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	<title>libogc &amp;laquo; WordPress.com Tag Feed</title>
	<link>http://en.wordpress.com/tag/libogc/</link>
	<description>Feed of posts on WordPress.com tagged "libogc"</description>
	<pubDate>Wed, 10 Feb 2010 14:52:28 +0000</pubDate>

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<title><![CDATA[Configuring Eclipse for Wii development]]></title>
<link>http://scognito.wordpress.com/2009/09/05/configuring-eclipse-for-wii-development/</link>
<pubDate>Sat, 05 Sep 2009 13:51:47 +0000</pubDate>
<dc:creator>Scognito</dc:creator>
<guid>http://scognito.wordpress.com/2009/09/05/configuring-eclipse-for-wii-development/</guid>
<description><![CDATA[This tutorial is intended for intermediate users that are not new in homebrew,  so it will not be pl]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p><img class="aligncenter size-full wp-image-174" title="Eclipse logo" src="http://scognito.wordpress.com/files/2009/09/logo_eclipse.jpg" alt="Eclipse logo" width="360" height="238" /></p>
<p>This tutorial is intended for intermediate users that are not new in homebrew,  so it will not be plenty of screenshots and assumes that <a title="devkitPro" href="http://www.devkitpro.org/" target="_blank">devkitPro</a> is already installed and its variables set.</p>
<p>This guide can also be applied for NDS and maybe other platforms supported by  devkitPro (not tested), just change the path where libraries are installed when needed.</p>
<p>It can also be used on Windows too (not tested too, but there should be no differences other than changing paths).</p>
<p>Last note: I used Eclipse few times in my life, so probably there are other (and smarter) ways to achieve the goal, but this tutorial was written mainly for myself, since I was not satisfied of current editors/IDEs I&#8217;ve tried on Linux for homebrewing.</p>
<p>Suggestions are welcome!</p>
<p><!--more--></p>
<h2>Before starting</h2>
<p>I&#8217;m assuming that:</p>
<ul>
<li>devkitPro is already installed in <em>/opt/devkitpro</em> with permission changed for the destination user</li>
<li>Eclipse will be installed in <em>/opt/eclipse</em></li>
</ul>
<p>Also for my needs I want to code  an existing SVN project I&#8217;m working on: <a title="coverfloader" href="http://code.google.com/p/wiicoverflow/" target="_blank">coverfloader</a>.</p>
<h2>Eclipse</h2>
<p>If you already have <a title="Eclipse url" href="http://eclipse.org/" target="_blank">Eclipse</a> installed without C++ support, you should download the CDT plugin from <em>Help</em> &#124; <em>Install new software</em> and then select a site (Galilelo is the one of the current release).</p>
<p>Search and install CDT plugin, then reboot Eclipse as suggested.</p>
<p>I didn&#8217;t like the default Eclipse (3.2) shipped with Ubuntu so I prefered to grab the <a title="eclipse download page" href="http://www.eclipse.org/downloads/" target="_blank">latest stable</a> one with C++ support  already in (Eclipse IDE for C/C++ Developers).</p>
<p>Installing Eclipse is very straightforward, just unpack it and execute it. As I said I put the contents of the directory <em>/opt/eclipse/ </em>one.</p>
<p>At first boot you&#8217;ll be welcomed with a screen asking you to select a directory for storing the workspace (where all your project will be saved): default choice was fine for me.</p>
<h2>Installing SVN plugin</h2>
<p>Next step is installing SVN plugin: we will use <em>subversive</em>, a plugin that can be installed directly from Eclipse.</p>
<p>Go to <em>Help</em> &#124; <em>Install new software</em> and then select a site (Galileo again).</p>
<p>Expand the <em>Collaboration</em> category and select <em>Subversive SVN Team Provider (Incubation)</em>, then click <em>Next</em> and follow instructions (reboot is required).</p>
