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	<title>mario-kart-wii &amp;laquo; WordPress.com Tag Feed</title>
	<link>http://en.wordpress.com/tag/mario-kart-wii/</link>
	<description>Feed of posts on WordPress.com tagged "mario-kart-wii"</description>
	<pubDate>Sat, 28 Nov 2009 03:53:44 +0000</pubDate>

	<generator>http://en.wordpress.com/tags/</generator>
	<language>en</language>

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<title><![CDATA[Mario Kart (Wii) ]]></title>
<link>http://mymike21.wordpress.com/2009/11/25/mario-kart-wii/</link>
<pubDate>Wed, 25 Nov 2009 01:50:07 +0000</pubDate>
<dc:creator>mymike21</dc:creator>
<guid>http://mymike21.wordpress.com/2009/11/25/mario-kart-wii/</guid>
<description><![CDATA[Mario Kart (Wii) Acquire Mirror Class: Acquire all of the 150cc Cups. Acquire Bikes on 50cc Cup Race]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p><strong>Mario Kart (Wii) </strong></p>
<p>Acquire Mirror Class:<br />
Acquire all of the 150cc Cups.</p>
<p>Acquire Bikes on 50cc Cup Races:<br />
Acquire all of the trophies on each 50cc cup race.</p>
<p>Acquire Karts on 100cc Cup Races:<br />
Get all of the trophies on each 100cc cup race.</p>
<p>Acquire Phantom Bike:<br />
Get the Mirror Leaf Cup.</p>
<p>Acquire Twinkle Star Bike:<br />
Get the 100cc Star Cup.</p>
<p>Acquire Characters:<br />
Get Baby Daisy &#8211; Get at least a one star ranking in each 50cc Wii Grand Prix cup races<br />
Get Baby Luigi &#8211; Acquire eight Expert Staff ghost data in Time Trial mode<br />
Get Birdo &#8211; Beat 250 people in online racing, or play Time Trial mode on sixteen different courses<br />
Get Bowser Jr. &#8211; Acquire at least a one star ranking in each 100cc Retro Grand Prix cup races<br />
Get Daisy &#8211; Acquire the 150cc Special Cup<br />
Get Diddy Kong &#8211; Acquire the 50cc Lightning Cup<br />
Get Dry Bones &#8211; Acquire the 100cc Leaf Cup<br />
Get Dry Bowser &#8211; Get at least a one star ranking in each 150cc Wii Grand Prix cups<br />
Get Funky Kong &#8211; Acquire four Expert Staff ghost data in Time Trial mode<br />
Get King Boo &#8211; Get the 50cc Star Cup<br />
Get Mii &#8211; Get the 100cc Special Cup<br />
Get Rosalina &#8211; Super Mario Galaxy save on your Wii<br />
Get Toadette &#8211; Play Time Trial Mode on all thirty-two courses</p>
<p>Different Title Screen:<br />
Acquire every cup.</p>
<p>Get Golden Wii Wheel:<br />
Play with the wii wheel exclusively in every mode; the next time you&#8217;re online, a golden wii wheel will be beside your name.</p>
<p>POW Avoidance:<br />
Draw your your steering wheel upward or Wii remote, and you can avoid the POW.</p>
<p>Acquire Wi-Fi Stars:<br />
You can put stars on your profile name while racing online. Finish Grand Prix races with a certain rank. A one-star profile means you have acquired a one star ranking on all Grand Prix races. A two-star profile means you&#8217;ve acquired a two star ranking on all Grand Prix races. A three-star profile means you&#8217;ve acquired a three star ranking on all Grand Prix races.</p>
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<title><![CDATA[Thank god for Wi-fi :D]]></title>
<link>http://raz0redge.wordpress.com/2009/11/22/thank-god-for-wi-fi-d/</link>
<pubDate>Sun, 22 Nov 2009 17:04:20 +0000</pubDate>
<dc:creator>*Raz0r*</dc:creator>
<guid>http://raz0redge.wordpress.com/2009/11/22/thank-god-for-wi-fi-d/</guid>
<description><![CDATA[Hello. So, you already know I got my DSi hooked up to Wi-fi. (Wireless Internet, basically) I also g]]></description>
<content:encoded><![CDATA[Hello. So, you already know I got my DSi hooked up to Wi-fi. (Wireless Internet, basically) I also g]]></content:encoded>
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<title><![CDATA[The Man Behind the Nintendo Wii Video Game Console - Satoru Iwata, Sell Game Console]]></title>
<link>http://sellgameconsole.wordpress.com/2009/11/22/the-man-behind-the-nintendo-wii-video-game-console-satoru-iwata-sell-game-console/</link>
<pubDate>Sun, 22 Nov 2009 15:08:42 +0000</pubDate>
<dc:creator>saramccandless</dc:creator>
<guid>http://sellgameconsole.wordpress.com/2009/11/22/the-man-behind-the-nintendo-wii-video-game-console-satoru-iwata-sell-game-console/</guid>
<description><![CDATA[Author: Ronald Chau Source: ezinearticles.com The success of the Nintendo Wii video game console was]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p>Author: Ronald Chau<br />
Source: ezinearticles.com</p>
<p>The success of the Nintendo Wii video <strong><strong><a href="http://www.sellgameconsole.com">game</a></strong> </strong><strong><a href="http://sellgameconsole.blogspot.com">console</a></strong> was not coincidental. It relied on great team work and unique business strategies which has been successfully carried out through out the years since Fusajiro Yamauchi who found Nintendo in 1889. In the beginning, the company only produced card games, &#8220;<strong>Game Console</strong>&#8220;, . In the 70&#8217;s, Nintendo produced its own color TV game for home video <strong>game console</strong>. In the 80&#8217;s, game like &#8220;Donkey Kong&#8221; was really a hit and others such as Atari 2600 and Intellivision gave Nintendo a huge boost in profit. As of 2009, Super Mario Bros was the best-selling video game.</p>
<p>The name Nintendo means &#8220;leaving luck to heaven&#8221; in English. In fact, luck was always with Nintendo as it eventually became the most influential video game company in the industry and the third most valuable listed company in Japan. In 2008, Nintendo was ranked the eighth among the largest software company in the world after Microsoft, IBM and Oracle.</p>
<p>As the company moving on when Satoru Iwata became the fourth president of Nintendo Co., Ltd. in May 2002, he turned the company into money making machine in a very short time and profit was up 41% at the end of the 2002 fiscal year.</p>
<p>Satoru Iwata was the first president who was not related to the Yamauchi family. It was Hiroshi Yamauchi, the third president chose Satoru Iwata to be his successor. Satoru Iwata has worked as a video game designer for a long time and has long been known for his simple and fun design. His innovative ideas and aggressive strategies pushed the company to take a giant step forward and excelling its competitors in the video game industry. At the same time, his hard work also won him the title &#8220;the world&#8217;s top CEOs&#8221; by Barron&#8217;s Magazine.</p>
<p>Satoru Iwata&#8217;s was certainly a lucky man but his success was not at all by luck. His perfect vision and leadership skills enabled him a unique power to guide the company to take a very specific direction which produced stunning results and generated handsome profit in a short time. For example, he had successfully re-defined the relationship between player and video game by using the game controller interface. This approach had won him a much broader audience, from those who once played but lost interest and even those who had never played before.</p>
<p>He extended the strategy further into developing the Nintendo Wii video <strong>game console</strong>. He did not want Nintendo to follow the same path of its competitors. Instead, Nintendo created a path of its own to capture the gamers in the world. Wii was a 7th generation console developed by Nintendo and outperformed its major competitors including Microsoft&#8217;s XBox 360 and Sony&#8217;s PlayStation 3 as soon as it was introduced in the market.</p>
<p>A unique feature of the Wii console was its wireless controller. On the other hand, the Wii remote could be used as a hand held pointing device and detect movement in three dimension. Wii was a big hit as soon as it came out the market because emotion factors had been added into the game design besides all the enchanting graphics.</p>
<p>When Hiroshi Yamauchi was still the president of Nintendo, he had said a man with special talent was required to be his successor. At the time when he chose, &#8220;<strong>Game Console</strong>&#8220;,  Satoru Iwata, he still had a certain degree of reservation if Satoru Iwata could have the ability to take Nintendo into a greater height of success. Now, Satoru Iwata has proven himself to be the perfect fit character and Hiroshi Yamauchi&#8217;s worry was not necessary.</p>
<p>You can learn more about his products at <a rel="nofollow" href="http://www.wherecanifindawii.com" target="_new">http://www.wherecanifindawii.com</a>.</p>
<p>Ronald is the Chief Executive Officer of PIL Concept. He brought in a new leadership style to the company enabling it to have greater publicity, resulting in more projects ever receiving for the company. The logo of PIL Concept was his idea which he thought the image should be more vivid and colorful as it would give people an image that the professional team is energetic and has a lively imagination. He always emphasized on customer satisfaction and cost control while operating on every project as he believed that only customer satisfaction could bring the company to the road to success. You can visit him at <a rel="nofollow" href="http://www.pilconcept.com" target="_new">http://www.pilconcept.com</a>.</p>
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<title><![CDATA[Super Mario Kart is back and it's brought friends]]></title>
<link>http://backfortwoseconds.wordpress.com/2009/11/21/super-mario-kart-is-back-and-its-brought-friends/</link>
<pubDate>Sat, 21 Nov 2009 09:46:45 +0000</pubDate>
<dc:creator>hootymcboob</dc:creator>
<guid>http://backfortwoseconds.wordpress.com/2009/11/21/super-mario-kart-is-back-and-its-brought-friends/</guid>
<description><![CDATA[For over three years, Nintendo has been offering some of their best games from days gone by over the]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p><img class="aligncenter size-full wp-image-927" title="Super Mario Kart - The best track for the best game" src="http://backfortwoseconds.wordpress.com/files/2009/11/smc_gv1_500.jpg" alt="" width="500" height="320" /></p>
<p>For over three years, Nintendo has been offering some of their best games from days gone by over the Wii&#8217;s Virtual Console. It&#8217;s also taken them the same amount of time to release one of their all time SNES classics; <em><strong>Super Mario Kart</strong></em>. The delay was a deliberate effort to make <em><strong>Mario Kart Wii</strong></em> more desirable despite the fact it&#8217;s been more than capable of selling on it&#8217;s own merits. From Monday in the US &#8211; coming to Europe shortly after &#8211; we&#8217;ll be able to download <strong><em>SMK</em></strong> for <strong>800</strong> Wii Points (<strong>£4</strong>) and play the first and best version of the kart racer. It&#8217;s a shame that no enhancements have been added such as online multiplayer but that&#8217;s more of a pipe dream than an realistic possibility.</p>
<p>Not stopping at that classical offering, Nintendo will also be releasing the SNES descender <em><strong>Pilotwings</strong></em> allowing a pixelated but technically brilliant take on skydiving. Then when the year is almost up, <em><strong>Super Smash Bros</strong></em> for N64 will join <em><strong>SMK</strong></em> and <strong><em>Pilotwings</em></strong> rounding off an awesome holiday of retro titles. Once again, <em><strong>Super Smash Bros</strong></em> has it&#8217;s successor on the Wii already but it&#8217;s nice to have the opportunity to experience the originator of the franchise. Many fans (like me) may still have their SNES and N64 copies of these games as a treasured possession but laziness is a powerful thing and soon we&#8217;ll be able to play them without having to get up and change the game cartridge or indeed console. Genius.</p>
<p>{Thanks <a href="http://au.gamespot.com/news/6241055.html" target="_blank">Gamespot</a>}</p>
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<title><![CDATA[If You're Going To Sue Someone At Least Have Your Facts Straight]]></title>
<link>http://nintendo-okie.com/2009/11/19/if-youre-going-to-sue-someone-at-least-have-your-facts-straight/</link>
<pubDate>Thu, 19 Nov 2009 22:55:55 +0000</pubDate>
<dc:creator>Tony Miller</dc:creator>
<guid>http://nintendo-okie.com/2009/11/19/if-youre-going-to-sue-someone-at-least-have-your-facts-straight/</guid>
<description><![CDATA[Here&#8217;s a great lawsuit for you.  Erik Estavillo is suing Nintendo over the fact that a firmwar]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p><a href="http://nintendookie.wordpress.com/files/2009/11/gavel.jpg"><img class="aligncenter size-medium wp-image-2032" title="gavel" src="http://nintendookie.wordpress.com/files/2009/11/gavel.jpg?w=235" alt="" width="235" height="300" /></a></p>
<p>Here&#8217;s a great lawsuit for you.  Erik Estavillo is suing Nintendo over the fact that a firmware upgrade rendered the Homebrew Channel  on his Wii useless.  It&#8217;s against every major platforms policy to install non-licensed software onto a system and it&#8217;s mentioned every time there is an update to the firmware. </p>
<p><strong>Estavillo claims that update 4.3 disabled his Homebrew Channel, which he used to unlock characters in Mario Kart Wii. Plaintiff states that the only way to unlock characters in Mario Kart Wii is to purchase Super Mario Galaxy, which will unlock a single character in the former title. “In essence, Nintendo is forcing customers to buy another game to unlock one character in a different game.”</strong></p>
<p>He also has his facts about the unlockables in <em>Mario Kart Wii wrong</em>.  There were two ways to unlock Rosalina in the game.  The first actually did require a <em>Super Mario Galaxy</em> save file and all you had to do was win a series of Grand Prix cups.  If you didn&#8217;t have the save file you needed to obtain a one star ranking in all Mirror Mode Grand Prix races. </p>
<p>I think this is a case that will not make it very far if it ever makes it into a court room. </p>
<p><strong>Source:</strong> Game Politics.com</p>
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<title><![CDATA[Torneo Mario Kart WII]]></title>
<link>http://manolus.wordpress.com/2009/11/17/torneo-mario-kart-wii/</link>
<pubDate>Tue, 17 Nov 2009 12:57:53 +0000</pubDate>
<dc:creator>manolus</dc:creator>
<guid>http://manolus.wordpress.com/2009/11/17/torneo-mario-kart-wii/</guid>
<description><![CDATA[Programma della giornata del torneo Il sabato  alle 19.00 kiuderanno le iscrizioni, domenica mattina]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p><a href="http://manolus.wordpress.com/files/2009/11/01.jpg"><img class="aligncenter size-full wp-image-24" title="01" src="http://manolus.wordpress.com/files/2009/11/01.jpg" alt="" width="450" height="281" /></a></p>
<p>Programma della giornata del torneo</p>
<p>Il sabato  alle 19.00 kiuderanno le iscrizioni, domenica mattina alle 11.00 verranno esposti i gruppi e le stanze, con i relativi Host e comunicazioni varie, per poi arrivare alle 18.00, con le prove libere, varie corse tanto per provare le connessioni deglio Host e riscaldare i polsi. Alle 19.00 inizio Torneo con 3 gare di Gran Premio di seguito, verso le 19.40 circa ( se tutto è andato a buon fine) Finalissima, 1 gara Gran Premio. Ore 21.00 su siti e gruppi facebook verranno messi i nomi e le classifiche dei partecipanti.</p>
<p><a href="http://manolus.wordpress.com/files/2009/11/senza-nome.jpg"><img class="aligncenter size-full wp-image-28" title="Senza nome" src="http://manolus.wordpress.com/files/2009/11/senza-nome.jpg" alt="" width="449" height="52" /></a></p>
<p>Organizzazione del torneo:</p>
<p>Si aprono 4 stanze, quindi ci saranno 4 persone che pubblicheranno i loro codici amici kiamati &#8221; Host di prima gara &#8220;</p>
<p>Ogni stanza raccogliera 12 pertecipanti ( minimo 6), quindi gli Host di prima gara, dovranno avere come amici almeno 6 partecipanti</p>
