout the protectorate. Voss however makes even Kreoss look like a zealot. He is irreverent to the point of insubordination.</p>
<p>Gilbert Voss, comes across as a simple uncomplicated man, strong of faith, but practical. Even before his latent caster abilites came to the fore, he was a much respected errant officer. In Voss&#8217;s own mind, he is a good soldier, surrounded by good soldiers, and he and his troops serve Menoth best by staying alive and doing their job.It has been said that Voss&#8217;s is more concerned for the life of a single soldier than spreading the word. It is a charge that has brought him into conflict with his superiors and one he does not deny.</p>
<p>Voss does not hate the foes he and his men are sent against. He will defeat them because he has been ordered to do so. He will destroy them because the alternative is that they will destroy him. He does not seek to save their souls or reveal to them the truth, those are the jobs of priests and scrutators, he will fight them and when the battle is over he will return to his command tent and his own thoughts.</p>
<p>Voss&#8217;s attitude has seen him branded heretic by some. He was removed from the Northern Crusade, when it became apparent that his presence on the battlefield offended and limited the abilities of the Harbinger of Menoth. The High Executioner has issued a personal interdiction against him, and sworn that Voss will be wracked by his hand should their paths ever cross. The Hierarch has been forced to use Voss in fields far away from either of those two notables, and has been all but banished to the east. There, his army is poorly supplied, rarely reinforced and only minimally maintained, they have been sent east to do as much damage to the enemies of Menoth as they can, and to eventually solve the &#8216;problem&#8217; of Voss once and for all. They are on a 20 year suicide mission, and Gilbert Voss and his men are well aware of it.</p>
<p>For all the mutterings  of heresy though Voss is a faithful Menite. Devout and earnest, and pained by what he sees as his own failings of faith. He spends his time when not in battle, in prayer or self flagellation, tortured by his impiety. &#8220;If my presence offends the word of the creator, then surely the creator is likewise offended&#8221;, and so he fights as his personal penance for the blasphemy of his existence.</p>
<p><strong>How he Works in Model Terms</strong></p>
<p>I am using pKreoss at the moment, so from a gaming point of view all of the above is only happening in my head. I have an Errant Seneschall on order and will paint him up to be Gilbert Voss.</p>
<p>I have painted my army using a green and white colour scheme, mainly because I like the colours, but also to set them apart from other Menoth forces.</p>
<p>As an Exemplar his force is based on those troops, with Errants (because he is an errant) and Bastions (because the models are so cool) being supported by a choir and &#8216;banished&#8217; flameguard.</p>
<p>I am using Battlebox Jacks at the moment but given his &#8216;look after my troops&#8217; attitude will add at least one, possibly two Vigilants.</p>
<p><strong>How he Work in Game Terms</strong></p>
<p>At the moment, I am using the Kreoss rules. Ultimately though I see Voss as a &#8216;light jack&#8217; caster and may consider using Amon&#8217;s rules, to see how they work. Ultimately ground work isn&#8217;t a skill that should be had by an Emplar though, even an Errant, and there will come a time when I will have to come up with his own rules for friendly games.</p>
<p><strong>But wait there is more</strong></p>
<p>Whenever I am designing a character or a force with a back story I like to build in limitations. Often there is as much character provided by what an army can&#8217;t do as by what it can. I see the Vigilant(s) as a limitation, all my reading suggests that they are far from our most useful Jack, but Voss&#8217;s vierw of his troops, together with the idea that they have been banished and are getting old, or generally superseded equipment suits using these Jacks. Beside it forces me (like Voss) to come up with a way to get the most out of what I&#8217;ve got.</p>
<p>Obviously, Voss won&#8217;t be able to be used in larger games in conjunction with Reznik or the Harbinger, either. Which is no limit at this time but may be fun in the future or in doubles games.</p>
<p>I&#8217;m new to the game and new to the <a class="zem_slink" title="Iron Kingdoms" href="http://en.wikipedia.org/wiki/Iron_Kingdoms" rel="wikipedia">Iron Kingdoms</a>, so I would welcome anyone&#8217;s suggestions  or comments on Back Story, modelling ideas, corrections and errors I may have made. In the meantime, I am 9 models away from having the army painted to 35 points, and Gilbert is looking for a fight.</p>
<p>Geek at 73</p>
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<title><![CDATA[MODEL RAILROAD SCALES]]></title>
<link>http://deadmanstales.wordpress.com/2011/08/10/model-railroad-scales/</link>
<pubDate>Wed, 10 Aug 2011 16:00:58 +0000</pubDate>
<dc:creator>BIG RICH</dc:creator>
<guid>http://deadmanstales.wordpress.com/2011/08/10/model-railroad-scales/</guid>