<p>Subversive also need a connector to be installed so open the install software window again, then click the <em>Add</em> button and paste this site: <em>http://www.polarion.org/projects/subversive/download/eclipse/2.0/update-site/</em></p>
<p>Expand the <em>Subversive SVN Connector</em> catergory, and then install <em>SVNKit 1.3.0 Implementation</em>, click <em>Next</em> and follow instructions (guess, what? Reboot!)</p>
<p>Last step is to check that the SVN connector is correctly installed: go to <em>Window</em> &#124; <em>Preferences</em>, expand the <em>Team</em> tree and click on SVN.<br />
Select the SVN Connector tab and check that  SVN connector is SVN Kit. If not, try to install other connectors (I didn&#8217;t have problems though).</p>
<p>Eclipse is now ready configured for using SVN&#8230; easy uh?</p>
<p>Let&#8217;s create our first project doing a checkout from svn server!</p>
<h2>Checking out the project from a SVN site&#8230;</h2>
<p>Go to <em>File</em> &#124; <em>New</em> &#124; <em>Other</em> and then expand the SVN tree, then select <em>Project from SVN</em>, click <em>Next</em>.</p>
<p>Add the url, in my case <em>https://wiicoverflow.googlecode.com/svn/trunk</em>, fill username and password fields if you have any, click <em>No</em> to normalize url question (at least for my needs), and accept the site&#8217;s security certificate.</p>
<p>There is a little bug at this step: you can&#8217;t click the <em>Finish</em> button even if an option is selected. For fix this just click again to the default option selected (<em>Head Revision</em>), click <em>Finish</em>.</p>
<p>A new window will pop up, use the default option <em>Check out as a project configured using the New Project Wizard</em>, then click <em>Finish</em> to open a Wizard.</p>
<p>Expand the <em>C/C++ </em>tree and then click to <em>C++ Project, Next</em>, choose a name for your project, then<em> </em>expand <em>Makefile project</em> tree, select <em>Empty Project, </em>click <em>Next.</em></p>
<p>Click on the <em>Advanced settings</em>, expand  <em>C/C++ Build</em> tree, then select the <em>Behaviour</em> tab, remove the &#8220;all&#8221; word from <em>Build (incremental build).</em></p>
<p>Click <em>Ok</em>, then on <em>Finish</em> so that Eclipse can check out the project.</p>
<h2>&#8230;or create a new Wii project</h2>
<p>The easiest way to copy the template (shipped with the Wii examples package from devkitPro site) in the workspace directory removing the unused file template.pnproj (used by Programmer&#8217;s Notpad).</p>
<p>Go to <em>File </em>&#124; <em>New</em> &#124; <em>C++ Project</em> and then browse for the location where you copied the template directory. If you copied it to the workspace one just type the name of  the project, since the workspace directory is default.</p>
<p>Expand the <em>Makefile Project,</em> select <em>Empty Project</em> and click <em>Next.</em></p>
<p>Click on the <em>Advanced settings</em>, expand  <em>C/C++ Build </em>tree, then select the <em>Behaviour</em> tab, remove the &#8220;all&#8221; word from <em>Build (incremental build).</em></p>
<p>Click  <em>Ok</em>, then on <em>Finish</em> so that Eclipse can check out the project.</p>
<h2>Configure paths:</h2>
<p>Go to <em>Project</em> &#124; <em>Properties</em>, expand the <em>C/C++ General</em> tree, then select <em>Paths and Symbols</em>. On the <em>include</em> tab click to <em>Add</em> and add the following paths<em> (</em>checking <em>Add to all configurations</em> and <em>Add to all languages</em> each time):</p>
<ul>
<li>${DEVKITPRO}/libogc/include</li>
<li>${DEVKITPPC}/lib/gcc/powerpc-gekko/4.2.4/include</li>
<li>${DEVKITPPC}/powerpc-gekko/include</li>
<li>${DEVKITPPC}/powerpc-gekko/include/c++/4.2.4</li>
<li>${DEVKITPPC}/powerpc-gekko/include/c++/4.2.4/powerpc-gekko</li>
</ul>
