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Blogs about: Javascript Game Library

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Hoth Strike completed10 comments

markw1970 wrote 2 years ago: Well I’m happy enough for this game to be called finished. I may tweak it a little in the futu … more →

Tags: Game design, Shoot 'em Up, JavaScript Game Template, Game code and theory, JavaScript Game, Hoth Strike

Hoth Strike - Game Instruction Booklet3 comments

markw1970 wrote 3 years ago: I thought I’d have a bit of fun making a simple manual for my game in the same vein as the old … more →

Tags: Game design, Shoot 'em Up, Game code and theory, Atari 2600, manual, Hoth Strike

Hoth Strike - playable prototype4 comments

markw1970 wrote 3 years ago: http://www.rebelideas.co.uk/proto/empire/ (arrow keys to move, Z to fire, X for bombs) There’s … more →

Tags: Animation, Shoot 'em Up, JavaScript Game, hoth, empire strikes, Prototype

Hoth Strike - more information2 comments

markw1970 wrote 3 years ago: The rebels are fleeing Hoth in spades. Skywalker has long since departed for Dagobah and Solo et al … more →

Tags: Game design, Shoot 'em Up, JavaScript Game Template, JavaScript Game, hoth, empire strikes back, Atari 2600, Story

Hoth Strike - Empire Strikes Back inspired JavaScript Defender clone1 comment

markw1970 wrote 3 years ago: You wouldn’t believe how long it’s taken to get that wonderfully smooth spaceship-glidin … more →

Tags: Game design, Animation, Shoot 'em Up, Defender, hoth, empire strikes back

Atari memories and a JavaScript games book5 comments

markw1970 wrote 3 years ago: Growing up in the late 1970′s early 1980′s I experienced first hand the wonder and amaze … more →

Tags: Animation, Game design, JavaScript Game Design Book, Shoot 'em Up, Arcade game design, Atari

Designing a game around the action

markw1970 wrote 3 years ago: Super Copter - in game shot With Super Copter I approached the project from a different angle. Inste … more →

Tags: Game design, Animation, Shoot 'em Up, JavaScript Game Template, Game code and theory, JavaScript Game, arcade game, Super Copter

Mutant Mayhem - another JavaScript arcade game

markw1970 wrote 3 years ago: It’s been a couple of months since I updated this so I figured I should write a little somethi … more →

Tags: Game design, Creative, Shoot 'em Up, Arcade, JavaScript Game, mutant mayhem

Invaders from Mars Version 1.0.3 Released

markw1970 wrote 3 years ago: For the last few months I’ve been developing an arcade game in the style of the games I adored … more →

Tags: Game design, Shoot 'em Up, javascript, arcade game, Invaders from Mars

Some object theory and a little sprite improvisation

markw1970 wrote 3 years ago: With Invaders I was pretty much following the natural course of events during some research in to cl … more →

Tags: Game design, Animation, Artificial Intelligence, Game code and theory, Alien, sprite, Object, Class, missile

Managing pace in an arcade game

markw1970 wrote 3 years ago: Whilst there are still a number of things to address with Invaders from Mars (not least my ability t … more →

Tags: Game design, Creative, Animation, Shoot 'em Up, Game code and theory, collision detection, Bombs, PACE, Invaders

Adding the finishing touches1 comment

markw1970 wrote 3 years ago: Over the past couple of months I’ve been playing around with a JavaScript Arcade Game which I … more →

Tags: Game design, Shoot 'em Up, high score table, JavaScript Game, JSON, SNES, AJAX

High score table and balancing

markw1970 wrote 3 years ago: I implemented the high score table and ran it through the same “text ticker” code that p … more →

Tags: Game design, Creative, Shoot 'em Up, galaga, game balancing, Space Invaders, Boss Stage, high score table

Alien bomb management

markw1970 wrote 3 years ago: A decision that I took very early on in the development of Invaders from Mars was to contol rather s … more →

Tags: Artificial Intelligence, Game code and theory, Game design, Shoot 'em Up, aliens, Bombs, don pachi, esp rade, manic shooter

New alien - Beholder

markw1970 wrote 3 years ago: The Beholder - Acid Dude Yup. This guy drops acid when hit. Imagine what an entire level full of the … more →

Tags: Game design, Creative, Animation, Shoot 'em Up, Photoshop, javascript, Alien, Beholder, acid

Spaceman Spiff style arcade adventure

markw1970 wrote 3 years ago: I’ve always been a fan of Calvin and Hobbes. Calvin’s imaginary Spaceman Spiff got me th … more →

Tags: Game design, Creative, Animation, Shoot 'em Up, Photoshop, Arcade, Calvin and Hobbes, Spaceman Spiff, Kyle Comet

Creating sprites in Photoshop4 comments

markw1970 wrote 3 years ago: I received a couple of emails asking about the process of creating the sprites for the Invaders game … more →

Tags: Animation, Creative, Game design, Photoshop, Shoot 'em Up, creating sprites

[bug fix] Smart Bomb not firing on key press1 comment

markw1970 wrote 3 years ago: Fixed the number of elements in the smart bomb screen flash array. JavaScript’s Math.round() w … more →

Tags: Game design, Shoot 'em Up, Bug Fix, Smart Bomb

Managing the game's frame rate

markw1970 wrote 3 years ago: Something that has become very apparent to me in this JavaScript gaming journey is that the popular … more →

Tags: Game design, Creative, Animation, Shoot 'em Up, Game code and theory, frame-rate, Google Chrome JavaScript Speed


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