<description><![CDATA[Since there is a link between the Iron Kingdoms and steam locomotives, I often read posts on the Pri]]></description>
<content:encoded><![CDATA[Since there is a link between the Iron Kingdoms and steam locomotives, I often read posts on the Pri]]></content:encoded>
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<title><![CDATA[RAILROADS AND WAR]]></title>
<link>http://deadmanstales.wordpress.com/2009/07/23/railroads-and-war/</link>
<pubDate>Thu, 23 Jul 2009 22:33:22 +0000</pubDate>
<dc:creator>BIG RICH</dc:creator>
<guid>http://deadmanstales.wordpress.com/2009/07/23/railroads-and-war/</guid>
<description><![CDATA[Armored Train The next NO QUARTER is going to feature some information on a IK Supply Train. I thoug]]></description>
<content:encoded><![CDATA[Armored Train The next NO QUARTER is going to feature some information on a IK Supply Train. I thoug]]></content:encoded>
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<title><![CDATA[THOUGHTS ABOUT IRON KINGDOMS RAILROADING]]></title>
<link>http://deadmanstales.wordpress.com/2009/07/11/thoughts-about-iron-kingdoms-railroading/</link>
<pubDate>Sat, 11 Jul 2009 09:04:38 +0000</pubDate>
<dc:creator>BIG RICH</dc:creator>
<guid>http://deadmanstales.wordpress.com/2009/07/11/thoughts-about-iron-kingdoms-railroading/</guid>
<description><![CDATA[NO QUARTER #24 had a great article about railroads in the Iron Kingdom. The cover was great, but my ]]></description>
<content:encoded><![CDATA[NO QUARTER #24 had a great article about railroads in the Iron Kingdom. The cover was great, but my ]]></content:encoded>
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<title><![CDATA[Mc Donalds - Reinos de Ferro]]></title>
<link>http://dadoscdr.wordpress.com/2009/05/12/mc-donalds-reinos-de-ferro/</link>
<pubDate>Tue, 12 May 2009 16:34:59 +0000</pubDate>
<dc:creator>Ágatha Guedes</dc:creator>
<guid>http://dadoscdr.wordpress.com/2009/05/12/mc-donalds-reinos-de-ferro/</guid>
<description><![CDATA[Todos os audazes aventureiros que passam por Corvis, seja a cavalo, a pé ou de trem, têm a possibili]]></description>
<content:encoded><![CDATA[<p><img class="aligncenter size-full wp-image-140" title="adapt" src="http://dadoscdr.files.wordpress.com/2009/05/adapt1.jpg" alt="adapt" width="460" height="65" /></p>
<p>Todos os audazes aventureiros que passam por Corvis, seja a cavalo, a pé ou de trem, têm a possibilidade de já ter ouvido falar dessa taverna tão renomada encontrada no Quadrângulo. Uma taverna com preços altos e comida gordurosa, onde o atendimento é tão peculiar que fica impossível não lembrar.</p>
<p>Uma das características mais marcante deste local é a marca tão bem divulgada dentre os cidadãos. Um Arco dourado que se erque aos céus de Corvis, pintado em um balão de qualidade duvidosa e amarras pouco confiáveis. Um digno trabalho de Gobber.</p>
<p>Todos os que caminham em direção a Corvis ou que passam por seus arredores podem ver pairando sobre os céus a marca desta taverna.</p>
<p><img class="size-full wp-image-143 alignleft" title="ronald" src="http://dadoscdr.files.wordpress.com/2009/05/ronald.jpg" alt="ronald" width="149" height="206" />Seu dono, Sir Ronald Mc Donald é um homem de aparência peculiar e costumes antiquados. Pouco se sabe de sua história, mas alguns bardos afirmam que Ronald era um morador de Caspia e vivia pacificamente com sua noiva, mas foi rejeitado pela mesma quando ela recebeu um pedido de casamento de um nobre da cidade. Aquilo foi o fim para Ronald. Desde então, era certo encontrá-lo bêbado em alguma taverna de Caspia.</p>
<p>Em dias de bebedeira, Ronald chegava a &#8220;cantar&#8221; em algumas tavernas, chamando  atenção por sua raiva desmedida e por seu humor sárcastico, era como uma apresentação de comédia, mas com um bêbado no lugar de um humorista.</p>
<p>Um homem, dono de uma casa de shows excêntrica da região o viu e ofereceu um papel para trabalhar. Iria se vestir de palhaço e agir como um grosseirão, destratando as pessoas da casa e bebendo no palco. Era só mais um personagem em todo aquele show. Ronald aceitou na hora. Ia ganhar dinheiro para fazer o que fazia de graça e ainda poderia esconder-se atrás de uma máscara. Era sua chance de não morrer de fome e de vergonha.</p>
<p>Em um fatídico dia, Ronald não conseguiu segurar as lágrimas quando viu sua amada e seu , agora, esposo sentados em uma mesa da sala de onde ele deveria se apresentar. Na mesma hora virou as costas e partiu sem rumo. Vagou por horas sem se dar conta de que ainda estava com sua roupa de palhaço. Durante dias ele vagou sem rumo, sem se preocupar com a fome ou com a higiene pessoal. Durante dias se viu perdido no mundo e sem objetivos para sua vida.</p>
<p>Durante muito tempo escondeu-se por trás da máscara que usava na antiga casa de shows. Ronald fez questão de que seu rosto não fosse visto novamente, para nunca sofrer a vergonha que sofreu no passado. Desde então ronald se tornou o que ele era, um palhaço.</p>
<p>Alguns anos trabalhando em tavernas de Corvis, Ronald conseguiu juntar dinheiro suficiente para abrir sua própria taverna e foi para ela que ele prometeu dedicar-se inteiramente, até o fim de sua vida.</p>
