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	<title>mobile-gaming &amp;laquo; WordPress.com Tag Feed</title>
	<link>http://en.wordpress.com/tag/mobile-gaming/</link>
	<description>Feed of posts on WordPress.com tagged "mobile-gaming"</description>
	<pubDate>Tue, 29 Dec 2009 05:37:52 +0000</pubDate>

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<item>
<title><![CDATA[iPhone's Best of 2009]]></title>
<link>http://ltngamers.wordpress.com/2009/12/24/iphones-best-of-2009/</link>
<pubDate>Thu, 24 Dec 2009 06:35:09 +0000</pubDate>
<dc:creator>ltnchica</dc:creator>
<guid>http://ltngamers.wordpress.com/2009/12/24/iphones-best-of-2009/</guid>
<description><![CDATA[The following are the winners of the iPhone&#8217;s Best of 2009 Awards: Best Action Game &#8211; N.]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><div>The following are the winners of the iPhone&#8217;s Best of 2009 Awards:</div>
<ul>
<li>Best Action Game &#8211; N. O. V. A.</li>
<li>Best Music Game &#8211; Beat It!</li>
<li>Best Platform Game &#8211; Spider: The Secret of Bryce Manor</li>
<li>Best Puzzle Game &#8211; iBlast Moki</li>
<li>Best Racing Game &#8211; Firemint Real Racing</li>
<li>Best Sports Game &#8211; Home Run Battle 3D</li>
<li>Best RPG Game &#8211; Zenonia</li>
<li>Best Strategy Game &#8211; Star Defense</li>
<li>Award for Visual Excellence &#8211; Zen Bound</li>
<li>Award for Excellence in Sound &#8211; Zen Bound</li>
<li>Best Multiplayer Game &#8211; Eliminate</li>
<li>iPhone Game of the Year &#8211; Square Ball</li>
</ul>
<p>The iPhone App Store hit a milestone in late 2009. The number of Apps within the store finally reached 100,000. It was estimated that about a third of these are games. This makes that after about 18 months, the iPhone is the video game system that has the most games. With such a large amount of games, there are only some really great games, but also included are the completely pointless ones as well. The games above are the best in their respective categories. If you have not yet tried any of these games, be sure to check them out in the App Store for your iPhone.</p>
</div>]]></content:encoded>
</item>
<item>
<title><![CDATA[The mobiThinking guide to mobile advertising networks 2010: Premium networks]]></title>
<link>http://christianlouca.com/2009/12/17/the-mobithinking-guide-to-mobile-advertising-networks-2010-premium-networks/</link>
<pubDate>Thu, 17 Dec 2009 13:31:09 +0000</pubDate>
<dc:creator>christianlouca</dc:creator>
<guid>http://christianlouca.com/2009/12/17/the-mobithinking-guide-to-mobile-advertising-networks-2010-premium-networks/</guid>
<description><![CDATA[This guide profiles 15 of the most important mobile ad networks. This section looks at six leading p]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><div id="node-1185">
<div>
<div>
<p>This guide profiles 15 of the most important mobile ad networks. This section looks at six leading premium networks.</p>
<p><strong>SECTION 3: PREMIUM NETWORKS</strong></p>
<ul>
<li><a href="http://mobithinking.com/mobile-ad-network-guide/premium#microsoft">Microsoft Mobile Advertising</a><strong> * NEW *</strong></li>
<li><a href="http://mobithinking.com/mobile-ad-network-guide/premium#YOC">YOC Group</a><strong> * NEW *</strong></li>
<li><a href="http://mobithinking.com/mobile-ad-network-guide/premium#hands">Hands (Brazil)</a><strong> * NEW *</strong></li>
<li><a href="http://mobithinking.com/mobile-ad-network-guide/premium#AOL">Advertising.com/AOL</a></li>
<li><a href="http://mobithinking.com/mobile-ad-network-guide/premium#Nokia">Nokia Interactive Advertising</a></li>
<li><a href="http://mobithinking.com/mobile-ad-network-guide/premium#Pudding">Pudding Media</a><strong> * UPDATE *</strong></li>
<li><a href="http://mobithinking.com/mobile-ad-network-guide">GUIDE HOME</a></li>
<li><a href="http://mobithinking.com/mobile-ad-network-guide/blind">BLIND NETWORKS</a></li>
<li><a href="http://mobithinking.com/mobile-ad-network-guide/premiumblind">PREMIUM BLIND NETWORKS</a></li>
</ul>
</div>
<p><strong>Premium networks in a nutshell:</strong></p>
<li>Premium networks focus on a limited number of prestige publishers – mobile operators and big-brand, big-traffic sites, perhaps newspapers or broadcasters – for which they are akin to an extension of their direct-sales team. With Microsoft, Nokia and AOL, much of the inventory they sell is on their own mobile sites.</li>
<li>The vast majority of campaigns are brand advertising, so the predominant (maybe only) pricing model is cost per thousand impressions (CPM) model – i.e. you pay X for every 1,000 devices that visit/download the page. This is for marketers who want exposure, perhaps to create awareness of a new product. Costs vary considerably, ranging from US$5-US$75.</li>
<li>Some may also offer performance advertising for marketers who want an active response to their ads paid for by cost per click (CPC); but expect to pay considerably more than on a blind network as CPC can range from US$0.05-US$0.50.</li>
<li>Cost per action/acquisition (CPA), where the advertiser only pays if the customer clicks through and then buys, signs up etc, may also be available.</li>
<li> Premium networks attract big brand advertisers who are prepared to pay premium prices to secure the prime locations on top-tier mobile destinations.</li>
<li> Advertisers should expect more direct sales and support, than self-service and a wealth of targeting options.</li>
<li> Publishers should expect to receive a majority share of advertising revenue, perhaps 50–70 percent. Deals are usually negotiated on a case-by-case basis.</li>
<hr /><a name="microsoft"></a><br />
<strong>Mobile advertising network:</strong> <a href="http://advertising.microsoft.com/mobile" target="_blank">Microsoft Mobile Advertising</a><br />
<strong>Mobile site:</strong> <a href="http://msftads.mobi/" target="_blank">msftads.mobi</a><br />
<strong>Type of network:</strong> Premium<br />
<strong>Established:</strong> US and Canadian operations were launched in 2007. The acquisition of ScreenTonic in 2007 extended the network into EMEA.<br />
<strong>HQ:</strong> Redmond, USA; European HQ: Paris, France.<br />
<strong>Other offices:</strong> New York, USA; London, UK; Madrid, Spain.<br />
<strong>Employees:</strong> N/A<br />
<strong>Thanks to:</strong> Jamie Wells, director of global trade marketing, Microsoft Mobile Advertising.<br />
<strong>Last updated:</strong> December 2009</p>
<p><strong>Q1. Annual revenue/turnover:</strong> N/A<br />
<strong>Q2. Publishers on network:</strong> Key partners include carriers such as Verizon Wireless (US), Bouygues Telecom (France) and independent publishers such as MSNBC, CNBC and Fox Sports. Microsoft mobile sites include: MSN, Windows Live Messenger, Windows Live Hotmail and the Bing search engine.<br />
<strong>Q3. Advertisers on network:</strong> N/A<br />
<strong>Q4. Mobile ads served or page impressions:</strong> Nearly 2 billion monthly page impressions and growing.<br />
<strong>Q5. Unique mobile users that see ads:</strong> Over 32 million monthly unique mobile users for both mobile search and display.<br />
<strong>Q6. Geographical coverage:</strong> US (largest market), Canada, UK, France, Spain, Italy, Germany, Sweden, Denmark, Belgium, Netherlands and Norway.<br />
<strong>Q7. Specialism by publisher or demographic:</strong> Advertisers can purchase mobile media on a guaranteed or bided basis across premium branded sites including Microsoft properties, Verizon Wireless, MSNBC, CNBC and Fox Sports. A select portion of Microsoft’s partner inventory is available for semi-blind/channel advertising.<br />
<strong>Q8. Options for targeting adverts:</strong> Targeting capabilities include device, demographic (gender, age, household income), geographic and behavior.<br />
<strong>Q9. Tools to help advertisers optimize/track campaign:</strong> For mobile display, Microsoft offers day parting, day of the week, frequency capping, third-party impression and click tracking, as well as content, level and ad placement level optimization tools. For mobile search, Microsoft offers targeting by day parting, day of the week, as well as leverage keyword/match-type/bid suggestion tools to enhance the ROI of campaigns.<br />
<strong>Q10. Pricing models:</strong> Advertisers can purchase mobile media either on a CPM or CPC basis depending on their campaign needs and objective. Microsoft also selectively offers advertisers the option to purchase mobile media on a CPA basis.<br />
<strong>Q11. Cost range for advertiser:</strong> N/A<br />
<strong>Q12. Estimated ROI for advertiser:</strong> N/A<br />
<strong>Q13. Remuneration for publishers:</strong> N/A<br />
<strong>Q14. Protection for publishers:</strong> N/A<br />
<strong>Q15. Key differentiation:</strong> Microsoft Mobile Advertising is uniquely positioned to help advertisers reach millions of consumers across mobile display and search. In the US Microsoft can connect brands to nearly half the mobile Web audience with an integrated experience across mobile, PC and gaming. Combining mobile MSN and Bing with partners such as Verizon Wireless, Microsoft helps drive extraordinary results for advertisers by leveraging uniquely actionable audience insights harnessed across multiple screens.<br />
<strong>Q16. Contact details:</strong> <a href="https://advertising.microsoft.com/contact-sales" target="_blank">US contact form</a>; <a href="https://advertising.microsoft.com/uk/advertise-on-Microsoft-Advertising" target="_blank">UK contact form</a>.</p>
<ul>
<li><a href="http://mobithinking.com/mobile-ad-network-guide">Back to mobiThinking mobile ad network guide</a></li>
<li><a href="http://mobithinking.com/blog/best-mobile-ad-network" target="_blank">What is the best mobile advertising network for you? Start by asking these 10 essential questions…</a></li>
</ul>
<hr /><a name="YOC"></a><br />
<strong>Mobile advertising network:</strong> <a href="http://en.group.yoc.com/" target="_blank">YOC Group</a><br />
<strong>Mobile site:</strong> <a href="http://yoc.mobi/" target="_blank">YOC.mobi</a><br />
<strong>Type of network:</strong> Premium<br />
<strong>Established:</strong> The YOC network was established in Germany in 2005. In 2009 YOC acquired mobile ad networks Mobile Interactive Advertising Media (Spanish) and Bluestar Mobile (British).<br />
<strong>HQ:</strong> Berlin, Germany<br />
<strong>Overseas offices:</strong> UK, Spain, France, Austria and Belgium<br />
<strong>Employees:</strong> 180 people<br />
<strong>Thanks to:</strong> Christian Louca, UK managing director and head of publishers, YOC<br />
<strong>Last updated:</strong> December 2009</p>
<p><strong>Q1. Annual revenue/turnover:</strong> N/A<br />
<strong>Q2. Publishers on network:</strong> Over 196 publishers. UK publishers include: Telegraph Media Group, The Guardian, PC Advisor, 3 UK, MacWorld and Flirtomatic. French publishers include Le Monde and Météo 123. Spanish publishers include El Mundo and El Pais. German publishers include Handelsblatt and Zeit. Italian publishers include Gazetta dello Sport.<br />
<strong>Q3. Advertisers on network:</strong> Advertisers include SAP, Vodafone, Mercedes, Opel, Walt Disney and Coca-Cola.<br />
<strong>Q4. Mobile ads served or page impressions:</strong> The YOC network has over 500 million monthly page impressions.<br />
<strong>Q5. Unique mobile users that see ads:</strong> 35 million unique mobile users.<br />
