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<channel>
	<title>multyplayer &amp;laquo; WordPress.com Tag Feed</title>
	<link>http://en.wordpress.com/tag/multyplayer/</link>
	<description>Feed of posts on WordPress.com tagged "multyplayer"</description>
	<pubDate>Tue, 01 Dec 2009 14:47:55 +0000</pubDate>

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<item>
<title><![CDATA[Halo 3 ODST Info]]></title>
<link>http://halo3blogs.wordpress.com/2009/10/19/halo-3-odst-info/</link>
<pubDate>Mon, 19 Oct 2009 00:43:42 +0000</pubDate>
<dc:creator>blaze97531</dc:creator>
<guid>http://halo3blogs.wordpress.com/2009/10/19/halo-3-odst-info/</guid>
<description><![CDATA[Posted on June 19, 2009 by haloboyy1928 | Some one of you have been waiting for the next Halo, and i]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p>Posted on June 19, 2009 by haloboyy1928 &#124;</p>
<p>Some one of you have been waiting for the next Halo, and its coming soon! Here is the cover:</p>
<p><a title="&#34;Halo 3 ODST Cover.png&#34; " href="http://halo3blogs.wordpress.com/wiki/File:Halo_3_ODST_Cover.png"></a></p>
<p> </p>
<p><strong><span style="text-decoration:underline;">Overview </span></strong></p>
<p> </p>
<p><strong>Specualtion:</strong></p>
<p> </p>
<p>Although <a title="Bungie" href="http://halo3blogs.wordpress.com/wiki/Bungie">Bungie</a> consistently stated that Halo 3 was the last game in the trilogy, they never ruled out the possibility of releasing new games set in the same story in the future. An interview by MTV with Don Mattrick (Senior Vice President of Microsoft’s Xbox division) revealed that Bungie’s game is at the very least Halo-related, and that it is not Bungie’s collaborative efforts on <a title="Halo Wars" href="http://halo3blogs.wordpress.com/wiki/Halo_Wars">Halo Wars</a> or <a title="Halo: Chronicles" href="http://halo3blogs.wordpress.com/wiki/Halo:_Chronicles">Halo: Chronicles</a>, but a “new” game.</p>
<p>Although a proper announcement was meant for July 16th, 2008 at E3, it was canceled by <a title="Microsoft" href="http://halo3blogs.wordpress.com/wiki/Microsoft">Microsoft</a> because they wanted to focus on games by first-party developers that were coming out in 2008, criteria which the Bungie project did not fit. It was also stated by Microsoft that they did not want to further lengthen their press conference so as not to stretch the attention span of the attendees, and that they wished to give the new <em>Halo</em> project an event of its own to release details on.</p>
<p>The most popular rumor that had surrounded this new title was that it was a squad-based shooter in the <em>Halo</em> universe with the player filling the role of a Marine Captain, but this is untrue as the player will be filling the role of an ODST Lance Corporal, who goes by the moniker of <a title="The Rookie" href="http://halo3blogs.wordpress.com/wiki/The_Rookie">The Rookie</a>.</p>
<p>Speculation about a supposed third-person shooter, giving the player control of Marines or <a title="ODST" href="http://halo3blogs.wordpress.com/wiki/ODST">ODST</a>’s instead of SPARTANs, circulated long before Bungie revealed their next project would be <em>Halo</em>-related. Originally, rumors held that this would be the Peter Jackson game, <a title="Halo: Chronicles" href="http://halo3blogs.wordpress.com/wiki/Halo:_Chronicles">Halo: Chronicles</a>. The presence of <a title="Christian Allen" href="http://halo3blogs.wordpress.com/wiki/Christian_Allen">Christian Allen</a>, a former <a title="United States Marine Corps" href="http://halo3blogs.wordpress.com/wiki/United_States_Marine_Corps">Marine</a> and <a title="wikipedia:Red Storm Entertainment" href="http://en.wikipedia.org/wiki/Red_Storm_Entertainment">Red Storm</a> employee who worked on the <a title="wikipedia:Tom Clancy's Ghost Recon" href="http://en.wikipedia.org/wiki/Tom_Clancy%27s_Ghost_Recon"><em>Ghost Recon</em></a> and <a title="wikipedia:Tom Clancy's Rainbow Six" href="http://en.wikipedia.org/wiki/Tom_Clancy%27s_Rainbow_Six"><em>Rainbow Six</em></a> series and joined Bungie in early 2007, heightened speculation.</p>