<p>A Taverna McDonalds, do Quadrângulo de Corvis é uma das que oferece serviço mais caro, mas é uma das mais frequentadas. É incrível apreciar o poder que a propaganda tem em cima da taverna de Ronald.Mesmo os que possuem pouco dinheiro sempre estão dispostos a pararem e apreciar uma de suas delícias gordurosas.</p>
<p>Por toda Corvis existem boatos de que Ronald pensa em expandir a taverna a tal ponto que será possível encontrar uma delas em cada cidade grande de Immoren, terminando com uma taverna gigante, de vários andares, com diversas atrações em Caspia, onde ele fará o retorno triunfal para mostrar para a família que sua vergonha o tornou o que é hoje. O Maior dos palhaços.</p>
<p>Atualmente a taverna só existe em Corvis e os planos para expansão não estão longe.</p>
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<title><![CDATA[RPC 2009 - Ulisses &amp; Uhrwerk]]></title>
<link>http://dorptv.wordpress.com/2009/04/16/rpc-2009-ulisses-uhrwerk/</link>
<pubDate>Thu, 16 Apr 2009 07:00:28 +0000</pubDate>
<dc:creator>Michael "Scorpio" Mingers</dc:creator>
<guid>http://dorptv.wordpress.com/2009/04/16/rpc-2009-ulisses-uhrwerk/</guid>
<description><![CDATA[Wir haben Patric Götz Sonntag morgen auf der Messe eine Stunde lang festgehalten und ihn zu allerlei]]></description>
<content:encoded><![CDATA[<p>Wir haben Patric Götz Sonntag morgen auf der Messe eine Stunde lang festgehalten und ihn zu allerlei Themen betreffend <a href="http://www.ulisses-spiele.de/" target="_blank">Ulisses</a> ausgequetscht. Begonnen haben wir mit DSA, wo wir unter anderem das Jubiläumsjahr für DSA und die zugehörigen Publikationen, die Auswirkungen von Drakensang auf die Verkaufszahlen, die Möglichkeit auf englischsprachiges Dark Eye-Material, den Status des Donnersturm-Rennens und der Drachenchronik, einen Ausblick auf die restlichen DSA-Produkte für dieses Jahr und die Entdeckung des neuen Kontinents ansprechen.</p>
<span class='embed-youtube' style='text-align:center; display: block;'><iframe class='youtube-player' type='text/html' width='640' height='390' src='http://www.youtube.com/embed/mrerSvF5TSo?version=3&#038;rel=1&#038;fs=1&#038;showsearch=0&#038;showinfo=1&#038;iv_load_policy=1&#038;wmode=transparent' frameborder='0'></iframe></span>
<p>Und da Ulisses auch noch einige weitere Produkte im Angebot hat, fragen wir zu denen auch noch ein bisschen. Zum Beispiel die umfangreichen Pläne zu Pathfinder, KULT, Freelancer Hexxagon, den Iron Kingdoms, Space Gothic, Anima, SpyCraft und den Romanen des Verlags. Und wir haken mal nach, ob es die Wunderwerk noch gibt und wie der Verlag zu Konvertierungen ihrer Spiele zu anderen Regelsystemen steht.</p>
<span class='embed-youtube' style='text-align:center; display: block;'><iframe class='youtube-player' type='text/html' width='640' height='390' src='http://www.youtube.com/embed/pp7AStSxx38?version=3&#038;rel=1&#038;fs=1&#038;showsearch=0&#038;showinfo=1&#038;iv_load_policy=1&#038;wmode=transparent' frameborder='0'></iframe></span>
<p>Und da Ulisses Patric Götz nicht reicht, hat er auch noch den Uhrwerk-Verlag aufgemacht. Was das ist und was er damit vorhat, sprechen wir mal als erstes an. Über diesen Verlag erscheinen dann Myranor, Hallow Earth Expedition und Space 1889, die wir kurz vorstellen.</p>
<span class='embed-youtube' style='text-align:center; display: block;'><iframe class='youtube-player' type='text/html' width='640' height='390' src='http://www.youtube.com/embed/dULBoN7fC2I?version=3&#038;rel=1&#038;fs=1&#038;showsearch=0&#038;showinfo=1&#038;iv_load_policy=1&#038;wmode=transparent' frameborder='0'></iframe></span>
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<title><![CDATA[Fantasy Noir]]></title>
<link>http://rpgtreehouse.wordpress.com/2009/04/01/fantasy-noir/</link>
<pubDate>Wed, 01 Apr 2009 16:11:00 +0000</pubDate>
<dc:creator>Baz Stevens</dc:creator>
<guid>http://rpgtreehouse.wordpress.com/2009/04/01/fantasy-noir/</guid>
<description><![CDATA[The body blow hit Skilari like a falling tree. He folded instantly and gargled dead air, sucking and]]></description>
<content:encoded><![CDATA[<p><span style="color:#993300;"><em>The body blow hit Skilari like a falling tree. He folded instantly and gargled dead air, sucking and gasping at something that wouldn&#8217;t come. He collapsed into the fetid black earth dislodging two fat black millipedes from a fleshy root, the dark grains stinging the cuts on his neck and cheek.<br />
&#8220;Enough&#8230; enough&#8230;&#8221; he coughed from his now horizontal world. &#8220;Whatever it is you want, I can get it for you.&#8221;<br />
<!--more-->Two iron shod boots looked back at him sideways on. They were as trees, planted and unmoving, as stoic as their owner.<br />
Selar crouched beside the shaking fink. She cocked her scarved head to one side, the better to see his lying eyes. She blinked like a snake as if to decide whether to strike or be on her way. Instead she tasted the air.<br />
&#8220;You know what Skilari? I&#8217;m never sure whether I&#8217;d prefer it if you lot cried, spat or just shut up. Everybody starts off with a show of some kind, strength, terror, whatever. But in the end it always comes down to whimpering, face down in the mud.&#8221;<br />