<p>Quindi ci troveremo nel meglio dei casi, 4 stanze con 12 partecipanti ciascuna, per un totale di 48 partecipanti</p>
<p>Ad un orario deciso, tutte le stanze inizieranno le gare, composte da 3 Gran Premi.</p>
<p>Ogni stanza svolgerà 3 Gran Premi, l&#8217;Host di prima gara, dovrà appuntare i risultati finali di ciascun Gran Premio, aggiudicando 100 punti x il primo classificato, 75 punti x il secondo classificato, 50 punti per il terzo e partendo da 10 scendendo a punti fino a l&#8217;ultimo classificato ( 10 il quarto, 9 il quinto, 8 punti il sesto, 7 punti il settimo, 6 punti il ottavo, 5 punti il nono, 4 punti il decimo, 3 punti l&#8217;undicesimo e 2 punti il dodicesimo, nel caso siano di meno si attribuiscono comunque il punteggio) questi punti vengono sommati per tutti e 3 i Gran premi.</p>
<p>A fine dei svogimento dei 3 Gran Premi, ogni stanza avra la sua classifica punti, ke verrà pubblicata, o sil sito o sul gruppo di facebook.</p>
<p>Verranno fuori 3 vincitori per stanza.</p>
<p>Si crereanno, altre 4 nuove stanze, fatte da nuove persone, kiamati &#8221; Host di secobnda gara&#8221;, le stanze saranno suddivise cosi:</p>
<p>Stanza 1 , parteciperanno tutti i concorenti che si sono qualificati primi secondi e terzi, nelle gare precedenti nelle 4 stanze</p>
<p>Stanza 2, parteciperanno tutti i concorenti che si sono qualificati quarti, quinti e sesti , nelle gare precedenti</p>
<p>Stanza 3, parteciperanno tutti i concorenti che si sono qualificati settimi, ottavi e noni nelle gare precedenti</p>
<p>Stanza 4, parteciperanno tutti i concorenti che si sono qualificati decimi, undicesimi e dodicesimi nelle gare precedenti</p>
<p>In questo caso si farà solo un Gran Premio, dove ci saranno 12 vincitori, sempre 3 per ogni stanza, dove si fara la classifica, sempre in base ai punti, presentato i vincitori</p>
<p>Consiglio vivamente di visionare ill gruppo su Facebook</p>
<p>&#8221; http://www.facebook.com/group.php?v=wall&#38;gid=50137675587 &#8220;</p>
<p>o account skype &#8221; tornei.wii &#8220;</p>
<p>per essere sempre aggiornati. Consiglio di rimettere nome e codice amico.</p>
<p>Quindi se vi volete divertire partecipate, nella settimana divertitevi e nel fine settimana SFIDATEVI a presto</p>
<p><a href="http://manolus.wordpress.com/files/2009/11/07.jpg"><img class="aligncenter size-full wp-image-36" title="07" src="http://manolus.wordpress.com/files/2009/11/07.jpg" alt="" width="450" height="246" /></a></p>
<h3>Risultato torneo del 26/01/2009</h3>
<h3>Primo Classificato, è arrivato primo in tutte le 12 gare Andrea Spallone<br />
Secondo Classificato, Resta Carlo<br />
Terzo Classificato, Ludmilla Micheletti<br />
Quarto Classificato, Manolo Graziano<br />
Quinto Classificato, ritirato Serena Cianfano</h3>
<h3>&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;</h3>
<h3>Risultato torneo del 22/11/2009:</h3>
<h3>1 primo     Classificato ANTOLEOFR<br />
2 secondo Classificato Gabry<br />
3 terzo      Classificato Manolus<br />
4 quarto   Classificato Alex<br />
5 quinto    Classificato Gabriele<br />
6 sesto     Classificato Mary<br />
resto (6 partecipanti) ritirati ed espulsi</h3>
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<title><![CDATA[WiiView | Mario Kart Wii]]></title>
<link>http://techno09.com/2009/10/31/wiiview-mario-kart-wii/</link>
<pubDate>Sat, 31 Oct 2009 18:55:25 +0000</pubDate>
<dc:creator>Bruno</dc:creator>
<guid>http://techno09.com/2009/10/31/wiiview-mario-kart-wii/</guid>
<description><![CDATA[Ah, desde o início deste modesto blog eu estava esperando por este momento! Desde os remotos tempos ]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p><img class="alignleft" src="http://fikriadnan.files.wordpress.com/2009/02/mario-kart-wii.jpg?w=215&#038;h=242" alt="" width="215" height="242" /></p>
<p>Ah, desde o início deste modesto blog eu estava esperando por este momento! Desde os remotos tempos de Nintendo 64 eu sou um fã de Mario Kart. Não pensem que eu serei parcial &#8211; longe disso, eu quero falar de todos os pontos bons e ruins do jogo e compará-lo com suas versões anteriores. Mas você não conhece Mario Kart? Por onde você andou, Coréia do Norte? Bom, de qualquer forma, você vai saber mais sobre uma das melhores franquias do mundo dos videogames.</p>
<p><!--more--></p>
<p>Se você faz parte dos 0,01% da população que não conhece Mario Kart, trata-se de um jogo de corrida de karts. Mas não é um jogo de corrida de karts qualquer, pois tem Mario e sua turma. E você sabe no que é que isso vai dar&#8230; trapaças, reviravoltas instantâneas, diversão&#8230;</p>
<p><img src="http://jatavaassimquandoeucheguei.files.wordpress.com/2008/08/windowslivewriterretrogameofthedaymariokartsnes-102f6super-mario-kart-snes-screenshot141.jpg?w=197&#038;h=173" alt="" width="197" height="173" /><img src="http://alpha.emulation64.com/Pictures/Games/Mariokart1.JPG" alt="" width="248" height="186" /></p>
<p><img src="http://www.gameexplorers.gr/primgs/gameboy_advance_mario_kart_super_circuit_jpg_db01f4acb3e41031140b5a484d425b3f.jpg" alt="" width="142" height="144" /><img src="http://www.megamaster.net/images/Mario%20Kart%20Double%20Dash.jpg" alt="" width="151" height="210" /><img src="http://gamehall.uol.com.br/loadingtime/wp-content/uploads/2009/01/ds-mario-kart_box.jpg" alt="" width="154" height="139" /></p>
<p>A franquia Mario Kart já tem um tempinho: o primeiro jogo foi &#8220;Super Mario Kart&#8221;, para SNES, em 1992. Depois vieram as versões para Nintendo 64, &#8220;Mario Kart 64&#8243;, a melhor de todos os tempos; para GameCube, &#8220;Mario Kart Double Dash!!&#8217;; e para os portáteis Game Boy Advance, &#8220;Mario Kart Super Circuit&#8221;; e DS &#8220;Mario Kart DS&#8221;. Todos os jogos foram criados, produzidos e vendidos pela famosa Nintendo EAD, o estúdio de criação da Big N.</p>
<p>Mario Kart Wii não foge á regra e sua qualidade é inigualável. Após uma pequena escorregada em Double Dash, que é divertido mas sem muitas novidades, a Nintendo voltou com tudo na versão de Wii. O jogo está mais clean, mais ágil e mais bem trabalhado.</p>
<p><img src="http://www.lewisdrug.com/_files/images/mario-kart-wii-LUIGI-BG.jpg" alt="" width="87" height="87" /><img src="http://www.takoyaki.org/images/uploads/mario-kart-peach.jpg" alt="" width="87" height="82" /> <img src="http://www.bowsershrine.com/Images/Media/Renders/bowserblueshelltoss.jpg" alt="" width="90" height="96" /><img src="http://www.wiisworld.com/images/news/newspics/mkwii-yoshi.jpg" alt="" width="91" height="85" /> <img src="http://www.wiisworld.com/images/news/newspics/mkwii-donkeykong.jpg" alt="" width="97" height="91" /></p>
<p>E nunca antes na história da franquia houve uma quantidade tão grande de personagens: são 12 no início (Mario, Luigi, Peach, Yoshi, Toad, Bowser, Wario, Waluigi, Donkey Kong, Baby Mario, Baby Peach e Koopa) e mais 12 a serem destravados (Baby Luigi, Baby Daisy, Toadette, Dry Bones, Daisy, Birdo, Diddy Kong, Bowser Jr., King Boo, Rosalina, Funky Kong e Dry Bowser). Você pode também destravar o modo Mii, onde você pode jogar com seu Mii.</p>
<p><img src="http://ui29.gamefaqs.com/1724/gfs_92975_2_2.jpg" alt="" width="210" height="161" /> <img src="http://image.com.com/gamespot/images/2008/104/942008_20080414_embed017.jpg" alt="" width="232" height="130" />Outro aspecto muito positivo no jogo é a quantidade de pistas: são 16 inéditas (destaque para Mushroom Gorge, Wario&#8217;s Gold Mine, Koopa Cape, Maple Treeway e a melhor e mais bonita Rainbow Road de todos os tempos) e, para os saudosistas, 16 Retro Circuits, com pistas variadas de todas as versões anteriores.</p>
<p><img class="alignleft" src="http://pan.fotovista.com/dev/7/1/00273317/g_00273317.jpg" alt="" />O jogo pode ser jogado de quatro formas: Wii Wheel, Combo Wiimote + Nunchuk, Classic Controller e GameCube Controller. No caso da Wii Wheel, você acopla o Wiimote no volante de plástico que veio com o jogo e&#8230; bem, você já sabe o resto. Vire o volante como se fosse um controle. Os controles são bem simples, &#8216;2&#8242; para acelerar, &#8216;1&#8242; para frear e o direcional para soltar itens. Apenas o &#8216;B&#8217;, que serve para pular (movimento fundamental para os mais experientes, que jogam com drift, como eu) ficou um pouco difícil de alcançar. Os mais tradicionais (como eu), assim como os que realmente quiserem ganhar a corrida, vão preferir o Combo, que possui jogabilidade perfeita.</p>
<p style="text-align:center;"><img class="aligncenter" src="http://www.mywii.com.au/img/guide/Mario-Kart-Wii-Preview-5.jpg" alt="" width="403" height="221" /></p>
<p>E as corridas em si são o máximo. Se a premissa original de Mario Kart era diversão sem limites, nesta versão ela é multiplicada por mil. Pela primeira vez, são 12 competidores &#8211; e não 8, como em todas as versões anteriores &#8211; e os itens estão em ainda maior número. Os conhecidos estão lá: cascas de banana que fazem o jogador rodar se passar por cima delas; cascos verdes, que fazem o jogador capotar se atingidos; cascos vermelhos, que perseguem o jogador logo à frente; os terríveis cascos azuis, que explodem o jogador que está em primeiro, sem formas de se proteger, e os itens falsos. Os cogumelos que dão turbo também estão lá, claro, além da famosa Star e do raio.</p>
<p><img class="alignleft size-full wp-image-1471" title="bullet" src="http://techno09.wordpress.com/files/2009/10/bullet.png" alt="bullet" width="210" height="150" />E outros itens são incorporados: o &#8216;Pow&#8217;, que faz todos os jogadores rodarem; o cogumelo que faz o jogador ficar gigante e o &#8216;Bullet&#8217;, que transforma o jogador numa bala, com velocidade extrema. Ou seja, um jogador que está em primeiro pode ir às últimas posições em instantes, e vice-versa.</p>
<p>Esta versão de Mario Kart também traz outras novidades: a primeira e mais importante é a adição de motos ao jogo. Alguns podem encarar como uma perda da essência, mas eu pessoalmente achei muito bom. As motos, inclusive, são melhores que os karts. Outra novidade é o sistema de acrobacias &#8211; quando o seu jogador subir numa rampa, chacoalhe o Wiimote para que ele faça uma acrobacia e, quando chegar ao chão, ganhar um turbo. São algumas das maravilhas que um acelerômetro pode trazer.</p>
<p><img class="alignright" src="http://guidesmedia.ign.com/guides/949580/images/mkwii_034.jpg" alt="" />No modo Single-Player Mario Kart Wii é inigualável. São quatro modos completamente diferentes, dentro dos três tradicionais níveis de dificuldade, 50cc, 100cc e 150cc: O Grand Prix é o sistema tradicional, com os circuitos e campeonatos e medalhas; há o VS, com configurações personalizáveis &#8211; quantidade de pistas, quais pistas, dificuldades, itens disponíveis e muitos outros; o famoso Battle, onde dois times competem em arenas pela maior quantidade de dano causado na equipe adversária; e o Time Trials, que consiste na quebra de recordes de tempo em cada pista.</p>
<p style="text-align:left;"><img class="aligncenter" src="http://wiimedia.ign.com/wii/image/article/865/865110/mario-kart-wii-20080408044058621_640w.jpg" alt="" width="384" height="210" />Mas é no Multiplayer que o jogo brilha mesmo. Não pela quantidade de modos (só são dois, VS e Battle), mas pela diversão inesgotável. E este multiplayer pode ser interno, com todos reunidos, ou no modo online, o mais desenvolvido de todos os jogos de Wii. Ele procura por pessoas de acordo com sua preferência: amigos, regional ou no mundo inteiro. A escolha das pistas é feita por meio de sorteio (ou, se todos escolherem a mesma pista) e não há lag &#8211; a taxa de frames mantém-se sempre completamente estável. Incrível.</p>
<p>Outro aspecto interessante é o Mario Kart Channel, disponível para download dentro do próprio disco do jogo. Nele, é possível conferir rankings de recordes de tempo, disponibilizar os seus recordes e verificar se há amigos online &#8211; tudo isso sem a necessidade de inserir o jogo no Wii.</p>
<p><img class="alignright" src="http://www.babble.com/CS/blogs/droolicious/2009/05/mario-kart-wii-box.jpg" alt="" width="235" height="251" />E uma das marcas registradas do jogo, as vozes, estão lá. Cada jogador tem temperamentos e falas diferentes nos mais diversos momentos &#8211; vencendo, perdendo, atingindo alguém com um item, sendo atingido por um&#8230; em alguns momentos, eles podem irritar &#8211; está ouvindo, Baby Peach? -, mas certamente conferem mais realismo e diversão ao jogo. Quanto aos gráficos, eles são muito bem trabalhados, com superfícies muito bonitas. A trilha sonora não fica atrás e agrada a todos na maioria das vezes, com algumas exceções.</p>
<p style="text-align:left;"><img class="aligncenter" src="http://flylyf.com/wp-content/uploads/2008/04/mariokart_1.jpg" alt="" /><br />
<strong>Resumindo: </strong>Mario Kart Wii é o melhor jogo da série até hoje &#8211; com exceção, talvez, de Mario Kart 64. Possui jogabilidade perfeita, aspectos gráficos e de som bem trabalhados, personagens carismáticos e divertidos e um modo online nunca visto antes no Wii. Mas tudo isso não é nada comparado á diversão do jogo, que está maior que nunca. Se você tem um Wii, é um jogo obrigatório.</p>
<p><strong>Gráficos: 9,5</strong></p>
<p><strong>Jogabilidade: 10</strong></p>
<p><strong>Trilha sonora: 9</strong></p>
<p><strong>Enredo: Não possui</strong></p>
<p><strong>Multiplayer: 10</strong></p>
<p><strong>Diversão: 10</strong></p>
<p><strong>Online: 10</strong></p>
<p><strong>Média final: 9,75</strong></p>
<p>Clique <a href="http://techno09.com/category/wiiview/">aqui</a> para ler todos os posts do WiiView.</p>
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<title><![CDATA[[RMCP]Spoof VR]]></title>
<link>http://linkleguerier.wordpress.com/2009/10/22/rmcpspoof-vr/</link>
<pubDate>Thu, 22 Oct 2009 17:50:15 +0000</pubDate>
<dc:creator>XeR</dc:creator>
<guid>http://linkleguerier.wordpress.com/2009/10/22/rmcpspoof-vr/</guid>
<description><![CDATA[This will send a fake VR value. It means that on your screen, you will see your true VR value, and o]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p>This will send a fake VR value.</p>
<p>It means that on your screen, you will see your true VR value, and on the others will see the fake value. It might be usefull if you want to connect with hacked VR</p>
<p><strong>Spoof VR [XeR]</strong></p>
<p>04662DB8 3800xxxx</p>
<p><em>*xxxx = VR points</em></p>
<p><em> </em></p>
<p><strong>Unspoof VR [XeR]</strong></p>
<p>04662DB8 A0049018</p>
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<title><![CDATA[[RMCP]Total time control]]></title>
<link>http://linkleguerier.wordpress.com/2009/10/22/rmcptotal-time-control/</link>
<pubDate>Thu, 22 Oct 2009 16:28:40 +0000</pubDate>
<dc:creator>XeR</dc:creator>
<guid>http://linkleguerier.wordpress.com/2009/10/22/rmcptotal-time-control/</guid>
<description><![CDATA[I post a first code for MkWii PAL version, because i&#8217;m too lazy to port it. I did it nearly Ju]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p><em>I post a first code for MkWii PAL version, because i&#8217;m too lazy to port it.</em></p>
<p><em> </em></p>
<p><em>I did it nearly July, during the holidays but I release it just now; it might destroy the wifi.</em></p>
<p><strong>Set the time back</strong> 04535C78 38030001</p>
<p><strong>Freeze the time</strong> 04535C78 38030000</p>
<p><strong>Add time</strong> 04535C78 3803000A</p>
<p><strong>Add &#8216;negative&#8217; time</strong> 04535C78 3803FFF6</p>
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<title><![CDATA[Madagascar Kartz Release Date Announced]]></title>
<link>http://nintendo-okie.com/2009/10/09/madagascar-kartz-release-date-announced/</link>
<pubDate>Fri, 09 Oct 2009 13:42:00 +0000</pubDate>
<dc:creator>Tony Miller</dc:creator>