<strong>Q6. Geographical coverage:</strong> 50 percent of the YOC network is in the UK, followed by Germany, Austria, Italy and France.<br />
<strong>Q7. Specialism by publisher or demographic:</strong> YOC works publishers across all sectors including national newspapers, business and financial, information sites, sports, entertainment and technology<br />
<strong>Q8. Options for targeting adverts:</strong> Targeting options including age, gender, device and geographical targeting.<br />
<strong>Q9. Tools to help advertisers optimize/track campaign:</strong> <strong>Q10. Pricing models:</strong> Advertisers receive daily reports and analysis from a dedicated campaign manager.<br />
<strong>Q11. Cost range for advertiser:</strong> N/A<br />
<strong>Q12. Estimated ROI for advertiser:</strong> N/A<br />
<strong>Q13. Remuneration for publishers:</strong> N/A<br />
<strong>Q14. Protection for publishers:</strong> Publishers can refuse inappropriate advertisers.<br />
<strong>Q15. Key differentiation:</strong> The YOC Group is Europe&#8217;s largest premium off-portal mobile advertising network. Our customers include international top brands, media houses, Internet portals, mobile phone service providers and banks. YOC has experience developing and operating more than 400 mobile portals in Europe, as well as planning mobile marketing and advertising campaigns for a range of blue-chip brands.<br />
<strong>Q16. Contact details:</strong> Christian Louca, Christian.louca(at)yoc.com</p>
<ul>
<li><a href="http://mobithinking.com/mobile-ad-network-guide">Back to mobiThinking mobile ad network guide</a></li>
<li><a href="http://mobithinking.com/blog/best-mobile-ad-network" target="_blank">What is the best mobile advertising network for you? Start by asking these 10 essential questions…</a></li>
</ul>
<hr /><a name="hands"></a><br />
<strong>Mobile advertising network:</strong> <a href="http://www.hands.com.br/" target="_blank">Hands</a><br />
<strong>Mobile site:</strong> <a href="http://m.hands.com.br/" target="_blank">m.hands.com.br</a><br />
<strong>Type of network:</strong> Premium blind<br />
<strong>Established:</strong> 1999<br />
<strong>HQ:</strong> São Paulo &#8211; Brazil<br />
<strong>Employees:</strong> 16<br />
<strong>Thanks to:</strong> Edison Maluf, general director, Hands<br />
<strong>Notes:</strong> Hands is a Brazilian mobile portal/content aggregator for over 50 premium publishers. The hands ad network serves ads to the sites on the portal. It also designs, develops and operates mobile sites for mobile content and service providers and brands/advertisers.<br />
<strong>Last updated:</strong> December 2009.</p>
<p><strong>Q1. Annual revenue/turnover:</strong> N/A<br />
<strong>Q2. Publishers on network:</strong> 52 premium publishers including three top Brazilian newspapers: O Globo, Estadao, Folha; Rolling Stone Brazil, Caras Magazine, Webmotors, Guia da Semana, IDG Now, Nintendo World, Valor, Meio &#38; Mensagem.<br />
<strong>Q3. Advertisers on network:</strong> International advertisers include Unilever (Rexona, Clear), Mitsubishi, GM and DHL Logistics; local advertisers include Loterias da Caixa and INPG.<br />
<strong>Q4. Mobile ads served or page impressions:</strong> N/A<br />
<strong>Q5. Unique mobile users that see ads:</strong> N/A<br />
<strong>Q6. Geographical coverage:</strong> All of Brazil, however mobile Web traffic is concentrated in SE Brazil; and around major cities such as Sao Paulo, Rio de Janeiro, Minas Gerais, Espirito Santo, Brasilia and Goiania.<br />
<strong>Q7. Specialism by publisher or demographic:</strong> Hands focuses on well-known publishers with strong commercial appeal. Between them publishers cover all channels including news, games, business, beauty, celebrities, price comparison, cinema and sports. Although the Brazilian market is huge, people are still learning how to use mobile Web; also the mobile audience is often people from high society – it&#8217;s a unique market.<br />
<strong>Q8. Options for targeting adverts:</strong> Hands target ads by sex, age, interest, channels and particular publishers. Hands works closely with publishers in order to better understand audience behavior and pitch interesting ads at the readers.<br />
<strong>Q9. Tools to help advertisers optimize/track campaign:</strong> Reports are available as frequently as the advertiser requires. Some advertisers also use tags. To help optimize the campaigns, Hands will also develop a landing page (if the advertiser hasn&#8217;t one already). Features such as click-to-call, click-to-video, click-to-email are all available.<br />
<strong>Q10. Pricing models:</strong> 100 percent CPM. Each advertiser deal is negotiated, there is no self-service marketplace common with blind and premium blind networks.<br />
<strong>Q11. Cost range for advertiser:</strong> This varies according to how many impressions the advertiser buys. However CPM is on average US$20.<br />
<strong>Q12. Estimated ROI for advertiser:</strong> CTR is always monitored, but varies greatly depending on the campaign.<br />
<strong>Q13. Remuneration for publishers:</strong> Remuneration is based in how many impressions the publisher delivers. If a publisher delivers 50 percent of the impressions to a given campaign, it receives a proportional amount of money. It encourages all publishers on the network to keep thinking of ways to increase audience.<br />
<strong>Q14. Protection for publishers:</strong> Hands&#8217; close relationship with each publisher, means they always know which advertisers are interested in buying a space in their mobile site. They always refuse an ad, but this never happens. The publishers can also turn down an advertiser if they think the negotiated CPM is too low.<br />
<strong>Q15. Key differentiation:</strong> Hands&#8217; knowledge about mobility and the Brazilian market and our close and profitable relationship with the publishers. Hands isn&#8217;t just experienced in mobile ads, but also developing mobile Websites. Hands has also developed a proprietary platform and ad server that adapts one single version of mobile site to all the devices of the market. No matter what device you have, you can access the m-sites hosted at our platform and see them perfectly.<br />
<strong>Q16. Contact details:</strong> Advertisers: Edison Maluf, emaluf(at)hands.com.br; publishers and partnerships: Joao Guilherme Franco, guilherme(at)hands.com.br; press: Mariana Oliveira, contato(at)hands.com.br.</p>
<ul>
<li><a href="http://mobithinking.com/mobile-ad-network-guide">Back to mobiThinking mobile ad network guide</a></li>
<li><a href="http://mobithinking.com/blog/best-mobile-ad-network" target="_blank">What is the best mobile advertising network for you? Start by asking these 10 essential questions…</a></li>
</ul>
<hr /><a name="AOL"></a><br />
<strong>Mobile advertising network:</strong> <a href="http://www.advertising.com/" target="_blank">Advertising.com/AOL</a><br />
<strong>Type of network:</strong> Premium<br />
<strong>Established:</strong> The network was launched in 2005 by Third Screen Media. TSM was acquired by AOL in 2007, and merged into Advertising.com (acquired by AOL in 2004).<br />
<strong>HQ:</strong> New York, USA<br />
<strong>Other offices:</strong> London, UK; Toronto, Canada; Atlanta, Baltimore, Beverly Hills, Boston, Chicago, Dallas, Detroit, Dulles, Mountain View, San Francisco, USA.<br />
<strong>Thanks to:</strong> Kashif Ali, senior director, publisher services, Advertising.com Mobile (AOL Advertising)</p>
<p><strong>Q1. Annual revenue/turnover:</strong> N/A<br />
<strong>Q2. Publishers on network:</strong> over 75 publishers, representing over 100 sites and applications, including Accuweather, CBS, The New York Times, Tribune, Whitepages, and AOL’s owned/operated properties such as AOL, MapQuest, Moviefone.<br />
<strong>Q3. Advertisers on network:</strong> Over 100 per year, including AT&#38;T, Bank of America, Electronic Arts, Exxon, Ford, MGM Grand, P&#38;G, Sony, Thumbplay.<br />
<strong>Q4. Mobile ads served or page impressions:</strong> Over 1 billion page impressions per month.<br />
<strong>Q5. Unique mobile users that see ads:</strong> 29 million unique viewers per month (Nielsen, June 2009)<br />
<strong>Q6. Geographical coverage:</strong> Primarily focused on USA, with growing presence in Canada, UK and other countries.<br />
<strong>Q7. Specialism by publisher or demographic:</strong> More than 20 channels offered, including audience-targeted packages such as Hispanic/Latino, African-American, and mobile mothers.<br />
<strong>Q8. Options for targeting adverts:</strong> Full suite of targeting options, including device, browser, operating system, carrier, on/off-deck, geography, time-segment, content, and multiple demographic combinations.<br />
<strong>Q9. Tools to help advertisers optimize/track campaign: </strong>Advertising.com’s mobile campaign management team manages and optimizes campaigns in consultation with advertisers. Standard self-service reports e.g. campaign pacing are available advertisers online.<br />
<strong>Q10. Pricing models:</strong> All major pricing models supported, including CPM, CPC and CPA.<br />
<strong>Q11. Cost range for advertiser:</strong> CPM ranges from US$5-US$25; CPC ranges from US$0.05-US$0.50; depending on campaign objectives and parameters.<br />
<strong>Q12. Estimated ROI for advertiser:</strong> Varies by campaign objective.<br />
<strong>Q13. Remuneration for publishers:</strong> Revenue shares are competitive and reflective of market, typically ranging between 50–70 percent.<br />
<strong>Q14. Protection for publishers:</strong> Publishers can set acceptance criteria for industries, advertisers, type of advert and pricing, among other parameters. Publishers can also opt out of a specific campaign at any time.<br />
<strong>Q15. Key differentiation:</strong> Expertise: Advertising.com’s unmatched expertise in building and operating advertising networks. Resources: AOL’s vast sales, product and engineering resources. Scale: approximately 50 percent reach of North American mobile Web. Flexibility: range of buying and participation options. Relevance: full suite of targeting solutions.<br />
<strong>Q16. Contact details:</strong> For Advertisers: Phil Miano, sales director, advertising sales, Philip.Miano(at)corp.aol.com. For Publishers/partners: Kashif Ali, senior director, publisher services, Kashif.Ali(at)advertising.com.</p>
<ul>
<li><a href="http://mobithinking.com/mobile-ad-network-guide">Back to mobiThinking mobile ad network guide</a></li>
<li><a href="http://mobithinking.com/blog/best-mobile-ad-network" target="_blank">What is the best mobile advertising network for you? Start by asking these 10 essential questions…</a></li>
</ul>
<hr /><a name="Nokia"></a><br />
<strong>Mobile advertising network:</strong> <a href="http://advertising.nokia.com/" target="_blank">Nokia Interactive Advertising</a><br />
<strong>Type of network:</strong> Premium<br />
<strong>Established:</strong> The network was set up in 2004 by Enpocket (acquired by Nokia in 2007). The first operators on board were Airtel (India) and Sprint (US).<br />
<strong>HQ:</strong> Boston, USA<br />
<strong>Overseas offices:</strong> The European HQ is in London. Our other main global offices are in New York, USA; Mumbai, India, Ratingen, Germany; Singapore and Brazil.<br />
<strong>Thanks to:</strong>Diana Lagattuta, head of marketing, Nokia Interactive Advertising</p>
<p><strong>Q1. Annual revenue/turnover:</strong> N/A<br />