&#8220;Look, Selar,&#8221; he began, sensing a chance to negotiate. He reasoned; if we&#8217;re talking, I&#8217;m not dying. Selar flicked him in the eye with a delicately sharpened fingernail.<br />
&#8220;No. You look ratboy. You&#8217;ve cost my mates. They had cash tied up in an enterprise of yours and you let them down.&#8221;<br />
&#8220;But I didn&#8217;t know,&#8221;<br />
&#8220;And, there are penalties for such behaviour as you are well aware. There&#8217;s bugger all point pleading your innocence with me because I can&#8217;t afford to go back without a result can I?&#8221; A rhetorical eyebrow cocked. &#8220;Now, I don&#8217;t care about you or anything you have to say. I just need you to walk. We&#8217;ll show you where. So up you get and start picking up the pace. Let&#8217;s not make this night any longer than it has to be, alright?&#8221;<br />
Selar straightened herself and brushed imaginary lint from her moleskin strides. She cadged a smoke from Piotr with a gesture and the big Khadoran hefted Skilari to his tremulous feet before roughly shoving the man onwards down the marsh path.<br />
Selar sparked her smoke with a tindertwig.<br />
&#8220;He&#8217;ll be no trouble&#8221; muttered Piotr. &#8220;We&#8217;ll be at the safehouse soon enough and we can get on.&#8221;<br />
&#8220;We&#8217;ll see Piotr. You never can tell with these money men. But you&#8217;re right, let&#8217;s push on.&#8221;<br />
The three slipped through the bayou. Skilari&#8217;s hands were bound in the small of his back, his once expensive overjacket scrunched around his elbows. Occasionally he slipped and went up to a knee in brackish,dead water. Piotr heaved him back on track and herded him deeper into the throat of Widower&#8217;s Wood. The three of them moved steadily, Piotr&#8217;s hand lantern barely piercing the green black gloom of twisted boughs and creepers. As the night got blacker and a chill air sent the flies to their torpor the trio arrived at the tumbled ruin of the villa.<br />
Skilari went down again, hard. His jaw cracked off the marbled floor and a moan issued from behind his fat lip.<br />
&#8220;Stay there.&#8221; commanded the big man.<br />
The villa floor was flat and dry, perhaps the only place with such attributes for a league or more. Caen&#8217;s twin moons could be seen through the canopy of giant ferns and night blossoms which offered a meaty stench to the night flyers and crawlers. The light of those moons painted a quicksilver edge to the green black bayou, and neatly outlined the fallen pillars and stunted walls that had once framed the villa a thousand years ago. Now there was little remaining but for the mosaic floor which would have gleamed red and ivory in the sun, but now traced a blood diagram in the dark.<br />
Piotr set his hand lantern down on a block of chipped masonry, flicking open the tiny iron shutters so that the pale orange glow could fight the dark. Meantime, Selar ground out her smoke under her boot and moved to the patch of floor over by the furthest fallen column. She narrowed her black lined eyes until she could make out the rune scratched into the tessera. The capital G was invisible unless you knew what you were looking for. Selar knew, she&#8217;d done this before. She drew the Cryxian dirk from it&#8217;s retooled sheath and with it&#8217;s cross sectioned tip scraped the moss from the lines of the concealed trap door. Piotr stepped over and pushed away the column with straining arms. The ton of stone rolled away crunching dried bark and vine as it went. When Piotr had cleared the way Selar popped the seals on the door and jemmied it up with the dagger. Swampy air rushed from the opening like a dying breath. </em></span></p>
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<title><![CDATA["FRONT STREET" SCENARIO]]></title>
<link>http://deadmanstales.wordpress.com/2009/03/30/front-street-scenario/</link>
<pubDate>Mon, 30 Mar 2009 10:18:57 +0000</pubDate>
<dc:creator>BIG RICH</dc:creator>
<guid>http://deadmanstales.wordpress.com/2009/03/30/front-street-scenario/</guid>
<description><![CDATA[From Guth&#8217;s Goodtimes Games ♣ We like to play scenarios, especially home-brew ones. This is an]]></description>
<content:encoded><![CDATA[From Guth&#8217;s Goodtimes Games ♣ We like to play scenarios, especially home-brew ones. This is an]]></content:encoded>
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<title><![CDATA[Desventuras em Mercado Bain]]></title>
<link>http://novataverna.wordpress.com/2008/12/31/desventuras-em-mercado-bain/</link>
<pubDate>Wed, 31 Dec 2008 22:44:02 +0000</pubDate>
<dc:creator>myunna</dc:creator>
<guid>http://novataverna.wordpress.com/2008/12/31/desventuras-em-mercado-bain/</guid>
<description><![CDATA[Loriana,a Maga Pistoleira Oh puxa&#8230; parece que mais uma vez meus sonhos me conduziram até aqui.]]></description>
<content:encoded><![CDATA[<div id="attachment_151" class="wp-caption alignleft" style="width: 110px"><img class="size-full wp-image-151" title="Loriana, a Maga Pistoleira" src="http://novataverna.files.wordpress.com/2008/12/loriana.jpg" alt="Loriana, a Maga Pistoleira" width="100" height="100" /><p class="wp-caption-text">Loriana,a Maga Pistoleira</p></div>