<p>Press <em>Apply</em> and answer yes to rebuild the index, then press <em>Ok</em>.</p>
<p>Now auto complete will work for both functions and structs (pressing CTRL+SPACE).</p>
<h2>Build our project</h2>
<p>We need at least 3 make targets:</p>
<ol>
<li>clean</li>
<li>build</li>
<li>send dol through wifi using wiiload (optional)</li>
</ol>
<p>Let&#8217;s create them. Click somewhere in the code (or in the makefile), then <em>Make Target -&#62; Create</em>, then click <em>Add</em> button:</p>
<ol>
<li>Target name: clean, click <em>Ok.</em></li>
<li>Target name: build, uncheck <em>Same as the target name</em> and remove the make target field, click <em>Ok.</em></li>
<li>Target name: run, uncheck <em>Same as the target name</em> and type <em>run</em> in the make target field, click <em>Ok.</em></li>
</ol>
<p>For build the project, click on the <em>Make Target</em> tab on the right side of Eclipse, then double click on the make target you wish to execute.</p>
<h2>Start coding!</h2>
<p><a href="http://scognito.wordpress.com/files/2009/09/eclispe2.jpg"><img class="aligncenter size-full wp-image-187" title="Eclipse IDE" src="http://scognito.wordpress.com/files/2009/09/eclispe2.jpg" alt="Eclipse IDE" width="497" height="292" /></a></p>
<p>As you have seen, it is not difficult to configure Eclipse for Wii coding, just configure some path and install some plugin, now it&#8217;s all up to you!</p>
<p>Since I&#8217;m not an experienced Eclipse user, all suggestion are welcome for improving this guide <img src='http://s.wordpress.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
</div>]]></content:encoded>
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<title><![CDATA[Piero's Wiicross for Wii and Gamecube is out!]]></title>
<link>http://scognito.wordpress.com/2008/12/02/pieros-wiicross-for-wii-and-gamecube-is-out/</link>
<pubDate>Tue, 02 Dec 2008 21:46:34 +0000</pubDate>
<dc:creator>Scognito</dc:creator>
<guid>http://scognito.wordpress.com/2008/12/02/pieros-wiicross-for-wii-and-gamecube-is-out/</guid>
<description><![CDATA[Wiicross Cover The most developed, anticipated, awaited, desidered, hated, &#8230;ed homebrew I code]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><div id="attachment_149" class="wp-caption aligncenter" style="width: 330px"><a href="http://scognito.wordpress.com/files/2008/12/cover-wii.jpg"><img class="size-full wp-image-149" title="Wiicross Cover" src="http://scognito.wordpress.com/files/2008/12/cover-wii.jpg" alt="Wiicross Cover" width="320" height="450" /></a><p class="wp-caption-text">Wiicross Cover</p></div>
<p>The most developed, anticipated, awaited, desidered, hated, &#8230;ed homebrew I coded is finally here!<br />
Started in June just for test, it became time to time more oriented to be an officially released game.<br />
But exactly, what Wiicross is?</p>
<p><!--more--></p>
<h2>The origin of the game</h2>
<p>Wiicross is game based on a popular puzzle game I played on <a title="Nintendo DS" href="http://it.wikipedia.org/wiki/Nintendo_DS">Nintendo DS</a>. It is an electronic version of a puzzle born in 1987, called &#8220;<a title="Nonogram" href="http://en.wikipedia.org/wiki/Nonogram">Nonogram</a>&#8221; whose Wikipedia definition says:</p>
<blockquote><p><strong>Nonograms</strong> or <strong>Paint by Numbers</strong> are picture <a class="mw-redirect" title="Logic puzzles" href="http://en.wikipedia.org/wiki/Logic_puzzles">logic puzzles</a> in which cells in a grid have to be colored or left blank according to numbers given at the side of the grid to reveal a hidden picture. In this puzzle type, the numbers measure how many unbroken lines of filled-in squares there are in any given row or column. For example, a clue of &#8220;4 8 3&#8243; would mean there are sets of four, eight, and three filled squares, in that order, with at least one blank square between successive groups.</p></blockquote>
