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	<title>modern-warfare &amp;laquo; WordPress.com Tag Feed</title>
	<link>http://en.wordpress.com/tag/modern-warfare/</link>
	<description>Feed of posts on WordPress.com tagged "modern-warfare"</description>
	<pubDate>Sat, 28 Nov 2009 23:20:11 +0000</pubDate>

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<title><![CDATA[Modern Warfare 2 : Le DLC devrait rapporter 100/140 millions $ en 2010]]></title>
<link>http://burusama.wordpress.com/2009/11/28/modern-warfare-2-le-dlc-devrait-rapporter-100140-millions-en-2010/</link>
<pubDate>Sat, 28 Nov 2009 22:05:16 +0000</pubDate>
<dc:creator>burusama</dc:creator>
<guid>http://burusama.wordpress.com/2009/11/28/modern-warfare-2-le-dlc-devrait-rapporter-100140-millions-en-2010/</guid>
<description><![CDATA[Activision et Infinity Ward peuvent se frotter les mains. Les poches ne sont pas prêtes de se désemp]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p>Activision et Infinity Ward peuvent se frotter les mains. Les poches ne sont pas prêtes de se désemplir. Et pour cause, après avoir enregistré 500 millions de $ de recettes après 5 jours, Ben Schachter, analyste chez Broadpoint Amtech, estime que le DLC rapporterait au moins entre 100/140 millions de $ en 2010 ($59mil-$85mil pour le résultat d&#8217;exploitation, bénéfice par action $0.03-$0.05). Cette estimation est calculée selon les données du premier épisode <strong>Call of Duty : World at War</strong>, où le ratio est de 0,625 DLC vendu par exemplaire du jeu.</p>
<p>&#160;</p>
<p>http://www.gamesindustry.biz/articles/modern-warfare-2-dlc-to-make-USD140m-analyst</p>
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<title><![CDATA[BoB no lo vio...]]></title>
<link>http://fanboyopolis.com/2009/11/26/bob-no-lo-vio/</link>
<pubDate>Fri, 27 Nov 2009 02:06:37 +0000</pubDate>
<dc:creator>alex cea</dc:creator>
<guid>http://fanboyopolis.com/2009/11/26/bob-no-lo-vio/</guid>
<description><![CDATA[pero aquí le muestro que el Cristo del Corcovado, llamado el Cristo Redentor, sí hace su aparición e]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p>pero aquí le muestro que el Cristo del Corcovado, llamado el Cristo Redentor, sí hace su aparición en el juegazo Modern Warfare 2, aunque está a lo lejos, siempre nos observa, jejejeje.</p>
<p><a href="http://fanboyopolis.com/2009/11/26/bob-no-lo-vio/cristo-redentor/" rel="attachment wp-att-14212"><img src="http://fanboyopolis.wordpress.com/files/2009/11/cristo-redentor.jpg" alt="" title="Cristo Redentor" width="499" height="288" class="aligncenter size-full wp-image-14212" /></a></p>
<p>Después de la gran reseña que se aventó el buen BoB, sólo me queda preguntarles a nuestros 3 lectores, <strong>qué momento fue el que mejor les pareció de este juego???</strong>.  A mi me impactó la escena de la Casa Blanca, la situación, la acción frenética, los colores, la destrucción y sobre todo ver como el país más poderoso del mundo es atacado y destruyen su capital.</p>
<p><a href="http://fanboyopolis.com/2009/11/26/bob-no-lo-vio/casa-blanca/" rel="attachment wp-att-14213"><img src="http://fanboyopolis.wordpress.com/files/2009/11/casa-blanca.jpg" alt="" title="casa blanca" width="500" height="281" class="aligncenter size-full wp-image-14213" /></a></p>
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<title><![CDATA[Escudriñando Call of Duty: Modern Warfare 2]]></title>
<link>http://yocreoqueno.com/2009/11/26/escudrinando-call-of-duty-modern-warfare-2/</link>
<pubDate>Thu, 26 Nov 2009 15:09:02 +0000</pubDate>
<dc:creator>ElRoSSo</dc:creator>
<guid>http://yocreoqueno.com/2009/11/26/escudrinando-call-of-duty-modern-warfare-2/</guid>
<description><![CDATA[Ra-ta-ta-ta! Pof, pof, ploch ploch ploch&#8230; ¡Catacarsh! ¡Fiuuuuu! ¡Fiuuuuu! Tocotocotocotocotoco]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p>Ra-ta-ta-ta! Pof, pof, ploch ploch ploch&#8230; ¡Catacarsh! ¡Fiuuuuu! ¡Fiuuuuu! Tocotocotocotocotocotocotoco&#8230; ¡Auuuuua! ¡Auuuuua! ¡Vaya-vaya trivoga! ¡Sputnik vodka gromenawer! ¡Ra-ta-ta-ta-ta! ¡Booooouuuuuuum! Niiiinoooooniiiinoooo… clin clicliclinnn… ¡Pumbaaaaa! ¡Pum pupum! Gluglugluglu… ¡arf! Ra-ta-ta! ¡Ñiiiiuuuuun! ¡¡¡Boooooouuuuumbaaaaaaaaaaa!!! Bzzzzzzzz… ¿wahapen? Ah, ya… ¡Ra-ta-ta-ta-ta! ¡Pum, pum! Tic-tac-tic-tac… ¡Uyyy! ¡Quietor! ¡Crack! ¡Clonch! ¡Grrrr! Flowflowlow… ¡plotch!</p>
<p style="text-align:center;"><img class="aligncenter size-full wp-image-1395" style="border:1px solid black;" title="mw2_banner" src="http://yocreoqueno.wordpress.com/files/2009/11/mw2_banner.jpg" alt="" width="500" height="250" /></p>
<p>Pues así ha sido, más o menos.</p>
<p><!--more-->Pues ya llegó el mesías, el advenimiento de la última entrega de la franquicia que por méritos propios ha ido poquito a poco subiendo escalones hasta convertirse en lo que actualmente es: El jodido videojuego que ha recaudado más beneficios en menos tiempo en la historia del mundo mundial. Una saga que ha sabido conservarse y mantenerse fresca dosificando sus esfuerzos con entregas desarrolladas por otro estudio para que los verdaderos artífices de la obra tuvieran tiempo de crear cosas de esas que se te quedan grabadas como los momentos más auténticos que has vivido a los mandos de un videojuego.</p>
<p style="text-align:center;"><img class="aligncenter size-full wp-image-1397" style="border:1px solid black;" title="cod6_1" src="http://yocreoqueno.wordpress.com/files/2009/11/cod6_1.jpg" alt="" width="500" height="281" /></p>
<p>Sinceramente, he sido muy escéptico durante todo el periodo de desarrollo y promocional con lo que podría aportar este Modern Warfare 2, pareciendo a simple vista ese “más y mejor, pero de lo mismo” que tan acostumbrada nos tiene la industria. El caso es que lo es, no existen verdaderas novedades y las que pretenden serlo no son más que aderezos ya vistos mil veces en otros sitios. Pero no va de eso, aquí el tema no va de novedades jugables, de texturas en alta definición o de nuevas representaciones armamentísticas. Lo que aquí hace a uno quedarse embobado es la inmersión, el mirar alrededor y ver que todo se mueve al unísono recreando un entorno vivo. Que sí, que todo funciona con triggers y disparadores que saltan cuando matamos a ciertos enemigos o pasamos por un lugar concreto, pero da igual. Tampoco va esto de inteligencia artificial o infinidad de posibilidades jugables.</p>
<p style="text-align:center;"><img class="aligncenter size-full wp-image-1398" style="border:1px solid black;" title="cod6_2" src="http://yocreoqueno.wordpress.com/files/2009/11/cod6_2.jpg" alt="" width="500" height="281" /></p>
<p>¿Entonces qué tiene de especial? Pues eso me preguntaba yo durante los primeros compases del modo campaña. Por lo pronto todo estaba como siempre, un control preciso como él solo, unos gráficos bastante majos y en definitiva, un dominio total y absoluto de la situación, que es lo básico y primordial en un fps. Pues oye… me puse a jugar, y sin darme cuenta me he fundido en un par de tardes toda la historia… Así que bueno, pues me puse con el modo de Special Ops a ver qué tal estaba y oye… no he parado hasta desbloquear todas las misiones…</p>
<p>Pues oye, que termino y decido echarme un par de partidillas online, y claro, ahí no hay tu tía. Desde el primerísimo título de la saga, el multijugador de un Call of Duty es un dulce sumidero de tiempo perdido matando y muriendo constantemente, y este no iba a ser menos. Y tras sobetear cada una de las posibilidades lúcidas que me otorga el juego por fin me planto delante del editor de texto a ver qué te cuento yo del juego más allá de los vídeos y análisis que hay por doquier, que para qué engañarnos, tal bombardeo de información ha sido más cansino que tener al malo de Saw en el Twitter.</p>
<p style="text-align:center;"><img class="aligncenter size-full wp-image-1399" style="border:1px solid black;" title="cod6_3" src="http://yocreoqueno.wordpress.com/files/2009/11/cod6_3.jpg" alt="" width="500" height="281" /></p>
<p>Pues podría contar unas cuantas cosas que si se las dices a un videojuego, hacen que quede bastante claro lo que es capaz de ofrecer. No te aburres ni un instante, y no con adornos en la jugabilidad para nublar un poco el juicio ante mecánicas repetitivas. En los modos individuales no paras de hacer cosas distintas: Escalar montañas, montar en barca, en motos de nieve, tanques o helicópteros, bucear, salvar rehenes, detonar puertas, defender posiciones, perseguir a terroristas, huir de emboscadas, asesinar silenciosamente y yo que sé qué más. El espíritu cinematográfico marca de la casa está más presente que nunca y es el máximo responsable de la inmersión en el juego e interés por seguir avanzando. Como ya pasaba en el anterior Modern Warfare, todo ocurre en un suspiro, cada misión que acaba nos deja con ganas de más, como si el hecho de acortar las experiencias intensificara cada uno de nuestros actos por lo exclusivo de la situación, cosa que sin duda, se consigue.</p>
<p style="text-align:center;"><img class="aligncenter size-full wp-image-1400" style="border:1px solid black;" title="cod6_4" src="http://yocreoqueno.wordpress.com/files/2009/11/cod6_4.jpg" alt="" width="500" height="281" /></p>
<p>Es en ese ahogo, en ese exceso de información durante las partidas donde se encuentra el verdadero meollo de la cuestión, ya sean enemigos controlados por la máquina o el ordenador, es en la conjunción entre un minucioso diseño de los escenarios, el preciso sistema de control y el shock audiovisual que presenciamos donde comprobamos que es el todo, y no una serie de detalles individuales, los que hacen que un juego llegue a considerarse una obra maestra, así que ya le pueden ir dando candela a las secciones de gráficos, sonido, jugabilidad y demás estándares del analista. Por mi parte, solo puedo recomendar que te lo alquiles, lo pruebes un rato, y en unos minutos se podrán llegar a conclusiones decisivas. Eso sí, muy importante, y aquí no se engaña a nadie, esto sigue siendo un Call of Duty, y que cada cual lo entienda como mejor le convenga, aunque si se sabe apreciar algo bien hecho, tal afirmación resultará para la mayoría lo más positivo que se puede decir de él.</p>
<p><span style='text-align:center; display: block;'><object width='425' height='350'><param name='movie' value='http://www.youtube.com/v/qGzwMV9g2C0&#038;rel=1&#038;fs=1&#038;showsearch=0&#038;hd=0' /><param name='allowfullscreen' value='true' /><param name='wmode' value='transparent' /><embed src='http://www.youtube.com/v/qGzwMV9g2C0&#038;rel=1&#038;fs=1&#038;showsearch=0&#038;hd=0' type='application/x-shockwave-flash' allowfullscreen='true' width='425' height='350' wmode='transparent'></embed></object></span></p>
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<title><![CDATA[El contenido descargable para Modern Warfare 2 llegará en primavera del 2010]]></title>
<link>http://psengine.wordpress.com/2009/11/26/el-contenido-descargable-para-modern-warfare-2-llegara-en-primavera-del-2010/</link>
<pubDate>Thu, 26 Nov 2009 13:47:28 +0000</pubDate>
<dc:creator>djguille25</dc:creator>
<guid>http://psengine.wordpress.com/2009/11/26/el-contenido-descargable-para-modern-warfare-2-llegara-en-primavera-del-2010/</guid>
<description><![CDATA[Como ya va siendo habitual, Robert Bowling, manager de las relaciones públicas de Infinity Ward, ha ]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p>Como ya va siendo habitual, Robert Bowling, manager de las relaciones públicas de Infinity Ward, ha publicado en Twitter un breve mensaje en el que desvela que el contenido descargable para Modern Warfare 2 no será lanzado hastas la primavera del 2010.</p>
<div>
<a rel="lytebox[2907861]" href="http://www.laps3.com/foro/imagehosting/137914b0e45b77893e.jpg"></a></div>
<p style="text-align:center;"><img src="http://www.laps3.com/foro/imagehosting/137914b0e45b77893e.jpg" border="0" alt="" width="326" height="171" /></p>
<p>En cuanto a los detalles de este contenido, Bowling no comentó nada al respecto, por lo que todavía sigue siendo un misterio.</p>
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<title><![CDATA[Siendo justos...]]></title>
<link>http://fanboyopolis.com/2009/11/25/siendo-justos/</link>
<pubDate>Thu, 26 Nov 2009 01:35:27 +0000</pubDate>
<dc:creator>betrayonblood</dc:creator>
<guid>http://fanboyopolis.com/2009/11/25/siendo-justos/</guid>
<description><![CDATA[Para todos aquellos que pidieron una reseña justa de Modern Warfare 2, compartiré con ustedes mis pu]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p><a rel="attachment wp-att-14201" href="http://fanboyopolis.com/2009/11/25/siendo-justos/call-of-duty-modern-warfare-2-trailer-1-2/"><img class="aligncenter size-full wp-image-14201" title="call-of-duty-modern-warfare-2-trailer-1" src="http://fanboyopolis.wordpress.com/files/2009/11/call-of-duty-modern-warfare-2-trailer-11.jpg" alt="" width="500" height="306" /></a></p>
<p>Para todos aquellos que pidieron una reseña justa de Modern Warfare 2, compartiré con ustedes mis puntos de vista sobre las cuestiones básicas que a todos nos interesan como son el gameplay, los gráficos, el sonido y la historia en la que incluyo varios spoilers por lo que por primera vez desde que posteo en FBP, usaré eso de Leer Más y así no echarle a perder las cosas a aquellos que todavía están por comprar el juego.</p>
<p>Comencemos por lo básico: Advertir que esta reseña es una crítica de todo el juego que se sustenta en la experiencia particular de un servidor quien se dio a la tarea de jugar el juego varias veces fijándose en cada detalle para no hacer una reseña sensacionalista o de esas que por favoritismo digan que el juego es un 10 perfecto sólo por que a mí me guste. Además reconozco que soy bien fan de CoD 4: Modern Warfare&#8230; OJO, me refiero al juego anterior y como fan de este juegazo es que he pasado por la lupa a su hermano más joven.</p>
<p>Lo que más me impresionó de aquel juego fue básicamente su gameplay frenético que venía acompañado de una fabulosa historia, contada de manera magistral, valiéndose de una narrativa visual que no se había visto antes en los juegos FPS. De hecho, ya la hubieran querido tener muchas películas hollywoodenses de hoy en día.</p>
<p>En las lineas sucesivas les contaré por qué considero que MW2 a pesar de su fabuloso multiplayer y las típicas adiciones y embellecimiento que acompañan a cada nueva entrega, falló en mostrarme más de lo que me hizo disfrutar tanto de su antecesor&#8230;</p>
<p>Si lo de ustedes no es desmenuzar un juego para ver qué le falta y qué se puede mejorar y son felices con las cosas así como las reciben, háganse un favor y no sigan leyendo, ahórrense el entripado que seguramente van a hacer si no hacen caso&#8230; <!--more--></p>
<h2>Gráficos</h2>
<p>El juego luce muy bien, mas no excelente, el modelado de los personajes principales sigue siendo muy bueno, lleno de detalles en sus uniformes y las armas que portan. La iluminación es sobresaliente sobre todo en lugares oscuros donde se filtra la luz ya que podrás ver cómo al caminar bajo la luz pierdes foco de lo que permance en las sombras y al salir de ella tu vista &#8220;se ajusta&#8221; de nuevo a la poca luz. El efecto aunque sutil, es inteligente y le agrega algo de &#8220;realismo&#8221;.</p>
<p>Lo triste del asunto es que la mayoría de las texturas están ahí sólo para cumplir con su cometido de revestir los elementos que componen los escenarios de la mejor manera posible pero como suele ocurrir en los FPS, siempre son texturas en resolución inferior que al acercarse pierden definición y lucen terriblemente pixeladas como también sucede con las sombras de todo lo que se mueve en el ambiente del juego ya que sufren de un terrible caso de aliasing por lo que no será raro que te sorprendas al ver que por el reflejo de tu sombra, tu personaje quizá esté armado con Legos&#8230;</p>
<p>Otros varios elementos en el juego sufren del síndrome LOW RES y si no, cuando pasen por las misiones en el bosque nevado, se darán cuenta de que el follaje de los pinos en realidad son elementos en 2D por los que puedes atravesar cual fantasma y que estos no son afectados en absoluto por la física ya que sólo están ahí porque &#8220;deben&#8221; estar ahí. Así también pasa con el pasto y las hierbas en el nivel &#8220;Hidden&#8221; del modo Spec Ops donde revives la misión Ghillies in the Mist de CoD4.</p>