<p>Oh puxa&#8230; parece que mais uma vez meus sonhos me conduziram até aqui. Boa Noite, senhor Borba. Senhor Borba&#8230;?</p>
<p><em>Deeglit: Ora ora, olá formosa lady. Deve ser a Loriana de quem Borba falou-me. Infelizmente, meu bom amigo Borba não está aqui. Aquele homem viajou para as festas de fim de ano&#8230; nesse momento em que falamos, ele deve estar na praia, mais vermelho que um camarão. Mas diga-me se posso ajudá-la, milady?</em></p>
<p>Bem, na realidade esperava encontrar o senhor Borba para poder contar-lhe sobre minha jornada e de meus amigos, na tentativa de recuperar a alma de Igor&#8230;</p>
<p><em>Deeglit: Entendo. Bem, como o bardo que sou, não posso permitir que uma história como essa não seja contada. Por favor, discorra sobre os fatos, e conte comigo para repassá-los a Borba.</em></p>
<p>Que seja então.</p>
<p><!--more--></p>
<p>Estámos seguindo caminho para Mercado Bain. Tivemos alguns pequenos problemas com algumas criaturas, como uma Crosta e um Vigia-do-Ermo.  Mas esse último encontramos já bem próximos a cidade. Quando já podíamos avistar Mecado Bain ao longe, encontramos um espadachim. Sujeito bem curioso por sinal, visto que passou a nos acompanhar em nossa viagem para Khador sem muita cerimônia. Precisávamos entrar na cidade para comprar mais mantimentos, balas e equipamentos, e assim o fizemos da maneira mais discreta possível, visto que temos a nossa cabeça à prêmio. Não fomos descobertos pela guarda da cidade, o que era uma coisa boa, e quando voltávamos ao nosso acampamento nas proximidades, demos pela falta de Bóris. Ninguém o havia visto depois que ele fora para a cidade cuidar de seus assuntos. Nosso bom amigo espadachim ofereceu-se para procurá-lo, visto que ele não era procurado, o que lhe daria mais liberdade de ação, e então aguardamos pelo seu retorno. Aparentemente ele foi abordado por um um homem que disse ter seqüestrado nosso bom Bóris, veja só! Precisávamos pagar algumas peças de ouro a ele, do contrário não libertariam nosso amigo!! Como essa parecia ser a única maneira de ver Bóris de novo, aceitamos pagar, e lá voltou nosso amigo espadachim, levando o dinheiro consigo. Eu, Criger, Kerry e Borgan o seguimos de longe, para ter certeza de que tudo ficaria bem.</p>
<p>Eu e Criger permanecíamos escondidos, eu numa parede de um beco, e Criger sobre um telhado, esperando para atirar caso fosse necessário. Quando o dinheiro foi entregue, segui o homem que o levava, na esperança de poder encontrar Bóris, e assim poder recuperar ambos. Mas, Morrow me carregue! Não sei como, o sujeito me viu. Me atirei na primeira janela que pude encontrar e fiquei esperando para sair novamente; porém, isso me custou o rastro do homem. Segui por onde achei que ele pudesse ter ido, e encontrei um outro beco, sujo e imundo, cheio de lixo. Estava certa de que poderia encontrar a passagem secreta que levaria ao esconderijo daqueles bandidos, mas acabei surpreendida por um deles. Eu pensava no que fazer a respeito, com uma adaga próxima demais ao meu pescoço, quando Crieger me salvou, acertando o homem com um tiro. Fugi tão logo pude, mas um tiro como aquele, no meio da noite, logo alertou toda a guarda da cidade.</p>
<p>Pelo que sei, Kerry e Borgan esconderam-se numa taverna próxima ao local da entrega do dinheiro, e minha companheira de tiro foi perseguida pela guarda, mais por sorte pôde escapar ilesa. Crieger corria para fora da cidade, pelos telhados, mas acabou caindo dentro de uma casa no processo. Não sei bem o que se passou lá, e prosseguimos com nossa fuga. Mais uma vez, sabe-se Morrow como, fui percebida em minha fuga, e por muito pouco mesmo não terminei atingida por um tiro de canhão, que despedaçou a casa em cujo telhado eu estava. Conseguimos voltar todos são e salvos até o acampamento, com a graça de Morrow, e não nos restava opção nenhuma senão esperar que Bóris viesse até nós pela manhã, como os bandidos disseram que o libertariam.</p>
<p>Graças aos Céus Bóris voltou na manhã seguinte, tal como os bandidos disseram que fariam quando os pagássemos. Ele estava um pouco ferido, disse ter apanhado quando tentou fugir, mas estava bem de uma maneira geral. Entretanto, não podemos mais nos demorar por essa região, visto que a guarda sabe de nossa presença agora. Temos de ser ligeiros até a fronteira de Khador, e chegar lá o quanto antes!</p>
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<title><![CDATA[A Madrugada dos Mortos-Vivos]]></title>
<link>http://novataverna.wordpress.com/2008/12/20/a-madrugada-dos-mortos-vivos/</link>
<pubDate>Sat, 20 Dec 2008 04:18:09 +0000</pubDate>
<dc:creator>myunna</dc:creator>
<guid>http://novataverna.wordpress.com/2008/12/20/a-madrugada-dos-mortos-vivos/</guid>
<description><![CDATA[Loriana, a Maga Pistoleira Ahn? Mas&#8230; mas que raios de lugar é esse, por Morrow?! Será que é ob]]></description>
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<dl class="wp-caption alignleft">
<dt class="wp-caption-dt"><img class="size-full wp-image-151" style="margin:3px 5px;" title="Loriana, a Maga Pistoleira" src="http://novataverna.files.wordpress.com/2008/12/loriana.jpg" alt="Loriana, a Maga Pistoleira" width="100" height="100" /></dt>
<dd class="wp-caption-dd">Loriana,<br />