<p><strong>Known Info:</strong></p>
<p><em>Halo 3: ODST</em> has been known to be in the pre-production phase since January 2008., four months after the release of <em>Halo 3</em>; and was referred to as <em>Halo 3: Atlas</em></p>
<p>Bungie has confirmed that the game will be a first-person shooter, like the previous three Halo titles, and that Christian Allen is working on a completely different project within Bungie. Bungie also confirmed that the player will take the role of a surviving Marine, that the game is set in the ruins of <a title="New Mombasa" href="http://halo3blogs.wordpress.com/wiki/New_Mombasa">New Mombasa</a>, Kenya; and that it will be released on September 22nd, 2009, and that it is the last known Halo project related to the Halo trilogy they are working on. In another interview with a number of different gaming sources, they revealed key information about the game: ODST will be on a standalone disk, it will “include some new multiplayer maps, some of which will be a part of the <a title="Mythic Map Pack" href="http://halo3blogs.wordpress.com/wiki/Mythic_Map_Pack">Mythic Map Pack</a>,” and it will run on the Halo 3 engine. Bungie has also stated that it will be compatible with Halo 3 multiplayer, provided they have the Mythic Map Pack and ODST. <a title="Forge" href="http://halo3blogs.wordpress.com/wiki/Forge">Forge</a>, Saved films, and Screenshots will be making a comeback.</p>
<p>ODST has been described as “returning players to familiar grounds on a vital top-secret mission. ODST’s gripping story, co-operative campaign and new multiplayer content will have Halo fans ‘Preparing to Drop’ in Fall 2009″. The game is not expected to ship at the full-retail price of $60 as it believed that the game’s campaign will only run three to six hours; however, in one of their weekly updates, Bungie expectedthat the campaign will last between three and five hours. Over the course of development of <em>Halo 3: ODST</em>, Bungie has expanded it to more of a full game, rather than the expansion that was planned. This includes a campaign length closer to the size of <em>Halo 3</em> in terms of average hours from start to completion, to the Firefight mode which was revealed at E3 2009. While previously stating that <em>ODST</em> wasn’t going to be priced like a normal game, the increased depth added into the game was the cause for the $60 USD pricetag.</p>
<p>As of E3 2009, Bungie employees (such as <a title="Brian Jarrard" href="http://halo3blogs.wordpress.com/wiki/Brian_Jarrard">Brian Jarrard</a> and <a title="Curtis Creamer" href="http://halo3blogs.wordpress.com/wiki/Curtis_Creamer">Curtis Creamer</a>) have stated that development on the game of <em>Halo 3: ODST</em> is already completed, and that the footage shown at the convention was from the final build/retail copy of the game.</p>
<p><strong>Game Play:</strong></p>
<p><a title="&#34;&#34; " href="http://images4.wikia.nocookie.net/halo/images/6/65/Battle_of_New_Mombasa.jpg"><em> </em></a><em>  </em><a title="&#34;&#34; " href="http://images4.wikia.nocookie.net/halo/images/6/66/ODST_Screenshot_12.jpg"><em> </em></a></p>
<p> </p>
<p><em>ODST</em> has the main protagonist, The Rookie, searching for beacons across the city of New Mombasa.It is up to the player how they get to the specific location, and in what order, giving a very open-world feeling to the game; something for which the main trilogy has been criticized for, due to it’s linear gameplay style. It’s likely that these “beacons” are drop pods with a locating device on them. Finding one of these objects sends the player back in the game to find out what happened to one of his four squadmates (Buck, <a title="Dare" href="http://halo3blogs.wordpress.com/wiki/Dare">Dare</a>, Dutch, Romeo, and Mickey). Once you go back in time for a short period, you will take control of the player for around thirty minutes, and play the situations that the particular character went through. Unlike the overall game, these flashback scenes go along the path of the linear gameplay that has been common throughout the original trilogy of <em>Halo</em>.</p>