<p>Para rematar, serás testigo del efecto Wolverine en las paredes y demás estructuras sobre las que puedas rociar balas ya que tras unos segundos de inactividad aquello que habías dejado como verdadera coladera de la nada habrá regenerado por completo su estructura sin dejar huella alguna de haber sido baleado con singular alegría apenas unos segundos antes.</p>
<p>Las animaciones son prácticamente las mismas del juego anterior, por lo que verás a los soldados corriendo, saltando, agachándose y cayendo abatidos prácticamente de la misma forma que lo hacían antes. Se nota que trabajaron un poco más en lo que se refiere a las animaciones faciales, pero al final, se siguen viendo igual de acartonadas.</p>
<p><a rel="attachment wp-att-14202" href="http://fanboyopolis.com/2009/11/25/siendo-justos/modern-warfare-2-4/"><img class="aligncenter size-full wp-image-14202" title="modern-warfare-2" src="http://fanboyopolis.wordpress.com/files/2009/11/modern-warfare-21.jpg" alt="" width="500" height="279" /></a></p>
<p>Como en todos los FPS de alto nivel, al seguir el ritmo que te impone el juego estarás tan ocupado disparando y salvando el pellejo, que ni siquiera notarás todos estos detalles que ahora comento. No es sino hasta la tercera o cuarta vez que lo juegas en que comienzas a apreciarlos y divertirte con ellos. La onda de la sangre espaturrada en tu pantalla como indicador de daño, la verdad sí saca de balance y como muchos han mencionado a lo largo y ancho de la Internet eso distrae mucho.</p>
<p>Aunque el trabajo en el departamento gráfico se cumple, no puedes dejar de preguntarte si algún día veremos un juego FPS que lleve al siguiente nivel la calidad y profundidad lo que se refiere a este aspecto, en donde todos los elementos del mundo del juego verdaderamente se comporten como lo harían sus contrapartes reales. Kudos para MGS 3 y 4 donde incluso el pasto crecido era arrancado ante una buena ráfaga de metralla o veíamos al hielo derretirse ante nuestros ojos. En menor medida pero igual de sorprendente para su época fue lo logrado en el juego de EA: BLACK que comenzó a desarrollar la idea de lo caótico de una balacera a gran escala donde el polvo y el humo jugaban un papel importante en la estrategia que debías aplicarle al juego, además de que la fricción entre el plomo de las balas y las estructuras metálicas creaba chispas bastante realistas y espetaculares.</p>
<h2><a rel="attachment wp-att-14203" href="http://fanboyopolis.com/2009/11/25/siendo-justos/modernwarfare2-2/"><img class="aligncenter size-full wp-image-14203" title="ModernWarfare2" src="http://fanboyopolis.wordpress.com/files/2009/11/modernwarfare2.jpg" alt="" width="500" height="281" /></a></h2>
<h2>Historia</h2>
<p>La historia de MW2 es en síntesis, una copia de lo que ocurrió en CoD4, pero diluída, simple y vertiginosa. Es decir, ahí están los mismos elementos, pero contados de una forma breve, sin pasión, en momentos híper simplificada y menos atractiva&#8230; ¿Dónde quedó el suspenso, dónde está el drama bélico que te hacía quedarte sentado al filo de tu asiento con ganas de saber qué sería lo siguiente en pasar?</p>
<p>Para empezar, hay que decir que 5 años han pasado y McTavish ahora es capitán, bueno una copia carbón de Price, ya que nos lo presentan igualito, fumando habanos, llamando muppets a los enemigos y salvándonos de cuando en cuando&#8230; ¡Qué original!</p>
<p>Aunque MW2 está atiborrado de momentos que intentan ponerse a la par de los acontecimientos de CoD 4, me da la impresión de que quisieron hacer la historia tan dramática, que se les pasó la mano y lejos de desarrollarla de modo que te permitiera involucrarte y engancharte con la causa que persigues y luchar por hacer pagar al villano al tiempo de sobrevivir a todos los obstáculos, lo único que lograron fue &#8220;quemar&#8221; giros de tuerca y elementos argumentales que bien llevados, pudieron habernos hecho exclamar constantemente: NO MAAAAAAA&#8230; ¡QUE CHINGÓN!</p>
<p>Pero no fue así y después de participar en una masacre de civiles en un aeropuerto moscovita y ver cómo tu personaje muere asesinado como parte de un complot para inculpar a los Estados Unidos por el acto terrorista equivalente a la detonación de la bomba nuclear que mata a tu personaje y otros 30 mil marines en el Medio Oriente, debes ir a la caza de un traficante de armas en Río de Janeiro como lo haces para ubicar y capturar a Al-Asad en CoD4, y entonces el momento con el mayor potencial dramático, lo que hubiera hecho a muchos quedarse con cara de WTF&#8230; Llega viene y se va con el mismo nivel de impacto y dramatismo que hay cuando abres una bolsa de frituras o destapas un refresco:</p>
<p>Los rusos en respuesta a la masacre del Aeropuerto, invaden la misteriosamente deshabitada costa este de Estados Unidos e incluso desbaratan Washington con todo y Casa Blanca pero sin un elemento clave para todo conocedor de este tipo de argumentos: El factor civil. Y es ya para la segunda vuelta, nos detenemos un segundo y pensamos: ¿Dónde &#8220;ingaos&#8221; está la gente? En Resistance 2 por lo menos sabías que todos los capullos asquerosos alrededor y dentro de los pueblos y ciudades eran en realidad estos habitantes que habían sido capturados por los Chimeran.</p>
<p>Tu cruzada por expulsar al ejército invasor y sus tanquetas que juegan al vándalo disparando a casas abandonadas nomás para quemar municiones y así justificar el viaje, te llevará de una especie de mini mall al aire libre donde tendrás que parapetarte en un restaurante de hamburguesas (heck yeah!) para salvar a un VIP y al final tener a tu disposición el uso de misiles raptor para acabar con tus enemigos (el equivalente al paseo en AC130) hasta otro punto que se antojaba iba a ser súper dramático pero que con lujo de simplicidad se desperdicia&#8230; Resulta que te embarcas en una misión casi suicida para recapturar la Casa Blanca de la ocupación rusa y salvarte de un bombardeo nuclear inminente debido a que se considera que Washington ha caído en manos soviéticas&#8230; Carajo, eso le salió muy bien a Nicholas Cage en The Rock, pero aquí nomás no se siente tan emocionante.</p>
<p>El drama en estas escenas debería ser GIGANTESCO, carajo después de lo vivido en MW1 uno no puede sino preguntarse: ¿Qué hubiera pasado si como parte de nuestro deber hubiésemos tenido que escoltar y proteger al presidente gringo, qué hubiera pasado si en uno de esos giros de tuerca magistrales uno de los hombres de Shepherd asesinara al presidente, qué hubiera pasado si nos tocara vivir la invasión desde el punto de vista de un policía o un veterano viviendo en los suburbios de Virginia? Lamentablemente nada de eso pasa&#8230;</p>
<p>De ahí te tocará ir en busca de un prisionero muy especial que supuestamente puede influir para que Makarov dé la cara y la Fuerza de Tarea 141 lo pueda capturar (equivalente al rescate de Nikolai el informante ruso de CoD4 o de Griggs de los Marines) donde para obtener información en primera instancia, debes infiltrarte en una base disfrazada de plataforma petrolera (equivalente a la infiltración en el buque por parte de la SAS). Ahí te enteras de que el prisionero está encarcelado en un castillo/prisión de altísima seguridad que tomas por asalto y en que te internas cada vez más hasta encontrar al mentado prisionero que es nada más y nada menos que el Capitán Price que sigue vivo&#8230; Claro que este giro sí te sorprende, pero ¿cómo lo capturaron y cómo se mantuvo tan cabronamente listo para volver a la acción después de lo que se antojan unos 5 años de encierro? Jamás lo sabremos. El asalto a la prisión es, sin duda uno de los momentos más impactantes y vertiginosos de todo el juego y creo es el único que logró mantener mi atención al 100%.</p>
<p>No sé si me he desensibilizado o de plano la historia de este juego se volvió predecible y plana, pero darse cuenta de que el General Shepherd luego de mandarles en una misión para supuestamente capturar a Makarov y que luego de que encuentran toda la evidencia donde se muestra la planeación del ataque al aeropuerto en Moscú, termina por asesinar a sangre fría a ROACH y GHOST (¿les suena parecido a GAZ? porque el actor de doblaje es el mismito) para luego sádicamente bañarlos en gasolina y quemarlos todavía vivos para demostrar que verdaderamente es un &#8220;sonobabich&#8221; traidor y mente maestra de todo el borlote, era algo que había cruzado mi mente desde que escuché su discurso al inicio del juego sobre la historia y que quienes la escriben son los que emergen victoriosos de las guerras&#8230;</p>
<p>En fin creo que queda claro por qué la historia no se me ha hecho tan buena en esta ocasión&#8230;</p>
<h2>Sonido</h2>
<p>El sonido fue mejorado en muchos aspectos, pero la mezcla en un equipo de sonido dedicado, puede dar resultados un poco variados, mientras que en un Home Theater el 5.1 puede parecer espectacular, no matiza lo suficiente como para identificar con claridad la fuente de los sonidos que escuchas y a veces podrás jurar que algo que está haciendo ruido frente a ti se escucha como si estuviera detrás tuyo.</p>
<p>En cambio, en un equipo con salida Dolby en Estéreo (2 canales), el audio se escucha más limpio a pesar de que carece de la profundidad de las bocinas satelitales&#8230;</p>
<p>Las voces de tus compañeros y obviamente lo que dicen tiene una mayor interactividad y utilidad para tus propósitos dentro del juego, si ven a un enemigo te avisan dónde está y eso ayuda mucho para despacharlos rápido.</p>
<p>El doblaje es bastante bueno aunque también descubrirás por qué preferimos que &#8220;SOAP&#8221; se quede callado y hay detalles que no puedes explicar fácilmente por ejemplo en el caso de la infiltración a la base en el nivel Cliffhanger, a pesar de que parte del nivel se desarrolla en medio de una tormenta de nieve, el viento por violento que sea, no provoca que esuches ningún ruido más que las voces tanto de McTavish, como de los guardias rusos. ¡Qué loco!</p>
<h2>Gameplay</h2>
<p>Este sin dudas CASI puede considerarse como el papá de los FPS porque la respuesta tan precisa al control  y la velocidad con que puedes reaccionar, lo han hecho legendario&#8230; Prácticamente todo aquello que podía ajustarse o mejorarse en cuanto a la jugabilidad de este título, fue mejorado o ajustado para hacer la experiencia más disfrutable, incluso con el ánimo de atraer público nuevo y sin experiencia en esta clase de juegos, en el modo de campaña existe la opción de mira asistida que permite a los usuarios apuntar sin fallo al blanco más cercano simplemente oprimiendo el botón correspondiente.</p>
<p>El multiplayer es sumamente balanceado y permite a jugadores novatos en esta modalidad como un servidor aunque sea dar un poco de pelea y comenzar a sumar puntos para subir de rango y desbloquear los perks, armas y aditamentos de estas armas, títulos, insignias y accolades o &#8220;reconocimientos&#8221; que obtienes en cada enfrentamiento.</p>
<p>La clave como en todos los FPS en multiplayer es que conozcas el mapa y sepas dónde están los sniping spots, los puntos de respawn de tus enemigos y tengas una buen nivel de habilidad para pegar balazos en las cabezas de tus enemigos o cuentes con los perks y aditamentos adecuados que te ayuden a ser más efectivo. Saber moverse y cuándo hacerlo es crucial para acumular puntos y kills que te permitan usar tus killstreaks y así obtener ventaja sobre tus oponentes.</p>
<p>El matchmaking es hasta eso bastante justo ya que cuando juegas en modos de equipo contra equipo (que no permita Parties), divide a los participantes en dos grupos donde si promedias los niveles de habilidad de cada equipo, obtienes un resultado muy bien balanceado. Eso permite que hasta un noob como yo, al final de la partida pueda ganarse el reconocimiento a haber acabado con todos los miembros del equipo contrario. O haber pegado más headshots con tu sniper.</p>
<p>Los mapas están bien diseñados, con puntos estratégicos pero no invulnerables por lo que pocas veces podrás dedicarte a cazar sigilosamente a tus enemigos sin tener que estar volteando y cuidando tus esquinas, a veces la suerte puede jugar malas pasadas provocando muertes de esas que te hacen rabiar cuando te las aplican y reirte de aquellos a quienes les pasa. Los rebotes de granadas a veces le ponen el aderezo ideal para pasarlo divertidísimo y súper adicto a esta modalidad del juego.</p>
<p>Para cerrar, el juego nos presenta por vez primera el modo Special Ops, que es un modo cooperativo en donde no sigues propiamente una campaña, sino que cumples misiones extraídas de los momentos más importantes o trascendentales tanto de MW2 como de CoD4 como el revivir la misión Ghillies in the Mist de CoD4. En esta modalidad, un amigo puede acompañarte durante 23 misiones que varían en cuanto a objetivos y nivel de dificultad, sí, además del nivel de dificultad del juego, cada misión puede tener una cantidad de enemigos que puede llegar a ser increíblemente alta, es casi como si cuando logras pasarla te sientas como si hubieras enfrentado a todos los habitantes de un país pequeño&#8230;</p>
<p>Por desgracia, de este modo de juego no puedo dar más detalles principalmente porque no hay muchas personas con quiénes jugarlo y porque con mi conexión, si yo hosteo el juego se laggea al punto de volver injugable la partida.</p>
<h2>Conclusión</h2>
<p>Modern Warfare es un juego totalmente divertido de jugar solo, con tus amigos o con un montón de desconocidos adictos a los plomazos virtuales, definitivamente este título brilla en su modo multiplayer y la campaña es lo que siento más flaco del paquete, tiene fallas y no es perfecto, pero no hay duda de que sigue siendo el líder en la Elite de los FPS.</p>
<p>De este no hay más que comprarlo de manera obligada, a menos claro que seas de los gamers que detestan este género de videojuegos.</p>
<p>Nice Shootin&#8217; Kids!</p>
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<title><![CDATA[Video Review: Modern Warfare 2]]></title>
<link>http://pokeh.wordpress.com/2009/11/25/video-review-modern-warfare-2/</link>
<pubDate>Wed, 25 Nov 2009 17:20:50 +0000</pubDate>
<dc:creator>pokeh</dc:creator>
<guid>http://pokeh.wordpress.com/2009/11/25/video-review-modern-warfare-2/</guid>
<description><![CDATA[Here&#8217;s my review for Modern Warfare 2. Sorry it took so long &#8211; real life and Assassins C]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p><img class="aligncenter size-full wp-image-1533" title="MW2ReviewHeader" src="http://pokeh.wordpress.com/files/2009/11/mw2reviewheader.png" alt="" width="496" height="250" />Here&#8217;s my review for Modern Warfare 2. Sorry it took so long &#8211; real life and Assassins Creed 2 got in the way. Still, I hope it&#8217;s enjoyable. You should probably note that it contains approximately one naughty word though.</p>
<p style="text-align:center;"><span style='text-align:center; display: block;'><object width='425' height='350'><param name='movie' value='http://www.youtube.com/v/gopU067l1qU&#038;rel=1&#038;fs=1&#038;showsearch=0&#038;hd=0' /><param name='allowfullscreen' value='true' /><param name='wmode' value='transparent' /><embed src='http://www.youtube.com/v/gopU067l1qU&#038;rel=1&#038;fs=1&#038;showsearch=0&#038;hd=0' type='application/x-shockwave-flash' allowfullscreen='true' width='425' height='350' wmode='transparent'></embed></object></span></p>
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<title><![CDATA["Modern Warfare 3" or "Ultra-Realism"]]></title>
<link>http://arewenewatthis.wordpress.com/2009/11/25/modern-warfare-3-or-ultra-realism/</link>
<pubDate>Wed, 25 Nov 2009 15:48:16 +0000</pubDate>
<dc:creator>Bronte</dc:creator>
<guid>http://arewenewatthis.wordpress.com/2009/11/25/modern-warfare-3-or-ultra-realism/</guid>
<description><![CDATA[I don&#8217;t know how I missed this piece of comedic gold before, but here it is: &nbsp; &nbsp;]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p>I don&#8217;t know how I missed this piece of comedic gold before, but here it is:</p>