<p>It&#8217;s easier playing with game directly than understand the rules at first <img src='http://s.wordpress.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<h2>Why now?</h2>
<p>I admit, I&#8217;m not a skilled coder, but before everything I&#8217;m <strong>lazy</strong>. Coding Wiicross didn&#8217;t took 6 months, but if I could count the effective days of coding it would reach about 2 months. It was abandonded for a period of time, then I October I decided to finish it.</p>
<h2>How to play?</h2>
<p>You can move the cursor pointing the wiiremote on screen, or using the d-pad usint it &#8220;NES&#8221; position, or with the gamecube controller.</p>
<p>Every controller option has his button schemas.</p>
<p>You can color a cell with the <em>DRAW </em>button, or mark it (with the <em>MARK</em> one) for helping in remembering that that square shouldn&#8217;t be drawn.</p>
<p>There are two game modes:</p>
<ul>
<li>Normal mode: If you try to colour a cell that can&#8217;t be coloured, an error penalty is shown. Puzzle is solved when the image is correctly drawn.</li>
<li>Free mode: there is no error reporting when you colour a wrong cell. Puzzle is solved when you hit the<em> check</em> button and the image is correctly drawn, otherwise an error penalty is shown.</li>
</ul>
<p>Every error make the timer increase of a certain amout of time.</p>
<h2>What Wiicross offer?</h2>
<p>Let&#8217;s start saying what Wiicross does <strong>not</strong> offer:<br />
the main difference beetween Wiicross and the original Picross is that in Wiicross you only have grids of the same size (15&#215;15).<br />
This because originally this game was just a test with only a grid in mind; also a bigger grid requires zooming, feature not present in my image library <img src='http://s.wordpress.com/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' /> </p>
<p>Excetpt that, the game includes:</p>
<ul>
<li>Different controller type for the main game</li>
<li>59 levels (not so much but it&#8217;s an homebrew afterall <img src='http://s.wordpress.com/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' /> )</li>
<li>Levels, scores and options are saved in the sd card</li>
<li>Multiple graphics themes</li>
<li>Custom music: you can add your own music in the game if you don&#8217;t like the default ones (not supported on GC version)</li>
<li>Custom themes: you can create your own themes and share them with friends</li>
</ul>
<h2>How I add my custom music / themes?</h2>
<h3>Music</h3>
<p>Put your favourite songs in the <em>&#8220;res/music&#8221;</em> directory (for example if you use the homebrew channel it is <em>apps/wiicross/res/music</em>), then select &#8220;Custom&#8221; from the options menu.</p>
<p><strong>Note: </strong>Music must be in ogg format! No, I&#8217;m not an opensource devote: simply <a title="sndlib" href="http://wiibrew.org/wiki/Sndlib">sndlib</a> does not support MP3, and libogc support for them is screwed. Also <em>res </em>directory on GameCube must be put on the root of the SD!</p>
<h3>Themes</h3>
<p>A theme is composed by the following images</p>
<ul>
<li>background.png (640 x 480 pixels)</li>
<li>filled.png (image to show when a cell is drawn)</li>
<li>marked.png  (image to show when a cell is marked)</li>
<li>title.png (the title to show in the option screen for selecting your theme)</li>
</ul>
<p>All themes must be put in a directory called with the name of your theme, and this directory must be put in <em>&#8220;res/themes&#8221;</em> . If you follow these rules, you&#8217;ll find you theme in the options screen.</p>
<p>For helping in drawing a theme, there is a template on the project page. It also contains a psd (photoshop) and a xcf (gimp) containing layers, helpful for drawing the background, since some part of it are used for painting the timer and the preview.</p>
