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	<title>jade-empire &amp;laquo; WordPress.com Tag Feed</title>
	<link>http://en.wordpress.com/tag/jade-empire/</link>
	<description>Feed of posts on WordPress.com tagged "jade-empire"</description>
	<pubDate>Sat, 05 Dec 2009 20:47:37 +0000</pubDate>

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<title><![CDATA[The Kaleidoscope of the Noughties – OWW! – Games #1]]></title>
<link>http://shaunmcintosh.wordpress.com/2009/12/02/the-kaleidoscope-of-the-noughties-%e2%80%93-oww-%e2%80%93-games-1/</link>
<pubDate>Wed, 02 Dec 2009 01:49:11 +0000</pubDate>
<dc:creator>Narrator</dc:creator>
<guid>http://shaunmcintosh.wordpress.com/2009/12/02/the-kaleidoscope-of-the-noughties-%e2%80%93-oww-%e2%80%93-games-1/</guid>
<description><![CDATA[____________________________________________________________________________________________________]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p>__________________________________________________________________________________________________________</p>
<p>As video games become more sophisticated, more complex and for lack of a better term, more artistically minded in their conception, production and execution, you wonder how detrimental the moniker of &#8220;video game&#8221; is for a medium with its own unique set of possibilities. &#8220;Video&#8221; remains indicative of a previous age &#8211; somewhat rubbish, a bit eccentric and certainly not something to be taken seriously &#8211; and &#8220;game&#8221; reinforces the idea that the video game is simply a way to waste away time, therapeutic all the same, but serving no great purpose other than that. Some day I am sure the video game moniker will fade away, with our society appropriating a more suitable term for a medium whose potential is only just being considered with any seriousness. Perhaps the Noughties &#8211; Ergck! &#8211; will eventually be defined as a key decade in which video games really began to explore this potential, or at least mainstream audiences and more importantly multi-national conglomerates began to recognise it. But then again, concerning how gaming has developed over the last few decades, in would be hard to discard any development cycle as worthless.</p>
<p><strong>STAR WARS: KNIGHTS OF THE OLD REPUBLIC (BIOWARE, 2003 for PC/XBOX)</strong></p>
<p><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/10/star-wars-kotor-cover.jpg" class="alignnone" width="490" height="579" /></p>
<p>Knights of the Old Republic, to me, was one of these transitory games where, even if it was not truly innovative, it had the polish and the instant appeal on top of an already well-crafted and satisfying core game, to absolutely enthral me. A large part of this comes down to the Star Wars license, this must be said, wielding all the hallmarks of the series &#8211; but the key for this is the quality of the story and the writing. If the Star Wars prequels proved anything, it was that the series is more than a number of repeated motifs, sounds, memorable dialogue and music. KOTOR, as it has since been known, arrived for me one Christmas and kept me busy for weeks, months even, suffering itself to be replayed by my younger self again and again, under an increasingly avid addiction to the flexibility available with the game.  </p>
<p><img alt="" src="http://starwars.ugo.com/images/games/starwars_knightsoftheoldrepublic/starwars_knightsoftheoldrepublic_1.jpg" class="alignnone" width="640" height="480" /></p>
<p>Describing the plot again elicits nostalgic thoughts: 4000 years before the rise of the Galactic Empire, a Republic cruiser harbouring a powerful yet naive Jedi comes under attack above the planet Taris; you, an insignificant Republic soldier, are tasked with making sure the Jedi escapes the Sith. What follows is a terrifically enjoyable adventure that evokes all the fun and banter of the original Star Wars films as you begin to unravel the mysteries of the Galaxy, discovering the source of the Sith&#8217;s new found power.  It&#8217;s an engaging story, populated with many lively and intriguing characters and involving numerous strange and wonderful worlds. The sheen and freshness may have diminished under repeated playthroughs, but its significance in many peoples gaming memories is inarguable and the popularity of its protagonist remains undwindling.</p>
<p>If there&#8217;s another thing that KOTOR did what other games didn&#8217;t do for me, it was to establish the name of a developer in my mind. Bioware, who have since flexed their muscles far and wide in the industry, would have already been familiar to veterans of RPGs such as <em>Baldur&#8217;s Gate</em> and <em>Neverwinter Nights</em>, but for me this was the first time we met. Developing into a cerebral gamer as I have, I&#8217;ve been interested in whatever they have gone on to do &#8211; although circumstance has ruled the much celebrated <em>Mass Effect</em> out of my reach for now. But I&#8217;ve played Jade Empire (great, despite its somewhat unsatisfactory length) and I have my eyes on <em>Dragon Age: Origins</em>, and certainly optimistic towards <em>Star Wars: The Old Republic</em>.</p>
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<title><![CDATA[Alte Xbox wieder interessant]]></title>
<link>http://danamor872.wordpress.com/2009/11/26/alte-xbox-wieder-interessant/</link>
<pubDate>Thu, 26 Nov 2009 06:22:40 +0000</pubDate>
<dc:creator>Danamor</dc:creator>
<guid>http://danamor872.wordpress.com/2009/11/26/alte-xbox-wieder-interessant/</guid>
<description><![CDATA[Nachdem ich mir ja vor kurzem die PS3 zugelegt habe hat mich nun endgültig das Konsolenfieber wieder]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p>Nachdem ich mir ja vor kurzem die PS3 zugelegt habe hat mich nun endgültig das Konsolenfieber wieder gepackt. Ich habe in den letzten Tagen meine alte Xbox mit samt den Spielen wieder hervor geholt.</p>
<p>Es gibt da noch eine Menge zu tun, einige Spiele habe ich nie durchgespielt bzw. gar nicht richtig begonnen zu spielen. Unter anderem wäre da der Klassiker “Jade Empire” und noch einige andere.</p>
<p>Jedenfalls habe ich jetzt in den nächsten Wochen und Monaten genug zu tun was das angeht.</p>
<p>Für die PS3 habe ich mich auch schon mit Spielen eingedeckt, sie sind zumindest schon bestellt: Batman Arkham Asylum, Ghostbusters und natürlich Call of Duty Modern Warfare 2. Wobei ich nicht weiß ob ich nicht vorher den ersten Teil von Modern Warfare spielen sollte. </p>
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<title><![CDATA[Bioware Would "love to revisit" Jade Empire]]></title>
<link>http://goonlinegames.net/2009/10/14/bioware-would-love-to-revisit-jade-empire/</link>
<pubDate>Wed, 14 Oct 2009 19:12:42 +0000</pubDate>
<dc:creator>James Love</dc:creator>
<guid>http://goonlinegames.net/2009/10/14/bioware-would-love-to-revisit-jade-empire/</guid>
<description><![CDATA[The original Xbox had Star Wars: Knights of the Old Republic as it&#8217;s big RPG but Bioware]]></description>
<content:encoded><![CDATA[The original Xbox had Star Wars: Knights of the Old Republic as it&#8217;s big RPG but Bioware]]></content:encoded>
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<title><![CDATA[Νέο Jade Empire σκέφτεται η Bioware]]></title>
<link>http://xollothnews.wordpress.com/2009/10/14/%ce%bd%ce%ad%ce%bf-jade-empire-%cf%83%ce%ba%ce%ad%cf%86%cf%84%ce%b5%cf%84%ce%b1%ce%b9-%ce%b7-bioware/</link>
<pubDate>Wed, 14 Oct 2009 09:11:18 +0000</pubDate>
<dc:creator>xollothnews</dc:creator>
<guid>http://xollothnews.wordpress.com/2009/10/14/%ce%bd%ce%ad%ce%bf-jade-empire-%cf%83%ce%ba%ce%ad%cf%86%cf%84%ce%b5%cf%84%ce%b1%ce%b9-%ce%b7-bioware/</guid>
<description><![CDATA[Νέο Jade Empire σκέφτεται η Bioware &#8211; Gameover.gr Μιλώντας στο Strategy Informer, ο βετεράνος ]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p><a href="http://www.gameover.gr/articles/%CE%9D%CE%AD%CE%BF-Jade-Empire-%CF%83%CE%BA%CE%AD%CF%86%CF%84%CE%B5%CF%84%CE%B1%CE%B9-%CE%B7-Bioware.10055.html">Νέο Jade Empire σκέφτεται η Bioware &#8211; Gameover.gr</a><br />
<a href="http://images.google.com/imgres?imgurl=http://www.gameguru.in/images/jade-empire-special-edition.jpg&#38;imgrefurl=http://www.gameguru.in/pc/2006/11/jade-empire-special-edition-for-the-pc-to-be-published-by-2k/&#38;usg=__asDs9b679F4jmisfvb2yNcS6OcY=&#38;h=538&#38;w=420&#38;sz=51&#38;hl=en&#38;start=2&#38;tbnid=0ZDkcw_EVIBvpM:&#38;tbnh=132&#38;tbnw=103&#38;prev=/images%3Fq%3DJade%2BEmpire%26ndsp%3D18%26hl%3Den%26lr%3D%26sa%3DN%26start%3D1"><img style="border:1px solid;" src="http://t0.gstatic.com/images?q=tbn:0ZDkcw_EVIBvpM:http://www.gameguru.in/images/jade-empire-special-edition.jpg" alt="" width="103" height="132" /></a>Μιλώντας στο Strategy Informer, ο βετεράνος σχεδιαστής παιχνιδιών της <a class="zem_slink" title="BioWare" rel="homepage" href="http://www.bioware.com/">Bioware</a>, Mike <a class="zem_slink" title="NYSE: LI" rel="stockexchange" href="http://finance.yahoo.com/q?s=LI">Laidlaw</a>, δήλωσε πως ελπίζει κάποια στιγμή στο μέλλον να αναβιώσει η σειρά Jade Empire, καθώς είναι από τα αγαπημένα παιχνίδια της εταιρίας και των εργαζομένων της. “Σίγουρα θα υπάρξει περαιτέρω ανακοίνωση αν μπει στο στάδιο της ανάπτυξης.[<a href="http://www.gameover.gr/articles/%CE%9D%CE%AD%CE%BF-Jade-Empire-%CF%83%CE%BA%CE%AD%CF%86%CF%84%CE%B5%CF%84%CE%B1%CE%B9-%CE%B7-Bioware.10055.html">next]</a></p>
<div class="zemanta-pixie" style="margin-top:10px;height:15px;"><a class="zemanta-pixie-a" title="Reblog this post [with Zemanta]" href="http://reblog.zemanta.com/zemified/95375af8-75c1-8347-bab8-26b62b34c5ad/"><img class="zemanta-pixie-img" style="border:medium none;float:right;" src="http://img.zemanta.com/reblog_e.png?x-id=95375af8-75c1-8347-bab8-26b62b34c5ad" alt="Reblog this post [with Zemanta]" /></a></div>
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<title><![CDATA[Retrospective Vidja part.1]]></title>
<link>http://sienkai.wordpress.com/2009/09/21/retrospective-vidja-part-1/</link>
<pubDate>Mon, 21 Sep 2009 19:15:29 +0000</pubDate>
<dc:creator>Steve</dc:creator>
<guid>http://sienkai.wordpress.com/2009/09/21/retrospective-vidja-part-1/</guid>
<description><![CDATA[I was listening to a few soundtracks today while I ran some errands, and came up with a simple idea ]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p>I was listening to a few soundtracks today while I ran some errands, and came up with a simple idea for the blog post today. If you could go back and experience a game with a fresh memory which 5 would they be? I&#8217;ve played tons of titles in my time, but there are a few that were so memorable, I&#8217;d love to have a 1st experience with them again. As usual, let&#8217;s get to it.</p>
<div id="attachment_257" class="wp-caption aligncenter" style="width: 478px"><a href="http://sienkai.wordpress.com/files/2009/09/1219867672620.jpg"><img class="size-full wp-image-257" title="1219867672620" src="http://sienkai.wordpress.com/files/2009/09/1219867672620.jpg" alt="You know it's true." width="468" height="799" /></a><p class="wp-caption-text">You know it&#39;s true.</p></div>
<p style="text-align:center;">Fortunately, the games below do not fall into the same category as the comic above. Well, maybe Tenchu&#8230;</p>
<p style="text-align:center;">Jade Empire<br />
Suikoden 2<br />
Suikoden 5<br />
Chrono Cross<br />
Tenchu 2<br />
Resident Evil 2<br />
Metal Gear Solid<br />
Lunar: Silver Star Story Complete<br />
Final Fantasy 7<br />
Legend of Legaia</p>
<p style="text-align:left;">Many eons ago, I posted my top 10 favorite games and funny enough, only 3 of these are on that list. It is a strange occurrence, but a good one nonetheless, as I have my reasons. Each game contains a different experience, but in this day and age, creativity can only go so far before we start seeing something oh so familiar. Let&#8217;s explore why I&#8217;d rather have a 1st experience with these again, as opposed to Shadow of the Colossus, Call of Duty 4, of Mass Effect.</p>
<p style="text-align:left;"><span style="text-decoration:underline;"><strong>Jade Empire<br />
</strong></span>Jade Empire was a fantastic game. I remember joining the KOTOR club pretty late, and when I was finishing that, Jade Empire was announced. I was pretty excited, as I&#8217;m a huge martial arts nerd, and Jade Empire just reeked of chinese folklore, teahouse brawls, and punching sound effects. While the game and story was fantastic, it was the environments that really got me.</p>
<p style="text-align:left;">Since it had so many similarities to KOTOR, I was blown away by the sheer amount of detail that went into the cities, villages, country sides, trees, etc. My reason for wanting to revisiting the title however, is to experience the plot twist regarding the main villain. I was a Bioware rookie at the time, so I wasn&#8217;t going into the game thinking it was going to pull an M. Night Shamalamalam (sans sucking). I remember my jaw dropping and exclaiming &#8220;Oh for REAL? Whaaaat&#8230;did NOT see that coming&#8221;. It was magnificent.</p>
<p style="text-align:left;"><span style="text-decoration:underline;"><strong>Suikoden 2<br />
</strong></span>Funny enough, I played Suikoden 2 before the first installment. While I loved the game to death my first time through, my favorite encounter was after I finished it, got my hands on the first title, played that, and then returned to S2. I was able to see just how the game improved in every important aspect. The ability to run without Stallion in the party, inventory management, cleaner sprites, better rune management, and a proper organization of weapons and spells. Aside from improvements however, the game really stuck me as a proper sequel.</p>
<p style="text-align:left;">After experiencing the ordeal from the first story, returning characters seemed to have such a stronger connection to each other emotionally. This is something that really hit home, especially when you load your data from the first game into your second. A majestic experience.</p>
<p style="text-align:left;"><span style="text-decoration:underline;"><strong>Suikoden 5</strong></span><br />
It was the song &#8220;The Two Guardian Runes&#8221; off this soundtrack that inspired this post. Suikoden is hands down, my favorite RPG series. With only 5 proper titles in the franchise, I&#8217;ve had a few ups and downs with it over the years. As mentioned in the paragraph above, I played S2 first. From that point, I played in order, and was saddened to see the series follow the downward spiral that most games take once they&#8217;ve hit their 3rd installment. Suikoden was brilliant. Suikoden 2 was a godsend.</p>
