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ME1 UI Redesign Challenge: Part IX

The Map is the last item in Mass Effect’s Mission Computer dedicated to gameplay, as opposed to game function (such as saving/loading and settings). Like the Codex and Journal in… 636 more words

User-Interface Design

ME1 UI Redesign Challenge: Part VIII

While most of the Mass Effect UI suffers from serious usability and design issues, the Codex and the Journal are fairly straightforward and effective. I decided to tackle both of these at once, since they serve a very similar function of relaying information to the player and are both quite simple designs. 1,039 more words

User-Interface Design

ME1 UI Redesign Challenge: Part VII

This post was delayed a bit due to travel, but I’m glad to be back and working on the Mass Effect redesign again! I’ve been working on the Squad screen for quite some time, and it proved to be as much (if not more) of a challenge than the Equipment screen. 1,863 more words

User-Interface Design