<h2>Thanks</h2>
<ul>
<li><a title="sprite attack" href="http://spriteattack.cator.de/">Spriteattack</a> for stunning graphics (and for patience to work with me)</li>
<li>Cyan &#38; Liz from <a title="gbatemp" href="http://www.gbatemp.net">gbatemp.net</a>: for impressive work on bug testing, fixing bugged levels and sorting by difficulty: the game couldn&#8217;t be here without them</li>
<li>MrNick for massive testing on the Gamecube version</li>
<li>Aaron Williams for the nice &#8220;level cleared&#8221; jingle</li>
<li>All the users who sent their level (using the <a title="wiicross level editor" href="http://scognito.drunkencoders.com/projects/wiicross-editor.php">online level editor</a>)</li>
</ul>
<p>Yes, this game is also different than others because ALL levels were made by users submitting their images.<br />
I received about 500 levels, but a very minimal part of them was usable (and still needed some fix).<br />
This because each level must have a unique solution, and I didn&#8217;t added any type of check, sorry.<br />
There is also a funny list of categories I discarded for obvious reasons, thanks anyway to authors! <img src='http://s.wordpress.com/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' /> </p>
<ul>
<li>X</li>
<li>&#8220;Test&#8221;</li>
<li>Various random cells</li>
<li>Svastikas</li>
<li>Various messages (&#8220;U R the best&#8221;, my favourite)</li>
<li>Alien / Robots</li>
<li>Every sort of dick you can imagine (20+)</li>
<li>Faces</li>
<li>Mazes</li>
</ul>
<h2>Mandatory screenshots!</h2>
<div id="attachment_124" class="wp-caption alignnone" style="width: 507px"><a href="http://scognito.wordpress.com/files/2008/11/titlescreen.jpg"><img class="size-full wp-image-124" title="titlescreen" src="http://scognito.wordpress.com/files/2008/11/titlescreen.jpg" alt="Wiicross - title screen" width="497" height="372" /></a><p class="wp-caption-text">Wiicross - title screen</p></div>
<div id="attachment_121" class="wp-caption alignnone" style="width: 507px"><a href="http://scognito.wordpress.com/files/2008/11/default.jpg"><img class="size-full wp-image-121" title="default" src="http://scognito.wordpress.com/files/2008/11/default.jpg" alt="Wiicross - default theme" width="497" height="372" /></a><p class="wp-caption-text">Wiicross - default theme</p></div>
<div id="attachment_132" class="wp-caption alignnone" style="width: 507px"><a href="http://scognito.wordpress.com/files/2008/11/woody.png"><img class="size-full wp-image-132" title="woody" src="http://scognito.wordpress.com/files/2008/11/woody.png" alt="Wiicross - Woody theme" width="497" height="372" /></a><p class="wp-caption-text">Wiicross - Woody theme</p></div>
<div id="attachment_122" class="wp-caption alignnone" style="width: 507px"><a href="http://scognito.wordpress.com/files/2008/11/space.jpg"><img class="size-full wp-image-122" title="space" src="http://scognito.wordpress.com/files/2008/11/space.jpg" alt="Wiicross - space theme" width="497" height="372" /></a><p class="wp-caption-text">Wiicross - space theme</p></div>
<div id="attachment_120" class="wp-caption alignnone" style="width: 507px"><a href="http://scognito.wordpress.com/files/2008/11/candy.jpg"><img class="size-full wp-image-120" title="candy" src="http://scognito.wordpress.com/files/2008/11/candy.jpg" alt="Wiicross - candy theme" width="497" height="372" /></a><p class="wp-caption-text">Wiicross - candy theme</p></div>
<div id="attachment_119" class="wp-caption alignnone" style="width: 507px"><a href="http://scognito.wordpress.com/files/2008/11/blue.jpg"><img class="size-full wp-image-119" title="blue" src="http://scognito.wordpress.com/files/2008/11/blue.jpg" alt="Wiicross - blue theme" width="497" height="372" /></a><p class="wp-caption-text">Wiicross - blue theme</p></div>
