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	<title>milestone-1 &amp;laquo; WordPress.com Tag Feed</title>
	<link>http://en.wordpress.com/tag/milestone-1/</link>
	<description>Feed of posts on WordPress.com tagged "milestone-1"</description>
	<pubDate>Fri, 25 Dec 2009 09:10:27 +0000</pubDate>

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<title><![CDATA[Windows Live se acerca a la Wave 4]]></title>
<link>http://blogsantiagosoul.wordpress.com/?p=1342</link>
<pubDate>Sun, 13 Sep 2009 18:52:03 +0000</pubDate>
<dc:creator>Santiago Lucas</dc:creator>
<guid>http://blogsantiagosoul.wordpress.com/?p=1342</guid>
<description><![CDATA[Cada 1 o 2 años los servicios de Windows Live se renuevan adquiriendo nuevas prestaciones. Uno de lo]]></description>
<content:encoded><![CDATA[Cada 1 o 2 años los servicios de Windows Live se renuevan adquiriendo nuevas prestaciones. Uno de lo]]></content:encoded>
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<item>
<title><![CDATA[Light and Darkness]]></title>
<link>http://silverknight.wordpress.com/2008/10/17/light-and-darkness/</link>
<pubDate>Fri, 17 Oct 2008 18:07:53 +0000</pubDate>
<dc:creator>pogowolf</dc:creator>
<guid>http://silverknight.wordpress.com/2008/10/17/light-and-darkness/</guid>
<description><![CDATA[So I rethought the whole idea of using silverlight as the platform and pretty much figured ‘Why?’]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p>So I rethought the whole idea of using silverlight as the platform and pretty much figured ‘Why?’&#160; there’s no real good reason to use it besides the ‘ok I did this in silverlight’ </p>
<p>but since I have plans for this game above and beyond Silverlight it would be to limiting to do it for the platform. So I’m just going to use VB, and therefore DirectX for the graphics engine.</p>
<p>MileStone 1:&#160; <br />&#160; *&#160; Create a basic Map editor    <br />&#160; *&#160; Create a way to display the map to the screen</p>
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<title><![CDATA[Pierwsza beta Windows 7 jeszcze w tym roku?]]></title>
<link>http://xteam7.wordpress.com/2008/09/14/pierwsza-beta-windows-7-jeszcze-w-tym-roku/</link>
<pubDate>Sun, 14 Sep 2008 19:20:16 +0000</pubDate>
<dc:creator>ziom2123</dc:creator>
<guid>http://xteam7.wordpress.com/2008/09/14/pierwsza-beta-windows-7-jeszcze-w-tym-roku/</guid>
<description><![CDATA[To jeszcze niepotwierdzona informacja, czyli mówiąc wprost, plotka, którą podał serwis ZDNet, powołu]]></description>
<content:encoded><![CDATA[To jeszcze niepotwierdzona informacja, czyli mówiąc wprost, plotka, którą podał serwis ZDNet, powołu]]></content:encoded>
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<item>
<title><![CDATA[Windows 7]]></title>
<link>http://stephenrobinson.wordpress.com/2008/06/26/windows-7/</link>
<pubDate>Thu, 26 Jun 2008 21:03:44 +0000</pubDate>
<dc:creator>Stephen Robinson</dc:creator>
<guid>http://stephenrobinson.wordpress.com/2008/06/26/windows-7/</guid>
<description><![CDATA[The next version of windows, windows 7 is expected to be released in Jan 2010, client versions of Wi]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p><img src="http://www.liewcf.com/blog/wp-content/uploads/unofficial-windows7-logo.jpg"></p>
<p>The next version of windows, windows 7 is expected to be released in Jan 2010, client versions of Windows 7 will ship in both 32-bit and 64-bit. I am more than likely not going to swap to vista anytime soon due to the bad press its been having, I&#8217;m more than likely going to wait and see what windows 7 has to offer.</p>
<p><a href="http://en.wikipedia.org/wiki/Image:7desktop.png"><img src="http://upload.wikimedia.org/wikipedia/en/thumb/6/6c/7desktop.png/290px-7desktop.png"></a><br />
<sub>Screenshot of Windows 7 Milestone 1 Build 6519</sub></p>
<p>Right now it just looks like vista as its in early development but I&#8217;m looking forward to see what differences there will be in looks, features and reliability. Oh and if you are wondering its named 7 as vista was the 6th version.</p>
<p><img src="http://www.blogsmithmedia.com/www.engadget.com/media/2008/01/windows-7-ultimate-leak-1.jpg"></p>
<p><b><u>Fake or Real?</u></b></p>
