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Blogs about: Kolf

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Kolf, Palapeli: Total change of course

Stefan Majewsky wrote 2 months ago: What’s a clear sign of craziness? Scheduling a project to be finished in two weeks, and then c … more →

Tags: palapeli

RFC: Texture range selector design3 comments

Stefan Majewsky wrote 2 months ago: Here’s your chance to help KDE: I need some quick opinions on the design of a widget, for whic … more →

Yoga of the supermind...

philosophydoll wrote 2 months ago: As part of hockey training camp I keep a foot in golf’s door… just for balance… an … more →

Tags: Tiger Woods, Yoga, Scotch, Goosebumps

[RFC x 3] On property editors16 comments

Stefan Majewsky wrote 3 months ago: Many of you may already have dealt with property editors. These are generic widgets that display pro … more →

Tags: KDE

Kolf: Internal cleanups and a new "New game" dialog2 comments

Stefan Majewsky wrote 3 months ago: Over the last weeks, I’ve put together a new tiny component framework for Kolf, which degrades … more →

Code documentation is really important1 comment

Stefan Majewsky wrote 4 months ago: One of the things I learned about during my continuing involvement in Kolf is the importance of code … more →

Tags: Programming

Kolf: Much progress, no screenshots

Stefan Majewsky wrote 4 months ago: Yesterday, I had my last exam. Today, I broke Kolf. During this interesting experience, I managed to … more →

Kolf: Creating a terrain texture, and the 4.3 release

Stefan Majewsky wrote 4 months ago: A long time, I haven’t written about Kolf. I’m not having any time for coding lately, bu … more →

Kolf: Work on multiple fronts5 comments

Stefan Majewsky wrote 6 months ago: For some reason, I did not update you about Kolf developments for nearly a month, though there is pl … more →

Kolf: More editor interface (now with screenshots)

Stefan Majewsky wrote 7 months ago: Last time I did not include any screenshots, but I know that only from screenshots derived a magical … more →

Kolf: Quick updates on the editor interface

Stefan Majewsky wrote 7 months ago: This is not only to SoC students: Think about the internal design of your project thoroughly. It may … more →

Kolf: Building an editor

Stefan Majewsky wrote 7 months ago: I’ve started to build the editor interface for Kolf 2. This is actually very nice for my curre … more →

Kolf: Using ODE, and preparing for Summer of Code3 comments

Stefan Majewsky wrote 9 months ago: Blogging fever seems to have infected me, too. And I’m getting tired of the “The week in … more →

The week in Kolf: Open Dynamics Engine support coming, FAQ inside

Stefan Majewsky wrote 9 months ago: One of the biggest problems with Kolf 1 was its buggy collision checking. I really tried to make it … more →

The week in Kolf: make it a game3 comments

Stefan Majewsky wrote 11 months ago: After a few months where Kolf-NG was just a quite complex rendering engine for simple geometric obje … more →

2008 wrap-up

Stefan Majewsky wrote 11 months ago: So everyone has been posting turn-of-the-year blogs, and I have been visiting my parents (who live i … more →

Tags: KDE, palapeli

The week in Kolf: actual interaction1 comment

Stefan Majewsky wrote 11 months ago: While watching some television, I hacked on Kolf 2 and built a simple putting interface. The usual d … more →

A physicist's playground, and no OpenGL experts3 comments

Stefan Majewsky wrote 11 months ago: Real life has been busy recently, but work on Kolf 2 is going on. My recent achievement has been fir … more →

KDE Minigolf Game13 comments

Stefan Majewsky wrote 1 year ago: The window title isn’t misleading: This screenshot shows the first 500 LOC of Kolf 2.0 (codena … more →


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