<strong>Q2. Publishers on network:</strong> Nokia Interactive Advertising (NIA) focuses on advertising on Nokia services, such as Nokia.mobi and Nokia Internet Radio, and works with strategic partners, top-tier publishers and operators, such as RTL in Germany, Airtel in India and Sprint in USA.<br />
<strong>Q3. Advertisers on network:</strong> In 2008 NIA ran almost 4,000 campaigns for over 350 brands including D&#38;G, Ford, Universal, P&#38;G and Sony Pictures.<br />
<strong>Q4. Mobile ads served or page impressions:</strong> Over 5,000 different advertisements per month.<br />
<strong>Q5. Unique mobile users that see ads:</strong> N/A<br />
<strong>Q6. Geographical coverage:</strong> Americas, Europe, India, Southeast Asia, Middle East, Africa (in order of importance).<br />
<strong>Q7. Specialism by publisher or demographic:</strong> Premium, top-name publishers and mobile sites and applications that come bundled on device.<br />
<strong>Q8. Options for targeting adverts:</strong> Demographics, location, handset type, and in the US by channels (e.g. auto, news, sports)<br />
Q9. Tools to help advertisers optimize/track campaign: NA<br />
<strong>Q10. Pricing models:</strong> Cost-per-thousand impressions (CPM), predominantly, being a premium network.<br />
<strong>Q11. Cost range for advertiser:</strong> From US$15 to US$75 CPM, depending upon region, class of publisher and targeting selected.<br />
<strong>Q12. Estimated ROI for advertiser:</strong> Click-through rates are very high across our network, resulting in a lot of media that is solidly booked by repeat customers. The most impressive, I remember was a campaign in India for the airline Garuda (the national airline of Indonesia) which achieved a 40 percent CTR.<br />
<strong>Q13. Remuneration for publishers:</strong> N/A<br />
<strong>Q14. Protection for publishers:</strong> Strict guidelines for the type of content from publishers and advertisers; so that major brands can be assured that their advertising does not appear next to inappropriate content and visa versa.<br />
<strong>Q15. Key differentiation:</strong> Unrivalled ability to touch hundreds of millions of consumers across the globe. Almost 40 percent of mobiles sold are a Nokia, and with our major push into services we can offer more than just banners, with more integrated, immersive advertising that leverages contextual information, such as location.<br />
<strong>Q16. Contact details:</strong> Nokia Interactive <a href="https://advertising.nokia.com/contact/contact-us" target="_blank">Advertising contact page</a> and<a href="https://advertising.nokia.com/contact/offices/" target="_blank">offices</a>; sales.interactive(at)nokia.com.</p>
<ul>
<li><a href="http://mobithinking.com/mobile-ad-network-guide">Back to mobiThinking mobile ad network guide</a></li>
<li><a href="http://mobithinking.com/blog/best-mobile-ad-network" target="_blank">What is the best mobile advertising network for you? Start by asking these 10 essential questions…</a></li>
</ul>
<hr /><a name="Pudding"></a><br />
<strong>Mobile advertising network:</strong> <a href="http://www.puddingmedia.com/" target="_blank">Pudding Media</a><br />
<strong>Type of network:</strong> Premium.<br />
<strong>Established:</strong> 2006<br />
<strong>HQ:</strong> Singapore<br />
<strong>Overseas offices:</strong> Kuala Lumpur, Malaysia; Pasig City, Philippines; Menlo Park (CA) United States. Plans for offices in Thailand, Indonesia, Vietnam and India in 2010.<br />
<strong>Employees:</strong> 30.<br />
<strong>Thanks to:</strong> Ariel Maislos, founder and CEO, Pudding Media.</p>
<p><strong>Q1. Annual revenue/turnover:</strong> N/A<br />
<strong>Q2. Publishers on network:</strong> Major mobile operators in APAC, including<a href="http://www.maxis.com.my/" target="_blank">Maxis</a> (largest mobile operator in Malaysia), <a href="http://www.starhub.com/" target="_blank">StarHub</a>, Singapore and <a href="http://www.truemove.com/EN/index.rails" target="_blank">True Move</a>, Thailand. During 2010 Pudding expects network to be connected 10 major carriers in APAC.<br />
<strong>Q3. Advertisers on network:</strong> 50 premium brands, including Fox, Warner, Nestle, Unilever, Citibank, HSBC, CIMB, Nokia, KFC and Buena Vista.<br />
<strong>Q4. Mobile ads served or page impressions:</strong> 100 million page impressions per month and growing.<br />
<strong>Q5. Unique mobile users that see ads:</strong> 60 million by end 2009.<br />
<strong>Q6. Geographical coverage:</strong> Singapore, Malaysia, Thailand, Indonesia, Philippines and Vietnam.<br />
<strong>Q7. Specialism by publisher or demographic:</strong> Premium publishers – mobile operators and major mobile portals<br />
<strong>Q8. Options for targeting adverts:</strong> Targeting by gender, age, language, income, location, handset, time of the day/week.<br />
<strong>Q9. Tools to help advertisers optimize/track campaign: </strong>Online reporting tools available 24 hours.<br />
<strong>Q10. Pricing models:</strong> CPM and CPC.<br />
<strong>Q11. Cost range for advertiser:</strong> from US$2 to US$15 CPM, depending on country.<br />
<strong>Q12. Estimated ROI for advertiser:</strong> Advertisers should expect a click through rate (CTR) between 0.3 to 7 percent.<br />
<strong>Q13. Remuneration for publishers:</strong> N/A<br />
<strong>Q14. Protection for publishers:</strong> No adult content. In Muslim countries: no gambling, alcohol.<br />
<strong>Q15. Key differentiation:</strong> Strategy (premium inventory), our technology, our business model, our speed to market, our reach to consumers.<br />
<strong>Q16. Contact details:</strong> Ariel Maislos, founder and CEO, Pudding Media, ariel.maislos(at)puddingmedia.com</p>
<p>Please see the full guide here:</p>
<p><a href="http://mobithinking.com/mobile-ad-network-guide/premium">http://mobithinking.com/mobile-ad-network-guide/premium</a></p>
</div>
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<title><![CDATA[YOC UK Media Network Reaches 240 Million Monthly Page Impressions ]]></title>
<link>http://christianlouca.com/2009/12/17/yoc-uk-media-network-reaches-240-million-monthly-page-impressions/</link>
<pubDate>Thu, 17 Dec 2009 12:14:19 +0000</pubDate>
<dc:creator>christianlouca</dc:creator>
<guid>http://christianlouca.com/2009/12/17/yoc-uk-media-network-reaches-240-million-monthly-page-impressions/</guid>
<description><![CDATA[Latest publisher innerActive joins to provide brands and advertisers with in-game and in application]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p><em>Latest publisher innerActive joins to provide brands and advertisers with in-game and in application adverts</em></p>
<p><strong> </strong><strong>London, UK – 16 December 2009: </strong>Mobile marketing agency<strong> </strong><a href="http://en.group.yoc.com/">YOC</a> today announced that monthly page impressions on its UK media network have increased by 41% since June 2009, resulting in more than 240 million page impressions being served each month. The company’s significant growth in the UK means that the YOC UK media network now represents almost half of YOC’s overall European media network which receives over 500 million monthly page impressions.</p>
<p>The latest addition to the UK media network is <a href="http://www.inner-active.com/">innerActive</a>, an audience-publisher, aggregating mobile in-applications and in-games inventory across many developers and publishers, and directing it to premium ad sales partners. YOC will work with innerActive to provide brands and advertisers with in-game and in application adverts in over 50 ad-ready games available from various store fronts including Nokia Ovi,<strong> </strong><em>Fox Mobile, MTN, Vivid Games, Herocraft and C4M. </em></p>
<p>Since its launch in July 2008, YOC UK has signed a range of leading publishing houses, media companies and online portals to its media network. innerActive will sit alongside other publishers including 123play.com, GetJar, PC Advisor, Macworld, Pistonheads, What Car, Stuff.tv, Auto Car, Perez Hilton and Peperonity.</p>
<p>“To have increased the monthly page impressions on our UK media network by 41% is a fantastic achievement and a great high for YOC to end the year on,” said Christian Louca, UK Managing Director at YOC. “With us, advertisers can be certain that whoever they want to reach, whatever their target message and no matter what their chosen mechanism, they can get the very best value from their mobile spend.”</p>
<p>Ziv Elul, Co CEO and Founder at innerActive said of the partnership; “Joining YOC’s media network makes a lot of sense for us; bringing us into contact with a number of leading brands and advertisers. We can offer their advertising clients a deeply immersive and effective experience in the games and applications where the click-through rate is more than 3% and the audience consuming this content consists of 20-35 years old males (65%) and females (35%), tech-savvy with disposable income.&#8221;</p>
<p>Coverage in the press:</p>
<p>Mobile Entertainment</p>
<p><a href="https://mail.yoc.de/owa/redir.aspx?C=dd1c116fff8a4df4b88b1a76f7ac6baa&#38;URL=http%3a%2f%2fwww.mobile-ent.biz%2fnews%2f35410%2fYOC-UK-serves-240m-monthly-page-impressions" target="_blank">http://www.mobile-ent.biz/news/35410/YOC-UK-serves-240m-monthly-page-impressions</a></p>
<p>Marketing UK</p>
<p><a href="http://www.marketinguk.co.uk/Mobile/YOC-have-announced-that-monthly-page-impressions-on-its-UK-media-network-have-increased-by-41-since-June-2009.asp">http://www.marketinguk.co.uk/Mobile/YOC-have-announced-that-monthly-page-impressions-on-its-UK-media-network-have-increased-by-41-since-June-2009.asp</a></p>
<p>Mobile Marketing Magazine</p>
<p><a href="http://www.mobilemarketingmagazine.co.uk/2009/12/yoc-sees-uk-ad-growth.html">http://www.mobilemarketingmagazine.co.uk/2009/12/yoc-sees-uk-ad-growth.html</a></p>
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<title><![CDATA[Mobile Gaming: From Gameboy to Touch]]></title>
<link>http://classicvideogame.wordpress.com/2009/12/15/mobile-gaming-from-gameboy-to-touch/</link>
<pubDate>Wed, 16 Dec 2009 01:08:06 +0000</pubDate>
<dc:creator>Scott</dc:creator>
<guid>http://classicvideogame.wordpress.com/2009/12/15/mobile-gaming-from-gameboy-to-touch/</guid>
<description><![CDATA[I remember the day I got my first Gameboy&#8230;. it was a Christmas present I got in 1996 and came ]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p><img alt="" src="http://i.neoseeker.com/p/Games/Gameboy_Color/gameboy_color_profilelarge.jpg" title="Gameboy" class="alignnone" width="320" height="540" /><P><br />
I remember the day I got my first Gameboy&#8230;. it was a Christmas present I got in 1996 and came with a Tetris cartridge, a game now standard on any modern piece of respectable equipment. With its black and white screen and nearly 5 MHz processor, it was a revolution in my hands. It was great for long car rides or anytime I needed to appear disinterested in things happening around me. The screen was just in black and white, and tiny, I&#8217;m surprised I was able to put up with it for so long, actually. Today, look how far we&#8217;ve come. I can find the basic classic Tetris, Pac-Man, Bubble Breaker and more on nearly every portable device. So what helped the mobile revolution get to where it is today with all this high tech gaming?</p>
<p>I&#8217;m gonna attribute it to these these contributing factors:</p>
<ol>
<li>Better battery life</li>
<li>High resolution screens</li>