a Maga Pistoleira</dd>
</dl>
</div>
<p>Ahn? Mas&#8230; mas que raios de lugar é esse, por Morrow?! Será que é obra de algum servo de Thamar? Não&#8230; não é possível. Paramos para acampar, e eu me lembro bem de ir dormir. Então&#8230; como vim parar aqui?!</p>
<p><em>Borba: Ainda está dormindo, bela Senhorita. A Nova Taverna possui muitas entradas, e o sonho é uma delas. Eu me chamo Borba, sou o Taverneiro. Qual é o teu nome?</em></p>
<p>Meu nome? Sou Loriana Grigorovich&#8230;</p>
<p><em>Borba: Ah, já ouvi falar de você. É amiga do Igor, não? Fiquei sabendo que algo deu errado com ele. Poderia nos contar o que aconteceu, por favor?</em></p>
<p>Errado? É&#8230; algo realmente deu errado com ele. Aliás, por muito pouco, eu diria, algo não deu errado com o resto de nós.<!--more--></p>
<p>Encontramos Igor no caminho até Mercado Bain, e ele nos alertou sobre a sacerdotisa de Thamar que buscávamos; ela vinha ao nosso encontro com um grande contingente de mortos-vivos. Estávamos claramente em desvantagem numérica, e com uma estratégia pensada por Crieger, nos entricheiramos num trecho da estrada em particular, com uma formação rochosa natural. Preparamos armadilhas e esperamos pelo ataque, que veio durante a noite&#8230; frescura de thamarianos. A sacerdotisa estava acompanhada por Samantha, aquela mulherzinha de vida fácil. Junto com elas, dois capangas desarmados, e um deles muito, muito gordo!! E ainda tinha um Gigante de Guerra. Mas, atrás de todos eles, na encosta, despontou a horda de mortos-vivos: até onde a vista alcançava, tudo o que se via eram esqueletos e mais esqueletos.</p>
<p>Igor não demorou a engajar em combate com a sacerdotisa de Thamar. Acho que jamais irei presenciar um embate como aquele novamente. Os dois subiram aos céus, trocando magias ferozmente! Apesar de impressionados, não podíamos ficar parados olhando. A horda de esqueletos descia a encosta, e precisávamos garantir a nossa própria pele. Não sei direito, mas acho que estraçalhamos bem uns 200 esqueletos com a brincadeira das armadilhas, e de minhas bolas de fogo. Quando os muitos que escaparam às armadilhas nos alcançaram, demos o melhor de si. Eu, Crieger e Kerry ficamos sobre as rochas, atirando. Borgan, Uruk e Malek defendiam nossos flancos, mandando pedaços de esqueletos para todos os lados.</p>
<p>E foi mais ou menos por aí que os dois capangas, que até então estavam lá longe, só observando, vieram em nossa direção. Aqueles malditos conseguiam desviar nossos tiros com seus braceletes estúpidos. E como se já não tivéssemos preocupações o suficiente, o gordo maldito agarrou Malek e levou ele embora. Levou ele embora!! Pura e simplesmente!!! E como, no nosso caso, besteira pouca é bobagem, a vaca da sacerdotisa ainda acabou com a raça do Igor!! E foi aí que a coisa mais sinistra da noite aconteceu. Mesmo depois de cair e abrir um buraco no chão, coisa que mataria a maioria das pessoas, Igor se levantou, e ele parecia feliz com isso. Feliz!!  Um infernal surgiu&#8230; brotou do nada, literalmente! Pelo que consegui entender, ele era servo do infernal com quem Igor fez um contrato. E já que ele tinha falhado na missão de conseguir a alma daquela sacerdotisa de Thamar, segundo o servo do infernal, Fausto, sobrinho de Igor, poderia salvar a alma do tio, se assim desejasse. Como &#8220;favorzinho&#8221; pra gente, o cara deu um jeito nos esqueletos, que voltaram a ser apenas ossos sem vida. Sem seu exército, a sacerdotisa, Samantha e os capangas foram embora, mas ordenaram ao Gigante de Guerra que nos eliminasse.</p>
<p>A blindagem do infeliz era boa, e ainda por cima era um Gigante de Guerra sem Córtex!! Tinha mesmo uma pessoa dentro dele, pilotando!!! Apesar disso, ele não foi lá muito páreo pra minha magia e da Kerry, nem pros tiros destruidores do Crieger. A Kerry terminou com a luta acertando um tiro no piloto, através dos buracos dos tiros que demos. Quando tudo parecia resolvido, ainda tivemos que dar um corridão, por causa de um &#8220;tic-tac&#8221; característico. Ainda bem que tínhamos cavalos pra escapar da explosão, senão já era. E depois disso, resolvemos ir até Fausto, com a ajuda de Bóris, que ficou conosco, feito um bicho abandonado.</p>
<p><em>Borba: Pelas barbas do Dragão Dourado!! Então levaram mesmo a alma do Igor! Espero que consigam ajudá-lo. E espero que consigam resgatar o seu amigo Malek também. Obrigado pela presença, e apareça mais vezes. Agora você tem que acordar. Seus amigos já estão te esperando.</em></p>
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<title><![CDATA[É Hoje!]]></title>
<link>http://novataverna.wordpress.com/2008/12/14/e-hoje/</link>
<pubDate>Sun, 14 Dec 2008 05:44:22 +0000</pubDate>
<dc:creator>mexicano21</dc:creator>
<guid>http://novataverna.wordpress.com/2008/12/14/e-hoje/</guid>
<description><![CDATA[Igor, o Necromante O dia em que minha ambição se tornará realidade! Meus inimigos sequer suspeitam. ]]></description>
<content:encoded><![CDATA[<div class="mceTemp">
<dl class="wp-caption alignleft">
<dt class="wp-caption-dt"><img class="size-full wp-image-112" style="margin:3px 5px;" title="Igor, o Necromante" src="http://novataverna.files.wordpress.com/2008/12/igor.png" alt="Igor, o Necromante" width="100" height="100" /></dt>