<guid>http://nintendo-okie.com/2009/10/09/madagascar-kartz-release-date-announced/</guid>
<description><![CDATA[Take a Drive on the Wild Side SANTA MONICA, Calif., Oct 09, 2009 /PRNewswire-FirstCall via COMTEX Ne]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><div class="separator" style="clear:both;text-align:center;"><a href="http://nintendookie.wordpress.com/files/2009/10/kartz.jpg" style="clear:left;float:left;margin-bottom:1em;margin-right:1em;"><img border="0" src="http://nintendookie.wordpress.com/files/2009/10/kartz.jpg?w=154" /></a></div>
<div style="text-align:center;"><strong>Take a Drive on the Wild Side</strong></div>
<div style="text-align:center;"></div>
<div style="text-align:left;"><strong>SANTA MONICA, Calif., Oct 09, 2009 /PRNewswire-FirstCall via COMTEX News Network/ &#8211;</strong> Activision Publishing, Inc. (Nasdaq: ATVI) today announced that DreamWorks Animation SKG, Inc.&#8217;s&#160; <em>Madagascar Kartz(</em>TM) video game will be released on October 27 for Wii(TM),Nintendo DS(TM), Xbox 360(R) video game and entertainment system from Microsoft, and PlayStation(R)3 computer entertainment system. The video game combines the wild world of DreamWorks Animation&#8217;s Madagascar(R) franchise with over-the-top kart racing, resulting in an outrageous ride the whole family can enjoy together. The Wii(TM) version can be purchased as a bundle, which features a DreamWorks&#8217; <em>Madagascar Kartz</em> steering wheel packaged with the game &#8211; just load the Wii Remote(TM) into the steering wheel and get your animal instincts in high gear. </div>
<div style="text-align:left;"></div>
<div style="text-align:left;">Jump behind the wheel and drive yourself wild as you play as Alex, Marty, Gloria, Melman, King Julien or those crafty penguins! You can power-up and perform zany jumps, outlandish flips, and radical rolls on amazing tracks from the world of Madagascar(R), including the New York City Zoo, the plane crash site, the volcano, plus many more. Keep an edge on your wild competitors with cool pickups, such as power boosts, obstacles, and projectiles. DreamWorks&#8217; <em>Madagascar Kartz</em> features split-screen head-to-head multiplayer action, allowing up to four players to go bananas and race locally against one another in Championship, Quick Race and Time Trial modes. </div>
<div style="text-align:left;"></div>
<div style="text-align:left;">&#8220;The Madagascar(R) films are packed with personality and can be enjoyed by everyone,&#8221; said David Oxford, Activision Publishing. &#8220;We designed DreamWorks&#8217; <em>Madagascar Kartz</em> with the same idea. With the whole family competing against each other as their favorite zoosters, you have never seen action this wild!&#8221; </div>
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<title><![CDATA[24 aninhos com jogatina: Scribblenauts e Mario Kart Wii]]></title>
<link>http://newbaforever.wordpress.com/2009/10/02/24-aninhos-com-jogatina-scribblenauts-e-mario-kart-wii/</link>
<pubDate>Sat, 03 Oct 2009 01:54:05 +0000</pubDate>
<dc:creator>carol-jp</dc:creator>
<guid>http://newbaforever.wordpress.com/2009/10/02/24-aninhos-com-jogatina-scribblenauts-e-mario-kart-wii/</guid>
<description><![CDATA[Pois é, já passou quase uma semana e só agora estou fazendo o post. Meu aniversário foi sábado dia 2]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p style="text-align:justify;">Pois é, já passou quase uma semana e só agora estou fazendo o post. Meu aniversário foi sábado dia 26 de setembro, mas recebi os parabéns em praticamente todos os dias dessa semana, dos que erraram o dia, dos que se esqueceram  e eu tive que lembrar, dos que só lembraram atrasado e por aí vai. Hoje mesmo eu recebi uns parabéns lá no trabalho. Mas sem problemas, não fico chateada com essas coisas, pois eu também costumo esquecer o níver dos outros xD</p>
<p style="text-align:justify;">Resolvi fazer este post para contar e deixar registrado aqui como foi o dia 26 de setembro deste ano para mim.  Para começar, acho que a idade vai deixando as pessoas mais desanimadas com as ditas festinhas, ou não, vai ver o problema de desânimo é meu mesmo. Este ano meu noivo não pode vim, e eu não estava com vontade de fazer coisa alguma para comemorar. Tinha em mente então ficar em casa e ler os mangás de Death Note. Porém, nem tudo sai conforme você planeja e isto pode ser muito bom algumas vezes. Então vamos para a historinha&#8230;</p>
<p style="text-align:justify;"><span style="text-decoration:line-through;">Meu querido diário&#8230;</span> A tarde, <a href="http://gugastavo.wordpress.com/" target="_blank">gusta</a> me ligou perguntando se estava fazendo algo, falei que não, e ele veio aqui fazer uma visita. Conversamos sobre animes, mangás, jogos e todas essas coisas que a gente gosta. Além dele ter bagunçado minha estante e pegar Anjos e Demônios emprestado, ele me fez procurar ROM de Scribblenauts para DS, pois ele queria saber como era o jogo. Fazia tanto tempo que eu não usava o R4, que com a versão que tinha (v.1.14), o jogo não rodou e tivemos que atualizar (v. 1.18).</p>
<p style="text-align:justify;"><a href="http://newbaforever.wordpress.com/files/2009/10/scribblenauts.jpg"><img class="size-medium wp-image-1569    alignleft" title="scribblenauts" src="http://newbaforever.wordpress.com/files/2009/10/scribblenauts.jpg?w=300" alt="scribblenauts" width="300" height="187" /></a>Depois de atualizado, testamos o tão  bem falado Scribblenauts. Na verdade quem estava com o DS era gusta, eu fiquei do lado dando palpites e só no domingo mesmo que peguei para jogá-lo. A princípio não achei o jogo na altura daquele hype todo que tanto falaram pelos sites por aí, mas posso ter tido esta impressão porque primeiro tem que fazer um tutorial chatinho. O legal do jogo é tentar ficar pensando nas mais mirabolantes e bizarras estratégias para se resolver os puzzles, rimos bastante com as besteiras feitas e com gusta se matando sozinho. Algumas coisas que achei foda, foi fazer um buraco negro, uma máquina do tempo, e montar num pterodáctilo.</p>
<p style="text-align:justify;">Achei o jogo bem legal, porém depois de um tempo eu fico fazendo sempre as mesmas coisas, sim, minha criatividade é bem limitada. Creio que gusta curtiu o jogo também, de qualquer forma ele pode expressar a opinião nos comentários já que está sempre por aqui. E aproveito para agradecê-lo pela visita, foi bem divertida :)</p>
<p style="text-align:justify;">Além de passar a tarde toda jogando DS com gusta, a noite resolvi ligar o Wii. Pois é, meu Wii tava com poeira de tanto tempo que eu não jogava. Bem, resolvi jogar Wii porque de manhã tinha lido no <a href="http://www.nintenerds.com.br/2009/09/jogatina-nintenerdica-de-mario-kart-wii.html" target="_blank">Nintenerds</a> que teria uma jogatina online de Mario Kart com os leitores e alguns dos membros do site. Como nunca tinha testado o serviço online do Wii, deixei meu friend code lá nos comentários e procurei o volante que tinha sumido para tentar comparecer ao evento. </p>
<p style="text-align:justify;"><img class="size-medium wp-image-1576      alignright" title="mario kart wii" src="http://newbaforever.wordpress.com/files/2009/10/mario-kart-wii.jpg?w=300" alt="mario kart wii" width="300" height="225" />Umas nove e pouca da noite, liguei o Wii e logo depois estava no twitter e num chat no msn com o povo da jogatina. Se contarmos, acho que ficamos mais tempo tentando começar uma partida do que jogando em si, &#8220;Valeu WFC!&#8221;. Tirando essas falhas técnicas, a jogatina foi muito divertida, a galera é bem animada e joga muito bem (tenho que treinar muito para ficar no nível desse povo), altas noobices de minha parte. Jogamos partidas de corridas cada um por si, de time e até battle (acho que em nenhuma categoria eu ganhei, o máximo que consegui, se não me engano, foi chegar em quarto lugar). Agradeço a todos pela paciência, principalmente daqueles que tiveram o azar de cair no mesmo time que eu xD</p>
<p style="text-align:justify;">Resumindo, adorei a jogatina, não me arrependo de ter ficado jogando com os nintenerdicos bem no dia de meu aniversário, e espero conseguir jogar novamente com essa galera.</p>
<p style="text-align:justify;">Bem, acho que o meu aniversário este ano foi assim, sossegada em casa e com bastante jogatina, tem coisa melhor? <img src='http://s.wordpress.com/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> </p>
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<title><![CDATA[So this is October ...]]></title>
<link>http://kijame.wordpress.com/2009/10/01/so-this-is-october/</link>
<pubDate>Thu, 01 Oct 2009 20:44:26 +0000</pubDate>
<dc:creator>Kijame</dc:creator>
<guid>http://kijame.wordpress.com/2009/10/01/so-this-is-october/</guid>
<description><![CDATA[&#8230; and what have you done? Another year over, and a new one just beg&#8211; *shot* Too early fo]]></description>
<content:encoded><![CDATA[&#8230; and what have you done? Another year over, and a new one just beg&#8211; *shot* Too early fo]]></content:encoded>
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<title><![CDATA[Rapala: We Fish Available Now]]></title>
<link>http://nintendo-okie.com/2009/09/29/rapala-we-fish-available-now/</link>
<pubDate>Tue, 29 Sep 2009 19:41:00 +0000</pubDate>
<dc:creator>Tony Miller</dc:creator>
<guid>http://nintendo-okie.com/2009/09/29/rapala-we-fish-available-now/</guid>
<description><![CDATA[Activision Publishing&#8217;s Rapala(R): We Fish(TM), a New Species of Fishing Game, Is Now Out for ]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><div style="text-align:center;"><strong>Activision Publishing&#8217;s <em>Rapala(R): We Fish(TM</em>), a New Species of Fishing Game, Is Now Out for Wii(TM)</strong></div>
<div style="text-align:center;"><strong>The First Fishing Game Developed Specifically For Wii(TM)</strong></div>
<div style="text-align:center;"></div>
<p><strong>SANTA MONICA, Calif., Sept 29, 2009 /PRNewswire-FirstCall via COMTEX News Network/ &#8211;</strong> Activision Publishing, Inc. (Nasdaq: ATVI) has announced its brand new entry in its Rapala fishing franchise, <em>Rapala(R): We Fish(TM),</em> is now out for Wii(TM). This is the first fishing title developed specifically for Wii(TM) and the focus is on arcade style laugh-out-loud fun. The game comes packaged with the Rapala fishing rod and reel peripheral, letting players of all ages cast it, crank it, and set the hook. </p>
<p>Players travel to eight locations around the world to compete in 24 tournaments, and it&#8217;s one laugh after another as you race each other to catch fish that are natural-born comedians. When they land one, the game goes from fishing to bumper boats, featuring turbo speed boosts and power-ups as your &#8220;friends&#8221; try to knock the fish out of your boat before you get to the safe harbor. </p>
<p>It makes no difference if you are an angler or a gamer &#8211; <em>Rapala(R): We Fish(TM)</em> offers &#8220;pick up and play&#8221; fun for anyone and plenty of depth as you improve. Build up your skills with the Rapala rod and reel peripheral and reel in 50 wacky fish species, including enormous Legendary Lunkers. There are five different game modes, including 4-player head-to-head battles and multiplayer modes. You can choose to play as one of five hilarious characters, or even as your favorite Mii(TM). </p>
<p>&#8220;We are proud to release such a creative, side-splitting game in a genre ripe for fresh ideas,&#8221; said David Oxford, Activision Publishing. &#8220;Families are going to have an amazing time getting together to play <em>Rapala: We Fish</em>.&#8221; </p>
<p><em>Rapala: We Fish</em> is out now for Wii(TM) for $39.99 and includes game and Rapala fishing rod and reel peripheral.</p>
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<title><![CDATA[Modern Warfare: Reflex Getting Voice Chat]]></title>
<link>http://nintendo-okie.com/2009/09/25/modern-warfare-reflex-getting-voice-chat/</link>
<pubDate>Fri, 25 Sep 2009 20:58:00 +0000</pubDate>
<dc:creator>Tony Miller</dc:creator>
<guid>http://nintendo-okie.com/2009/09/25/modern-warfare-reflex-getting-voice-chat/</guid>
<description><![CDATA[Activision has confirmed that Call of Duty: Modern Warfare: Reflex will be getting Wii Speak support]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><div class="separator" style="clear:both;text-align:center;"><a href="http://nintendookie.wordpress.com/files/2009/09/codwiispeak.jpg" style="clear:left;float:left;margin-bottom:1em;margin-right:1em;"><img border="0" src="http://nintendookie.wordpress.com/files/2009/09/codwiispeak.jpg?w=300" /></a></div>
<p>Activision has confirmed that <i>Call of Duty: Modern Warfare: Reflex</i> will be getting Wii Speak support.&#160; It&#8217;s hard to read on the picture, but the line that is two spots below the bold lined sentence reads: Wii Speak Compatible. </p>
<p>This means that for all you CoD players out there who wanted voice chat you&#8217;ll now have it.&#160; <i>World at War</i> was not compatible with Wii Speak, but Treyarch has upped the number of reasons to get this game.&#160; If you haven&#8217;t played it yet, you owe it to yourself to get this when it comes out this November.</p>
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<title><![CDATA[WiiNintendo Mario Kart Tournament]]></title>
<link>http://nintendo-okie.com/2009/09/25/wiinintendo-mario-kart-tournament/</link>
<pubDate>Fri, 25 Sep 2009 15:10:00 +0000</pubDate>
<dc:creator>Tony Miller</dc:creator>
<guid>http://nintendo-okie.com/2009/09/25/wiinintendo-mario-kart-tournament/</guid>
<description><![CDATA[Our friends over at&nbsp;WiiNintendo.net&nbsp; are hosting a Mario Kart Tournament this Sunday, Sept]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><div class="separator" style="clear:both;text-align:center;"><a href="http://nintendookie.wordpress.com/files/2009/09/mariokartwii.png" style="margin-left:1em;margin-right:1em;"><img border="0" src="http://nintendookie.wordpress.com/files/2009/09/mariokartwii.png?w=300" /></a></div>
<div class="separator" style="clear:both;text-align:center;">Our friends over at&#160;<a href="http://www.wiinintendo.net/">WiiNintendo.net</a>&#160; are hosting a <i>Mario Kart Tournament</i> this Sunday, September 27th at 9:00pm CST.&#160; In order to participate you must be a member of their <a href="http://forums.wiinintendo.net/index.php">forums</a>&#160;and sign up for the tournament there.&#160; All the details for this event are below.&#160; </div>
<div class="separator" style="clear:both;text-align:center;"></div>
<div class="separator" style="clear:both;text-align:center;"><em>The following is copied information from the tournament thread in the forums, posted by member/mod SirWetBiscuitJr. Whenever “me” or “I” is stated, it is referring to him.</em></div>
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<p><strong>Tracks:</strong></p>
<p>1. DK Summit (selected by WiiFanatic)<br />2. N64 Mario Raceway (selected by JumpingGirraffe)<br />3. GCN DK Mountain (selected by GameWinRAR)<br />4. (Random)</p>
<p><strong>Time Zones:</strong></p>
<p>Hawaii: 4pm<br />Alaska: 5pm<br />Pacific: 6pm<br />Mountain: 7pm<br />Central: 8pm<br />Eastern: 9pm</p>
<p><strong>Rules: (New: #VII)</strong></p>
<p>I. In order to compete, you MUST submit your friend code in this thread! (Saying that it’s in your profile will suffice) You also MUST add my friend code (3566-4515-0225), otherwise it’s impossible to race you. This is important.<br />NOTE: You do NOT have to add the friend codes of the other racers. But you can if you want.<br />NOTE: If you have already been in a tournament before, you do not have to submit your friend code in the thread again.</p>
<p>II. If I already have your code added, please post your friend code here again anyway. Not only is it better to be official, but other people may want to add you. If you want your code to be hidden, PM it to me instead.</p>