<p><span style='text-align:center; display: block;'><object width='425' height='350'><param name='movie' value='http://www.youtube.com/v/A5tRNs2X5Q4&#038;rel=1&#038;fs=1&#038;showsearch=0&#038;hd=0' /><param name='allowfullscreen' value='true' /><param name='wmode' value='transparent' /><embed src='http://www.youtube.com/v/A5tRNs2X5Q4&#038;rel=1&#038;fs=1&#038;showsearch=0&#038;hd=0' type='application/x-shockwave-flash' allowfullscreen='true' width='425' height='350' wmode='transparent'></embed></object></span></p>
<p>&#160;</p>
<p>&#160;</p>
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<title><![CDATA[The Ultimate Shooting Game? Call of Duty 6 Modern Warfare 2]]></title>
<link>http://callofdutyxbox360.wordpress.com/2009/11/25/the-ultimate-shooting-game-call-of-duty-6-modern-warfare-2/</link>
<pubDate>Wed, 25 Nov 2009 10:49:35 +0000</pubDate>
<dc:creator>jessiemaynard853</dc:creator>
<guid>http://callofdutyxbox360.wordpress.com/2009/11/25/the-ultimate-shooting-game-call-of-duty-6-modern-warfare-2/</guid>
<description><![CDATA[The brand new Call of Duty 6 or (the Call of Duty Modern Warfare 2) is one of the most highly antici]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p><img src="http://www.wsi-preview.com/ipkimages/cod6-web2.jpg" align="left">The brand new Call of Duty 6 or (the Call of Duty Modern Warfare 2) is one of the most highly anticipated video  games around the world. Way ahead of its  November release, fans from all around the world of the previous version of the Call of Duty series were found anticipating  what new changes they will be witnessing in the new  game. </p>
<p>Those who have already played  the cult Nazi Zombies mode of the World at War will be wondering to find such  features in the new game as well. However, if you are wondering  with such questions then you have to buy Call of duty 6-Modern Warfare.  </p>
<p>Perhaps the  only hint that has been released by the COD game developer themselves is that  the new release will be similar to that of the Nazi Zombies. Gamers can combat against each other, whether they&#8217;re at  the same game console or in separate locations and connected via the  internet. This is guaranteed to be an exciting and top  hit amongst gamers. In a statement released by the presenter-  Infinity Ward, it has been mentioned that the new  COD6 will have some similarities, however, they  were tight lip about any other details, not wanting to blow its cover  prematurely. </p>
<p>One thing that you can be sure before you buy Call of Duty 6 is that the  creator of this popular video game is extremely receptive about the opinions  of their fans. Not  having to indulge themselves they bring deliver to gamers the ultimate gaming experience.  The new COD 6 release promises to offer an all new range of advanced  weaponry that is guaranteed to be welcome by gamers compared to the guns  deployed in earlier versions. An example is the SR25M Sniper  Rifle which makes debut in this new release of Call of  Duty or the Modern Warfare 2. </p>
<p>Some gaming experts also feel that some of the preferred maps from the Call  of Duty 4 can find place in the new version. Despite all such speculations, for  gamers, the COD 6 Modern  Warfare will be an absolute winner. All eyes  are on this release and it&#8217;s expected to be another huge success like it&#8217;s  earlier versions.</p>
<p>It&#8217;s the integrity and the fun value that Call of Duty is known for. With more than 50 awards of the Editors choice and a  collection of 70 popular games, Call of Duty ranks amongst the top selling  games of the world. In addition, it has broken all earlier records  for opening day sales by an entertainment property, earning  $310 million in North America and the UK alone.</p>
<p>If you are looking for the best shooting video games then Modern Warfare  should be your choice. With a wide variation of modern  weapons and perks, players will be finding an  action packed levels. </p>
<p>What you need to do is to place the order online or you can place your order  at the local video game outlet. Depending on your own  your preference you can go ahead with the procedure of  purchase, though buying it over the internet is  recommended and will save you hassle and time.The other thing to  consider is the gaming console that you currently own. At this current point of release, Modern Warfare s available  for both <a href="http://www.callofdutyps3.com">Call of Duty PS3 </a>and Xbox 360, however it is not available for the  Wii console. If you do not already own a console, this will be a good time to check out the difference between buying the <a href="http://www.callofdutyxbox360">Call of Duty Xbox 360</a> or PS3.</p>
<p>Technology has really geared to make the game look fabulous. With  the use of new streaming technology, the opportunity of creating detailed  hitting and larger worlds look possible all at a maximum 60 fps onPS3 and Xbox 360.</p>
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<title><![CDATA[Modern Warfare 2:Project Phoenix Screenshots]]></title>
<link>http://g1hd.wordpress.com/2009/11/24/modern-warfare-2project-phoenix-screenshots/</link>
<pubDate>Wed, 25 Nov 2009 06:24:51 +0000</pubDate>
<dc:creator>kingstar213</dc:creator>
<guid>http://g1hd.wordpress.com/2009/11/24/modern-warfare-2project-phoenix-screenshots/</guid>
<description><![CDATA[Remember Are Story on Microsoft’s Project Phoenix And the rumored X-Engine Well if not Here&#8217;s ]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p>Remember Are Story on Microsoft’s Project Phoenix And the rumored X-Engine</p>
<p>Well if not Here&#8217;s the <a href="http://g1hd.wordpress.com/2009/06/25/project-phoenix-xbox-720-and-the-x-engine/">Link</a></p>
<p>And Here&#8217;s Some MW2 screen shots using these features!</p>
<p><img style="vertical-align:middle;" src="http://www.pcgameshardware.de/screenshots/medium/2009/11/Call_of_Duty_6_-_Modern_Warfare_2_0018.jpg" alt="Call of Duty 6: Modern Warfare 2 by OC_Burner (3)" /></p>
<p><img style="vertical-align:middle;" src="http://www.pcgameshardware.de/screenshots/medium/2009/11/Call_of_Duty_6_-_Modern_Warfare_2_0044.jpg" alt="Call of Duty 6: Modern Warfare 2 by OC_Burner (7)" /></p>
<p><img style="vertical-align:middle;" src="http://www.pcgameshardware.de/screenshots/medium/2009/11/Call_of_Duty_6_-_Modern_Warfare_2_0039.jpg" alt="Call of Duty 6: Modern Warfare 2 by OC_Burner (12)" /></p>
<p><img style="vertical-align:middle;" src="http://www.pcgameshardware.de/screenshots/medium/2009/11/Call-of-Duty-Modern-Warfare-2-008.jpg" alt="Call of Duty 6: Modern Warfare 2 (2)" /></p>
<p><img style="vertical-align:middle;" src="http://www.pcgameshardware.de/screenshots/medium/2009/11/Call-of-Duty-Modern-Warfare-2-003.jpg" alt="Call of Duty 6: Modern Warfare 2 (6)" /></p>
<p><img style="vertical-align:middle;" src="http://www.pcgameshardware.de/screenshots/medium/2009/11/Call-of-Duty-Modern-Warfare-2-009.jpg" alt="Call of Duty 6: Modern Warfare 2 (10)" /></p>
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<title><![CDATA[Microsoft Responds to Xbox Suit]]></title>
<link>http://komplettie.wordpress.com/2009/11/24/microsoft-responds-to-xbox-suit/</link>
<pubDate>Tue, 24 Nov 2009 13:18:46 +0000</pubDate>
<dc:creator>komplettie</dc:creator>
<guid>http://komplettie.wordpress.com/2009/11/24/microsoft-responds-to-xbox-suit/</guid>
<description><![CDATA[Microsoft has responded to the just-launched class action suit against it for its decision to ban so]]></description>
<content:encoded><![CDATA[Microsoft has responded to the just-launched class action suit against it for its decision to ban so]]></content:encoded>
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<title><![CDATA[Reseña de Modern Warfare 2]]></title>
<link>http://roundpixelo.com/2009/11/23/resena-de-modern-warfare-2/</link>
<pubDate>Tue, 24 Nov 2009 03:24:11 +0000</pubDate>
<dc:creator>gonuhome</dc:creator>
<guid>http://roundpixelo.com/2009/11/23/resena-de-modern-warfare-2/</guid>
<description><![CDATA[Tanto hype hace daño. Lanzaron bebidas “energéticas” con publi de Modern Warfare, lanzaron la preven]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p style="text-align:center;"><img class="size-full wp-image-4156 aligncenter" title="MW2" src="http://coolhice.wordpress.com/files/2009/11/mw2.jpg" alt="" width="600" height="450" /></p>
<p><!--more--></p>
<p>Tanto hype hace daño. Lanzaron bebidas “energéticas” con publi de Modern Warfare, lanzaron la preventa medio año antes de su lanzamiento, nos mostraron muy poco (crearon un ambiente de “estamos a la expectativa”) y todas esas cosas que hacen las mega campañas publi pero en esta ocasión no fallaron en nada.</p>
<p>La calidad de las misiones es estupenda, realmente me gusto muchísimo eso de poder escalar montañas y conducir vehículos. Le dio un poco de “lo puedo hacer” a los soldados y no solo dotaron de movimientos robóticos a los personajes de “moverte, agacharte, acostarte, correr y disparar y mira no tengo pies XD” como siempre sucede (sigue en pie el mira no tengo pies) ahora podrás hacer muchas cosas mas nunca vistas hasta el momento que a continuación les paso a recalcar.</p>
<h3 style="text-align:left;"><a href="http://coolhice.wordpress.com/files/2009/11/mw-2.jpg"></a>Modo campaña:</h3>
<p>Rara es la que me encuentro con un juego que te transmite tanta tensión de la buena como el Modern Warfare 2. El modo campaña de este titulo es en cortas palabras uno de los mejores que he jugado hasta la fecha.</p>
<p><a href="http://coolhice.wordpress.com/files/2009/11/143253-143174-134945-mw2.jpg"><img class="alignleft size-full wp-image-4121" title="143253-143174-134945-mw2" src="http://coolhice.wordpress.com/files/2009/11/143253-143174-134945-mw2.jpg" alt="" width="360" height="202" /></a></p>
<p>Esta vez también tenderemos que ir matando a todo mono que se nos aparezca, ir avanzando linealmente por los escenarios y llegar a un punto determinado con un jefe final. Esperen, creo que me estoy confundiendo con Resistance o una de esas cosas por que realmente Modern Warfare cambia muchos de las putadas parecidas entre los shooters. Ahora no seguirás la regla de tres “dispara, cúbrete y corre”.</p>
<p>Ahora si son notorias las novedades (mejoras) de este muy señor juegazo MW2 con respecto a su antecesor el “COD 4” (pequeño paréntesis para aclarar que el 5 fue una reverenda mierda que nunca debió salir y lo único rescatable es el modo zombies, de hai encuera les aclaro es una reverenda mierda y no cuenta… vale?).</p>
<p><img class="alignright" title="mw-2" src="http://coolhice.wordpress.com/files/2009/11/mw-2.jpg" alt="" width="360" height="202" /></p>
<p>La adrenalina esta a tope cuando estas jugando el modo campaña en modo master chief, si lo juegas en baby boy estarás jugando con ositos de peluche y no sentirás lo hardcore del juego en su esplendor. El modo de dificultad mas elevado apenas se complica así que si eres bueno en estos juegos no dudes en empezar en este modo.</p>
<p>Lo que mas me impresiono de esta entrega son las carreras en motos de nieve y las muy logradas persecuciones y huidas, simplemente molan.</p>
<h3 style="text-align:left;">Modo Multijugador:</h3>
<p>El modo multijugador online sigue teniendo esas batallas con una diversión muy abundante aunque (espero no me linchen por lo que diré) este modo no me llamo demasiado la atención aunque tengas una firma y todos te vean si haces rachitas o matas al ultimo enemigo, me sigo quedando con el del COD 4 aunque yo amo COD 4 así que no me presten mucha atención… ¬¬</p>
<p><a href="http://coolhice.wordpress.com/files/2009/11/mw2_favela.jpg"></a></p>
<p>Cuando empiezas a jugar aparecerá tu rango en “1” asi que para ir desbloqueando mas armas y ser mas respetado en la red tendrás que ir subiendo de rango y lo puedes hacer de una manera muy rapida si haces los retos que pe propone el juego y logras ser un campeoncito con el dominio de las armas.</p>
<h2>Calificacion de RP: 9.5</h2>

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<title><![CDATA[Birthdays ...]]></title>
<link>http://suds2square.wordpress.com/2009/11/23/birthdays/</link>
<pubDate>Mon, 23 Nov 2009 18:35:25 +0000</pubDate>
<dc:creator>suds</dc:creator>
<guid>http://suds2square.wordpress.com/2009/11/23/birthdays/</guid>
<description><![CDATA[Here&#8217;s some good and bad things about birthdays &#8230; (In no order whatsoever) You get a yea]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p>Here&#8217;s some good and bad things about birthdays &#8230; (In no order whatsoever)</p>
<ul>
<li>You get a year older. Which is really irrelevant since you get older every day and then nobody seems to create a fuss about it !</li>
<li>Half of Facebook / Orkut wishes you thanks to their reminders. Mostly it&#8217;s a good thing.</li>
<li>People are <em>just</em> so nice to you. Even if just for a day !</li>
<li>Webshots wishes you. Whatever.</li>
<li>Ultimate-Guitar.com wishes you. Whatever.</li>
<li>Octopop wishes you. You don&#8217;t even remember what the bloody hell is/ was that &#8230; you select all, press delete.</li>
<li>You get calls from them ol&#8217; buddies. You reminisce what a bitch that last party was and how we should quickly plan for another one. When it happens remains a grey area. Always.</li>
<li>You blow out on candles. Unhealthy. It creates air pollution in an already suffocated room / atmosphere.</li>
<li>You cut a cake. Completely unnecessary. Why not cut a pie ? Why not beat a monk ?</li>
<li>You eat the cake. Again, unhealthy. It&#8217;s like soft drinks. Contains absolutely no nutritional value. But can be harmful if consumed in excess.</li>
<li>You recall all those awesome birthday parties you&#8217;ve had in the past which you really can&#8217;t remember at all due to your terminal illness of Ashot OneTooMany-itis. Still. Awesome.</li>
<li>Else you sit at home. Spend a nice dinner with your folks. Have a long chat. Catch up. Have some nice hot milk. That. Is sheer novelty.</li>
</ul>
<p>Either ways, doesn&#8217;t matter since the world&#8217;s gonna end in 2012 in a massive horrific earth imploding catastrophe anyways. (Gift your good friend that copy of Modern Warfare 2 while you still can <img src='http://s.wordpress.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' />  ).</p>
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<title><![CDATA[LittleBigPlanet, Mega Essays and Modern Warfare]]></title>
<link>http://jdotspeed.com/2009/11/23/littlebigplanet-mega-essays-and-modern-warfare/</link>
<pubDate>Mon, 23 Nov 2009 15:48:22 +0000</pubDate>
<dc:creator>jdotspeed</dc:creator>
<guid>http://jdotspeed.com/2009/11/23/littlebigplanet-mega-essays-and-modern-warfare/</guid>
<description><![CDATA[I&#8217;ve been splitting my leisure time (that isn&#8217;t spent on recording music) between LBP an]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p>I&#8217;ve been splitting my leisure time (that isn&#8217;t spent on recording music) between LBP and MW2, quite possibly two of the greatest games of all-time. However, the one thing that angers me about them both is the story for the single-player experience. Both games need some serious attention devoted to their stories. By the way, if you haven&#8217;t finished MW2 by now, Shepard&#8217;s a traitor, Price comes back, Roach gets killed by Shepard, and Soap kills Shepard with a throwing knife. Mind you, this is all after Price launches a nuclear warhead into the Earth&#8217;s atmosphere that acts as a giant EMP&#8230;but doesn&#8217;t rain radiation down upon everyone. (If you&#8217;re scratching your head, you&#8217;re not the only one). And, LBP, with its out-of-the-blue-final-boss-that-really-is-super-easy&#8211;<br />
Oh, screw it, just read the <a>LBP</a> and <a href="http://tvtropes.org/pmwiki/pmwiki.php/Main/ModernWarfare">Modern Warfare</a> TV Tropes page (greatest website ever, besides here)<br />
Now that my nerdisms are out the way, I&#8217;m floating up shit&#8217;s creek armless with the paddles right in front of me. I have about 35 pages of work I need to crank out in the next couple weeks. This, conveniently enough, happens to fall over the Thanksgiving break. So, in addition to dealing with bookoo work, I have to deal with my little cousins running around like brats out of hell.<br />
Yuuuuup.<br />
::runs outside and prays that a meteor falls on me::</p>
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<title><![CDATA[Los mejores regalos para esta Navidad]]></title>
<link>http://tecnobeto.wordpress.com/2009/11/23/regalos-para-navidad/</link>