<div id="attachment_123" class="wp-caption alignnone" style="width: 507px"><a href="http://scognito.wordpress.com/files/2008/11/spooky.jpg"><img class="size-full wp-image-123" title="spooky" src="http://scognito.wordpress.com/files/2008/11/spooky.jpg" alt="Wiicross - spooky theme" width="497" height="372" /></a><p class="wp-caption-text">Wiicross - spooky theme</p></div>
<div id="attachment_128" class="wp-caption alignnone" style="width: 507px"><a href="http://scognito.wordpress.com/files/2008/11/paper.jpg"><img class="size-full wp-image-128" title="paper" src="http://scognito.wordpress.com/files/2008/11/paper.jpg" alt="Wiicross - paper theme (custom theme by Scognito)" width="497" height="372" /></a><p class="wp-caption-text">Wiicross - paper theme (custom theme by Scognito)</p></div>
<div id="attachment_125" class="wp-caption alignnone" style="width: 507px"><a href="http://scognito.wordpress.com/files/2008/11/options.jpg"><img class="size-full wp-image-125" title="options" src="http://scognito.wordpress.com/files/2008/11/options.jpg" alt="Wiicross - options screen" width="497" height="372" /></a><p class="wp-caption-text">Wiicross - options screen</p></div>
<div id="attachment_126" class="wp-caption alignnone" style="width: 507px"><a href="http://scognito.wordpress.com/files/2008/11/levelselect.jpg"><img class="size-full wp-image-126" title="levelselect" src="http://scognito.wordpress.com/files/2008/11/levelselect.jpg" alt="Wiicross - level select" width="497" height="372" /></a><p class="wp-caption-text">Wiicross - level select</p></div>
<div id="attachment_127" class="wp-caption alignnone" style="width: 507px"><a href="http://scognito.wordpress.com/files/2008/11/pause.jpg"><img class="size-full wp-image-127" title="pause" src="http://scognito.wordpress.com/files/2008/11/pause.jpg" alt="Wiicross - pause screen" width="497" height="372" /></a><p class="wp-caption-text">Wiicross - pause screen</p></div>
<h2>Ok ok but where can I get the game?</h2>
<p>The project page is hosted on <a title="wiicross drunkencoder page" href="http://scognito.drunkencoders.com/projects/wiicross.php">drunkencoders</a>.<br />
Wii version available <a title="wiicross wii version" href="http://scognito.drunkencoders.com/projects/download.php?get=wiicross-wii-0.1.rar">here</a>.<br />
GameCube version <a title="wiicross gc version" href="http://scognito.drunkencoders.com/projects/download.php?get=wiicross-ngc-0.1.rar">here</a>.</p>
<h2>What&#8217;s next?</h2>
<p>After some year in developing simple <a title="scognito on drunkencoders" href="http://scognito.drunkencoders.com">games for consoles</a>, I decided to take a break.<br />
Lot of things are happened (and stil happening) in my personal life, and I don&#8217;t know if I am still motivated in coding games just for fun.</p>
<p>Is it a chance to finally doing <a title=")" href="http://www.google.it/search?q=guitar+lessons">something else</a>?</p>
<p>Thanks all for support and helping in making what I wanted to do since I was kid (no, not the pornstar): being a game developer was a dream since I&#8217;m a videogame addicted!</p>
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<title><![CDATA[New Wii/Gamecube Homebrew is coming! Piero's Wiicross :)]]></title>
<link>http://scognito.wordpress.com/2008/09/04/new-wiigamecube-homebrew-is-coming-pieros-wiicross/</link>
<pubDate>Thu, 04 Sep 2008 21:13:20 +0000</pubDate>
<dc:creator>Scognito</dc:creator>
<guid>http://scognito.wordpress.com/2008/09/04/new-wiigamecube-homebrew-is-coming-pieros-wiicross/</guid>
<description><![CDATA[wiicross editor Finally today I decided to write a post for my next upcoming homebrew game for the N]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><div id="attachment_80" class="wp-caption alignnone" style="width: 457px"><a href="http://scognito.files.wordpress.com/2008/09/editor.png"><img class="size-full wp-image-80" title="wiicross editor" src="http://scognito.wordpress.com/files/2008/09/editor.png" alt="wiicross editor" width="447" height="478" /></a><p class="wp-caption-text">wiicross editor</p></div>