<p>III. Please choose tracks IN THE ORDER SHOWN. If I find out you intentionally pick the wrong track, I’ll suspend or ban you from the tournaments.</p>
<p>IV. If someone accidentally chooses a track out of order (and it’s picked to race on), choose the track that was supposed to have been chosen. (Ex: Let’s say that the 2nd track is Mario Circuit and the 3rd is Wario’s Gold Mine. Someone might accidentally pick Wario’s Gold Mine second, and it’s chosen to race on. After that race, everyone should choose Mario Circuit as the third track to even things out.)</p>
<p>V. We will be practicing about an hour to an hour and a half before the actual tournament race. Please try not to get confused and believe that those are the real tournament races. I’ll try to make it obvious when the REAL race is coming up. (I’ll probably say “Last one coming up!”)</p>
<p>NOTE: We’ll probably do some more races for fun afterwards as well.</p>
<p>VI. You may have guests during the practice races. You may NOT have a guest during the final tournament race.</p>
<p>NOTE: You may have a guest IF they are a member of WiiFuse and can earn sparks. (Ex: I could bring FuggyG along as a guest, but not my neighbor who has no account here.)</p>
<p>VII. There will be no race unless there are 4 racers, including the host.</p>
<p>If you&#8217;re interested, head on over to their forums and sign up.&#160; Chances are I will be there as well.&#160; I will post my <em>Mario Kart</em> Friend Code here in this post and if nothing else, we can play together at the same time.&#160; I&#8217;m all for more chances to play <em>Mario Kart</em> any chance I can get.</p>
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<title><![CDATA[Torneos Resvista Mas Gamers en la Segunda Expogames]]></title>
<link>http://aventuradelgaming.wordpress.com/2009/09/25/torneos-resvista-mas-gamers-en-la-segunda-expogames/</link>
<pubDate>Fri, 25 Sep 2009 07:30:48 +0000</pubDate>
<dc:creator>Javier Martinez Salazar</dc:creator>
<guid>http://aventuradelgaming.wordpress.com/2009/09/25/torneos-resvista-mas-gamers-en-la-segunda-expogames/</guid>
<description><![CDATA[Durante el evento de la Segunda Expogames la Revista Peruana de videojuegos Mas Gamers está realizan]]></description>
<content:encoded><![CDATA[Durante el evento de la Segunda Expogames la Revista Peruana de videojuegos Mas Gamers está realizan]]></content:encoded>
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<title><![CDATA[NPD Sales for August 2009]]></title>
<link>http://gamingrants.wordpress.com/2009/09/11/npd-sales-for-august-2009/</link>
<pubDate>Fri, 11 Sep 2009 05:23:08 +0000</pubDate>
<dc:creator>br26</dc:creator>
<guid>http://gamingrants.wordpress.com/2009/09/11/npd-sales-for-august-2009/</guid>
<description><![CDATA[Yeah, so video games sales aren&#8217;t as high as they were last year, and August is no different. ]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p>Yeah, so video games sales aren&#8217;t as high as they were last year, and August is no different. Total hardware sales was $297.60 million, which is down from the $395.34 million from last year. Nonetheless, there were still boosts in sales, mainly due to DSi and the PS3 price drop.</p>
<p>Nintendo DS &#8211; 552,900<br />
Wii &#8211; 277,400<br />
Xbox 360 &#8211; 215,400<br />
PlayStation 3 &#8211; 210,000<br />
PSP &#8211; 140,300<br />
PlayStation 2 &#8211; 105,900</p>
<p>Sales were down for software as well, with $470.32 million worth of games being sold last month, which is a 15% decline from August 2008.</p>
<p>01. Madden NFL 10 (Xbox 360) &#8211; 928,000<br />
02. Wii Sports Resort (Wii) &#8211; 754,000<br />
03. Madden NFL 10 (PS3) &#8211; 665,000<br />
04. Batman: Arkham Asylum (Xbox 360) &#8211; 303,000<br />
05. Batman: Arkham Asylum (PS3) &#8211; 290,000<br />
06. Madden NFL 10 (PS2) &#8211; 160,000<br />
07. Dissidia: Final Fantasy (PSP) &#8211; 130,000<br />
08. Wii Fit (Wii) &#8211; 128,000<br />
09. Mario Kart Wii (Wii) &#8211; 120,000<br />
10. Fossil Fighters (DS) &#8211; 92,000</p>
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<title><![CDATA[The Grand List Of Japan Role Playing Game Clichés]]></title>
<link>http://mozone.wordpress.com/2009/09/09/the-grand-list-of-japan-role-playing-game-cliches/</link>
<pubDate>Wed, 09 Sep 2009 01:51:41 +0000</pubDate>
<dc:creator>Ozone</dc:creator>
<guid>http://mozone.wordpress.com/2009/09/09/the-grand-list-of-japan-role-playing-game-cliches/</guid>
<description><![CDATA[There are few people who love a good console RPG more than I. Games like Final Fantasy, Grandia, and]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p><font face="Arial,Univers,Helvetica"><font size="-1">There are few people who love a good console RPG more than I. Games like <i>Final Fantasy</i>, <i>Grandia</i>, and <i>Skies of Arcadia</i> set a standard of majesty and wonder and immersion that American game designers are challenged to match. And yet, as I play the latest masterpiece to come out of Japan I sometimes can&#8217;t help the feeling that, somehow, I&#8217;ve seen it all before&#8230; <b>WARNING! There are spoilers in here for many popular JRPGs.</b> I mean, duh.</p>
<p></font></font>
<ol><font face="Arial,Univers,Helvetica">
<li><b>Sleepyhead Rule</b><br /> The teenaged male lead will begin the first day of the game by oversleeping, being woken up by his mother, and being reminded that he&#8217;s slept in so late he missed meeting his girlfriend.</li>
<li><b>&#8220;No! My beloved peasant village!&#8221;</b><br /> The hero&#8217;s home town, city, slum, or planet will usually be annihilated in a spectacular fashion before the end of the game, and often before the end of the opening scene.</li>
<li><b>Thinking With The Wrong Head (Hiro Rule)</b><br /> No matter what she&#8217;s accused of doing or how mysterious her origins are, the hero will always be ready to fight to the death for any girl he met three seconds ago.</li>
<li><b>Cubic Zirconium Corollary</b><br /> The aforementioned mysterious girl will be wearing a pendant that will ultimately prove to be the key to either saving the world or destroying it.</li>
<li><b>Logan&#8217;s Run Rule</b><br /> RPG characters are young. Very young. The average age seems to be 15, unless the character is a decorated and battle-hardened soldier, in which case he might even be as old as 18. Such teenagers often have skills with multiple weapons and magic, years of experience, and never ever worry about their parents telling them to come home from adventuring before bedtime. By contrast, characters more than twenty-two years old will cheerfully refer to themselves as washed-up old fogies and be eager to make room for the younger generation. </li>
<li><b>Single Parent Rule</b><br />RPG characters with two living parents are almost unheard of. As a general rule, male characters will only have a mother, and female characters will only have a father. The missing parent either vanished mysteriously and traumatically several years ago or is never referred to at all. Frequently the main character&#8217;s surviving parent will also meet an awkward end just after the story begins, thus freeing him of inconvenient filial obligations.</li>
<li><b>Some Call Me&#8230; Tim?</b><br /> Good guys will only have first names, and bad guys will only have last names. Any bad guy who only has a first name will become a good guy at some point in the game. Good guys&#8217; last names may be mentioned in the manual but they will never be referred to in the story.</li>
<li><b>Nominal Rule</b><br /> Any character who actually has a name is important in some way and must be sought out. However, if you are referred to as a part of a posessive noun (&#8220;Crono&#8217;s Mom&#8221;) then you are superfluous.</li>
<li><b>The Compulsories</b><br /> There&#8217;s always a fire dungeon, an ice dungeon, a sewer maze, a misty forest, a derelict ghost ship, a mine, a glowing crystal maze, an ancient temple full of traps, a magic floating castle, and a technological dungeon.</li>
<li><b>Luddite Rule (or, George Lucas Rule)</b><br /> Speaking of which, technology is inherently evil and is the exclusive province of the Bad Guys. They&#8217;re the ones with the robots, factories, cyberpunk megalopolises and floating battle stations, while the Good Guys live in small villages in peaceful harmony with nature. (Although somehow your guns and/or heavily armed airships are exempted from this.)</li>
<li><b>Let&#8217;s Start From The Very Beginning (Yuna Rule)</b><br /> Whenever there is a sequel to an RPG that features the same main character as the previous game, that character will always start with beginner skills. Everything that they learned in the previous game will be gone, as will all their ultra-powerful weapons and equipment.</li>
<li><b>Poor Little Rich Hero (Meis Rule)</b><br /> If the hero comes from a rich and powerful family, it will have fallen on hard times and be broke and destitute by the time the game actually starts. </li>
<li><b>The Higher The Hair, The Closer To God (Cloud Rule)</b><br /> The more outrageous his hairstyle, the more important a male character is to the story. </li>
<li><b>Garrett&#8217;s Principle</b><br />Let&#8217;s not mince words: you&#8217;re a thief. You can walk into just about anybody&#8217;s house like the door wasn&#8217;t even locked. You just barge right in and start looking for stuff. Anything you can find that&#8217;s not nailed down is yours to keep. You will often walk into perfect strangers&#8217; houses, lift their precious artifacts, and then chat with them like you were old neighbors as you head back out with their family heirlooms under your arm. Unfortunately, this never works in stores.</li>
<li><b>Hey, I Know You!</b><br /> You will accumulate at least three of these obligatory party members:
<ul>
<li>The spunky princess who is rebelling against her royal parent and is in love with the hero.</li>
<li>The demure, soft-spoken female mage and healing magic specialist who is not only in love with the hero, but is also the last survivor of an ancient race.</li>
<li>The tough-as-nails female warrior who is <i>not</i> in love with the hero (note that this is the only female character in the game who is not in love with the hero and will therefore be indicated as such by having a spectacular scar, a missing eye, cyborg limbs or some other physical deformity &#8212; see <i>The Good, The Bad, And The Ugly Rule</i>.)</li>
<li>The achingly beautiful gothy swordsman who is riven by inner tragedy.</li>
<li>The big, tough, angry guy who, deep down, is a total softy.</li>
<li>The hero&#8217;s best friend, who is actually much cooler than the hero.</li>
<li>The grim, selfish mercenary who over the course of the game learns what it means to really care about other people.</li>
<li>The character who is actually a spy for the bad guys but will instantly switch to your side when you find out about it.</li>
<li>The weird bonus character who requires a bizarre series of side quests to make them effective (with the ultimate result that no player ever uses this character if it can be avoided.)</li>
<li>The nauseatingly cute mascot who is useless in all battles.</li>
</ul>
</li>
<li><b>Hey, I Know You, Too!</b><br /> You will also confront/be confronted by at least three of these obligatory antagonists:
<ul>
<li>The amazingly good-looking and amazingly evil long-haired prettyboy who may or may not be the ultimate villain.</li>
<li>The villain&#8217;s loyal right-hand man, who comes in two versions: humorously incompetent or annoyingly persistent.</li>
<li>The villain&#8217;s attractive female henchman, who is the strongest and most competent soldier in the army but always lets the party escape because she&#8217;s, yes, fallen in love with the hero.</li>
<li>Your former ally who supposedly &#8220;died&#8221; and was forgotten about, until much later in the game when he/she shows up again on the villain&#8217;s side and full of bitterness.</li>
<li>The irritatingly honorable foe whom you never get to kill because, upon discovering the true nature of his superiors, he either nobly sacrifices himself or joins your party.</li>
<li>The insane clown or jester who will turn out to be surprisingly difficult to subdue.</li>
<li>The mad scientist who likes creating mutated creatures and powerful weapons &#8217;cause it&#8217;s fun (and also handy if uninvited adventurers show up.)</li>
<li>The adorably cute li&#8217;l creature or six year old child who fights you and, inexplicably, kicks your butt time after time.</li>
</ul>
</li>
<li><b>Hey, I Know You, Three!</b><br /> Furthermore, expect to encounter most of the following obligatory non-player chararcters (NPCs):
<ul>
<li>The townsperson or crewmember who wanders aimlessly in circles and never quite gets where he is going.</li>
<li>Hilariously incompetent or cowardly soldiers.</li>
<li>The NPC who has a crush on another NPC and can&#8217;t quite work up the nerve to tell him or her, so instead tells every other person who wanders by about it at great length.</li>
<li>A group of small children playing hide-and-seek.</li>
<li>The wise and noble captain/king/high priest.</li>
<li>The wise and noble captain/king/high priest&#8217;s splutteringly evil second-in-command. Nobody, including the hero, will notice the second&#8217;s constant, crazed scheming until the moment when he betrays everyone to the forces of badness.</li>
<li>The NPC who is obsessed with his completely mundane job and witters on endlessly about how great it is. He&#8217;s so thrilled by it that he wants to share it with everyone he sees, so given a quarter of a chance he&#8217;ll make you do his job for him.</li>
<li>The (adult) NPC who has nothing better to do than play kids&#8217; games with passersby.</li>
<li>The group of young women who have formed a scarily obsessive fan club for one of your female party members.</li>
</ul>
</li>
<li><b>Crono&#8217;s Complaint</b><br /> The less the main character talks, the more words are put into his mouth, and therefore the more trouble he gets into through no fault of his own. </li>
<li><b>&#8220;Silly Squall, bringing a sword to a gunfight&#8230;&#8221;</b><br />No matter what timeframe the game is set in &#8212; past, present, or future &#8212; the main hero and his antagonist will both use a sword for a weapon. (Therefore, you can identify your antagonist pretty easily right from the start of the game just by looking for the other guy who uses a sword.) These swords will be far more powerful than any gun and often capable of distance attacks.</li>
<li><b>Just Nod Your Head And Smile</b><br /> And no matter how big that big-ass sword is, you won&#8217;t stand out in a crowd. Nobody ever crosses the street to avoid you or seems to be especially shocked or alarmed when a heavily armed gang bursts into their house during dinner, rummages through their posessions, and demands to know if they&#8217;ve seen a black-caped man. People can get used to anything, apparently.</li>
<li><b>Aeris&#8217;s Corollary</b><br /> Just as the main male character will always use a sword or a variant of a sword, the main female character will always use a rod or a staff of some sort.</li>
<li><b>MacGyver Rule</b><br /> Other than for the protagonists, your choice of weapons is not limited to the prosaic guns, clubs, or swords. Given appropriate skills, you can cut a bloody swath across the continent using gloves, combs, umbrellas, megaphones, dictionaries, sketching tablets &#8212; you name it, you can kill with it. Even better, no matter how surreal your choice of armament, every store you pass will just happen to stock an even better model of it for a very reasonable price. Who else is running around the world killing people with an umbrella?</li>