<pubDate>Mon, 23 Nov 2009 15:22:06 +0000</pubDate>
<dc:creator>betol</dc:creator>
<guid>http://tecnobeto.wordpress.com/2009/11/23/regalos-para-navidad/</guid>
<description><![CDATA[Este es el primero de muchos años en los que TecnoBeto tiene el agrado de sacar un listado de los me]]></description>
<content:encoded><![CDATA[Este es el primero de muchos años en los que TecnoBeto tiene el agrado de sacar un listado de los me]]></content:encoded>
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<title><![CDATA[Sim today, Sim tomorrow   ]]></title>
<link>http://manjadumpling.wordpress.com/2009/11/23/sim-today-sim-tomorrow/</link>
<pubDate>Mon, 23 Nov 2009 13:25:59 +0000</pubDate>
<dc:creator>manjadumpling</dc:creator>
<guid>http://manjadumpling.wordpress.com/2009/11/23/sim-today-sim-tomorrow/</guid>
<description><![CDATA[Tonight I am sitting at home with the first round of what is promised to be &#8220;the sequel to the]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p>Tonight I am sitting at home with the first round of what is promised to be &#8220;the sequel to the best selling first-person action game of all time.&#8221; And at any moment AS is going to call in the &#8220;predator drones&#8221; to take out the enemy.</p>
<p>Yes that is right, our house joins the estimated <a href="http://latimesblogs.latimes.com/money_co/2009/11/-video-game-call-of-duty-modern-warfare-2-gets-hollywoodscale-launch.html">15- 20 million houses</a> that will get to live and breathe the sweet sound of <em>Call of Duty Modern Warfare 2 </em>in their own homes.</p>
<p>Unlike a lot of self confessed, XBox Widows, I am not anti- Xbox. In fact I wish I was a little more co-ordinated so that I could play along as well. I really wish I was able to work my left and right hand well enough to shoot, run and jump. But then again, maybe not.</p>
<p>My favorite game is <a href="http://www.youtube.com/watch?v=ZGwrPMm4yFs">Sim City</a>. Hands down the best game ever. I just wish a new version would come out. There is nothing like the satisfaction of building a city in a few hours. Granted all of my cities look more like Taipei than Singapore, they are highly profitable and have plenty of job opportunities. Especially if you would like to work in a nuclear plant! LOL</p>
<p>Today though I will go back to the sweet sound of the sniper and the call for a drone attack and plan my civic creation of tomorrow.</p>
<p><em><span style="font-style:normal;"><br />
</span></em></p>
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<title><![CDATA[GotD Top 10 - 8. Call of Duty 4: Modern Warfare]]></title>
<link>http://videogamesatemybaby.wordpress.com/2009/11/23/gotdcallofduty4/</link>
<pubDate>Mon, 23 Nov 2009 09:46:14 +0000</pubDate>
<dc:creator>Ben Skipper</dc:creator>
<guid>http://videogamesatemybaby.wordpress.com/2009/11/23/gotdcallofduty4/</guid>
<description><![CDATA[It’s the biggest and most popular FPS of the decade. The mission Infinity Ward showed at E3 2007 to ]]></description>
<content:encoded><![CDATA[It’s the biggest and most popular FPS of the decade. The mission Infinity Ward showed at E3 2007 to ]]></content:encoded>
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<title><![CDATA[Modern Warfare 2]]></title>
<link>http://leslieasimpson.wordpress.com/2009/11/23/modern-warfare-2/</link>
<pubDate>Mon, 23 Nov 2009 07:02:47 +0000</pubDate>
<dc:creator>leslieasimpson</dc:creator>
<guid>http://leslieasimpson.wordpress.com/2009/11/23/modern-warfare-2/</guid>
<description><![CDATA[I have recently been playing Call of Duty: Modern Warfare 2 a lot.  I love the game!  (Although it i]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p><span style="color:#333399;">I have recently been playing Call of Duty: Modern Warfare 2 a lot.  I love the game!  (Although it is taking me a while to get back into my first-person shooter groove.)  I haven&#8217;t finished the single-player campaign yet, but what I have played of it is wonderful.  The graphics are amazing, the storyline is flawless, and the missions are both fun and challenging.  Online mulitiplayer on XBox Live is fun.  The weapon choices are amazing and the customizations that this game has brought are unbelievable.  The classes are very thorough and the side-arm choices are great this time around.  No more sticking to only pistols. </span></p>
<p><span style="color:#333399;">I was a huge fan of Call of Duty 4: Modern Warfare, especially the online mulitiplayer.  This game has stayed true to that experience, but has really upped the ante.  With kill streak as well as death streak customizations, even getting killed a few times isn&#8217;t as bad.  I was not a fan of Call of Duty: World at War, so I am very happy to see a game that is basically an improvement upon the first Modern Warfare.  It is very easy to get sucked in and play for hours.  I love the introduction of the Predator Missile, as well as the care package drops and all the other new perks this game has to offer. </span></p>
<p><span style="color:#333399;">If you haven&#8217;t tried it yet, I say pick up a copy and happy gaming!</span></p>
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<title><![CDATA[¿Cuanto costó desarrollar Modern Warfare 2?]]></title>
<link>http://sightscore.wordpress.com/2009/11/23/%c2%bfcuanto-costo-desarrollar-modern-warfare-2/</link>
<pubDate>Mon, 23 Nov 2009 06:44:50 +0000</pubDate>
<dc:creator>Carlos Flores</dc:creator>
<guid>http://sightscore.wordpress.com/2009/11/23/%c2%bfcuanto-costo-desarrollar-modern-warfare-2/</guid>
<description><![CDATA[Call of Duty: Modern Warfare 2 ha generado mas de 2 billones de dólares en ventas en todo el mundo a]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p style="text-align:center;"><a href="http://sightscore.wordpress.com/files/2009/11/modern_warfare_2.jpg"><img class="aligncenter size-medium wp-image-62" title="modern_warfare_2" src="http://sightscore.wordpress.com/files/2009/11/modern_warfare_2.jpg?w=300" alt="" width="300" height="187" /></a></p>
<p>Call of Duty: Modern Warfare 2 ha generado mas de 2 billones de dólares en ventas en todo el mundo a tan solo una semana de su lanzamiento, $310 millones las primeras 24 horas, solo en Estados Unidos y el Reino Unido, y por si fuera poco ha roto el record como el lanzamiento que ha recaudado mas dinero en toda la historia del entretenimiento.</p>
<p>Obviamente todo esto no son utilidades, aún es necesario sustraer los costos de desarrollo, y para un juego tan pulido como éste, han sido bastante altos.</p>
<p>Según un reporte de LA Times se ha dicho que el costo de producir Modern Warfare 2 ha sido entre $40 y $50 millones de dólares, siendo esto muchísimo para un juego que ha sido construido encima de un titulo anterior, además su desarrollo se llevó a cabo en 2 años. Solo para darse una idea, si comparamos con el juego de Gran Turismo 5 que será lanzado en 2010, de momento lleva 5 años en desarrollo y ha costado $60 millones de dólares.</p>
<p>Aún mas datos interesantes sobre costes de juegos, podemos encontrar que el juego mas caro realizado hasta el momento, sin considerar esfuerzos de mercadotecnia, ha sido el Gran Theft Auto IV con $100 millones de dólares, seguido por Shenmue con $70 millones, y Tom Clancy con $50 millones.</p>
<p><a href="http://www.latimes.com/business/la-fi-ct-duty18-2009nov18,0,5238209.story">Articulo</a> completo de LA Times sobre los costos de MW2 (texto en inglés)</p>
<p><a href="http://vgsales.wikia.com/wiki/Video_game_costs">Costos y presupuestos</a> para videojuegos e Wikia (texto en inglés)</p>
<p><a href="http://vgsales.wikia.com/wiki/Most_expensive_games">Videojuegos</a> más costosos en Wikia (texto en inglés)</p>
<p><a href="http://features.csmonitor.com/innovation/2009/11/12/modern-warfare-2-sales-nuke-all-previous-records/">Articulo</a> sobre record en recaudación de MW2 (texto en inglés)</p>
<p><a title="Bookmark and Share" href="http://addthis.com/bookmark.php?v=250&#38;pub=xa-4ae8f7250145ac30" target="_blank"><img src="http://s7.addthis.com/static/btn/v2/lg-share-en.gif" alt="Bookmark and Share" width="125" height="16" /></a></p>
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<title><![CDATA[No Russian]]></title>
<link>http://gameop.wordpress.com/2009/11/22/no-russian/</link>
<pubDate>Sun, 22 Nov 2009 16:57:16 +0000</pubDate>
<dc:creator>Mr.X</dc:creator>
<guid>http://gameop.wordpress.com/2009/11/22/no-russian/</guid>
<description><![CDATA[Saludos gente. El otro día el bueno de Gordinflow os contaba algunos casos de matanza inocente en lo]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p style="text-align:left;"><a href="http://gameop.wordpress.com/files/2009/11/modern-warfare-2.jpg"><img class="aligncenter size-full wp-image-774" style="margin-top:20px;margin-bottom:20px;" title="modern-warfare-2" src="http://gameop.wordpress.com/files/2009/11/modern-warfare-2.jpg" alt="" width="450" height="251" /></a></p>
<p>Saludos gente.</p>
<p>El otro día el bueno de <strong>Gordinflow</strong> os contaba algunos casos de matanza inocente en los videojuegos, un tema que a veces pasa desapercibido y que otras tantas se ha visto envuelto en la controversia más dura.</p>
<p>Seré directo, hoy me gustaría hablaros de la famosa misión de <strong>Call Of Duty: Modern Warfare 2</strong>. Siguiendo el método de Gordi, vamos a ceñirnos a las siglas para no enguarrar el artículo. MW2 a partir de ahora.</p>
<p>Parece que hemos llegado al punto en el que la polémica en los videojuegos resulta hasta habitual para los usuarios e incluso para algunos medios. Hemos dicho adiós a aquellos años en los que había que drogarse para jugar a Metal Gear o en los que Final Fantasy VIII te convertía en un asesino despiadado. La época en donde el argumento de la serie GTA era enrollarse con prostitutas y asesinarlas posteriormente para robarles el dinero.</p>
<p>Con el paso de los años se nos está empezando a considerar un modo de ocio como cualquier otro. El camino aun es largo, pero creo que estamos a mitad de travesía por lo menos. Ya no cargamos con el cartelito de chivo expiatorio. No somos el cabeza de turco de la cadena sensacionalista de turno ni los culpables de la mayoría de las cosas en este mundo.</p>
<p>Hemos evolucionado. La industria del videojuego mueve más dinero que la del cine y la música juntos. Ya somos alguien y despotricar contra nosotros conlleva más cosas negativas que positivas.</p>
<p>De todas formas ante la salida de MW2, los medios no han tardado en responder. Resulta complicado no destacar un título que vende 1,2 millones de copias en Reino Unido en 24 horas y que en menos de una semana ya alcanza los 8 millones en todo el globo. Siendo francos, MW2 ha sido el videojuego más exitoso a nivel de beneficios y ventas en toda la historia.</p>
<p>Pasan unas horas y el revuelo comienza a cobrar importancia. La misión detonante se titula “No Russian”, que en español se ha traducido como “Nada de Ruso”.</p>
<p>Podría describiros con mis propias palabras el desarrollo de la misma, pero es mejor que lo veáis por vuestra cuenta, así que os dejo un vídeo de muestra. Si lo queréis en español es fácil de encontrar igualmente.</p>
<p><span style='text-align:center; display: block;'><object width='425' height='350'><param name='movie' value='http://www.youtube.com/v/G7vBol8wud0&#038;rel=1&#038;fs=1&#038;showsearch=0&#038;hd=0' /><param name='allowfullscreen' value='true' /><param name='wmode' value='transparent' /><embed src='http://www.youtube.com/v/G7vBol8wud0&#038;rel=1&#038;fs=1&#038;showsearch=0&#038;hd=0' type='application/x-shockwave-flash' allowfullscreen='true' width='425' height='350' wmode='transparent'></embed></object></span></p>
<p>Visto esto, hasta aquí los precedentes. Entramos en materia.</p>
<p>¿Qué opináis de lo que habéis visto? ¿Os ha impactado? ¿Esperabais otra cosa? ¿Os gusta? ¿Os repugna? Voy a daros mi opinión si me lo permitís.</p>
<p>Quizá una vez visionada, resulta un tanto decepcionante. No en el sentido de que esté mal hecha o poco conseguida, sino en que dada la repercusión de todo el asunto semeja que vayamos a encontrarnos con un contenido mucho más gore, drástico, dramático, violento… llamarlo como queráis.</p>
<p>A simple vista podemos describir la misión como un inicio violento que se desarrolla posteriormente en un conflicto completamente normal para un FPS como MW2.</p>
<p>Visto así resulta un tanto extraña toda la polémica e incluso el mensaje de advertencia inicial que nos ha dejado Infinity Ward. Lo visto por cualquier gamer en este vídeo no supera de ninguna forma lo ya mostrado desde hace ya muchos años en cualquier título mínimamente polémico.</p>
<p>¿Entonces a que viene todo el tinglado que se han montado en los diferentes medios?</p>
<p>Mi punto de vista es que Infinity Ward ha traspasado una barrera muy interesante en cuanto a lo polémico y lo que se debe o no se debe hacer en un videojuego. Sinceramente opino que esta misión hoy en día está considerada como una anécdota, algo con la justa importancia pero que no ha trascendido lo suficiente. Creo que en el futuro nos daremos cuenta de lo relevante que ha sido y será esta secuencia para la industria del videojuego.</p>
<p>La matanza de civiles ha sido siempre un tema a debatir entre los detractores de este arte. Empatizar con un protagonista mientras eliminamos personajes inocentes ha despertado la preocupación de muchos sectores sociales. Lo hemos visto una y otra vez y en multitud de juegos.<br />
Sin embargo con MW2 hemos tocado techo una vez más. Pensaréis que no deja de ser un nuevo caso como otro cualquiera, pero vamos a verlo con profundidad.</p>
<p>Una serie de puntos a destacar.</p>
<p><strong>Objetivos</strong></p>
<p>Controlando a Niko Bellic, por ejemplo, somos libres a la hora de empuñar un arma y rematar a cualquier viejecita que se presente por la acera. Podemos dispararle en un pie, dejar que huya despavorida mientras la rematamos con una ráfaga de metralleta hasta que se desplome sin más.</p>
<p>Sin embargo para nosotros ese NPC no representa nada. Estamos totalmente acostumbrados a ello, disparar contra un inocente en GTA es un divertimento como otro cualquiera. El sentido del juego no es ese, el objetivo de GTA no es atentar contra ciudadanos libres.</p>
<p>MW2 plantea una decisión bilateral muy cerrada. O matamos, o vemos como matan. No hay forma de eludir ese proceso, formamos parte de la matanza de forma activa o pasiva y además el objetivo más próximo no deja de ser ese mismo, asesinar inocentes de forma violenta.</p>
<p>Existe una libertad cerrada ya que no podemos evitar esa situación, convirtiéndolo en un desarrollo presionado en donde nos empujan a la participación, sea o no voluntad del jugador.</p>
<p><strong>Valor de los NPC’s</strong></p>
<p>¿Tienen sentimientos los NPC’s? Hasta hoy en día, personalmente creo que no. ¿Podrá cambiar MW2 esa concepción? Quizá. Posiblemente sea el precedente perfecto.</p>
<p>No conozco a nadie que se haya planteado la vida de un NPC. Para nosotros no dejan de ser objetos inertes, muñecos sin vida, sin sentimientos, sin una familia, sin un carácter. Somos unos “asesinos” tan despiadados en los videojuegos principalmente porque nos relacionamos con personajes planos o insustanciales. No nos importa eliminarlos ya que no significan nada en absoluto para nosotros. Claro que también se llora con la muerte de algunos personajes, debido evidentemente al desarrollo profundo de los mismos, a que hemos compartido una aventura con ellos… nos han tocado la fibra sensible y nos costaría matarlos incluso dentro de un videojuego.</p>
<p>¿Pero que importará un científico menos en Half-Life? No sabemos ni como se llama, ni si tiene mujer, hijos, cuanto trabaja, donde vive, que le gusta… para nosotros es un ser inanimado completamente, luego eliminarlo es tan fácil como un click de ratón.</p>
<p>¿Qué ocurre en este caso con MW2? Que Infinity Ward ha conseguido en un breve lapso de tiempo, darles una personalidad a todos esos pobres inocentes. Sabemos que son rusos y sabemos que están en un aeropuerto… dos puntos clave con los cuales imaginarnos el resto de sus vidas. El hombre que vuelve a casa, la mujer que va a ver a su familia, la chica que se va de intercambio o el muchacho que va a ver a su novia. Quizá para muchos no sea una barrera a la hora de apretar el gatillo, pero subconscientemente le hemos concedido una nacionalidad, un nombre y porque no… una vida a cada uno de esos NPC’s que corretean por el vasto aeropuerto.</p>