<p>Finally today I decided to write a post for my next upcoming homebrew game for the Nintendo Wii and Gamecube: it is called <strong>Piero&#8217;s Wicross</strong>.</p>
<p>As the name suggest it is based on a popular puzzle game Mario&#8217;s Picross, a game based on an existing puzzle game called Nonogram.</p>
<p>For those who don&#8217;t know what game I&#8217;m talking about, here it is a brief description of the original game, from <a title="wikipedia wiicross" href="http://en.wikipedia.org/wiki/Nonogram">wikipedia</a> :</p>
<blockquote><p><strong>Nonograms</strong> or <strong>Paint by Numbers</strong> are picture <a class="mw-redirect" title="Logic puzzles" href="http://en.wikipedia.org/wiki/Logic_puzzles">logic puzzles</a> in which cells in a grid have to be colored or left blank according to numbers given at the side of the grid to reveal a hidden picture. In this puzzle type, the numbers measure how many unbroken lines of filled-in squares there are in any given row or column. For example, a clue of &#8220;4 8 3&#8243; would mean there are sets of four, eight, and three filled squares, in that order, with at least one blank square between successive groups.</p></blockquote>
<p>I swear it is simpler than expected! <img src='http://s.wordpress.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>The development of the game is nearly done for both platforms, so what the game really needs are the <strong>levels</strong>.</p>
<p>Since I&#8217;m too lazy to create them, I decided that levels will made by <strong>YOU</strong>!</p>
<p>Yes, I wrote also an online level editor for the purpouse, where is possible to easily create puzzles throught a simple interface, so what expect to write your own one?</p>
<p>The best 50 levels will be put in the game as official ones, so head over and write yours!</p>
<p><strong>Go to <a title="Wiicross online editor" href="http://scognito.drunkencoders.com/projects/wiicross-editor.php">Wiicross Level Editor</a>!</strong></p>
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<title><![CDATA[Scogger 0.2 for Wii and Gamecube is out!]]></title>
<link>http://scognito.wordpress.com/2008/06/08/scogger-02-for-wii-and-gamecube-is-out/</link>
<pubDate>Sun, 08 Jun 2008 16:44:42 +0000</pubDate>
<dc:creator>Scognito</dc:creator>
<guid>http://scognito.wordpress.com/2008/06/08/scogger-02-for-wii-and-gamecube-is-out/</guid>
<description><![CDATA[Scogger for Wii is a porting I made of the “famous” Nintendo DS and PSP game Scogger I wrote a month]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p><img src="http://scognito.wordpress.com/files/2008/06/cover.png" alt="" width="320" height="450" /></p>
<p><img src="http://scognito.wordpress.com/files/2008/06/scogger-cover-gc.png" alt="" width="320" height="450" /></p>
<p>Scogger for Wii is a porting I made of the “famous” Nintendo DS and PSP game <a title="scogger ds" href="../2008/01/09/scogger-01-is-out/">Scogger</a> I wrote a months ago.</p>
<p>The game is almost identical to the original, with same levels (10 random out of 100 avaiable, so each new game you get different levels!), except here you cannot use the stylus for obvious reasons, but it can take advantage of the wiimote! <img class="wp-smiley" src="http://s.wordpress.com/wp-includes/images/smilies/icon_razz.gif" alt="P" /></p>
<h1>Download &#38; Installing</h1>
<p>Note (30-oct-08): The <a title="homebrew channel" href="http://wiibrew.org/wiki/Homebrew_Channel">Homebrew channel beta 9</a> requires .dols (or new compiled elfs), so I&#8217;ve recompiled Scogger to work with it. All downloads starting from today are Homebrew channer b9 compatible.<br />