<li><b>O Brother, Where Art Thou? (Melfice Rule)</b><br /> If the male hero has an older sibling, the sibling will also be male and will turn out to be one of the major villains. If the hero has a younger sibling, the sibling will be female and will be kidnapped and held hostage by the villains. </li>
<li><b>Capitalism Is A Harsh Mistress</b><br />Once you sell something to a shopkeeper, he instantly sells it to somebody else and you will never see the item again no matter what. </li>
<li><b>Dimensional Transcendence Principle</b><br />Buildings are much, much larger on the inside than on the outside, and that doesn&#8217;t even count the secret maze of tunnels behind the clock in the basement. </li>
<li><b>Local Control Rule</b><br />Although the boss monster terrorizing the first city in the game is less powerful than the non-boss monsters that are only casual nuisances to cities later in the game, nobody from the first city ever thinks of hiring a few mercenaries from the later cities to kill the monster. </li>
<li><b>Nostradamus Rule</b><br />All legends are 100% accurate. All rumors are entirely factual. All prophecies will come true, and not just someday but almost immediately. </li>
<li><b>IDKFA</b><br />The basic ammunition for any firearms your characters have is either unlimited or very, very easy to obtain. This will apply even if firearms are extremely rare. </li>
<li><b>Indestructible Weapon Rule</b><br />No matter how many times you use that sword to strike armored targets or fire that gun on full auto mode it will never break, jam or need any form of maintenance unless it is critical to the story that the weapon breaks, jams or needs maintenance. </li>
<li><b>Selective Paralysis</b><br />Your characters must always keep both feet on the ground and will be unable to climb over low rock ledges, railings, chairs, cats, slightly differently-colored ground, or any other trivial objects which may happen to be in their way. Note that this condition will not prevent your characters from jumping from railroad car to railroad car later in the game. </li>
<li><b>Bed Bed Bed</b><br /> A good night&#8217;s sleep will cure all wounds, diseases, and disabilities, up to and including death in battle. </li>
<li><b>You Can&#8217;t Kill Me, I Quit (Seifer Rule)</b><br />The good guys never seem to get the hang of actually arresting or killing the bad guys. Minor villains are always permitted to go free so they can rest up and menace you again later &#8212; sometimes five minutes later. Knowing this rule, you can deduce that if you do manage to kill (or force the surrender of) a bad guy, you must be getting near the end of the game.</li>
<li><b>And Now You Die, Mr. Bond! (Beatrix Rule)</b><br /> Fortunately for you, the previous rule also applies in reverse. Rather than kill you when they have you at their mercy, the villains will settle for merely blasting you down to 1 hit point and leaving you in a crumpled heap while they stroll off, laughing. (This is, of course, because they&#8217;re already planning ahead how they&#8217;ll manipulate you into doing their bidding later in the game &#8212; see <i>Way To Go, Serge</i>.)</li>
<li><b>Zap!</b><br /> Most villains in RPGs possess some form of teleportation. They generally use it to materialize in front of the adventurers when they reach the Obligatory Legendary Relic Room and seize the goodies just before you can. The question &#8220;if the bad guy can teleport anywhere at any time, then why doesn&#8217;t (s)he just zip in, grab the artifact, and leave before the adventurers have even finished the nerve-wracking puzzle on the third floor?&#8221; is never answered. </li>
<li><b>Heads I Win, Tails You Lose (Grahf Rule)</b><br />It doesn&#8217;t matter that you won the fight with the boss monster; the evil task he was trying to carry out will still get accomplished somehow. Really, you might as well not have bothered.</li>
<li><b>Clockwork Universe Rule</b><br /> No matter how hard you try to stop it, that comet or meteor will always hit the earth. </li>
<li><b>Fake Ending</b><br /> There will be a sequence which pretends to be the end of the game but obviously isn&#8217;t &#8212; if for no other reason than because you&#8217;re still on Disk 1 of 4.</li>
<li><b>You Die, And We All Move Up In Rank</b><br /> During that fake ending, the true villain of the story will kill the guy you&#8217;d <i>thought</i> was the villain, just to demonstrate what a badass he (the true villain) really is. You never get to kill the fake villain yourself.</li>
<li><b>&#8220;What are we going to do tonight, Vinsfeld?&#8221;</b><br /> The goal of every game (as revealed during the Fake Ending) is to Save the World from an evil figure who&#8217;s trying to take it over or destroy it. There is no way to escape from this formidable task. No matter whether the protagonist&#8217;s goal in life is to pay off a debt, to explore distant lands, or just to make time with that cute girl in the blue dress, it will be necessary for him to Save the World in order to accomplish it. Take heart, though &#8212; once the world gets sorted out, everything else will fall into place almost immediately.</li>
<li><b>Zelda&#8217;s Axiom</b><br /> Whenever somebody tells you about &#8220;the five ancient talismans&#8221; or &#8220;the nine legendary crystals&#8221; or whatever, you can be quite confident that Saving the World will require you to go out and find every last one of them.</li>
<li><b>George W. Bush Geography Simplification Initiative</b><br /> Every country in the world will have exactly one town in it, except for the country you start out in, which will have three.</li>
<li><b>Fodor&#8217;s Guide Rule</b><br /> In the course of your adventure you will visit one desert city, one port town, one mining town, one casino city, one magic city (usually flying), one medieval castle kingdom, one clockwork city, one martial arts-based community, one thieves&#8217; slum, one lost city and one sci-fi utopia. On the way you&#8217;ll also get a chance to see the cave with rocks that glow from a natural energy source, the village populated with nonhuman characters, the peaceful village where everyone knows the latest news about the hero&#8217;s quest (see <i>Guy in the Street Rule</i>), the snow village, the magical forest/lake/mountain, the shop in the middle of nowhere, the fantastic-looking place with lots of FMVs just showing your entrance, the subtropical jungle island populated by friendly natives, the annoying cavern maze, and a place &#8212; any place &#8212; that was destroyed in some past disaster.</li>
<li><b>Midgar Principle</b><br /> The capital of the evil empire is always divided into two sections: a lower city slum filled with slaves and supporters of the rebellion, and an upper city filled with loyal fanatics and corrupt aristocrats.</li>
<li><b>Not Invented Here</b><br /> Trade of technology will not exist. One place in the world will have all the techno-gadgets while all the others will be harvesting dirt. </li>
<li><b>Law of Cartographical Elegance</b><br /> The world map always cleanly fits into a rectangular shape with no land masses that cross an edge. </li>
<li><b>¿Quien Es Mas Macho? (Fargo Rule)</b><br /> Every powerful character you attempt to seek aid from will first insist upon &#8220;testing your strength&#8221; in a battle to the death. </li>
<li><b>We Had To Destroy The Village In Order To, Well, You Know The Rest (Selene Rule)</b><br />No matter what happens, never call on the government, the church, or any other massive controlling authority for help. They&#8217;ll just send a brigade of soldiers to burn your entire village to the ground.</li>
<li><b>Zidane&#8217;s Curse (or, Dirty Pair Rule)</b><br /> An unlucky condition in which every major city in the game will coincidentally wind up being destroyed just after the hero arrives.</li>
<li><b>Maginot Line Rule</b><br /> It is easy to tell which city/nation is the next conquest of the Evil Empire: its streets are filled with citizens who brag that the Empire would never dare attack them, and would be easily defeated if it tried. (This smug nationalism always fails to take into account the Empire&#8217;s new superweapon.) </li>
<li><b>Short Attention Span Principle</b><br /> All bookshelves contain exactly one book, which only has enough text on it to fill up half a page.</li>
<li><b>Planet of the Apes Rule</b><br /> All cities and countries have ancestors that were wiped out by their technological advances. </li>
<li><b>Insomnia Rule</b><br /> A &#8220;free stay at the inn&#8221; is never really free. Expect to be woken up in the middle of the night for a mandatory plot event. </li>
<li><b>The Bling-Bling Thing (Lemina Rule)</b><br />No matter how much money and treasure you acquire, the greedy member of your party will never be satisfied and won&#8217;t stop griping about the sorry state of the party&#8217;s finances. </li>
<li><b>I Don&#8217;t Like Gears Or Fighting</b><br /> There are always giant robots. Always.</li>
<li><b>Houdini&#8217;s Postulate</b><br />Anyone, whether they are in the player&#8217;s party or not, who is placed in any kind of prison, fortress, cell, or detention block will escape immediately. Party members will be freed either by a small child they just happened to befriend earlier in the day or by an unexpected disaster that overcomes the enemy base, NPCs will be freed by the released party members, and villains will break out all by themselves because they&#8217;re such badasses. Once a person has escaped from jail, no attempt will be made by the police to recapture them in the future. </li>
<li><b>Zeigfried&#8217;s Contradiction</b><br /> Just because someone is weird doesn&#8217;t mean they&#8217;re important. </li>
<li><b>Natural Monopoly Rule</b><br />No city will have more than two shops, unless it is crucial to the story that there be a hundred vendors which you must visit in order (see <i>You Always Travel In The Right Circles</i>.) All of these shops will sell the same goods for the same price. </li>
<li><b>But They Don&#8217;t Take American Express</b><br /> Every merchant in the world &#8212; even those living in far-off villages or hidden floating cities cut off from the outside world for centuries, even those who speak different languages or are of an entirely different species &#8212; accepts the same currency. </li>
<li><b>Apathy Principle</b><br />Your group is the only bunch of people trying to save the world. All other would-be heroes will either join your party or else turn out to be cowards and/or con men. </li>
<li><b>The Good, The Bad, And The Ugly Rule</b><br />a. Any male character who is ugly, malformed, or misshapen is either evil or so moral, spiritual, and/or wise that it&#8217;s a wonder no one&#8217;s proposed him for sainthood yet.<br /> b. Any male character who has a physical disfiguration that doesn&#8217;t seem to impede him (i.e. a prominent scar across the face or a bad eye) is evil, unless he is the male lead, since scars are cool and no other good guy can be as cool as the hero. An exception is made for characters who are clearly ancient, and therefore automatically not as cool as the young hero.<br /> c. Any female character who is ugly, malformed, mishapen, or physically disfigured is evil, since all good female characters are there to be potentially seduced by the male lead &#8212; see <i>Know Your Audience</i>. </li>
<li><b>Henchman Quota (Nana, Saki, and Mio Rule)</b><br /> One of your antagonists will have three lovably incompetent stooges whom you fight over and over again. Although they&#8217;re trusted with their boss&#8217;s most important plans and equipment, they will screw up repeatedly, argue incessantly among themselves, blab secret information, and generally only come out victorious when their job was to be a diversion or a delaying tactic. A high point of the game will come when the True Villain reveals himself and you&#8217;re able to convince the stooges you&#8217;re all on the same side. They won&#8217;t help you out any more successfully than they helped the antagonist, but at least you won&#8217;t have to fight them any more.</li>
<li><b>Thousand Year Rule</b><br /> The Ancient Evil returns to savage the land every thousand years on the dot, and the last time it showed up was just about 999.9875 years ago. Despite their best efforts, heroes of the past were never able to do more than seal the Evil away again for the future to deal with (which brings up the question of just how exactly does this &#8220;sealing away&#8221; work anyway, but never mind.) The good news is that this time, the Evil will get destroyed permanently. The bad news is that you&#8217;re the one who&#8217;s going to have to do it.</li>
<li><b>Principle of Narrative Efficiency</b><br /> If the main villain (or the enemy you&#8217;ve been trying to kill for most of the game before he summons the real final villain) was ever defeated in the past by another group of adventurers, one of them will secretly be in your party and one of them will be the hero&#8217;s father.</li>
<li><b>Ayn Rand&#8217;s Revenge</b><br /> Outside the major cities, there is no government whatsoever. Of course, perhaps that explains why it&#8217;s so difficult and dangerous to get anywhere outside the major cities. </li>
<li><b>First Law of Travel</b><br /> <u>Anything</u> can become a vehicle &#8212; castles, cities, military academies, you name it &#8212; so do not be alarmed when the stones of the ancient fortress you are visiting shake underfoot and the whole thing lifts off into the sky. As a corollary, anything is capable of flight if it would be cool, aeronautics or even basic physics be damned. </li>
<li><b>Second Law of Travel</b><br />There will be only one of any non-trivial type of vehicle in the entire world. Thus, only one ocean-capable steamboat, only one airship, and so forth. Massive facilities will have been constructed all over the world to service this one vehicle. </li>
<li><b>Third Law of Travel</b><br />The only way to travel by land between different areas of a continent will always be through a single narrow pass in a range of otherwise impenetrable mountains. Usually a palace or monastery will have been constructed in the pass, entirely filling it, so that all intracontinental traffic is apparently required to abandon their vehicles and go on foot up stairs and through the barracks, library and throne room to get to the other side. This may explain why most people just stay home. (In some cases a cave or underground tunnel may be substituted for the palace or monastery, but it will still be just as inconvenient with the added bonuses of cave-ins and nonsensical elevator puzzles.) </li>
<li><b>Fourth Law of Travel</b><br /> Three out of every four vehicles you ride on will eventually sink, derail or crash in some spectacular manner. </li>
<li><b>Fifth Law of Travel</b><br />All vehicles can be driven or piloted by anyone. The main character just needs to find out where the bridge or steering wheel is, as he already knows all of the controls. </li>
<li><b>Sixth Law of Travel</b><br />Nobody gets to own a cooler ride than you. If you ever do see a cooler vehicle than the one you&#8217;ve got now, at some point before the end of the game you will either take over this vehicle, get something even bigger and better, or else see it destroyed in a glorious blaze. </li>
<li><b>Seventh Law of Travel</b><br />When on a voyage to another continent, the journey will last only as long as it takes you to talk to all the other passengers and the captain. </li>
<li><b>Eighth Law of Travel</b><br />There are no shortcuts, ever &#8212; unless you are forced to take them, in which case they will be much longer and more dangerous than your original route. </li>