<li>Sensors (aka iPod / iPhone)</li>
</ol>
<p>What do you think? Talkback and let me know.</p>
<p>Take our poll below too!<br />
 <H1><a href="http://answers.polldaddy.com/poll/2391927/"><strong>Poll: What is a cooler mobile device?</strong></a><br /></H1><br />
 <span style="font:9px;"></span></p>
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<title><![CDATA[The Golden Triangle and the Future of Social Media]]></title>
<link>http://emrachel.wordpress.com/2009/12/14/the-golden-triangle-the-future-of-social-media/</link>
<pubDate>Tue, 15 Dec 2009 05:35:42 +0000</pubDate>
<dc:creator>Emily Zager</dc:creator>
<guid>http://emrachel.wordpress.com/2009/12/14/the-golden-triangle-the-future-of-social-media/</guid>
<description><![CDATA[In the near future, social media technologies, platforms and programs will advance and thrive as a m]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p><span style="font-family:Times New Roman;font-size:small;"> In the near future, social media technologies, platforms and programs  will advance and thrive as a major facet of contemporary culture and  communication. Technology will continue to open up more opportunities  for individuals and companies to connect with others, share and collect  information, initiate dialogue as well as craft online identities.   This outlook calls for a change of approach in social media services  as well as a willingness to commit to such progress. </span></p>
<p><img class="aligncenter" title="global" src="http://www.prioritymagazine.com/sept06/images/global1.jpg" alt="" width="201" height="241" /></p>
<p><span style="font-family:Times New Roman;font-size:small;">Advancing  technologies are challenging developers to create social media platforms  and programs that continually promote cutting-edge points of engagement.   Worldwide, social connectivity is revolutionizing the way every industry connects to its stakeholders and supporting communities.</span></p>
<p><span style="font-family:Times New Roman;font-size:small;">With  this in mind, fresh possibilities and developments in social media will  occur inside of the “golden triangle.”  The Golden Triangle offers  a visual metaphor of trends and characteristics that fuses together  aspects of social media applications, devices, networks and relationships, regarding mobile, social, and real-time segments.</span><span style="font-size:small;"><span style="font-family:Times New Roman;"> </span></span><span style="font-family:Times New Roman;font-size:small;">This illustrative example  encourages agencies and businesses to take a more active approach towards  their respective target audiences and clients.</span></p>
<p>Check out more regarding the Golden Triangle in a great <a title="article" href="http://www.briansolis.com/2009/11/the-golden-triangle/" target="_blank">article</a> by Brian Solis.</p>
<p><span style="font-family:Times New Roman;font-size:small;">In my opinion, the leading player of the mobile trend is the iPhone,  due to its presently dominant influence and positive trajectory.   The iPhone, one of Apple’s signature and most recognizable products,  crafted a reputation for its multimedia capabilities, touch-screen functions  and sleek interface.  This smartphone provides the standard voice  and text features of a phone while inviting users to update their Twitter  and Facebook accounts, research and access breaking news as well as  the download the latest up-and-coming official and third-party applications.</span></p>
<p><span style="font-family:Times New Roman;font-size:small;"><img class="aligncenter" title="apple" src="http://9to5mac.com/files/image/00000/3d_Apple_Logo_102.jpg" alt="" width="123" height="92" /></span></p>
<p><span style="font-family:Times New Roman;font-size:small;">With  its 3G and upcoming 4G networks which enable fast connection, the device  parallels the role of the computer in the palm of one’s hand.   Despite lacking “Smartphone” capabilities of the official iPhone,  the iTouch enables wireless Internet  and digital connectivity with the similar ease of its touch screen and  hand-held size.  In fact, these devices seemingly will eliminate  need for the laptop computer.</span></p>
<p><span style="font-family:Times New Roman;font-size:small;">In the future, Apple’s iPhone will work diligently with location-based social networks, especially with the dawn  of location-based tools and platforms.  Today, users are beginning  to describe their favorite local destinations on Foursquare.  However,  this may be just the tip of the iceberg, as the iPhone may initiate  an influx of not only mobile gaming and networking, but mobile commerce  as well.</span></p>
<p><span style="font-family:Times New Roman;font-size:small;">The  leading player of the Golden Triangle’s social angle is Facebook.   Since its launch in 2004, Facebook has been a major contender in the  realm of digital communication and social media. With over 350 million  users worldwide, the social networking site is a powerhouse program  that aims to increase the flow of information between people and promotes  connectivity on a personal level.  The recent launch of Facebook’s chat enables  instant, real-time communication messaging with users, and its surge  of users has surpassed the popularity of its rival, MySpace.</span></p>
<p><span style="font-family:Times New Roman;font-size:small;"><img class="aligncenter" title="Facebook" src="http://www.tcd.ie/disability/projects/DS3/images/facebook.jpg" alt="" width="245" height="92" /><br />
</span></p>
<p><span style="font-family:Times New Roman;font-size:small;">With  the program’s ever-growing collection of tools, games and other features,  Facebook may need to utilize brand advertising. Companies seeking to  gain attention or interaction with their target audiences need to adjust  their focus towards crafting a presence on the social networking site.   In the future, companies and businesses who utilize Facebook will do  so to strengthen – not create – their brand focuses, and to actively  reach out to others in a similar sense with Twitter.  Facebook  could also benefit from forming trustworthy alliances with other key  digital media programs in order to maintain professionalism and profit.</span></p>
<p><span style="font-family:Times New Roman;font-size:small;">The  major trend associate with the forefront of the Golden Triangle’s  real-time segment is Twitter.   An important leader in social  media web technology and communication, the messaging service promotes  immediacy in user presence as well as conversation on a global level.   Twitter’s current influence is reflected not only in a time-sense,  but in the way the microblogging service has expanded over generations  and purposes.  Users who “tweet” are accessible via Google  and social search engines.<br />
</span></p>
<p><span style="font-family:Times New Roman;font-size:small;">In  the near future, more companies will utilize the free service to research  consumers, build brands and provide real-time insight to users.   The service will continue supplementing other Internet services as it  expands with larger encompassing programs, such as TweetDeck.   The microblogging site would benefit by creating, executing and organizing  a “home page’ of sorts, which would segment main features of the  site.</span></p>
<p><span style="font-family:Times New Roman;font-size:small;"><img class="aligncenter" title="twitter" src="http://blog.writersdigest.com/norules/content/binary/mm_twitter.jpg" alt="" width="189" height="126" /><br />
</span></p>
<p><span style="font-family:Times New Roman;font-size:small;">This could include a more accessible search engine to seek out  news-based Twitter accounts, individual Tweeters, official company accounts  as well as social media Tweeters.  There&#8217;s also a lot of multimedia  to monitor, including television and radio content that is increasingly  easy to find online.</span><span style="font-size:small;"><span style="font-family:Times New Roman;"> </span></span><span style="font-family:Times New Roman;font-size:small;">Both Twitter and Facebook may  encompass these abilities.<br />
</span></p>
<p><span style="font-family:Times New Roman;font-size:small;">Although  communication has always been at the pinnacle of successful business,  the advancement of social media will force companies to repurpose and  restructure their methods of conversation.  Companies need tangible as well as digital connections  to their target audiences in order to develop long-term loyalty. </span><span style="font-family:Times New Roman;font-size:small;"> Since all forms of new media are currently at a changing point, companies  will need to be realistic in embracing the social media movement.   In fact, in order to maintain a presence ahead of the movement, people need to remember to not only be “business savvy” but “social savvy”  as well.</span></p>
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<title><![CDATA[Mobile Users Willing To Pay For Mobile Applications]]></title>
<link>http://techiest.wordpress.com/2009/12/10/mobile-users-willing-to-pay-for-mobile-applications/</link>
<pubDate>Thu, 10 Dec 2009 09:42:39 +0000</pubDate>
<dc:creator>techiest</dc:creator>
<guid>http://techiest.wordpress.com/2009/12/10/mobile-users-willing-to-pay-for-mobile-applications/</guid>
<description><![CDATA[Samsung recently conducted a survey about mobile phone applications in the UK, France and Italy. Acc]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p><img class="alignnone" title="1" src="http://www.careace.net/images/sgh-i8000-thumb.png" alt="" width="480" height="480" /><br />
Samsung recently conducted a survey about mobile phone applications in the UK, France and Italy. According to them the mobile users in these three countries are willing to pay more then €5 for each download per application. This survey has given mobile application developers / sellers a positive sign that there is potential growth for this market in future.<br />
The survey showed that 42% users agreed to pay more then €5 for the mobile application also majority showed interest in travel and navigation applications (34 %) other then that photography applications were in second place with 12% and work related applications in third place with 11% users choice, last place was of shopping application with 9% users choice. There was one another interesting fact gaming application were more popular among women then men, with 70% and 57% respectively.</p>
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<title><![CDATA[Voltron Mobile Game]]></title>
<link>http://ltngamers.wordpress.com/2009/12/07/voltron-mobile-game/</link>
<pubDate>Tue, 08 Dec 2009 03:46:35 +0000</pubDate>
<dc:creator>ltnchica</dc:creator>
<guid>http://ltngamers.wordpress.com/2009/12/07/voltron-mobile-game/</guid>
<description><![CDATA[Many people have wondered why there has not yet been a decent, big budget game from Voltron. On a mu]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p>Many people have wondered why there has not yet been a decent, big budget game from Voltron. On a much smaller scale, Sony Pictures has announced that they are going to be bringing a Voltron game to a bunch of different cell phones including the iPhone. This game, Voltron: Defender of the Universe, is going to be releasing soon.</p>
<p>This game, Voltron: Defender of the Universe, features some amazing exploration while players will travel on tricky landscapes as robotic lions. This will eventually change in to head to head 2D fighting.</p>