<p>Además son partícipes de la situación y cumplen unos objetivos. Gritan, lloran, huyen, se esconden donde pueden, uno trata de levantar a otro… conocemos sus motivaciones en el momento de la acción. Para nosotros un comerciante de Assassins Creed es un simple recurso escenográfico, puro atrezzo. En MW2 no es así.</p>
<p><strong>Realismo</strong></p>
<p>Existen diferentes formas de planificar la acción. No es lo mismo matar en tercera persona que en primera.</p>
<p>Coger el tema más polémico que se os ocurra y hacer un juego de Atari. En el año 1982 lo más seguro es que no juntásemos los píxeles suficientes como para representar ni siquiera algo visualmente contundente.</p>
<p>Parte de la creciente y supuesta escalada de violencia en el mundo de los videojuegos se debe a la mejora gráfica sin duda. Por ello cuando nos cargamos el rifle al hombro en MW2 estamos sumergiéndonos en una realidad prácticamente paralela. Abrimos fuego y la gente se desploma, brota la sangre, se arrastran, piden clemencia mientras la luz de las cristaleras incide sobre ellos, apuntamos con cuidado y disparamos. Los cadáveres caerán fritos con todo lujo de detalle, gracias a los motores gráficos de última generación. Impacta más que aquel Carmaggedon de los años 90 ¿verdad?</p>
<p>El propio tratamiento del juego habla por si solo. No es lo mismo mutilar enemigos en Madworld que disparar contra soldados en MW2. La estética dice mucho del tipo de diversión al que podemos someternos.</p>
<p>Dead Rising no deja de ser una violencia cómica, hilarante, en la cual podemos soltar una carcajada mientras arrancamos los intestinos de un zombie o lo dejamos sin piernas con un cortacésped. ¿Ante qué violencia nos exponemos con MW2? ¿Realista? No se me ocurre otro calificativo, ya que el objetivo del título no es más que la representación más detallada y pormenorizada de un conflicto bélico. ¿Es malo? En absoluto. Simplemente son cosas distintas y dignas de valorar.</p>
<p>MW2 ha llevado la matanza de civiles a un nuevo nivel. Personalmente creo que será una de las primeras ocasiones en la que nos planteemos seriamente el abrir fuego o no. Nadie se parará 5 minutos a pensarlo, pero quizá si haga una reflexión posterior o tenga más reparos en fusilar 100 personas de un plumazo.</p>
<p>En cualquier juego de tipo sandbox contamos con un abanico de posibilidades prácticamente inigualable por otro género. Sin embargo MW2 nos ha puesto un pobre hombre en el punto de mira y tendremos que hacernos la pregunta inevitable y de rigor ¿Gano algo si disparo? Porque quizá esta sea la cuestión cumbre de todo el tema.</p>
<p>Mientras en la mayoría de casos previos el asesinato de inocentes era de libre elección y la recompensa era una macabra diversión, ahora la cosa cambia… ¿Qué recompensas obtendremos? ¿Ganamos algo por matar? ¿Perdemos? ¿Existe alguna satisfacción? ¿Tiene sentido el eliminarlos?</p>
<p>Estamos ante un debate moral que el jugador debe resolver por si mismo. A mi parecer es la primera vez que ocurre un hecho de este tipo.</p>
<p>Es un caso superficial evidentemente, pero quizá este “No russian” de MW2 abra las puertas de un futuro más prometedor para los videojuegos. Quizá en un futuro la misión se utilice como pretexto para incluir otro tipo de escenas similares. Será un arma a favor de la libertad de expresión.</p>
<p>Infinity Ward ha dado el primer paso. Es una suerte que esto ocurra con MW2, ya que su fama inigualable extenderá este tipo de recursos narrativos y jugables. A su vez, la popularidad del título ha hecho posible que la censura no condenara su lanzamiento o recortase gran parte del contenido. Parece que solamente los videojuegos de carácter underground pasan por la criba.</p>
<p>Finalizando el asunto, creo que ha sido un movimiento muy positivo para la industria en general. Ahora seguramente se vea como un detalle sin importancia, pero en el futuro creo que otras compañías echaran la vista atrás y alegarán los “pecados” cometidos por MW2 para poder incluir con total libertad otra serie de contenidos de carácter similar.</p>
<p>Tiempo al tiempo.</p>
<p>Hasta otra.</p>
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<title><![CDATA[Links of the week]]></title>
<link>http://spinksville.wordpress.com/2009/11/22/links-of-the-week/</link>
<pubDate>Sun, 22 Nov 2009 13:23:53 +0000</pubDate>
<dc:creator>spinks</dc:creator>
<guid>http://spinksville.wordpress.com/2009/11/22/links-of-the-week/</guid>
<description><![CDATA[We’ve seen a lot of discussion about Blizzard’s plans for the Icecrown patch (3.3). Fives writes the]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><ol>
<li>We’ve seen a lot of discussion about Blizzard’s plans for the Icecrown patch (3.3). Fives writes the clearest and most heartfelt summary of them all. This isn’t just an analysis, it’s a love letter from a hardcore raid leader who sees his game on the verge of extinction. <a href="http://wowriot.gameriot.com/blogs/Fives-the-Paladin-Hates-the-Blues/Six-Words-that-Terrify-Blizzard">Six words that terrify Blizzard.</a></li>
<li>The other big topic of discussion in gaming blogs has been some little shooter called Modern Warfare, perhaps you’ve heard of it? (It slays me that this outsold dragon age by about a zillion to one. Expect to see a slew of FPS based MMOs in about 5 years time.) <a href="http://www.rockpapershotgun.com/2009/11/19/wot-i-think-about-that-level/?utm_source=feedburner&#38;utm_medium=feed&#38;utm_campaign=Feed%3A+RockPaperShotgun+%28Rock%2C+Paper%2C+Shotgun%29&#38;utm_content=Google+Reader">Rock Paper Shotgun</a> explains why the real problem with the ‘moral dilemma’ level wasn’t the moral dilemma, it’s that it was rubbish.</li>
<li>As anyone who’s been keeping up with this blog knows, I’m totally enamoured of Dragon Age Origins. I finished my first play through earlier, but haven’t had time yet to marshall my thoughts. In the meantime, check out <a href="http://westkarana.com/index.php/2009/11/21/dragon-age-origins-review-no-spoilers/">what the effervescent Tipa has to say</a> in her DAO review. <a href="http://electricdeathray.wordpress.com/2009/11/15/dragon-age-a-love-letter/">ElectricDeathRay also has a super review </a>in the form of a love letter, explaining just why he loves the game so much.</li>
<li>Overly Positive has another angle on DAO. In his view, Bioware have put their money where their mouth is and shown us now that they really are way ahead of the field in storytelling right now. <a href="http://overlypositive.com/2009/11/17/dragon-age-the-swtor-preview-made-manifest/?utm_source=feedburner&#38;utm_medium=feed&#38;utm_campaign=Feed%3A+OverlyPositive+%28Overly+Positive+-+The+Bright+Side+of+Geek+Media%29&#38;utm_content=Google+Reader">So what does this mean for Star Wars: The Old Republic?</a></li>
<li>The Final Fantasy XIV Core blog asks <a href="http://www.ffxivcore.com/topic/2180-what-kind-of-gamer-are-you/">“What kind of gamer are you?”</a> Apparently I’m a generic gamer, I’m not even sure if that’s good or not. (Or maybe a storyliner – they added that later after I’d read the post!)</li>
<li><a href="http://dragonchasers.com/2009/11/21/first-look-at-lotro-skirmishes/">Dragonchaser takes a first look at skirmishes in LOTRO and loves what he sees.</a> This is a really neat sounding feature that’s coming out in the next patch. It involves instances that scale from single player up to a full group. It involves randomised encounters. It involves customisable NPCs who can help out with healing, tanking, or dps. What’s not to love? (I think Tobold’s on crack when he says <a href="http://tobolds.blogspot.com/2009/11/mirkwood-vs-cataclysm.html?utm_source=feedburner&#38;utm_medium=feed&#38;utm_campaign=Feed%3A+ToboldsBlog+%28Tobold%27s+MMORPG+Blog%29">he’d rather play Cataclysm than Mirkwood</a> – but more on that next week.)</li>
<li>octalblack is upset because she thinks that people give Champions Online an unfairly hard time for the cash shop, where WoW gets a free pass. <a href="http://experiencecurve.wordpress.com/2009/11/09/i-hate-inconsistency/">Why can’t people be consistent in how they criticise features?</a> I fear the sad truth is that most people who criticise CO have no intention of playing it, whereas most people who talk about WoW are current players, so that affects how it’s seen.</li>
<li>p@tsh@t echoes the feeling that a lot of oldtime MMO players have, which is that we’re slowly losing the worlds from our virtual worlds. <a href="http://potshot.wordpress.com/2009/10/29/removing-the-world-from-virtual-worlds/">Can the mass market support a virtual world or are we relegated to a shiny 3d chat room with a right click adventure menu?</a></li>
<li>Anyone else noticed that lots of people are easing up on their MMO playing at the moment because of all the great single player games that have been coming out? Dusty asks (tongue in cheek?) <a href="http://ofcourseillplayit.com/?p=398">whether single player games are ruining our MMOs.</a></li>
<li>And in honour of Twilight, here’s an old Halloween link. The Escapist asks whether you can <a href="http://www.escapistmagazine.com/videos/view/the-escapist-presents/1012-30-Vampires-in-30-Seconds">identify these 30 vampires in 30s.</a></li>
</ol>
<p>By the way, check out the new banner, courtesy of <a href="http://www.tankingtips.com/">Veneretio</a>. I think it&#8217;s bluerifficly awesome, and not just because  this font makes me think of ice creams at the seaside.</p>
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<title><![CDATA[News roundup 22/11/09]]></title>
<link>http://openbytes.wordpress.com/2009/11/22/news-roundup-221109/</link>
<pubDate>Sun, 22 Nov 2009 11:04:16 +0000</pubDate>
<dc:creator>openbytes</dc:creator>
<guid>http://openbytes.wordpress.com/2009/11/22/news-roundup-221109/</guid>
<description><![CDATA[File sharers gone Gaga? Its being reported on Torrentfreak that after a million plays on Spotify, La]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><h2><span style="font-weight:bold;" class="Apple-style-span"><u>File sharers gone Gaga?</u></span></h2>
<p>Its being reported on <a href="http://torrentfreak.com/lady-gaga-earns-slightly-more-from-spotify-than-piracy-091121/" target="_blank">Torrentfreak</a> that after a million plays on Spotify, Lady Gaga received just $167. &#160;Of course many file sharers seem to believe that in some way this justifies file sharing and one of the common arguments in the justification of file sharing is that it gives artists/companies publicity. &#160;So how much did Lady Gaga make from being distributed via P2P? &#160;If the argument is that all the sharing is good for publicity and brand recognition and the file sharer has this is mind when they try to &#8220;help&#8221;<span style="color:#ff0000;">[1]</span> why don&#8217;t they simply leave sites like Spotify to create the publicity instead?</p>
<p>I think we know the answer to that one and yet again, in my opinion is a weak argument for justifying file sharing (if indeed that one is to be cited by them)</p>
<p>I am still waiting for a file sharer of the &#8220;data should be free&#8221; ilk who would like to comment on if the T-Mobile story is ok in their books, afterall its only data&#8230;..</p>
<p>Of course there are those who believe in some sort of music revolution/uprising, although how the money required to pay all the people involved is to be raised is anyones guess. &#160;Here&#8217;s what one user&#160;had to say:</p>
<blockquote><p><span style="font-weight:bold;" class="Apple-style-span"><span style="font-style:italic;" class="Apple-style-span">It’s only a matter of time before the underground record labels free your hostage musicians and take back the music. There’s no way back; bide your time.</span></span></p>
</blockquote>
<p>but before we all get too excited by this brave new world&#8230;.he then goes on to say:</p>
<blockquote><p><span style="font-weight:bold;" class="Apple-style-span"><span style="font-style:italic;" class="Apple-style-span">Also, I’m drunk, so you know I speak the truth.</span></span></p>
</blockquote>
<p>This is the sort of level we are talking about. &#160;There is no argument in my opinion for justifying file sharing. &#160;The flaming, vulgarity and libelous remarks of some of those that support it prove that in my opinion.</p>
<h2><u>Massive lawsuit for Microsoft?</u></h2>
<p>It was recently reported that Microsoft conducted a switch off of around 600,000 Xbox 360&#8217;s which were modified/chipped. &#160;Now whilst that on the surface may seem like a blow against piracy, there are others with different ideas and offer a more sinister reason for Microsoft&#8217;s switch-off.</p>
<p>Abington IP, a firm who specialises in &#8220;intellectual property law &#38; consumer class actions&#8221; have said (on their site):</p>
<blockquote><p><span style="font-weight:bold;" class="Apple-style-span"><span style="font-style:italic;" class="Apple-style-span">If you are an Xbox Live subscriber, had your modified Xbox console banned from Xbox Live, were not refunded a prorated sum for the time left on your subscription or have experienced other problems as a result of being banned, and would like to participate in a class action against Microsoft, please submit your information&#8230;..</span></span></p>
</blockquote>
<p>they also say:</p>
<blockquote><p><span style="font-weight:bold;" class="Apple-style-span"><span style="font-style:italic;" class="Apple-style-span">Microsoft has chosen to use one of the most indiscriminate &#8220;weapons&#8221; in its arsenal in an effort to combat piracy &#8212; as a result, use of this &#8220;weapon&#8221; has resulted in a great deal of collateral damage &#8212; many people were affected who had nothing to do with piracy. Furthermore, Xbox console functions that have nothing to do with piracy were also affected or disabled. Details aside, Microsoft&#8217;s bans could (and should) have been more measured.</span></span></p>
</blockquote>
<p>So this news may come as another concern for Microsoft, who saw the Xbox360 slammed on the net for the &#8220;three rings of death&#8221; and the amount of returns that resulted in faulty units.</p>
<p>There may be a more sinister reason for the Microsoft switch off that I would like you to consider. &#160;Picture the scene, you have the release of one of the biggest titles of the day, Call of Duty Modern Warfare &#160;(apparently smashing all records in Hollywood) and you have the Xbox 360 and its users who have modded the console&#8230;now what would happen if you turn their facility off to play the aforementioned blockbuster title? &#160;Could it be suggested that users would go out and buy another 360? &#160;I&#8217;ll let you decide, but it could be argued that &#8220;every little helps&#8221; when the next set of quarterly figures from Microsoft get released.</p>
<p>If Microsoft are claiming that this switch-off is some strike against piracy, let me remind you of what Bill Gates said about that subject:</p>
<blockquote><p><span style="font-weight:bold;" class="Apple-style-span"><span style="font-style:italic;" class="Apple-style-span">As long as they are going to steal it, we want them to steal ours.   They&#8217;ll get sort of addicted, and then we&#8217;ll somehow figure out how to   collect sometime in the next decade.</span></span></p>
</blockquote>
<p>So in my opinion Microsoft are the last ones to talk about piracy. &#160;I wonder if this switch-off is an attempt at &#8220;collecting&#8221;?</p>
<h2><u>Microsoft scared by Google?</u></h2>
<p>I touched on this in a previous article here, however it does seem that Andre Da Costa <span style="color:#ff0000;">[2]</span> echo&#8217;s Microsoft fears. &#160;It is being reported that Microsoft has made the following statement in respect of GoogleOS:</p>
<blockquote><p><span style="font-weight:bold;" class="Apple-style-span"><span style="font-style:italic;" class="Apple-style-span">From our perspective, however, our customers are already voicing their approval of the way Windows 7 just works   across the Web and on the desktop, and on all sizes and types of PCs purchasing twice as many units of Windows as we&#8217;ve sold of any other operating system over a comparable time.</span></span></p>