<dd class="wp-caption-dd">Igor,<br />
o Necromante</dd>
</dl>
</div>
<p>O dia em que minha ambição se tornará realidade! Meus inimigos sequer suspeitam. Meus amigos menos ainda. Sobre chamá-los de &#8220;amigos&#8221;, bem, não é porque eu sou ligeiramente maligno que eu não posso fazer amigos, certo? Mesmo se eles forem daquele tipo de gente que sai por aí lutando pelo &#8220;bem&#8221;. Ok, eu me aproximei deles por interesse. Mas depois de todo esse tempo juntos, sabem o que me une a eles agora? Interesse ainda, óbvio. Não os desejo mal, eles me foram muito úteis, ah, foram sim. Porém hoje é o dia que seguiremos caminhos diferentes. Ou não, vai que eles morrem, eu não desperdiçaria almas tão interessantes&#8230; mas ei, não farei nada contra eles, pelo menos não enquanto continuarem vivos, é minha palavra de Mestre do Mal! Bem, receio que não poderei ajudá-los hoje&#8230; tudo bem, caso eles sobrevivam, farei com que meus presentes de despedida cheguem a eles. <strong>É HOJE!!!</strong></p>
<p style="background-color:#eee;border:1px solid;padding:5px;">mexicano21: Em resumo, hoje mestrarei uma aventura chave na minha campanha de Reinos de Ferro. Narrarei depois a sessão, bem como comentarei sobre experimentos que eu porventura venha a fazer.</p>
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<title><![CDATA[O que é RPG?]]></title>
<link>http://novataverna.wordpress.com/2008/11/30/o-que-e-rpg/</link>
<pubDate>Sun, 30 Nov 2008 19:20:05 +0000</pubDate>
<dc:creator>mexicano21</dc:creator>
<guid>http://novataverna.wordpress.com/2008/11/30/o-que-e-rpg/</guid>
<description><![CDATA[Borba, o Taverneiro De início, deixa eu me apresentar: Atrás deste balcão, hoje o reles taverneiro B]]></description>
<content:encoded><![CDATA[<div class="mceTemp">
<dl class="wp-caption alignleft">
<dt class="wp-caption-dt"><img class="size-full wp-image-88" style="margin:3px 5px;" title="Borba, o Taverneiro" src="http://novataverna.files.wordpress.com/2008/12/borba.png" alt="Borba, o Taverneiro" width="100" height="100" /></dt>
<dd class="wp-caption-dd">Borba,<br />
o Taverneiro</dd>
</dl>
</div>
<p>De início, deixa eu me apresentar: Atrás deste balcão, hoje o reles taverneiro Borba, ontem Borba Punho-de-Martelo, um dos maiores aventureiros de todas as terras conhecidas, e até de algumas desconhecidas, devo acrescentar!</p>
<p>Mas minhas peripécias mundo afora são assunto para momento oportuno. Devemos começar pelo básico, e o básico contarei a ti hoje. <em>O que é RPG? Como joga-se? Eu venci?</em> Se sabes essas respostas, meu falatório soará familiar. Se não sabes, presta atenção, pois não terás como iniciar tua jornada sem tal conhecimento!</p>
<p><!--more--><strong>O que é RPG?</strong></p>
<p>RPG é um jogo, como tantos outros, mas diferente de todos eles. Seu significado é Role Playing Game, literalmente, Jogo de Interpretar Papéis, mas deste nome não gosto, pois eis que eu traduzo por Jogo de Interpretação, mantém-se o significado e é deveras mais agradável aos ouvidos! Neste tipo de jogo cada qual dos jogadores deve interpretar seu papel, pois seja, seu personagem. Interpretar para quê, me perguntaria. Há algo que ainda não te contei: um dos jogadores, que chamaremos de Mestre, não apenas interpreta um personagem. Ele dá vida a um mundo, interpreta todos os personagens que não cabem aos demais jogadores, e propõe desafios para que estes resolvam! Não para que resolvam como jogadores, mas sim, como personagens que são. Eis que a tarefa de um jogador é interpretar como seu personagem ser vivente de um mundo imaginário reagiria para resolver os desafios postos em jogo pelo Mestre. Em termo, os personagens vivem, uma história é contada. Dentre as histórias mais populares, estão as medievais, com seus ladrões, guerreiros, sacerdotes e magos, ora aventurando-se por masmorras infestadas de monstros para salvar a princesa do Reino, ora para salvar o próprio Reino de uma guerra iminente através de maquinações políticas, e mui além! Existem infinitas histórias imagináveis em mundos medievais. DarkSun e Reinos de Ferro, que estão em alta conta entre meus mundos prediletos, são mundos medievais, e bem diferentes entre si. Outros preferem histórias de viagens estelares, com batalhas entre veículos no espaço sideral e em terra firme entre homens e máquinas. Entre tantos mundos desta categoria, destaco Star Wars, do qual um fantasma que surgiu em minha taverna anos atrás costuma falar. Eu não conheço muito de estrelas e planetas, para mim que sempre houve apenas a minha Terra, e o manto estelar a circular ao redor! Mas ele diz que há e um dia irá contar suas aventuras, ele promete.</p>
<p><strong>Como joga-se?</strong></p>