<p>If you want the best interactive Voltron experience, then it is recommended by Sony Pictures that you look in to getting the iPhone version if you are able to. In the iPhone version of the game, there are more playable robots then in any of the other versions. There is also streaming audio and video from the TV show and Facebook connectivity.</p>
<p>Launching later in this month of December, Voltron: Defender of the Universe will be released on Verizon, AT&#38;T, T-Mobile, Sprint, Boost, Alltel and US Cellular. The price, depending on which carrier you are buying for, will be anywhere from $2.99 up to $9.99.</p>
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<title><![CDATA[Drunken Santa Klaus]]></title>
<link>http://ltngamers.wordpress.com/2009/12/06/drunken-santa-klaus/</link>
<pubDate>Mon, 07 Dec 2009 00:10:06 +0000</pubDate>
<dc:creator>ltnchica</dc:creator>
<guid>http://ltngamers.wordpress.com/2009/12/06/drunken-santa-klaus/</guid>
<description><![CDATA[Christmas is in trouble for this year and it is up to the iPhone users to save it in &#8220;Drunken ]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p>Christmas is in trouble for this year and it is up to the iPhone users to save it in &#8220;Drunken Santa Klaus&#8221; which is a game that was developed and published by ROOT9 Medialab. You are going to have to keep the motion sensor balanced on the iPhone in order to keep Santa Klaus from tipping over. If you let Santa fall in to the snow then he will take fall asleep right away and there is definitely not any time for that to happen. It is going to be even harder for Santa to keep on time since there are Christmas sacks all through out the way. For each sack that he jumps over completely and gracefully, Santa will earn performance points and for each Candy Stick that he consumes, he will be a little bit more sober. He will become totally smashed from any wine bottles and this will be sure to cause a disastrous Christmas Eve. You will choose the difficulty level which is going to determine how drunk Santa Klaus will start off as. Christmas morning is all in your hands so you must do your best to save it. Check out this game for iPhone and iPod touch in the which was released on December 2.</p>
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<title><![CDATA[Wow Just Epic..... "Dragon's Lair" Coming To An iPhone Near You]]></title>
<link>http://everydaygamers.wordpress.com/2009/12/04/wow-just-epic-dragons-lair-coming-to-an-iphone-near-you/</link>
<pubDate>Fri, 04 Dec 2009 18:52:06 +0000</pubDate>
<dc:creator>Ron</dc:creator>
<guid>http://everydaygamers.wordpress.com/2009/12/04/wow-just-epic-dragons-lair-coming-to-an-iphone-near-you/</guid>
<description><![CDATA[Life just doesn&#8217;t get any better&#8230;&#8230; Coming to a iPhone and iPod Touch near you is t]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p><a href="http://everydaygamers.wordpress.com/files/2009/12/dragons_lair_iphone_.png"><img class="aligncenter size-full wp-image-19" title="dragons_lair_iphone_" src="http://everydaygamers.wordpress.com/files/2009/12/dragons_lair_iphone_.png" alt="" width="480" height="320" /></a></p>
<p>Life just doesn&#8217;t get any better&#8230;&#8230;</p>
<p>Coming to a iPhone and iPod Touch near you is the just announced classic, Don Bluth&#8217;s &#8220;Dragon&#8217;s Lair&#8221;. Electronic Arts together with the people behind &#8220;Space Ace&#8221; (available in the app store) have enhanced this classic and are serving it up touch style. This game will be available soon so keep watching that app store people. Press release and more screenies after the jump.<!--more--></p>
<table cellspacing="0" cellpadding="0" width="100%">
<tbody>
<tr>
<td>
<h4>Product Description</h4>
<p><strong>REDISCOVER THE GROUNDBREAKING ARCADE GAME THAT BECAME A CULTURAL PHENOMENON!!</strong></p>
<p>For the first time ever, experience animation legend Don Bluth’s beautifully enhanced classic “Dragon’s Lair” on your iPhone®/iPod touch®!</p>
<h4>Key Features</h4>
<p><strong>A PAST WORTH REPEATING</strong></p>
<p>Immerse yourself in the visually stunning world of hand-drawn animation adapted from the original game. Prepare yourself for an authentic arcade experience and an unforgettable adventure!</p>
<p><strong>A CLASSIC TALE OF GOOD VS. EVIL  </strong></p>
<p>As valiant knight Dirk the Daring, your noble but precarious quest is to rescue the beautiful Princess Daphne from the lair of Singe, a fire-breathing dragon who lurks in the foreboding castle of an evil wizard!</p>
<p><strong>CHALLENGES OF A PRIMITIVE KIND </strong></p>
<p>Battle your way through menacing forces and bizarre monsters including The Giddy Goons and The Lizard King. Forge your way through a maze of mysterious caverns and treacherous barriers, stopping at nothing to save the fair lady. </p>
<p><strong>YOU CONTROL THE STORY </strong></p>
<p>Timing is everything! Quick reflexes and the right choices guide you closer to rescuing the Princess. Use your skills to safely navigate through medieval obstacles like the bone-crushing Boulder Trench and the flesh-searing Fire Room. </p>
<p><strong>CHOOSE YOUR PATH </strong></p>
<p>Play in Arcade Mode for all of the fun and adventure of the freestanding original. Experience the authentic laserdisc version of this fan-favorite in Home Mode and check out additional scenes.</p>
<p><strong>LEAD ON, ADVENTURER…YOUR QUEST AWAITS </strong></p>
<p>Go forth, Dirk the Daring, on your perilous journey and be the hero you were born to be!</p>
<p></td>
</tr>
</tbody>
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<title><![CDATA[Mirror's Edge Coming To The iPhone and iPod Touch]]></title>
<link>http://everydaygamers.wordpress.com/2009/12/04/mirrors-edge-coming-to-the-iphone-and-ipod-touch/</link>
<pubDate>Fri, 04 Dec 2009 16:17:04 +0000</pubDate>
<dc:creator>Ron</dc:creator>
<guid>http://everydaygamers.wordpress.com/2009/12/04/mirrors-edge-coming-to-the-iphone-and-ipod-touch/</guid>
<description><![CDATA[  Electronic Art&#8217;s just came clean with the info we have been craving. Coming January 2010 to ]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p> </p>
<p><a href="http://everydaygamers.wordpress.com/files/2009/12/mirror_s_edge_iphone_3.png"><img class="size-medium wp-image-5 aligncenter" title="mirror_s_edge_iphone_3" src="http://everydaygamers.wordpress.com/files/2009/12/mirror_s_edge_iphone_3.png?w=300" alt="" width="300" height="200" /></a></p>
<p>Electronic Art&#8217;s just came clean with the info we have been craving. Coming January 2010 to the iPhone and iPod Touch is the popular console title &#8220;Mirror&#8217;s Edge&#8221;.</p>
<p>There will be 14 levels of 3D gaming pleasure for you to play and enjoy. So keep your eyes focused on the App Store come January and hit the jump for the press release and a few more screen shots.<!--more--></p>
<p><strong>Product Description</strong></p>
<p>The award winning and the most dynamic action adventure game comes to iPhone™ and iPod touch<sup>®</sup>.</p>
<p>In a city where information is heavily monitored, where law is brutally enforced, where most people sacrifice freedom for a comfortable life, there are still those that choose to live on the edge. Take control of Faith, a member of an underground group known as “Runners”, acrobatic messengers who are the last source of free communication in this “perfect” city. But a deadly threat has grown from within and Faith finds that she alone is the one that can stop it.</p>
<p>MIRROR’S EDGE ™ in the APP STORE<sup>SM</sup>. Play on the run on the iPhone<sup>®</sup> and iPod touch<sup>®</sup>.</p>
<p><strong> </strong></p>
<p><strong>Key Features</strong></p>
<p>EXPERIENCE THE WORLD OF MIRROR’S EDGE -</p>
<p>A place where information is heavily monitored and law is brutally enforced in an effort to create the &#8216;perfect&#8217; society.</p>
<p>YOUR MISSION -Take control of Faith Connors, a member of an underground messenger group known as Runners, as she races to stop a deadly threat that has grown from within their own ranks. </p>
<p>SURVIVAL OF THE FITTEST… AND FASTEST -</p>
<p>Use Faith&#8217;s incredible acrobatic moves to outmaneuver the enemy &#8211;run on walls, slide down precarious ramps, ride ziplines, and leap between rooftops. Leave the enemy in your dust.</p>
<p>EDGE-OF-YOUR-SEAT EXCITEMENT &#8211; Burn through 14 levels of the fastest, most fluid action imaginable. Dynamic camera angles capture the intense action of this unique game.</p>
<p>HEIGHTEN YOUR SENSES- Immerse yourself in a stylish, graphically rich 3D environment flooded with realistic sound effects and phenomenal music.</p>
<p> </p>
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<title><![CDATA[Top 30 iPhone Games]]></title>
<link>http://ltngamers.wordpress.com/2009/12/03/top-30-iphone-games/</link>
<pubDate>Fri, 04 Dec 2009 04:35:56 +0000</pubDate>
<dc:creator>ltnchica</dc:creator>
<guid>http://ltngamers.wordpress.com/2009/12/03/top-30-iphone-games/</guid>
<description><![CDATA[The following 30 games are the current top games for the iPhone: 1. Jet Car Stunts 2. Call of Duty: ]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><div>
<p>The following 30 games are the current top games for the iPhone:</p>
<p>1. Jet Car Stunts<br />
2. Call of Duty: Modern Warfare 2<br />
3. iBlast Moki<br />
4. N. O. V. A.<br />
5. Seed<br />
6. Hills and Rivers Remain<br />
7. Touch Pets: Dogs<br />
8. Sonic the Hedgehog (1991)<br />
9. Sonic Racing Kart<br />
10. Far Cry 2<br />
11. FIFA Soccer 10<br />
12. Rogue Planet<br />
13. Final Fantasy Agito XIII<br />
14. The Sims 3: World Adventures<br />
15. The Elder Scrolls Travels: Stromhold<br />
16. The Elder Scrolls Travels: Dawnstar<br />
17. Resident Evil 4L Mobile Edition<br />
18. Avatar: The Game<br />
19. WWE SmackDown vs. Raw 2010<br />
20. Call of Duty: World at War: Zombies<br />
21. MLB Slam!<br />
22. Tony Hawk: Vert<br />
23. Raven Sword: The Fallen King<br />
24. Soosiz<br />
25. NBA Live 10<br />
26. A. D. D.<br />
27. Super Monkey Ball 2<br />
28. Kingdom Hearts<br />
29. Before Crisis: Final Fantasy VII<br />
30. Saints Row</p>
<p>As of right now these 30 games are the top iPhone and iPod touch games. With thousands and thousands of games for the iPhone, you may often wonder which ones you should invest in. Each day, many people purchase games from the app store. The decision on which game you should buy is always difficult. These 30 games are a good help for you. Make sure to check out all of these games in the app store.</p>
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<title><![CDATA[Ice Age 3 for the iPhone]]></title>
<link>http://ltngamers.wordpress.com/2009/11/28/ice-age-3-for-the-iphone/</link>
<pubDate>Sun, 29 Nov 2009 00:56:24 +0000</pubDate>
<dc:creator>ltnchica</dc:creator>
<guid>http://ltngamers.wordpress.com/2009/11/28/ice-age-3-for-the-iphone/</guid>
<description><![CDATA[Many of you have seen the recent movie, Ice Age: Dawn of the Dinosaurs. Now you will be able to expe]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p>Many of you have seen the recent movie, Ice Age: Dawn of the Dinosaurs. Now you will be able to experience this movie in a whole new way. In this game, based on the anticipated film by Fox, join an unlikely herd of pals for there most entertaining adventure yet. You will be able to play as one of the six popular Ice Age characters in this game. Help them on their rescue mission as they move out of the snow and into the unknown land of the dinosaurs. This land is a scary jungle filled with plants and most importantly dangerous dinosaurs. Coming out on the iPhone on Monday, November 30, this game was developed by Chillingo.</p>