</blockquote>
<p>Of which I would suggest, that when XP was sold there were fewer users than there are today (social media and the net has been responsible for the massive interest in computing by many, which was not at the levels then as it is now) &#160;I would also say that people read the reports of Vista being a pig and were put off buying it. &#160;I don&#8217;t think its surprising information that more copies of Windows 7 would be sold. &#160;Of course, Microsoft use the words &#8220;from our perspective&#8221; &#8211; and we all remember where Microsoft perspective leads don&#8217;t we? &#160;Wasnt it Steve Ballmer who said they got the wrong impression from early feedback of Vista?</p>
<p>I think Microsoft needs to be very careful of their perspective. &#160;You can read all about <a href="http://www.youtube.com/watch?v=-bzWSJG93P8&#38;feature=fvw" target="_blank">Mr Ballmer</a> <span style="color:#ff0000;">[3]</span> &#8220;getting the wrong end of the stick&#8221; over at Bloomberg <a href="http://www.bloomberg.com/apps/news?pid=20601109&#38;sid=axIIsgv3cQIc" target="_blank">http://www.bloomberg.com/apps/news?pid=20601109&#38;sid=axIIsgv3cQIc</a></p>
<p>The original Openbytes article is found <a href="http://openbytes.wordpress.com/2009/11/20/google-chrome-os-built-on-linux/" target="_blank">here</a> and I wonder if Microsoft comments were what Andre was referring to.</p>
<h2><u>Notes</u></h2>
<p><span style="color:#ff0000;">[1]</span> &#8211; Helping often involves the file sharer downloading material that under normal circumstances would cost them money. &#160;God bless, them they are really modern day martyrs!?!?!</p>
<p><span style="color:#ff0000;">[2]</span> Andre Da Costa has admitted to nymshifting on CNET with the name Mr DEE. &#160;Both him and &#8220;Mr DEE&#8221; promote Microsoft technologies. &#160;Whilst its not believed (by me) that he is directly employed by Microsoft, a visiting Wintroll here (Richard) implied he was in his last comment.</p>
<p><span style="color:#ff0000;">[3]</span> Of course Mr Ballmer has no similarity with Lord Vader. &#160;Mr Ballmer has to throw chairs, Lord Vader can lift them with the power of the force. <a href="http://www.theregister.co.uk/2005/09/05/chair_chucking/" target="_blank">http://www.theregister.co.uk/2005/09/05/chair_chucking/</a></p>
<p><span style="font-weight:bold;" class="Apple-style-span"><u>Goblin &#8211; bytes4free@googlemail.com</u></span></p>
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<title><![CDATA[Modern Warfare 3 Revealed]]></title>
<link>http://continuegaming.wordpress.com/2009/11/21/modern-warfare-3-revealed/</link>
<pubDate>Sat, 21 Nov 2009 09:59:42 +0000</pubDate>
<dc:creator>Mike</dc:creator>
<guid>http://continuegaming.wordpress.com/2009/11/21/modern-warfare-3-revealed/</guid>
<description><![CDATA[A little old, but still fun.]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p><span style='text-align:center; display: block;'><object width='425' height='350'><param name='movie' value='http://www.youtube.com/v/kj4V3oJEMQA&#038;rel=1&#038;fs=1&#038;showsearch=0&#038;hd=0' /><param name='allowfullscreen' value='true' /><param name='wmode' value='transparent' /><embed src='http://www.youtube.com/v/kj4V3oJEMQA&#038;rel=1&#038;fs=1&#038;showsearch=0&#038;hd=0' type='application/x-shockwave-flash' allowfullscreen='true' width='425' height='350' wmode='transparent'></embed></object></span></p>
<p>A little old, but still fun.</p>
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<title><![CDATA[Toward better collections, part 1: Assassin's Creed]]></title>
<link>http://schlaghund.wordpress.com/2009/11/20/toward-better-collections-part-1-assassins-creed/</link>
<pubDate>Sat, 21 Nov 2009 03:19:45 +0000</pubDate>
<dc:creator>schlaghund</dc:creator>
<guid>http://schlaghund.wordpress.com/2009/11/20/toward-better-collections-part-1-assassins-creed/</guid>
<description><![CDATA[During my family leave, I&#8217;ve gotten some time during 2.0&#8217;s sporadic sleep schedule to pl]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p>During my family leave, I&#8217;ve gotten some time during 2.0&#8217;s sporadic sleep schedule to play a ton of games. The majority of those games features a common, popular gameplay element &#8211; set collection.  You know what I&#8217;m talking about, right?  It&#8217;s that optional gameplay element in which you&#8217;re invited (usually unsuccessfully) to &#8220;collect them all&#8221; or &#8220;find them all&#8221;.  A few examples:  <a href="http://www.amazon.com/gp/product/B001EYUVZK?ie=UTF8&#38;tag=schlaghundspl-20&#38;linkCode=as2&#38;camp=1789&#38;creative=390957&#38;creativeASIN=B001EYUVZK">Okami</a><img style="border:none!important;margin:0!important;" src="http://www.assoc-amazon.com/e/ir?t=schlaghundspl-20&#38;l=as2&#38;o=1&#38;a=B001EYUVZK" border="0" alt="" width="1" height="1" />&#8217;s stray beads, <a href="http://www.amazon.com/gp/redirect.html?ie=UTF8&#38;location=http%3A%2F%2Fwww.amazon.com%2Fs%3Fie%3DUTF8%26x%3D0%26ref_%3Dnb%255Fss%26y%3D0%26field-keywords%3Dgears%2520of%2520war%26url%3Dsearch-alias%253Dvideogames&#38;tag=schlaghundspl-20&#38;linkCode=ur2&#38;camp=1789&#38;creative=390957">Gears of War</a><img style="border:none!important;margin:0!important;" src="https://www.assoc-amazon.com/e/ir?t=schlaghundspl-20&#38;l=ur2&#38;o=1" border="0" alt="" width="1" height="1" />&#8217;s COG tags, <a href="http://www.amazon.com/gp/product/B001EYUS4Y?ie=UTF8&#38;tag=schlaghundspl-20&#38;linkCode=as2&#38;camp=1789&#38;creative=390957&#38;creativeASIN=B001EYUS4Y">Fallout 3</a><img style="border:none!important;margin:0!important;" src="http://www.assoc-amazon.com/e/ir?t=schlaghundspl-20&#38;l=as2&#38;o=1&#38;a=B001EYUS4Y" border="0" alt="" width="1" height="1" />&#8217;s bobbleheads, <a href="http://www.amazon.com/gp/redirect.html?ie=UTF8&#38;location=http%3A%2F%2Fwww.amazon.com%2Fs%3Fie%3DUTF8%26x%3D0%26ref_%3Dnb%255Fss%26y%3D0%26field-keywords%3Dratchet%2520and%2520clank%26url%3Dsearch-alias%253Dvideogames&#38;tag=schlaghundspl-20&#38;linkCode=ur2&#38;camp=1789&#38;creative=390957">Ratchet &#38; Clank</a><img style="border:none!important;margin:0!important;" src="https://www.assoc-amazon.com/e/ir?t=schlaghundspl-20&#38;l=ur2&#38;o=1" border="0" alt="" width="1" height="1" />&#8217;s golden bolts, <a href="http://www.amazon.com/gp/redirect.html?ie=UTF8&#38;location=http%3A%2F%2Fwww.amazon.com%2Fs%3Fie%3DUTF8%26x%3D0%26ref_%3Dnb%255Fss%26y%3D0%26field-keywords%3Dsuper%2520smash%2520bros%26url%3Dsearch-alias%253Daps&#38;tag=schlaghundspl-20&#38;linkCode=ur2&#38;camp=1789&#38;creative=390957">Super Smash Bros.</a><img style="border:none!important;margin:0!important;" src="https://www.assoc-amazon.com/e/ir?t=schlaghundspl-20&#38;l=ur2&#38;o=1" border="0" alt="" width="1" height="1" />&#8217;s trophies, <a href="http://www.amazon.com/gp/redirect.html?ie=UTF8&#38;location=http%3A%2F%2Fwww.amazon.com%2Fs%3Fie%3DUTF8%26x%3D0%26ref_%3Dnb%255Fss%26y%3D0%26field-keywords%3Dpokemon%26url%3Dsearch-alias%253Dvideogames&#38;tag=schlaghundspl-20&#38;linkCode=ur2&#38;camp=1789&#38;creative=390957">Pokemon</a><img style="border:none!important;margin:0!important;" src="https://www.assoc-amazon.com/e/ir?t=schlaghundspl-20&#38;l=ur2&#38;o=1" border="0" alt="" width="1" height="1" />&#8217;s&#8230; pokemon.  There are also other, more subtle forms of set collection that you may not have thought about: multiplayer titles, skill sets, armor sets, crafting recipes, beastiaries, codexes (I&#8217;m looking at you, Bioware) &#8211; even Xbox/PS3 achievements/trophies can fall into this category.  Since I&#8217;m a bit OCD and somewhat of a collection nut, I spot these collection opportunities rather quickly.  I also tend to determine rather quickly that the vast majority of such opportunites are not worth my time investment.  And I&#8217;m sure many of you have done the same thing &#8211; shelved a game without even giving a second thought to those things you left uncollected in that bygone world.  There&#8217;s a reason for that &#8211; it&#8217;s because most games implement set collection badly.  In this series of articles, I&#8217;d like to use personal experience from playing various games to examine how other games could improve the quality of these collection mechanics and give players more incentive to participate in these peripheral activities.</p>
<p><!--more--></p>
<p>First, let&#8217;s define what comprises a &#8220;set collection mechanic&#8221; to restrict the scope of this article:</p>
<ul>
<li><strong>Players must be able to complete the set</strong>: this rules out procedurally generated things (eg. Diablo/Torchlight loot) or a continually growing set of user-generated content (eg. Spore creatures or Second Life sets).</li>
<li><strong>Completion of the set should be a peripheral activity and NOT be required to progress through the game</strong>: otherwise, our examination of the player&#8217;s motivation to complete a set overlaps with other motivating factors; so this restriction prevents applying our study to things like the various mandatory devices in Zelda games &#8211; technically, it&#8217;s a set of devices that can be collected in its entirety, but (excepting upgrades to bag sizes, etc.) it MUST be completed to progress through the game; heart pieces, however, qualify as a valid set.</li>
<li><strong>The set must have some easily accessible, manifested representation in the game</strong>: in other words, the set must be an intentional collection placed by the designer; this rules out user-defined meta-sets.  Such sets are contrived by individual players who have clearly already conjured up the necessary motivation to attempt collecting the set.  For instance, in <a href="http://www.amazon.com/gp/product/B0009Z3MQK?ie=UTF8&#38;tag=schlaghundspl-20&#38;linkCode=as2&#38;camp=1789&#38;creative=390957&#38;creativeASIN=B0009Z3MQK">Animal Crossing: Wild World</a><img style="border:none!important;margin:0!important;" src="http://www.assoc-amazon.com/e/ir?t=schlaghundspl-20&#38;l=as2&#38;o=1&#38;a=B0009Z3MQK" border="0" alt="" width="1" height="1" />, I attempted to find and purchase all of the instruments in the game to make a music room &#8211; nothing in the game actually lists the set of instruments; neither are they denoted by some special icon.  It&#8217;s an arbitrary set I made up for which I had already mustered the necessary motivation to collect.</li>
</ul>
<p>Now that we&#8217;ve defined the bounding conditions, I&#8217;d like to start this series with an examination of a game I only recently had the opportunity to play: the original <a href="http://www.amazon.com/gp/product/B001ELJFGO?ie=UTF8&#38;tag=schlaghundspl-20&#38;linkCode=as2&#38;camp=1789&#38;creative=390957&#38;creativeASIN=B001ELJFGO">Assassin&#8217;s Creed</a><img style="border:none!important;margin:0!important;" src="http://www.assoc-amazon.com/e/ir?t=schlaghundspl-20&#38;l=as2&#38;o=1&#38;a=B001ELJFGO" border="0" alt="" width="1" height="1" /> (and just in time for <a href="http://www.amazon.com/gp/product/B00267RVX4?ie=UTF8&#38;tag=schlaghundspl-20&#38;linkCode=as2&#38;camp=1789&#38;creative=390957&#38;creativeASIN=B00267RVX4">part II</a><img style="border:none!important;margin:0!important;" src="http://www.assoc-amazon.com/e/ir?t=schlaghundspl-20&#38;l=as2&#38;o=1&#38;a=B00267RVX4" border="0" alt="" width="1" height="1" />!).  As much as I enjoyed playing the game, I ran into a rather irksome collection mechanic &#8211; the city flags.  Of all the collect-them-all mechanics I&#8217;ve experienced in games thus far, the city flags are probably the worst of the bunch (at least as far as I can remember).  It didn&#8217;t take long after leaving the confines of Masyaf for me to swear off the entire collection altogether.  Here&#8217;s why:</p>
<ul>
<li>There don&#8217;t appear to be any gameplay <em>or</em> narrative rewards for procuring flags except for meta-rewards (i.e. Achievements and 100% completion with the filled &#8220;Additional Memories&#8221; DNA bar).  Even if such a tangible reward existed at the end of the tunnel, it&#8217;s so elusive that it doesn&#8217;t really factor into the typical player&#8217;s drive to collect the flags.</li>
<li>Aside from their location, flags are indistinguishable from one another, making the experience of finding one identical each time.  This was exacerbated by the fact that there are <em>420 </em>of those indistinguishable things!  So finding one was an altogether insignificant and homogenous (read: boring) experience.</li>
<li>Flags are not particularly challenging to acquire.  Reaching them is simply a matter of hidden knowledge rather than a test of skill or logic.</li>
</ul>
<p>I&#8217;m going to take a look at each of these three points and examine how other games have remedied the problems with Assassin&#8217;s Creed&#8217;s flag-collection gameplay.</p>
<p><strong>Collection Rewards</strong></p>
<p>One could argue that completing an in-game collection is reward enough.  That may very well be true.  I think that such collections generally fall into the category in which each individual item in the set is distinct enough to provide sufficient player motivation (see the Collection Distinction section below).  But in any case, it doesn&#8217;t hurt to provide some extra incentive to the player to collect a set of things.  These extra incentives can typically be categorized as either a gameplay reward or a narrative reward.</p>
<p>Gameplay rewards consist of additional skills or abilities (or some currency toward the purchase of skills or abilities) that expand and augment the player&#8217;s gameplay experience.  The most recent example that comes to mind is <a href="http://www.amazon.com/gp/product/B001EYUQJ6?ie=UTF8&#38;tag=schlaghundspl-20&#38;linkCode=as2&#38;camp=1789&#38;creative=390957&#38;creativeASIN=B001EYUQJ6">Brutal Legend</a><img style="border:none!important;margin:0!important;" src="http://www.assoc-amazon.com/e/ir?t=schlaghundspl-20&#38;l=as2&#38;o=1&#38;a=B001EYUQJ6" border="0" alt="" width="1" height="1" />&#8217;s bound serpents, which, when found, each provide a small amount of fire tributes that can be used to purchase upgrades at the motor forge.  Furthermore, for every ten bound serpents that are freed, the player character Eddie Riggs gets an upgrade to some element of his stats.</p>
<p>Alternatively, collections can grant narrative rewards in several different forms. Again, Brutal Legend provides a convenient example of such a collection: the &#8220;legends&#8221; scattered across the landscape.  For each one the player finds, another cutscene detailing the Brutal Legend mythos is revealed.  Coincidentally, I also discovered that <a href="http://www.amazon.com/gp/product/B001HWB68K?ie=UTF8&#38;tag=schlaghundspl-20&#38;linkCode=as2&#38;camp=1789&#38;creative=390957&#38;creativeASIN=B001HWB68K">Halo 3: ODST</a><img style="border:none!important;margin:0!important;" src="http://www.assoc-amazon.com/e/ir?t=schlaghundspl-20&#38;l=as2&#38;o=1&#38;a=B001HWB68K" border="0" alt="" width="1" height="1" /> contains an identical mechanic in the form of the audio logs that follow a story indirectly related to the main plotline.  Yet another example of a narrative collection reward is <a href="http://www.amazon.com/gp/product/B001EYUQ8C?ie=UTF8&#38;tag=schlaghundspl-20&#38;linkCode=as2&#38;camp=1789&#38;creative=390957&#38;creativeASIN=B001EYUQ8C">BioShock</a><img style="border:none!important;margin:0!important;" src="http://www.assoc-amazon.com/e/ir?t=schlaghundspl-20&#38;l=as2&#38;o=1&#38;a=B001EYUQ8C" border="0" alt="" width="1" height="1" />&#8217;s audio diaries, narrated by multiple characters related to the main story.  However, ODST and Brutal Legend&#8217;s narrative collections differ in that each piece of the collection is not associated with a specific piece of the narrative reward.  In other words, whether you find piece A before or after piece B, you&#8217;re always going to get story reward A <em>before</em> story reward B.  This is not true for BioShock&#8217;s narrative collection, in which <em>specific</em> audio logs are found in <em>specific</em> locations.  This is an important distinction that we&#8217;ll revisit in the next section.</p>