&#60;br&#62;</p>
<p>Download the package from <a title="scogger download" href="http://scognito.drunkencoders.com/projects/scogger.php">here</a>, and unpack it. There are 2 versions: gamecube and wii.</p>
<ul>
<li>The Wii version is ready for use with the <a title="wii homebrew channel" href="http://wiibrew.org/index.php?title=Homebrew_Channel" target="_blank">homebrew channel</a>. Just put the <em>scoggerwii-0.2</em> (you can rename it) directory in the <em>apps </em>directory of your SD card, otherwise boot it with the <a title="twilight hack" href="http://wiibrew.org/index.php?title=Twilight_Hack" target="_blank">Twilight Hack</a> or other boot methods.</li>
<li>The Gamecube dol can be booted it using <a title="sdload" href="http://www.gc-linux.org/wiki/SDload" target="_blank">SDLoad</a> or other boot methods.</li>
</ul>
<h1>How to Play</h1>
<p>The goal of the game is to make the frog jump over all the tree trunks.</p>
<p>You can use the Gamecube pad, the Wiimote, or the Wiimote d-pad.</p>
<p>The only avaiable direction the frog can move are forward, left and right (no diagonals), with no jump distance limit!</p>
<p>Remember that the frog cannot jump backward, and pressing B on the Wiimote (or A in the Gamecube pad) to restart the level!</p>
<p>Clean the stage to go to the next level (they are 10) or press (+) or START to go to the next one.</p>
<p>This trick is only avaiable if you make the so called “<a title="Konami Trick" href="http://www.google.com/search?q=konami+trick&#38;ie=utf-8&#38;oe=utf-8&#38;aq=t">konami trick</a>” (you know what is that, don’t you?) at the titlescreen, (with the exception “B” and “A” button are mapped to (-) and (+) on the Wiimote).</p>
<h1>Screenshots</h1>
<p>Click the images for full size:</p>
<p><a href="http://scognito.files.wordpress.com/2008/06/scoggerwii1.png"><img src="http://scognito.wordpress.com/files/2008/06/scoggerwii1.png" alt="" width="503" height="377" /></a></p>
<p><a href="http://scognito.files.wordpress.com/2008/06/scoggerwii2.png"><img src="http://scognito.wordpress.com/files/2008/06/scoggerwii2.png" alt="" width="503" height="377" /></a></p>
<p><img src="http://scognito.wordpress.com/files/2008/06/scoggerwii3.png" alt="scoggerwii3" width="503" height="377" /></p>
<p><img src="http://scognito.wordpress.com/files/2008/06/scoggerwii4.png" alt="scoggerwii4" width="503" height="377" /></p>
<p><img src="http://scognito.wordpress.com/files/2008/06/scoggerwii5.png" alt="scoggerwii5" width="503" height="377" /></p>
<h1>Video</h1>
<p>This video is courtesy of <a title="wiinintendo" href="http://wiinintendo.net/">wiinintendo.net</a>:<br />
<!-- quadra vimeo http://www.vimeo.com/1166263 quadra --><br />
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</span></p>
<h1>Credits</h1>
<ul>
<li>Shagkur for <a title="libogc" href="http://libogc.devkitpro.org/" target="_blank">libogc</a></li>
<li>Wintermute and other for <a title="devkitpro site" href="http://devkitpro.org" target="_blank">Devkitpro</a> and devkitPPC</li>
<li>Frontier for <a title="libpngu" href="http://frontier-dev.net/2008/04/libpng.html" target="_blank">libpngu</a></li>
<li><a title="kenney site" href="http://www.kenney.nl" target="_blank">Kenney</a> for the graphics</li>
<li>Muzer and Minishlin for heavy testing</li>
</ul>
<h1>Notes</h1>
<p>Plese report bugs and suggestions and stay tuned for other ports <img src='http://s.wordpress.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
<p>Scogger is also available for <a title="scogger ds" href="http://scognito.wordpress.com/2008/03/02/scogger-psp-02-is-out/" target="_blank">Nintendo DS</a>, <a title="scogger psp" href="http://scognito.wordpress.com/2008/03/02/scogger-psp-02-is-out/" target="_blank">Sony PSP</a>.</p>
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