<p style="text-align:left;">Then there was Suikoden 3. A game I almost died for in anticipation. I was in college at the time, and totally skipped class to play it. Unfortunately the game changed so many features, that it no longer felt like a true Suikoden title for me. It was however, a very good RPG experience, so I let it slide. Suikoden 4 arrives some time later, and I can easily say it was one of the WORST experiences I&#8217;ve ever had. I don&#8217;t recall the story, nor can I name 10 characters from the game. All was lost.</p>
<p style="text-align:left;">Enter Suikoden 5, an absolute gem of a game. It threw out all of the attempts to bring the franchise into 3d, and utilized a pseudo isometic camera view, which simply worked. The story was absolutely fantastic, and included several returning characters that I, as a fan, actually cared about. On top of that, it felt like a Suikoden game. That experience&#8230;that feeling, which was lost for a few years was finally brought back into play. And for that reason alone, I would love to experience this again, for the first time.</p>
<p style="text-align:left;">&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;-</p>
<p style="text-align:left;">I&#8217;ll continue the posts over the next few days. In the mean time, why don&#8217;t you let me know which games you&#8217;d love to re-experience for the 1st time.</p>
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<title><![CDATA[The Game Wizard: Jade Empire: Special Edition (4/18/2007)]]></title>
<link>http://therealuntouchables.wordpress.com/2009/09/08/the-game-wizard-jade-empire-special-edition/</link>
<pubDate>Wed, 09 Sep 2009 01:25:33 +0000</pubDate>
<dc:creator>therealuntouchables</dc:creator>
<guid>http://therealuntouchables.wordpress.com/2009/09/08/the-game-wizard-jade-empire-special-edition/</guid>
<description><![CDATA[You know what ole&#8217; Jack Burton always says at a time like this&#8230; After years of sieging d]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p style="text-align:center;"><strong>You know what ole&#8217; Jack Burton always says at a time like this&#8230;</strong></p>
<p style="text-align:justify;">After years of sieging dungeons and collecting elder scrolls, PC roleplayers have a chance to try their blades in an Eastern setting inspired by Chinese myths and legends. Unfortunately, even the quickest FPS ace will be torn down under the painfully complex combat system, unless they’re one of those guys that beat the crap out of me every time I played <em>Mortal Kombat</em> in the arcade. <em>Jade Empire: Special Edition</em> is a port of the original Xbox game, upgraded with graphics worthy of a high-end gaming PC. Bioware, which made the original <em>Knights of the Old Republic</em> game, infused much of the same character-driven story play into this game. Your character can follow different paths on the way, acquire a reputation based on your actions, or even fall in love with an NPC follower! The Light Side vs. Dark Side conflict has been replaced with two philosophical teachings, the Way of the Open Fist and the Way of the Closed Fist. The former is the belief that the strong must protect the weak; the latter is that the gods help those who help themselves. Neither is inherently evil, according to the characters in the game world, although it becomes evident early on that being an asshole is the quickest way down the Way of the Closed Fist. Regardless of your actions, your followers stay with you until the end. You have the chance for a couple of different followers following the Closed Fist path that would be otherwise unavailable by following the straight and narrow goody-two-shoes path.</p>
<p style="text-align:justify;">The story line follows the clichéd roleplaying hook of a main character destined for greatness but with a background shrouded in mystery. Your followers have equally mysterious backgrounds, which eventually figure into the larger story. The story even includes a twist near the end that I almost didn’t see coming, although in retrospect answered many of the seeming inconsistencies in the story. If you really want to enjoy the story, just turn the difficulty to “easy” and enjoy. If you have a death wish, set it to anything else and let your hands cramp after a few hours.</p>
<p style="text-align:justify;">At the heart of the real-time combat is a simple “rock-paper-scissors” system – block beats basic attack, power attack beats block, basic attack beats power attack. Your different styles include variations of weapons, fists, magic, or transformation into mythical beasts. Some attacks are useless against certain opponents, and the magical attacks are better for attacking from a distance than weapon- or fist-based attacks. Attacks can also be modified by channeling <em>chi</em>, to improve damage, or focus, to slow down the combat bullet-time style. And “harmonic combinations” are theoretically possibly by attacking with two different styles in quick succession (I never got one). In the end, though, when you get swamped by enemies from all sides, trying anything “fancy” seems like a waste. Out of the dozen or so styles learned by the end, I focused all my points in three different styles and stuck to those depending on what type of opponents I faced.</p>
<p style="text-align:justify;">You can choose one follower at a time to accompany you, which is mostly only useful for adding background to the locations you visit. In combat, they do little more than distract some of your enemies. Overall, the game is enjoyable, and worthy of at least two plays through to see both paths, but the combat might put off those used to a turn-based combat system, or even the more basic first-person based combat system in <em>Oblivion</em> and the like.</p>
<h5 style="text-align:right;">Rating: 3.5 (Out of 4)</h5>
<p style="text-align:left;"><em>Random obscure reference note: For those who couldn&#8217;t tell, the title is a quote from the cult classic, </em>Big Trouble in Little China. <em>The rest of the quote is, &#8220;Jack Burton always says, &#8216;What the hell.&#8217; &#8221; Of course, that&#8217;s Jack Burton (Kurt Russell) referring to himself.</em></p>
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<title><![CDATA[An Hour With, Day 4: Jade Empire]]></title>
<link>http://city16.wordpress.com/2009/07/16/an-hour-with-day-4-jade-empire/</link>
<pubDate>Thu, 16 Jul 2009 19:44:27 +0000</pubDate>
<dc:creator>octaeder</dc:creator>
<guid>http://city16.wordpress.com/2009/07/16/an-hour-with-day-4-jade-empire/</guid>
<description><![CDATA[It&#8217;s day four of my quest to play an hour of a game that has been sitting untouched on my hard]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p><em>It&#8217;s day four of my quest to play an hour of a game that has been sitting untouched on my hard drive each day this week. Going into this I had a vague idea of how much I&#8217;d enjoy each game being sampled, mostly based around their genre and history and, so far, I&#8217;ve not been too wrong. My suspicion has always been that Jade Empire, today&#8217;s choice, would be my personal favourite.</em></p>
<p><span style="text-decoration:underline;"><strong>What is it?</strong></span></p>
<p>An action-RPG set in an ancient China inspired locale. It was made by Bioware.</p>
<p><span style="text-decoration:underline;"><strong>Why&#8217;d you buy it?</strong></span></p>
<p>Re-read that last sentence: it was made by Bioware. Baldur&#8217;s Gate is my all-time favourite series of games, maybe next to Little Big Adventure; and, unlike LBA, I know that Baldur&#8217;s Gate is a good game even without the nostalgia specs on. Mass Effect was also enjoyable, if far from flawless. It was bought during the force-of-nature that is the Steam sale.</p>
<p><span style="text-decoration:underline;"><strong>The Playtest:</strong></span></p>
<p>0:01 &#8211; I&#8217;ve been forced to make a detour to the system config on the off chance that there isn&#8217;t one in the main game. I know that many people balk at the idea of standardised settings for PC gaming but it would be bloody useful if we could all agree on one system for configuring our stuff.</p>
<div class="wp-caption aligncenter" style="width: 371px"><img src="http://farm3.static.flickr.com/2632/3726816977_b3bb78556a_o.jpg" alt="The least exciting screenshot of this entire series. Excepting Empire: Total Wars naval battles, of course." width="361" height="103" /><p class="wp-caption-text">The least exciting screenshot of this entire series. Excepting Empire: Total War&#39;s naval battles, of course.</p></div>
<p>2:00 &#8211; A Bioware character creation screen. I spent hours constantly re-rolling my Baldur&#8217;s Gate character to get the perfect set up with as many creation points as possible (18/100 strength with enough spare points to plough into the rest) so I&#8217;m going to risk one of the default characters. I pick the one with the main skill of &#8220;fast&#8221; as, you know, I&#8217;ve not got time to be waiting around.</p>
<p>4:00 &#8211; Ah, my old friend the training arena. I&#8217;m always nice in role playing games, perhaps as a counterpoint to my day-to-day self. This time I might try to be as much of a bitch (I&#8217;m playing a female character) as possible. I accuse my opponent of having the grace of a cow and get complimented on my &#8216;acid wit&#8217;. This is a culture that knew no Oscar Wilde.</p>
<p>7:00 &#8211; I&#8217;ve just been informed that Master Li wants to see me but that I can take my time about it. This is the most casual dojo in existence. I&#8217;m not sure what good taking my time would serve though; there doesn&#8217;t seem to be a whole lot to actually do yet.</p>
<p>10:00 &#8211; &#8220;You are my best pupil, though you came to me an orphan.&#8221; That is quality dialogue. The way he managed to integrate my character&#8217;s backstory so seamlessly into the topic at hand was truly the sign of a script writing team at the top of their game. I see it as a testament to my own abilities that I was able to detect it, though I had spaghetti for tea last night.</p>
<p>11:30 &#8211; Important destiny&#8230; Fate of the world&#8230; You know they could have cut this entire chunk of dialogue and just hung up a sign that said &#8220;You are in a Bioware game. Mind the fate of the world on your way out.&#8221;</p>
<p>15:00 &#8211; It seems everyone in this game is an arsehole. It&#8217;s seriously undermining my own attempts at being an arsehole. In fact I&#8217;ve reverted to being nice to people in an effort to stand out from all the pissy NPCs.</p>
<p>16:30 &#8211; Ah, I&#8217;ve met my first NPC party member, Dawn Star. She&#8217;s also the only person I&#8217;ve met who has a name that isn&#8217;t completely tied to their physical appearance. To be fair the only person I&#8217;ve really talked to through choice so far has been Smiling Mountain, but he was a jolly fat man so my point stands. As is par for the course in my playthroughs of Bioware games I&#8217;ve started laying the foundations for a lesbian tryst.</p>
<p>22:00 &#8211; Oh God, the weapons master doesn&#8217;t speak English but everyone else does. It&#8217;s basically the reverse of the time I watched Ichi the Killer while stoned and thought I could speak Japanese when the one character who insists on speaking English started talking.</p>
<p>27:00 &#8211; Dawn Star is stuck behind a tree. Her attempts at rolling through it are being performed with some gusto but ultimately it seems an act destined to fail.</p>
<div class="wp-caption aligncenter" style="width: 510px"><img title="Jade Empire and the Curse of the Impassable Tree" src="http://farm4.static.flickr.com/3453/3726815105_7f5dce709e.jpg" alt="Thats Dawn Star on the left stuck in her own personal battle against a tree. Im not sure whether to admonish her stupidity or admire her perseverance." width="500" height="313" /><p class="wp-caption-text">That&#39;s Dawn Star on the left stuck in her own personal battle against a tree. I&#39;m not sure whether to admonish her stupidity or admire her perseverance.</p></div>
<p>30:00 &#8211; Ugh, the combat is somewhat ropey. The main attack goes on slightly longer than you expect it to making it impossible to have any flow or finesse.</p>
<p>31:00 &#8211; Bugger, I&#8217;m dead. I&#8217;ve been killed by ghosts that were immune to all my attacks. That was a dick move Bioware, for shame.</p>
<p>33:00 &#8211; Dead again. This time I didn&#8217;t even get to the ghosts.</p>
<p>34:00 &#8211; Oh look, it&#8217;s my friend the &#8220;You are dead&#8221; screen. The cannons are not making this easy.</p>
<p>37:00 &#8211; FOR THE LOVE OF ALL FUCKING CHRIST!</p>
<p>40:00 &#8211; You know, I always forget the secret to winning fights in these games: turn the combat down to easy. It&#8217;s a lesson I should pay more heed to.</p>
<p>45:00 &#8211; Gorion! Nooooooo- Oh, wait Master Li&#8217;s not been killed. Jesus, Master Li is kicking ass. Why didn&#8217;t he do this earlier, like all those times I was getting my ass handed to me? Maybe he just likes seeing young girls being brutally killed. Pervert.</p>
<p>49:00 &#8211; Master Li has told me to come see him, at which point he walked off. Wouldn&#8217;t it have been easier to- you know what, never mind. I&#8217;m sure this is just some dojo master bullshit that I&#8217;m not getting. I don&#8217;t remember Mr. Miyagi ever being this bad though.</p>
<p>50:00 &#8211; Oh my God! The forward roll works outside of combat! I shall endeavour to use it for all motion henceforth!</p>
<div class="wp-caption aligncenter" style="width: 510px"><img title="Jade Empire and the Legend of the Forward Roll" src="http://farm3.static.flickr.com/2508/3726816931_b7bdca55cd.jpg" alt="The forward roll: My favourite thing about this game." width="500" height="313" /><p class="wp-caption-text">The forward roll: My favourite thing about this game.</p></div>
<p>53:00 &#8211; I&#8217;ve got to go to the spirit caves for what I&#8217;m sure will turn out to be a spirit quest. Sounds enthralling. With any luck it won&#8217;t happen for about seven minutes.</p>
<p>57:00 &#8211; So&#8230; Much&#8230; Exposition&#8230;</p>
<p>1:00:00 &#8211; Oh you&#8217;ve opened the door to the spirit caves. I&#8217;d love to go, really I would, but you see the timer on my phone is going off.</p>
<p><span style="text-decoration:underline;"><strong>Conclusion:</strong></span></p>
<p>Wow, was I wrong. I like Bioware games and I&#8217;m interested in Chinese mythology so I figured this one would be laser-targeted to my tastes. Instead the game gave me sloppy combat, uninteresting characters and the most generic saviour of the world plot I&#8217;ve seen in a while (and I played Ghostbusters last weekend). This might seem like sour grapes after I was so spectacularly shite at the combat but dying at the hands of ghosts that I can&#8217;t hurt while I wait for my support character, who inexplicably can harm them, to actually get close enough to kill them off doesn&#8217;t strike me as my fault. It&#8217;s just plain bad design.</p>