<p>O Mestre imagina o mundo e todas suas criaturas, os jogadores interpretam seus personagens em tal mundo, contando uma história. Como faz-se isso, exatamente? Existem regras. Regras que dizem como conduzir cada situação. Destarte, os desafios são propostos pelo Mestre, os personagens declaram como pretendem resolver, e as regras dizem o que acontece. A sorte é usada para tornar os fatos imprevisíveis, e assim sendo, mais divertidos. De tantos conjuntos de regras disponíveis, o meu predileto, e único que terá lugar nesta taverna, é o D20. Essas regras vêm em livros, estando as regras gerais para mundos medievais nos livros a seguir: Livro do Jogador, Livro do Mestre, e Livro dos Monstros, da editora <a href="http://www.devir.com.br/">Devir</a>. Leia pois <a href="http://novataverna.wordpress.com/2008/11/27/download-de-livros/">Download de Livros</a>, se você não possuir tais livros nem puder adquiri-los tão logo. Regras extras sobre o mundo dos Reinos de Ferro, encontrarás nos livros: Guia de Personagens dos Reinos de Ferro, e Monstronomicon, da editora <a href="http://www.jamboeditora.com.br/">Jambô</a>. Se quiserdes conhecer mais sobre DarkSun, consulte os sites <a href="http://www.athas.org/">The Burnt World of Athas</a>, em inglês, e <a href="http://www.darksun.com.br/">Dark Sun Brasil</a>, em português. Star Wars Saga infelizmente não dispõe de livros em português, mas caso queiras comprar importado em inglês, procures pelo Star Wars Roleplaying Game: Saga Edition Core Rulebook, da editora <a href="http://www.wizards.com/">Wizards of the Coast</a>. Há muitos outros além, mas este é o único indispensável. Com os livros, enfim, irás saber as regras, e poderás jogar. Cabe ainda dizer que o Mestre deve possuir domínio de conhecimento total sobre as regras, enquanto os jogadores podem até mesmo nunca ter lido um livro qualquer! Ao mestre cabe ser paciente com novatos, ensinando-lhes como jogar, enfim. Um método bastante eficaz de aprender RPG é jogando com um Mestre mui experiente e que gosta e sabe de ensinar novatos. Ah, quase me esqueço! As regras não são imutáveis, não, pois quem manda no mundo e no jogo é o Mestre, e ele pode decidir mudá-las sempre que achar mais conveniente para sua diversão e de seus jogadores!</p>
<p><strong>Eu venci?</strong></p>
<p>Em qualquer história, bem como nas contadas em jogos de RPG, pode haver vencedores e vencidos. Isto não é regra, mas é mui comum. A bem do andamento de um jogo, com raras exceções, os personagens dos jogadores estão sempre do mesmo lado, qual seja, e sempre vencerão ou serão vencidos juntos. Alguns Mestres efetivamente jogam contra seus jogadores, mas isto não é comum, pois que na maioria das vezes o mestre é neutro ou mesmo procura ajudar os jogadores. Ajuda demais pode ser tão chata quanto jogar contra. O importante é a história ser divertida e excitante para cada um dos jogadores, e para o próprio Mestre. O objetivo final de um RPG deve ser divertir a todos, portanto, em um bom RPG, com um bom Mestre e bons jogadores, todos sairão vencedores no final!</p>
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<title><![CDATA[Iron Kingdoms Charakterhandbuch von Ulisses Spiele]]></title>
<link>http://rorschachhamster.wordpress.com/2008/09/18/iron-kingdoms-charakterhandbuch-von-ulisses-spiele/</link>
<pubDate>Thu, 18 Sep 2008 06:24:53 +0000</pubDate>
<dc:creator>rorschachhamster</dc:creator>
<guid>http://rorschachhamster.wordpress.com/2008/09/18/iron-kingdoms-charakterhandbuch-von-ulisses-spiele/</guid>
<description><![CDATA[Da ich im Moment eine Kampagne leite, in der Fantasy auf Steampunk trifft (Mit solch Einflüssen wie ]]></description>
<content:encoded><![CDATA[Da ich im Moment eine Kampagne leite, in der Fantasy auf Steampunk trifft (Mit solch Einflüssen wie ]]></content:encoded>
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<title><![CDATA[Hordes.]]></title>
<link>http://paintingfrog.wordpress.com/2008/03/31/hordes/</link>
<pubDate>Mon, 31 Mar 2008 17:40:16 +0000</pubDate>
<dc:creator>gereth</dc:creator>
<guid>http://paintingfrog.wordpress.com/2008/03/31/hordes/</guid>
<description><![CDATA[    Um dos artigos recentes aqui no blog falava sobre o Warmachine, jogo de miniaturas produzido pel]]></description>
<content:encoded><![CDATA[    Um dos artigos recentes aqui no blog falava sobre o Warmachine, jogo de miniaturas produzido pel]]></content:encoded>
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<title><![CDATA[Warmachine (English version) .]]></title>
<link>http://paintingfrog.wordpress.com/2007/11/28/warmachine-english-version/</link>
<pubDate>Wed, 28 Nov 2007 20:20:59 +0000</pubDate>
<dc:creator>gereth</dc:creator>
<guid>http://paintingfrog.wordpress.com/2007/11/28/warmachine-english-version/</guid>
<description><![CDATA[ Not a long time ago I had my eyes drawn towards some models which had popped up on the web. Out of ]]></description>
<content:encoded><![CDATA[ Not a long time ago I had my eyes drawn towards some models which had popped up on the web. Out of ]]></content:encoded>
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<title><![CDATA[Warmachine.]]></title>
<link>http://paintingfrog.wordpress.com/2007/11/28/warmachine/</link>
<pubDate>Wed, 28 Nov 2007 20:15:49 +0000</pubDate>
<dc:creator>gereth</dc:creator>
<guid>http://paintingfrog.wordpress.com/2007/11/28/warmachine/</guid>
<description><![CDATA[ De tempos em tempos um novo jogo aporta no universo dos jogos de estratégia com miniaturas. Alguns ]]></description>
<content:encoded><![CDATA[ De tempos em tempos um novo jogo aporta no universo dos jogos de estratégia com miniaturas. Alguns ]]></content:encoded>
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