Tags » Level Design

Scenic Tour: Clifftop City - Part I

Cities are always tough to bring to life virtually. Anyone who knows and loves a city somewhere in the world knows their city is alive. It ebbs and flows and breathes, and buzzes with a subtle energy in a thousand different ways that makes it unique and makes it home. 413 more words

Neverwinter Nights 2

Prayers of Armageddon: Retaliation - Difficulty levels!

Here’s a quick update on Prayers of Armageddon: Retaliation.

For the first time ever in a Doom wad created by me, Prayers of Armageddon: Retaliation is going to have custom difficulty levels! 164 more words

Level Design

Block Gun 3D - Call of Destiny: Desert Disaster Level

I recently had the pleasure of designing the “Desert Disaster” level for Block Gun 3D – Call of Destiny.

This level features a crashed ship in the middle of a small desert town, and is designed to be playable in several different modes. 273 more words


Monster Crystal V2


This is the new and improved Monster Crystal design. This fixes a couple of things that were wrong with the original. There was a glitch that would cause you to warp to the same area instead of between areas. 61 more words

My Rig

Over this past weekend I had some free time so I started building a design I’m working on using BSP in UE4. I can’t tell you how satisfying it was to finally start working on a map again! 177 more words

Altopia Level: Document and Postmortem

As a final project for my Level Design I class, I was told to make a level in the Source Engine. The project involved making a level about a heroine investigating a city in the far future while being attacked by robots. 1,478 more words


New Stage, but an extra thought.

Introducing Dreamy Skies. This stage gladly took just the weekend to finish, because I’ve been stepping against the distractions of the internet and simply created what I needed to make, which included the background, the music, and the stage itself. 72 more words

Game Design