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<title><![CDATA[Good vs. Evil vs. Being A Dick]]></title>
<link>http://amadeuskong.wordpress.com/2009/06/10/good-vs-evil-vs-being-a-dick/</link>
<pubDate>Wed, 10 Jun 2009 04:31:43 +0000</pubDate>
<dc:creator>AmadeusKong</dc:creator>
<guid>http://amadeuskong.wordpress.com/2009/06/10/good-vs-evil-vs-being-a-dick/</guid>
<description><![CDATA[Good day fellow web spiders and good lurkings to you. I got a little story I want to run by you all ]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p>Good day fellow web spiders and good lurkings to you. I got a little story I want to run by you all and its about video games with so called moral choices and consequences. Games like Knights of the Old Republic, Jade Empire, Fable, Fallout3 and more recently Infamous. In these games your actions could sway you down the glorious path of good or down the dreaded trail of evil but often times these so called evil choices aren&#8217;t really evil they border on the threshold of dickery or even douchebaggery and that shit is just not cool. So lets start off with the kotor games any Jedi game is going to have the whole light side and dark side bullshit but in these games they make you choose between two different dialogue choice for whatever action and every now and then the so called evil choice would be just something dickish like I remember one time it was save the alien from the racist little kids or be a racist! What the fuck, how is that cool? There are little kids playing this game and now we have just condoned racism in our quest for greater power. I am also pretty sure at one point they give you the option to either open up a water way for some fuzzy little creatures or to poison the water to clear the village out. Damn now this game is telling you to go commit genocide or even racial cleansing in fact I am pretty sure Slobodon Milosevic was a big fan of the Kotor series of games and now we see why (disclaimer: I have no proof for such allegations I&#8217;m pulling it all out of my ass as I type)<!--more--></p>
<p>Oh and then there&#8217;s Fallout 3 where you can be good,evil, or neutral and that&#8217;s cool but they might as well have put in a fourth option DICK. Oh yeah this game lets you be a dick straight from the intro where as a child one of your retorts to a bully is calling attention to the fact that his mother is a raging alcoholic and she drank up all the money for food, I mean come on that&#8217;s just fucked. You can also make a kid run away from home by saying his mother doesn&#8217;t love him, you can abandon children and worst of all you can become a fucking slaver! You can capture people with explosive collars and send them off to be trained as slaves, now that&#8217;s dickery at the highest.</p>
<p>Fable was great back in the day when I didn&#8217;t want murder Bill Gates for putting out shitty systems I owned the xbox and of course I had to have that game I remember how you looked was based off of how good or evil you were and man when you went evil you looked evil I&#8217;m talking horns out your head, pale sallow skin, red glow out your eyes, and flies that flew about you. However some of the dickish things you could do was beat your wife and eventually kill her! Yeah that&#8217;s a great example for the kiddies but the worst thing you could ever do in that game was eat baby chicks! Yes you ate baby chicks to raise your evil level amazingly dickish.</p>
<p>Well that was my story and hopefully the next time you come across a morally ambiguous choice in your life you will scrutinize the choice carefully and make sure you choose either the good or the evil choice (though we all wish you&#8217;d choose the good) and please, please avoid the path of the douche bag dick because no one likes a douche bag.</p>
<div id="attachment_40" class="wp-caption aligncenter" style="width: 520px"><img class="size-full wp-image-40" title="Douchebag" src="http://amadeuskong.wordpress.com/files/2009/06/douchebag.png" alt="Look a this guy, dont be like this guy." width="510" height="637" /><p class="wp-caption-text">Look a this guy, dont be like this guy.</p></div>
<p>See no one could ever like this thing, he paid her for this pic.</p>
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<title><![CDATA[Review: Jade Empire]]></title>
<link>http://lusipurr.com/2009/05/27/review-jade-empire/</link>
<pubDate>Wed, 27 May 2009 04:01:15 +0000</pubDate>
<dc:creator>Bup</dc:creator>
<guid>http://lusipurr.com/2009/05/27/review-jade-empire/</guid>
<description><![CDATA[Although a few years old, Bioware&#8217;s 2005 action-RPG Jade Empire stands majestically against th]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p>Although a few years old, Bioware&#8217;s 2005 action-RPG <a href="bs-nora"><em>Jade Empire</em></a> stands majestically against the test of time.</p>
<p><em>Jade Empire </em>places the player in the shoes of a martial arts student in ancient China who, although still young and learning, has an epic destiny to change the fate of the world.</p>
<div id="attachment_731" class="wp-caption alignleft" style="width: 310px"><img class="size-medium wp-image-731" title="jade" src="http://lusipurr.wordpress.com/files/2009/05/jade.jpg?w=300" alt="All Chinese people are Jackie Chan." width="300" height="234" /><p class="wp-caption-text">All Chinese people are Jackie Chan.</p></div>
<p>The game shares similarities to Bioware&#8217;s previous RPG for the Xbox, <em><a href="http://en.wikipedia.org/wiki/Star_Wars:_Knights_of_the_Old_Republic_(series)">Star Wars: Knights of the Old Republic 1</a>, </em>such as the dialouge tree.  However, <em>Jade Empire&#8217;s </em>combat system is real time, instead of <em>KotOR&#8217;s </em>turn-based system.  This allows the player to fight using the various martial arts styles, chosen by the player when creating his or her character upon starting a new game, at the player&#8217;s own pace.  The player can block when he or she chooses, shoot a fireball at an enemy at will, or attack using a vicious punch at any time during combat.  Combat is fluid, with a variety of combos and use of the d-pad on the controller to switch between the player&#8217;s various fighting styles.</p>
<p>Graphically the game is still sound.  Facial features on character models are surprisingly detailed for a last-gen game, which is important since a majority of the conversations with NPCs is in a first-person view.  The animations on character models do not feel awkward during combat whatsoever, fluidly connecting each combo with the previous.</p>
<p>The only negative point to this game is the unoriginal dialogue tree when conversing with NPCs.  Because of the emphasis on the player&#8217;s character being &#8220;good&#8221; or &#8220;evil&#8221;, in the form of &#8220;karma&#8221;, the way you talk to certain characters in the game directly effects this karma.  The top response is always the &#8220;good&#8221; option, the middle is always the &#8220;neutral&#8221; response, and the third is always the &#8220;evil&#8221; one.  This may seem easy to some gamers, so he or she always knows what option will affect the character&#8217;s karma, but it also means the player can just quickly cycle through the dialogue and not get the full effect of the game&#8217;s narrative, which is one of the selling points of most Bioware games.</p>
<p>Overall, this game is great for anyone looking for a solid action-RPG where the player&#8217;s choices create the narrative.  The wide availability of this title, it is backwards compatible on the XBox 360 and downloadable on the XBox Marketplace and Steam, make it incredibly easy to find.  Graphically the game still looks good, but nothing close to its current-gen counterparts.  For those not hindered by last-gen graphics, this is a must have.</p>
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<title><![CDATA[INcoming]]></title>
<link>http://shouldntbegaming.wordpress.com/2009/05/26/incoming/</link>
<pubDate>Tue, 26 May 2009 16:41:26 +0000</pubDate>
<dc:creator>deckard47</dc:creator>
<guid>http://shouldntbegaming.wordpress.com/2009/05/26/incoming/</guid>
<description><![CDATA[Is that how I&#8217;m supposed to write it? Regardless of humorous capitalization jokes at Sucker Pu]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p>Is that how I&#8217;m supposed to write it? Regardless of humorous capitalization jokes at Sucker Punch&#8217;s expense, I will be driving to the Best Buy in North Haven (beautiful beautiful North Haven) to pick up my preordered copy of <em>Infamous</em>. Apprently, not only do I get the <em>Among Thieves</em> MP beta (I do right? I sure better), I also get shock blades or something. Eh.</p>
<p>I&#8217;m not sure how I feel about this preorder bonus stuff when it&#8217;s developer/publisher oriented. I mean, I&#8217;m used to EBX or Gamestop or whatever offering me free watermelon with my preorder of <em>Deus Ex 2</em> (the day I picked that game up, <em>and every day since that day</em> have been a harrowing, bleached wasteland of a &#8220;life&#8221;), but what I&#8217;m not used to is the game companies themselves offering me weird dongles attached to their games. I&#8217;m thinking of <a href="http://www.gamestop.com/Catalog/ProductDetails.aspx?product_id=72850">Bioware&#8217;s offer</a> to give you special rings and amulets with a preorder of <em>Dragon Age</em>. Don&#8217;t get me wrong, I will be on that game like a really jittery 2 AM cat when it comes out, but I do&#8217;t need their silly preorder offers. I&#8217;m <em>with them</em>. Honestly, do they think that the unfaithful really care about special rings? It seems like an ineffectual way of drumming up preorder support. The real question is, will they be Steaming it? I would be torn, seeing as I&#8217;ve always been a physical purchaser of Bioware products, out of my allegiance to their delicate Canadian flavors. Oh, and if you&#8217;re interested, the Dragon Age site has some (as always) awesomely detailed and D&#38;D-ish intros for two of the NPCs from <em>Dragon Age</em>. We have <a href="http://dragonage.bioware.com/characters/sten.html">Sten</a>, and <a href="http://dragonage.bioware.com/characters/alistair.html">Alistair</a>. Suddenly I&#8217;m worried about this Alistair guy:</p>
<blockquote><p>Alistair is irreverent at the best of times, and his wry sense of humor often put him at odds with his more serious-minded teachers.</p></blockquote>
<p>I smell a Kaiden Alenko voice actor part, maybe. No! Resist Bioware! Make the Alenko voice actor (Raphael Sbarge, who I&#8217;m sure is a nice guy) be an evil character. He is always so&#8230; huskily earnest. It&#8217;s like he&#8217;s rubbing you with his goodness, every time he opens his silly mouth. Blech.</p>
<p>This just reminds me that I started <em>Jade Empire</em> (again, on the new comp) last night. As always, I&#8217;m slightly befuddled by its combat, setting, and tone. It feels like Bioware, but not. Maybe this is Mirror Universe Bioware! Where are evil Bashir and evil Dax! Why doesn&#8217;t everyone have beards or at least stubble? They&#8217;re my favorites! I have time to consider the conundrum, I suppose, since <em>Dragon Age</em> won&#8217;t be coming out for ages and ages. For now, let me think of an ugly,  head-shaven and faux beard-headed white man using electricity to ride electric lines. Oh, and let me think of Nathan Fillion in the opening of <em>Jade Empire</em>. Still weirds me out. He sounds so <em>mean</em>. Mean and young. Like me!</p>
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<title><![CDATA[Podcast 67 Ratificacion de Ley del Aborto-La vida no vale nada-Mexico unido contra la delincuencia-A Love Song for Bobby Long-Wolverine-Jade Empire-Reality Check Trabajar y estudiar]]></title>
<link>http://elpodcastdelogan.wordpress.com/2009/04/23/podcast-67-ratificacion-de-ley-del-aborto-la-vida-no-vale-nada-mexico-unido-contra-la-delincuencia-a-love-song-for-bobby-long-wolverine-jade-empire-reality-check-trabajar-y-estudiar/</link>
<pubDate>Thu, 23 Apr 2009 01:01:49 +0000</pubDate>
<dc:creator>LOGAN</dc:creator>
<guid>http://elpodcastdelogan.wordpress.com/2009/04/23/podcast-67-ratificacion-de-ley-del-aborto-la-vida-no-vale-nada-mexico-unido-contra-la-delincuencia-a-love-song-for-bobby-long-wolverine-jade-empire-reality-check-trabajar-y-estudiar/</guid>
<description><![CDATA[Podcast publicado en Septiembre de 2008. Si tu creias que para ser autosuficiente, te bastaba con qu]]></description>
<content:encoded><![CDATA[Podcast publicado en Septiembre de 2008. Si tu creias que para ser autosuficiente, te bastaba con qu]]></content:encoded>
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<title><![CDATA[Lost Now Found]]></title>
<link>http://bitplayerblog.wordpress.com/2009/04/21/lost-now-found/</link>
<pubDate>Tue, 21 Apr 2009 19:11:26 +0000</pubDate>
<dc:creator>Operation: Bit Player</dc:creator>
<guid>http://bitplayerblog.wordpress.com/2009/04/21/lost-now-found/</guid>
<description><![CDATA[As you may have now gathered from these weekly scrawls, I am all about the Xbox and I absolutely lov]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p><span style="font-size:small;font-family:Ariel;">As you may have now gathered from these weekly scrawls, I am all about the Xbox and I absolutely love RPGs. However, this pairing, in the halcyon days of Microsoft&#8217;s console escapad</span><span style="font-size:small;font-family:Ariel;">es, was not exactly a harmonious one. There was a serious lack of what I would call &#8216;proper&#8217; RPGs on the original console. They were either action RPGs (stand-up <a title="Fable" href="http://www.lionhead.com/Fable/Default.aspx" target="_blank">Fable</a>, <a title="Baldur's Gate - Dark Alliance" href="http://uk.gamespot.com/xbox/rpg/baldursgatedarkalliance/index.html" target="_blank">Baldur&#8217;s Gate &#8211; Dark Alliance</a> and <a title="Jade Empire" href="http://jade.bioware.com/" target="_blank">Jade Empire</a>), poor PC ports (<a title="Morrowind" href="http://www.elderscrolls.com/games/morrowind_overview.htm" target="_blank">Morrowind</a> was far superior on the PC) or hideous (<a title="Bard's Tale" href="http://uk.xbox.ign.com/objects/660/660946.html" target="_blank">Bard&#8217;s Tale</a>, considering its <a title="1985 Bard's Tale" href="http://en.wikipedia.org/wiki/Bard%27s_Tale_(1985)" target="_blank">heritage</a>, was <em>just not on</em>). Slim pickings then… And not a JRPG in site! I would&#8217;ve probably given up on the console there and then if it wasn&#8217;t for the <a title="Knights of the Old Republic" href="http://www.kotor.com/" target="_blank">KOTOR</a> games, but I treat these wonders more as Holy Scriptures than games so they don&#8217;t really count.</span></p>