<li><b>Last Law of Travel (Big Joe Rule)</b><br />As has been described, you must endure great trials just to get from town to town: locating different vehicles, operating ancient transport mechanisms, evading military blockades, the list goes on. But that&#8217;s just you. Every other character in the game seems to have no trouble getting to any place in the world on a moment&#8217;s notice. </li>
<li><b>If You Meet The Buddha In A Random Encounter, Kill Him!</b><br /> When you&#8217;re out wandering around the world, you must kill <u>everything</u> you meet. People, animals, plants, insects, fire hydrants, small cottages, anything and everything is just plain out to get you. It may be because of your rampant kleptomania (see <i>Garrett&#8217;s Principle</i>.)</li>
<li><b>Law of Numbers</b><br /> There will be several items or effects which depend on the numerical value of your hit points, level, etc., which makes no sense unless the characters can see all the numbers in their world and find it perfectly normal that a spell only works on a monster whose level is a multiple of 5. </li>
<li><b>Magical Inequality Theorem</b><br />In the course of your travels you may find useful-sounding spells such as Petrify, Silence, and Instant Death. However, you will end up never using these spells in combat because a) all ordinary enemies can be killed with a few normal attacks, making fancy attacks unneccessary, b) all bosses and other stronger-than-average monsters are immune to those effects so there&#8217;s no point in using them for long fights where they&#8217;d actually come in handy, and c) the spells usually don&#8217;t work anyway.</li>
<li><b>Magical Inequality Corollary</b><br /> When the enemy uses Petrify, Silence, Instant Death, et cetera spells on <i>you</i>, they will be effective 100% of the time. </li>
<li><b>Pretty Line Syndrome (or, Crash Bandicoot: The RPG)</b><br /> Seen in most modern RPGs. The key to completing your quest is to walk forward in a straight line for fifty hours, stopping along the way to look at, kill, and/or have meaningful conversations with various pretty things. </li>
<li><b>Xenobiology Rule</b><br />The predatory species of the world will include representatives of all of the following: giant spiders, giant scorpions, giant snakes, giant beetles, wolves, squid, fish that float in midair, gargoyles, golems, carnivorous plants, chimeras, griffons, cockatrices, hydras, minotaurs, burrowing things with big claws, things that can paralyse you, things that can put you to sleep, things that can petrify you, at least twenty different creatures with poisonous tentacles, and dragons. Always dragons. </li>
<li><b>Friendly Fire Principle (or, Final Fantasy Tactics Rule)</b><br /> Any attack that can target both allies and enemies will hit half of your allies and none of your enemies. </li>
<li><b>Dungeon Design 101</b><br /> There&#8217;s always goodies hidden behind the waterfall. </li>
<li><b>Dungeon Design 102</b><br /> When you are confronted by two doors, the closer one will be locked and its key will be hidden behind the farther-away one. </li>
<li><b>Dungeon Design 103 (or, Wallpaper Warning)</b><br /> Your progress through a dungeon will be indicated by a sudden change in decor: different wall color, different torches on the wall, et cetera. </li>
<li><b>Dungeon Design 201 (or, The Interior Decorators Anticipated Your Out-Of-Body Experience)</b><br />Most dungeons will include &#8220;hidden&#8221; passages which are nearly impossible to see from a bird&#8217;s-eye view, yet would be blaringly obvious from the party&#8217;s perspective. </li>
<li><b>Dungeon Design 301</b><br /> All &#8220;puzzles&#8221; in RPG dungeons can be sorted into one of the following types:
<ul>
<li>finding some small item and sticking it into a slot; </li>
<li>pushing blocks (rocks, statues) onto switches; </li>
<li>pulling switches or levers to open and close doors; </li>
<li>learning the correct order/position of a group of objects; </li>
<li>entering a certain combination of doors; </li>
<li>something involving a clock or elevator; </li>
<li>something that is unsolvable because a vital clue in the dialogue was mistranslated out of Japanese. </li>
</ul>
</li>
<li><b>Wait! That Was A Load-Bearing Boss!</b><br />Defeating a dungeon&#8217;s boss creature will frequently cause the dungeon to collapse, which is nonsensical but does make for thrilling escape scenes. </li>
<li><b>Supply and Demand Axiom</b><br />Killing a powerful enemy will usually yield an item or weapon that would&#8217;ve been extremely useful if you had gotten it before killing that enemy. </li>
<li><b>Edison&#8217;s Lament</b><br /> No switch is ever in the right position. </li>
<li><b>Well, That About Wraps It Up For God</b><br />All major deities, assuming they actually exist and weren&#8217;t just made up by the Church to delude its followers, are in reality malevolent and will have to be destroyed. The only exception to this rule is the four nature spirits who have preserved the land since time immemorial, but now due to the folly of mankind have lost virtually all of their power and need you to accomplish some ludicrous task to save them. </li>
<li><b>Guy in the Street Rule</b><br />No matter how fast you travel, rumors of world events always travel faster. When you get to anywhere, the people on the street are already talking about where you&#8217;ve been. The stories of your past experiences will spread even if no witnesses were around to see them.</li>
<li><b>Wherever You Go, There They Are</b><br /> Wherever the characters go, the villains can always find them. Chances are they&#8217;re asking the guy in the street (see above). But don&#8217;t worry &#8212; despite being able to find the characters with ease anytime they want to, the bad guys never get rid of them by simply blowing up the tent or hotel they&#8217;re spending the night in. (Just think of it: the screen dims, the peaceful going-to-sleep-now music plays, then BOOM! Game Over!) </li>
<li><b>Figurehead Rule</b><br />Whenever someone asks you a question to decide what to do, it&#8217;s just to be polite. He or she will ask the question again and again until you answer &#8220;correctly.&#8221; </li>
<li><b>Puddin&#8217; Tame Rule</b><br />The average passer-by will always say the same thing no matter how many times you talk to them, and they certainly won&#8217;t clarify any of the vaguely worded warnings or cryptic half-sentences they threw at you the previous time. </li>
<li><b>Franklin Covey Was Wrong, Wrong, Wrong</b><br />Sticking to the task at hand and going directly from place to place and goal to goal is always a bad idea, and may even prevent you from being able to finish the game. It&#8217;s by dawdling around, completing side quests and giving money to derelicts that you come into your real power. </li>
<li><b>Selective Invulnerability Principle</b><br />RPG characters are immune from such mundane hazards as intense heat, freezing cold, or poison gas&#8230; except when they&#8217;re suddenly not. Surprise! </li>
<li><b>I&#8217;m the NRA (Billy Lee Black Rule)</b><br />Opposition to gun control is probably the only thing you could get all RPG characters to agree upon. Even deep religious faith and heartfelt pacifism can&#8217;t compete with the allure of guns. </li>
<li><b>Three Females Rule</b><br /> There will always be either one or three female characters in the hero&#8217;s party, no matter how many male characters there are. </li>
<li><b>Experience Not Required</b><br />When the main character is forced to do some complex or dangerous task for the first time, even though he has never done it before he will still always be better than the oldest veteran. </li>
<li><b>Law of Reverse Evolution (Zeboim Principle)</b><br /> Any ancient civilizations are inexplicably much more advanced than the current one. </li>
<li><b>Science-Magic Equivalence (Citan Rule)</b><br /> Although mages&#8217; specialty is magic and scientists&#8217; specialty is technology, these skills are completely interchangeable. </li>
<li><b>Law of Productive Gullibility (Ruby Rule)</b><br />Whenever anybody comes up to you with a patently ludicrous claim (such as, &#8220;I&#8217;m not a cat, I&#8217;m really an ancient Red Dragon&#8221;) there&#8217;s an at least two-thirds chance they&#8217;re telling the truth. Therefore, it pays to humor everyone you meet; odds are you&#8217;ll be glad you did later on.</li>
<li><b>Perversity Principle</b><br /> If you&#8217;re unsure about what to do next, ask all the townspeople nearby. They will either all strongly urge you to do something, in which case you must immediately go out and do that thing, or else they will all strongly warn you against doing something, in which case you must immediately go out and do that thing.</li>
<li><b>Near-Death Epiphany (Fei Rule)</b><br /> If the party is not dealing damage to a boss character, then there&#8217;s a better-than-even chance that someone in the party will suddenly become enlightened and instantly acquire the offensive skill that can blow the creature away in a matter of seconds. </li>
<li><b>Wutai Rule</b><br />Most RPGs, no matter what their mythology, include a land based on ancient Japan. Full of pagodas, shrines, shoguns, kitsune, and sushi, this completely anachronistic place is the source of the entire world&#8217;s supply of ninja and samurai characters. </li>
<li><b>Law of Mooks</b><br />Soldiers and guards working for the Evil Empire are, as a rule, sloppy, cowardly and incompetent. Members of the heroic Resistance Faction are, as a rule, dreadfully weak and undertrained and will be wiped out to the last man the moment they come in contact with the enemy. </li>
<li><b>Law of Traps</b><br /> No matter how obvious the trap, you can&#8217;t complete the game unless you fall into it. </li>
<li><b>Arbor Day Rule</b><br /> At some point, you&#8217;re going to have to talk to a tree and do what it says. </li>
<li><b>You Do Not Talk About Fight Club</b><br /> Any fighting tournament or contest of skill you hear about, you will eventually be forced to enter and win. </li>
<li><b>Invisible Bureaucracy Rule</b><br />Other than the royal family, its shifty advisor, and the odd mad scientist, the only government employees you will ever encounter in the course of your adventure are either guards or kitchen staff. </li>
<li><b>The Miracle of Automation</b><br />Similarily, any factory, power plant, or other facility that you visit during the course of the game will be devoid of any human life except for the occasional guards. There will not be a single line worker or maintenance person in sight. </li>
<li><b>Principle of Archaeological Convenience</b><br />Every ancient machine you find will work perfectly the first time you try to use it and every time thereafter. Even if its city got blasted into ruins and the machine was then sunk to the bottom of the sea and buried in mud for ten thousand years, it&#8217;ll still work fine. The unfortunate corollary to this rule is that ancient guardian creatures will also turn out to be working perfectly when you try to filch their stuff. </li>
<li><b>They Don&#8217;t Make &#8216;Em Like They Used To (Cid Rule)</b><br />Modern-day machinery, by contrast, will always break down at the worst possible moment (for example, when you only need one more shot from the giant cannon to defeat the final boss.) </li>
<li><b>Place Transvestite Joke Here (Miss Cloud Rule)</b><br />If the male lead is required to dress up like a girl for any reason, he will be regarded by everyone as much more attractive than any &#8220;real&#8221; girl. If the female lead cross-dresses as a man, she will be immediately recognized as who she is by everyone except the male lead and the main villain. </li>
<li><b>Make Room! Make Room!</b><br />There are always more people in a town or village than there are houses for them to live in. Most of the village is made up of shops, temples, bars, secret passages, inns, and the mansion that belongs to the richest man in town. </li>
<li><b>Law of Scientific Gratification</b><br />If the hero needs a new invention to progress, he will find out that somewhere in the world someone has spent his or her entire life perfecting this invention, and usually just needs one more key item located in a monster-infested dungeon before it is completed. </li>
<li><b>You Always Travel In The Right Circles</b><br />Whenever you meet a villager or other such incidental character who promises to give you some great piece of needed knowledge or a required object in exchange for a seemingly simple item, such as a bar of soap or a nice straw mat, be prepared to spend at least an hour chasing around the world exchanging useless innocuous item after item with bizarre strangers until you can get that elusive first item you were asked for. </li>
<li><b>Talk Is Cheap Rule</b><br />Nothing is ever solved by diplomacy or politics in the world of RPGs. Any declarations of peace, summits and treaty negotiations are traps to fool the ever so gullible Good Guys into thinking the war is over, or to brainwash the remaining leaders of the world. </li>
<li><b>Stop Your Life (Setzer Rule)</b><br />No matter what kind of exciting, dynamic life a character was leading before joining your party, once there they will be perfectly content to sit and wait on the airship until you choose to use them. </li>
<li><b>Don&#8217;t Stand Out</b><br /> Any townsperson who is dressed oddly or otherwise doesn&#8217;t fit in with the rest of the townsfolk will either:
<ol>
<li>Join your party after you complete some task, </li>
<li>Be in the employ of your enemy, or </li>
<li>Befriend any female member of the party, and then be immediately captured and held hostage by the villains. </li>
</ol>
</li>
<li><b>Little Nemo Law</b><br />If any sleeping character has a dream, that dream will be either a 100% accurate memory of the past, a 100% accurate psychic sending from the present, a 100% accurate prophetic vision of the future, or a combination of two or all three of these. </li>
<li><b>Child Protection Act (Rydia Rule)</b><br />Children 12 and under are exempt from death. They will emerge alive from cataclysms that slaughter hundreds of sturdily-built adults, often with barely a scratch. Further protection is afforded if the catastrophe will orphan the child. </li>
<li><b>Missing Master Hypothesis</b><br />Almost every strong physical fighter learned everything he/she knows from some old master or friend. Invariably, the master or friend has since turned evil, been killed, or disappeared without a trace. </li>
<li><b>Missing Master Corollary (Sabin Rule)</b><br />If a fighter&#8217;s master merely disappeared, you will undoubtedly find him/her at some point in your travels. The master will challenge the student to a duel, after which the student will be taught one final skill that the master had been holding back for years. </li>
<li><b>Gojira Axiom</b><br /> Giant monsters capable of leveling cities all have the following traits:
<ul>
<li>Low intelligence </li>
<li>Enormous strength </li>
<li>Projectile attacks </li>
<li>Gigantic teeth and claws, designed, presumably, to eat other giant monsters </li>
<li>Vulnerable to weapons 1/10,000th its size </li>
<li>Ecologically sensitive </li>
</ul>
</li>
<li><b>&#8220;You Couldn&#8217;t Get To Sleep Either, Huh?&#8221;</b><br />If any character in the game ever meets any other character standing alone at night looking at the moon, those two will eventually fall in love. </li>
<li><b>Absolute Power Corrupts Absolutely (Althena Rule)</b><br />If a good guy is manipulated to the side of evil, they will suddenly find a new inner strength that will enable them to wipe out your whole party with a wave of their hand. </li>