<p>Here are some of the features of the game:</p>
<ul>
<li>Choose who you play as from all of the six different characters that you know and love from the great Ice Age movies.</li>
<li>Play all of the different new challenges. Investigate the entirely new dinosaur world but make sure to watch out for all of the dangers that hide within it.</li>
<li>There are many different modes for you to play and compete in with your friends and family.</li>
</ul>
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<title><![CDATA[Developing Mobile Games in Africa]]></title>
<link>http://ghtech.wordpress.com/2009/11/21/mobile-gaming/</link>
<pubDate>Sat, 21 Nov 2009 09:27:39 +0000</pubDate>
<dc:creator>admin</dc:creator>
<guid>http://ghtech.wordpress.com/2009/11/21/mobile-gaming/</guid>
<description><![CDATA[I got involved in computer /PSP gaming in the early years of 1999, while visiting my grandfather (on]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p><strong><a href="http://ghtech.wordpress.com/files/2009/11/iwarrior11.jpg"><img class="alignleft size-medium wp-image-80" title="iwarrior1" src="http://ghtech.wordpress.com/files/2009/11/iwarrior11.jpg?w=176" alt="" width="141" height="240" /></a></strong>I got involved in computer /PSP gaming in the early years of 1999, while visiting my grandfather (on vacation from high school). One of my uncles, Adrian was then a graphics designer working from the study room at home. From time to time I would run there to play around with his computer, pretty cool huh:-). There, I got intrigued and fascinated by his style of entrepreneurship, so during the day when everyone was off to work, I would go into his office and basically read books about computers. One day on one of my computer explorations, I discovered <a href="http://www.ea.com">EA’s</a> ‘Need 4 Speed II’ (<em>a car racing game</em>). From this point, all I can say is that I got crazy about gaming to the extent that when school reopened, I always looked forward to my next computer lab sessions because it was an opportunity to find ‘NFS II’ on one of the computers. Since then (1999), I have played games such as NFS, Bobby Carrot, etc and during those times I never came across one with an African story or even one from Africa (well I never even thought it would happen). That’s what brings me to <a href="http://www.letigames.com/letigames/">Leti Games’s</a> iWarrior game on the appstore.</p>
<p><strong>The Company: Leti Games</strong><br />
<a href="http://ghtech.wordpress.com/files/2009/11/leti_logo1.png"><img class="alignleft size-full wp-image-62" title="leti_logo" src="http://ghtech.wordpress.com/files/2009/11/leti_logo1.png" alt="" width="229" height="88" /></a><a href="http://www.letigames.com/letigames/">Leti Games</a> mobile fun for all is a mobile phone game developer company based in Accra-Ghana. It was founded by two friends Eyram Akofa Tawia and Wesley Kiriinya from Ghana and Kenya respectively in 2009. By the way, Eyram is a product of the Kwame Nkrumah University of Science and Technology, Ghana (KNUST). It is Leti Game’s aim to introduce the gaming world to mobile and computer games made in Africa by Africans.</p>
<p>Indeed, I must say that I was very privileged to play this game during its development stages as I worked with the developers (Eyram and Wesley) in the same organisation (<a href="http://www.meltwater.org">Meltwater Entrepreneurial School of Technology</a>). I saw it from the time when it was just an idea and it was pretty exciting getting to see and play it on the iPhone. Now let me give you a brief description about the game and how it works:<br />
<strong>The Game</strong>:</p>
<p><a href="http://ghtech.wordpress.com/files/2009/11/iwarrior21.jpg"><img class="alignleft size-medium wp-image-83" title="iwarrior2" src="http://ghtech.wordpress.com/files/2009/11/iwarrior21.jpg?w=300" alt="" width="300" height="90" /></a>iWarrior is a casual game with great African art and sounds. With its simple intense game play, iWarrior puts you in the role of protecting your village from Africa’s most feared wild animals.<br />
Take advantage of the iPhone or iPod touch accelerometer and multi-touch functionality to defend your village by feeding and driving away the animals before they crash it and feed on your livestock and garden! From the thundering Elephants, the camouflaging Lions, the swift Cheetahs, silly Hyenas and others, experience the wild on your iPhone or iPod touch.</p>
<p><strong>Game Features</strong>:<br />
•	Quality African Art and Sound.<br />
•	Natural wild with realistic behaviour and sound of the actual animal.<br />
•	Accelerometer gesture control. E.g. thrust iPhone or iPod touch forward to throw weapon, use tilt to move left and right.<br />
•	Multi-touch control: Swipe left and right for movement, tap to throw object<br />
•	Stunning natural effects e.g. rain and thunder.<br />
•	Breaking and shaking of environment by huge wild animals.<br />
•	Multiple levels of increasing difficulty<br />
•	Personal high score system<br />
•	Game could be played while listening to your iPod music. (Launch game while playing music in iPod. Go to Help/Options and disable sound).<br />
•	Realistic animal behaviour – e.g. Camouflaging.</p>
<p>You can get this game on the appstore here: <a href="http://www.itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=333224219&#38;mt=8">www.itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=333224219&#38;mt=8</a></p>
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<title><![CDATA[Augmented Reality กับไอเดียเจ๋งๆ ที่ไม่ใช่เพื่อ Mobile Ads]]></title>
<link>http://mimeeja.wordpress.com/2009/11/12/augmented-reality-%e0%b8%81%e0%b8%b1%e0%b8%9a%e0%b9%84%e0%b8%ad%e0%b9%80%e0%b8%94%e0%b8%b5%e0%b8%a2%e0%b9%80%e0%b8%88%e0%b9%8b%e0%b8%87%e0%b9%86-%e0%b8%97%e0%b8%b5%e0%b9%88%e0%b9%84%e0%b8%a1%e0%b9%88/</link>
<pubDate>Thu, 12 Nov 2009 17:58:30 +0000</pubDate>
<dc:creator>mimeeja</dc:creator>
<guid>http://mimeeja.wordpress.com/2009/11/12/augmented-reality-%e0%b8%81%e0%b8%b1%e0%b8%9a%e0%b9%84%e0%b8%ad%e0%b9%80%e0%b8%94%e0%b8%b5%e0%b8%a2%e0%b9%80%e0%b8%88%e0%b9%8b%e0%b8%87%e0%b9%86-%e0%b8%97%e0%b8%b5%e0%b9%88%e0%b9%84%e0%b8%a1%e0%b9%88/</guid>
<description><![CDATA[ก่อนหน้านี้ผู้เขียนได้นำเสนอการนำ Augmented Reality (AR) ประยุกต์ใช้กับ Mobile Advertising Ecosystem]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p>ก่อนหน้านี้ผู้เขียนได้นำเสนอการนำ Augmented Reality (AR) ประยุกต์ใช้กับ Mobile Advertising Ecosystem อยู่หลายครั้งมาวันนี้มีกรณีศึกษารูปแบบใหม่เพิ่มขึ้นมาและคิดว่าคงเป็นประโยชน์กับอีก หลายๆท่านที่อยากเห็นการสร้างความแตกต่างโนโลกธุรกิจสมาร์โฟนที่มีแอพพลิเค ชั่นเยอะเสียเหลือเกินในเวลานี้<!--more--><strong></strong></p>
<p><strong>Case Study 1: Branded Urban Mobile Game</strong><br />
Vodafone ประเทศเนเธอร์แลนด์ เปิด Branded Urban Mobile Game บน Android Platform ที่มีชื่อว่า “Go Tag” ซึ่งเป็นส่วนหนึ่งใน campaign การเปิดตัว HTC Magic โดยจัดเป็นกิจกรรมแบบ offline ให้เหล่าบรรดาผู้โชคดีที่ได้รับคัดเลือกจำนวน 50 คนเข้ามาร่วมกิจกรรมดังกล่าว เพื่อชิงเครื่อง HTC Magic กลับไป<br />
ผู้เล่นจะถูกแบ่งออกเป็น 2 ฝ่าย และต้องทำการ “Tag” ฝ่ายตรงข้ามภายในระยะเวลาที่จำกัดให้ได้มากที่สุด โดยการใช้ HTC Magic phone ที่ลงแอพฯ “Go Tag”นี้ไว้ เปิดกล้องและ point ไปยังฝ่ายตรงข้าม โดยอาศัยเทคโนโลยีอย่าง AR ก็จะสามารถทำการแยกแยะ และระบุสีเสื้อของผู้เล่นได้จริง นึกๆไปก็เหมือนเกมวิ่งไล่จับสมัยเด็กๆ</p>
<p>มองดูแล้วกิจกรรมดังกล่าวทาง Vodafone ต้องการที่จะสร้าง Brand Awareness สำหรับการเปิดตัวให้กับ Vodafone HTC Magic phone ด้วยรูปแบบที่แตกต่างออกไป<br />
<img class="aligncenter size-full wp-image-407" title="vodafone_AR" src="http://mimeeja.wordpress.com/files/2009/11/vodafone_ar.jpg" alt="vodafone_AR" width="300" height="247" /></p>
<p>ถ้าใครสนใจอยากดูกิจกรรมดังกล่าวเพิ่มเติม <a href="http://www.youtube.com/watch?v=jHLTtoRdD74" target="_blank">สามารถดู Clip Vdo ได้ ที่นี่</a></p>
<p><strong>Case Study 2: Car Finder (นำมาจาก appreview)</strong><br />
เป็นแอพพลิเคชั่นที่นำเอาเทคโนโลยีมาผสมผสานกันได้อย่างลงตัวสำหรับคนที่ชอบ ลืมว่าตัีวเองจอดรถไว้ที่ไหน คือหนึ่งเอาความสามารถของ GPS ที่เก็บตำแหน่งที่ผู้ใช้จอดรถไว้ และสองนำเอา AR มาประยุกต์ใช้ทำให้เวลาเอากล้องส่องออกไปจะมีภาพแสดงขึ้นมาว่า รถอยู่บริเวณไหน ห่างจะที่คุณยืนอยู่ระยะทางประมาณเท่าไหร่ และอยู่ทิศทางไหน<br />
ซึ่งแอพพลิเคชั่นนี้ได้ทำตลาดกับผู้ใช้ iPhone 3GS ด้วยราคาเบาๆคือ $0.99</p>
<p><img class="aligncenter size-full wp-image-409" title="car_finder2" src="http://mimeeja.wordpress.com/files/2009/11/car_finder2.png" alt="car_finder2" width="315" height="475" />คาดว่าปีหน้าคือปี 2010 จะมีแอพพลิเคชั่นมากมายที่นำ AR มาประยุกต์ใช้บน Smartphone โดยเฉพาะ iPhone 3GS และ Android Platform ที่ปัจจุบันได้เปิดให้พัฒนาแล้ว</p>
<p><strong>สรุปแล้วจะเห็นว่าเทคโนโลยีดังกล่าวสามารถนำมาใช้สร้างเม็ดเงินโดยตรงก็ ได้ หรือจะเป็นเครื่องมือที่นำมาใช้สนับสนุนกิจกรรมทางการตลาดทางอ้อมได้อีก ขึ้นอยู่กับไอเดียใครจะเจ๋งกว่ากัน</strong></p>
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<title><![CDATA[Nokia: Schluss mit N-Gage - alles auf Ovi]]></title>
<link>http://11tech.wordpress.com/2009/11/02/nokia-schluss-mit-n-gage-alles-auf-ovi/</link>
<pubDate>Mon, 02 Nov 2009 10:01:52 +0000</pubDate>
<dc:creator>Ralf</dc:creator>
<guid>http://11tech.wordpress.com/2009/11/02/nokia-schluss-mit-n-gage-alles-auf-ovi/</guid>
<description><![CDATA[Am Wochenende wurde ruchbar, dass die Finnen der Spieleplattform N-Gage den Saft abdrehen. Nicht sof]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p><a href="http://11tech.wordpress.com/files/2009/05/11tech_nokiaovi2.png"><img class="alignleft size-thumbnail wp-image-2000" title="11tech_nokiaovi2" src="http://11tech.wordpress.com/files/2009/05/11tech_nokiaovi2.png?w=150" alt="11tech_nokiaovi2" width="150" height="86" /></a>Am Wochenende wurde ruchbar, dass die Finnen der Spieleplattform N-Gage den Saft abdrehen. Nicht sofort, denn erst müsse man ja noch im Ovi Store ein neues Gehege für die Gamer errichten.</p>
<p><!--more--></p>
<p>Nokia plant voraus: Bis Ende 2010 haben die N-Gager Zeit, sich in ihrer gewohnten Umgebung auszutoben, dann werden Website und Arena ausgeknippst. Der Verkauf der N-Gage-Spiele werde etwas früher, Ende September 2010, eingestellt. Bis dahin sollen vergleichbare Community-Features im Ovi Store gezimmert werden.<br />
Bereits gekaufte Spiele sollen weiterhin auf N-Gage-kompatiblen Geräten nutzbar bleiben. Auf neuen Geräten werde die N-Gage-Plattform nicht mehr vorinstalliert. Statt dessen gibt es den <a href="http://www.ovi.com/services/" target="_blank">Link zum Ovi Store</a>.<br />
Somit ist es dem Handy-Weltmarktführer weder gelungen, die mobile Gaming-Hardware N-Gage durchzusetzen, noch die gleichnamige Software-Plattform zu etablieren. Ovi traurig. [Ralf]</p>
<p>[<a href="http://blog.n-gage.com/archive/mobile-gaming-evolves-%E2%80%93-ovi-store-is-here/" target="_blank">N-Gage-Blog</a>]</p>
<p><a href="http://11tech.wordpress.com/2009/05/29/nokia-store-ovi-ist-mir-langweilig/" target="_blank">Nokia-Store: Ovi ist mir langweilig…</a></p>
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<title><![CDATA[iPhone Gaming: Firemint Real Racing!]]></title>
<link>http://seriousmobile.wordpress.com/2009/10/31/iphone-gaming-firemint-real-racing/</link>
<pubDate>Sat, 31 Oct 2009 18:21:56 +0000</pubDate>