<p>Due to the fact that you are playing as an <a title="Orbital Drop Shock Trooper" href="http://halo3blogs.wordpress.com/wiki/Orbital_Drop_Shock_Trooper">Orbital Drop Shock Trooper</a>, you will not be using the shielding or the motion tracker featured on the MJOLNIR Battle Armor suits. The Rookie and his squadmates will also lose the ability to dual-wield weapons, such as the M7/Caseless Submachine Gun or the <a title="Type-25 Directed Energy Rifle" href="http://halo3blogs.wordpress.com/wiki/Type-25_Directed_Energy_Rifle">Type-25 Directed Energy Rifle</a>.</p>
<p>On the other hand, you will receive a Personal Digital Assistant (PDA), which will likely give waypoints, mission objectives, and information which will help the player.In addition to the PDA, the Rookie will also have a new “visual mode” known as the <a title="Visual Intelligence System, Reconnaissance" href="http://halo3blogs.wordpress.com/wiki/Visual_Intelligence_System,_Reconnaissance">Visual Intelligence System, Reconnaissance</a> (or VISR), which identifies allies and enemies through the HUD on his helmet’s visor by illuminating and classifying objects; blue outline for allies, red outline for enemies, and yellow outline for important objects. Also the squad has two new weapons, the M7S Submachine Gun and the <a title="M6C/SOCOM" href="http://halo3blogs.wordpress.com/wiki/M6C/SOCOM">M6C/SOCOM</a>, which the protagonist and most of his comrades land with in Mombasa during the initial drop.</p>
<p>As stated by Bungie in the January 23rd Weekly Update, the <a title="Sangheili" href="http://halo3blogs.wordpress.com/wiki/Sangheili">Sangheili</a> will not be appearing at all in <em>ODST</em>.<sup> </sup>By December 2008, the game was “representational”, meaning that players could experience the game from start to finish, albeit in an unfinished state. The entire Bungie staff was pulled from other duties to play through the game and offer feedback. Among the unfinished elements was the lack of finished dialogue delivered by voice actors; storywriter <a title="Joseph Staten" href="http://halo3blogs.wordpress.com/wiki/Joseph_Staten">Joseph Staten</a> filled in placeholder audio.  Bungie’s audio director <a title="Martin O'Donnell" href="http://halo3blogs.wordpress.com/wiki/Martin_O%27Donnell">Martin O’Donnell</a> will contribute music for <em>ODST</em>, as he has done for the previous <em>Halo</em> games. Due to <em>ODST’</em>s shift to a new protagonist, O’Donnell created new music that was a homage to <em>Halo</em>, though was taken in a new direction.</p>
<p><strong><span style="text-decoration:underline;">Multiplayer</span></strong></p>
<p><strong>Firefight: </strong></p>
<p><em>Main article: </em><a title="Firefight" href="http://halo3blogs.wordpress.com/wiki/Firefight"><em>Firefight</em></a></p>
<p>“<em>Built on top of Halo 3: ODST’s campaign, Firefight is a cooperative game mode that lets you and up to three of your friends put your skills to the ultimate test. It allows you to jump straight into the heart of Halo and experience traditional Halo sandbox encounters with a new, high octane twist. Though you’ve squared off against most of the enemies you’ll face in Firefight before, you’re not going to be able to rely on your past experiences alone to guide you through all of the action. In Firefight, even the most “harmless” enemy can become a dangerous threat when you’re low on ammo, low on lives, and have your back against the wall. Throw gameplay modifying skulls into the mix and you’ll find that the combat can become even more interesting and intense.</em>”</p>