<p>There is, of course, no reason why a particular collection can&#8217;t give <em>both</em> narrative and gameplay rewards, as is evident in Brutal Legend&#8217;s &#8220;legend&#8221; collection (which I neglected to mention also gives fire tributes for each legend discovered).  Another game I&#8217;ve played recently (after putting it off long enough) is <a href="http://www.amazon.com/gp/product/B000UW21A0?ie=UTF8&#38;tag=schlaghundspl-20&#38;linkCode=as2&#38;camp=1789&#38;creative=390957&#38;creativeASIN=B000UW21A0">Uncharted: Drake&#8217;s Fortune</a><img style="border:none!important;margin:0!important;" src="http://www.assoc-amazon.com/e/ir?t=schlaghundspl-20&#38;l=as2&#38;o=1&#38;a=B000UW21A0" border="0" alt="" width="1" height="1" />, in which every five pieces of treasure nets the player medal points that are used to unlock various metagame rewards (tweakable game modifiers like infinite ammo, faster run, and weapon select) and bonus content such as concept art and development videos.  I&#8217;ve lumped extra-game content into the category of &#8220;narrative rewards&#8221; in that they don&#8217;t actually augment the game experience.  In all of these examples, I think it&#8217;s safe to say that these various rewards can often be an effective incentive to the player to collect the entire set.</p>
<p><strong>Collection Distinction</strong></p>
<p>There is an important element of set collection that seems to be a no-show in many of its incarnations: distinction.  Each element of a set should be easy distinguishable from each other, via its textual, iconic, or geometric representation and/or some titular or numeric label.  As I&#8217;ve already observed, all of the flags in a particular area in Assassin&#8217;s Creed are identical except for where they are located.  This makes collecting each and every one the exact same experience.  There&#8217;s no sense of novelty in finding another one.</p>
<p>As I mentioned earlier, collecting a set of objects can be reward in itself &#8211; but this is generally a strong enough motivation to the player <em>only </em>when a distinction is made between the elements of the set.  The word &#8220;collecting&#8221; carries the connotation of collecting <em>distinct</em> elements.  How often do stamp collectors attempt to find <em>every</em> copy of only <em>one</em> type of stamp?  Or how often do card collectors try to acquire <em>every</em> copy of <em>one</em> particularly rare card?  While these real-world examples present collection goals that are obviously marred by real-world obstacles and impossibilities that don&#8217;t exist in the virtual space, art reflects life.  And in life, the appeal of set collection is in the diversity of the set&#8217;s various elements and in how those elements complement each other.  The set is a puzzle whose pieces, as they come together, become a clearer and more magnificent picture (even if that picture&#8217;s got a few missing spots).</p>
<p>I&#8217;ve always liked Nintendo&#8217;s first-party approach to collections.  I&#8217;m specifically referring to the trophies of the Super Smash Bros. series.  Each trophy is fan-service at its best &#8211; each with a unique, nostalgic 3D model of some Nintendo character, object, or setting and a short description of the subject.  All of the player&#8217;s trophies are displayed together in one place, literally becoming that magnificent picture I described.  It&#8217;s like looking at that <a href="http://www.edge-online.com/files/edgepixelposter.jpg">Edge Magazine cover</a> with all of the video game shoutouts.  I also played <a href="http://www.amazon.com/gp/product/7100027950?ie=UTF8&#38;tag=schlaghundspl-20&#38;linkCode=as2&#38;camp=1789&#38;creative=390957&#38;creativeASIN=7100027950">The Legend of Zelda: The Wind Waker</a><img style="border:none!important;margin:0!important;" src="http://www.assoc-amazon.com/e/ir?t=schlaghundspl-20&#38;l=as2&#38;o=1&#38;a=7100027950" border="0" alt="" width="1" height="1" /> recently (picked it up on the cheap a <em>long</em> time ago and only got around to playing it a few weeks ago).  In that game is a similar collection that the player can complete by using a camera to take pictures of the game&#8217;s enemies and NPC&#8217;s and showing them to a particular sculptor, who crafts figurines of the photographs&#8217; subjects that are put on display throughout various trophy rooms.  Each figurine can be viewed in three dimensions and contains a short description of the subject&#8217;s place in the game universe.</p>
<p>And then, of course, we come back to Pokemon.  While each captured Pokemon simultaneously serves as a gameplay reward (with the new pokemon&#8217;s abilities at the player&#8217;s disposal), I would argue that the vast majority of pokemon are caught for the sake of completing a player&#8217;s Pokedex.  After all, the catchphrase (at least in America&#8230; not sure if it&#8217;s translated from Japanese) is &#8220;Gotta catch &#8216;em all!&#8221;, right?  And since the distinction between each pokemon is both visual <em>and</em> interactive, the drive to collect each one is <em>that</em> much more powerful.</p>
<p>Which reminds me of <a href="http://www.amazon.com/gp/product/B000WINB56?ie=UTF8&#38;tag=schlaghundspl-20&#38;linkCode=as2&#38;camp=1789&#38;creative=390957&#38;creativeASIN=B000WINB56">Endless Ocean</a><img style="border:none!important;margin:0!important;" src="http://www.assoc-amazon.com/e/ir?t=schlaghundspl-20&#38;l=as2&#38;o=1&#38;a=B000WINB56" border="0" alt="" width="1" height="1" /> (which I&#8217;m not ashamed to admit is one of my favorite games on the Wii).  At some point in the game, the player is allowed to populate a personal aquarium with creatures that he or she had already discovered.  It&#8217;s yet another fantastic Nintendo example of an interactive collection.</p>
<p>In fact, it appears that the common factor between these Nintendo games&#8217; collections is the extent to which the<em> </em>player is allowed to<em> appreciate</em> his or her collection.  3D models that can be viewed from all angles, textual info and categorization, and in some cases, interactivity all contribute to the player&#8217;s connection to the collection and his or her drive to complete it.  It sure beats a little check mark or a line in a book or even a little icon.  And that is why, when Sony announced Playstation Home, something inside me grew giddy at the thought of 3D trophy displays.  Too bad it didn&#8217;t turn out that way&#8230;</p>
<p>There&#8217;s also one oft overlooked property that distinction imparts to a collectible set &#8211; it allows each element in the set to be described <em>individually</em>.  The reason this is so important is this: FAQ&#8217;s &#8211; of the <a href="http://www.gamefaqs.com/">GameFAQs</a> type.  Not <em>everyone</em> can be expected to find every single element of the set on their own.  For those collectors that don&#8217;t wish to invest the required time, they should at least be able to look up the locations of the missing pieces.  This is impossible to do when the individual pieces are indistinguishable from one another.  This is especially problematic in Assassin&#8217;s Creed because in order to use a guide, you <em>must</em> use it for <em>every single flag</em>.  Otherwise, unless you have picture-perfect memory or you&#8217;re using a video guide (which I imagine would be ridiculously lengthy), you cannot possibly know whether you&#8217;ve already found a particular flag or you&#8217;re just looking at a slightly incorrect location on a flag map because there&#8217;s no way of knowing whether you already found &#8220;flag 53&#8243; on the map &#8211; you only know that you&#8217;ve found 178 total flags, one of which may be the anonymous &#8220;flag 53&#8243; in question.  I know this isn&#8217;t a purely ludological reason for set element distinction, but it&#8217;s a valid one nonetheless.  I&#8217;m rather confident that all but the most hardcore purists fall back on external sources (strategy guides, FAQ&#8217;s) to complete a collection.  I do it all the time.  So even if the &#8220;distinction&#8221; in a collectible set is just a numeric label or a dull identifier (like Okami&#8217;s stray beads), it&#8217;s still an important thing to have for the sake of simplifying the collection process itself.</p>
<p><strong>Collection Gameplay</strong></p>
<p>It&#8217;s important to ensure that the gameplay surrounding the collecting of objects is as solid as the elements of the collection itself.  I can group collection gameplay into at least three broad categories: steady-stream, challenge, and exploratory.</p>
<ul>
<li>Steady-stream collection: these are the sets of the type where the player gets a relatively steady stream of random elements of the set, and completing the collection becomes all about either trading for the missing elements or just investing enough into the game.  Examples: Smash Bros. trophies, <a href="http://www.amazon.com/gp/product/B000Q0ASEW?ie=UTF8&#38;tag=schlaghundspl-20&#38;linkCode=as2&#38;camp=1789&#38;creative=390957&#38;creativeASIN=B000Q0ASEW">Culdcept Saga</a><img style="border:none!important;margin:0!important;" src="http://www.assoc-amazon.com/e/ir?t=schlaghundspl-20&#38;l=as2&#38;o=1&#38;a=B000Q0ASEW" border="0" alt="" width="1" height="1" />&#8217;s cards (or any CCG&#8217;s cards, for that matter), <a href="http://www.amazon.com/gp/product/B0024KI7AE?ie=UTF8&#38;tag=schlaghundspl-20&#38;linkCode=as2&#38;camp=1789&#38;creative=390957&#38;creativeASIN=B0024KI7AE">Treasure World</a><img style="border:none!important;margin:0!important;" src="http://www.assoc-amazon.com/e/ir?t=schlaghundspl-20&#38;l=as2&#38;o=1&#38;a=B0024KI7AE" border="0" alt="" width="1" height="1" />&#8217;s treasures, <a href="http://www.amazon.com/gp/redirect.html?ie=UTF8&#38;location=http%3A%2F%2Fwww.amazon.com%2Fs%3Fie%3DUTF8%26x%3D0%26ref_%3Dnb%255Fss%26y%3D0%26field-keywords%3Danimal%2520crossing%26url%3Dsearch-alias%253Dvideogames&#38;tag=schlaghundspl-20&#38;linkCode=ur2&#38;camp=1789&#38;creative=390957">Animal Crossing</a><img style="border:none!important;margin:0!important;" src="https://www.assoc-amazon.com/e/ir?t=schlaghundspl-20&#38;l=ur2&#38;o=1" border="0" alt="" width="1" height="1" />&#8217;s fossils, a good number of Free Realms&#8217; collection components.</li>
<li>Challenge collection: these are the sets whose elements take actual gameplay skill to acquire.  Examples: <a href="http://www.amazon.com/gp/product/B001EYUNHG?ie=UTF8&#38;tag=schlaghundspl-20&#38;linkCode=as2&#38;camp=1789&#38;creative=390957&#38;creativeASIN=B001EYUNHG">Street Fighter IV</a><img style="border:none!important;margin:0!important;" src="http://www.assoc-amazon.com/e/ir?t=schlaghundspl-20&#38;l=as2&#38;o=1&#38;a=B001EYUNHG" border="0" alt="" width="1" height="1" />&#8217;s multiplayer titles, <a href="http://www.amazon.com/gp/product/B00267S2A0?ie=UTF8&#38;tag=schlaghundspl-20&#38;linkCode=as2&#38;camp=1789&#38;creative=390957&#38;creativeASIN=B00267S2A0">Modern Warfare 2</a><img style="border:none!important;margin:0!important;" src="http://www.assoc-amazon.com/e/ir?t=schlaghundspl-20&#38;l=as2&#38;o=1&#38;a=B00267S2A0" border="0" alt="" width="1" height="1" />&#8217;s Spec-Ops mode stars, Braid&#8217;s stars (yeah, you might not have known about them; I sure as heck didn&#8217;t), Xbox 360 achievements and PS3 trophies.</li>
<li>Exploratory collection: these are the types of sets whose elements are found by exploring the game space.  Typically, you&#8217;ll find these kinds of collections in shooters and action games.  Examples (there are tons of them but I&#8217;ll just name a few): Gears of War&#8217;s COG tags, Modern Warfare&#8217;s intel, ODST and Bioshock&#8217;s audio logs/diaries, Fallout 3&#8217;s bobbleheads, just about everything in Brutal Legend.</li>
</ul>
<p>Assassin&#8217;s Creed&#8217;s flag collection can basically be classified as an exploratory collection.  It is this class of collection that I believe is most often (and most disappointingly) implemented.  The big problem that I&#8217;ve experienced with these collections is this: they break immersion by forcing the player to think not as the protagonist or the player character but rather as a designer.</p>
<p>For most of these exploratory collections, the elements are often placed with little to no narrative sense.  They&#8217;re usually either strewn about randomly or hidden in obscure corners of the map that oftentimes don&#8217;t even seem accessible.  As I mentioned at the beginning of this post, completing such a collection is an excercise in hidden knowledge more than anything else.</p>
<p>When searching for elements of such collections, I almost <em>always</em> find myself thinking things like, <em>This corridor doesn&#8217;t lead to anywhere meaningful &#8211; there must be something there</em>, or, <em>This ledge is out-of-the-way, but it&#8217;s accessible &#8211; there must be something there</em>.  The only logic behind these thought processes comes from putting myself in the designers&#8217; shoes rather than doing what makes <em>sense</em> in the context of the game and the narrative.  My wife can even attest to this fact as she watched me play Uncharted, exclaiming, &#8220;I smell <em>treashuz</em>!&#8221; whenever my designer sense started tingling.  And it netted me 50 out of 60 treasures on my first run-through.  I had similar moments in ODST.  When a path led indoors and to some seemingly irrelevant balcony, I could usually count on finding an audio log.  And there&#8217;s no <em>reason</em> to think this Sophie character was actually <em>at</em> any of those audio log locations.</p>
<p>Brutal Legend, however, contains a great example of an exploratory collection with at least some measure of contextual sense &#8211; the landmark viewers.  They&#8217;re around landmarks!  If I saw something in the world that <em>looked</em> like a landmark, I knew there was a landmark viewer nearby.  I didn&#8217;t have to go probing the mind of some sadistic designer.  Another simple way of limiting the breaking of immersion would be to give the player character some in-game way of &#8220;sensing&#8221; nearby elements of a collection &#8211; some blinking UI element or controller rumble feedback to indicate the proximity of the element.  I can&#8217;t immediately think of any games that have really done this, although I&#8217;m absolutely sure <em>someone</em> must have.  The closest example I can think of is Ocarina of Time&#8217;s use of the rumble pak to signal to the player that something was hidden nearby.</p>
<p><strong>Application</strong></p>
<p>So how could Assassin&#8217;s Creed have improved its flag collection gameplay?  Personally, I think the most unintrusive way would have been to tie flags to labeled chunks or chapters of historical info (fictional or otherwise) about the city.  Such a change wouldn&#8217;t involve adding abilities or tweaking/rebalancing character progression to accommodate gameplay rewards &#8211; and the change would fit well with the game&#8217;s prominent narrative delivery and historical setting.  Of course, this would probably involve cutting the number of flags down significantly &#8211; a most welcome change.  In fact, why not change the flags altogether and instead make them distinctly crafted relics in the vein of Uncharted&#8217;s treasures?  They would probably fit into the world a little better that way.   (Really &#8211; why are there random flags all over the place, anyway?)  Along those lines, the seeding of these &#8220;relics&#8221; could be in more logical locations: at the top of notable landmarks or inside obvious places of importance rather than in the shadows of some inconspicuous alley or atop a nondescript rooftop.  Furthermore, the designers can spread clues regarding the locations of those relics throughout lesser &#8220;eavesdropping&#8221; opportunities in the game.  I found the eavesdropping mechanic to be rather contrived, as the player can <em>only </em>eavesdrop for an investigative mission.  It would have been much more interesting if there were other groups of conversations on which the player could eavesdrop to get clues &#8211; much in the same way that pickpocketing is used for both investigations <em>and</em> for acquiring throwing knives.  And, being the valuable relics that they are, some of them can be guarded by hostile templars who must be circumvented or defeated, while others can be locked away in trap-laden rooms requiring a touch of finesse and dexterity to traverse.</p>