<p><span style="font-size:small;font-family:Ariel;">Luckily this generation has seen happier times for us in the Xbox Camp. Though the action RPG template is still the standard, do you really mind when you&#8217;re seeing games as good as <a title="Mass Effect" href="http://masseffect.bioware.com/" target="_blank">Mass Effect</a>, <a title="Fallout 3" href="http://fallout.bethsoft.com/index.html" target="_blank">Fallout 3</a>, or <a title="Oblivion" href="http://www.elderscrolls.com/games/oblivion_overview.htm" target="_blank">Oblivion</a>? One could even argue that almost every new game nowadays borrows elements of traditional RPG gameplay and incorporates RPG mechanics, if only with something as established as player avatar customisation. Though it pains me to admit it, even the custom characters available in <a title="Def Jam: Fight For New York" href="http://uk.xbox.ign.com/objects/673/673584.html">Def Jam: Fight for New York</a> could be moulded, upgraded and tweaked to a staggering degree. Especially considering the game was nothing more than a wannabe gangster’s version of <a title="Smackdown" href="http://reviews.cnet.com/xbox-360-games/wwe-smackdown-vs-raw/4505-11457_7-32909948.html" target="_blank">Smackdown</a>.</span></p>
<p><span style="font-size:small;font-family:Ariel;">Still though, for all the progress the console has made I still felt that I was lacking that one special game. That <a title="Final Fantasy VII" href="http://www.ffonline.com/ff7/" target="_blank">FF VII</a>, that KOTOR, that <a title="WoW" href="http://www.worldofwarcraft.com/index.xml" target="_blank">WoW</a>. That game that <em>no matter what </em>was going on I’d find time to play. Indeed a game worthy of its own recognisable acronym! A truly immersive, deep-running, narrative behemoth that would soak up my free time like a fantasy-drenched sponge. And I think I may have found that game&#8230;</span></p>
<p><span style="font-size:small;font-family:Ariel;"><a title="Lost Odyssey" href="http://www.xbox.com/en-GB/games/l/lostodyssey/" target="_blank">Lost Odyssey</a>!<br />
</span></p>
<p><span style="font-size:small;font-family:Ariel;">Now I will be the first to reprimand myself for getting carried away on a sea of hyperbole, and it is by no means a perfect game, but its imperfections, from a truly traditional standpoint anyway, are what make it such a joy to play. I have owned this game since just after Xmas 2008 and it has literally taken me this long to ‘get into’ the game. This is due to LO putting its own unique spin on almost every single facet of conventional RPG gameplay.</span></p>
<p><span style="font-size:small;font-family:Ariel;">For those of you not familiar with the game, you play as immortal amnesiac Kaim Argonar. So far, so typical RPG protagonist. Of course, the immortal status of the main character poses certain problems. For example, how are you really expected to worry about a central character that, by his very definition, cannot die? And don’t start getting all ‘mortally wounded’ on me either, he’s not an elf! Also, am I really supposed to feel that my few hours with the character are going to make him any stronger than the last millennia of fighting he’s been involved in? If the game’s <a title="Lost Odyssey Opening FMV" href="http://www.youtube.com/watch?v=x8sdYvrRbqE&#38;feature=related" target="_blank">opening FMV sequence</a> is anything to go by he isn’t exactly wet behind the ears!</span></p>
<p><span style="font-size:small;font-family:Ariel;">The beauty of Lost Odyssey though is in the execution. The immortal characters (Kaim is one of a collection of playable immortals) can be knocked out in battle, but automatically resurrect after a few turns. If everyone in your party is knocked out at the same time, you lose. I thought this was a nice way to layer the immortality mechanic into the game. Also, you do not level up in a typical grinding way. The immortals ‘learn’ the skills of the mortals in their party by battling alongside them. You then choose which skills your immortal character will use actively in battle from your bank of learned skills. You can employ 3 skills at first, but this number can be bolstered by finding more skill &#8220;slot seeds&#8221;. This means that not only are you free to pick and choose which skills you wish to learn and in what order, but it also means that you could theoretically have a party built of entirely immortal characters with every skill in the game. Completists take note!</span></p>
<p><span style="font-size:small;font-family:Ariel;">Even though the game is now a fair few years old, the graphics are absolutely spectacular. The games swaps from FMV to in-game dialogue almost seamlessly and playing this game for the first time on an HD TV would have been, I imagine, one of the first indications to early 360 owners that the new generation had finally arrived!</span></p>
<p><span style="font-size:small;font-family:Ariel;">The game is unbelievably idiosyncratic in almost everything it does (don&#8217;t even get me started on rings, melee aiming and the petrifying magic casting times). If you stick with it and learn to love, rather than loathe, these little differences however I assure you that you will not find a more rewarding JR</span><span style="font-size:small;font-family:Ariel;">PG experience on the 360.</span></p>
<p><span style="font-size:small;font-family:Ariel;">That is until <a title="Star Ocean - The Last Hope" href="http://na.square-enix.com/starocean/" target="_blank">this</a> comes along anyway.</span></p>
<p><span style="font-size:small;font-family:Ariel;"><strong>- Mikey Base</strong></span></p>
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<title><![CDATA[Recently Switched to Mac? Have Some Old Windows Games You Love?]]></title>
<link>http://notebookcritic.com/2009/04/18/recently-switched-to-mac-have-some-old-windows-games-you-love/</link>
<pubDate>Sat, 18 Apr 2009 23:46:52 +0000</pubDate>
<dc:creator>Perry L</dc:creator>
<guid>http://notebookcritic.com/2009/04/18/recently-switched-to-mac-have-some-old-windows-games-you-love/</guid>
<description><![CDATA[I recently came across this section of the Insanely Mac forums. Resourceful hackers have managed to ]]></description>
<content:encoded><![CDATA[I recently came across this section of the Insanely Mac forums. Resourceful hackers have managed to ]]></content:encoded>
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<title><![CDATA[Jade Empire Walkthrough started / HL2 complete]]></title>
<link>http://thiz.wordpress.com/2009/04/10/jade-empire-walkthrough-started-hl2-complete/</link>
<pubDate>Fri, 10 Apr 2009 17:44:19 +0000</pubDate>
<dc:creator>thiz</dc:creator>
<guid>http://thiz.wordpress.com/2009/04/10/jade-empire-walkthrough-started-hl2-complete/</guid>
<description><![CDATA[Part 1 vom Jade Empire Walkthrough ist nun up! Ausserdem ist mein Half Life 2 Walkthrough nach vier ]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p>Part 1 vom Jade Empire Walkthrough ist nun up!</p>
<p><span style='text-align:center; display: block;'><object width='425' height='350'><param name='movie' value='http://www.youtube.com/v/VPJ2NXjTnIQ&#038;rel=1&#038;fs=1&#038;showsearch=0&#038;hd=0' /><param name='allowfullscreen' value='true' /><param name='wmode' value='transparent' /><embed src='http://www.youtube.com/v/VPJ2NXjTnIQ&#038;rel=1&#038;fs=1&#038;showsearch=0&#038;hd=0' type='application/x-shockwave-flash' allowfullscreen='true' width='425' height='350' wmode='transparent'></embed></object></span></p>
<p>Ausserdem ist mein Half Life 2 Walkthrough nach vier Monaten nun endlich fertig. Das ganze ist wieder bei GameAnyone.com geupped/verlinkt, viel Spaß beim anschauen: <a href="http://www.gameanyone.com/game/PC/2098.html">Klick</a></p>
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<title><![CDATA[Next Walkthrough die 2te: Vote!]]></title>
<link>http://thiz.wordpress.com/2009/04/07/next-walkthrough-die-2te-vote/</link>
<pubDate>Tue, 07 Apr 2009 13:31:47 +0000</pubDate>
<dc:creator>thiz</dc:creator>
<guid>http://thiz.wordpress.com/2009/04/07/next-walkthrough-die-2te-vote/</guid>
<description><![CDATA[Jade Empire Walkthrough startet zusammen mit einem zweiten bisher nicht erwähnten heute Abend Ich ha]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p><strong>Jade Empire Walkthrough startet zusammen mit einem zweiten bisher nicht erwähnten heute Abend </strong></p>
<p>Ich habe jetzt nur die in den Vote eingefügt bei denen ich mir zu 100% sicher bin das ich sie auch durchziehen werde. Der Vote geht bis Freitag &#8211; maybe longer we will see. Also dann: happy Voting!</p>
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zus</p>
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<title><![CDATA[Home-Brew Vacation Day 2]]></title>
<link>http://sommerleigh.com/2009/04/05/home-brew-vacation-day-2/</link>
<pubDate>Sun, 05 Apr 2009 17:18:13 +0000</pubDate>
<dc:creator>Sommer Leigh</dc:creator>
<guid>http://sommerleigh.com/2009/04/05/home-brew-vacation-day-2/</guid>
<description><![CDATA[Day 2 was a lot less exciting than it might have been in Indiana with Lydia, but it was ok. I played]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p>Day 2 was a lot less exciting than it might have been in Indiana with Lydia, but it was ok. I played more Jade Empire, I snuggled kitties, I watched the storm roll in and light up the sky with thunder and rain. I made jalapeno and cheese smoked sausages for lunch and dinner, enjoyed poppy seed muffins, watched Mansfield Park (and decided I absolutely must read it) and did a little writing and reading. Honestly, the day went by very quickly, quicker than I thought it had any right to.</p>
<p>Overnight the rain turned to snow and I woke up to a blanket on the trees and grass, but it was simply too warm to stick to the pavement. By tonight, or maybe tomorrow, the snow will have drifted to nothing. Still, the wind whistles (not much howling) and blows as if it has something to prove, so most of the day today will also be spent inside. I&#8217;m going to be baking bread this afternoon and at some point we&#8217;ll have to go to the store for kitty food and people dinner.</p>
<p>And news- I am starting a writing group!</p>
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<title><![CDATA[Home-Brew Vacation, Night 1]]></title>
<link>http://sommerleigh.com/2009/04/03/home-brew-vacation-night-1/</link>
<pubDate>Sat, 04 Apr 2009 03:21:14 +0000</pubDate>
<dc:creator>Sommer Leigh</dc:creator>
<guid>http://sommerleigh.com/2009/04/03/home-brew-vacation-night-1/</guid>
<description><![CDATA[Well&#8230;I&#8217;m in Omaha tonight. That&#8217;s because my Indiana vacation was unhappily cancel]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p>Well&#8230;I&#8217;m in Omaha tonight. That&#8217;s because my Indiana vacation was unhappily canceled due to interventions by those I like to call the Fun-Haters-of-Indiana who have forced Lydia to work on the next show&#8217;s costumes this weekend, regardless of her having taken the time off for me. The Fun-Haters-of-Indiana made it so impossible for us to spend time together while I was there, it was just not worth me going there to sit alone in her apartment. The heart breaks! I have created tiny, but artistic voodoo dolls for each of the Fun-Haters in protest.</p>
<p>Instead I am bringing myself a Home-Brew Vacation since I have already taken the time off of work. The Husband also planned a vacation while I was away, and was going home to see his friends, so he left shortly after I got home. He&#8217;ll be back late tomorrow, but it&#8217;s ok! My Home-Brew Vacation is better without him anyway. He&#8217;d be miserable.</p>
<p>So I made a stop at the grocery store and the video store, came home and immediately changed into my pajamas.</p>
<p>First thing was first- pizza. Having gone to the grocery store before coming home and they had those wonderful people who pass out free food and they were passing out little squares of pizza and they were so delicious that I couldn&#8217;t resist but buy one. And you know what I realized? Pizza tastes so much better when cut into little squares! Who knew? Rebel today! Ignore the diagonal lines of yesterday!</p>
<p>Next &#8211; movie. I stopped by Hollywood Video on my way home and picked up 4 movies (one of which is scary and must be watched in the morning while there is plenty of sunlight to save me) and the first one to kick the night off right was Mamma Mia! Delicious movie! So beautiful, but oh man I&#8217;m a huge Abba fan, and I can admit with all sincerity that I danced around my living room singing &#8220;Dancing queen!&#8221; at the top of my lungs. In my pajamas. Dude, is there any other way?</p>
<p>I&#8217;m a bit of a multi-tasker so it was impossible for me to watch a movie without doing something else, and so I knitted while I watched. I&#8217;m still working on a baby blanket, with very little success as of yet, but I worked on it and knitted and laughed and sang out loud as loud as I could for most of the last two hours. I rewound my favorite songs and sometimes even did it twice!</p>
<p>Now, after making this post, I am popping in Jade Empire, an XBox game that remains one of my favorites of all times, and has one of my favorite romance sub-plots of any game. I have already beaten it twice, but I am in the mood for doing only things that I love.</p>
<p>This weekend holds a handful of other grand tasks too. Since The Husband has the car, I am going to be building a raised bed, hanging out with my grandpa, baking 2 loaves of homemade bread, partaking in some poppy seed muffins and jalepeno smoked sausage, probably more knitting and more Jade Empire, a little (very little) cleaning and I will dine on Mansfield Park, the last and final Jane Austen based movie that I haven&#8217;t seen, Wanted, because I am secretly and desperately in love with James McAvoy (who I discovered my love for while watching Becoming Jane, ironically) and finally Let the Right One In, which, because it is a scary movie, will only be watched in saturday or sunday morning. Without The Husband here, I will spend the entire night jumping up to check on every little sound, and with three cats&#8230;it&#8217;d be a very long night.</p>
<p>My Home-Brew Vacation intentions are small right now, but I have a great plan to find some of my lost parts, steep myself richly in feminine charm and brashness, reinvent introspection, and dance wildly, in socks and pajamas, as often as I can.</p>
<p><img class="alignnone size-medium wp-image-112" title="homebrew1" src="http://ellewiegert.wordpress.com/files/2009/04/homebrew1.jpg?w=300" alt="homebrew1" width="300" height="253" /></p>
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<title><![CDATA[Why I Hate Steam]]></title>