<dc:creator>prom1</dc:creator>
<guid>http://seriousmobile.wordpress.com/2009/10/31/iphone-gaming-firemint-real-racing/</guid>
<description><![CDATA[Wasssaaaabi! Yes the iPhone is still hot like it! Today I&#8217;ll get into a specific aspect of fun]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p>Wasssaaaabi!</p>
<p>Yes the iPhone is still hot like it! Today I&#8217;ll get into a specific aspect of fun/multimedia: Gaming!</p>
<p>The last time I&#8217;ve enjoyed gaming on a phone or smartphone was when I had my W810i: being able to have a J2ME game running &#38; pause it when I wanted to switch to Opera Mini was bliss. Being able to play (unlicensed or sanctioned) Nintendo games like Super Mario via J2ME with great performance on W810i was fun. Prior to that &#8230; REAL gaming was using N-Gage games (hacked) to run on my Nokia 6620 &#8211; that device was a serious powerhouse!</p>
<p>I mention these two not only for truth but for significance. Both Nintendo &#38; Nokia are loosing MAJOR sales with portable gaming &#8211; even the Wii sales has dropped significantly.</p>
<p><a title="Nintendo profit dives, others in red amid slump" href="http://tech.yahoo.com/news/ap/20091029/ap_on_hi_te/as_japan_earns_electronics" target="_blank"><strong>Nintendo</strong> said it will earn a 230 billion yen ($2.5 billion) profit — the first time in six years it&#8217;s predicting earnings to fall</a>.</p>
<blockquote><p>Nintendo&#8217;s first-half profit plunged as sales of its blockbuster Wii home console lost momentum in a saturated market. The maker of Super Mario and Pokemon games now expects annual earnings to fall for the first time in six years.</p>
<p>Kyoto-based Nintendo Co. reported a 69.49 billion yen ($772 million) profit for the April-September period, down 52 percent from a year earlier, and trailed its own May forecast for a 100 billion yen profit. Fiscal first-half sales dropped 34.5 percent to 548.01 billion yen.</p></blockquote>
<p>Also note that Nokia is finally conceding defeat of their N-Gage gaming market.</p>
<p><a title="Nokia to close gaming service N-Gage" href="http://www.reuters.com/article/technologySector/idUSLU49246120091030" target="_blank"><strong>Nokia</strong> to close gaming service N-Gage</a></p>
<blockquote><p>&#8220;We will no longer publish new games for the N-Gage platform,&#8221; Nokia said on its N-Gage blog, to which a user calling himself Jon replied: &#8220;It&#8217;s a sad day for N-Gage fans&#8221;.</p>
<p>&#8220;It&#8217;s a sign of a more realistic approach. It&#8217;s time to bury the dead and focus on the future,&#8221; said Tero Kuittinen, analyst at MKM Partners, adding Nokia had great opportunities in other areas, such as location-based services, micro-financing and mobile email.</p></blockquote>
<p>This was a long time coming to be honest. The expensive $10.99-35.99 pricing model for games to run on specific dedicated gaming models like Nintendo DSi or on phones with lack of video hardware acceleration like most of Nokia&#8217;s N-Series devices (N95 an exception) is ridiculous.</p>
<p>You all know what the Nintendo DS/DSi &#38; N-Gage games look like when actually played right?</p>
<p>Well take a look at this sweet driving game I&#8217;ve had for a week on my iPhone!</p>
<div class="wp-caption aligncenter" style="width: 490px"><img title="Real Racing Screenshot" src="http://www.firemint.com/realracing/images/ss/IMG_01.png" alt="" width="480" height="320" /><p class="wp-caption-text">Real Racing Screenshot</p></div>
<p>&#160;</p>
<p>Firemint&#8217;s Real Racing &#38; Real Racing GTi!</p>
<div class="wp-caption aligncenter" style="width: 490px"><img title="Real Racing Screenshot 2" src="http://wirelessmedia.ign.com/wireless/image/article/996/996410/firemint-real-racing-20090318053853675_640w_1244765227_1245447899.jpg" alt="" width="480" height="320" /><p class="wp-caption-text">Real Racing Screenshot 2</p></div>
<p>&#160;</p>
<p>This game ROCKS! The GTi version is free as a demo and is funded by VolksWagen in USA with a specific contest promotion to win 12 2010 VW Golf GTi cars &#8211; 6 are left! For me this blows ONLY because I&#8217;m in Canada and thus not able to participate but the GAME ROCKS! 3 tracks, 3 cars to choose from (GTi&#8217;s).</p>
<div class="wp-caption aligncenter" style="width: 490px"><img title="Real Racing GTi" src="http://www.mobile3dworld.com/Portals/0/News/2009/Shining%20lites/IMG_1112.png" alt="" width="480" height="320" /><p class="wp-caption-text">Real Racing GTi Screenshot</p></div>
<p>The FULL Real Racing game has so many cars, tracks, and possibilities (up to 40 on screen car opponents Real or AI) its incredible for its price of $4.99CAN! The game play, graphics, and wireless head to head functionality are amazing &#8230; but the REAL beauty the thing that sets it apart and sets this as a fundamental pillar of all future games is this: ability to upload your recent race video replay to youtube for others to watch! A way to not only proove your lap times but also pure bragging rights!</p>
<p>Can you imaging future frag fest party vids of you maiming your opponent?! Oh yeah! This may occur in future games so don&#8217;t fret.</p>
<p>Again I need to highlight what makes the iPhone so appealing &#8230; the EASE of use for downloading these games and other apps &#38; content. THIS is what the competition needs to focus on to beat it &#8211; <span style="color:#800080;"><em>SonyEricsson&#8217;s upcoming X10 (code name: Rachel) along with PlayNow Arena if released worldwide COULD come close but I wonder if they&#8217;re thta savy</em></span>.</p>
<p>Some screenshots:</p>
<div class="wp-caption alignleft" style="width: 110px"><img title="Real Racing GTi  - AppLogo" src="http://www.148apps.com/images/itms/334/334366868/icon100x100.png" alt="" width="100" height="100" /><p class="wp-caption-text">Real Racing GTi</p></div>
<p>This is the App Logo icon.</p>
<p>&#160;</p>
<p>&#160;</p>
<p>&#160;</p>
<p>&#160;</p>
<p>&#160;</p>
<div id="attachment_224" class="wp-caption aligncenter" style="width: 210px"><img class="size-medium wp-image-224" title="Real Racing GTi - AppStore Update" src="http://seriousmobile.wordpress.com/files/2009/10/firemint-real_racing-update_1.png?w=200" alt="Real Racing GTi - AppStore Update" width="200" height="300" /><p class="wp-caption-text">Real Racing GTi - AppStore Update_1</p></div>
<div id="attachment_227" class="wp-caption aligncenter" style="width: 210px"><img class="size-medium wp-image-227" title="Real Racing GTi - AppStore Update2" src="http://seriousmobile.wordpress.com/files/2009/10/firemint-real_racing-update_22.png?w=200" alt="Real Racing GTi - AppStore Update2" width="200" height="300" /><p class="wp-caption-text">Real Racing GTi - AppStore Update2</p></div>
<div id="attachment_228" class="wp-caption aligncenter" style="width: 210px"><img class="size-medium wp-image-228" title="Real Racing GTi - AppStore Update3" src="http://seriousmobile.wordpress.com/files/2009/10/firemint-real_racing-update_4.png?w=200" alt="Real Racing GTi - AppStore Update3" width="200" height="300" /><p class="wp-caption-text">Real Racing GTi - AppStore Update3</p></div>
<p>Keep on gaming people. Oh yeah  &#8230; Canadian Beta exclusive for EliminatePro in iTunes <img src='http://s.wordpress.com/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' />  &#8230; Ill be working again soon and hopefully with more organised schedule and will be able to test this iPhone more in a business sense</p>
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<title><![CDATA[Nokia Kills N-Gage. Again.]]></title>
<link>http://gigaom.com/2009/10/30/nokia-kills-n-gage-again/</link>
<pubDate>Fri, 30 Oct 2009 20:57:35 +0000</pubDate>
<dc:creator>Colin Gibbs</dc:creator>
<guid>http://gigaom.com/2009/10/30/nokia-kills-n-gage-again/</guid>
<description><![CDATA[Nokia is now zero for three when it comes to mobile gaming; the company said it will shut down down ]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p><img class="alignleft size-full wp-image-77928" title="logosm" src="http://gigaom.wordpress.com/files/2009/10/logosm.gif" alt="logosm" width="118" height="24" />Nokia is now <a href="http://gigaom.com/2007/08/27/will-nokia-be-third-time-lucky-with-ngage/">zero for three when it comes to mobile gaming</a>; the company said <a href="http://www.informationweek.com/blog/main/archives/2009/10/nokia_disngages.html;jsessionid=MKKAUOUW0233HQE1GHPCKH4ATMY32JVN">it will shut down down its N-Gage service next year</a> and fold it into its Ovi brand of mobile data offerings. The doomed service rose from the ashes of <a href="http://en.wikipedia.org/wiki/N-Gage">the game-centric phone of the same name </a>that proved an epic failure after its 2003 launch.</p>
<p>The emergence of the iPhone has proven that <a href="http://gigaom.com/2009/03/16/how-to-make-money-from-iphone-games/">a real market exists for mobile games</a>, but Nokia for years has failed to grow its gaming business beyond a small crowd of users on high-end phones. There may yet be a market for a phone built specifically for gamers (as opposed to a mass-market handset with decent gaming features like the iPhone),which is why Sony Ericsson should try its hand <a href="http://gigaom.com/2009/10/16/what-sony-ericsson-should-do-with-its-new-676m/">with a PSP phone</a>.</p>
<p>But the N-Gage service seemed unnecessary and confusing given the presence of Ovi, an umbrella brand that includes an app store for Nokia users. If Ovi truly gains mass market traction among smartphone users in Western markets, the existence of a separately branded service exclusively for gamers doesn&#8217;t make sense anyway.</p>
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<title><![CDATA[Nintendo kündigt DSi mit großem Display an]]></title>
<link>http://11tech.wordpress.com/2009/10/29/nintendo-kundigt-dsi-mit-grosem-display-an/</link>
<pubDate>Thu, 29 Oct 2009 13:24:15 +0000</pubDate>
<dc:creator>Ralf</dc:creator>
<guid>http://11tech.wordpress.com/2009/10/29/nintendo-kundigt-dsi-mit-grosem-display-an/</guid>
<description><![CDATA[Die Gerüchte sind wahr: Nintendo bestätigte heute per Pressekonferenz in Tokyo, dass die mobile Spie]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p><a href="http://11tech.wordpress.com/files/2009/10/11tech_dsibig.jpg"><img class="alignleft size-medium wp-image-7269" title="11tech_DSiBig" src="http://11tech.wordpress.com/files/2009/10/11tech_dsibig.jpg?w=300" alt="11tech_DSiBig" width="300" height="225" /></a>Die Gerüchte sind wahr: Nintendo bestätigte heute per Pressekonferenz in Tokyo, dass die mobile Spielkonsole größere Bildschirme bekommen soll.</p>
<p><!--more--></p>
<p>Ob das der iFön-Effekt ist? Jedenfalls macht sich Apples Smartphone im Gamingbereich breit, was Nintendo sicherlich motiviert haben dürfte, die mobile DS erneut aufzubessern. Die &#8220;DSi LL&#8221; wird einen 4,2 Zoll Screen haben (93 Prozent größer als beim Lite-Modell), umgerechnet 220 Dollar kosten und schon am 21. November in den Verkauf gehen.<br />
<a href="http://11tech.wordpress.com/files/2009/10/11tech_dsibigbig.jpg"><img class="aligncenter size-full wp-image-7272" title="11tech_DSiBigBig" src="http://11tech.wordpress.com/files/2009/10/11tech_dsibigbig.jpg" alt="11tech_DSiBigBig" width="500" height="394" /></a> Internet-Zugang, Musikplayer, zwei verschieden große Touchpens und drei vorinstallierte Softwaretitel (zwei Brain-Trainer und Easy Dictionary) heben das Preis-Leistungsverhältnis spürbar an. Die DSi LL wird es in drei Farben geben: Dunkelbraun, Weinrot und Naturweiß. [Ralf]</p>