<p>—Bungie.net: Drop Into Firefight</p>
<p>Firefight, a brand new feature to the <em>Halo</em> franchise and recently announced at E3 2009, is a cooperative campaign gameplay mode. Four players over Xbox LIVE or System Link play to complete a series of Human vs. Covenant matches. All features from the Campaign Scoring, as well as skulls, achievements, and leaderboards of <em>Halo 3</em>, will be featured in <em>ODST</em>.</p>
<p>Known Firefight maps include <a title="Security Zone (Level)" href="http://halo3blogs.wordpress.com/wiki/Security_Zone_(Level)">Security Zone</a>, an ONI facility located near the Space Tether, <a title="Crater (Night) (Level)" href="http://halo3blogs.wordpress.com/wiki/Crater_(Night)_(Level)">Crater (Night)</a>, which takes place around an unknown area in the <a title="Mbaraki" href="http://halo3blogs.wordpress.com/wiki/Mbaraki">Mbaraki District</a> and an <a title="Unnamed Firefight Map (Level)" href="http://halo3blogs.wordpress.com/wiki/Unnamed_Firefight_Map_(Level)">Unnamed Firefight Map</a>, a bigger map which takes place on the savanna at the outer edge of <a title="New Mombasa" href="http://halo3blogs.wordpress.com/wiki/New_Mombasa">New Mombasa</a>’s highway system.</p>
<p> <strong>Map Pack:</strong></p>
<p>All map packs (<a title="Heroic Map Pack" href="http://halo3blogs.wordpress.com/wiki/Heroic_Map_Pack">Heroic</a>, <a title="Legendary Map Pack" href="http://halo3blogs.wordpress.com/wiki/Legendary_Map_Pack">Legendary</a>, and <a title="Mythic Map Pack" href="http://halo3blogs.wordpress.com/wiki/Mythic_Map_Pack">Mythic</a>) will be available for those who haven’t already purchased them over Xbox LIVE Marketplace. In addition to the other map packs, an additional map pack will be featured in the ODST package. These maps are currently known as <a title="Citadel (Level)" href="http://halo3blogs.wordpress.com/wiki/Citadel_(Level)">Citadel</a>, <a title="Heretic (Level)" href="http://halo3blogs.wordpress.com/wiki/Heretic_(Level)">Heretic</a>, and <a title="Longshore (Level)" href="http://halo3blogs.wordpress.com/wiki/Longshore_(Level)">Longshore</a>.</p>
<p>While previously confirmed to only feature a Campaign element as the only gameplay mode, the second disc in the <em>ODST</em> box will contain all of the maps, which you will be able to play directly from there, without having to download the maps to your Hard Drive and starting <em>Halo 3</em>.</p>
<p><strong>Synopsis </strong></p>
<p>The game is set on the 20th of October, during the events of <em>Halo 2</em>, in the <a title="First Battle of Earth" href="http://halo3blogs.wordpress.com/wiki/First_Battle_of_Earth">First Battle of Earth</a> at <a title="First Battle of Mombasa" href="http://halo3blogs.wordpress.com/wiki/First_Battle_of_Mombasa">Mombasa</a>.</p>
<p>A number of pods carrying ODST’s appear in the sky over New Mombasa to clear out the remaining Covenant forces in the city. The <a title="Prophet of Regret" href="http://halo3blogs.wordpress.com/wiki/Prophet_of_Regret">Prophet of Regret</a>’s ship opens a Slipspace portal in <a title="Earth" href="http://halo3blogs.wordpress.com/wiki/Earth">Earth</a>’s atmosphere above the city, resulting in an antimatter-matter annihilation accompanied by a physical shockwave and an EMP. The shockwave tears through Mombasa, badly damaging the city. When the EMP reaches the HEV Pods, it destroys their electronics, which prevents them from making a controlled descent, hence they are destroyed on impact with the ground.</p>