<link>http://tehtable.wordpress.com/2009/03/30/why-i-hate-steam/</link>
<pubDate>Mon, 30 Mar 2009 22:07:46 +0000</pubDate>
<dc:creator>Christa</dc:creator>
<guid>http://tehtable.wordpress.com/2009/03/30/why-i-hate-steam/</guid>
<description><![CDATA[In fact, I love Steam. For those of you who don&#8217;t know, Steam is a service that allows you to ]]></description>
<content:encoded><![CDATA[In fact, I love Steam. For those of you who don&#8217;t know, Steam is a service that allows you to ]]></content:encoded>
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<title><![CDATA[Las mejores 20 portadas de videojuegos]]></title>
<link>http://elrehilete.wordpress.com/2009/03/27/las-mejores-20-portadas-de-videojuegos/</link>
<pubDate>Fri, 27 Mar 2009 16:37:37 +0000</pubDate>
<dc:creator>elrehilete</dc:creator>
<guid>http://elrehilete.wordpress.com/2009/03/27/las-mejores-20-portadas-de-videojuegos/</guid>
<description><![CDATA[Mostramos las portadas de videojuegos con ilustraciones sobresaliente en diferentes épocas. Esperamo]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p>Mostramos las portadas de videojuegos con ilustraciones sobresaliente en diferentes épocas. Esperamos que lo disfruten todos aquellos fanáticos de los videojuegos y el diseño.</p>
<p><a href="http://elrehilete.wordpress.com/files/2009/03/12.jpg"><img class="aligncenter size-full wp-image-507" title="12" src="http://elrehilete.wordpress.com/files/2009/03/12.jpg" alt="12" width="500" height="705" /></a></p>
<p><a href="http://elrehilete.wordpress.com/files/2009/03/31.jpg"><img class="aligncenter size-full wp-image-509" title="31" src="http://elrehilete.wordpress.com/files/2009/03/31.jpg" alt="31" width="500" height="700" /></a></p>
<p><a href="http://elrehilete.wordpress.com/files/2009/03/6.jpg"><img class="aligncenter size-full wp-image-510" title="6" src="http://elrehilete.wordpress.com/files/2009/03/6.jpg" alt="6" width="500" height="433" /></a></p>
<p><a href="http://elrehilete.wordpress.com/files/2009/03/7.jpg"><img class="aligncenter size-full wp-image-511" title="7" src="http://elrehilete.wordpress.com/files/2009/03/7.jpg" alt="7" width="500" height="636" /></a></p>
<p><a href="http://elrehilete.wordpress.com/files/2009/03/9.jpg"><img class="aligncenter size-full wp-image-512" title="9" src="http://elrehilete.wordpress.com/files/2009/03/9.jpg" alt="9" width="500" height="717" /></a></p>
<p><a href="http://elrehilete.wordpress.com/files/2009/03/13.jpg"><img class="aligncenter size-full wp-image-513" title="13" src="http://elrehilete.wordpress.com/files/2009/03/13.jpg" alt="13" width="500" height="706" /></a></p>
<p><a href="http://elrehilete.wordpress.com/files/2009/03/16.jpg"><img class="aligncenter size-full wp-image-514" title="16" src="http://elrehilete.wordpress.com/files/2009/03/16.jpg" alt="16" width="500" height="714" /></a></p>
<p><a href="http://elrehilete.wordpress.com/files/2009/03/23.jpg"></a><a href="http://elrehilete.wordpress.com/files/2009/03/231.jpg"><img class="aligncenter size-full wp-image-527" title="231" src="http://elrehilete.wordpress.com/files/2009/03/231.jpg" alt="231" width="500" height="600" /></a></p>
<p><a href="http://elrehilete.wordpress.com/files/2009/03/24.jpg"><img class="aligncenter size-full wp-image-516" title="24" src="http://elrehilete.wordpress.com/files/2009/03/24.jpg" alt="24" width="500" height="707" /></a></p>
<p><a href="http://elrehilete.wordpress.com/files/2009/03/32.jpg"><img class="aligncenter size-full wp-image-517" title="32" src="http://elrehilete.wordpress.com/files/2009/03/32.jpg" alt="32" width="500" height="707" /></a></p>
<p><a href="http://elrehilete.wordpress.com/files/2009/03/34.jpg"><img class="aligncenter size-full wp-image-518" title="34" src="http://elrehilete.wordpress.com/files/2009/03/34.jpg" alt="34" width="500" height="731" /></a></p>
<p><a href="http://elrehilete.wordpress.com/files/2009/03/35.jpg"><img class="aligncenter size-full wp-image-519" title="35" src="http://elrehilete.wordpress.com/files/2009/03/35.jpg" alt="35" width="500" height="705" /></a></p>
<p><a href="http://elrehilete.wordpress.com/files/2009/03/40.jpg"><img class="aligncenter size-full wp-image-520" title="40" src="http://elrehilete.wordpress.com/files/2009/03/40.jpg" alt="40" width="500" height="706" /></a></p>
<p><a href="http://elrehilete.wordpress.com/files/2009/03/41.jpg"><img class="aligncenter size-full wp-image-521" title="41" src="http://elrehilete.wordpress.com/files/2009/03/41.jpg" alt="41" width="500" height="578" /></a></p>
<p><a href="http://elrehilete.wordpress.com/files/2009/03/42.jpg"><img class="aligncenter size-full wp-image-522" title="42" src="http://elrehilete.wordpress.com/files/2009/03/42.jpg" alt="42" width="500" height="572" /></a></p>
<p><a href="http://elrehilete.wordpress.com/files/2009/03/43.jpg"><img class="aligncenter size-full wp-image-523" title="43" src="http://elrehilete.wordpress.com/files/2009/03/43.jpg" alt="43" width="500" height="643" /></a></p>
<p><a href="http://elrehilete.wordpress.com/files/2009/03/44.jpg"><img class="aligncenter size-full wp-image-524" title="44" src="http://elrehilete.wordpress.com/files/2009/03/44.jpg" alt="44" width="500" height="625" /></a></p>
<p><a href="http://elrehilete.wordpress.com/files/2009/03/45.jpg"><img class="aligncenter size-full wp-image-525" title="45" src="http://elrehilete.wordpress.com/files/2009/03/45.jpg" alt="45" width="500" height="592" /></a></p>
<p><a href="http://elrehilete.wordpress.com/files/2009/03/46.jpg"><img class="aligncenter size-full wp-image-526" title="46" src="http://elrehilete.wordpress.com/files/2009/03/46.jpg" alt="46" width="500" height="709" /></a></p>
<p style="text-align:left;"><a href="http://elrehilete.wordpress.com/files/2009/03/5.jpg"><img class="aligncenter size-full wp-image-529" title="5" src="http://elrehilete.wordpress.com/files/2009/03/5.jpg" alt="5" width="500" height="576" /></a></p>
<p style="text-align:center;"><span style="color:#0000ff;"><strong>Otras publicaciones relacionadas:</strong></span></p>
<p style="text-align:center;"><a rel="bookmark" href="../2009/04/09/portadas-de-videojuegos-en-formato-de-libros/">Portadas de videojuegos en formato de libros.</a></p>
<p style="text-align:center;">
<p style="text-align:center;"><span style="color:#0000ff;">El rehilete</span></p>
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<title><![CDATA[Best-selling xbox games in Australia at August 2005]]></title>
<link>http://bluebase.wordpress.com/2009/03/24/best-selling-xbox-games-in-australia-at-august-2005/</link>
<pubDate>Tue, 24 Mar 2009 04:16:31 +0000</pubDate>
<dc:creator>bluebase</dc:creator>
<guid>http://bluebase.wordpress.com/2009/03/24/best-selling-xbox-games-in-australia-at-august-2005/</guid>
<description><![CDATA[The ten best selling games in Australia-August 2005 Star Wars Ep III: Revenge of the Sith . WWE Wres]]></description>
<content:encoded><![CDATA[The ten best selling games in Australia-August 2005 Star Wars Ep III: Revenge of the Sith . WWE Wres]]></content:encoded>
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<title><![CDATA[Presently Gaming Haiku]]></title>
<link>http://shoinan.com/2009/02/03/presently-gaming-haiku/</link>
<pubDate>Tue, 03 Feb 2009 20:41:43 +0000</pubDate>
<dc:creator>shoinan</dc:creator>
<guid>http://shoinan.com/2009/02/03/presently-gaming-haiku/</guid>
<description><![CDATA[By not covering even half of the games I&#8217;m playing, yesterday&#8217;s ShoNTell epic failed, an]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p style="text-align:center;"><img class="size-full wp-image-1349  aligncenter" title="metroid" src="http://shoinan.wordpress.com/files/2009/02/30axv11.jpg" alt="metroid" width="459" height="100" /></p>
<p>By not covering even half of the games I&#8217;m playing, yesterday&#8217;s ShoNTell epic failed, and for that I&#8217;m deeply sorry, dear reader. To make up for that laziness, please accept this token offer of laziness, an offer inspired by the laziness of last year&#8217;s <a href="http://shoinan.com/2008/05/14/grand-theft-haiku/" target="_blank">&#8220;Grand Theft Haiku&#8221;</a>, an offer that&#8217;s the first (and probably the last) of its kind.</p>
<p><!--more--></p>
<p>This is &#8220;Presently Gaming Haiku&#8221;, a feature in which I write haikus about my experiences with every game I&#8217;m playing at the moment. It&#8217;s not a cheap, quick way of providing today&#8217;s blog post, but is in fact a means of connecting art, prose and gaming under one glorious roof. Revel in its beauty.</p>
<p><span style="color:#ffffff;">&#8212;</span></p>
<blockquote>
<h1 style="text-align:center;"><strong><span style="color:#ff0000;"><br />
<span style="color:#cc99ff;">haikus by shoinan</span></span></strong></h1>
<p><strong>Rez HD<br />
</strong>Contracting a beat,<br />
Tapping out shapes for my eyes;<br />
Shame I suck at it.</p>
<p><strong>Beyond Good &#38; Evil<br />
</strong>Hip, young reporter<br />
Seeks truth with a camera;<br />
Jade but not jaded.</p>
<p><strong>Geometry Wars: Retro Evolved 2<br />
</strong>Flowing through the dark;<br />
Fire at Asteroids that<br />
Explode in rainbow.</p>
<p><strong>Jade Empire<br />
</strong>BioWare, but it<br />
Is set in China, but it<br />
Feels like BioWare</p>
<p><strong>Sonic Unleashed<br />
</strong>Tease with memory,<br />
Destroy hope with a werehog;<br />
Damn you, Sonic Team.</p>
<p><strong>Metroid II: Return of Samus<br />
</strong>Hero in pixels,<br />
A mission to test her love;<br />
Lost in space, alone.</p>
<p><strong>Football Manager Live<br />
</strong>This world beckons to<br />
A goal of truest glory;<br />
Shame I suck at it.</p></blockquote>
<p><span style="color:#ffffff;">&#8212;</span></p>
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<title><![CDATA[People Won't Be People]]></title>
<link>http://misplacedswag.wordpress.com/2009/01/27/people-wont-be-people/</link>
<pubDate>Tue, 27 Jan 2009 20:01:22 +0000</pubDate>
<dc:creator>Robber</dc:creator>
<guid>http://misplacedswag.wordpress.com/2009/01/27/people-wont-be-people/</guid>
<description><![CDATA[Good music and good games: two circles on the Venn diagram of media today that rarely intersect, if ]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p>Good music and good games: two circles on the Venn diagram of media today that rarely intersect, if I&#8217;m honest. More recently, however, proper scoring and song selection for games has been higher on the agenda, as evidenced by these few I have picked out. Admittedly, developers of old did the best with capabilities of the technology, but it&#8217;s hardly something I&#8217;d choose to listen to. And no, I won&#8217;t be including <a href="http://uk.youtube.com/watch?v=MEKDF_WbMlg">this</a>. Nothing personal, Nintendo fan boys, I&#8217;ve just never liked it.</p>
<p>First up, we have the spine-tinglingly good introduction sequence from Bethesda&#8217;s <em>Oblivion</em>, which demonstrates a wonderful bit of scoring.</p>
<p><span style='text-align:center; display: block;'><object width='425' height='350'><param name='movie' value='http://www.youtube.com/v/qp4ZSJmmjgA&#038;rel=1&#038;fs=1&#038;showsearch=0&#038;hd=0' /><param name='allowfullscreen' value='true' /><param name='wmode' value='transparent' /><embed src='http://www.youtube.com/v/qp4ZSJmmjgA&#038;rel=1&#038;fs=1&#038;showsearch=0&#038;hd=0' type='application/x-shockwave-flash' allowfullscreen='true' width='425' height='350' wmode='transparent'></embed></object></span></p>
<p>I remember, the first time I played the game and watched this little clip, I knew the ride ahead was going to be a good one. I wasn&#8217;t disappointed. Patrick Stewart&#8217;s ominous vocals and the beautifully rendered game world would have been for nothing if the music filling the speakers was some generic fantasy piece.</p>
<p>Next up, we have an excellent example of a game that knew exactly the atmosphere it was trying to create. The musical part doesn&#8217;t kick in until over half way, but I couldn&#8217;t resist linking the introduction in full, as it shows you the tone Westwood were going for. The music, when set to the madness of battlegrounds that were all about devices that could control the weather, spies that could pretend to be cows and player controlled giant squids, was perfect.</p>
<p><span style='text-align:center; display: block;'><object width='425' height='350'><param name='movie' value='http://www.youtube.com/v/fnd0qg4I_MM&#038;rel=1&#038;fs=1&#038;showsearch=0&#038;hd=0' /><param name='allowfullscreen' value='true' /><param name='wmode' value='transparent' /><embed src='http://www.youtube.com/v/fnd0qg4I_MM&#038;rel=1&#038;fs=1&#038;showsearch=0&#038;hd=0' type='application/x-shockwave-flash' allowfullscreen='true' width='425' height='350' wmode='transparent'></embed></object></span></p>
<p><em>Red Alert 2</em> had a refreshing confidence to it. Combined with a slickness in execution and some imaginative and crazy thinking, you had all the ingredients for a frenzy of fun. And that&#8217;s exactly what you got. Later games in Command and Conquer also had pretty good scores, especially <em>Generals</em>, which probably demonstrates that <em>Red Alert</em>&#8217;s success on this front was by no means a fluke.</p>
<p>Like Westwood (and laterly EA LA), Bioware have done a good job of getting their music right, most recently in the brooding, Jon Hopkins-esque futuristic tones of <em>Mass Effect</em>. It was, for me at least, in <em>Jade Empire</em> that the Canadian developer reallly hit the mark.</p>
<p><span style='text-align:center; display: block;'><object width='425' height='350'><param name='movie' value='http://www.youtube.com/v/nIXR2jU2U7U&#038;rel=1&#038;fs=1&#038;showsearch=0&#038;hd=0' /><param name='allowfullscreen' value='true' /><param name='wmode' value='transparent' /><embed src='http://www.youtube.com/v/nIXR2jU2U7U&#038;rel=1&#038;fs=1&#038;showsearch=0&#038;hd=0' type='application/x-shockwave-flash' allowfullscreen='true' width='425' height='350' wmode='transparent'></embed></object></span></p>
<p>Possibly one of the most beautiful games ever made, <em>Jade Empire</em> was all about immersing yourself in the world of a mystical and ancient China. The story was fully deserving of being called &#8220;epic&#8221; and the gameplay was based around some simplistic yet enjoyable real time combat coupled with the storytelling questing that made <em>Knights of the Old Republic</em> (and hopefully <em>The Old Republic</em>) such a great game. The music was the piece of the jigsaw that fully tied you to this fantasy, it had a touch of the <em>Pirates of the Carribean</em> about its stirring refrains and yet was always evocative of the Chinese culture the game was portraying.</p>