<p>[<a href="http://kotaku.com/5392421/nintendo-announces-big-screen-dsi" target="_blank">Kotaku</a>]</p>
<p><a href="http://11tech.wordpress.com/2009/10/06/konsolen-controller-mit-orgasmus-garantie/" target="_blank">Konsolen-Controller mit Orgasmus-Garantie…</a></p>
<p><a href="http://11tech.wordpress.com/2009/06/26/endlich-wird-die-sache-durchsichtig-dsi-jetzt-auch-in-transparent/" target="_blank">Endlich wird die Sache durchsichtig: DSi jetzt auch in transparent</a></p>
<p><a href="http://11tech.wordpress.com/2009/10/07/nintendo-ist-der-welt-beste-firma/" target="_blank">„Nintendo ist der Welt beste Firma“</a></p>
<p><a href="http://11tech.wordpress.com/2009/08/13/dudeluu-ifon-app-im-alten-8-bit-nes-style/" target="_blank">Düdelüü: iFön-App im alten 8-Bit-NES-Style</a></p>
<p><a href="http://11tech.wordpress.com/2009/08/28/konsolen-der-preiskrieg-beginnt/" target="_blank">Konsolen: Der Preiskrieg beginnt</a></p>
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<title><![CDATA[Beat it! to iPhone and iPod Touch]]></title>
<link>http://ltngamers.wordpress.com/2009/10/22/beat-it-to-iphone-and-ipod-touch/</link>
<pubDate>Fri, 23 Oct 2009 03:02:32 +0000</pubDate>
<dc:creator>ltnchica</dc:creator>
<guid>http://ltngamers.wordpress.com/2009/10/22/beat-it-to-iphone-and-ipod-touch/</guid>
<description><![CDATA[Beat it! is an upcoming game for the iPhone and iPod touch. It is not a rhythm game. It is a music g]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p>Beat it! is an upcoming game for the iPhone and iPod touch. It is not a rhythm game. It is a music game. In this game you do not just need to hit the notes with the beat, you must deconstruct a music clip and then try to recreate it. This game is believed to have much potential.</p>
<p>Here is how the game works: A short clip is played while you listen to it a couple times in order to get the notes down. After that, you tap squares on a grid in order to create a line of music which sounds like the clip you just heard. You have the ability to turn squares on or off by simply tapping them. While you create the clip, a line moves over the grid and plays your selection. If you have placed a correct note in the right place of a measure then the square will sparkle. There is five different worlds that you must beat and each world gets harder and harder as you go. For example, new instruments will keep getting added represented by a new line added onto the grid.</p>
<p>A game mode that may interest people is the free play mode which allows you to make your own music clips. Soon after the games release, a feature that will allow you to share your clips and comment on other players clips.</p>
<p>This game will be available in late October for the price of $2.99.</p>
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<title><![CDATA[Windows Mobile Game Review Totem Star]]></title>
<link>http://windowsmobilegames.wordpress.com/2009/10/22/windows-mobile-game-review-totem-star/</link>
<pubDate>Thu, 22 Oct 2009 19:00:05 +0000</pubDate>
<dc:creator>kovakkerman</dc:creator>
<guid>http://windowsmobilegames.wordpress.com/2009/10/22/windows-mobile-game-review-totem-star/</guid>
<description><![CDATA[A great Windows Phone game can be hard to find at times. But the one reviewed here today is a real g]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p>A great Windows Phone game can be hard to find at times. But the one reviewed here today is a real gem, and best of all it&#8217;s completely free. Totem Star Lite is a  straightforward but great puzzle game for the <a href="http://www.htc-smartphone.net/">Windows Phone</a> platform. Totem Star Lite does it’s thing suburb on the <a href="http://www.htc-smartphone.net/">WVGA devices</a>, and as an enthusiastic gamer who loves the new WVGA devices, and games that work on these phones I just had to test this new game.</p>
<p><img class="aligncenter size-full wp-image-5" title="totem star lite 1" src="http://windowsmobilegames.wordpress.com/files/2009/10/totem-star-lite-1.jpg" alt="totem star lite 1" width="455" height="273" /></p>
<p>This <a href="http://www.squidoo.com/wvga-games">WVGA game</a>(and other resolutions) is available for free via the developer website – Touch Dimensions. Where you can download it as a .cab file to install on your phone. The cab file can be either downloaded directly to your mobile phone or copied over through your operating system with Active Sync or Bluetooth. This <a href="http://www.wvga-games.net/">WVGA game</a> requires that you have MS .NET Compact Framework 3.5 placed on your <a href="http://www.htc-smartphone.net/">Windows Mobile Smartphone</a> device. You can install it through searching around in the search engines and the Microsoft site.</p>
<p>This WVGA compatible game that was previously known as “Dream Catcher” but for unknown reason was later renamed to Totem Star. In this game you lead the destiny of your fellow tribesmen through the stars or so according to the creators of the game. Totem Star is set in the Native American desert sunset. The goal of the game is to Lasso stars of similar shape or color. You can also make combination in as the authors say – ‘an infinite variety of patterns’ which in reality will most likely be quite finite. But there are plenty combinations possible and a lot to be found out in the game play.</p>
<p><img class="aligncenter size-full wp-image-5" title="totem star lite 1" src="http://windowsmobilegames.wordpress.com/files/2009/10/totem-star-lite-1.jpg" alt="totem star lite 1" width="455" height="273" /></p>
<p>Totem Star Lite is easy to start playing, but you will soon discover that the game is much deeper as it appears to be from the start. The goal of the game is to make certain patterns from the stars that spawn randomly in the nightly heavens. The patterns can be found in the bottom right corner of the screen. Just below a totem pole that you have to fill up to have your fellow tribesmen build more buildings, which results into a new pattern and a better high score.</p>
<p>When you need to make certain combinations you can force the color star to appear in the game area by making a certain combination to force a certain color to spawn. The combinations you can make in the game can be found on Touch Dimensions website that you can find with Google.</p>
<p><img class="aligncenter size-full wp-image-4" title="totem star 3" src="http://windowsmobilegames.wordpress.com/files/2009/10/totem-star-3.jpg" alt="totem star 3" width="455" height="273" /></p>
<p>The game play is fun, and keeps you busy for quite some time. The background music is is very relaxing and the entire atmosphere of the game is just great. Though these days it’s all about finger friendliness of applications and games this one actually plays better with the stylus. This is because you have to draw patterns between sometimes close by stars and having your finger in the way does more harm than good. The game plays fine with a finger if you are not that bothered with getting the best high score that day. In the options menu of the game you can view your current high score and switch between music/sound enabled or disabled. Other than that it’s just a great entertaining <a href="http://www.wvga-games.net/">WVGA game</a> that works on all devices it was tested on, QVGA, VGA, WVGA and more. Be sure to try this gem of a game, which on top of it all is free.</p>
<p>Find more reviews of <a href="http://hubpages.com/hub/WVGA-Game-review-Totem-Star-Lite">Totem Star Lite WVGA Game</a>.</p>
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<title><![CDATA[Aqua World]]></title>
<link>http://ltngamers.wordpress.com/2009/10/18/aqua-world/</link>
<pubDate>Mon, 19 Oct 2009 01:17:51 +0000</pubDate>
<dc:creator>ltnchica</dc:creator>
<guid>http://ltngamers.wordpress.com/2009/10/18/aqua-world/</guid>
<description><![CDATA[Aqua World is a wireless game that was recently released on Thursday, October 8th. Developed by Sham]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p>Aqua World is a wireless game that was recently released on Thursday, October 8th. Developed by Shamrock Games, this game is an action game that I am sure many of you will begin to like.</p>
<p>Your task for this game is to free four of your brothers who are being help captive by an evil queen. Playing as the youngest son, out of five, of the king, put your skills to the test as you must defeat four monsters. Show off your dexterity as you overpower obstacles and avoid deadly traps. There is three difficulty levels which you can choose from. Also, there is forty-five different levels which must be completed in order to win including four duel levels which have a time limit to challenge you. Other things featured in this game are eight types of bonuses, special effects, and four opponents which must be defeated.</p>
<p>The graphics used in this game are remarkable and they really put you into the game. Some of the special effects that are used in the game include air bubble traces, re-coloring, explosions, and teleportation. These special effects help to make the game more intense and exciting. If you purchase this game then you will experience an underwater adventure which is full of secrets and magic.</p>
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<title><![CDATA[Rock Band to iPhone and iPod Touch]]></title>
<link>http://ltngamers.wordpress.com/2009/10/08/rock-band-to-iphone-and-ipod-touch/</link>
<pubDate>Fri, 09 Oct 2009 03:46:07 +0000</pubDate>
<dc:creator>ltnchica</dc:creator>
<guid>http://ltngamers.wordpress.com/2009/10/08/rock-band-to-iphone-and-ipod-touch/</guid>
<description><![CDATA[Electronic Arts Mobile has recently announced that Rock Band will be coming out for the iPhone and t]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p>Electronic Arts Mobile has recently announced that Rock Band will be coming out for the iPhone and the iPod Touch next week. Everybody was expecting this to be announced as soon as a mobile version of Rock Band had been released.</p>
<p>There was a list of twenty songs that was released that is supposedly the list which will be included on this game. The formal announcement of this game coming out is supposed to occur tomorrow so keep your eyes peeled for that. The following list is the twenty songs:</p>
<ul>
<li>30 Seconds to Mars &#8211; “Attack”</li>
<li>AFI &#8211; “Girl’s Not Grey”</li>
<li>All-American Rejects &#8211; “Move Along”</li>
<li>Beastie Boys &#8211; “Sabotage”</li>
<li>Blink-182 &#8211; “All the Small Things”</li>
<li>Blondie &#8211; “Hanging on the Telephone”</li>
<li>Foo Fighters &#8211; “Learn to Fly”</li>
<li>Foo Fighters &#8211; “Everlong”</li>
<li>George Thorogood &#38; the Destroyers &#8211; “Bad to the Bone”</li>
<li>Jethro Tull &#8211; “Hymn 43″</li>
<li>Joan Jett &#8211; “Bad Reputation”</li>
<li>Lynyrd Skynyrd &#8211; “Simple Man”</li>
<li>Motörhead &#8211; “Ace of Spades ‘08″</li>
<li>Pixies &#8211; “Debaser”</li>
<li>Presidents of the United States of America &#8211; “Ladybug”</li>
<li>Rise Against &#8211; “Give It All”</li>
<li>Silversun Pickups &#8211; “Lazy Eye”</li>
<li>Smashing Pumpkins &#8211; “Cherub Rock”</li>
<li>Steve Miller Band &#8211; “Take the Money and Run”</li>
<li>The Go-Go’s &#8211; “We Got the Beat”</li>
</ul>
<p>A on-the-go version of Rock Band would be an incredible thing for all the true Rock Band fans.</p>
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