<p>One HEV Pod enters the airspace above Mombasa after the primary EMP has subsided. However, the HEV pod passed through a secondary residual EMP that partially damaged its electronics. Despite this, it still managed to make a pseudo-controlled descent, albeit a rough one; the HEV crashes through the side of a building, knocking its occupant unconscious. As night draws, the lone Marine wakes up, armed only with a submachine gun, and moves forward to secure beacons scattered across the city.</p>
<p><strong>Controls:</strong></p>
<p>This is the controls for Halo 3 ODST:</p>
<p><a href="http://images2.wikia.nocookie.net/halo/images/f/fa/ODST_Controller.jpg"></a></p>
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<title><![CDATA[Battle of Wesnoth]]></title>
<link>http://bru2000.wordpress.com/2009/07/27/battle-of-wesnoth/</link>
<pubDate>Mon, 27 Jul 2009 16:24:19 +0000</pubDate>
<dc:creator>bru2000</dc:creator>
<guid>http://bru2000.wordpress.com/2009/07/27/battle-of-wesnoth/</guid>
<description><![CDATA[Un videogioco strategico a turni, in 2D stile fantasy, ma unisce anche elementi di tipo strategico. ]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p><span style="font-size:14px;">Un videogioco strategico a turni, in 2D stile fantasy, ma unisce anche elementi di tipo strategico.</span><br />
<span style="font-size:14px;"><!--more--></span><br />
<span style="font-size:14px;"><img class="alignnone" title="Diablo2-screenshot" src="https://www.abclinuxu.cz/images/screenshots/5/0/68705-The%20Battle%20for%20Wesnoth-29732.jpg" alt="" width="599" height="400" /></span></p>
<table style="height:197px;" border="1" width="285" align="left">
<tbody>
<tr>
<td><span style="font-size:14px;"><strong>Pubblicazione</strong></span></td>
<td><span style="font-size:12px;">Open source</span></td>
</tr>
<tr>
<td><span style="font-size:14px;"><strong>Data pubblicazione</strong></span></td>
<td><span style="font-size:12px;">22 marzo 2009</span></td>
</tr>
<tr style="text-align:left;">
<td><strong><span style="font-size:14px;">Genere</span></strong></td>
<td><span style="font-size:12px;">Strategia a turni</span></td>
</tr>
<tr>
<td><strong><span style="font-size:14px;">Periferiche di input</span></strong></td>
<td><span style="font-size:12px;">Mouse, tastiera opzionale</span></td>
</tr>
<tr>
<td><strong><span style="font-size:14px;">Modalità di gioco</span></strong></td>
<td><span style="font-size:12px;">Giocatore singolo o Multyplayer</span></td>
</tr>
</tbody>
</table>
<p><span style="font-size:14px;">Non ha una trama complessa con un inizio e una fine, ma tante campagne che girano attorno alla storia di Wesnoth e dei suoi abitanti.  In ogni campagna il giocatore è ha  capo di un&#8217;esercito e può decidere come gestirlo per vincere. Le campagne sono divisi in scenari. Ogni scenario si svolge su una mappa esagonale con terreni diversi.  I membri dell&#8217;esercit0 sui vari terreni hanno dei pro e dei contro (esempio: un elfo  è più forte nel bosco che nella pianura, mentre  un nano è più nei sotteranei).  Si può giocare interamente con il mouse senza l&#8217;uso della tastiera. Questo gioco è completamente free (gratis) e si può giocare anche in modalità multyplayer</span></p>
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<title><![CDATA[Diablo II]]></title>
<link>http://bru2000.wordpress.com/2009/07/24/diablo-ii/</link>
<pubDate>Fri, 24 Jul 2009 16:53:12 +0000</pubDate>
<dc:creator>bru2000</dc:creator>
<guid>http://bru2000.wordpress.com/2009/07/24/diablo-ii/</guid>
<description><![CDATA[Diablo II è un videogioco di ruolo horror-fantasy,  con elementi tipici dei giochi di ruolo ma orien]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p><span style="font-size:14px;">Diablo II è un videogioco di ruolo horror-fantasy,  con elementi tipici dei giochi di ruolo ma orientato prevalentemente all&#8217;azione.<br />
</span></p>
<p><span style="font-size:14px;"><!--more--></span></p>
<p><span style="font-size:14px;"><img class="alignnone" title="Diablo2-screenshot" src="http://i43.tinypic.com/2r3c952.jpg" alt="" width="599" height="449" /></span></p>
