Tags » Jonathan Blow

I Feel For You Tim: Emotional Attachment in Braid

In the introduction to Half Real, Jesper Juul argues that “emotional attachment” is an essential component of video game construction. However, many critics argue that emotional attachment is largely missing from today’s popular games (Call of Duty, Halo etc.).   435 more words

Video Games

Playing The Witness with Deanna VanBuren

VanBuren isn’t your typical game developer. She studied architecture at both UVA and Harvard. I’m talking about real architecture, not virtual. She has a wide variety of projects and a unique interest in the role architecture plays in criminal justice reform. 257 more words

...But I Know What I Like

If there’s one trend among gaming journalists that’s been bothering me lately, it’s their obsession with video games “growing up”. It’s not that I think that no video game should ever that tackle more mature subject matter in a thought-provoking way, but then, that’s not usually the entire story when it comes to the common narrative with the ideal way for video games to grow as a medium. 1,996 more words

Professor Icepick

Monochroma is an Interactive Monument

There are enormous moments in every medium that fundamentally change its future. The Cubists start painting in a style that reinterprets visual perception; Woolf and Joyce defy grammatical rules to allow readers inside the minds of their characters; Bebe and Louis Barron compose a film score made entirely with electronic components. 947 more words

Reid McCarter