<p>I am pretty sure the above shots are real but here are some more below that I&#8217;m not too sure about, I think there fake but take a look anyway.</p>
<p><img src="http://i28.tinypic.com/9s8qit.jpg"><img src="http://i25.tinypic.com/euloj6.jpg"><br />
<img src="http://i32.tinypic.com/nzhxrs.jpg"><img src="http://i32.tinypic.com/2wejfc7.png"></p>
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<title><![CDATA['Hench' Level Design - 1st Iteration Journal]]></title>
<link>http://misfitinteractive.wordpress.com/2008/04/02/hench-level-design-1st-iteration-journal/</link>
<pubDate>Thu, 03 Apr 2008 02:22:09 +0000</pubDate>
<dc:creator>misfitinteractive</dc:creator>
<guid>http://misfitinteractive.wordpress.com/2008/04/02/hench-level-design-1st-iteration-journal/</guid>
<description><![CDATA[March 10th, 4 PM So the first week done and the first whitebox built! I’m nervous, excited and I don]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p class="MsoNormal">March 10<sup>th</sup>, 4 PM</p>
<p class="MsoNormal" style="text-indent:36pt;">So the first week done and the first whitebox built! I’m nervous, excited and I don’t think I fully realize how much work I have ahead of me. Our Game Design Document describes our level as such:</p>
<p class="MsoNormal" style="text-indent:36pt;"><span style="font-size:12pt;line-height:115%;">“</span><span style="font-size:12pt;line-height:115%;">Our game takes place in a train yard maze where a horrific accident has warped the train yard into a nightmare of twisted metal and broken machinery. Your master is trapped inside an object at the center of the train yard and must be fed the spirits of the train yard in order to break free of his prison.</span><span style="font-size:12pt;line-height:115%;">”</span><span style="font-size:12pt;line-height:115%;"></span></p>
<p class="MsoNormal">Using Gizmosis as inspiration for Level Design I started creating the mazes. One of the issues we face is that train yards are quite a challenge to make interesting. They tend to be laid out in a very one directional manner and don’t have many levels of height and interesting shapes. Another issue we faced is that we want the player to visually be able to keep track of what is going on in the level at all times no matter where they were. I’ll actually do a breakdown of our level.</p>
<p class="MsoNormal">&#160;</p>
<p class="MsoNormal">The level is divided into four sections all bordered by the upper level catwalk.</p>
<p class="MsoNormal">-The <b>Catwalk </b>serves as a lookout platform and access to the Jump Pads in each corner</p>
<p class="MsoNormal">-The <b>Collapsed Building</b> area is filled with large debris piles that both the players and ghosts scramble up. Partial walls still stand.</p>
<p class="MsoNormal">-The <b>Repair Area</b> features lots of overhead catwalks and platforms filled with tools and technology. Cramped quarters, multiple height levels, hoists and lifts, and office buildings.</p>
<p class="MsoNormal">-The <b>Refueling Area</b> is the most undamaged part of the train yard. It still has complete trains and undamaged water towers.</p>
<p class="MsoNormal">-The <b>Train Wreckage </b>is where the train yard has suffered the most. Twisted train cars, half submerged, rust and decay. It’s like a bomb went off here, sending freight cars flying and shattering stone and mortar. There are one or two large heavy duty cranes that have fallen over.</p>
<p class="MsoNormal">-The walls bordering around the catwalk will be large brick. There will also be cranes that have crashed down on the wall but it was strong enough to hold.</p>
<p class="MsoNormal"><b>*Note* The Gates are closed. The marker is there just to indicate from where the trains come and how the tracks should be set up.</b></p>
<p class="MsoNormal"><b> </b></p>
<p class="MsoNormal" style="text-align:center;" align="center"><img src="http://misfitinteractive.wordpress.com/files/2008/04/topdownbreakdown.jpg" alt="topdownbreakdown.jpg" height="658" width="661" /></p>
<p class="MsoNormal">&#160;</p>
<p class="MsoNormal">Design Goals:</p>
<p class="MsoNormal" style="margin-left:36pt;">-<span>  </span>To create a unique arena that challenges the player’s abilities. Give them challenging paths to follow that will allow them to rapidly catch ghosts.</p>