<table style="height:197px;" border="1" width="285" align="left">
<tbody>
<tr>
<td><span style="font-size:14px;"><strong>Pubblicazione</strong></span></td>
<td><span style="font-size:12px;">Blizzard Entertainment<br />
</span></td>
</tr>
<tr>
<td><span style="font-size:14px;"><strong>Data pubblicazione</strong></span></td>
<td><span style="font-size:12px;">Giugno 2000</span></td>
</tr>
<tr>
<td><span style="font-size:14px;"><strong>Requisiti</strong></span></td>
<td><span style="font-size:12px;">Pentium 233 o superiore, 32MB RAM,<br />
650 MB di disco libero,<br />
lettore CD-ROM 4X,<br />
scheda grafica compatibile DirectX</span></td>
</tr>
<tr style="text-align:left;">
<td><strong><span style="font-size:14px;">Genere</span></strong></td>
<td><span style="font-size:12px;">Rpg</span></td>
</tr>
<tr>
<td><strong><span style="font-size:14px;">Periferiche di input</span></strong></td>
<td><span style="font-size:12px;">Mouse, tastiera opzionale</span></td>
</tr>
<tr>
<td><strong><span style="font-size:14px;">Modalità di gioco</span></strong></td>
<td><span style="font-size:12px;">Giocatore singolo o Multyplaye</span></td>
</tr>
</tbody>
</table>
<p style="text-align:left;">
<p style="text-align:left;"><span style="font-size:14px;"> </span><span style="font-size:14px;">È stato rilasciato nel giugno del 2000 per Windows e Mac dalla Blizzard Entertainment. A mio parere uno dei migliori Gdr del nuovo millennio. </span><span style="font-size:14px;">Si riesce a giocare  tutto il gioco completamente col mouse, la giocabilità e la grafica sono di  buona qualità.<br />
La varietà dei personaggi è elevata, cinque di base (paladino, incantatrice, amazzone, barbaro, negromante) più due nell&#8217;espansione (druido, assasino), l&#8217;unica pecca è che non si può scegliere il sesso del personaggio.</span></p>
<p style="text-align:left;">
</div>]]></content:encoded>
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<title><![CDATA[Tutorial - NFS Most Wanted and NFS Carbon - Multiplayer]]></title>
<link>http://tutorialero.wordpress.com/2009/03/18/tutorial-nfs-most-wanted-and-nfs-carbon-multiplayer/</link>
<pubDate>Wed, 18 Mar 2009 21:17:14 +0000</pubDate>
<dc:creator>M4d4lyN</dc:creator>
<guid>http://tutorialero.wordpress.com/2009/03/18/tutorial-nfs-most-wanted-and-nfs-carbon-multiplayer/</guid>
<description><![CDATA[Programul folosit pentru a face conexiunea intre pc-uri se numeste pLAN. Il puteti descarca de aici.]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p>Programul folosit pentru a face conexiunea intre pc-uri se numeste pLAN. Il puteti descarca de <a href="http://fisierulmeu.ro/24GUFF7CQIMZ/pLan-rar.html" target="_blank">aici</a>.<br />
Pentru a fi siguri ca va merge trebuie sa aveti pe ambele pc-uri aceeasi versiune a jocului si <a href="http://fisierulmeu.ro/24QI5SMXP04M/NFS-MW-1-3-patch-exe.html" target="_blank">acest patch</a> (NFS &#8211; MW patch 1.3)</p>
<p>Tutorialul scris de mine este pentru Most Wanted, dar la fel se face si cu Underground 2.</p>
<p>Pas 1<br />
Copiati plan.exe alaturi de euro.reg (fisierele le gasiti in folderul cu pLAN, pe care trebuie sa-l descarcati de mai sus) in folderul cu NFS, apoi dati dublu-click pe fisierul euro.reg</p>
<p>Pas 2<br />
Executati pLAN</p>
<p>Pas 3<br />
Dati click dreapta pe iconita alba de lânga ceas si selectati Internet</p>
<p><a href="http://tutorialero.files.wordpress.com/2009/03/nfs-most-wanted.jpg"><img class="aligncenter size-full wp-image-62" title="nfs-most-wanted" src="http://tutorialero.wordpress.com/files/2009/03/nfs-most-wanted.jpg" alt="nfs-most-wanted" width="300" height="124" /></a></p>
<p><!--more--></p>
<p>Pas 4<br />
Dublu-click pe iconita si va apare o fereastra</p>
<p>Pas 5<br />
Dati click pe al 3-lea tab si bifati casuta din fata lui Need For Speed: Most Wanted</p>