<p><span style='text-align:center; display: block;'><object width='425' height='350'><param name='movie' value='http://www.youtube.com/v/-YcW8MEuMU4&#038;rel=1&#038;fs=1&#038;showsearch=0&#038;hd=0' /><param name='allowfullscreen' value='true' /><param name='wmode' value='transparent' /><embed src='http://www.youtube.com/v/-YcW8MEuMU4&#038;rel=1&#038;fs=1&#038;showsearch=0&#038;hd=0' type='application/x-shockwave-flash' allowfullscreen='true' width='425' height='350' wmode='transparent'></embed></object></span></p>
<p>I had expected good things from<em> Mirror&#8217;s Edge</em>. In places, I certainly wasn&#8217;t disappointed, but the game overall had times of extreme frustration (which, sadly, resulted in the demise of my &#8220;indestructible&#8221; 360 controller). One thing I hadn&#8217;t counted on being good, however, was the game&#8217;s theme song, by Lisa Miskovsky, <em>Still Alive</em>. The tune fitted the mood of the visuals perfectly, the moment where the piano suddenly makes its loud entrance each time seems, to me, to effortlessly render the game&#8217;s beautiful cityscape views in audio. As a standalone, the song is not half bad.</p>
<p>We were spoiled with even more excellence over the Christmas period, however.</p>
<p><span style='text-align:center; display: block;'><object width='425' height='350'><param name='movie' value='http://www.youtube.com/v/_Il2xlmGB4A&#038;rel=1&#038;fs=1&#038;showsearch=0&#038;hd=0' /><param name='allowfullscreen' value='true' /><param name='wmode' value='transparent' /><embed src='http://www.youtube.com/v/_Il2xlmGB4A&#038;rel=1&#038;fs=1&#038;showsearch=0&#038;hd=0' type='application/x-shockwave-flash' allowfullscreen='true' width='425' height='350' wmode='transparent'></embed></object></span></p>
<p><em>Little Big Planet</em> reminded me why I play games and why, I&#8217;m pretty sure, I&#8217;ll still be playing them when my childhood is a distant memory. It&#8217;s fun, especially in a group, and has some of the most enjoyable platforming seen in a long time. Definitely the best game in terms of gameplay on the PS3 right now. But, like all the things in life that go beyond goodness and into excellence, it is the things that Media Molecule didn&#8217;t need to worry about that make the game experience that much richer and that much more rewarding. Organising Stephen Fry&#8217;s exceedingly good vocal work is an example, but the one we care about today is the music. <em>Little Big Planet</em> had a fantastic selection, both in its individually tailored soundtrack, courtesy of The Daniel Pemberton TV Orchestra, but also in its choice of songs from the wider world. The signature tune, <em>Get It Together</em> by The Go Team is a marvelous example but there are others: Battles&#8217; <em>Atlas</em> and Jim Noir&#8217;s <em>My Patch</em> showed not only the developer&#8217;s taste for <em>fine</em> music but also their taste for <em>fitting</em> music. Both helped give each of <em>Little Big Planet</em>&#8217;s &#8220;continents&#8221; its own theme and vibe.</p>
<p>Slightly different again, we have the recent <em>Crayon Physics</em>. An interesting contender, no doubt, given it was basically developed by one man. Fortunately, he <a href="http://www.kloonigames.com/blog/crayonphysics/day-2-music-of-crayon-physics-deluxe">had a little hand</a> with the music. The result is a charmingly surreal experience, adding a dream like feel to the whole game. Another honorable mention from the world of independent games must go out to <em>Braid</em>, one of the best games I played last year. The songs involved can be found <a href="http://braid-game.com/news/?p=260">here</a> and were a good compliment to the strangeness of the game mechanics. A particularly nice touch in <em>Braid</em> was that, when time was reversed (as happens quite a bit in Braid) the music also played backwards and, similarly, when time was slowed the song playing followed suit.</p>
<p>Finally, we come to, what I think, is one of the best soundtracks ever, not just for a game.</p>
<p><span style='text-align:center; display: block;'><object width='425' height='350'><param name='movie' value='http://www.youtube.com/v/rylnZSYmyaI&#038;rel=1&#038;fs=1&#038;showsearch=0&#038;hd=0' /><param name='allowfullscreen' value='true' /><param name='wmode' value='transparent' /><embed src='http://www.youtube.com/v/rylnZSYmyaI&#038;rel=1&#038;fs=1&#038;showsearch=0&#038;hd=0' type='application/x-shockwave-flash' allowfullscreen='true' width='425' height='350' wmode='transparent'></embed></object></span></p>
<p>Marty O&#8217;Donnell&#8217;s Halo soundtrack was perfect: from the very first time you brought up the menu on <em>Halo:Combat Evolved</em> and heard the monk-like chorus tease out that defining melody to the final sequence in Halo 3, where years of anticipation burst out into a frenzied race for the end, the music thrilling you, driving you on. Working at Bungie since the Myth series, by the time the last Halo came around O&#8217;Donnell had graduated to commanding a full orchestra. The result was spectacular and was undeniably one of the elements that went into making the game such a great experience.</p>
<p>So there you have it. There are plenty of games that I&#8217;ve left out, like <em>GTA IV</em>, well reknown for its decent selection of songs. I am also reliably informed that <em>Final Fantasy</em> and even the aforementioned <em>Mario</em> are well liked within their fanbases. Overall, I think the trouble is that, in the current days of Rock Band and Guitar Hero, we seem to forget that music can be enjoyed in other games as well.</p>
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<title><![CDATA[Annoying things in games: Part 2]]></title>
<link>http://potentialgamer.com/2008/11/28/annoying-things-in-games-part-2/</link>
<pubDate>Fri, 28 Nov 2008 16:57:04 +0000</pubDate>
<dc:creator>Simon Jones</dc:creator>
<guid>http://potentialgamer.com/2008/11/28/annoying-things-in-games-part-2/</guid>
<description><![CDATA[In an attempt to inject some variety into this website and slightly dilute the over-excited Left 4 D]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p class="entry-teaser-image"><img class="aligncenter size-full wp-image-517" title="sinepisodes-2008-11-28-16-37-25-13" src="http://potentialgamer.wordpress.com/files/2008/12/sinepisodes-2008-11-28-16-37-25-13.jpg" alt="sinepisodes-2008-11-28-16-37-25-13" width="607" height="250" /></p>
<p>In an attempt to inject some variety into this website and slightly dilute the over-excited<em> Left 4 Dead </em>coverage, here’s another round-up of game design grumbles.<!--more--> In case you missed my initial selection, you can <a href="http://potentialgamer.com/2008/10/07/annoying-things-in-games-part-1/">find them here</a>.</p>
<p><img class="aligncenter size-full wp-image-500" title="assassinscreed_dx10-2008-10-07-20-11-40-69" src="http://potentialgamer.wordpress.com/files/2008/11/assassinscreed_dx10-2008-10-07-20-11-40-69.jpg" alt="assassinscreed_dx10-2008-10-07-20-11-40-69" width="607" height="200" /></p>
<h2>6. Bad cut-scene implementation</h2>
<p>If there’s one thing more annoying than a cut-scene, it’s a cut-scene that is badly implemented, aggressively shoe-horning its way into your enjoyment like a spoilt child.</p>
<p>A lot of games are starting to integrate cut-scenes into the gameplay itself, following the example set (and subsequently ignored) over 10 years ago by the original <em>Half Life</em>. Players are given freedom to move around and interact while the scripted story element plays out around them.</p>
<p>Then we have the woeful <em>Assassin’s Creed</em>, a game packed full of interesting ideas that are implemented in oddly dissatisfying ways. In an attempt to imbue its cut-scenes with the same interactivity and immediacy as found in the <em>Half Life </em>games, Ubisoft opted to allow the player to move Altair during its lengthy dialogue exchanges. The problem is that you can only move him within a small area, invisible walls magically preventing you from wandering off while your friend waffles on ad nauseum.</p>
<p>In what they probably thought was an incredible innovation, clicking a button changes the camera angle, allowing you to view the drama from multiple viewpoints at any time. It’s not a bad idea in itself, but the dreary staging results in every possible camera angle sharing the same core element: utter boredom. There’s literally nothing to see, with scenes generally consisting of two characters standing still and talking at each other with generic medieval or cliched sci-fi phrases. It’s no better than a badly acted radio drama. <em>Assassin’s Creed</em>’s cut-scenes ultimately reek of compromise – they are neither properly interactive nor convincingly scripted, instead falling into a dull in-between.</p>
<p>This is just the tip of the iceberg when it comes to problematic cut-scenes. For instance, why do games so rarely allow you to skip, pause and replay cut-scenes? What happens if you have to leave the game momentarily due to a phone or doorbell ringing?</p>
<p>There’s a very simple solution to all this, of course. Don’t include cut-scenes in your game design.</p>
<p><img class="aligncenter size-full wp-image-501" title="masseffect-2008-10-07-20-25-58-73" src="http://potentialgamer.wordpress.com/files/2008/11/masseffect-2008-10-07-20-25-58-73.jpg" alt="masseffect-2008-10-07-20-25-58-73" width="607" height="200" /></p>
<h2>7. FMVs when the engine is more than capable</h2>
<p>Is there anything more irritating? You’re enjoying the beautiful, crisp, graphics of <em>Psychonauts </em>or<em> Jade Empire</em> when the visuals suddenly switch to a blocky, smeary, washed-out video that looks like it was shot on a broken Hi8 camera. This was a particular affliction suffered by games during the PS2/Xbox era, presumably those console’s technical limitations forcing the developer to resort to a pre-rendered video.</p>
<p>On the consoles themselves it wasn’t too noticeable, of course – given that they all ran at crappy resolutions on blurry televisions, the switch from in-engine graphics to pre-rendered graphics was smoothed over. On the PC versions, however, switching from a gorgeous 1280&#215;1024 resolution to a 640&#215;480, badly compressed Bink video was a startling experience that spoiled many a story. Although rubbish resolutions were a console trademark back then, I never did understand why the videos were always so badly compressed.</p>
<p>These days cross-platform games are no longer restricted to the same degree by ageing console tech, although this will inevitably become a problem once again in a year-or-two. Still, the increased power of the Xbox 360 didn’t stop Bioware from going down the pre-rendered video route with <em>Mass Effect</em>. Although the Unreal Engine and the console were more than capable of keeping up, the game is still riddled with badly compressed videos that pop up with annoying regularity.</p>
<p>Developers: If you can’t do your flashy story in-engine, don’t bother doing it at all.</p>
<p><img class="aligncenter size-full wp-image-502" title="sinepisodes-2008-11-28-16-34-39-13" src="http://potentialgamer.wordpress.com/files/2008/11/sinepisodes-2008-11-28-16-34-39-13.jpg" alt="sinepisodes-2008-11-28-16-34-39-13" width="607" height="200" /></p>
<h2>8. Crap female characters</h2>
<p>It’s hard to know where to begin. Gaming has a long and illustrious history of treating women as brainless sex objects. What makes this particularly galling is that what is supposed to be ‘sexy’ is so often conjured from the minds of relationship-starved, socially reclusing programmers who clearly have never spoken to a woman, let alone seen one naked.</p>
<p>Women characters in games seem to be almost entirely inspired by the porn industry – pneumatic breasts, bizarrely tiny waists even without corsets, botox lips. Presumably the aforementioned socially inept programmers’ only real experience of the opposite sex was from pornography.</p>
<p>There’s an endless slew of examples, of course. A couple spring to mind, not because they’re the worst, but because they could have been so much better. First there’s <em>The Witcher</em>, which has already courted considerable controversy due to its bizarre collectable sex cards and the seeming ability to sleep with every female character in the game. What’s irritating about its crassness is that in other areas the game features genuinely interesting women – sorceresses, doctors, warriors, witches, politicians – with detailed characterisation and worthy storylines. It’s not the presence of sex itself that is the problem in The Witcher, but its presentation: a little more restraint and its debauched world could have been a valid commentary; instead it comes across a little too voyeuristic.</p>
<p>Then there’s Carla Valenti in <em>Fahrenheit </em>(aka <em>Indigo Prophecy</em>). As one of the playable characters she’s a tough, intelligent policewoman in New York that is investigating a series of horrific murders. She’s a workaholic and is committed to finding out the truth, often at the expense of her own personal life. In other words, she comes across as a genuine person, thanks to decent writing and excellent voice acting. But then, halfway through, there’s the nude shower scene. And as the game descends into its third act ridiculousness, she unexpectedly declares her love for the murderer and indulges in a quick shag on an abandoned subway train. It’s bizarre, makes no sense, and feels extremely cheap and nasty. Given the effectiveness of her characterisation up to that point, I was offended on her behalf, until I remembered she was entirely fictional.</p>
<p>Thankfully there are exceptions – Alyx in <em>Half Life</em>, Zoey in <em>Left 4 Dead</em>, April Ryan in <em>The Longest Journey</em>, Bastila in <em>Knights of the Old Republic</em>, Jade in <em>Beyond Good &#38; Evil </em>– but they’re still few and depressingly far between.</p>
<p><img class="aligncenter size-full wp-image-503" title="gow" src="http://potentialgamer.wordpress.com/files/2008/11/gow.jpg" alt="gow" width="607" height="200" /></p>
<h2>9. Crap male characters</h2>
<p>Something to be glad of is that gaming is at least an equal opportunity offender when it comes to sexism. Accompanying games designers’ obsessions with porn-sculpted women, they have a similar affection for the kind of rippling biceps and testosterone-fuelled, closet gay subtext that went out of fashion with the 1980s.</p>
<p>The main culprit here is the common or garden space marine. Please, please would developers acknowledge that there are other characters to explore? Even other cliches and stereotypes would be welcome as they would at least offer some variety. Edge magazine had an interesting editorial a while back pointing out that the testosterone-laden model of male character design ignored an entire portion of gamers that identified with other traits of what it is to ‘be a man’.</p>