<li><b>All Is Forgiven (Nash Rule)</b><br />However, when the trusted member of your party turns against you, do not give it a second thought. They will return to your side after they&#8217;re done with their amnesia/mind control/hidden noble goal that caused them to give away all your omnipotent mystical artifacts. </li>
<li><b>First Law of Fashion</b><br />All characters wear a single costume which does not change over the course of the game. The only exception is when characters dress up in enemy uniforms to infiltrate their base. </li>
<li><b>Second Law of Fashion</b><br />Any character&#8217;s costume, no matter how skimpy, complicated, or simply outlandish, is always completely suitable to wear when climbing around in caves, hiking across the desert, and slogging through the sewers. It will continue to be completely suitable right afterwards when said character goes to meet the King. </li>
<li><b>Third Law of Fashion</b><br />In any futuristic setting, the standard uniform for female soldiers and special agents will include a miniskirt and thigh-high stockings. The standard uniform for all male characters, military or not, will include an extraordinarily silly and enormous hat. </li>
<li><b>First Rule of Politics (Chancellor&#8217;s Axiom)</b><br />Any advisor of a major ruler has been scheming after his throne for quite a while. Thanks to the miracle of timing, you will arrive at the king&#8217;s inner sanctum just in time for the coup. </li>
<li><b>Second Rule of Politics (Scapegoat&#8217;s Axiom)</b><br />If the advisor works for an evil ruler, the advisor is as bad or even worse, and there&#8217;s a good chance he&#8217;s the final villain. (See Fake Ending Rule.) If the advisor works for a good ruler, he usually has the good of the kingdom at heart; not that that helps, because your party will invariably be made the scapegoat for all that&#8217;s wrong with the nation and immediately thrown in the dungeon. </li>
<li><b>Last Rule of Politics</b><br /> Kingdoms are good. Empires are evil. </li>
<li><b>Inheritance of Acquired Characteristics (Ramus Rule)</b><br /> Twenty-three generations may pass, but any person&#8217;s direct descendant will still look and act just like him. </li>
<li><b>Pinch Hitter Rule</b><br />Whenever a member of the hero&#8217;s team is killed or retires, no matter how unique or special he or she was there is a good chance someone will show up to replace them that has exactly the same abilities and can use the same weapons with the same proficiency. </li>
<li><b>Dealing With Beautiful Women, Part 1 (Yuffie Rule)</b><br />All good-looking young females are there to help you. This rule holds even when the girl in question is annoying, useless, or clearly evil. </li>
<li><b>Dealing With Beautiful Women, Part 2 (Rouge Rule)</b><br />All good-looking middle-aged females are out to kill you. This rule holds even when the woman in question has attained your unwavering trust and respect. </li>
<li><b>Well, So Much For That</b><br />After you have completed your mighty quest to find the object that will save the known universe, it will either a) get lost, b) get stolen, or c) not work. </li>
<li><b>The Ominous Ring of Land</b><br />The classic Ominous Ring of Land is a popular terrain feature that frequently doesn&#8217;t show up on your world map. Just when you think things are going really well and you&#8217;ve got the Forces of Evil on the run, monsters, demons and mad gods will pour out of the center of the ring and the situation will get ten times worse. The main villain also usually hangs out in one of these after attaining godhood. If there are several Ominous Rings of Land or the entire world map is one big ring, you are just <i>screwed</i>. </li>
<li><b>Law of NPC Relativity (Magus Rule)</b><br /> Characters can accomplish superhuman physical feats, defeat enemies with one hand tied behind their back and use incredible abilities &#8212; until they join your party and you can control them. Then these wonderful powers all vanish, along with most of their hit points.</li>
<li><b>Guards! Guards! (or, Lindblum Full Employment Act)</b><br /> Everything will be guarded and gated (elevators, docks, old rickety bridges, random stretches of roadway deep in the forest) except for the stuff that actually needs to be. </li>
<li><b>Thank You For Pressing The Self-Destruct Button</b><br />All enemy installations and city-sized military vehicles will be equipped with a conveniently located, easy-to-operate self-destruct mechanism. </li>
<li><b>Falling Rule</b><br />An RPG character can fall any distance onto anything without suffering anything worse than brief unconsciousness. In fact, falling a huge distance is an excellent <i>cure</i> for otherwise fatal wounds &#8212; anyone who you see shot, stabbed, or mangled and then tossed off a cliff is guaranteed to return later in the game with barely a scratch. </li>
<li><b>Materials Science 101</b><br />Gold, silver, and other precious metals make excellent weapons and armor even though in the real world they are too soft and heavy to use for that purpose. In fact, they work so well that nobody ever melts their solid gold suit of armor down into bullion, sells it, and retires to a tropical isle on the proceeds.</li>
<li><b>Materials Science 201</b><br /> Everyone you meet will talk enthusiastically about how some fantastically rare metal (iron, say) would make the best possible armor and weapons. Oh, if only you could get your hands on some! However, once you actually obtain iron &#8212; at great personal risk, of course &#8212; everyone will dismiss it as yesterday&#8217;s news and instead start talking about some even more fantastically rare metal, such as gold. Repeat until you get to the metal after &#8220;mythril&#8221; (see <i>The Ultimate Rule</i>.) </li>
<li><b>Seventh Inning Stretch (Elc Rule)</b><br /> At some point in the game the main hero will receive a deadly story-driven injury and will be put in a hospital instead of having a mage heal him. This will leave him out of commission for at least the length of two sidequests; the female lead will also be temporarily out of commission as she steadfastly refuses to leave the hero&#8217;s side. Ultimately a simple vision quest is all that will be required to bring the hero back to normal. </li>
<li><b>Vivi&#8217;s Spellbook Principle</b><br />Over the course of the game, you will spend countless hours learning between twenty and one hundred skills and/or spells, approximately three of which will still be useful by the end of the game. </li>
<li><b>Gender Equality, Part 1 (Feena Rule)</b><br />Your average female RPG character carries a variety of deadly weapons and can effortlessly hack or magic her way through armies of monsters, killer cyborgs, and mutated boss creatures without breaking a sweat. She may be an accomplished ninja, a superpowered secret agent, or the world&#8217;s greatest adventurer. However, if one of the game&#8217;s villains manages to sneak up and grab her by the Standard Female Character Grab Area (her upper arm) she will be rendered utterly helpless until rescued by the hero.</li>
<li><b>Gender Equality, Part 2 (Tifa Rule)</b><br /> If any female character, in a burst of anger or enthusiasm, decides to go off and accomplish something on her own without the hero, she will fail miserably and again have to be rescued. </li>
<li><b>Gender Equality, Part 3 (Luna Rule)</b><br />All of the effort you put into maxing out the female lead&#8217;s statistics and special abilities will turn out to be for naught when she spends the final confrontation with the villain dead, ensorcelled, or held hostage. </li>
<li><b>Gender Equality Addendum (Rynn Rule)</b><br /> In the unlikely event that the main character of the game is <i>female</i>, she will not be involved in any romantic subplot whatsoever beyond getting hit on by shopkeepers.</li>
<li><b>Stealing The Spotlight (Edea Rule)</b><br /> The characters who join your party only briefly tend to be much cooler than your regular party members. </li>
<li><b>&#8220;Mommy, why didn&#8217;t they just use a Phoenix Down on Aeris?&#8221;</b><br /> Don&#8217;t expect battle mechanics to carry over into the &#8220;real world.&#8221; </li>
<li><b>Gold Saucer Rule</b><br /> The strongest weapons/items/spells in the entire game can only be found by doing things like racing birds. </li>
<li><b>Evil May Live Forever, But It Doesn&#8217;t Age Well</b><br />Even though it took the greatest armies in the world and all of the world&#8217;s greatest magicians to seal away an ancient evil in an apocalyptic war, once said ancient evil breaks free three fairly inexperienced warriors can destroy it. </li>
<li><b>Sephiroth Memorial Escape Clause</b><br /> Any misdeed up to and including multiple genocide is forgiveable if you&#8217;re cool enough. </li>
<li><b>Doomed Utopia Theorem (Law of Zeal)</b><br /> All seemingly ideal, utopian societies are powered by some dark force and are therefore doomed to swift, flashy destruction. </li>
<li><b>Party Guidance Rule</b><br />Somewhere in the last third of the story, the hero will make a stupid decision and the rest of the party must remind him of all that they have learned from being with him in order to return the hero to normal. </li>
<li><b>Bad Is Good, Baby!</b><br />The heroes can always count on the support of good-hearted vampires, dragons, thieves, demons, and chainsaw murderers in their quest to save the world from evil. And on the other hand&#8230; </li>
<li><b>Good Is Bad, Baby!</b><br />Watch out for generous priests, loyal military officers, and basically anyone in a position of authority who agrees to help you out, especially if they save your life and prove their sincerity innumerable times &#8212; they&#8217;re usually plotting your demise in secret (at least when they can fit it into their busy schedule of betraying their country, sponsoring international terrorism, and stealing candy from small children) and will stab you in the back at the most inconvenient moment, unless they fall under&#8230; </li>
<li><b>General Leo&#8217;s Exception</b><br />Honorable and sympathetic people who work for the Other Side are always the genuine article. Of course they&#8217;ll be busily stabbing you in the <i>front</i>, so either way you lose. Eventually though, they&#8217;ll fall prey to&#8230;</li>
<li><b>The Ineffectual Ex-Villain Theorem (Col. Mullen Rule)</b><br /> No matter how tough and bad-ass one of the Other Side&#8217;s henchmen is, if he bails to the side of Good he&#8217;ll turn out to be not quite tough and bad-ass enough. The main villain will defeat him easily. But don&#8217;t weep &#8212; usually he&#8217;ll manage to escape just in time, leaving you to deal with the fate that was meant for him.</li>
<li><b>All The Time In The World (Rinoa Rule)</b><br /> Unless there&#8217;s a running countdown clock right there on the screen, you have as long as you want to complete any task &#8212; such as, say, rescuing a friend who&#8217;s hanging by one hand from a slippery cliff edge thousands of feet in the air &#8212; no matter how incredibly urgent it is. Dawdle or hurry as you will, you&#8217;ll always make it just in the nick of time.</li>
<li><b>Ladies First (Belleza Rule)</b><br /> When things really start falling apart, the villain&#8217;s attractive female henchman will be the first to jump ship and switch to the side of Good. Sadly, she still won&#8217;t survive until the end credits, because later she will sacrifice her life out of unrequited love for the villain.</li>
<li><b>Trial By Fire (Cecil Rule)</b><br /> Any dark and brooding main characters will ultimately be redeemed by a long, ardous, quasi-spiritual quest that seems difficult at the time, but in the great scheme of things just wasn&#8217;t that big of a deal after all.</li>
<li><b>Key Item Rule</b><br /> Never discard, sell, or otherwise remove permamently from your possession any items you begin the game with or acquire within the first town. This is especially true for items that seem to have no practical use, because of&#8230; </li>
<li><b>The Law of Inverse Practicality (Key Item Corollary)</b><br />Any item that you can acquire will have some sort of purpose. Those that seem to be useless and have no practical value at all, always tend to have great power later on. The earlier you get the item, the later in the game it will be used. The longer the span of time between acquisition and use, the more powerful the item is. </li>
<li><b>Way To Go, Serge</b><br />It will eventually turn out that, for a minimum of the first sixty percent of the game, you were actually being manipulated by the forces of evil into doing their sinister bidding for them. In extreme cases this may go as high as 90%. The clear implication is that it would have been better to not get involved in the first place. </li>
<li><b>Gilligan&#8217;s Prescription</b><br />Any character who has amnesia will be cured before the end of the game. They usually won&#8217;t like what they find out about themselves, though. </li>
<li><b>Luke, I Am Your Tedious, Overused Plot Device (Lynx Rule)</b><br />If there is any chance whatsoever that major villain X could be the male lead&#8217;s father, then it will turn out that major villain X <i>is</i> the male lead&#8217;s father. </li>
<li><b>World of Mild Inconvenience</b><br /> The devastating plague, noxious gas, planet-obliterating meteor or other large-scale disaster that led to the death of millions will affect your party (and your party&#8217;s friends and family members) in no way whatsoever, save that a few party members may become lost and you can find them later. </li>
<li><b>Golden Chocobo Principle</b><br />There will be at least one supremely ultimate improvement for your weapon or some way to make your trusted steed capable of going anywhere and doing anything, requiring hours and hours of hard work to acquire. Once you do achieve this, you will use it once, and it will be completely useless for the rest of the game.</li>
<li><b>Golden Chocobo Corollary</b><br /> The magic formula for acquiring this supreme upgrade will be only vaguely alluded to in the game itself. Ideally, you&#8217;re supposed to shell out $19.95 for the strategy guide instead. </li>
<li><b>Flow of Goods Rule</b><br />The quality of goods in the world is dependent upon the shop&#8217;s distance from the final dungeon. It doesn&#8217;t matter if the town you start in has a huge thriving economy and is the center of world trade, it will always have the game&#8217;s worst equipment; and even if that village near the end is isolated and has only three people in it, it will have the game&#8217;s best equipment. </li>
<li><b>Master Key Rule</b><br /> Any and all locked doors that the characters encounter will be unlocked by the end of the game. </li>
<li><b>&#8220;Evil will always triumph, because Good is <i>dumb</i>!&#8221;</b><br />If the villain needs all ten legendary medallions to attain world domination and you have nine of them, everybody in your party still thinks it is neccessary to bring the nine to the villain&#8217;s castle and get the final one, instead of hiding the ones they&#8217;ve already got and spoiling his plans that way. After you foolishly bring the legendary medallions to the villain&#8217;s hideout, he will kidnap one of your companions (usually the main love interest) and you will trade the world away to rescue your friend. </li>
<li><b>Dark Helmet&#8217;s Corollary</b><br />After you give up the medallions to save your friend/parent/lover/other miscellaneous party member, don&#8217;t expect to actually get that person back. Sucker! </li>