<p><a href="http://tutorialero.files.wordpress.com/2009/03/nfs-most-wanted-2.jpg"><img class="aligncenter size-full wp-image-63" title="nfs-most-wanted-2" src="http://tutorialero.wordpress.com/files/2009/03/nfs-most-wanted-2.jpg" alt="nfs-most-wanted-2" width="489" height="424" /></a></p>
<p>Pas 6<br />
Dati click pe al 2-lea tab si apoi dati dublu-click pe un server pentru a porni jocul (In cazul nostru pe serverul MW)</p>
<p><a href="http://tutorialero.files.wordpress.com/2009/03/nfd-most-wanted-3.jpg"><img class="aligncenter size-full wp-image-64" title="nfd-most-wanted-3" src="http://tutorialero.wordpress.com/files/2009/03/nfd-most-wanted-3.jpg" alt="nfd-most-wanted-3" width="488" height="424" /></a></p>
<p>Pas 7<br />
Executati NFS &#8211; MW</p>
<p>Pas 8<br />
Dupa ce intrati in joc nu dati On-line, ci la LAN.</p>
</div>]]></content:encoded>
</item>
<item>
<title><![CDATA[World of Warcraft]]></title>
<link>http://i4ever.wordpress.com/2009/02/15/world-of-warcraft/</link>
<pubDate>Sun, 15 Feb 2009 13:00:08 +0000</pubDate>
<dc:creator>i4ever</dc:creator>
<guid>http://i4ever.wordpress.com/2009/02/15/world-of-warcraft/</guid>
<description><![CDATA[Nu stiu ce mi-a venit sa comentez un joc mai vechi, deosebit de cunoscut si foarte indragit de multi]]></description>
<content:encoded><![CDATA[Nu stiu ce mi-a venit sa comentez un joc mai vechi, deosebit de cunoscut si foarte indragit de multi]]></content:encoded>
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<title><![CDATA[GTA IV]]></title>
<link>http://daquino.wordpress.com/2008/04/10/gta-iv/</link>
<pubDate>Thu, 10 Apr 2008 05:13:13 +0000</pubDate>
<dc:creator>Douglas d'Aquino</dc:creator>
<guid>http://daquino.wordpress.com/2008/04/10/gta-iv/</guid>
<description><![CDATA[Para os fãs dos games, nenhuma notícia poderia ser melhor do que a proximidade do lançamento do novo]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p>Para os fãs dos games, nenhuma notícia poderia ser melhor do que a proximidade do lançamento do novo jogo da Rockstar North, famosa pela série Grand Theft Auto (GTA) que vem criando controvérsia desde sua primeira versão.</p>
<p>Hoje em sua 7ª versão, depois de passar por intensas mudanças até chegar a fórmula atual, o jogo promete. Não apenas por seus gráficos elaborados e ambientes detalhados, mas também a física do jogo, a história e as atuações de voz prometem. Isso tudo sem perder o estilo que fez sucesso nas versões anteriores.</p>
<h2>Euphoria &#8211; novidades no core</h2>
<p style="text-align:left;">A nova tecnologia <a title="YouTube - Euphoria Physics" href="http://www.youtube.com/watch?v=uXBR5tJttiM&#38;feature=related" target="_blank">Euphoria</a> permite uma interação muito melhor entre os objetos, personagens e cenário, abrindo um mundo de possibilidades para os jogadores e também incrementando a experiência de jogo com cenas mais realistas. Além da presença no GTA IV, a tecnologia está presente em pelo menos dois próximos grandes títulos: <a title="Force Unleashed" href="http://www.lucasarts.com/games/theforceunleashed/" target="_blank">Star Wars: The Force Unleashed</a> e <a title="LucasArts - Indiana Jones" href="http://www.lucasarts.com/games/indianajones/" target="_blank">Indiana Jones</a>, ambos da LucasArts.</p>
<p style="text-align:left;"><span style='text-align:center; display: block;'><object width='425' height='350'><param name='movie' value='http://www.youtube.com/v/6h-1BjnMojA&#038;rel=1&#038;fs=1&#038;showsearch=0&#038;hd=0' /><param name='allowfullscreen' value='true' /><param name='wmode' value='transparent' /><embed src='http://www.youtube.com/v/6h-1BjnMojA&#038;rel=1&#038;fs=1&#038;showsearch=0&#038;hd=0' type='application/x-shockwave-flash' allowfullscreen='true' width='425' height='350' wmode='transparent'></embed></object></span></p>
<h2>Controvéria e fama</h2>