<p class="MsoNormal" style="margin-left:36pt;">- To allow the player the maximum amount of visibility we can give them through level design but at the same time creating interesting paths and viewpoints.</p>
<p class="MsoNormal" style="margin-left:36pt;">-To make the Master a centerpiece and try to have him on screen at all possible times.</p>
<p class="MsoNormal" style="margin-left:36pt;">-To give the player a sense of speed and motion as they dance and jump over the trainyard.</p>
<p class="MsoNormal">Things we want the player to be doing:</p>
<p class="MsoListParagraphCxSpFirst" style="margin-left:54pt;text-indent:-18pt;"><!--[if !supportLists]--><span><span>-<span style="font-family:'Times New Roman';font-style:normal;font-variant:normal;font-weight:normal;font-size:7pt;line-height:normal;">          </span></span></span><!--[endif]-->Chasing the ghosts throughout the train yard</p>
<p class="MsoListParagraphCxSpMiddle" style="margin-left:54pt;text-indent:-18pt;"><!--[if !supportLists]--><span><span>-<span style="font-family:'Times New Roman';font-style:normal;font-variant:normal;font-weight:normal;font-size:7pt;line-height:normal;">          </span></span></span><!--[endif]-->Spotting ghosts nearing the master or hiding off in a corner (from long distances away)</p>
<p class="MsoListParagraphCxSpMiddle" style="margin-left:54pt;text-indent:-18pt;"><!--[if !supportLists]--><span><span>-<span style="font-family:'Times New Roman';font-style:normal;font-variant:normal;font-weight:normal;font-size:7pt;line-height:normal;">          </span></span></span><!--[endif]-->Using the steam vents to rapidly get back to the Master to defend him and to drop off ghosts to feed him.</p>
<p class="MsoListParagraphCxSpMiddle" style="margin-left:54pt;text-indent:-18pt;"><!--[if !supportLists]--><span><span>-<span style="font-family:'Times New Roman';font-style:normal;font-variant:normal;font-weight:normal;font-size:7pt;line-height:normal;">          </span></span></span><!--[endif]-->Jumping and running on top of train cars and debris to catch the ghosts. This will allow you to move much faster than the ghosts.</p>
<p class="MsoListParagraphCxSpLast" style="margin-left:54pt;text-indent:-18pt;"><!--[if !supportLists]--><span><span>-<span style="font-family:'Times New Roman';font-style:normal;font-variant:normal;font-weight:normal;font-size:7pt;line-height:normal;">          </span></span></span><!--[endif]-->Using the upper level to quickly scout out the level.</p>
<p class="MsoNormal">How will we hopefully accomplish both:</p>
<p class="MsoListParagraphCxSpFirst" style="margin-left:54pt;text-indent:-18pt;"><!--[if !supportLists]--><span><span>-<span style="font-family:'Times New Roman';font-style:normal;font-variant:normal;font-weight:normal;font-size:7pt;line-height:normal;">          </span></span></span><!--[endif]-->Design mesh placements to allow the player to bound around the level and hopefully avoid touching the ground when possibly. Map out paths and play test running on top of the train cars and other objects in the level.</p>
<p class="MsoListParagraphCxSpMiddle" style="margin-left:54pt;text-indent:-18pt;"><!--[if !supportLists]--><span><span>-<span style="font-family:'Times New Roman';font-style:normal;font-variant:normal;font-weight:normal;font-size:7pt;line-height:normal;">          </span></span></span><!--[endif]-->Limit the ghosts to the ground. Make it so that they can’t jump and it will limit their movement to a very grid like pattern. Because the player will be able to move on angles this will assist him in catching the ghosts.</p>
<p class="MsoListParagraphCxSpLast" style="margin-left:54pt;text-indent:-18pt;"><!--[if !supportLists]--><span><span>-<span style="font-family:'Times New Roman';font-style:normal;font-variant:normal;font-weight:normal;font-size:7pt;line-height:normal;">          </span></span></span><!--[endif]-->For the Master and visibility issues, I will be creating three levels of height.</p>
<p class="MsoListParagraphCxSpLast" style="margin-left:54pt;text-indent:-18pt;">              <img src="http://misfitinteractive.wordpress.com/files/2008/04/heightmap.jpg" alt="heightmap.jpg" height="283" width="566" /></p>
<p class="MsoNormal" style="margin-left:36pt;"><span><!--[if gte vml 1]&#38;gt;   &#38;lt;![endif]--><!--[if !vml]--><br />