<li><b>It&#8217;s Not My Department, Says Wernher Von Braun</b><br />All space stations, flying cities, floating continents and so forth will without exception either be blown up or crash violently to earth before the end of the game. </li>
<li><b>The Best-Laid Schemes</b><br />The final villain&#8217;s grand scheme will have involved the deaths of thousands or even millions of innocent people, the clever manipulation of governments, armies, and entire populations, and will have taken anywhere from five to five thousand years to come to fruition. The hero will come up with a method of undoing this plan forever in less than five minutes. </li>
<li><b>Pyrrhic Victory</b><br />By the time you&#8217;ve gotten it in gear, dealt with your miscellaneous personal crises and are finally ready to go Save the World once and for all, nine-tenths of it will already have been destroyed. Still, you&#8217;ve got to give your all to save the remaining one-tenth. </li>
<li><b>Poetic Villain Principle (Kefka Rule)</b><br />All villains will suddenly become poets, philisophers, and/or dramatic actors when a) they first meet the hero, b) they are about to win or their evil plan is finally ready, c) some major event in the game is about to begin, d) right before the final battle, and e) right before they die, when they will frequently be feeling generous enough to reward you with some homespun wisdom about making the most of life while you have it. </li>
<li><b>Compression of Time</b><br />As you approach the final confrontation with the villain, events will become increasingly awkward, contrived and disconnected from one another &#8212; almost as if some cosmic Author was running up against a deadline and had to slap together the ending at the last minute. </li>
<li><b>Adam Smith&#8217;s Revenge</b><br />By the end of the game you are renowned everywhere as the Legendary Heroes, every surviving government and authority figure has rallied behind you, the fate of the world is obviously hanging in the balance, and out of nowhere random passers-by give you a pat on the back and heartfelt good luck wishes. However, shopkeepers won&#8217;t even give you a discount, much less free supplies for the final battle with evil. </li>
<li><b>Adam Smith&#8217;s Corollary</b><br />No matter how thoroughly devastated the continent/planet/universe is, there&#8217;s always some shopkeeper who survived the end of the world and sits outside the gates of the villain&#8217;s castle, selling the most powerful equipment in the game, like nothing ever happened. </li>
<li><b>The Long Arm of the Plot</b><br />Any bad guys, no matter how far they run, will always end up in one of two ways by the end of the game: obviously dead, or on your side. There is no in-between. </li>
<li><b>Apocalypse Any Time Now</b><br />The best time to do side quests is while the huge meteor hovers in the sky above the planet, waiting to fall and destroy the world. </li>
<li><b>&#8220;So, Andross, you reveal your true form!&#8221;</b><br />You will have to kill the evil villain at least twice at the end of the game. First the villain will look like a person or some creature and be rather easy to kill. Then he will grow to about 50 times the hero&#8217;s size and be much harder to kill. </li>
<li><b>In Your Face, Jesus!</b><br />Even if you manage to deal with him that time, you&#8217;re not done &#8212; the villain will then transform into his final form, which is always an angelic winged figure with background music remixed for ecstatic chorus and pipe organ. </li>
<li><b>The Moral Of The Story (Ghaleon Rule)</b><br /> Every problem in the universe can be solved by finding the right long-haired prettyboy and beating the crap out of him. </li>
<li><b>Weapon Rule</b><br />There&#8217;s always a hidden creature who is much harder to defeat than even the ultimate bad guy&#8217;s final, world-annihilating form. It&#8217;s lucky for all concerned that this hidden creature prefers to stay hidden rather than trying to take over the world himself, because he&#8217;d probably win. As a corollary, whatever reward you get for killing the hidden creature is basically worthless because by the time you&#8217;re powerful enough to defeat him, you don&#8217;t need it any more. </li>
<li><b>The Ultimate Rule</b><br />Anything called &#8220;Ultima (whatever)&#8221; or &#8220;Ultimate (whatever)&#8221; isn&#8217;t. There&#8217;s always at least one thing somewhere in the world which is even more. </li>
<li><b>Know Your Audience (Vyse Rule)</b><br /> Every woman in the game will find the male lead incredibly attractive. </li>
<p><a href="http://project-apollo.net/text/rpg.html">Source</a><br /> </font></ol>
<p></p>
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<title><![CDATA[It Doesn't Get Any Nerdier Than This]]></title>
<link>http://thegoldenboysaga.wordpress.com/2009/08/25/it-doesnt-get-any-nerdier-than-this/</link>
<pubDate>Wed, 26 Aug 2009 05:46:30 +0000</pubDate>
<dc:creator>thegoldenboysaga</dc:creator>
<guid>http://thegoldenboysaga.wordpress.com/2009/08/25/it-doesnt-get-any-nerdier-than-this/</guid>
<description><![CDATA[Mario Kart Wii: Fan Made Movie In the spirit of games being made into movies, there isn&#8217;t one ]]></description>
<content:encoded><![CDATA[Mario Kart Wii: Fan Made Movie In the spirit of games being made into movies, there isn&#8217;t one ]]></content:encoded>
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<title><![CDATA[Los mejores videojuegos y consolas]]></title>
<link>http://puratecnologia.wordpress.com/2009/08/20/los-mejores-videojuegos-y-consolas/</link>
<pubDate>Thu, 20 Aug 2009 16:21:12 +0000</pubDate>
<dc:creator>puratecnologia</dc:creator>
<guid>http://puratecnologia.wordpress.com/2009/08/20/los-mejores-videojuegos-y-consolas/</guid>
<description><![CDATA[Una lista con los últimos modelos de consolas, sus ventajas y desventajas, y los juegos más destacad]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p><strong>Una lista con los últimos modelos de consolas, sus ventajas y desventajas, y los juegos más destacados para cada una.</strong></p>
<p><a href="http://www.altonivel.com.mx/interior/index.php?p=nota&#38;idNota=17498"><img class="aligncenter" src="http://www.altonivel.com.mx/adjuntos/10/imagenes/000/048/0000048479.jpg?2043262629" alt="" width="468" height="285" /></a></p>
<p><!--more--></p>
<p>A la hora de elegir una plataforma de juego, las opciones son tan variadas como los precios. Las grandes marcas pelean codo a codo buscando resaltar su modelo frente al resto, ya sea por su potencia, jugabilidad o versatilidad. Esta lista cuenta con los últimos modelos de consolas, con sus ventajas y desventajas, además de varios de los juegos más destacados para cada una.</p>
<p>Consolas<br />
-<a title="Con Xbox 360 usted podrá ser un campeón olímpico" href="http://www.altonivel.com.mx/interior/index.php?p=nota&#38;idNota=13738" target="_blank"><span style="color:#ff0000;">Xbox 360</span></a> &#8211; El fuerte de la consola de Microsoft es su acceso a la red, para jugar on-line y acceder a más contenido. Su precio va desde los US$ 160 a US$ 510.</p>
<p>-<a title="Sony baja precio de PS3" href="http://www.altonivel.com.mx/interior/index.php?p=nota&#38;idNota=85283" target="_blank"><span style="color:#ff0000;">Play Station 3</span></a> &#8211; Sony cuenta con la consola más potente, con un disco duro de hasta 160 GB, lector de Blue-ray, e incluso conexión inámbrica WiFi en algunos modelos. Por lo mismo, también es la más costosa (desde US$ 300 a US$ 500).</p>
<p>-<a title="Wii es más popular que Playstation " href="http://www.altonivel.com.mx/interior/index.php?p=nota&#38;idNota=13006" target="_blank"><span style="color:#ff0000;">Wii </span></a>- La consola de Nintendo sobresale sin duda por sus versátiles controles inalámbricos, especiales para juegos que requieran actividad física. Sus juegos están dirigidos hacia el mercado más infantil y familiar. Es la consola más económica, sin considerar las portátiles (US$ 250), y la que cuenta con mayor número de juegos.</p>
<p>-<a title="Empresa de videojuegos busca socios a través de su web " href="http://www.altonivel.com.mx/interior/index.php?p=nota&#38;idNota=17257" target="_blank"><span style="color:#ff0000;">Nintendo DS</span></a> &#8211; Gracias a su pantalla doble y táctil, es la portátil más original en cuanto a jugabilidad. Cuenta con una importante lista de juegos para las horas de ocio. Cuesta US$ 130.<br />
-PSP &#8211; La pequeña consola de Sony cuenta con mejores gráficas que la DS, y también permite almacenar y repoducir multimedia. Su precio es de US$ 170.</p>
<p>Videojuegos<br />
-<a href="http://es.wikipedia.org/wiki/Rock_Band_2" target="_blank"><span style="color:#ff0000;">Rock Band 2</span></a> (Xbox 360, PS3 y Wii) &#8211; Permite crear una banda de rock e interpretar canciones de artistas como Metallica y Pearl Jam, mediante controles para la guitarra, el bajo, la batería y un micrófono para el vocalista.</p>
<p>-<a href="http://es.wikipedia.org/wiki/Wii_Fit" target="_blank"><span style="color:#ff0000;">Wii Fit</span></a> (Wii) &#8211; Combina la actividad física con la entretención. Se pueden ejercitar aeróbicas, yoga y esquiar, mientras el juego calcula tu rendimiento.</p>
<p>-<a href="http://es.wikipedia.org/wiki/Little_Big_Planet" target="_blank"><span style="color:#ff0000;">Little Big Planet</span></a> (PS3) &#8211; El usuario diseña, crea y explora su propio juego de puzzles. Aunque está dirigido para niños pequeños, es un excelente juego familiar.</p>
<p>-<a href="http://es.wikipedia.org/wiki/Grand_Theft_Auto_IV" target="_blank"><span style="color:#ff0000;">Grand Theft Auto IV</span></a> (PS3 y Xbox 360) &#8211; Juego de acción y aventura, donde el personaje se ve enfrentado a los vicios de la ciudad, como el sexo y las drogas.Está dirigido para mayores de 18 años.</p>
<p>-<a href="http://es.wikipedia.org/wiki/Call_of_Duty_(saga)" target="_blank"><span style="color:#ff0000;">Call of Duty</span></a>: World at War (Xbox 360, Wii, PS3 y DS) &#8211; Videojuego de disparo en primera persona situado en los principales frentes de batalla de la Segunda Guerra Mundial.</p>
<p>-<a href="http://es.wikipedia.org/wiki/Mario_Kart_Wii" target="_blank"><span style="color:#ff0000;">Mario Kart Wii</span></a> (Wii) &#8211; Juego de carrera de autos con los clásicos personajes de Nintendo, como Mario o Donkey Kong. La experiencia se lleva a máximo utilizando el control con forma de volante de la Wii.</p>
<p>-Brain Age 2 (Nintendo DS) -  Diseñado para mantener el cerebro entrenado, agrupa una serie de juegos de ingenio y de agilidad mental.</p>
<p>-Left 4 Dead (Xbox 360) &#8211; Acción y terror en primera persona, el jugador entra a un mundo dominado por zombies que debe eliminar.</p>
<p>-God of War Chains of Olympus (PSP) &#8211; El usuario toma el rol de un héroe griego que debe enfrentarse a dioses y monstruos mitológicos.</p>
<p>-Lego Star Wars- The Complete Saga (Wii, PS3, Xbox 360, Nintendo DS) &#8211; Juego familiar donde se puede seguir la historia completa de La Guerra de las Galaxias mediante personajes creados con Legos.</p>
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<title><![CDATA[Family&amp;Friends Cup auf dem Nürburgring]]></title>
<link>http://avwnews.wordpress.com/2009/08/11/familyfriends-cup-auf-dem-nurburgring/</link>
<pubDate>Tue, 11 Aug 2009 17:12:21 +0000</pubDate>
<dc:creator>avwnews</dc:creator>
<guid>http://avwnews.wordpress.com/2009/08/11/familyfriends-cup-auf-dem-nurburgring/</guid>
<description><![CDATA[Die Vorletzte Chance für eine Teilnahme am Family&amp;Friends Cup von Nintendo. Vom 15.-16.08.2009 k]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p>Die Vorletzte Chance für eine Teilnahme am Family&#38;Friends Cup von Nintendo. Vom 15.-16.08.2009 kann man sich noch beim Family&#38;Friends Cup qualifizieren. Der Austragungsort ist das DTM Rennen am Nürburgring. Nintendo ist mit seinem Nintendo Truck auch hier wieder vor Ort, um Spiele Begeisterten die Bandbreite von Nintendo zu zeigen. Mario Kart (Wii) wird hier sicherlich wieder der Renner sein!</p>
<p>Näherer Informationen findet man unter: <a href="http://www.nintendotrucktour.de" target="_blank">www.nintendotrucktour.de</a>!</p>
<p>Quelle: Nintendo / Text: AvW News</p>
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<title><![CDATA[Nintendo Friend Code]]></title>
<link>http://mozone.wordpress.com/2009/07/17/nintendo-friend-code/</link>
<pubDate>Fri, 17 Jul 2009 00:38:10 +0000</pubDate>
<dc:creator>Ozone</dc:creator>
<guid>http://mozone.wordpress.com/2009/07/17/nintendo-friend-code/</guid>
<description><![CDATA[Sa lahat ng may wii jan at may laro na mga babanggitin ko sa baba add nyo yung friend code ko CALL O]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p>Sa lahat ng may wii jan at may laro na mga babanggitin ko sa baba add nyo yung friend code ko <img src='http://s.wordpress.com/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> </p>
<p><strong>CALL OF DUTY: WORLD AT WAR</strong><br />
<div class="wp-caption alignleft" style="width: 460px"><img alt="barilan tayo" src="http://www.gametab.it/media/2008/12/12/cod5_titel1606.jpg" title="waw" width="450" height="288" /><p class="wp-caption-text">barilan tayo</p></div></p>
<p><strong>FRIEND CODE:</strong>4726-6046-3742</p>
<p><strong>MARIO KART WII</strong><br />
<div class="wp-caption alignleft" style="width: 451px"><img alt="Habulin mo ko" src="http://www.gamebump.com/images/upload/yezkj3y4cym8burf9athuc6s.jpg" title="Mario kart wii" width="441" height="290" /><p class="wp-caption-text">Habulin mo ko</p></div></p>
<p><strong>FRIEND CODE:</strong> 0002-1401-5764</p>
<p><strong>Endless Ocean</strong><br />
<div class="wp-caption alignleft" style="width: 440px"><img alt="Sisisiriin kita" src="http://corusa.com/blog/wp-content/uploads/2008/12/endless-ocean-ss1.jpg" title="Endless Ocean " width="430" height="240" /><p class="wp-caption-text">Sisisiriin kita</p></div></p>
<p><strong>Friend Code:</strong> 0461-3371-4524</p>
<p><strong>Pokemon Battle Revolution </strong><br />
<div class="wp-caption alignnone" style="width: 490px"><img alt="Patingin ng Pokemon" src="http://wiimedia.ign.com/wii/image/article/791/791848/pokemon-battle-revolution-20070524083651719.jpg" title="PBR" width="480" height="351" /><p class="wp-caption-text">Patingin ng Pokemon</p></div></p>
<p><strong>Friend Code:</strong> 5027-2674-1977</p>
<p><strong>Sonic and The Black Knight</strong><br />
<div class="wp-caption alignnone" style="width: 504px"><img alt="Patingin ng HIWA ko sau" src="http://farm4.static.flickr.com/3098/2693366254_eabbb1fc10.jpg" title="Sonic" width="494" height="333" /><p class="wp-caption-text">Patingin ng HIWA ko sau</p></div></p>
<p><strong>Friend Code:</strong> 5284-9654-0083 </p>
<p><strong>My Wii</strong><br />
<div id="attachment_35" class="wp-caption alignnone" style="width: 450px"><img src="http://mozone.wordpress.com/files/2009/07/wiiconsole.jpg" alt="My Wii" title="Wii+console" width="440" height="330" class="size-full wp-image-35" /><p class="wp-caption-text">My Wii</p></div></p>
<p>Wii Address Book:  1199-2955-4279-5901</p>
<p>Wii email address: w1199295542795901@wii.com</p>
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<title><![CDATA[What the fuck were Them thinking?]]></title>
<link>http://remedialwaste.wordpress.com/2009/06/27/what-the-fuck-were-them-thinking/</link>
<pubDate>Sat, 27 Jun 2009 21:32:32 +0000</pubDate>
<dc:creator>NebulaDog</dc:creator>
<guid>http://remedialwaste.wordpress.com/2009/06/27/what-the-fuck-were-them-thinking/</guid>
<description><![CDATA[No, we haven&#8217;t forgotten our grammar, we mean Them.  Them.  You know: just as there&#8217;s a ]]></description>
<content:encoded><![CDATA[No, we haven&#8217;t forgotten our grammar, we mean Them.  Them.  You know: just as there&#8217;s a ]]></content:encoded>
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