<p style="text-align:left;">A controvérsia em torno do GTA já foi grande no Brasil e no mundo, quando chegou a ser proibido de vender. Em entrevista para a revista americana EGM, Sam Houser (Presidente da Rockstar North) reforça a idéia de que o jogo é voltado para adultos, rebatendo as críticas da mídia americana. Lembrando que a seu lado está alguém com muita bagagem na defesa de conteúdo livre, Strauss Zelnick,  que trabalhou na BMG defendendo letras de rap nos anos 90 e hoje é Presidente da Take-Two (empresa de onde surgiu a Rockstar North).</p>
<p style="text-align:left;">Apesar de todo o rebuliço, o jogo continua sendo um dos mais jogados e adorados por todo o mundo.</p>
<h2>História</h2>
<p style="text-align:left;">Depois de estar na pele de Carl Johnson na conturbada Los Santos, ambientada nos anos 90, com direito a uma &#8220;re-encenação&#8221; dos &#8220;<a title="YouTube - L.A. Riots" href="http://www.youtube.com/watch?v=d0hQuf0287g" target="_blank">LA Riots</a>&#8220;, você sera Nikko Bellic, um imigrante do leste europeu tentando a vida em Liberty City, praticamente um remake de Nova York, como é comum na série GTA.</p>
<p style="text-align:left;">Entre diversas novidades, algumas se destacam. O jogo que em sua última versão (San Andreas) focava na liberdade de &#8220;customizar&#8221; seu personagem com roupas, acessórios, cortes de cabelo, evolução de habilidades e por aí vai; agora será focada no relacionamento entre os personagens, uma abordagem que com certeza vai render boas críticas da mídia especializada.</p>
<p style="text-align:left;">Através de um telefone celular no jogo, você poderá entrar em contato com os NPC&#8217;s (non-player character) e fazer atividades mundanas (se embebedar, por exemplo) ou missões secundárias, presentes desde as primeiras versões do jogo. Isso demonstra uma evolução não só na Inteligência Artificial de GTA IV, mas também uma evolução nos conceitos de jogo, melhorando o que já era um exemplo para os jogos de mundo livre (esses em que você pode andar pela cidade e fazer praticamente qualquer coisa, como Elder Scrolls, Scarface, MAFIA e Godfather, por exemplo, que seguiram a tendência de sucesso da Rockstar.</p>
<p style="text-align:left;"><span style='text-align:center; display: block;'><object width='425' height='350'><param name='movie' value='http://www.youtube.com/v/XbEClF3mCBk&#038;rel=1&#038;fs=1&#038;showsearch=0&#038;hd=0' /><param name='allowfullscreen' value='true' /><param name='wmode' value='transparent' /><embed src='http://www.youtube.com/v/XbEClF3mCBk&#038;rel=1&#038;fs=1&#038;showsearch=0&#038;hd=0' type='application/x-shockwave-flash' allowfullscreen='true' width='425' height='350' wmode='transparent'></embed></object></span></p>
<p style="text-align:left;">Se fosse só isso seria bom, mas é mais ainda. Nos últimos dias os sites de games começaram a exibir reviews sobre a demonstração do modo Multyplayer. <a title="GameSpot - GTA IV Multyplayer Hands-on" href="http://www.gamespot.com/ps3/action/grandtheftauto4/news.html?sid=6188921&#38;tag=newlyadded;title;2" target="_blank">Segundo a equipe do GameSpot.com, o celular no jogo terá a função também de contactar seus amigos on-line através das redes do Playstation 3 e XBOX 360</a>. Com isso você poderá criar ou participar de salas com diversos modos de jogo, desde Team Deathmatch (dois times combatem pelas ruas da cidade em busca de melhor pontuação), corrida (com ou sem tiros), e ainda o mais esperado recurso: modo cooperativo para que você possa concluir missões com seus amigos on-line.</p>
<p style="text-align:left;">Este é apenas o começo, pois o jogo ainda está para ser lançado e novos vídeos e novidades surgem todos os dias. Como grande fã da série me sinto na obrigação de dizer que este é um dos jogos que merecem ser jogados, é muito melhor que um filme, garanto.</p>
<p style="text-align:left;">Opiniões, sugestões, notícias, fiquem à vontade, a casa é sua.</p>
<p style="text-align:left;">
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