<!--[endif]--></span></p>
<p class="MsoNormal" style="margin-left:36pt;">When a player interacts with a jump pad they will be at the 3<sup>rd</sup> height level. This high up level will have no static meshes in it and most of the game will take place in the lower level of height. The highest the player will ever reach is up to the Master’s waist at full growth.</p>
<p class="MsoNormal" style="margin-left:36pt;">The 2<sup>nd</sup> Height level is for large objects such as water towers and for the catwalks. From this level Hench can jump out onto various paths and meshes down on the 1<sup>st</sup> level to chase down ghosts.</p>
<p class="MsoNormal" style="margin-left:36pt;">The 1<sup>st</sup> Height is where the maze is located. All sorts of obstacles and debris get in your way as you chase the ghosts. Jump up to the flatbed car decks and leap across to other objects to help navigate the mazes easily.</p>
<p class="MsoNormal" style="margin-left:36pt;">Cheers,</p>
<p class="MsoNormal" style="margin-left:36pt;"><b>Braden Bahen</b>, Level Designer</p>
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<title><![CDATA[Imperdível! Conceito do Windows 7 em visual style!]]></title>
<link>http://marlonpalmas.wordpress.com/2008/03/16/imperdivel-conceito-do-windows-7-em-visual-style/</link>
<pubDate>Sun, 16 Mar 2008 20:52:31 +0000</pubDate>
<dc:creator>Marlon Medeiros</dc:creator>
<guid>http://marlonpalmas.wordpress.com/2008/03/16/imperdivel-conceito-do-windows-7-em-visual-style/</guid>
<description><![CDATA[Isso mesmo! Essa não dá para perder! Hoje mesmo, no dia onde um Deviant fez um tema semelante à Mile]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p><img src="http://h2odeskmod.files.wordpress.com/2007/08/appearance.png?w=128&#038;h=128#38;h=128&#38;h=128" align="left" height="128" width="128" />Isso mesmo! Essa não dá para perder! Hoje mesmo, no dia onde um Deviant fez um tema semelante à Milestone 1 do Windows 7, outro deles, o besnath, fez um conceito em forma de visual style! Ou seja, o visual do Vista modificado deixando no estilo Windows 7 do jeito que o autor acha que deveria ser! Realmente ele está perfeito, bem clean com cores claras e glass, muito glass! Sem contar as diferenças vitais, como o botão do menu iniciar, super legal!  <img src="http://www.raulx64.com/wp-includes/images/smilies/icon_biggrin.gif" alt="D" class="wp-smiley-select" /></p>
<p><img src="http://marlonpalmas.files.wordpress.com/2007/12/.png" alt=".png" align="left" />O Arquivo zipado também tem vários arquivos modificados para deixar o Vista um show (A utilização desses arquivos é opcional)</p>
<div style="text-align:center;"><img src="http://tn3-2.deviantart.com/fs30/300W/i/2008/076/8/7/s3ven_by_besnath.jpg" alt="http://tn3-2.deviantart.com/fs30/300W/i/2008/076/8/7/s3ven_by_besnath.jpg" /><br />
<a href="http://fc01.deviantart.com/fs30/i/2008/076/8/7/s3ven_by_besnath.jpg" target="_blank">Ampliar</a><a href="http://fc01.deviantart.com/fs30/i/2008/076/8/7/s3ven_by_besnath.jpg" target="_blank"><br />
</a><a href="http://www.deviantart.com/download/80164206/s3ven_by_besnath.rar" title="17.2MB" target="_blank"><img src="http://i266.photobucket.com/albums/ii265/marlonpalmas/Download-1.png?t=1204485029" border="0" height="27" width="154" /></a><a href="http://fc01.deviantart.com/fs30/i/2008/076/8/7/s3ven_by_besnath.jpg" target="_blank"><br />
</a></p>
<div align="right"><i><a href="http://besnath.deviantart.com/art/s3ven-80164206" target="_blank">DeviantART </a>~ <a href="http://besnath.deviantart.com/">besnath</a></i></div>
<p><a href="http://fc01.deviantart.com/fs30/i/2008/076/8/7/s3ven_by_besnath.jpg" target="_blank"> </a></div>
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<title><![CDATA[Imperdível! O Tema do Windows Seven no seu Vista!]]></title>
<link>http://marlonpalmas.wordpress.com/2008/03/16/imperdivel-o-tema-do-windows-seven-no-seu-vista/</link>
<pubDate>Sun, 16 Mar 2008 12:32:38 +0000</pubDate>
<dc:creator>Marlon Medeiros</dc:creator>
<guid>http://marlonpalmas.wordpress.com/2008/03/16/imperdivel-o-tema-do-windows-seven-no-seu-vista/</guid>