<p>Although escapism has its place, a growling muscle man is so far from my experience that it becomes irrelevant. Games need to draw on more influences than 80s action movies and Warhammer 40K. Thankfully there does seem to be a movement towards greater diversity, but so far it’s proving a slow and painful process, particularly on certain platforms.</p>
<p><img class="aligncenter size-full wp-image-504" title="iw3sp-2008-10-19-17-39-13-07" src="http://potentialgamer.wordpress.com/files/2008/11/iw3sp-2008-10-19-17-39-13-07.jpg" alt="iw3sp-2008-10-19-17-39-13-07" width="607" height="200" /></p>
<h2>10. Unnecessary padding</h2>
<p>Perhaps my top personal pet hate when it comes to gamers and reviewers is when they complain that a game is ‘too short’, simply because it is under some arbitrary playtime value. 10 hours seems to be the randomly assumed length of a decent game – above that and games get extra points, and drop below it at your peril.</p>
<p>I say the shorter the better. While there are exceptions, such as role-playing games and online games, when it comes to single player titles a short playing time is often what makes the difference between a good game and a great game. A short game can be a focused, tight experience, with every minute contributing something towards the overall experience and not one second wasted. You’re thrilled from start to finish.</p>
<p>Take <em>Call of Duty 4</em>, for example. I completed it in a single weekend and, while it was a short game, it was also the best single player experience I’ve had for years: taut, precise, exhilarating. Same goes for the <em>Half Life 2 </em>episodes – they don’t waste any time, so everything that happens is of high quality. In fact, my main criticism of the original <em>Half Life</em> and <em>Half Life 2 </em>is that they are both too long.</p>
<p>Perhaps the best recent example of unnecessary padding is <em>Far Cry 2</em>, which is a superb game diluted with pointless hours of trudging about and needless repetition. Rather than attempting to create an epic with very little content, Ubisoft should have made an eight hour adventure, retaining all the excitement, fun AI and open world shenanigans without all the filler.</p>
<p>Because that’s all it is: filler. When making films or writing books, there’s a very simple rule: if a scene doesn’t have a specific purpose, remove it. Game designers need to look at their creations with the same critical eye: is this level, or this mission, doing something new and interesting and important, or is it just more of the same? <em>Call of Duty 4</em> understands this: it explores a small number of ideas with perfect clarity and high quality execution, then finishes. Infinity Ward could have made it twice as long by including more levels, but that wouldn’t have made it a better game.</p>
<p>None of this is to say that short games are automatically great, of course. A short game can be just as bad as a long game. But there’s nothing more tragic than seeing a potentially great game reduced to overall mediocrity due to a misplaced need to sate the desires of the inexplicable ‘10 hours or more!’ brigade.</p>
<p>And for fear of being accused of unnecessary padding, I’ll stop here.</p>
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<title><![CDATA[In Which I Shamelessly Plug Myspace...and Pizza Hut.]]></title>
<link>http://dewdebauchee.wordpress.com/2008/11/19/in-which-i-shamelessly-plug-myspaceand-pizza-hut/</link>
<pubDate>Wed, 19 Nov 2008 22:34:27 +0000</pubDate>
<dc:creator>dewdebauchee</dc:creator>
<guid>http://dewdebauchee.wordpress.com/2008/11/19/in-which-i-shamelessly-plug-myspaceand-pizza-hut/</guid>
<description><![CDATA[Oh…my…god. I can’t work right now, people. I just…so…frustrated. Cuz know what? People are stupid. N]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p class="MsoNormal"><span style="font-size:8pt;font-family:Verdana;">Oh…my…god.</span></p>
<p class="MsoNormal"><span style="font-size:8pt;font-family:Verdana;"> </span></p>
<p class="MsoNormal"><span style="font-size:8pt;font-family:Verdana;">I can’t work right now, people. I just…so…frustrated.</span></p>
<p class="MsoNormal"><span style="font-size:8pt;font-family:Verdana;"> </span></p>
<p class="MsoNormal"><span style="font-size:8pt;font-family:Verdana;">Cuz know what? People are stupid.</span></p>
<p class="MsoNormal"><span style="font-size:8pt;font-family:Verdana;"> </span></p>
<p class="MsoNormal"><span style="font-size:8pt;font-family:Verdana;">Not us, others.</span></p>
<p class="MsoNormal"><span style="font-size:8pt;font-family:Verdana;"> </span></p>
<p class="MsoNormal"><span style="font-size:8pt;font-family:Verdana;">So, instead of talking about work and stupid people that can’t understand that if you don’t have the right policy number, then you REALLY CAN’T BILL STUFF and you REALLY REALLY SHOULDN’T DO IT ANYWAY FOR YOU WILL INCITE MY RAGE, because I’ll be the one that EFFIN’ HAS TO FIX IT. </span></p>
<p class="MsoNormal"><span style="font-size:8pt;font-family:Verdana;"> </span></p>
<p class="MsoNormal"><span style="font-size:8pt;font-family:Verdana;">(deep breaths) </span></p>
<p class="MsoNormal"><span style="font-size:8pt;font-family:Verdana;"> </span></p>
<p class="MsoNormal"><span style="font-size:8pt;font-family:Verdana;">Instead! (hi!) I’ll talk about the warm fuzzy feelings of yesterday. </span></p>
<p class="MsoNormal"><span style="font-size:8pt;font-family:Verdana;"> </span></p>
<p class="MsoNormal"><span style="font-size:8pt;font-family:Verdana;">After all the fun work emails, I got home to find my Speedle playing video games (as usual). He promptly filled me in on his relationship status with Sky, and how he hated being dead/ghostly and having to wander around Dirge and try to come back to life. (What’s up, nerdiness?) But, I did not mind him playing video games, simply because Jade Empire is one of my favorite games, and I kind of enjoy watching people play it…for there is lots of story for me to watch. </span></p>
<p class="MsoNormal"><span style="font-size:8pt;font-family:Verdana;"> </span></p>
<p class="MsoNormal"><span style="font-size:8pt;font-family:Verdana;"><strong>Speedle</strong>: play play play</span></p>
<p class="MsoNormal"><span style="font-size:8pt;font-family:Verdana;"> </span></p>
<p class="MsoNormal"><span style="font-size:8pt;font-family:Verdana;"><strong>Self</strong>: watch watch watch</span></p>
<p class="MsoNormal"><span style="font-size:8pt;font-family:Verdana;"> </span></p>
<p class="MsoNormal"><span style="font-size:8pt;font-family:Verdana;"><strong>Stomach</strong>: ggrrr…</span></p>
<p class="MsoNormal"><span style="font-size:8pt;font-family:Verdana;"> </span></p>
<p class="MsoNormal"><span style="font-size:8pt;font-family:Verdana;"><strong>Self</strong>: hmm… [watch watch watch]</span></p>
<p class="MsoNormal"><span style="font-size:8pt;font-family:Verdana;"> </span></p>
<p class="MsoNormal"><span style="font-size:8pt;font-family:Verdana;"><strong>Speedle</strong>: [play play play]</span></p>
<p class="MsoNormal"><span style="font-size:8pt;font-family:Verdana;"> </span></p>
<p class="MsoNormal"><span style="font-size:8pt;font-family:Verdana;"><strong>Stomach</strong>: grr…gurg….glub</span></p>
<p class="MsoNormal"><span style="font-size:8pt;font-family:Verdana;"> </span></p>
<p class="MsoNormal"><span style="font-size:8pt;font-family:Verdana;"><strong>Self</strong>: ?</span></p>
<p class="MsoNormal"><span style="font-size:8pt;font-family:Verdana;"> </span></p>
<p class="MsoNormal"><span style="font-size:8pt;font-family:Verdana;"><strong>Stomach</strong>:<span> </span>GRRRRRROOOOWWWWWRRRRRRR!!!!!!!</span></p>
<p class="MsoNormal"><span style="font-size:8pt;font-family:Verdana;"> </span></p>
<p class="MsoNormal"><span style="font-size:8pt;font-family:Verdana;"><strong>Speedle</strong>: What the&#8211;? Baby?</span></p>
<p class="MsoNormal"><span style="font-size:8pt;font-family:Verdana;"> </span></p>
<p class="MsoNormal"><span style="font-size:8pt;font-family:Verdana;"><strong>Self</strong>: I think I’m hungry…</span></p>
<p class="MsoNormal"><span style="font-size:8pt;font-family:Verdana;"> </span></p>
<p class="MsoNormal"><span style="font-size:8pt;font-family:Verdana;"><strong>Stomach</strong>: [approvingly] grr!</span></p>
<p class="MsoNormal"><span style="font-size:8pt;font-family:Verdana;"> </span></p>
<p class="MsoNormal"><span style="font-size:8pt;font-family:Verdana;"><strong>Speedle</strong>: Well, what do you want?</span></p>
<p class="MsoNormal"><span style="font-size:8pt;font-family:Verdana;"> </span></p>
<p class="MsoNormal"><span style="font-size:8pt;font-family:Verdana;"><strong>Self</strong>: um…three pounds of pasta, five breadsticks, and a medium one topping pizza for $20.99?</span></p>
<p class="MsoNormal"><span style="font-size:8pt;font-family:Verdana;"> </span></p>
<p class="MsoNormal"><span style="font-size:8pt;font-family:Verdana;"> </span></p>
<p class="MsoNormal"><span style="font-size:8pt;font-family:Verdana;">Pizza Hut has been taunting me relentlessly the last week, or so. If you were to check my <a href="http://www.myspace.com/peridot_fall" target="_blank">myspace</a> I believe the status still says “Jesse needs you to order him a pizza, or three pounds of pasta” Which is true…at most any given moment. But these commercials! Everything looks SO GOOD. And I start craving three pounds of pasta and pizza and breadsticks immediately after seeing the commercial. EVERY GOD DAMN TIME. And you know…it’s bad, nay UNHEALTHY for you to crave specifically three pounds of pasta with such unbridled passion that you would gladly club a geriatric grandmother for twenty dollars and ninety nine cents.</span></p>
<p class="MsoNormal"><span style="font-size:8pt;font-family:Verdana;"> </span></p>
<p class="MsoNormal"><span style="font-size:8pt;font-family:Verdana;">Such was the nature of my hunger.</span></p>
<p class="MsoNormal"><span style="font-size:8pt;font-family:Verdana;"> </span></p>
<p class="MsoNormal"><span style="font-size:8pt;font-family:Verdana;">Lucky for him, Speedle agreed to this. No clubbing needed! Good Speedle! He told me to go check if there was a Pizza Hut nearby that would deliver so we wouldn’t have to go out into the freezing cold. (oh hi, have I mentioned I live in Michigan? Have I mentioned Michigan is freezing cold right now? Have I mentioned the snow and frost? No? Well, to let you know how cold it is right now…my nose hairs/boogers all freeze as soon as I step outside. Pity me! Send warmth! And gin!) </span></p>
<p class="MsoNormal"><span style="font-size:8pt;font-family:Verdana;"> </span></p>
<p class="MsoNormal"><span style="font-size:8pt;font-family:Verdana;">I found a Pizza Hut that was only 3.08 miles away. 3.08 miles!! That is like, NOT FAR! Like…they should deliver to us! Right? Wrong.</span></p>
<p class="MsoNormal"><span style="font-size:8pt;font-family:Verdana;"> </span></p>
<p class="MsoNormal"><span style="font-size:8pt;font-family:Verdana;">Ring ring</span></p>
<p class="MsoNormal"><span style="font-size:8pt;font-family:Verdana;"> </span></p>
<p class="MsoNormal"><span style="font-size:8pt;font-family:Verdana;"><strong>Self</strong>: Hi! I was wondering what your delivering range was? </span></p>
<p class="MsoNormal"><span style="font-size:8pt;font-family:Verdana;"> </span></p>
<p class="MsoNormal"><span style="font-size:8pt;font-family:Verdana;">[expecting an immediate answer. Like, I don’t know, a certain mile radius? I only live 3.08 miles away!]</span></p>
<p class="MsoNormal"><span style="font-size:8pt;font-family:Verdana;"> </span></p>
<p class="MsoNormal"><span style="font-size:8pt;font-family:Verdana;"><strong>P.H. Girl</strong>: Uh….well like….um…where are you?</span></p>
<p class="MsoNormal"><span style="font-size:8pt;font-family:Verdana;"> </span></p>
<p class="MsoNormal"><span style="font-size:8pt;font-family:Verdana;"><strong>Self</strong>: at home, I mean, uh…[I give her the cross roads]</span></p>
<p class="MsoNormal"><span style="font-size:8pt;font-family:Verdana;"> </span></p>
<p class="MsoNormal"><span style="font-size:8pt;font-family:Verdana;"><strong>P.H. Girl</strong>: WHERE!?</span></p>
<p class="MsoNormal"><span style="font-size:8pt;font-family:Verdana;"> </span></p>
<p class="MsoNormal"><span style="font-size:8pt;font-family:Verdana;"><strong>Self</strong>: um, [cross roads again]? It’s not far, y’know…up where [that one street] turns into [that other street that I live off of]?</span></p>
<p class="MsoNormal"><span style="font-size:8pt;font-family:Verdana;"> </span></p>
<p class="MsoNormal"><span style="font-size:8pt;font-family:Verdana;"><strong>P.H. Girl</strong>: I’ve never heard of that…what’s another street?</span></p>
<p class="MsoNormal"><span style="font-size:8pt;font-family:Verdana;"> </span></p>
<p class="MsoNormal"><span style="font-size:8pt;font-family:Verdana;">[which is stupid…everyone knows where that street is. YOU know where that street is]</span></p>
<p class="MsoNormal"><span style="font-size:8pt;font-family:Verdana;"> </span></p>
<p class="MsoNormal"><span style="font-size:8pt;font-family:Verdana;"><strong>Self</strong>: &#8230;[street]? </span></p>
<p class="MsoNormal"><span style="font-size:8pt;font-family:Verdana;"> </span></p>
<p class="MsoNormal"><span style="font-size:8pt;font-family:Verdana;"><strong>P.H. Girl</strong>: huh?</span></p>
<p class="MsoNormal"><span style="font-size:8pt;font-family:Verdana;"> </span></p>
<p class="MsoNormal"><span style="font-size:8pt;font-family:Verdana;"><strong>Self</strong>: right off of the highway? Wait – don’t you have a computery thingy that tells you where you need to go?</span></p>
<p class="MsoNormal"><span style="font-size:8pt;font-family:Verdana;"> </span></p>
<p class="MsoNormal"><span style="font-size:8pt;font-family:Verdana;"><strong>P.H. Girl</strong>: well yeah…</span></p>
<p class="MsoNormal"><span style="font-size:8pt;font-family:Verdana;"> </span></p>
<p class="MsoNormal"><span style="font-size:8pt;font-family:Verdana;"><strong>Self</strong>: How ‘bout I just give you my address and you tell me if you’ll bring me three pounds of pasta?</span></p>
<p class="MsoNormal"><span style="font-size:8pt;font-family:Verdana;"> </span></p>
<p class="MsoNormal"><span style="font-size:8pt;font-family:Verdana;"><strong>P.H. Girl</strong>: haha…oh yeah…I guess that’ll like…work…y’know.</span></p>
<p class="MsoNormal"><span style="font-size:8pt;font-family:Verdana;"> </span></p>
<p class="MsoNormal"><span style="font-size:8pt;font-family:Verdana;"><strong>Self</strong>: Right. So. My address is—</span></p>
<p class="MsoNormal"><span style="font-size:8pt;font-family:Verdana;"> </span></p>
<p class="MsoNormal"><span style="font-size:8pt;font-family:Verdana;"><strong>P.H. Girl</strong>: um, WHAT?</span></p>
<p class="MsoNormal"><span style="font-size:8pt;font-family:Verdana;"> </span></p>