<p>And for the record, I have not yet touched the second title in the series.  So now someone who&#8217;s finished playing Assassin&#8217;s Creed II can tell me whether Ubisoft did, in fact, add a more compelling collection mechanic.</p>
<p>So that covers the shortfalls I noticed in Assassin&#8217;s Creed&#8217;s flag collection and how one might possibly improve that segment of gameplay. In my next post, I&#8217;ll be exploring the importance of community and recognition and how those things have strengthened the player&#8217;s drive to collect &#8211; especially with the most recent console generation&#8217;s emphasis on online play.</p>
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<title><![CDATA[Child Warriors Around The World -- Manipulation Without End]]></title>
<link>http://peacersvp.wordpress.com/2009/11/20/child-warriors-around-the-world-manipulation-without-end/</link>
<pubDate>Fri, 20 Nov 2009 22:35:13 +0000</pubDate>
<dc:creator>The RSVP Network</dc:creator>
<guid>http://peacersvp.wordpress.com/2009/11/20/child-warriors-around-the-world-manipulation-without-end/</guid>
<description><![CDATA[The Taliban has been accused of having child soldiers in its ranks November 16, 2008 By Mirjana Rake]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p><a title="The Taliban has been accused of having child soldiers in its ranks" rel="ibox" href="http://gdb.rferl.org/317ADE65-3147-4B79-AF56-03E66331B82F_mw800_mh600.jpg"><img src="http://gdb.rferl.org/317ADE65-3147-4B79-AF56-03E66331B82F_mw203_s.jpg" border="0" alt="" /></a></p>
<p>The Taliban has been accused of having child soldiers in its ranks<br />
November 16, 2008<br />
By Mirjana Rakela</p>
<p>The UN Convention on the Rights of the Child categorically prohibits involving children in war operations. But despite international conventions, minors continue to be used as soldiers in military conflicts around the world. Europe is no exception &#8212; thousands of child soldiers fought during the Balkan wars between 1991 and 1995. Mirjana Rakela, from RFE/RL&#8217;s South Slavic and Albanian-Languages Service, received the Lorenzo Natali Prize on November 15 for her reports on child soldiers, first broadcast in November 2007.<br />
An estimated 300,000 children are currently involved in 33 armed conflicts around the world. Nongovernmental organizations say about 100,000 of them live in Africa.</p>
<p>They are usually between 14 and 18 years of age, although child soldiers as young as nine are not rare.</p>
<p>Some are volunteers, but the vast majority of them were forcefully recruited into paramilitary and military units. They took up arms in order to survive after family, social, and economic breakdowns, often after seeing their families tortured or killed by the regime&#8217;s soldiers or armed groups.</p>
<p>Girls are not spared either. In El Salvador, Ethiopia, and Uganda, almost a third of little soldiers are girls.</p>
<p>Increasingly modern, user-friendly military technology and weapons have made it easier for armed groups to misuse children and turn them into warriors.</p>
<p>Once recruited, children can be used as cooks, suppliers, or guards. But more often than not, they are sent to the front line of combat, to patrol mine fields, and even on suicide missions in Afghanistan, Iraq, and elsewhere.</p>
<p>Enrique Restoy, of the Coalition to Stop the Use of Child Soldiers, says children have fought in all known conflicts in the Middle East. He has personally met many child soldiers from regions such as the Palestinian territories, Lebanon, or Sudan.</p>
<p>Children, he says, suffer the after-effects of war, even when they try to hide them &#8212; war memories don&#8217;t fade overnight, especially if these children have committed crimes.</p>
<p>Support programs for these children, however, are generally quick and rarely focus on long-term education and social reinsertion.</p>
<p>Easily Manipulated</p>
<p>Restoy says some children are actually proud to have served in armed groups that combated forces occupying their country.</p>
<p>&#8220;Children in Iraq and the Palestinian territories live surrounded by violence &#8212; on one side there are armed groups, on the other the occupying army,&#8221; Restoy said. &#8220;They face violence almost daily and unfortunately they have access to weapons. It&#8217;s true that in some countries, like Yemen, weapons are part of the culture and very young children carry weapons as a symbol of their family&#8217;s importance and prestige.</p>
<p>&#8220;But children are easily manipulated, and this is why we want to prohibit any kind of involvement of children in armed conflicts. They are not mature enough to decide whether or not they want, and should, belong to an armed group. Armed groups or the army recruiting them manipulate them without difficulty. And regardless of whether the children voluntarily join these groups or live in a region under occupation, there&#8217;s always a crime committed by their recruiters and a manipulation committed by their recruiters.&#8221;</p>
<p>Diar Bamri, a correspondent for RFE/RL&#8217;s Iraqi Service, says media reports and international organizations confirm that terrorist groups in Iraq use children as militants.</p>
<p>The &#8220;Los Angeles Times&#8221; for instance, citing U.S. sources, reported in 2007 that some 800 children suspected of carrying out terrorist attacks were jailed in U.S. prisons in Iraq, some as young as 11 years old.</p>
<p>Poverty is a key factor pushing children to enroll as fighters.</p>
<p>&#8220;I think one of the reasons is money. Many come from very poor families, they have lost their fathers and brothers. These families need money because they don&#8217;t have any regular income. They ask children to go out on the streets and bring money home, they don&#8217;t ask where this money comes from,&#8221; Bamri says.</p>
<p>&#8220;They tell them to drop out of school because the time is for survival, not education. On the streets, children become easy prey for terrorists and organized groups that recruit them. A child can go anywhere without being stopped by soldiers and policemen, so unfortunately they can carry out any kind of attack.</p>
<p>&#8220;Such children do not differ from other children on the street, and there are many thousands of them wandering around Iraqi cities. Who can determine whether a child is good or bad, whether or not he is a terrorist? When you speak to these boys, they tell you: &#8216;I was manipulated, used, forced because our family is very poor.&#8217; Terrorist groups like Al-Qaeda pay these children up to $300 a month. By comparison, an average Iraqi family today survives on $100 to $150 a month. That&#8217;s why these children are ready to do anything for money.&#8221;</p>
<p>State Of Fear</p>
<p>The testimonials published by Human Rights Watch are shocking. Emilio, recruited into the Guatemalan army when he was 14 years old, recalls how child soldiers were constantly beaten up into a state of permanent fear. They were more often hungry than sated, they had to carry heavy armament. They were taught to fight against enemies in a war they didn&#8217;t understand.</p>
<p>Susan, a 16-year-old from Uganda, tells the story of a boy from her village who tried to escape after being abducted and recruited into the Lord&#8217;s Resistance Army. He was captured, and the other children were forced to beat him to death with hoes. After they had killed him, they were ordered to smear their own hands with his blood, to overcome their fear of death and dissuade them from escaping.</p>
<p>Following the latest wave of violence in Burma, Human Rights Watch published a report detailing how the military regime in this Asian country recruits children into their armed forces.</p>
<p>Jo Becka, who works at Human Rights Watch&#8217;s New York headquarters, says the Burmese army is recruiting thousands of children into its forces.<br />
&#8220;The army is constantly increasing its number of battalions, but at the same time there are more and more deserters. The armed forces have trouble meeting recruitment quotas, so they realized that children make an easy target. They approach them on the street, in public places, and force them to join the army,&#8221; Becka says.</p>
<p>&#8220;Children have told us that they are beaten when they are not able to endure military drills. They frequently try to escape, but when they are captured and taken back to the recruitment center, they are beaten by their colleagues. In some cases they are severely injured, some even die. We spoke to about 20 former soldiers. The majority of them were recruited when they were 10 years old.</p>
<p>&#8220;Three of the former soldiers we spoke to were recruited twice. One of them was first recruited when he was 14 years old. He managed to escape the following year, but he was captured. When his grandmother and aunt realized that he was back in the army, they traveled to his unit and asked the commander to release him. The man said: &#8216;I will let him go, but only if you bring me five other recruits in exchange.&#8217; When the boy found this out, he told his aunt: &#8216;Don&#8217;t do that, don&#8217;t bring five other people. Life here is terrible and I have to face it myself.&#8217; Afterwards, he started voluntarily signing up for the most dangerous assignments. What he said to us was: &#8220;In the army, my life was worthless.&#8217;&#8221;</p>
<p>The director of RFE/RL&#8217;s North Caucasus Service, Aslan Doukaev, says there is no precise figure for the number of child fighters in the region. But rights groups say a great number of minors are definitely involved in fighting in the North Caucasus.<br />
&#8220;I saw with my own eyes how a boy who was 13 or 14 at most grabbed a gun from a Russian paramilitary soldier in the center of Grozny, on a marketplace, and killed him. Children try to get hold of weapons in order to join military groups,&#8221; Doukaev says.</p>
<p>&#8220;I also know that some of them are real experts in planting mines and traps. But there is no organized campaign to recruit children. This often happens spontaneously. Some children don&#8217;t have parents, others come from poor or destroyed families, and joining militant fighters makes them feel important and significant. Schools are either closed or function poorly, kids have nowhere to go. They have a choice between staying at home and risking being arrested, exposed to violence and drugs; or join one of the military groups. Very often, they choose the second option.&#8221;</p>
<p>The number of children fighting in Afghanistan is not known either; international organizations say the Taliban and Al-Qaeda have thousands of boys in their ranks. Their number has been declining in recent years. But Mohammad Amin Mudaqiq, the director of RFE/RL&#8217;s Kabul bureau, says the insurgents are still recruiting children.</p>
<p>&#8220;The Talibans usually enroll teenagers, children aged 13 to 14. Some are even younger, but they prepare all of them equally for suicide missions. Al-Qaeda and the Talibans take advantage of the fact that high-ranking state officials are usually happy to meet children. Children are easily brainwashed and led to believe that after the suicide attack, they will go to heaven,&#8221; Mudaqiq says.</p>
<p>&#8220;We know of a boy who was recruited as a suicide bomber but then changed his mind and decided to surrender to authorities. He called his father from Pakistan to ask him for forgiveness, and the father forgave him publicly. A child was used as a human shield in a recent suicide attack in Baghlan that killed around 80 people. The bomber walked behind the child, who approached a member of parliament with a bunch of flowers. Security forces let the child and the older person through, and when they were close to the deputy the suicide bomber detonated the explosive. Insurgents recently also used students from the madrasah in order to approach NATO soldiers in Kabul and attack them. NATO soldiers fired in retaliation, and 12 children died.&#8221;</p>
<p>European Problem</p>
<p>In Europe, too, children have been draw into armed conflicts &#8212; the 1990s Balkan wars are the most recent example.</p>
<p>The UN Declaration on the Rights of the Child was largely ignored during the war years, and scores of children died in the fighting. The war prompted the European Union in 2003 to adopt guidelines concerning children affected by armed conflicts.</p>
<p>The European Parliament drafted a resolution aimed at curbing the recruitment and use of children in armed conflicts. Such a document would give the European Parliament more leverage on governments, but also international bodies such as the United Nations, when calling for more measures against the use of children in armed conflicts.</p>
<p>One of the driving force behind the resolution was Britain&#8217;s Sharon Bowles, a member of the European Parliament. Using children as soldiers, she says, is a new form of slavery.</p>
<p>&#8220;Quite often they are given drugs and put in the front line, their childish innocence and unpredictable behavior are used as a weapon in war. We want as many people as possible to be aware of the existence of child warriors and to have as many states as possible take part in the action, in order for the Convention on the Rights of the Child to be truly respected,&#8221; Bowles says.</p>
<p>&#8220;I would like to emphasize that the use of children as soldiers is a new form of slavery. This is a type of forced labor in horrifying conditions. This is the worst possible form of slavery. Our goal is to have countries of the West, big nations, such as the United States or Russia, exert real political pressure on countries where this is taking place. This is part of today&#8217;s reality, but we have to be active in preventing it as much as possible and applying diplomatic pressure.&#8221;</p>
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<p>Admin: &#8220;Is this sad or what???&#8221;</p>
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<title><![CDATA[Call Of Duty: Modern Warfare 2]]></title>
<link>http://onthe360.wordpress.com/2009/11/20/call-of-duty-modern-warfare-2/</link>
<pubDate>Fri, 20 Nov 2009 20:50:21 +0000</pubDate>
<dc:creator>michaelmaitland</dc:creator>
<guid>http://onthe360.wordpress.com/2009/11/20/call-of-duty-modern-warfare-2/</guid>
<description><![CDATA[I have been playing this for a while now and have to say that it&#8217;s probably the best game that]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p><a href="http://www.callofduty.com/"><img class="alignnone" title="COD: Modern Warfare 2" src="http://static.letsbuyit.com/filer/images/uk/products/original/54/25/14027359_5425707_call-of-duty-modern-warfare-2-xbox-360.jpg" alt="" width="600" height="847" /></a></p>
<p>I have been playing this for a while now and have to say that it&#8217;s probably the best game that i have played this year. If you liked the first modern warfare game then you will love this one even more. A lot of people have said that the campaign mode is too short but i disagree- its longer than the first. The levels are varied and the graphics are absolutely stunning.</p>
<p>There are a huge range of weapons that can have various upgrades such as silencers, scopes and lasers. There are sniping levels, arctic levels, underwater, space and river missions. The game has a unique style where you play as various characters in different stories.</p>
<p>There is also the multiplayer option which is awesome for playing with friends in co-op mode and also playing on Xbox live is brilliant- worth getting the game just for this. The maps are far superior to the first game.You can also play spec-ops mode where you can take on various challenges.</p>
<p>Overall i believe that this game is a must have this Xmas for anyone that owns a console.</p>
<p><strong>Game Rating: 9.5/10</strong></p>
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