<description><![CDATA[Isso mesmo! Demorou, mas finalmente (e felizmente) saiu o primeiro tema para Windows Vista baseado n]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p><img src="http://h2odeskmod.files.wordpress.com/2007/08/appearance.png?w=128&#038;h=128#38;h=128&#38;h=128" align="left" height="128" width="128" />Isso mesmo! Demorou, mas finalmente (e felizmente) saiu o primeiro tema para Windows Vista baseado no muito que já vimos do Windows Seven M1, tá certo, eu sei que as modificações são poucas, mas para quem não sabe, o visual do Windows Seven Milestone 1 mudou pouco, mais já está mudando, e essas mudanças vocês vêem e podem usar baixando o tema! Ele é perfeito, lindo e tem blur até nas janelas maximizadas! Não é demais? Imperdível!</p>
<p><img src="http://marlonpalmas.files.wordpress.com/2007/12/.png" alt=".png" /> O Visual Style inclui a versão para Windows Vista Aero (Com Glass) e para quem não usa Aero (Basic, sem glass)</p>
<div style="text-align:center;"><img src="http://tn3-1.deviantart.com/fs26/300W/i/2008/075/6/8/Windows_Seven_Theme_for_Vista_by_vistaaero.png" alt="http://tn3-1.deviantart.com/fs26/300W/i/2008/075/6/8/Windows_Seven_Theme_for_Vista_by_vistaaero.png" /><br />
<a href="http://fc03.deviantart.com/fs26/i/2008/075/6/8/Windows_Seven_Theme_for_Vista_by_vistaaero.png" target="_blank">Ampliar<br />
</a><a href="http://www.deviantart.com/download/80107428/Windows_Seven_Theme_for_Vista_by_vistaaero.zip" target="_blank"><img src="http://i266.photobucket.com/albums/ii265/marlonpalmas/Download-1.png?t=1204485029" border="0" height="27" width="154" /></a><a href="http://fc03.deviantart.com/fs26/i/2008/075/6/8/Windows_Seven_Theme_for_Vista_by_vistaaero.png" target="_blank"><br />
</a></p>
<div align="right"><a href="http://vistaaero.deviantart.com/art/Windows-Seven-Theme-for-Vista-80107428" target="_blank"><i>DeviantART</i></a><br />
<a href="http://fc03.deviantart.com/fs26/i/2008/075/6/8/Windows_Seven_Theme_for_Vista_by_vistaaero.png" target="_blank"> </a></div>
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<title><![CDATA[Porque é que o Windows 7 parece o Vista?]]></title>
<link>http://knowgen.wordpress.com/2008/02/06/porque-e-que-o-windows-7-parece-o-vista/</link>
<pubDate>Wed, 06 Feb 2008 23:43:52 +0000</pubDate>
<dc:creator>Z3UX</dc:creator>
<guid>http://knowgen.wordpress.com/2008/02/06/porque-e-que-o-windows-7-parece-o-vista/</guid>
<description><![CDATA[O mês passado circularam pela &#8220;world wide web&#8221; uns vídeos e umas screenshots do que pode]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p>O mês passado circularam pela &#8220;world wide web&#8221; uns <a href="http://www.downloadsquad.com/2008/01/25/windows-7-hits-the-silver-screen-or-youtube-anyway/">vídeos</a> e umas <a href="http://www.downloadsquad.com/2008/01/24/is-this-what-windows-7-looks-like/">screenshots</a> do que pode ser o Windows 7, a próxima versão do sistema operativo da Microsoft.Apesar da empresa não ter confirmado nem negado a autenticidade destas imagens, muitos acham que são uma grande PETA!</p>
<p>Mas o <a href="http://www.tgdaily.com/content/view/35936/118/">TG Daily</a> diz que existe uma boa razão para isso&#8230; A maioria das alterações é ao nível do kernel.</p>
<p>Segundo o site, o Windows 7 Milestone 1 é instalado por cima do Windows Vista SP1.</p>
<p><img src="http://www.blogsmithmedia.com/www.downloadsquad.com/media/2008/01/7desktop.jpg" alt="Windows 7" border="0" hspace="4" vspace="4" /></p>
<p>Isto significa que é impossível instalar o dito cujo sózinho&#8230;</p>
<p>Assim, quando instalas o Windows 7, passas a ter um sistema de dual boot com a opção de carregar o sistema Vista ou Windows 7.</p>
<p>Parece também que o sistema parece mais rápido quando a correr o Windows 7, mas para o utilizador não há nenhuma diferença entre este e o Vista.</p>
<p>Claro, que o Windows 7 M1 não é para o utilizador final testar&#8230; É para os fabricantes, programadores e outros parceiros da Microsoft que precisam de ver como o novo código afecta os seus produtos.</p>
<p>Por isso, talvez hajam cópias legítimas do Windows 7 por aí&#8230; Mas não vale a pena ao utilizador testar&#8230;</p>
<p>Porém, eu queria mesmo testar!</p>
<p>Se souberem de alguma, diz&#8230;<br />
[Via <a href="http://www.engadget.com/2008/02/06/mystery-of-the-vista-alike-windows-7-build-finally-solved/">Engadget</a>]</p>
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