<p class="MsoNormal"><span style="font-size:8pt;font-family:Verdana;"><strong>Self</strong>: MY. ADDRESS. IS. [ADDRESS]</span></p>
<p class="MsoNormal"><span style="font-size:8pt;font-family:Verdana;"> </span></p>
<p class="MsoNormal"><span style="font-size:8pt;font-family:Verdana;"><strong>P.H. Girl</strong>: oh….that’s just outside our delivery area</span></p>
<p class="MsoNormal"><span style="font-size:8pt;font-family:Verdana;"> </span></p>
<p class="MsoNormal"><span style="font-size:8pt;font-family:Verdana;"><strong>Self</strong>: …but!? 3.08 miles? Big…tip?</span></p>
<p class="MsoNormal"><span style="font-size:8pt;font-family:Verdana;"> </span></p>
<p class="MsoNormal"><span style="font-size:8pt;font-family:Verdana;"><strong>P.H. Girl</strong>: huh?</span></p>
<p class="MsoNormal"><span style="font-size:8pt;font-family:Verdana;"> </span></p>
<p class="MsoNormal"><span style="font-size:8pt;font-family:Verdana;"><strong>Self</strong>: NEVERMIND. THANK YOU. GOOD BYE.</span></p>
<p class="MsoNormal"><span style="font-size:8pt;font-family:Verdana;"> </span></p>
<p class="MsoNormal"><span style="font-size:8pt;font-family:Verdana;"> </span></p>
<p class="MsoNormal"><span style="font-size:8pt;font-family:Verdana;">(as an aside: for some reason right now, a little sing song voice in my head keeps singing “good gracious, ass is Bodacious” I could not tell you why. But it’s not the Nelly version of the song, oh no, it’s the Jenny Owen Youngs version…which you can find on the playlist on my <a href="http://www.myspace.com/peridot_fall" target="_blank">myspace</a>)</span></p>
<p class="MsoNormal"><span style="font-size:8pt;font-family:Verdana;"> </span></p>
<p class="MsoNormal"><span style="font-size:8pt;font-family:Verdana;">Speedle and I both threw a fit of expletives and rage, then decided we would just travel 3.08 miles and pick it up ourselves.</span></p>
<p class="MsoNormal"><span style="font-size:8pt;font-family:Verdana;"> </span></p>
<p class="MsoNormal"><span style="font-size:8pt;font-family:Verdana;">Once we got to Pizza Hut (which was only the take/carry out kind…wtf 3.08 miles!?) we placed our order and then leaned against the wall, seeing as two, grumpy looking, older gentlemen were seated at the one bench. These men…we soon found out…were drunk. Not just drunk, but, DUH-RUNK.</span></p>
<p class="MsoNormal"><span style="font-size:8pt;font-family:Verdana;"> </span></p>
<p class="MsoNormal"><span style="font-size:8pt;font-family:Verdana;">They immediately started eating their food when they got it. Did I mention that this was NOT a dine in location? But lo! This did not stop them! After satisfying their initial munchies, they left, leaving a puddle of butter garlic sauce, sausage, and napkins. </span></p>
<p class="MsoNormal"><span style="font-size:8pt;font-family:Verdana;"> </span></p>
<p class="MsoNormal"><span style="font-size:8pt;font-family:Verdana;">Gross.</span></p>
<p class="MsoNormal"><span style="font-size:8pt;font-family:Verdana;"> </span></p>
<p class="MsoNormal"><span style="font-size:8pt;font-family:Verdana;"><strong>Speedle</strong>: I can’t wait to have three pounds of pasta in my belly!</span></p>
<p class="MsoNormal"><span style="font-size:8pt;font-family:Verdana;"> </span></p>
<p class="MsoNormal"><span style="font-size:8pt;font-family:Verdana;"><strong>Self</strong>: what have you had to eat today?</span></p>
<p class="MsoNormal"><span style="font-size:8pt;font-family:Verdana;"> </span></p>
<p class="MsoNormal"><span style="font-size:8pt;font-family:Verdana;"><strong>Speedle</strong>: um…about three pounds of Chinese food?</span></p>
<p class="MsoNormal"><span style="font-size:8pt;font-family:Verdana;"> </span></p>
<p class="MsoNormal"><span style="font-size:8pt;font-family:Verdana;"><strong>Self</strong>: WHAT? That’s HALF A CHINESE BABY!!!! How are you hungry right now?</span></p>
<p class="MsoNormal"><span style="font-size:8pt;font-family:Verdana;"> </span></p>
<p class="MsoNormal"><span style="font-size:8pt;font-family:Verdana;"><strong>Speedle</strong>: cuz my belly said so!</span></p>
<p class="MsoNormal"><span style="font-size:8pt;font-family:Verdana;"> </span></p>
<p class="MsoNormal"><span style="font-size:8pt;font-family:Verdana;"><strong>Self</strong>: Know what I had today? A hot pocket. <strong><em>A</em></strong>, as in singular, hot pocket. NOT EVEN a hot pocket. A LEAN pocket.</span></p>
<p class="MsoNormal"><span style="font-size:8pt;font-family:Verdana;"> </span></p>
<p class="MsoNormal"><span style="font-size:8pt;font-family:Verdana;"><strong>Speedle</strong>: instructions: remove from wrapper, place directly in toilet.</span></p>
<p class="MsoNormal"><span style="font-size:8pt;font-family:Verdana;"> </span></p>
<p class="MsoNormal"><span style="font-size:8pt;font-family:Verdana;"><strong>Self</strong>: EXACTLY! I am HUNGRY!</span></p>
<p class="MsoNormal"><span style="font-size:8pt;font-family:Verdana;"> </span></p>
<p class="MsoNormal"><span style="font-size:8pt;font-family:Verdana;">As we waited, Speedle kept making lewd jokes, and I was about to my breaking point…so I kindly told him “These words! And your mouth! They need to stop now!” </span></p>
<p class="MsoNormal"><span style="font-size:8pt;font-family:Verdana;"> </span></p>
<p class="MsoNormal"><span style="font-size:8pt;font-family:Verdana;">“What’ll you give me if I keep my mouth shut?” he coyly asked. In an attempt to throw him off I replied “my everlasting love and affection”</span></p>
<p class="MsoNormal"><span style="font-size:8pt;font-family:Verdana;"> </span></p>
<p class="MsoNormal"><span style="font-size:8pt;font-family:Verdana;">That was actually kind of successful, until I blew it. </span></p>
<p class="MsoNormal"><span style="font-size:8pt;font-family:Verdana;"> </span></p>
<p class="MsoNormal"><span style="font-size:8pt;font-family:Verdana;">Touched, he said “aw…baby…” and I snapped with “ah ah<span> </span>AH! The words! STOP THE WORDS!”</span></p>
<p class="MsoNormal"><span style="font-size:8pt;font-family:Verdana;"> </span></p>
<p class="MsoNormal"><span style="font-size:8pt;font-family:Verdana;">After getting our food, I happily skipped out of the restaurant declaring “This is pounds upon POUNDS of deliciousness!”</span></p>
<p class="MsoNormal"><span style="font-size:8pt;font-family:Verdana;"> </span></p>
<p class="MsoNormal"><span style="font-size:8pt;font-family:Verdana;"><strong>Speedle</strong>: That’s exactly what JFK said about Marilyn Monroe…</span></p>
<p class="MsoNormal"><span style="font-size:8pt;font-family:Verdana;"> </span></p>
<p class="MsoNormal"><span style="font-size:8pt;font-family:Verdana;"><strong>Self</strong>: really!? Wait…SPEEDLE!!! WHY HAVE YOU NOT STOPPED THE WORDS YOU KEEP TALKING AT ME?!</span></p>
<p class="MsoNormal"><span style="font-size:8pt;font-family:Verdana;"> </span></p>
<p class="MsoNormal"><span style="font-size:8pt;font-family:Verdana;">I didn’t much care anymore, though…for I had FOOD. And it was better than I could have hoped for. Trust me. Then we watched two thirds of the third season of Arrested Development, and laughed hysterically through most of it.</span></p>
<p class="MsoNormal"><span style="font-size:8pt;font-family:Verdana;"> </span></p>
<p class="MsoNormal"><span style="font-size:8pt;font-family:Verdana;">Have I mentioned I have a <a href="http://www.myspace.com/peridot_fall" target="_blank">myspace</a>? You can see some pretty, and not so pretty, pictures of me! And even Speedle! And listen to the music I like!</span></p>
<p class="MsoNormal"><span style="font-size:8pt;font-family:Verdana;"> </span></p>
<p class="MsoNormal"><span style="font-size:8pt;font-family:Verdana;">Heee, I’m actually listening to the playlist right now, and the song “Fucking Boyfriend” (by The Bird and The Bee, awesome band) just started playing. Speedle used to relate this song to me. (I say THIS song, because I am expecting you to immediately go to my <a href="http://www.myspace.com/peridot_fall" target="_blank">myspace</a> and listen to it) </span></p>
<p class="MsoNormal"><span style="font-size:8pt;font-family:Verdana;"> </span></p>
<p class="MsoNormal"><span style="font-size:8pt;font-family:Verdana;">See, I’ve been dating Speedle for….HOLY SHIT! I’m sorry, I just realized that tomorrow is our four month anniversary, haha. (We don’t really celebrate these, maybe the sixth month mark we will…but we usually acknowledge the day by asking each other “guess what today is!?”) Anyway, so we’ve been together for four months, but I FIRST met him many many years ago.</span></p>
<p class="MsoNormal"><span style="font-size:8pt;font-family:Verdana;"> </span></p>
<p class="MsoNormal"><span style="font-size:8pt;font-family:Verdana;">Actually, the first time I met Speedle was when he was sixteen. I was eighteen. But it was a very brief encounter, just enough for me to learn his name. He does not remember that night.</span></p>
<p class="MsoNormal"><span style="font-size:8pt;font-family:Verdana;"> </span></p>
<p class="MsoNormal"><span style="font-size:8pt;font-family:Verdana;">Then Alexandria introduced him to me at some point while they were together.</span></p>
<p class="MsoNormal"><span style="font-size:8pt;font-family:Verdana;"> </span></p>
<p class="MsoNormal"><span style="font-size:8pt;font-family:Verdana;">Shortly after, I think Speedle thought he was cool enough to talk to me, or something, but was still SUPER NERVOUS about it.</span></p>
<p class="MsoNormal"><span style="font-size:8pt;font-family:Verdana;"> </span></p>
<p class="MsoNormal"><span style="font-size:8pt;font-family:Verdana;">(I’ve told y’all that people think I’m intimidating, right? It’s due to my lack of facial expressions, and dry, sarcastic way of speaking…I think. ANYWAY, Speedle was intimidated) </span></p>
<p class="MsoNormal"><span style="font-size:8pt;font-family:Verdana;"> </span></p>
<p class="MsoNormal"><span style="font-size:8pt;font-family:Verdana;"><strong>Speedle</strong>: Um, Jesse? Could I…Could I possibly…uh?</span></p>
<p class="MsoNormal"><span style="font-size:8pt;font-family:Verdana;"> </span></p>
<p class="MsoNormal"><span style="font-size:8pt;font-family:Verdana;"><strong>Self</strong>:…yes? May I help you?</span></p>
<p class="MsoNormal"><span style="font-size:8pt;font-family:Verdana;"> </span></p>
<p class="MsoNormal"><span style="font-size:8pt;font-family:Verdana;"><strong>Speedle</strong>: heh, uh</span></p>
<p class="MsoNormal"><span style="font-size:8pt;font-family:Verdana;"> </span></p>
<p class="MsoNormal"><span style="font-size:8pt;font-family:Verdana;"><strong>Self</strong>: Spit it out, lad. (I specifically remember saying ‘lad’)</span></p>
<p class="MsoNormal"><span style="font-size:8pt;font-family:Verdana;"> </span></p>
<p class="MsoNormal"><span style="font-size:8pt;font-family:Verdana;"><strong>Speedle</strong>: could I um, bum a cigarette?</span></p>
<p class="MsoNormal"><span style="font-size:8pt;font-family:Verdana;"> </span></p>
<p class="MsoNormal"><span style="font-size:8pt;font-family:Verdana;">[I had just bought a pack, but hadn’t opened it yet. I handed said pack to him.]</span></p>
<p class="MsoNormal"><span style="font-size:8pt;font-family:Verdana;"> </span></p>
<p class="MsoNormal"><span style="font-size:8pt;font-family:Verdana;"><strong>Self</strong>: Sure, you just have to pack them.</span></p>
<p class="MsoNormal"><span style="font-size:8pt;font-family:Verdana;"> </span></p>
<p class="MsoNormal"><span style="font-size:8pt;font-family:Verdana;"><strong>Speedle</strong>: I can…Really?&#8230;I can have….the pack?</span></p>
<p class="MsoNormal"><span style="font-size:8pt;font-family:Verdana;"> </span></p>
<p class="MsoNormal"><span style="font-size:8pt;font-family:Verdana;"><strong>Self</strong>: No. That’s not what I said. I said you could have ONE. IF. You. PACK. THEM. </span></p>
<p class="MsoNormal"><span style="font-size:8pt;font-family:Verdana;"> </span></p>
<p class="MsoNormal"><span style="font-size:8pt;font-family:Verdana;"><strong>Speedle</strong>: [blushing] oh, haha….ok….sorry….?</span></p>
<p class="MsoNormal"><span style="font-size:8pt;font-family:Verdana;"> </span></p>
<p class="MsoNormal"><span style="font-size:8pt;font-family:Verdana;"><strong>Self</strong>: [chuckles, but then goes back to reading about how every woman secretly desires to get raped] (come on people, honors college? Society and Self? No? Shut up.)</span></p>
<p class="MsoNormal"><span style="font-size:8pt;font-family:Verdana;"> </span></p>
<p class="MsoNormal"><span style="font-size:8pt;font-family:Verdana;"><strong>Speedle</strong>: Thanks…um…later…</span></p>
<p class="MsoNormal"><span style="font-size:8pt;font-family:Verdana;"> </span></p>
<p class="MsoNormal"><span style="font-size:8pt;font-family:Verdana;"><strong>Self</strong>: mm.</span></p>
<p class="MsoNormal"><span style="font-size:8pt;font-family:Verdana;"> </span></p>
<p class="MsoNormal"><span style="font-size:8pt;font-family:Verdana;"> </span></p>
<p class="MsoNormal"><span style="font-size:8pt;font-family:Verdana;">*fast forward 2.5-3 years! vvvvvvvVVVVVVRRRROOOOOM!*</span></p>
<p class="MsoNormal"><span style="font-size:8pt;font-family:Verdana;"> </span></p>
<p class="MsoNormal"><span style="font-size:8pt;font-family:Verdana;">Last summer, right after I broke up with Ewam the first time, I ran into Speedle at the bar. Now, I was only 20 at the time, but I had sufficiently pre-drank enough to be DRUNK at the bar. I was quite handsy with him, and made out with him in front of many many people. I ended up going home with him that night, which started the summer fling of ’07. We weren’t dating, but it was almost like we were. At this time….he had to be going on 19. </span></p>
<p class="MsoNormal"><span style="font-size:8pt;font-family:Verdana;"> </span></p>
<p class="MsoNormal"><span style="font-size:8pt;font-family:Verdana;">I had just gotten out of a relationship, and didn’t’ really want a boyfriend. Plus, Speedle was younger (I know, not much) but acted like it. Like, sometimes annoyingly so. I just…didn’t want to date him. But I did like having him around.</span></p>
<p class="MsoNormal"><span style="font-size:8pt;font-family:Verdana;"> </span></p>
<p class="MsoNormal"><span style="font-size:8pt;font-family:Verdana;">But he always wanted to date me…which is how the song plays in to this extra long, mostly pointless story.</span></p>
<p class="MsoNormal"><span style="font-size:8pt;font-family:Verdana;"> </span></p>
<p class="MsoNormal"><span style="font-size:8pt;font-family:Verdana;">Luck for him, the answer to “would you ever be my, would you be my fucking boyfriend?” was yes.</span></p>
<p class="MsoNormal"><span style="font-size:8pt;font-family:Verdana;"> </span></p>
<p class="MsoNormal"><span style="font-size:8pt;font-family:Verdana;">And I’m done now.</span></p>
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