Tags » Level Design

Meaningful progress

Hello everyone, KrimsonStorm here. This week I’ve been pretty frantic. Practically every course I have has had a project and/or test due this week as well as some real life issues, so I wasn’t able to do as much work as I normally would have. 1,015 more words


Interactive Environments & Level Design/Client Project - Heritage Project

To start off the second year, Gareth sat us down to discuss how we were to move forward in the coming year and beyond. A real emphasis was placed on knowing exactly which area we’d really like to focus in on. 664 more words

Project Updates

"Dethmatch" Dethlog and Screens from uh.... the backburner.

Just some quick screenshots from a game I’d started that is never going to be finished called “Dethmatch”. As you could probably guess it’s a deathmatch/arena style FPS game based on FPS creator engine… 237 more words


Alright, so I picked up on the Career mode, modifying the characters to be able to say messages to the player, using the same resources as in the actual battles. 169 more words

Game Design

Track Design and Playtesting: A Two Week Look Back

Two weeks have gone by now and we’re just starting our third week of production in Term 5. This last week has been very busy, but the speed in which the game is coming together is amazing. 601 more words


First week of 3D1!

Hello again! I am back from summer and will now start up this blog again. Last week was the first week of our 3D1 course here at campus gotland. 842 more words

Morning Selfies? Sure!

Flipping the sequence of the Sun for having it rise as time goes on, I thought it’d be nice to take a few pictures of the gameplay. 156 more words

Game Design